- Job Description:
- Job Title: Treasure Hunter (Part 1)
Player Requirements: C Rank or equivalent. Must be a member of Silver Wolf. Up to 3 Mages.
Job Requirements: 2000 words (Solo) + 750 words Extra Per Member. Defeat at least one mob of your choice, then either defeat the boss or stay quiet as you collect the treasure and a new map.
Job Location: Ancient Ruins
Job Description: The client claims to have a legitimate treasure map, he’s willing to give it to a mage, given they first sign and agree to the terms that he will get 50% of all loot and the rest you and your team can split among yourselves. Once the deal is agreed upon, you must head to the Ancient Runes and follow the map to the location marked on the map. Inside there are 3 paths, each one with a different mob type on the other side, weak, normal or strong. Once you make it through that ordeal you find yourself in a large room full of treasure and a sleeping monster (boss).
Note: You can complete this without fighting the boss, as long as you don’t wake him.
Weak: 10x Regular Bats - Swoop, scratch and bite those that travel through their path, dealing D-Rank Damage. Takes 1 C-Rank to defeat.
Normal: 5x Vampire Bats - These little blood sucking creatures will not only swoop and scratch, but their bites will heal them for ½ C-Rank Damage, while dealing C-Rank. They at least 2-C Rank attacks to defeat (more if they heal!)
Strong: 2x Pumas - These large predators will pouce, claw and bite, causing 1.5C-Rank Damage per hit. They take 5-C Rank attacks to defeat.
Boss: The Sleeping Serpent. A large and generally hostile reptile sleeps curled up inside the treasure room, nearly completely filling the entire room with its body. If you accidently wake it it will deal 2C-Rank damage by either constricting, biting and generally crushing you against the stone walls with its head, tail and body. Takes 10=C Rank attacks to defeat if awoken.
Reward: C-Rank EXP, 20k Jewels, Another Treasure Map giving you access to Treasure Hunter (Part 2)
-- credit to Pokomon
A group of hooded figures stood at the entrance of the ancient ruins. The small band consists of four individuals, all of which whose faces were hidden by grey hoods and their body concealed by silvery-ash cloaks. They stood in wait, as if waiting for something, or perhaps just making sure that the area was secured and safe. The one in front stepped forward and took out a rolled up scroll underneath his cloak and began to unfurl it. The piece of parchment showed a map of the ancient ruins. Though poorly drawn, the Jeon was confident he could identify each marker on the map once he encounters.
"It says start here." Unconciously uttered the black haired mage as he read the start here indicator right next to a small illustration of a gate. Before the party was a great stone arch that leads into the remains of a once great structure. Only its skeleton remains, it's once mighty walls now lie in shambles and great pillars topped over. The only semblance that a feat of wonder was once erected here was a solitary tower that loomed high at the center of the area. The area of the ruins was wide, it must have been twice the size of their guild headquarters. Judging from the map, Jeon was still far off from the x mark on the map, which laid somewhere north on what appears to be a drawing of a tower.