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    Elemental Arsenal

    Chili Thompson
    Chili Thompson

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Player 
    Lineage : Reality Displacement
    Position : None
    Posts : 202
    Guild : None
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 23
    Experience : 5,675

    Character Sheet
    First Magic: Elemental Arsenal
    Second Magic: N/A
    Third Magic:

    Elemental Arsenal Empty Elemental Arsenal

    Post by Chili Thompson 18th July 2017, 5:23 pm

    Magic

    Primary Magic: Elemental Arsenal
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Chili was unable to cast magic, him trying would end in explosive and harmful results. Chili was able to use multiple elemental types and for some unknown reason, Chili's elemental magic would mix when trying to do a single element type spell and would literal explode in his face and take out a surrounding area. His uncle helped him learn to quickly harness a mass amount of a single elemental type at once, shutting off the flow of the other element types until he swaps to one of those, or is not in a designated mode. Required to perform hand signs to swap each mode Chili is quick to access a good amount of different elemental spells, although after swapping he is unable to use instant or other spells types besides charge ups for the post he changed in, after that he can use the spells available in that mode. Unless he sacrifices 10 hp to be able.  His magical energy is corrupted in a way.
    Strengths:
    - Caster is unaffected by their own magic.
    - Adaptability, User is prepared to go up against a multitude of different elemental types and ranges of attack. Destructive, Diplomatic or Silent, the user can decide how they want to deal with a situation.


    Weaknesses:
    -   Weak against multiple different elements if the caster is not smart with the use of their magic. Especially if the caster is caught off guard by the opposite element of the mode they are in.
    -  Swapping modes leaves caster vulnerable for a post however the user can still charge spells
    -  Once you get a glimpse at all four modes, attacks can become predictable.
    - Trying to use a spell out will injure Chili.

    Lineage:
    Spoiler:

    Unique Abilities:
    Spoiler:

    Signature Spells
    Spoiler:

    https://www.fairytail-rp.com/t14653p450-magic-shop#304417 6 spell slots gifted, proof of purchase.


    D-rank Spells:
    Spoiler:

    https://www.fairytail-rp.com/t14653p500-magic-shop#311105 5 extra C rank slots proof of purchase

    C-Rank Spells:
    Spoiler:


    Last edited by Chili Thompson on 15th December 2017, 2:10 pm; edited 74 times in total
    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1588
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,631,235

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Leila Vergious 19th July 2017, 3:05 am

    Hi there, Chili! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    Chili Thompson wrote:Magic

    Primary Magic: Elemental Arsenal
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Harnessing certain aspects of Ice, Hellfire, Metal, and Void magic. To create a unique arsenal of widely useful attacks, buffs, and defenses at their disposal, the users of Elemental Arsenal have to make small hand signs to swap between elemental modes, each element having its own symbol. Making it easy and quick to change elements helping to create variety in your attacks. Hell-Fire mode sports a range of close and mid ranged combat spells. Ice mode has a share of area of effect, defense, and ice-make spells. Metal mode used mainly for defense and buff spells. Void, used for transportation and long ranged attack spells. The user is able to use buffs and then swap to a more appropriate mode for attacks, however since a user can only use one mode at a time. They are unable to do much in combining elemental attacks.

    Strengths:
    - Caster is unaffected by their own magic.
    - Adaptability, User is prepared to go up against a multitude of different elemental types and ranges of attack.


    Weaknesses:
    -   Weak against multiple different elements if the caster is not smart with the use of their magic. Especially if the caster is caught off guard by the opposite element of the mode they are in.
    -  Swapping modes leaves caster vulnerable for 1 post
    The number of weaknesses has to always be greater than the number of strengths. Please, add one more weakness to fulfill this requirement.

    Lineage: Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight, the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
    Usage: Duration: 1 spell used in a post. Cooldown: 5 posts and can only be used 2 times per post.  Passive sight/aim.

    Unique Abilities:
    - Modes: Changing modes also change what elements and spells the user can use as well as to what the caster is weak to and what they are powerful against. Takes 1 post to do the signs required to change modes.  While in Hell fire mode the user is stronger against Ice/Nature users doing 15% more damage to them and taking 20% less damage as well. Although the user also becomes weakened against Water/Earth doing 20% less damage and taking 15% damage from these types. In Ice mode, the user is stronger against Water/Wind users doing 10% more damage to them and taking 15% less damage as well. While taking 15% more damage from Fire/Lightning and dealing 20% less damage to them. In Metal mode, the user is stronger against Lightning/Fire users doing 10% more damage to them and taking 10% less damage as well. However, the caster also becomes weakened against Wind/Water users taking 15% more damage from them and dealing 15% less damage to them. In Void mode, the user only gains a weakness and a strength to all elemental types. Taking 5% more damage from them. Dealing 5% more damage himself. While being weak to light taking 15% more damage from and dealing 10% less damage to this caster type.

    - Regeneration: Regen 3% hp and 4% mp every turn. This is little too strong,
    please pick only one of the two.


    - Elemental Surge: While in an active mode, if the user is below 70% mana they can use that mode's aura to restore their mana by 30%, however, the mode used becomes unavailable for 8 posts, and swapping elements takes 3 posts longer, lasting for 6 posts. This ability can only be used every 20 posts. I'm afraid this UA will have to be changed. The maximal MP recovery you can reach is 4% per post or 25% every 5 posts.
    Spells:

    Name: Flame Burst
    Rank: D
    Type: Buff, Charge up, Fire, Offensive, Single Target
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user must be in hellfire mode to charge up this attack. Since it requires a burst of flame out of the user's fist propelling them forward faster than normal running speed.  The user closes the gap between their target and themselves. Getting within 7 meters of them, the user is already prepared for close quarters combat with their fists and feet already ignited. Dealing 20 damage if an attack hits.
    Strengths: Speed buff of 15% added when boost used at beginning of attack. This should also be in the description. High possibility to burn causing 15% damage over time for 2 posts. This also needs to be in the description,
    explaining how the 'high chace' works.
    Boost can be turned off helping the user not to over shoot their target, however, caster remains with limbs engulfed in flames. Hotter than regular fire.
    Weaknesses:
    -The Flame boost does not just go straight however it is hard to steer. Arching wide when turning without the ability for sharp turns. Attack has to be charged again to get the boost back once stopped. Stopping has to be time if not the careful user can overshoot their target. Could you possibly divide strengths and weaknesses into different lines like with your other spells?

    Name Ice Make: Throwing Knives
    Rank: D
    Type: Ice, Instant, Offensive, Multiple Target
    Description: User creates 5 throwing knives from ice and starts getting to work. Expertly flinging them at any target within a 20-meter radius of them. Causing 10 damage.  Provide speed for these, please. You will also have to lower the damage,
    as 10 x 5 would be little too much.

    Duration: 1 posts
    Cooldown: 3 posts
    Strengths:
    -Effective against multiple targets.
    -good for mid range.
    Weaknesses:
    -Can be melted away by fire.  
    -Short duration.
    The number of weaknesses has to always be greater than the number of strengths. Please, add one more weakness to fulfill this requirement.

    Name Mana Void
    Rank: D
    Type: Void, Charge Up, Area of Effect
    Description:User charges up for one post and then is able to create a void anywhere within a 25-meter radius of themselves the void traveling at 10 m/s. The void has an area of effect that is 15 meters in diameter. The void takes 3 seconds to appear once the caster has chosen its destination and launched it. The void sucks 20% of the mana and health out of anyone in its radius. 20% is far too much for obvious reasons. Please, have this deal no more than regular spell damage of the spell's rank, as well as not taking more than 2%
    MP.

    Duration: 2 1 post charge-up + 2 posts duration
    Cooldown: 4
    Strengths:
    -Can get multiple targets.
    - Drains mana.  
    Weaknesses:
    -Slow.
    -Chance of friendly fire.
    The number of weaknesses has to always be greater than the number of strengths. Please, add one more weakness to fulfill this requirement.

    Name Iron Skinned
    Rank: D
    Type: Metal, Buff, Charged up, Defense
    Description: Character charges up for one post, Then they coat there skin in a thick layer of metal. Giving them 15% resistance to all damage, adding 15% more resistance to Metal mode's Lighting and Fire resistance. Character loses 10% speed. Adds 5% to base melee attack.
    Duration:4 1 post charge-up + 3 post duration / D-ranked spells cannot have duration greater than 3 posts.
    Cooldown:6
    Strengths:
    -Great defense for moving combat.
    Weaknesses:
    -Long Cool down.
    -Slows down caster.


    _____________________________________________________________________________________


    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1588
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,631,235

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Leila Vergious 19th July 2017, 4:56 am

    Elemental Arsenal DOwuh9L

    Spoiler:


    _____________________________________________________________________________________


    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Hania 29th July 2017, 5:14 pm

    Opened at the request of the user:


    _____________________________________________________________________________________

    Elemental Arsenal 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Chili Thompson
    Chili Thompson

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Player 
    Lineage : Reality Displacement
    Position : None
    Posts : 202
    Guild : None
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 23
    Experience : 5,675

    Character Sheet
    First Magic: Elemental Arsenal
    Second Magic: N/A
    Third Magic:

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Chili Thompson 29th July 2017, 7:24 pm

    Added Mode Auras unique ability
    Got rid of Switching Modes unique ability for Demonic Martial arts unique ability
    Added C rank spells
    - Void Trip
    - Chaos Ball
    - Ice Arrow Storm
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Hania 30th July 2017, 3:04 am

    For records sake:

    Elemental Arsenal THwUvUP


    _____________________________________________________________________________________

    Elemental Arsenal 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    avatar
    Guest
    Guest

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Guest 13th August 2017, 5:57 pm

    Unlocked upon users request ^^

    Chili Thompson wrote:Magic

    Primary Magic: Elemental Arsenal
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Harnessing certain aspects of Ice, Hellfire, Metal, and Void magic. To create a unique arsenal of widely useful attacks, buffs, and defenses at their disposal, the users of Elemental Arsenal have to make small hand signs to swap between elemental modes, each element having its own symbol. Making it easy and quick to change elements helping to create variety in your attacks. Hell-Fire mode sports a range of close and mid ranged combat spells. Ice mode has a share of area of effect, defense, and ice-make spells. Metal mode used mainly for defense and buff spells. Void, used for transportation and long ranged attack spells. The user is able to use buffs and then swap to a more appropriate mode for attacks, however since a user can only use one mode at a time. They are unable to do much in combining elemental attacks.

    Strengths:
    - Caster is unaffected by their own magic.
    - Adaptability, User is prepared to go up against a multitude of different elemental types and ranges of attack. Destructive, Diplomatic or Silent, the user can decide how they want to deal with a situation.


    Weaknesses:
    -   Weak against multiple different elements if the caster is not smart with the use of their magic. Especially if the caster is caught off guard by the opposite element of the mode they are in.
    -  Swapping modes leaves caster vulnerable for 1 post however the user can still charge spells
    -  Once you get a glimpse at all four modes, attacks can become predictable.
    Lineage: Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight, the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
    Usage: Duration: 1 spell used in a post. Cooldown: 5 posts and can only be used 2 times per post.  Passive sight/aim.

    Unique Abilities:
    - Modes:
    Hellfire Mode - 20% extra damage and reduction to Ice/Nature. 15% more damage from Water/Earth

    Ice Mode - 15% extra damage and reduction to Water/Wind. 20% more damage from Fire/Lighting

    Metal Mode - 15% more damage and reduction to Lighting/Fire. 15% more damage from Wind/Water

    Void Mode - 15% more damge to everything. 10% damge from everything

    - Regeneration: Regen 4% mp every turn.

    - Demonic Martial Arts. While in Hellfire mode the user's limbs are instantly set on fire adding 10 hp worth of damage to base rank damage. The user's natural martial art skills become deadlier.

    - Mode Auras. Each mode now has an aura that can be activated, they only last for 5 posts with a cool down of 8. Each aura has a certain effect upon the caster. Hellfire mode's aura cloaks the user in the form of a demonic werewolf, the following effects come with the aura. A 25% boost to fire spell damage as well as the user's speed. All stats given in Hellfire mode are increased by 10% for the strength given by mode stats. Takes 25% more damage from Water spells. While the aura is activated the user's mindset is altered slightly causing them to feel an intense rage and hatred, making it easy for the user to go into a blind berserk if not careful. The heat of the aura is enough to melt D rank ice spells with ease and burn those who use a melee attack (weapons not included) for 10 hp if touched. Once out of Hellfire mode the aura dissipates.

    Ice mode's aura coats the users hands in ice, allowing their ice magic to do 30% more damage and have 10% better durability. Upon activating the user's personality is altered making them more cold and calculated. All stats given in Ice mode are increased by 10% for strength stats given by mode. Takes 30% more damage from Fire spells.

    Void mode's aura is not as visible as the others since it is a void that opens within the user. Making the user feel emotionless the void also puts out a nullifying magic field from the user. The field is with in a ten-meter radius of the user. Only one spell equal to the user's rank or lower can be nullified per post this costs the same as the mp used to cast the attacking spell, however, to do so. The user is still able to cast magic within the field. Void magic does 10% more damage. All stats given in Void mode are increased by 10% for both strengths and weaknesses.

    Metal mode's aura is shown as five medium sized cannon ball looking things that orbit the user. The user is able to manipulate the balls' form. Making them take the shape of spears, swords, shields and other metallic objects. Any weapon forms only do 10 hp worth of damage if hit, Sheilds can block full damage from a single spell equal to or lower than the user each round. However if destroyed the balls cannot return until the aura is deactivated and reactivated later. The user can send the weapons flying at their target thirty meters away at 10 m/s. Metal magic based buffs last one post longer. All stats given in Metal mode are increased by 10% for both strengths and weaknesses. 15% more damage from Wind spells.

    Signature Spells

    D-Rank Sig
    Name Demon's Breathe
    Rank: D
    Type: Charge Up, Multiple Target, Offensive
    Description: The wizard inhales deeply, stirring fire within their lungs and exhaling a cloud of flames at their enemies. The length of the flame is 15 meters long and a meter wide. Like a massive flame thrower, the user can sweep the flame back and forth, scorching an area within the flames reach. Anyone hit takes 20 damage and is set on fire for 2 posts taking 25% damage each post. Can be used in the air. Has 2 uses costing 10 mp each then a cooldown of 5 posts Duration: 3 posts (1 round charge up 2 round attack)
    Cooldown: 4 posts
    Strengths:
    - Effective against multiple targets.
    - good for mid range.
    Weaknesses:
    - Lasts one breathe
    - Can harm allies
    - hurts environment badly if on a job that requires minimal destruction
    - Can kill normal humans easily if not careful

    C Sig- Ranks up to S.
    Name Deathly Cold
    Rank: C
    Type:  Instant, Damage Over Time, Debuff
    Description: User's hands and feet drop to a subatomic level causing whatever they touch to instantly flash freeze solid. Anything touched or hit by the user takes 40 hp worth of damage. The user is also able to shoot out a small burst of freezing air that travels a distance of 10 meters at 5 m/s it deals 40 hp worth of damage. Can fire up to once every post. Anyone hit is immobilized for that round. As well as taking an additional 25% damage for 2 rounds while also being weakened and slowed by 25% for 2 posts while they thaw out.
    Duration: 1 posts
    Cooldown: 3 posts
    Strengths:
    - Versitaile
    - Debuf
    Weaknesses:
    - Is weak against fire
    - Can harm allies
    - Freezes anything the user touches or is standing on solid can complicate matters a little.


    D-rank Spells:

    Name: Flame Burst
    Rank: D
    Type: Buff, Charge up, Fire, Offensive, Single Target
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user must be in hellfire mode to charge up this attack. Since it requires a burst of flame out of the user's fist propelling them forward faster than normal running speed.  The user closes the gap between their target and themselves. Getting within 7 meters of them, the user is already prepared for close quarters combat with their fists and feet already ignited. Dealing 20 damage if an attack hits. Speed buff of 15% added when boost used at beginning of attack. High possibility to catch opponent's clothes on fire if the attack lands, causing 15% damage over time for 2 posts.
    Strengths:
    -  Speed buff of 15% added when boost used at beginning of attack.
    -  High possibility to burn.
    -  Hotter than regular fire.
    Weaknesses:
    -The Flame boost does not just go straight however it is hard to steer. Arching wide when turning without the ability for sharp turns.
    -  Attack has to be charged again to get the boost back once stopped.
    -  Stopping has to be timed, if not careful the user can overshoot their target.
    -  Tripping or being tripped will end with the user sending themselves tumbling at very high speeds.

    Name Ice Make: Throwing Knives
    Rank: D
    Type: Ice, Instant, Offensive, Multiple Target
    Description: User creates 5 throwing knives from ice and starts getting to work. Expertly flinging them at any target within a 20-meter radius of them traveling at a speed of 5m/s. Causing 4 damage.  
    Duration: 1 posts
    Cooldown: 3 posts
    Strengths:
    - Effective against multiple targets.
    - good for mid range.
    Weaknesses:
    - Can be melted away by fire.  
    - Short duration.
    - Not very effective against heavily armored targets

    Name Mana Void
    Rank: D
    Type: Void, Charge up, Area of Effect
    Description:User charges up for one post and then is able to create a void anywhere within a 25-meter radius of themselves the void traveling at 10 m/s. The void has an area of effect that is 15 meters in diameter. The void takes 3 seconds to appear once the caster has chosen its destination and launched it. The void sucks 10 hp and 2% mana out of anyone in its radius. The vacuum's suction catches the target of the same rank or lower, off guard making them stop moving for 1 post as they struggle to break free of the forces pull. The user is drained of 40 hp and becomes dizzy and ill slowing them by 25% when using this void attack.
    Duration: 3
    Cooldown: 4
    Strengths:
    -Can get multiple targets.
    - Drains mana.  
    Weaknesses:
    -Slow.
    -Chance of friendly fire.
    -Stationary
    - slows and damages user

    Name Iron Skinned
    Rank: D
    Type: Metal, Buff, Defense
    Description: The user coats there skin in a thick layer of metal. Giving them 15% resistance to all damage, adding 15% more resistance to Metal mode's Lighting and Fire resistance. Character loses 10% speed. Adds 10% to base melee attack.
    Duration:3
    Cooldown:6
    Strengths:
    -Great defense for moving combat.
    Weaknesses:
    -Long Cool down.
    -Slows down caster.


    C-Rank Spells:
    Name Chaos Ball
    Rank: C
    Type: Charge Up, Area of Effect, Damage Over Time
    Description: The user ignites their limbs on fire and holds their hands close together above their head. They begin to generate a rather large and explosive ball of hellfire. Being able to hurl it up to thirty meters away at five meters a second. If hit directly by the ball it does 30 hp worth of damage. If within the five-meter blast radius you take half the damage. Anyone caught in the blast takes burning damage for 2 posts at 50%.
    Duration:2
    Cooldown:4
    Strengths:
    - Multiple Targets
    - Burning Effect
    Weaknesses:
    -User must stand still to generate ball
    - Can be dodged and interrupted
    - Only can generate one ball at a time

    Name Void Trip
    Rank: C
    Type: Damage Over Time, Single Target
    Description: The user opens a portal that sucks them and a target within 15 meters of themselves into the void realm for three posts. While within this realm the enemy can still use their magical attacks however they lose 20 hp every post they are fighting the user in the void realm. Once the 3 posts are up to the user and their target will automatically be teleported back into the real world. While in the void realm the user can swap modes that is why they have a timed portal to teleport themselves out. In other modes, however, the user loses 30 mp after returning to the world.
    Duration:3
    Cooldown:6
    Strengths:
    -Great for separating enemies
    Weaknesses:
    - Separates User from allies
    -Mp lose if in another mode

    Name Ice Arrow Storm
    Rank: C
    Type: Charge Up, Multiple Target
    Description:This spell costs 25 mp. The user creates about 4 arrows each does 10 damage sending them flying at his enemies. The Arrows can fly as far as 30 meters and travel at 10 m/s. The most arrows that a single person can be hit by is four. The arrows cover a 10 meter long and 15-meter wide rectangle hitting anyone within it. If hit the arrows cause 25% bleeding damage over time for 2 posts.
    Duration:1
    Cooldown:3
    Strengths:
    - Multiple Target
    - Hard to dodge
    Weaknesses:
    - Costs more mana than regular spell of C rank
    - Only a certain number of arrows can hit a target
    - Dot only lasts one post
    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Magic: Fires of Creation
    Second Magic: The Riyenas
    Third Magic:

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Aura 16th August 2017, 1:07 pm

    No spells were hurt during the grading of this magic:



    Elemental Arsenal NUWp39U


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    And be she but Small,
    she is Fierce


    Elemental Arsenal GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
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    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Magic: Fires of Creation
    Second Magic: The Riyenas
    Third Magic:

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Aura 25th October 2017, 6:09 am

    Unlocked upon the user's request:


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    And be she but Small,
    she is Fierce


    Elemental Arsenal GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Magic: Fires of Creation
    Second Magic: The Riyenas
    Third Magic:

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Aura 15th December 2017, 1:22 pm

    Hey Chili, time flies, doesn't it? But just like the wind, I'll pass by with your grading eventually! Without further ado, let us see what needs a few fixes~

    All and any comments shall be in this trippin' color!



    Grading in progress~:


    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce


    Elemental Arsenal GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 28
    Experience : 60,342

    Character Sheet
    First Magic: Fires of Creation
    Second Magic: The Riyenas
    Third Magic:

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Aura 19th December 2017, 12:53 am

    Approved~:


    Elemental Arsenal BolcTS8


    _____________________________________________________________________________________




    And be she but Small,
    she is Fierce


    Elemental Arsenal GWsGXSQ

    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Dark Guild Ace- A-Rank- Wanderer- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Unknown Powerhouse- Helper- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Monty Python- Shipped- Sticking Around- Dank Memer- Taskmaster- Halloween job event participant - Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Best GFX Artist Award- 1 Year Anniversary- Player 
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    Cosmic Coins : 70
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    Experience : 92,777

    Character Sheet
    First Magic: Malefic Felines
    Second Magic: Sinister Arsenal
    Third Magic: Grimm

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by aeluri 26th November 2018, 8:33 pm

    Spoiler:

    Moved and unlocked at the user's request~


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    Elemental Arsenal 60637_s
    Medeia
    Medeia

    Administrator- Moderator- Main Account- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Dark Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Jewel Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Taskmaster- Halloween job event participant - Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Summer Special Participant- Have an Admin as a friend!- Player 
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    Character Sheet
    First Magic: Lost Pharaoh's Curse God Slayer
    Second Magic: Medea's Fury God Slayer
    Third Magic: Fallen Angel Takeover

    Elemental Arsenal Empty Re: Elemental Arsenal

    Post by Medeia 3rd January 2023, 5:22 am

    Magic:

    Elemental Arsenal 9DH5Ncy


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    Elemental Arsenal Medeia123


      Current date/time is 28th March 2024, 6:03 pm