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    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

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    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2596
    Guild : Meliora Vita
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Deniel
    Experience : 1,083,781
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Aliannah 14th February 2021, 12:58 pm

    Event Info:


    The armies of Ishgar are mobilizing

    Tensions between the nations have been on a steady incline over the past few weeks, months, even years and decades. Distrust, envy, ambition, revanchism, or the simple lust for power have always inspired and motivated strife among the great players on the stage of Ishgar, and the fact that, at the center of these confrontations, Bellum and Pergrande stand against one another yet again unsurprising to most people that hear of it. Dark clouds gather on the horizon, and while the fragile peace between the two historical rival states has lasted for a little longer than a decade, this period of cold war has given them both enough time to more than thoroughly prepare for their next battle. New alliances have been forged, new powers acquired, weapons stockpiled, soldiers trained, and with the powderkeg standing ready, all it needs is a spark to ignite the inferno.

    No one can really say who began the skirmishes all along the border between Bellum and Pergrande some few weeks prior, though the situation has already begun to escalate. Both nations are on full alert, Bellian agents reporting that Pergrande is beginning to move absolutely massive numbers of troops south towards the mountains near Bellum, as well as other important strategic locations, while Pergrandian infiltrators of the Paladins have informed the Emperor that Bellum is equipping an unprecedented number of their mages with new arcane weapons, armors, items, all containing previously unknown enchantments and magic. It didn't take long for one side to push into the territory of the other, with the other side immediately retaliating in kind, more and more troops being committed to spontaneous skirmishes that are spiraling out of control more and more. Though a formal declaration of war has not yet been made by either side, it is clear for all to see that there is little hope of extinguishing the swelling flames of conflict.

    Bellum has sent out messengers to its allies, especially its most important ally, the Magic Council of Fiore, claiming a surprise attack by the Empire of Pergrande and invoking defensive pacts that would force other nations to mobilize against the Empire as well, while Pergrande itself, seemingly willing to limit its own commitment to the conflict, at least for the time being, and paradoxically calling to any who will listen to its offer, mage or not, has brought up enormous amounts of gold to hire mercenaries, ... and whoever else is willing to fight and destroy Bellum and its forces in the area. With these events now set in motion, both nations, and indeed, all nations of Ishgar look towards the contested border regions, many people holding their breaths to wait for the outcome and consequences of the conflict, consequences that are bound to change the fate of Ishgar.


    Border Clashes - Description

    Fighting is already taking place in the region where Bellum's border meets that of the Pergrandian Empire, the snow-capped mountain peaks and steep, frozen cliffs becoming a battleground. Both parties are eager to seize the opportunity to gain dominance in the area and take the initiative by any means necessary, both parties hiring and committing outsiders to the battles and skirmishes in the hopes of limiting the involvement of their own nation in order to prevent the outbreak of a full-blown war, at least, for the time being, and both offering considerable rewards to draw uninvolved parties into the fight on their side.

    This Event is an official site-wide Event that will affect both the official site canon and in-game region of Ishgar, having real consequences for the world and the events that will occur within it, depending on its outcome. Players can choose to participate in the border clashes on the side of either

    the Holy Council of Bellum

    OR

    the Empire of Pergrande

    Depending on the side players back, they will receive not only a different reward but also participate in the border clashes against either Bellum or Pergrande, facing a different challenge depending on the faction that they engage. Details on the enemies one will face can be found below.

    The Word Count per participant is set at 4,000 Words.

    Players can complete the event in groups of 1-6.

    To receive the additional reward, stats are required for this event. Players are expected to work with and keep track of their stats (like damage dealt to opponents, damage received, spells, their own HP and MP, etc.) within their event threads. Magic or equipment are not strictly required, though all enemies must be defeated using stats in order to complete the event if this way to complete the event is chosen. If any of this is not a given in a player's event posts or event threads as a whole, the event turn-in will be denied. Similarly, an event turn-in will be denied if a player's use of stats breaks the current Magic Rules until the issue in question is resolved.

    Statless players, i.e. players who do not have access to an up-to-date stat magic, stat magic in general, or other abilities that use stats, may forego the use of stats in their event threads, but will not receive the additional reward for completing the event successfully.

    This Event will run until the 9th of April, 2021 (7pm GMT, 1pm EST)


    Location

    Pergrande (If fighting for Bellum)


    Enemies

    In order to successfully complete the event, each player must roll the Monster Dice at least 10 times. All enemies encountered in the event thread must be rolled for. Depending on which side the player/s choose, they will encounter different enemies through the roll of the Monster Dice. All enemies spawned in this event are classed as "Event NPCs". The usage of spells and abilities that require OOC permission against them is denied and not allowed in any way (with the exception of Statless Magic in general). Rolls must be performed in the event thread itself. If siding with Pergrande, players will fight enemies listed under "Bellum". If siding with Bellum, players will fight enemies listed under "Pergrande".

    PERGRANDE TROOPS:

    WEAK:


    Border Clashes SkOJvVZ

    Imperial Army Recruit x3

    HP: 200 HP
    Melee Damage: 40 HP per hit
    Movement Speed: 10 m/s


    Infantry is the backbone of the Imperial Army of Pergrande, innumerable soldiers forming the basis of Pergrande's overwhelming military might. Still, while there are many positions one can hold within the strictly stratified and disciplined fighting forces, being a recruit is one of the lowest positions one can hold, if not the lowest. Whether the men and women of Pergrande were conscripted or volunteered for the Imperial Army does not matter, as the outcome is the same in the end: One starts out at the bottom. Despite this, however, recruits are not weak, even by the standards of the magical world that Pergrande rejects, any lack of training being compensated by specialized equipment and dangerous weapons. Every soldier carries gear that is adapted to terrain and temperatures, advanced headgear, and body armor further protecting against blinding flashes, poisonous gases, and impacts. Their headgear also allows for the use of night vision and infra-red vision respectively. Further, every Soldier is equipped with firearms that differ depending on their role, though every Soldier in the Imperial Army carries an automatic pistol sidearm as well as a blade of some kind, the recruits carrying a combat knife that doubles as a bayonet. Recruits are equipped with advanced personal defense weapons that are specialized to combat at relatively close quarters, lacking penetrating power at range, but possessing a very high fire rate, and a group of these troops can quickly dish out enough firepower to easily overwhelm even stronger mages. Every roll of a "Weak" Monster spawns 3 of this type of enemy. Imperial Army Recruits have access to the following spells and abilities:

    Name: Body Armor
    Category: Auxiliary
    Type: Passive
    Description: The body armor Pergrandian Soldiers are universally equipped with provides a good defense against incoming melee attacks and physical projectiles, granting them a passive 50% reduction to melee damage. Their specialized headgear makes Imperial Army Recruits immune to blinding effects as well as any poisonous gas.

    Name: Burst Fire
    Category: Offensive
    Type: Multi Target
    Damage: 40 HP per hit
    Range: 50 m
    Speed: 340 m/s
    Duration: 1 post
    Description: Imperial Soldiers are equipped with personal defense weapons that can fire a stream of pistol-caliber projectiles with every push of the trigger. Firing at least a dozen projectiles per second, each of these bullets moves at high speeds, and while possessing little in terms of stopping power, they deal much damage en masse. Each magazine contains 30 bullets, which can be emptied in only two seconds. Once a magazine is empty, it takes a couple of seconds to reload the weapon, though apart from this, all the user has to do to keep firing is keep pulling the trigger. The projectiles, if hitting targets within 50 meters around the users, deal full damage, though their range extends to up to 100 meters around the user. If hitting a target between 50 meters and 100 meters around the user, the projectile only deals 20 HP of damage per projectile. Every soldier has access to 13 magazines before running out of amunition, 12 on their person and one loaded. This ability is not magical, dealing physical damage, and can thus not be negated, reflected, redirected, or copied.


    NORMAL:


    Border Clashes FkLTeQZ

    Imperial Army Officer x2

    HP: 200 HP
    Melee Damage: 80 HP per hit
    Movement Speed: 20 m/s


    Lower-ranking officers are guaranteed to be competent Soldiers, Pergrande's military recruitment system placing emphasis on qualities such as leadership skills, tactical understanding, as well as technical and practical knowledge, with ideological purity being a secondary concern. While this means that officers are often somewhat more open-minded and free-thinking than the average Pergrandean, measures are taken to ensure they don't dissent too much from state doctrine. Still, this means that those promoted in this system of merit have earned their place as the leaders of squads, platoons, and even companies. After completing their training in one of Pergrande's many military academies and schools they have been shaped into the perfect fit for their role as leaders and combatants, and even though they lack the ability to utilize any magic in combat, they can be fearsome opponents. This fact is based on their skill as well as advanced and high-tech equipment, which is specialized and of better quality than that of regular Soldiers. Not only are the alpine troops used in the border regions equipped with a uniform and helmet that is easily distinguishable from that of other Soldiers, but their gear is also more optimized than that of lower-ranking military personnel. Including all the functions of the headgear recruits wear, the helmet Imperial Army Officers are provided with also includes a combat HUD that allows them to contact and direct every Soldier under their command as well as advanced targeting systems, improving their accuracy, and auxiliary computers that assist in the collection and processing of relevant combat information. As opposed to recruits, they are also equipped with better body armor and a standard-issue Assault Rifle most troops from Pergrande carry. Every roll of a "Normal" Monster spawns 2 of this type of enemy. Imperial Army Officers have access to the following spells and abilities:

    Name: Advanced Body Armor
    Category: Auxiliary
    Type: Passive
    Description: Equipped with an upgraded version of the body armor issued to recruits of the Imperial Army, Imperial Officers are somewhat more resilient to damage, and while their unquestionably mundane equipment is not much when confronted with magic, it offers at least marginal protection against the arcane based on the quality of the materials and technology used in its construction. Imperial Army Officers benefit from a 50% melee damage resistance and a 10% magic damage resistance. Their specialized combat suits make them immune to blinding effects, poisonous gases, as well as burn/drain effects resulting from heat or cold.

    Name: Full Auto
    Category: Offensive
    Type: Multi Target
    Damage: 80 HP per hit
    Range: 300 m
    Speed: 600 m/s
    Duration: 1 post
    Description: Imperial Army Officers carry the same assault rifle issued to regular Imperial Soldiers. This firearm is a reliable and versatile weapon, which can be used in almost all environmental conditions and types of terrain. The projectiles fired from the weapon possess high penetration based on their speed, being able to shear through even thin layers of steel with ease. Each magazine contains 30 projectiles, though the overall firerate is about half that of the personal defense weapons the recruits carry. Still, the stopping power and accuracy of the weapon are far greater. Once a magazine is empty, it takes a few seconds to reload. The projectiles, if hitting targets within 300 meters around the users, deal full damage, though their range extends to up to 600 meters around the user. If hitting a target between 300 meters and 600 meters around the user, the projectile only deals 40 HP of damage per projectile. Every soldier has access to 7 magazines before running out of amunition, 6 on their person and one loaded. This ability is not magical, dealing physical damage, and can thus not be negated, reflected, redirected, or copied.


    STRONG:


    Border Clashes KpESA8t

    Imperial Guard

    HP: 200 HP
    Melee Damage: 100 HP per hit
    Movement Speed: 50 m/s


    Guard troops are part of formations known as guard units, this title being awarded to military units of the Pergrandean Empire after distinguishing themselves in battle as a way to decorate and honor them. Considered to be the elite among the fighting forces of the Empire, they undergo especially tough physical training procedures as well as an unknown form of psychological training with the goal of obtaining abilities which, among the citizens of the Empire of Pergrande, have gained an almost mythological status. In the Empire's quest to bridge the gap between the power of magic, which is, of course, outlawed and prosecuted in Pergrande, and that of their own forces, other supernatural powers were focussed on in their stead in addition to the nation's technological developments, powers that do not nearly receive the same attention in the magical world. Among these powers is psychokinesis, the power to use one's mind to exert physical pressure, induce movement in an object, to influence the physical world without direct physical interaction, which is heavily favored by Pergrande as a means to rival magical abilities. Anyone, with the right training, can learn psychokinesis, though it requires time and considerable effort to learn and immense concentration to utilize effectively, especially in combat situations. Further, to exceed a certain limiting threshold on one's psychic abilities, one must be born with a talent for the use of such abilities. Still, Guards belong to the small percentage of people within the Empire that can utilize this power, albeit within limits, augmenting their physical strength and speed as well as general fighting style through its use. Additionally, Guard units are also equipped with some of the best equipment Pergrande has to offer, namely receiving not only a full suit of combat armor, but also a weapon to match. Their armor and sword are coated in a very thin layer of a metal known as Oblivium, an element only found in the rough, cold mountains of Pergrande's far north. Oblivium is a substance not only know for its nearly unfathomable toughness, but is also known to instantly destroy any magical energy or similar supernatural abilities, such as curses, blessings, etc., that come into contact with it, making it, while admittedly hard to handle, not only extremely rare in Earthland, but also extremely valuable, especially for Pergrande, the Empire readily exploiting the limited quantities of Oblivium they can obtain. These factors, combined with the combat prowess of Imperial Guards, make them opponents that are easily able to defeat mages en masse, specializing in combat against magic users and the arcane. Imperial Guards have access to the following spells and abilities:

    Name: Anti-Magic Coating
    Category: Auxiliary
    Type: Passive
    Description: While their armor is not made entirely from the metal known as Oblivium, only covered in a thin coating, it still possesses considerable anti-magic properties. While this small quantity is not able to negate all magic entirely, it provides a strong resistance against it, their full suit of combat armor granting Imperial Guards not only a 75% melee damage reduction, but also a 75% magic damage reduction. Their magic damage resistance cannot be debuffed or lowered.

    Name: Blink
    Category: Auxiliary
    Type: Burst
    Damage: N/a
    Range: 200 m
    Speed: Instant
    Duration: 1 post
    Description: Using psychokinetic abilities, Imperial Guards can propel themselves in a given direction at incredible speeds, making their movements appear instantaneous, a move often paired with "Psychokinetic Strike" to close the distance between themselves and an opponent before striking them with an incredibly powerful blow. This ability is using psychic energy as its basis and can thus not be negated, reflected, redirected, or copied. Can be used three times per post max.

    Name: Psychokinetic Strike
    Category: Offensive
    Type: Single Target
    Damage: 500 HP
    Range: Melee
    Speed: 400 m/s
    Duration: 1 post
    Description: Imperial Guards can use their psychic abilities to greatly enhance the otherwise mundane swing of a sword at a target within melee range around themselves, performing a strike that is not only incredibly fast, but also incredibly powerful. As their swords are covered with the same layer of Oblivium as their armor, it can effortlessly penetrate magical barriers, shields, or armors created by magic, even those with anti-piercing qualities, by simply destroying and dissolving those barriers. Physical armors, however, cannot be automatically destroyed by this strike. This ability is not magical, dealing physical damage, and can thus not be negated, reflected, redirected, or copied. Can be used three times per post max.


    BOSS:


    Border Clashes I72k9tG

    Imperial Paladin - Private

    HP: 300 HP
    Melee Damage: 120 HP per hit
    Movement Speed: 120 m/s


    Imperial Paladins from Pergrande are an organization that possesses a matchless reputation within the Empire, and even outside of it they are both feared and respected. Separate from the Imperial Army, they are almost akin to an army of their own, possessing their own structure, hierarchy, facilities, supplies, and all other necessities for a large and organized fighting force. Serving as the Empire's secret police, this organization is tasked with exterminating any trace of magic, mages, and the arcane in general within the Empire's borders, and now, with conflict once more being guaranteed, outside of the borders of Pergrande as well. Highly trained and highly specialized, Paladins are recruited and conscripted from among those deemed to have supernatural abilities such as psychic powers and more, and as opposed to Guard troops, which are part of Pergrande's army formations, their training is adapted to the individual. Almost all Paladins are raised from childhood to be instruments to be used by their nation, combat machines that are without equal and in both strength and loyalty. Still, even among the ranks of the Paladins, differences exist, and once one completes their basic training, they are inducted into the Paladins of Pergrande as an official member, holding the rank of Private, while also being bestowed the badge of the Paladins. Though Privates are new members, they are immensely powerful when compared to regular human beings, their movement speed rivaling that of high-tier mages. Their fighting style is based on the use of agility, martial arts, and unarmed combat to overwhelm opponents, and with their bodies enhanced by supernatural abilities, punches and kicks easily possess the power of impacting cannonballs. Further, the Paladins are an organization supported by and in support of their Empire, being granted the resources to equip their members with uniforms that are made from both heavy plates of Oblivium and threads of metallic nature, while heavy, granting them extreme durability, though the weight is offset by the Paladin's strength or psychic abilities. Through the enhancement of psychic abilities, most of these men and women are also highly intelligent and capable of processing information at an exceptional rate, making them rather capable tacticians and combatants alike. Imperial Paladin - Privates have access to the following spells and abilities:

    Name: Oblivium Plates
    Category: Auxiliary
    Type: Passive
    Description: The uniform of the Paladins contains plates and threads of Oblivium, making it not only very sturdy, but also highly effective at warding off magic. Their combat gear contains enough Oblivium to utilize the metal's full effect, granting the Paladin Private a 75% melee damage reduction and a 90% magic damage reduction. Their magic damage resistance cannot be debuffed or lowered. Further, the first spell that hits the Paladin Private in a given post is instantly negated without cost, no matter its rank or the limitations of effect as specified in the "Effect Rules".

    Name: Psychokinetic Control
    Category: Auxiliary
    Type: Passive
    Description: Through the use of their psychic abilities, Paladings may pick up any of the weapons not in use they can see and use them as if they were their own, even without physically interacting with the weapons, directing them with their mind. If using a weapon from a fallen Imperial Army Recruit, Imperial Army Officer, and/or Imperial Guard, the Paladin has full access to the abilities of the enemy whose weapon has been picked up through the use of this ability. The Paladin can also pick up any unused object within a radius of 400 meters of themselves and use it as a projectile to be launched at an opponent at 400 m/s, dealing the Paladin's melee damage upon successfully hitting their target. The Paladin is not limited in the number of weapons and objects that can be picked up at a given time. All conditions of any abilities used in this way apply. Projectiles launched through the use of this ability deal physical damage and can thus not be negated, reflected, redirected, or copied.

    Name: Psychic Focus
    Category: Offensive
    Type: Multi Target
    Damage: 400 HP per hit
    Range: Melee
    Speed: 500 m/s
    Duration: 1 post
    Cooldown: 1 post
    Description: The Paladin Private focusses, using all of their concentration briefly bring the full potential of their psychic powers to bear. Though the ability possesses no physical cues to its activationg, this not only increases their movement speed to that of this ability, but also multiplies the power of any melee strike performed by them to deal this ability's damage with every hit that successfuly strikes a target. In this state, they seek to bring down their foe swiftly, pursuing them at incredible speeds and engaging them in melee combat with the skillful use of incredibly powerful punches and kicks. After the duration of the ability is over, this ability cannot be activated again for the duration of 1 post due to the strain it puts on the user's concentration. This ability is not magical, dealing physical damage, and can thus not be negated, reflected, redirected, or copied.



    Reward

    Upon successfully completing the event, players will receive 1.5x EXP of one rank higher than their own rank. D and C Rank Players will receive 2x B Rank EXP. Players ranked S Rank and above receive 100y EXP. Players will also receive a reward of 50,000 Jewels. Further, players will receive an additional reward based on the faction they supported in the event:


    Charged Lacrima (If supporting Bellum)
    A lacrima containing a great concentration of pure arcane power, which can be absorbed by most people to unlock greater magical potential. This item can be consumed when handing in a job to receive an additional amount of EXP equal to the user's rank. Players ranked S Rank and above receive 100y EXP.


    Oblivium Coin (If supporting Pergrande)
    A coin forged from the immensely valuable metal known as Oblivium, widely known to negate any and all magic as well as certain supernatural powers that touch it. This item can be consumed when handing in a job to double the number of base jewels gained from the job in question, which is then modified by any bonuses that may apply.





    Through The Soul
    Does the Power of Rebirth Lay


    Aliannah was anxious, it hadn't been a week since she had heard of the news of the war breaking out between Pergrande and Bellum. War was never good and although Alyia had taught her that war was necessary in the balance of the world so that no one person got too strong, Aliannah always found that war was not something one should have to turn to in order to find peace. She could hear now in her head Alyia's voice, 'To have peace one must have war, it is the balance. To have peace there must be violence.' She had heard that many times in days of training to use her magic, well not particularly her magic, Alyia's magic that became hers. It was complicated and in all honesty it hurt Aliannah's head just thinking about it.

    Though in her attempts to distract herself from thinking about the war, she couldn't help it. Thinking of all the kids and families that would be broken apart because of the fighting. Children abandoned at the borders where the fights were taking place, left with no families, orphans. Without realizing it Aliannah's hand lifted to her mouth and the girl began to chew on her nails. This wasn't good this really wasn't good. How many kids would be orphaned with nowhere to go? Who would take care of them, look after them, take them in? The blonde groaned loudly and she let her head fall into her hands.

    She was currently propped up in one of the corners of the Research and Development labs, a place she went when she didn't want to bother anyone with her problems. She coincidentally found it while talking and interacting with Ling, another member of Meliora Vitae.

    Bitten fingernails caught on strands of hair as she pushed her fingers through it. She was in a dilemma, she wanted to help, but she didn't want to be the reason kids would lose their parents. It was a struggle. There was no right way to go about thing- no, it didn't matter if she participated or not, people would lose lives and love ones at the hands of others. If she were there at least she could be able to minimize damage. She didn't have to kill the enemies, only incapacitate them, tie them up, make sure that they couldn't do anymore damage and when the war was done she could just send them home. Brilliant.

    A sigh of relief came from soft pink lips and the girl couldn't help but feel like a weight had rolled off her back. Then, when the war was done she could help build an orphanage in Bellum for all of the kids who had lost their parents. It could connect to hers and then the kids from both countries could have penpals. A sad smile appeared on the blondes face as she picked herself up and launched herself off of the counter she had perched herself on.

    However, she didn't want to go alone. Who was her best friend right now? Elias was gone, so that was a no. Who in the guild did she know the best? Oh! Tabitha. If she could convince Tabitha to go then she could minimize the damage twice as much. Sure she could have also asked Ling, but he didn't seem like much of a fighter, so that was out of the question.

    With determination written on her face the girl dashed from the room, in not quite a run, but a very fast walk, going to exactly where she met Tabitha last time, figuring that the cat like mage would be down at the bar with a glass of wine in her hands.


    TAG: @Tabitha @KuroFaustΩ @MaddoxWORDS: Personal: 619 || Total: 619 ╳ NOTES: The slow burn tho



    _____________________________________________________________________________________

    KuroFaustΩ
    KuroFaustΩ

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 378
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 2,068,430

    Character Sheet
    First Magic: Asklēpian Bioalchemy
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by KuroFaustΩ 27th February 2021, 8:51 am




    "FOR MAD SCIENCE!! TIME TO GET EXCITED, YOU GUYS."




    It had been some time since Faustein’s last couple of adventures, these being his stint as a dirty laundry man at a certain village that had hired him to wash their village-sized load of dirty laundry and of course, the recent Valentine’s event festivities that had been held, to which of course, he had been dragged by none other than his newest precious little research specimen, Maddox. Since then, he had once again gotten back to his daily routine of being a practicing physician scientist mage and of course, to his one true love, aka his ongoing and ever-burgeoning mad science research. So, time had marched onward upon swift wings for him at least, but there was a storm brewing as of late which he had been keeping track of since it could potentially either allow him the good fortune of bringing new and exotic research specimens into his constantly expanding collection, or otherwise impede his research severely in more ways than one. Said storm was of course, the impending clash between Bellum and Pergrande, two of the many nations of Earthland.

    To his misfortune and great chagrin, it had come to pass eventually, and Faustein had received a notification upon his iLac, aka his magitek smartphone, a few days after the Valentine’s Day event which had the signature ringtone which was, of course, the “Voices of War” special soundtrack given as a DLC to frequent players of one of his most favorite iLac game apps of all time, namely the one called “Oda Nobuna’s Ambition” and of which he was one of the most frequent players, hence why he had said soundtrack in his prized personal collection. At any rate, the notification that this soundtrack was associated with was the one he had set for job requests, special missions, or other such important affairs. That, in turn, meant this notification he had gotten was about something important, and in this case, it had been the very thing he had been fearing and looking forward to the occurrence of in equal parts, i.e., the start of the war between Bellum and Pergrande. So, he had forced himself to arise, despite his almost completely delirious state due to extreme sleep deprivation again and had checked the message in the notification. This message had called upon him to serve Fiore in battle on the side of Bellum, apparently and so, despite his great reluctance to exert himself in such a manner, he had sent his approval of his role in the upcoming battle to the higher ups of Fiore. Afterwards, he had started to prepare for said battle.  

    That brings the story up to the present day wherein he was currently standing after having readied himself fully from his magic to his outfit and everything else in between, poised in front of Maddox’s quarters with the wicked gleam of perfect vengeance in his magitek cyborg eyes illuminating in a rather ominous way this one otherwise dark hallway of the Elysium guild of which both he and Maddox were active members. The reason for this was because, naturally, Faustein had been feeling more than a little miffed for having been dragged out to the Valentine’s Day festival by Maddox a while back, not only because he hated crowds but also because everything there was pink, a color that he absolutely loathed on a visceral level.

    This is payback for dragging me out to the Valentine’s Day festivities a while back, my precious

    Faustein mused with his usual smug, condescending smirk playing upon his thin cyanotic lips as he activated his space-time chronometer on his left wrist and teleported directly into Maddox’s quarters with neither warning nor preamble. Then, he picked her up, slung her over his shoulders and then shifted himself and her with his spacetime chronometer to the location in Pergrande where a brief war council was going to be held for all the participants on Bellum’s side to congregate and go over their battle strategy before entering the battlefield to maximize their victory gains and minimize any losses towards that end.




    OOC:

    Appearance:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| CNkIWMc




    [spoiler]
    Text Legend:

    • Italics: Faustein’s silent thoughts

    • Bold w/ Quotes: Faustein’s speech out loud

    • Non-Italics, Non-Bold: Faustein’s action text

    • Bold w/ Italics (No quotes): Faustein's whispered, covert speech






    Faustein's Battle Stats

    Actions


    1. Faustein picks up Maddox and teleports to Pergrande with his magitek spacetime chronometer to attend the war council and meet the other participants in his group.

    2.

    3.

    4.

    5.

    6.

    7.

    8.

    9.

    10.



    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Description:



    Active Stats

    HP: 1600 HP
    MP: 1292 MP (due to passive -5% to MP from equipment-based MP reduction b/c 5 pieces of equipment total on hand)
    Melee Damage: 96 HP per hit
    Speed: 192 MPS
    Shields: 000/000 HP
    Armor: 210/210 HP
    Magic Sensory: 400 m


    Base Stats & Buffs

    HP: 800 HP (+20% from magic, +80% from equipment = +100% overall)
    MP: 800 MP (+20% from magic, +50% from equipment = +70% overall)
    Melee Damage: 80 HP per hit (+20% from magic)
    Speed: 160 MPS (+20% from magic)
    Shields: 000/000
    Spell Damage Buffs: None Yet
    Active Healing Buffs: None Yet
    MP Costs: +10% to Asklēpian Bioalchemy Spell MP Costs
    MP Regeneration: +10% once per 5 posts
    HP Regeneration: None Yet
    Armor: 210/210 HP
    Magic Sensory: 400 m


    Equipment & Passive Gains
    Armor:


    Weapons:

    • Item

    • Item

    Items:


    Magic: AESCLEPIAN BIOALCHEMY

    • Passive +60% to Spell Healing
    • Passive +30% to Spell Range
    • Passive +30% to Spell Speed
    • Passive +80% to Spell Durability
    • Passive +50% to Spell Damage
    • Passive +20% to HP
    • Passive +20% to MP
    • Passive +25% to Physical Damage Resistance
    • Passive +25% to Magical Damage Resistance
    • Passive +20% to Strength/Melee Damage
    • Passive +20% to Character Speed






    POST WC: 681, TOTAL WC: 681 / 4000  (for Faustein/KuroFaustΩ only)
    Tags:@Maddox


    Last edited by KuroFaustΩ on 11th March 2021, 4:30 pm; edited 3 times in total


    _____________________________________________________________________________________

    Bank: KuroFaustΩ's Mad Science Lab




    Active Jewel/EXP Boosts (For Faustein Kuroyakushi/KuroFaustΩ):
    - 1x Gold Lacrima (+25% to jewel rewards from all jobs till September 8th, 2021)

    - X rank Ascendant Ability: Gold Rush (+100% to jewel rewards for all jobs taken henceforth)

    -----

    Other Ascendant Abilities:

    - Y rank: Bringer of Death (Bringer of Death)




    Faustein Kuroyakushi's EXP Gauge + Next Rank Goal:

    59.09%
    Maddox
    Maddox

    Player 
    Lineage : Progeny of Nyx
    Position : None
    Posts : 77
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : KuroFaustΩ
    Experience : 8,212

    Character Sheet
    First Magic: Requip Magic: Darkness's Judgement Day
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Maddox 2nd March 2021, 5:49 pm

    For her part, Maddox had been enjoying a good book on modern alchemy, happily bent over her desk to take notes in more casual wear than she usually would. She was just about to take down her next series of notes when her intruder spells went off, causing her to snap the pen in her surprise. It wasn’t anybody who bode her true ill intent, but that’s all she could think in the seconds that followed. She turned in her chair to see a flash of white, then suddenly her world shifted as she was thrown bodily over someone’s shoulder. Despite the supposed lack of ill intent Maddox was still utterly pissed at anything who dared think they could manhandle the beautiful being that was her in such a manner and summoned a knife in a burst of darkness just as the person teleported. Just as they arrived at whatever destination, Maddox stabbed the person in the bac. Only for the regular non-magical knife to break in a tang of metal against metal. Ah, so it was Fausty who had kidnapped her, of course.

    “FOOLSTEIN!!” She screeches in rage, thrashing on his shoulder. “Let us down this instant! Maddox was enjoying that book! We do not have the patience for your shenanigans!!” She yells in her deep masculine voice. Then to her complete horror, realized where she was. Some sort of fancy building with people staring at them oddly, many of them wearing rather fetching outfits themselves. Maddox’s entire being cringed in horror and embarrassment. She was in her reading clothes!! Suddenly utterly calm, Maddox slinked off Faustein’s back, and body stiff like a piece of wood, used her requip magic to change into her usual, if slightly fancier, plague doctor wear. Then slowly craned her neck toward the scientist, a dark aura of fury around her. Her barley visible acid green eyes, one with the Elysium Guildmark on the pupil, said all that she was thinking. ‘How fucking dare you kidnap me from my home without giving me time to change in proper clothes then humiliate me in front of all these important-looking people I will steal everything you own than have them guarded by drag queens that you will have to fight off and destroy your dignity with while I rebuild my beautiful image in that you destroyed you pervy piece of-‘ etc. He probably got the idea, not that he probably cared a wit about her threats. The only time she ever got one up him was on Valentine's Day- ah. That was it. Fausty was getting revenge for her dragging him around while he was comatose from lack of coffee, throwing chocolates at his face, going on a shopping spree, dressing him in a pink suit, making him do those stupid Valentines Day events then stealing his wallet to make him pay for his all… When she actually listed out what he went through a bit of revenge was actually justified on his part. Not that she cared about fairness (hello, dark mage here) and wouldn’t bitch about it anyways.

    Finally, after a staring contest that only latest so long because Faustein was an insufferable smug bastard, Maddox calmed down and demanded to know why where they were and why they were here. And received a surprising explanation. Like anyone who didn’t live under a rock, Maddox knew about the tensions between the two countries that were about the break into all-out war. She had been planning on taking advantage of it to go on a bit of a crime spree in one or both countries actually. But according to Fausty, they were recruiting mages of any alignment to aid in the war effort. She was about to demand she teleport her back to the guild, what did she care about fighting for some country, when he mentioned the price, they would be paid… Hmmm, she was low on cash, and this was an easy and legal way to get it. And hell, why not, she owed the guy. So, Maddox sighed and agreed. Off to war, it was then.

    WC: 685


    _____________________________________________________________________________________

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| 63217_s



    Tabitha
    Tabitha

    Player 
    Lineage : Strength of Hercules
    Position : None
    Posts : 48
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,625

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Tabitha 3rd March 2021, 8:08 pm

    it wasn't much nor hard to believe that one could find a wine addled cat girl sitting around a bar 24/7 if the chance could come to them. However, a number of personal, family matters had kept her away from the ship for some time. While she enjoyed herself more than she cared to admit with the blonde woman whom she was unwillingly paired with for the winter festivities. Time passed since then and she didn't see Aliannah much. And when she did, the shadow mage made sure to duck and hide from her. She couldn't afford to like her any more than she did as the woman was not much anything less than some goody-to-shoes that even a normally friendly Tabitha couldn't handle. Taking anything from small jobs to even making up small affairs to get chances to stay away made her a little more hesitant to being found to tolerate those types.

    Today however, was one of relaxation. Well, that was the original intention of hers to do so. The recent news of hearing the war between Bellum and Pergrande seemed to be no issue to the raven haired woman. She saw no reason to interfere in the affairs of others if they didn't bother with her. Sure, the outcome would wage to be very impactful should Pergrande win considering what such a murder hobo mentality towards mages had gone. Then again, they couldn't find the shadow mage if they never saw her, so... no fur off her tail.

    On her mind seemed to be thinking only food at the moment. And in fact, she had decided while she was enjoying her time to herself that she partake in a lunch. Hmm.. What to have though? Tuna had been nice, but it wasn't something that was nearly as fresh right now as it had been. Then it hit her. She had prepared her own meal in the kitchen of the guildhall, making a concoction that was not uncommon for her, however was also something the neko had come to think was the perfect treat. She set down an empty stemmed wine glass, a bottle of wine, and finally her meal. The plate prepared was still piping hot when the sound of footsteps caught her ears. They lightly twitched and she turned her head to see Aliannah coming into the room.

    "Of course mew would..." She muttered under the sigh of her exhaling breath. While no doubt the angel would be coming to her table, she grabbed another glass from the bar nearby and set it down before taking a seat in front of her plate of food. "If this is a casual passing by, keep walking. I finally got some time to myself and really wanted to enjoy it. If you came for a job of some kind... pitch it." Despite her cold tone, the cat girls eyes spoke otherwise. She looked from the girl to the glass and then back to the blonde. Without saying it, she had been inviting her to sit. The shadow mage then popped open the bottle of wine and filled both glasses before sliding the plate slightly between the two. On it would be 4 small tortilla wraps that seemed to be more like soft taco shells by shape. The contents had been some odd breaded food topped with lettuce, diced tomatoes, and shredded cheese. "Fried Cod tacos paired with Purrsecco wine. Mew'd be surprised how well it goes together. Talk or try it.." She paused, her head turning away with slightly blushed cheeks. "O-Or both. I don't care either way."

    605 words
    605/4000 words


    _____________________________________________________________________________________

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| GtF3mm9
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2596
    Guild : Meliora Vita
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Deniel
    Experience : 1,083,781
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Aliannah 9th March 2021, 3:25 pm





    Through The Soul
    Does the Power of Rebirth Lay


    She was right! A smile grew on the blonde's lips and she made a direct beeline towards the cat girl. However, before she could mutter out a single syllable the brunette spoke first. The blonde paused for a moment, the other seemed rather irritated and the girl couldn't help deflate slightly. She wasn't sure why the other was talking to her the way that she was, Aliannah hadn't done anything to her, had she? She paused a moment and rifled through her memories to see if there was any specific time that she had likely upset the cat mage. Maybe when she had change- oh! Her blonde hair! That's right! Tabitha disliked blondes. The blonde nodded slightly before raising a hand. "Hold on!" Channeling her magic to her physique the blonde slowly turned her hair brown. "There! I remember that you didn't like blondes, so maybe this might make it so you are less tense around me!" The now brunette flashed the other a smile and tilted her head slightly.

    "Anywho, I was actually here to ask if you wanted to go with me to the front lines of the war. There's bound to be a lot of injuries and casualties, which is not good, and I want to prevent that. Thus, I was going to head to the front lines! But, I know alone that I might not be able to do as much help as I want so I was thinking if someone could come with me then maybe, possibly, we could minimize the damage done!" Aliannah's hands moved behind her back and she wrung them slightly. She could only hope that the other would agree to go with her. "Of course you don't have to! I'm sure that eating your cod and some wine would be just as good!"

    Yet it seemed like the cat mage had agreed as later both turned up at the council meeting.

    They would be fighting against Pergrande, a nation with a strong dislike towards mages and magic, a place where there was such segregation that Alinnah felt nearly obligated to fight for the lives of the people who were isolated because of their use of magic.

    The still brunette looked around, there were several people here, some bickering and others completely silent, yet the anxiety in the air was tangible. "Excuse me, my guildmate and I are here to help with the war, I'm not exactly sure where we go now, or if we're partner with anyone, or how this whole war thing works, but if you could direct me in the right direction I'm sure I could figure it out." From her experiences, it was good to talk to adults like you were talking to children sometimes. It helped get the point across, but also then people might pity you or underestimate you, both were good when fighting a war. However, then again, Aliannah always hid her magic signature, a lesson from Alyia. It helped you get the upper-hand later in battles when people think that you are too weak and think that they have you cornered so that they let their guard down. Aliannah didn't know much about fighting the way that Alyia did, but while she knew that the Angel had her regrets and had done things in her past that likely haunted her, the woman was old and had seen many things. She had the experience that Aliannah didn't have.

    Light indigo eyes flickered around the scene, she spotted a pair of other mages who seemed like, they too, had just arrived. Perhaps they would all be paired together.

    Her answer was handed to her as a gruff voice spoke from the table, a man sitting at the head of it. "You must be new to war, but if you are here to fight then we welcome you, every man and woman count. You will be paired with two other mages that have agreed to help with our battle." The man motioned to the mages that the brunette had spotted before.

    Aliannah nodded and turned to the others, "Hello! Name's Aliannah and this is my guildmate Tabitha!" What's your names? The brunette smiled at the two. They may be going off into a battle for their lives and the lives of others, but it didn't mean that she would have to act like they would never be returning.


    TAG: @Tabitha @KuroFaustΩ @MaddoxWORDS: Personal: 733 || Total: 1,352/6,000 ╳ NOTES: We're there.



    Appearance:
    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Ut75wQ1gMfHnRSbfEPUqOlQ9KUTagzpU9hwHp6BIG3Q


    _____________________________________________________________________________________

    KuroFaustΩ
    KuroFaustΩ

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 378
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 2,068,430

    Character Sheet
    First Magic: Asklēpian Bioalchemy
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by KuroFaustΩ 12th March 2021, 2:58 pm




    "FOR MAD SCIENCE!! TIME TO GET EXCITED, YOU GUYS."




    Faustein had been deeply immersed in his thorough enjoyment of all the various ungodly threats that his precious little specimen, aka Maddox had been heaping upon him till then with that same insufferably smug and amused smirk contorting his thin, cyanotic lips as it had been till then while having the other half of his attention upon his surroundings to ensure he did not lose anything crucial from the conversations going on all around. As it turned out, it was a good thing that he had, for just then, he heard two more mages arrive on scene.

    Oh good, so this will not be completely one-sided…many hands make light work as they say…

    He mused silently while listening to Maddox with one ear and keeping track of the man who showed up after the mages had arrived in the war council room. As he had surmised, the man had indeed pointed out that the four of them would be working together a single platoon of contracted mages on the side of Bellum against the technological warriors of the Pergrande army which had apparently brought the war right to Bellum’s proverbial doorstep.

    Perhaps, if the Norns should will it, there may be a chance to acquire some prime materials for my research…ah, good help is so awfully hard to find…especially these days with a certain police force around…

    He continued to muse silently while commencing the formulation of his battle plans for the impending confrontation. However, before he could get far, his reverie was interrupted by one of the two new arrivals addressing him and Maddox, so he replied in a matching cordial tone and his hitherto fore smug smirk now morphed into a cordial smile, the kind that was his protocol when dealing with patients at his public profession as a practicing physician-scientist, and when he spoke, his voice was revealed to be a rich, resonant, baritone and melodious one

    Ah, the observance of proper civility and decorum before sallying forth to cry havoc and let loose the dogs of war, eh? Quite an admirable sentiment, indeed, mademoiselle. You may call me Stein. ‘Tis a pleasure to make both your acquaintances.

    He said to both Aliannah who had addressed him as well as her companion, Tabitha, and as he was feeling the urge to be melodramatic, Faustein ended his reply to them by giving a bow and flourish similar to how an actor upon a live play or formal theater might at the end of their performance and then waited to see what they would say in return and also for Maddox to introduce herself before they got down to the business at hand, namely the war against the Pergrande forces, his face looking utterly calm and inscrutable with as was his usual manner. At that point, however, a soldier from the Bellum side rushed in to report that their forces were starting to be routed by those of Pergrande. Naturally, in response, the commander of said Bellum army who had been informing Faustein and the rest of the party about the war effort and other such salient details proposed that the four of them move out immediately to reinforce and rescue the Bellum army from its perilous straits.

    Well then, you heard the man, comrades. It is finally time to earn our keep as they say in the vernacular tongue. I shall go on ahead and get us started on the retaliatory efforts from our party, so feel free to join me at your leisure. Au revoir.

    With that, Faustein fell silent and headed off, disappearing in the blink of an eye by activating his spacetime chronometer to immediately transport himself to the battlefield in question.

    Now then, where to begin first, I wonder?

    Faustein mused silently with his amused, smug smirk still playing on his thin, cyanotic lips as he surveyed the situational flow while gathering valuable battle data as was his usual protocol in combat. However, his reverie was interrupted by the swift and remarkably efficient approach of those available soldiers within the Pergrande army towards him.

    Well, this certainly simplifies matters greatly. O ye Norns, Verðandi and Skuld who art the guardians and overseers of the present and future, I beseech thee…please ward misfortune away and grant victory in battle to me…

    He offered up a brief, silent prayer thus while awakening his magic circuits in preparation for activating his spells to receive the Pergrande army combatants.




    OOC:

    Appearance:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| CNkIWMc





    Text Legend:

    • Italics: Faustein’s silent thoughts

    • Bold w/ Quotes: Faustein’s speech out loud

    • Non-Italics, Non-Bold: Faustein’s action text

    • Bold w/ Italics (No quotes): Faustein's whispered, covert speech






    Faustein's Battle Stats

    Actions


    1. Faustein picks up Maddox and teleports to Pergrande with his magitek spacetime chronometer to attend the war council and meet the other participants in his group.

    2. Faustein greets his comrades and then heads off to start the battle against the Pergrande army’s forces.

    3.

    4.

    5.

    6.

    7.

    8.

    9.

    10.



    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Descriptions:


    Spell Description:



    Active Stats

    HP: 1600 HP
    MP: 1292 MP (due to passive -5% to MP from equipment-based MP reduction b/c 5 pieces of equipment total on hand)
    Melee Damage: 96 HP per hit
    Speed: 192 MPS
    Shields: 000/000 HP
    Armor: 210/210 HP
    Magic Sensory: 400 m


    Base Stats & Buffs

    HP: 800 HP (+20% from magic, +80% from equipment = +100% overall)
    MP: 800 MP (+20% from magic, +50% from equipment = +70% overall)
    Melee Damage: 80 HP per hit (+20% from magic)
    Speed: 160 MPS (+20% from magic)
    Shields: 000/000
    Spell Damage Buffs: None Yet
    Active Healing Buffs: None Yet
    MP Costs: +10% to Asklēpian Bioalchemy Spell MP Costs
    MP Regeneration: +10% once per 5 posts
    HP Regeneration: None Yet
    Armor: 210/210 HP
    Magic Sensory: 400 m


    Equipment & Passive Gains
    Armor:


    Weapons:

    • Item

    • Item

    Items:


    Magic: AESCLEPIAN BIOALCHEMY

    • Passive +60% to Spell Healing
    • Passive +30% to Spell Range
    • Passive +30% to Spell Speed
    • Passive +80% to Spell Durability
    • Passive +50% to Spell Damage
    • Passive +20% to HP
    • Passive +20% to MP
    • Passive +25% to Physical Damage Resistance
    • Passive +25% to Magical Damage Resistance
    • Passive +20% to Strength/Melee Damage
    • Passive +20% to Character Speed






    POST WC: 742, TOTAL WC: 1423/4000 (for Faustein/KuroFaustΩ only)
    Tags:@Maddox


    Last edited by KuroFaustΩ on 4th April 2021, 7:06 am; edited 2 times in total


    _____________________________________________________________________________________

    Bank: KuroFaustΩ's Mad Science Lab




    Active Jewel/EXP Boosts (For Faustein Kuroyakushi/KuroFaustΩ):
    - 1x Gold Lacrima (+25% to jewel rewards from all jobs till September 8th, 2021)

    - X rank Ascendant Ability: Gold Rush (+100% to jewel rewards for all jobs taken henceforth)

    -----

    Other Ascendant Abilities:

    - Y rank: Bringer of Death (Bringer of Death)




    Faustein Kuroyakushi's EXP Gauge + Next Rank Goal:

    59.09%
    NPC
    NPC

    Posts : 23403
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by NPC 12th March 2021, 2:58 pm

    The member 'KuroFaustΩ' has done the following action : Dice Rolls


    'Monster Dice' :
    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| NXDHjfc
    Maddox
    Maddox

    Player 
    Lineage : Progeny of Nyx
    Position : None
    Posts : 77
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : KuroFaustΩ
    Experience : 8,212

    Character Sheet
    First Magic: Requip Magic: Darkness's Judgement Day
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Maddox 12th March 2021, 3:08 pm

    Rolling post~
    NPC
    NPC

    Posts : 23403
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by NPC 12th March 2021, 3:08 pm

    The member 'Maddox' has done the following action : Dice Rolls


    'Monster Dice' :
    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| NXDHjfc Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| NXDHjfc Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| NXDHjfc Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| PzArA86
    Maddox
    Maddox

    Player 
    Lineage : Progeny of Nyx
    Position : None
    Posts : 77
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : KuroFaustΩ
    Experience : 8,212

    Character Sheet
    First Magic: Requip Magic: Darkness's Judgement Day
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Maddox 29th March 2021, 12:20 am

    War was so… asinine. Dirty. And a huge pain in the ass overall, Maddox thought. Honestly, she would rather have absolutely nothing to do with the frontlines. If, and only if she was forced to be involved in a war she would have preferred to work in the shadows, behind the scenes. You know, stab some people in the back, steal some documents, plant some bombs. Assassination, espionage, arson, those kinds of things. Not running through icky dirty ditches, breathing in muggy smog, dodging magitek bullets, and interacting with boring soldiers with haunted eyes. She keeps having the field people who approach her thinking she’s an actual doctor while walking around camp. Well, technically she can be if you squint and look sideways, but why would Maddox want to heal mere bullet catchers like those around her? It’s a huge pain. Not that she tries to let that show when speaking to the soldiers. It harder than usual, hiding her disdain, and some do pick it up. Bit most don’t she finds, and feels reassured in her acting abilities.

    But what most people don’t realize is that war is overall, boring. Do you think that it’s all about battle? No, it’s days and days of training, prepping, watching and waiting for the other to make their move. Sure there might be small skirmishes, but the big battles are rare and in between. Things are almost pleasant for the soldiers during this time.

    Or at least that was what it was like historically. But this war, one between magical and metal might, seems much different than the wars of history. Pergrande, based on what she’s seen, was looking toward a traditional war, but Bellum changed the field. The ground was dark and muddy, the battlefield stationary and moving inches by inches via horrible dirt trenches with many regular soldiers squatting in them. The conditions in the trenches weren’t the best, but Pergrande’s magic kept them relatively comfortable. Pergrande propaganda, and some higher-up talk she listened into, said that the soldiers on Bellum’s side were absolutely miserable and in disgusting, muddy conditions.  So, despite Bellum having the advantages of changing what the war looked like, it probably evened itself out.

    Of course, that didn’t matter to Maddox, or the other mages hired on both sides. They were fighting a more classical war, types bards used to sing about and writers these days gush about. Strong mages vs strong mages in an all-out brawl, with the winner getting the upper hand in the war if not an outright victory. But first to take care of the small fry.

    That was the battle Maddox and Faustein were about the fight, with regular soldiers looking on as the general of the army addressed the group of hired mages and powerful mages from Pergrande. The battle was almost arranged between the two sides, and they were about to deploy. There were of course regular army recruit going with them, but once again, they were a distraction at best useless fodder at worst.

    The time was neigh and the general cleared his throat. Maddox, with her crow familiar L’appel du vide (she didn’t question how the magical being knew how to be here) on her shoulder, Faustein nearby after they teleported there. She gave him a sideways tilt of her head, then stopped to listen to the general sprout his propaganda just near the end of the long speech about the magical superiority of Bellum.

    “…. I could not have blamed you for being the first to lose heart if I, your commander, had not shared in your exhausting marches and your perilous campaigns; it would have been natural enough if you had done all the work merely for others to reap the reward. But it is not so. You and I, oh fellow mages, have shared the labour and shared the danger, and the rewards are for us all. The thrill of defeating the mechanical savages belongs to you; from your ranks the magical governors of Bellum are chosen; already the greater part of its treasure passes into your hands, and when all Bellum is overrun, then indeed we will go further than the mere satisfaction of our ambitions: the utmost hopes of riches or power which each one of you cherishes will be far surpassed, and whoever wishes to return home will be allowed to go, either with me or without me. I will make those who stay the envy of those who return. Soldiers, those loyal to the Holy Council of Bellum and it’s rulers, go forth!” The man finishes, and there must be a story in there because it was better than Maddox assumed, then a loud roaring cheer erupts. Supposedly the speech had been magically magnetized so the enemy could hear them, to demoralize.

    But it seems the enemy rigged up a quick speaker system to respond because just as the crowd quieted down, the enemy’s words rang out. “… But has the last word been said? Must hope disappear? Is defeat final? No! Believe me, I who am speaking to you with full knowledge of the facts, and who tell you that nothing is lost for Empire of Pergrande. The same means that threatens us can bring us victory one day. For Pergrande is not alone! She is not alone! She is not alone! She has the power of the future behind her. She can align with the great power of technology that holds the sky and continues the fight. She can, unlike the foul Pergrande, prosper without the magical powers of mages, proser for all people free from the tyranny of magic. This war is not limited to the unfortunate territory of our country. This war is not over as a result of the cowardly tactics of the enemy. This war for the future. All the mistakes, all the delays, all the suffering, do not alter the fact that there are, in the world, all the means necessary to crush our enemies one day. Vanquished not today by magical force, we will be able to overcome by a superior mechanical force. The fate of Pergrande depends on it. Now go my people, go and show that it is not how you are born that makes you powerful, but the lives you fight for! For Pergrande!” It had a different feel compared to the speech Pergrande’s general made, less modest and about mechanical prowess, but just as rousing and full of manipulative hope as a great cheer rose out from across the battlefield. But the words have been said, and enough was enough. It was time for battle. Maddox traded a look with her familiar, then exchanged farewells with Faustein. They would be near each other and would aid in the other's battles as necessary but ultimately, it’s would be their own fights.

    Good, it was nighttime, perfect for her magic, clouding Maddox in half-shadow of her great-grandmother’s dark blessing. The battle raged around her; the sky dark above but the spells and light from the camps making the battlefield easy to see; the smog and overcast reflecting that light was so thick that you could hardly tell what time of day it was anyways. Maddox sincerely hoped that it wasn’t going to start raining, the ground below her was just dirt that would easily turn into mud.

    Her plan was simple. She was standing on a ledge a good 75 meters from her targets; the perfect range for her sniper rifle. Miming shooting that exact style of gun and whispering the spell “Shadow Sniper” causes the smoky shadows to form the rifle in her arms. L’appel was currently scouting targets, his dark crow form blending in with the other birds ready to feast on the remains of the dead. Maddox wanted to do as much damage to the higher echelons of enemies as possible, leading them and weaker targets toward her for some crowd attacks, before she gets into her melee wear. That being said, as L’appel soars toward her, she mutters “Gentleman’s Garb.”, causing a rather fetching suit to surround her, “Shadow Assassins Gloves.” is muttered after clenching her fists, causing eerie purple gloves to form on her hands, “Assassin’s aid” to help her kills, then finally “Bracelet of Past Pain.” forming an elegant-looking bracelet on her wrists to help in case someone managed to attack her before she is ready.

    Then L’appel arrives, telling her the targets were grouped together, a bit away from the rest of the army and preparing for a surprise rear attack. Well, two could play that game. Perfect. It was time. Tipping her sniper rifle in the air, Maddox says “Peirce The Stars!”, the homing bullets flying toward the surprised enemy, hitting all 6 of the Imperial Army Recruit, and 2 of the Imperial Army Officers L’appel warned her about. Quickly while they were confused and still trying to spot her, she yelled “Peirce The Stars!” again, managing to hit 6 Imperial Army Officers and 2 Imperial Guards. But trouble was running her way in the shape of an impressive-looking Imperial Paladin - Private who nimbly dodged both of her attacks, a Imperial Guard following her.

    Swearing under her breath, Maddox dismisses the sniper rifle and yells “Hidden Envy!” causing a cane sword to form in her hands. She draws the sword with a yell of “Evident End!” right as the Paladin arrives, hitting them squarely while also hitting Maddox screaming as they dramatically pass each other. Maddox cringed at the wave of psychic power, the Paladin gritting her teeth as the sword slashes at her abdomen. Despite the strength of the spells, neither did much damage to each other. They both turned at the same time, slashing at each other with their weapons.

    The Paladin had the advantage, Maddox knew. She seemed to be able to use that psychic power as much as she wanted, and it did more damage than Maddox’s one spell. Not only that, the other forces were approaching and shooting bullets at her. “Psychokinetic Strike!” was cried out three times, “Full Auto!” eight times, and “Burst Fire!” a large number of times. Not all of the attacks hit, but a good half did. Maddox was not doing well.

    “Acid Smoke!” Was croaked out from above, and green acid smoke covered all in front of Maddox, L’Appel coming to the rescue. “I Lend Thee My Wings!” Was quickly cast next as the crow summon flies into Maddox’s back, giving her dark angel-like wings. Maddox doesn’t hesitate and flies straight into the air. “Good Intentions.” She croaks just as the cane sword leaves in a flash of darkness, replaced by a magitek needle gun. “Healing Remedy.” Is said next, a needle just barely managing to shoot into her leg as she soars higher, healing her a bit. Then, bullets flying past her (the dumb paladin seemed to have picked up the gun of a fallen comrade and that last attack might kill Maddox if it hit her again so no more melee for her), Maddox barrel rolled in the air to dodge and face them. “Swamp Grenade Launcher!” Maddox yells, a wooden bazooka forming in her arms. As soon as she’s in range she aims the bazooka to the sky, yelling “Swamp Rain!” Right as a rain of bullets starts to hit her. Ouch.

    That being done Maddox swoops back into the air again to assess the situation since she can flay just out of range of their attacks. The green smog from both her and L’appel’s attacks clear. Wait, holy crap, was most of them dead? Yes, all of them except for the Paladin and one Imperial Guard she never managed to hit.

    … Screw this, Maddox thought, Fausty dragged her here, he can deal with the super annoying enemy. She could see the carnage he was causing from here. “Night Form!” She yells, calling upon Nyx’s power in her turning into a dark liquid wraith with wings and glowing green eyes. The spells of the two passed through her as they cased Maddox on her way to Faustein, the magical spells and attacks doing little damage at this point. Finally, she closed in on him. “Fausty~!” She whines, knowing he could hear here even with the pandemonium of the battle raging around them. “Maddox is tired~! You dragged the beautiful us to this horrid place, so take out the trash for us! We demand it!” She says haughtily to the Paladin offence, not caring how intimidating Faustein’s magic may or may not make him look. The Pergrande Private readied another attack at Maddox’s back, a while legion of her fallen comrades’ guns hovering around her to shoot the two at once. Oh, and the Imperial Guard also readied their gun as well.

    WC: 2,134
    TWC: 2,819

    OOC: The speeches are modified from Alexander the Great's speech in 326 B.C.; Hydaspes River, India, and Charles de Gaulle, in "The Appeal of 18 June" June 18, 1940; London


    Maddox Stats:
    Enemies:
    6x Imperial Army Recruit  (2 rolls) = 6 dead
    8x Imperial Army Officers (4 rolls) = 8 dead
    3x Imperial Guard (3 rolls) = 2 dead
    1x Imperial Paladin – Private (1 roll) = 0 dead

    Maddox Current Stats (after buffs):
    170HP 150MP Speed: 120MPS (140 when not attacking) Melee Damage: 80HP Magic Sensory: 200 M

    Maddox Buff’s:
    Passive:
    Unique Abilities: Shadow In the Wind: 50% speed boost Strength In Darkness: 50% attack boost
    Linage: Progeny of Nyx: 25% damage reduction and 50% speed boost when not attacking or casting a spell

    Active:
    Assassins Aid: 50% Spell Damage (3 posts)
    Bracelet of Past Pain: 45% physical resistance, 45% magical resistance (5 posts)
    Gentleman’s Garb: 50% spell damage, 50% magical resistance (6 posts)

    Active Spells:
    Shadow Assassins Gloves: Item (3 posts)
    Bracelet of Past Pain: Item (5 posts)
    Gentleman’s Garb: Armour (6 posts) Durability: 180HP
    Shadow Sniper: Weapon (8 posts) Damage: 32 HP
    Good Intentions: Weapon (6 posts) Damage: 21 HP
    Swamp Grenade Launcher: Weapon (6 posts) Damage: 21 HP

    Casted This Post:
    Shadow Assassins Gloves - Assassins Aid 20MP - 50% Spell Damage (3 posts)
    Shadow Sniper: Peirce The Stars 120MP cast 2x – Did 180HP in damage to 6x Imperial Army Recruit, 8x Imperial Army Officers, and 2x Imperial Guard
    Hidden Envy: Evident End 40MP – Did 160HP in damage to Imperial Paladin – Private (in reality like 16HP)
    Good Intentions: Healing Remedy 30MP – Healed 125HP to Maddox
    Swamp Grenade Launcher: Swamp Rain! 40MP – 80HP done to 6x Imperial Army Officers, and 2x Imperial Guard
    Pet Casted: I Lend Thee My Wings (auxiliary), and Acid Smoke – Did 60HP damage to 6x Imperial Army Recruit, 2x Imperial Army Officers

    @KuroFaustΩ @Tabitha @Aliannah


    _____________________________________________________________________________________

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| 63217_s



    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2596
    Guild : Meliora Vita
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Deniel
    Experience : 1,083,781
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

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    Post by Aliannah 2nd April 2021, 10:35 am

    Rolling for enemies!


    _____________________________________________________________________________________

    NPC
    NPC

    Posts : 23403
    Mentor : Admin

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

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    Post by NPC 2nd April 2021, 10:35 am

    The member 'Aliannah' has done the following action : Dice Rolls


    'Monster Dice' :
    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| R2fEWNz Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| NXDHjfc Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| PzArA86 Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| OdAaNwh
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2596
    Guild : Meliora Vita
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Deniel
    Experience : 1,083,781
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

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    Post by Aliannah 3rd April 2021, 8:58 pm





    Through The Soul
    Does the Power of Rebirth Lay


    They were so elegant, the people that she had been placed to work with. wide eyes blinked once, then twice before the blonde smiled at them. She really didn't know how to respond. "Well, it's nice to meet you. I hope there are minimal injuries to our group today and that there will be minimal injuries to other bystanders. I understand that our target is the Pergrande army, but I really don't wish to kill anyone, incapacitate and knock-out so that they are unable to fight is what I will be going for." It was true. The blonde really didn't want to kill anyone. She was there for protection mainly, perhaps after the war she would be able to help the families that had been torn apart and the children that had lost their homes; and while she couldn't bring them all home to her own orphanage, like she had thought before, perhaps she could start another here in Bellum. It was a good idea!

    The blonde clasped her hands together and watched in an awkward silence as the other two mages left her behind in a blink. She followed behind quickly, light on her feet, nearly making no sound to anyone who wasn't listening and only slight sounds to those who might have. She stood at the back of the crowd as the people gathered before her to gain momentum for the battle. It was a loud and boisterous sight, one that she would never forget.

    By the tension that was running throughout the crowd she knew that there would be lots of blood drawn this war and lots of casualties if she wasn't being careful. She would love to make sure that the people she was fighting with were able to go home to their families. Honestly, she wished the same for the otherside, but she knew that was likely not to be the case. Her heart suddenly felt heavy in her chest and the girl reached a hand over it, her fingers clenching at the cloth that covered it. If only there was a way to minimize the pain that both sides felt. Aliannah knew what it was like losing family member and she remembered the pain that she felt as she saw the faces of her parents when she and her sister returned to the scene of the crime.

    Indigo orbs closed for a moment as the female struggled through the memories drifting in her head. Her head hung low for just a moment, allowing for her brown hair to drift over her face. Her magic had still been channeled into her looks despite the fact that Tabitha had suddenly chosen to leave. Apparently, the war was not for her and she didn't have the time for it, or perhaps the cat girl was not ready for the blood that was about to be spilled and didn't want to see it. Either way, Aliannah knew it was best to let her go, she would likely be able to see her another time, then the blonde would be able to tell her that the war went okay and bring her good news of the battle. Though that might not be the case, but the blonde was sure that everything would be okay in the end!

    Taking in a deep breath the blonde had zoned out long enough that she had missed the riled cheer from the other side. She had missed the first shots of war, the bullets that had penetrated into the army of soldiers that were streaming towards them, guns and other non-magical weapons raised.

    What Aliannah did not miss was the bullets flying in her direction. She barely had any time to react to them, were it not for something coursing beneath her skin she would have like been hit. However, her body moved faster than she had expected it to. She had been feeling different since picking up what Alyia had brought home one night. A crystal of sorts, one that reminded the girl of a lacrima. However, the girl remembered touching it and feeling it blend into her body.

    She also remembered how Alyia had said that it was something her sister had left for her, something that was supposed to be passed down her family line, that her sister had received it, but she saw no use in it and that it didn't seem to resonate with her. Yet, that didn't seem to be the case with the blonde as she seemed to be drawn to the stone, like a moth to a flame, but who was the moth and who was the flame Aliannah didn't know as it seemed that the stone was speaking and reaching out to her in the way that she was to it. However, whatever the stone was, she wasn't quite sure. It didn't matter to much then, but seeing as how her body was faster, she was lighter, her senses were heightened, maybe she should have looked into the stone a bit more.

    That was not the problem now. Now, the problem lay with the people that were shooting at her and the other people that were around her. Eyes narrowing at the mob of soldiers the girl lifted her head and her eyes began to glow.

    Souls of her enemies began to fill her sight, hiding behind boulders and walls. She could see the souls of the deceased floating above the battle, some angry and some proud, but most of them sad. It was devastating the battle had just begun and so many people had fallen to the force of violence. Biting her bottom lip the girl surged forward, in her hand a scythe appearing of magic. It wasn't of the crystal that hung around her neck, but of the magic that Alyia had given her. A scythe made of the battle between Alyia and her demon within. It shimmered in the night, the little lights of the battlefield reflecting off of the surface.

    Night time, it was the best time for her abilities, allowing her to disappear into shadows and reappear nearly anywhere. It was almost an unfair fight. Thus as the girl suddenly seemed to teleport behind one of the recruits and someone who seemed to be his higher-up Aliannah couldn't help the guilt that rose into her throat as she knocked them both out with a swing of the blunt end of her scythe. They would likely be able to regain their senses the next day if someone else didn't kill them first. But in a moment the blonde disappeared into the darkness, a ghost amongst the souls as she tilted her scythe in such a way that the blade did minimal slicing damage as she threw two more of what seemed to be recruits farther away and out of the battle, knowing without doubt that the impact to the ground would incapacitate them.

    That was three people, but it seemed that while the girl was worried so much about the people that she had thrown she didn't expect a gun butt to the cheekbone rather than a bullet. Her head swung to the side as she took on the damage. Her hair flickering slightly with the hit, fading slightly between blonde and the brunette hair that she had previously been using for Tabitha's sake. Not that she needed it anymore that the cat girl was gone, she had only used it because she remembered that her guildmate had something against blondes and she didn't want to make the other uncomfortable.

    However, one hit was enough for the soldier to think that they had the upper-hand against the mage. What they didn't expect was for the blonde, rather than swing at them with the blade of her scythe she placed both hands on the metal of the weapon and jammed it back into the recruit stomach, sending him ultimately to his knees and to the ground in one hit.

    If it took her getting hit for her to deal some non-lethal damage the girl would take it.

    She would also take the damage heading towards another soldier of Bellum who was on his knees trying to crawl away from the soldier who was shooting at him. Her body moved at the speed of sound, faster than she had ever moved before, placing herself between the bullets of the Imperial Officer and the Bellum resident. She could feel a couple of the bullets hitting her as she stood in protection, yet as she knew the bullets would hit her, she also knew that she would heal much faster. She hissed slightly as the pain ricochetted through her body, the places where the bullets hit her stinging. To say that the girl might have regretted stepping in and taking the bullets might had been an accurate statement, but it was something that she would do over and over again if it meant that she would be able to help someone who needed it.

    Taking in a deep breath the girl flashed her eyes at the Imperial Officer who had their gun aimed at her and as she channelled her magic through her body, the entirety of her body flickered for just a moment as magic encased her, leaving only when her body took the shape of Hell's Warrior. An aura of death surrounded the girl as she stepped forward, her new heels clicking with every step. She could feel her health returning to her with every moment, seeping into her body from the ground, leaving behind her a trail of death. She was faster than before, nothing but a dark blur in the night as she continued to knock down several more of the soldiers from the otherside. It was almost as if the girl teleported, disappearing into the night only to appear behind someone else, knocking them out with a hit before they are able to shoot at her.

    Magic. Aliannah could see now why it was that Pergrande could be so terrified of magic, seeing as the female mage had managed to take down all of the new recruits that she had managed to find, and debuffed the officers she had run into allowing her to nearly deal full damage to them, but then again making them weak just by standing too close to her. It seemed like the girl was a walking timebomb.

    TAG: @KuroFaustΩ @MaddoxWORDS: Post: 1,734 || Total: 3,086/4,000 ╳ NOTES: We're there.



    Appearance:
    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Ut75wQ1gMfHnRSbfEPUqOlQ9KUTagzpU9hwHp6BIG3Q

    Notes:
    2 weak - 6 recruits - 0 LEFT
    6 normal - 12 officers - 2 LEFT
    1 strong - 1 imperial guard - 1 LEFT
    1 boss - 1 imperial paladin - 1 LEFT

    Spells and Abilities Used:

    Ability:
    -Knowing: Passive Ability - Because of her connection to life and death Aliannah is able to feel and see souls of all living and undead beings.
    -Slayer: +50% Strength, Speed, and Spell Damage


    Spells:
    -Requiem Stage I-V
    -Death's Scythe (+70% to melee)
    -Hell's Warrior TakeOver

    MP:~525/980 HP: 665/805


    _____________________________________________________________________________________

    KuroFaustΩ
    KuroFaustΩ

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 378
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 2,068,430

    Character Sheet
    First Magic: Asklēpian Bioalchemy
    Second Magic:
    Third Magic:

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    Post by KuroFaustΩ 4th April 2021, 1:49 pm




    "FOR MAD SCIENCE!! TIME TO GET EXCITED, YOU GUYS."




    As he saw the first wave of enemies, namely 8 of the Pergrande army’s officers, approaching him; Faustein began by leaping backward to a new location which was 200 m back from where he started as a test to see how far they could shoot at him from while casting one of his defensive spells by murmuring the short-hand version of the spell’s name

    Adamantine Skin.

    In response, his mana started to spread throughout the cells making up his skin and then caused them to hyper-proliferate while also increasing their production of collagen, elastin, and other such proteins which made up its matrix explosively. This, in turn, caused his skin to become as hard as diamond and just in time too, because a moment later, he found himself face to face with an incoming swarm of high- velocity and high-power bullets from the first of the officers who led his/her comrades in the assault against him.

    Well now, looks like I am still well within their firing range…

    Sadly, he did not have the chance to even finish that thought before the three of the six bullets slammed into him and drove themselves right through his magically enchanted, long white lab coat despite his best efforts to avoid them. Thankfully, his on-the-spot acrobatic maneuvering kept the other three from hitting him and instead, they whizzed past him, missing him by a hair’s breadth. Unfortunately, however, the three that did hit him ended up tearing through his physician-scientist outfit armor’s defenses almost instantly, thus rendering it useless for the rest of the conflict, a fact that incensed him greatly as despite his quirks, he took great pride in his physician-scientist’s outfit armor.

    You insufferable vermin! ... You dare to destroy my physician-scientist’s outfit?!...You have just sealed your fates! I was going to incapacitate you all…and commandeer your bodies for my specimen collection, but you are not… worthy enough to be in it with this costly mistake!

    He managed to say through the intense, searing pain brought on by the impact force of the bullets upon his body. Luckily for him, his barrier spell was just strong enough to absorb all the remaining damage and still stand somewhat intact, so even though he was racked with pain, he did not lose any life force from that attack.

    Looks like I will have to be far more aggressive than my usual form if I want to survive this…they are a formidable army of foes indeed…

    With that in mind, he wasted no further time in activating his “Mystic Eyes” spell with the murmured incantation

    Diagnoscope.

    With that, his mana flooded the magic energy networks of his eyes and temporarily enhanced his visual prowess, allowing him to pinpoint the weaknesses in the defenses of the officer facing him, which would make the spell he was about to use a tad stronger. Then, he activated two spells simultaneously

    Plasma Scalpel…Xénosómectomy.

    With that, Faustein’s mana flooded his hands and produced an energy scalpel aura around both his hands while the rest of it was used to blink him past the Pergrande officer after he had rushed at said officer while performing his counterstrike, his hands moving at high speed to deal the max of six slashes.

    Thankfully, his attack was on point thanks to his “Plasma Scalpel” spell and his basic body movement speed being higher than that of the officer and thus, the targeted officer was cut down in short order and lay dead at his feet. However, Faustein did not have any chance to rest for the second wave had two officers coming at him guns blazing, as it were.

    Tch, how irksome they are…note to self, never fight Pergrande army again.

    That was all he could think before he was overwhelmed with their bullet hail once more, and that too from point blank range since the two officers were in close quarters with him. This time, he was not so fortunate since all six of each officer’s bullets managed to strike him with pinpoint accuracy, and thus his defensive barrier was torn to shreds almost as quickly as his now tattered armor and the bullets that remained after the collision with his dermal barrier spell managed to inflict penetrating wounds all over him, causing him to bleed profusely from said wounds. However, Faustein could not worry about flesh wounds for he had to take out these two quickly, so he activated his next attack spell

    Elastic Blow!!

    That caused his mana to flood the muscles of his upper limbs and make them extremely flexible after which he hurled a flurry of 8 swift punches with these unnaturally long, whips like altered upper limbs of his at one of the two officers. Due to the overwhelming number of blows he struck at that officer, despite the armor, he was able to bludgeon said officer to death. Then, he whirled around on his heel while activating his next attack spell without missing a beat

    Bone Katana: Camelia Dance!!

    With that, he slammed one hand on his thigh and with a sickeningly loud, crunching sound, he drew forth a standard-length and shape katana made entirely of hyper-condensed and razor-sharp bone produced from his femur. Then, he went into his attack on the second of the officers, aiming high velocity slashes at them, for a max of 10 slashes overall. He did not worry about their defenses because he knew from the battle data he had gathered while being assaulted by them that his force of arms was greater than the defenses provided to them by their armor. In this manner, the second officer was also cut down and lay dead at Faustein’s feet and so, Faustein was able to get rid of three of the eight officers who came at him in this round, although he did get hit quite a lot in return.

    They are not coming at me in a horde, eh? Well, this group does have some brains…

    As he was thinking that; his eyes caught sight of Maddox coming towards him while screeching at him to kill her enemies for her with her remaining enemies in hot pursuit, namely one Imperial Guard and one Imperial Paladin who now caught sight of Faustein killing off their underlings without mercy or any signs of stopping and shot icy glares at him in response, one that spoke of the promise of a painful death as the least of their retribution.

    How troublesome, as if these vermin were not enough…now I have even more formidable ones to deal with…Very well then, I trust you can handle the recruit level vermin facing me while I polish off your enemies for you.

    He groaned but acquiesced thus in the end since he could not evade the mentioned enemies due to them already having set their sights on killing him.




    OOC:

    Enemy Death Toll:


    • Imperial Army Recruits: 15/15 NOT DEAD (HANDING ALL 15/15 OF THESE OVER TO MADDOX HENCEFORTH)

    • Imperial Army Officers: 3/8 KILLED, 5/8 NOT DEAD

    • Imperial Guards: 2/2 NOT DEAD (TAKING 1X OF THESE FROM MADDOX HENCEFORTH)

    • Imperial Paladin: 1/1 NOT DEAD (TAKING 1X OF THESE FROM MADDOX HENCEFORTH)





    Appearance:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| CNkIWMc





    Text Legend:

    • Italics: Faustein’s silent thoughts

    • Bold w/ Quotes: Faustein’s speech out loud

    • Non-Italics, Non-Bold: Faustein’s action text

    • Bold w/ Italics (No quotes): Faustein's whispered, covert speech






    Faustein's Battle Stats

    Actions


    1. Faustein picks up Maddox and teleports to Pergrande with his magitek spacetime chronometer to attend the war council and meet the other participants in his group.

    2. Faustein greets his comrades and then heads off to start the battle against the Pergrande army’s forces.

    3.  Faustein studies the enemies facing him and begins to engage them in mortal combat which causes him to suffer several wounds while also keeping track of Maddox and her enemies as well as their companion, Aliannah, handling her share of the enemy extermination and at the end, sees Maddox bringing over her enemies, aka the Imperial Guard and Imperial Paladin, to him in exchange for her dealing with his Imperial Army Recruits for him.

    4.

    5.

    6.

    7.

    8.

    9.

    10.



    Spell Descriptions:

    Name: Sómakinetic Art: Integumentary Enhancement – Adamantine Skin (Karada Sōsajutsu: Gaihikei Kyōka – Kongō Hada)  (MAGIC SHOP BOUGHT SPELL SLOT)
    Rank: C
    MP Cost: 30 MP
    Category: Defensive
    Type: Single Target
    Durability: 270 HP
    Range: Self Only
    Speed: 60 m/s
    Duration: 5 posts  (1/5 posts duration elapsed)
    Downside:
    +25% to Spell Durability for -100% to Spell Range and -50% to Spell Speed
    +25% to Spell Durability for -1 Spell Effect

    Description:
    Faustein executes this spell by first channeling his mana into each component that comprises his body’s integumentary system, aka skin, covering either individual body part(s) or even that covering the entire body from head to toe. He can then use this mana to alter the characteristics of these components at will, in this case, to hyper-proliferate as well as hyperactivate the fibroblasts which produce and secrete the collagen and related proteins that give his skin its normal level of endurance. By doing so, he can temporarily enhance the durability of his skin till it is as hard or harder than diamond (i.e., till it becomes adamantine in nature). This allows his skin to act as living armor to ward off attacks, whether physical or magical, that maybe coming at him for the duration of this spell or until its durability runs out, whichever comes first. This is normally used to withstand falls and damage sources that would otherwise cause him injury in daily life, but in battle, it can also be used in the manner described above. Effect Summary: Creation of a 270 HP defensive barrier in the form of Faustein’s skin either on individual body parts or as far as his entire body from head to toe for the duration of this spell.

    Spell Descriptions:

    Name: Medicosurgical Art: Mystic Eye – Diagnoscope  (Iryōjutsu: Magan – Shindan Han'i)
    Rank: C
    MP Cost: 30 MP
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: 120 m
    Speed: 120 m/s
    Duration: 5 posts  (1/5 posts duration elapsed)
    Downside: N/A
    Description:
    Faustein channels some of his mana into the magic energy networks connected to his eyes and this mana forms itself into a pair of targeting reticules, one in each eye. When Faustein looks at a target with these, various data about said target appears inside the targeting reticules as they would in a regular, holographic HUD. Alternatively, if the target happens to be far away, Faustein can beam these mana reticules from his eyes at the chosen target if they are within the max range of this spell, but the effect remains the same. This spell is normally used to gather information about a patient’s vitals, the presence of any foreign elements in their bodies, or other such things which would be critical for their treatment. However, in battle, Faustein can use this spell to gain insight into a target’s weak points which gives his offensive spells an increase in power upon impact with said target. Effect Summary: +55% to Faustein’s Spell Damage for the duration of this spell. REQUIRES EXPLICIT OOC PERMISSION TO USE TO GAIN ANY KIND OF INFORMATION ON OR FROM ANY PCS AND SPECIAL NPCS IN A GIVEN SITUATION (I.E. EVENT OR PC-RELATED NPCS)

    Spell Descriptions:

    Name: Medicosurgical Art: Xénosómectomy  (Iryōjutsu: Ibutsu Chūshutsu)
    Rank: C
    MP Cost: 30 MP
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts  (1/5 posts duration elapsed)
    Downside: N/A
    Description:
    Faustein channels his mana into both of his hands and arranges the index finger, middle finger, and thumb of either or both hands into a triangle formation. Then, he points at his chosen targets within the max range of the spell using either or both hands while making a slicing gesture as he would with a scalpel after which he turns his fingers towards himself or to some other chosen spot. This causes the chosen target to move from its original coordinates to the designated point within the max range of this spell. Faustein can use this either on himself or on any other target in this max range. This spell is normally used to extract impacted foreign bodies from the bodies of patients when there is no scope for physically removal via mundane surgical procedures. However, in battle, Faustein can use this spell to either teleport himself or some other target(s) from point A to B within the max range of this spell or to deprive a target of some object that is present on their person. Effect Summary: Teleportation of one or more targets (may or may not include Faustein) from original coordinates to new coordinates chosen by Faustein within the max range of this spell. REQUIRES EXPLICIT OOC PERMISSION TO USE ON OR FOR ANY PCS AND SPECIAL NPCS IN A GIVEN SITUATION (I.E. EVENT OR PC-RELATED NPCS)

    Spell Descriptions:

    Name: Medicosurgical Art: Plasma Scalpel (Iryōjutsu: Purazuma Kaibōtō)
    Rank: B
    MP Cost: 40 MP
    Category: Offensive
    Type: Multi Target
    Damage: 75 HP/hit (6 hits maximum for 450 HP total damage)
    Range: 75 m
    Speed: 55 m/s
    Duration: 6 posts  (1/6 posts duration elapsed)
    Downside: +25% to Spell Damage for -50% to Spell Speed and -50% to Spell Range
    Description:
    Faustein channels his mana into each of his hands and uses it to generate and concentrate plasma from the air onto each hand. Then, he controls his mana to shape this gathered plasma into a small, sharp blade-shaped coat, one on each hand. Then, he rushes at the target and uses these plasma scalpels to attack the target(s) (up to a maximum of 6, either one target 6 times in total or 6 different targets, once each). Upon successful impact, these plasma scalpels can effectively cut muscle tissues and tendons, rendering the target slowed down and even afflict them with a decrease in either physical or magical prowess by cutting the nerves or mana network circuitry, respectively, that supply said targets’ musculature or body-wide mana ejection points. Normally, this spell is used for highly accurate incisions necessary in surgeries and anatomical dissections and in the event of lack of physical scalpel availability or when Faustein wants/needs to make cuts inside or on the patient’s body without creating an open wound, thus limiting the risks of an infection. Effect Summary: Basic damage and -2% to Strength, -2% to Speed, -2% to Spell Damage afflicted on up to 6 targets max for the duration of this spell.

    Spell Descriptions:

    Name: Sómakinetic Art: Muscular Enhancement – Elastic Blow (Karada Sōsajutsu: Kin'niku Kyōka – Dansei Dageki)
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Multi Target
    Damage: 112 HP, 1x/target for up to 8 targets max OR up to 8x on a single target (900 damage total),  (NOTE: THIS IS SPELL DAMAGE, NOT MELEE DAMAGE)
    Range: 112 m
    Speed: 82 m/s
    Duration: 8 posts  (1/8 posts duration elapsed)
    Downside: +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    Description:
    To execute this spell, Faustein first channels his mana into the musculature of his arm and/or leg muscles, namely the pectoral muscles , deltoids, and trapezius muscles if he is delivering punches and/or the gastrocnemius, hamstrings, iliopsoas, quadriceps, and gluteal muscles if he is delivering kicks. He uses this channeled mana to temporarily enhance the contractile force and velocity of these muscles mentioned previously as well as the general elasticity of his limbs to an explosive degree for the duration of this spell. Then, he brings his arms or legs  forward and drive them at the selected targets (UP TO 1X/TARGET FOR 8 TARGETS MAX OR UP TO 8X MAX ON A SINGLE TARGET) within the max range of this spell repeatedly in a blurry, rapid barrage of strong punches or kicks that creates the illusion of him having multiple arms or legs. However, he does not actually grow more arm or legs, so he can still be stopped by an opponent fast enough to dodge or counter this spell. Upon impact, this spell’s force and velocity cause the target(s) to be blown back to some distance. Effect Summary: Basic Multi Target damage + knockback afflicted on hit targets. Knockback requires explicit OOC permission to affect PCs and special NPCs [PC related NPCs or Event NPCs]

    Spell Descriptions:

    Name: Sómakinetic Art: Osteo-cartilaginous Enhancement – Bone Katana: Camelia Dance (Karada Sōsajutsu: Kotsunankotsu Kyōka – Kottō: Tsubaki no Mai
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multi Target
    Damage: 135 HP/target (10 targets/hits total for 1350 HP damage total)
    Range: 150 m
    Speed: 112 m/s
    Duration: 10 posts  (1/10 posts duration elapsed)
    Downside:
    +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    +25% to Spell Damage for -1 Spell Effect

    Description:
    To execute this spell, Faustein first channels his mana into the bones of either or both upper or lower limbs to take control of and temporarily increase the metabolic activity of the osteoclasts and osteoblasts within said bones to an explosive degree. Then, he pulls any medium to long length bone from his body, such as a humerus or femur, that he modifies afterwards to look and function like a standard katana (his extracted bones regrow instantly to maintain skeletal integrity). With it, he repeatedly stabs and slashes at his target(s) up to a maximum of 10 times, doing so rapidly enough to create the appearance of afterimages. Each stab is directed at a slightly different part of the target, from a slightly different angle, and with slightly different regularity, making it difficult to predict each strike. Although target(s) may be able to dodge Faustein's attacks for a time, they will eventually be unable to keep up with the constant and "chaotic" strikes, giving Faustein the opening he needs to finally stab and severely injure them if not outright kill them. Upon impact, the extreme sharpness of the bone katana inflicts bleeding wounds upon the hit targets. Effect Summary: Basic Multi Target damage with 5% HP drain effect afflicted to all hit targets or the duration of this spell.

    Spell Description:



    Active Stats

    HP: 1120/1600 HP
    MP: 1017/1292 MP (due to passive -5% to MP from equipment-based MP reduction b/c 5 pieces of equipment total on hand and spell usage)
    Melee Damage: 96 HP per hit
    Speed: 192 MPS
    Shields: 000/486 HP
    Armor: 0/210 HP (UNUSABLE FOR THE REST OF THE THREAD)
    Magic Sensory: 400 m


    Base Stats & Buffs

    HP: 800 HP (+20% from magic, +80% from equipment = +100% overall)
    MP: 800 MP (+20% from magic, +50% from equipment = +70% overall)
    Melee Damage: 80 HP per hit (+20% from magic)
    Speed: 160 MPS (+20% from magic)
    Shields: 486/486 HP
    Spell Damage Buffs: +55% to Spell Damage
    Active Healing Buffs: None Yet
    MP Costs: +10% to Asklēpian Bioalchemy Spell MP Costs
    MP Regeneration: +10% once per 5 posts
    HP Regeneration: None Yet
    Armor: 210/210 HP
    Magic Sensory: 400 m


    Equipment & Passive Gains
    Armor:


    Weapons:

    • Item

    • Item

    Items:


    Magic: AESCLEPIAN BIOALCHEMY

    • Passive +60% to Spell Healing
    • Passive +30% to Spell Range
    • Passive +30% to Spell Speed
    • Passive +80% to Spell Durability
    • Passive +50% to Spell Damage
    • Passive +20% to HP
    • Passive +20% to MP
    • Passive +25% to Physical Damage Resistance
    • Passive +25% to Magical Damage Resistance
    • Passive +20% to Strength/Melee Damage
    • Passive +20% to Character Speed






    POST WC: 1142, TOTAL WC: 2565/4000 (for Faustein/KuroFaustΩ only)
    Tags:@Maddox, @Aliannah


    Last edited by KuroFaustΩ on 8th April 2021, 12:25 pm; edited 5 times in total


    _____________________________________________________________________________________

    Bank: KuroFaustΩ's Mad Science Lab




    Active Jewel/EXP Boosts (For Faustein Kuroyakushi/KuroFaustΩ):
    - 1x Gold Lacrima (+25% to jewel rewards from all jobs till September 8th, 2021)

    - X rank Ascendant Ability: Gold Rush (+100% to jewel rewards for all jobs taken henceforth)

    -----

    Other Ascendant Abilities:

    - Y rank: Bringer of Death (Bringer of Death)




    Faustein Kuroyakushi's EXP Gauge + Next Rank Goal:

    59.09%
    Maddox
    Maddox

    Player 
    Lineage : Progeny of Nyx
    Position : None
    Posts : 77
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : KuroFaustΩ
    Experience : 8,212

    Character Sheet
    First Magic: Requip Magic: Darkness's Judgement Day
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Maddox 6th April 2021, 6:31 pm

    1,428/4,247 WORDS
    MADDOX
    Beauty is in the eye of the beholder.

    HP: 140HP
    MP: 20MP
    Active Spells: See Spoiler Below
    Cooldown: See Spoiler Below
    Passives/Buffs: See Spoiler Below
    Items Used: See Spoiler Below
    Monsters Killed: See Spoiler Below


    “Good!” The dark spectre that was Maddox said to the blood-stained mad scientist in front of her after he agreed to take on the frankly terrifying Paladin and less terrifying Guard. Mostly since said paladin looks pissed as hell, but thankfully all focused on Fausty now. “If that’s all done and good, Maddox shall-“ She began to say, but was cut off by another round of bullets. And boy, that was a lot of bullets, almost tearing her spectral body to species. Not that it did much damage anyways with her current form. “…Take care of these pests for you.” The plague doctor changes what she was about to say with a very dangerous tone to her voice. Then her current dark spectral form with glowing acid green eyes and dark angel-like wings with similar acid green marking in them turns to stare down a small legion of Imperial Army Recruits. Who fearlessly stood their ground, guns powering up for another shot at her despite clearly showing that they did not affect her at all (well it did a bit, but not noticeably)? Like seriously, what were these Pergrande army recruits made of? Sure, she ran from a Paladin, but weren’t Paladins assigned recruits just like them to order around? Did none of them notice that those recruits were distinctly missing? Well, Maddox supposed not everyone could process situations as fast as her, but still. She half wanted to try to talk them into running just out of pure pity. Then the dark mage remembered that one, she had a job to do, two, killing the enemy was part of it, three, these were the enemy no matter how weak, and four, she in all honesty didn’t care enough to try. Bye, bye dear cannon fodder, Fausty had big kids to worry about~! Best she takes care of him so he doesn’t get worn out~!

    Figuring her current gear was fine for the job she was about to do, the spectral form that vaguely looks like Maddox’s ‘Gentleman’s Garb’ outfit gives a slitted, green acid coloured grin. “Shadow Sniper” The being that is Maddox says, barely above the sudden rounds of desperate bullets shooting at her, building up a smog of dust and the noise covering up her other cast of “Peirce The Stars.” All the recruits could do is watch in with nervous energy that only the battlefield could bring as eight dark beams shoot into the sky… then turn downwards towards a few of the helpless recruits. They all scatter and the one's targets start to sprint, but it’s no use as the bullets circle around the group, drawing them into each other until they bumped shoulders before finally hitting their targets. To be fair to them all Maddox hear was some pained gurgles and hushed reassurances. But that would end soon.

    “Swamp Grenade Launcher~!” A cheerful voice sings out, causing the recruits to look around in panic. Then they look up. There is the spectre, black wings flapping silently above them, acid green eyes curved into upward crescents of glee, the acid green mouth turned upwards. Many of them pale as the figure singsongs a gleeful “Swamp Raaaaaaiiiin~!” Causing many grenades to pop out of the wooden bazooka it was holding and have them sail toward the recruits, hitting them fulling and causing the circle of them to be knocked back away from each other. There were in fact shrieks of pain this time as the poison of the swamp seeped into their bodies. But no worries, Maddox will put them out of their misery soon enough~! Oh, the green mist from the grenades was dissipating.

    From the looks of things, a good eight Recruits were no longer ever getting up, sans some sort of divine intervention or a necromancer. But seeing how Pergrande didn’t worship any gods (do they? Something for her to look up later) and such magic haters would never hire something as dark as a necromancer, they were probably very permanently dead. While the others were still recovering from both being flung fifty feet and the swamps poisons, so Maddox took a moment to eerily inspect one of them, just to make sure the recruit hadn’t simply fainted or was faking dead. Flapping over to the nearest recruit Maddox kneeled down to inspect him while also dismissing the wooden bazooka. This one had been hit by her sniper rifle as well, same with the other ones of the ground she suspected. It was the grenades that killed them in the end, the poison more easily getting into their veins from the shadow bullet wound. She lifted the assault gear around the woman, yes that’s a woman, female recruits head, keeping the helmet on but peeling back the black Kevlar around the neck. Maddox could see the acid green veins in the woman’s skin from the plague doctor's poison, showing any coroners that bothered to check the cause of death how she perished other than the large bullet wound in her abdomen. “… No. NO! THERESA!” Someone yelled from behind Maddox, and started to shoot bullets wily-nilly into her spectral head, screaming with grief and rage while he did so. Maddox could only sign in annoyance. The other two were currently making an effort to limp away while this madman approached her. “You should not be so eager to join her darling. But since you insist, this one’s friends shall help you. Meet Fear.” Maddox says, stretching out her arm while more darkness swirls around it, causing a bulky-looking gun to form in her hand, still kneeling down. “Pain.” She says, doing the same for the other arms causing an identical gun to form. “And finally.” She says, then suddenly gets to her feet and whirls around to face the distraught guard. “PUNISHMENT!” before shooting two dark bullets are the recruit, hitting him squarely in the chest. The falls, a look of despair on his helmetless face as he reaches for the dead recruit, before going limp himself.

    Maddox clicks her tongue at the scene but is secretly gleeful. This will be the perfect inspiration for a poem later!  But first, she had to take care of the other two. In that part of the battlefield if one could drown out the other sounds of battle raging, you could hear two shouts of “Punishment!” ring out, two shots fired each time, then silence.

    Finished with her work, Maddox floats above the battlefield to take in all in. While she may have been practically kidnapped, the requip mage actually ended up well, not enjoying the experience, but happy that it gave her much inspiration for the future and convinced her to work on her fighting abilities a bit more. Flying back over to Fausty, Maddox spots what looks like a blonde woman with a very intimidating aura wreaking havoc on the Pergrande Knights below. Maddox was impressed by the sheer power, carnage and *gasp* beauty that this woman painted! “Oh, darling you are gorgeous~!” Maddox calls to the woman from above, her deep voice ringing out. “The aura, the majesty, the blood the chaos! All of this death, despair destruction, and in the middle, a white angel standing above the bodies of the fallen, a black angel looming above! Is she an angel of death to those below her, slain by her holy hand stopping the back psychopomp from doing its godly work? Or one of salvation, here to bring them with her to heaven, standing firm against the dark one here to bring them to hell? Only the divines themselves know.” Maddox waxes poetically to the other woman, still in her dark form with L’appel’s wings attached to her back. The image they painted was definitely symbolic, even if the woman didn’t have wings and Maddox was definitely no dark angel. “But that’s just the words of a silly mage done their work, do not let Maddox disturb you anymore!” Maddox says with her signature ‘ohohoho~!’ laugh, then pauses in thought before summoning ‘Good Intentions’ under her breath and taking out a vial from the needle gun, muttering a quick ‘Healing Remedy’ under her breath before throwing it down to the blonde. “Here, a gift from a fellow ally and angel. Have fun darling~!” Maddox finishes, flapping away before she could hear Ms. Angel’s reply. She was pretty sure she killed enough enemies to meet the jobs quota. All there was left to do is meet up with Fausty and teleport home with him.

    All in all a surprisingly good time.

    OOC: @KuroFaustΩ killed ur dudes! @Aliannah You can use that vial to heal 125HP if you want, but you don't have to use it
    IVYLEAF33



    Battle Stats::
    Enemies:
    12x Imperial Army Recruit (2 rolls) = 8 dead (Inherited from KuroFaust)
    3x Imperial Guard (3 rolls) = 2 dead (Given to KuroFaust)
    1x Imperial Paladin – Private (1 roll) = 0 dead (Given to KuroFaust)

    Maddox Current Stats (after buffs):
    150HP 20MP Speed: 120MPS (140 when not attacking) Melee Damage: 80HP Magic Sensory: 200 M

    Maddox Buff’s:
    Passive:
    Unique Abilities: Shadow In the Wind: 50% speed boost Strength In Darkness: 50% attack boost
    Linage: Progeny of Nyx: 25% damage reduction and 50% speed boost when not attacking or casting a spell

    Active:
    Assassins Aid: 50% Spell Damage (2 posts)
    Bracelet of Past Pain: 45% physical resistance, 45% magical resistance (4 posts)
    Gentleman’s Garb: 50% spell damage, 50% magical resistance (7 posts)

    Active Spells:
    Shadow Assassins Gloves: Item (2 posts)
    Bracelet of Past Pain: Item (4 posts)
    Gentleman’s Garb: Armour (5 posts) Durability: 180HP
    Shadow Sniper: Weapon (7 posts) Damage: 32 HP
    Good Intentions: Weapon (5 posts) Damage: 21 HP
    Swamp Grenade Launcher: Weapon (5 posts) Damage: 21 HP

    Casted This Post:
    Shadow Assassins Gloves - Assassins Aid 20MP - 50% Spell Damage (2 posts)
    Shadow Sniper: Peirce The Stars  – Did 180HP in damage to 8x Imperial Army Recruits
    Swamp Grenade Launcher: Swamp Rain! 40MP – 80HP in damage done to 12x Imperial Army Recruits
    Pet Casted: I Lend Thee My Wings (auxiliary)
    Fear and Pain: Punishment 3x 0MP – 160HP in damage  done to 3x Imperial Army Recruits
    Good Intentions: Healing Remedy 30MP – Heals 125HP to Aliannah if she decides to use


    _____________________________________________________________________________________

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| 63217_s



    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2596
    Guild : Meliora Vita
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Mentor : Deniel
    Experience : 1,083,781
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by Aliannah 7th April 2021, 10:43 pm





    Through The Soul
    Does the Power of Rebirth Lay


    The basic military was simple, easy to counter. Of course being able to move faster than the speed of sound would allow for that. However, it was only a matter of time before the girl would run into someone that was bound to pose a challenge to her. She could see his shadow over the battlefield, the way that he seemed to control the fighting and directions with one motion of his hand. Yet, it seemed like the man was bathed in light.

    The girl had read about them when telling stories to the kids at the orphanage, Paladins, and yet he was not the only one, a guard stood at his side and took down soldier after soldier of the Bellum army as they charged at the Pergrande militia. Alianah couldn't watch, she couldn't stand to see how people could even consider taking someone down with blood. Mind you she hadn't been watching her own teammates, but without looking she could tell that the two others didn't have the same mindset that she did. Dealing non-lethal damage so that at the end of the day the soldier would be able to go home to their family.

    Aliannah took a deep breath and began moving forward, the ground around her feel dying and bursting up into flames as she walked. The girl looked like a demon stalking their way to their prey. A predator on it's way to claim its prize. But the girl thought nothing of killing the other. Only pushing them into a position in which they would have to surrender and if they would not she would knock them out.

    With each step Aliannah could feel herself becoming stronger as the wounds that scattered her body began to heal themselves, blood stopping as the flesh began to mend itself back together. To someone who hadn't seen it before it was strange, but to those who were used to magic, it was normal. But the brunette barely had a time to rest as the guard seemed to disappear from where it stood only to appear next to the female mage, an attack immediately ready to strike the blonde. But the first swing never hit as the blonde heard it coming before it got there. Her body moving out of the way as it swung through the air towards her. Yet, she was not the only one who could move fast, the blade instantly followed her and the guard swung again, catching the blonde in her side and slicing through her clothing. It was rough and the blonde could feel the sting of cold air against the wound, but she also knew that the next swing wouldn't hit again as the blonde teleported to the other side of the guard, kicking the bottom of his sword and thus making him drop it to the ground.

    It fell with a clatter and the blonde moved to pick it up. it was light in her hands, her death scythe flickering behind her in the light of the moon.

    The sword was interesting as she held it in her hand. It seemed to be made of a metal that rejected magic and would repel it. She could feel the sword struggling against her as if it were alive, trying to make it so that it would no longer be in her hands.

    If that is what it wanted then so be it.

    Indigo eyes flashed towards the guard and the girl stepped forward, taking the sword and swinging it at the man in front of her. eyes glowing in the night.

    However, the blonde never hit. The sword stopping at the last second as the girl stopped the swing of the sword. "I will not touch you to make blood. However, the damage you have done is inexcusable. You must answer for yourself."

    The rage inside the blonde was boiling and she could feel the appearance change that she had put up starting to flicker and change. Falling away from her form and leaving her in with her blonde hair and regal look. A look that made the Paladin behind her gasp, giving away their position. The blonde swung around and without missing a beat swung her death scythe at his neck, the blunt end catching him and clothes lining them into a nearby wall.

    That could have been close. Aliannah had gotten this far without killing anyone and she was sure certain that if she had been using the blade then perhaps the other would have been dead.

    Taking a breath indigo orbs stared into the soul of the Paladin. "You are no better. Seeing as you are a person of holiness, one would think that you would have higher morality than to kill people. However, I can see that it is not in your means to do so. Thinking that the only people that deserve to feel your favour are those of Pergrande." The words slipped from the blonde's lips in a fluid motion.

    "I wish to not see anyone I fight die on the battlefield, but to be sent home to their families. Why fight a meaningless battle when there is something far more important?"

    The blonde looked between both of the Imperial chiefs, however the blonde was not receiving the response that she had expected. Instead the others seemed to be staring at her in awe and in curiosity with a touch of suspicion.

    "Princess?"

    Aliannah paused. Princess? What? The girl looked at the two as if they had grown a second head. There was no way that they knew her, she had lived in Fiore and Tolgalen her entire life. There would be no way she would know anyone in Pergrande.

    "Aren't the princesses supposed to be dead? One for not bearing the royal lineage and the other because their father ran away with them, thus treason?"

    What? What was this? What were they talking about? Aliannah paused and froze, but what they were saying rung a bell. She had been with her parents until they had gotten killed by someone and she had run away with her sister out of a collapsing building that if they were a moment too late they would have been buried under. But there was no way that these stories were the same. Even if they were similar enough, there was no way that she would ever be a princess.

    The blonde grit her teeth and gripped the death scythe in her hands. Swinging it like a butter knife as she knocked the blunt end of the weapon into the heads of the Pergrande military, knocking them out.

    What ere they talking about? It didn't matter. The blonde seemed to be in a world of her own that it was only at the last moment did she catch the potion that had been thrown at her from her teammate. It seemed like they were done with their fight, and it seemed reasonable.

    The blonde tied the two together and began her walk around the battlefield, healing people with her magic so that they would be able to last until they actually got treatment. Her healing wouldn't have been able to heal everyone fully, however she would be able to pull anyone out of a red light situation.

    The words of the Paladin and Guard echoed through her head.

    It was too coincidental for them to know how she looked and a very close story of what happened to her family for it all to be completely false. There was something, some truth behind their words and the girl was bound to find out why. Aliannah took a bow at the Bellum soldiers that she helped pick up off the ground.

    "It seems like my work is done. Please be safe and may you all get home to your families."

    The blonde seemed to disappear into the night, heading back home to where she would be able to do some research.

    [FIN.]


    TAG: @KuroFaustΩ @MaddoxWORDS: Post: 1,331 || Total: 4,417/4,000 ╳ NOTES: We're there.



    Notes:
    2 weak - 6 recruits - 0 LEFT
    6 normal - 12 officers - 2 LEFT
    1 strong - 1 imperial guard - 0 LEFT
    1 boss - 1 imperial paladin - 0 LEFT

    Spells and Abilities Used:

    Ability:
    -Knowing: Passive Ability - Because of her connection to life and death Aliannah is able to feel and see souls of all living and undead beings.
    -Slayer: +50% Strength, Speed, and Spell Damage


    Spells:
    -Requiem Stage I-V
    -Death's Scythe (+70% to melee)
    -Hell's Warrior TakeOver

    MP:~525/980 HP: 665/805


    _____________________________________________________________________________________

    KuroFaustΩ
    KuroFaustΩ

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 378
    Guild : Elysium
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 2,068,430

    Character Sheet
    First Magic: Asklēpian Bioalchemy
    Second Magic:
    Third Magic:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| Empty Re: Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats|

    Post by KuroFaustΩ 8th April 2021, 2:36 pm




    "FOR MAD SCIENCE!! TIME TO GET EXCITED, YOU GUYS."




    Faustein finished his disgruntled grumbling and refocused his attention on the matter at hand, specifically the problem of how to handle the many enemies standing ready to kill him at a moment’s notice.

    The probability of success does not seem to be in my favor…what with this many enemies…Oh well, one must do what one must do, I suppose…The guards and the paladin are fewer in number, while the officers are more plentiful, so they are the bigger threat at present…which means eliminating them from this world is my prime directive for now.

    Even as such thoughts whirled in his mind with half his attention on them, Faustein was focusing the other half of his attention on re-applying the same spells from before, starting with his barrier

    Adamantine Skin.

    With that, the skin covering his entire body beneath his now tattered physician-scientist’s outfit which was his custom, specially enchanted light armor now regained the durability of diamond due to his mana flowing through it again, crosslinking the constituent proteins and hyperproliferating the cells making up his integument simultaneously. Thankfully, it was just in time as two Imperial Army Officers came running at him while shooting off their powerful automatic firearms. Thus, history repeated itself again as his barrier spell managed to stop one officer’s attack completely before breaking down and the other’s attack of 6 bullets managed to strike him successfully, causing even more profusely bleeding penetrating wounds to open on his body. Thankfully, however, he was ready with a healing spell waiting in the wings and which he cast immediately to stave off impending death

    Mystical Palm.

    With that, his healing mana flowing from his core into his hands and then back into his body, healing his wounds to a large extent thanks to the innately superior quality of said healing spell. While he was doing that with one hand, he attacked the first officer with his “Elastic Blow” spell, killing said officer in short order and immediately whirled around while conjuring his bone-forged katana and attacked the second officer with it via the use of his “Bone Katana: Camelia Dance” spell, which of course killed that officer too. However, he did not stop there, but instead charged at rest of officers and attacked them before they could react by first using a new spell

    Cherry Blossom Impact.

    In this spell, Faustein concentrated a large amount of mana into his hand while making a tight fist with that hand. Then, he reared back and then smashed his fist into the ground, creating a giant crater due to the area of effect nature of the impact with a thunderous noise as the ground upon which the targeted officers stood was shattered thanks to the enormity of the impact force generated by Faustein’s new spell. Additionally, since it was an area of effect it hit all the Imperial Army Officers, but unfortunately the Imperial Guards and the Imperial Paladin had leaped away to safety before his spell could strike at them. Thus, all the three remaining officers were successfully hit and were reeling from his attack, which Faustein took full advantage of to rush at and attack all of them with his “Bone Spur Machine Gun” spell, killing them almost instantly, thanks to his previous “Cherry Blossom Impact” spell softening them up. In this manner, the entire contingent of 8 Imperial Army Officers were slaughtered successfully, their corpses lying dead all around Faustein, and leaving only the guards and the paladin.

    That is decidedly odd…why have the guards and the paladin not come to their comrades’ rescue? Oh well, fortunate for me, so there shall be no complaints from me.

    He mused silently as he took stock of the situation on the battlefield while healing himself further with his “Hemotransfusion” spell. His squad partners, Maddox and Aliannah, had already finished off their share of the workload and had left the battlefield, presumably heading back to Bellum’s war council chambers to wait for him. Now, the Imperial Paladin sent the two Imperial Guards at him, obviously aiming to mow him with a tag team attack.

    Now you are truly playing the way an intellectual would, bravissimo! Then come, let us dance the mad dance of death together on this bloodstained battlefield and then, when the dust has settled, the loser shall have the honor of dining with Hades!!

    Faustein exclaimed while dodging the first Imperial Guard’s assault after which, he swiveled on his heel and immediately counterattacked by striking at her with a swift series of blows using his “Defibrillator Palm” spell. Due to his forethought in enhancing the potency of his spells beforehand with his “Diagnoscope” spell he recast the moment before he used his “Defibrillator Palm” spell and his innately superior spell power, his attack was able to force its way through the Imperial Guard’s special anti-magic defenses even with the potency reducing affliction they put up against him. So, that was one Imperial Guard that now laid dead at his feet. Alas, as he was focused on one, the other Imperial Guard was able to successfully strike at him with her attack, causing heavy damage to him, albeit not enough to finish him off yet thanks to the innate physical defenses he had applied to his person. So, he struck at her first with his “Occult Anesthesia” spell to paralyze her completely and then, used the opening that presented him to attack her with his “Nervous System Rupture” spell to kill her off as well, though not without some effort thanks to the same anti-magic defenses being present on her as were on the rest of her comrades.

    Finally we get to be alone together, eh my dear Paladin?

    The sole remaining Imperial Paladin merely scowled at him silently which made Faustein smirk despite bleeding all over and having several broken bones, muscle tears, and other such injuries throughout his body

    Not one for banter, then? Very well, suit yourself and here I come!

    Since his visual prowess was enhanced now due to his “Diagnoscope” spell, Faustein could tell that the Paladin was more powerful than all their subordinates combined and thus, he did not waste time with further idle chatter, but instead began the attack, opening with his “Strangulating Ligature” spell. To his surprise and great chagrin, however, the razor-sharp mana threads which flew forth towards the Paladin simply broke down and vanished ineffectually upon contact with their armor.

    Some sort of magic negation ability? How fascinating…Then, how about this…

    He then conjured his bone katana again and attacked the Paladin at close quarters, but the Paladin was able to break it apart by the end, but not without taking some damage. Unfortunately for Faustein, however, the Paladin’s armor had an even stronger magic potency reduction effect on it than he had seen on any of said Paladin’s underlings. That breakage gave the Paladin the opening they needed to strike at him, and that strike was completely on point, doing massive damage to Faustein and launching him several paces away. Due to the force behind it, he crashed to the hard, bloodstained ground with a loud thud. He was not dead yet, but he was on his last legs for sure, as he was a researcher and scholar instead of a purely combat focused mage.

    Da…mn…I can…not take much more…of those hits…I must end it now…

    With that single thought in mind, he decided to do something which he would never usually do, aka make a final desperate attack. Said attack involved him slamming his hands onto the ground while channeling mana through them. His mana went into the ground and caused a group of 10 corpses to rise as zombies. He then directed this small group of zombies at the Paladin and thanks to the Paladin’s injuries slowing them down just enough, the zombies managed to rip and tear at their body repeatedly until they finally killed the Paladin off as well.

    Th…at wa…s….truly difficult…bu…t then, it…is…war, after…all.

    Faustein smirked and muttered to himself as he scanned the area for any more enemies who might have been lying in wait. Seeing none, he realized his role in the conflict was over, if only for now and then dragged himself back to the Bellum war council chambers slowly on account of his bruised, battered, bloodied body. It took him a long while to get there, but thanks to the help of the Bellum side’s army, he was able to make it back safe and sound, albeit in a state of complete exhaustion. After his return, he reported his work to the commander of the Bellum army and then used his spacetime chronograph as per the usual method to teleport himself and Maddox back to Sin and the Elysium guild hall after receiving the Bellum army’s thankful gratitude, all the while looking forward very much to a nice two week long slumber.

    (FAUSTEIN'S EXIT. OFFICIAL END OF BORDER CLASHES WAR EVENT THREAD.)




    OOC:

    Enemy Death Toll:

    • Imperial Army Recruits: 15/15 DEAD (HANDED OVER TO AND ALL KILLED BY MADDOX)

    • Imperial Army Officers: 8/8 DEAD

    • Imperial Guards: 2/2 DEAD (1x KILLED FOR FAUSTEIN AND 1x KILLED FOR MADDOX)

    • Imperial Paladin: 1/1 DEAD (1x KILLED FOR MADDOX)




    Appearance:

    Border Clashes Event| Ali&Tabi Statless | Maddox&Faust Stats| CNkIWMc





    Text Legend:

    • Italics: Faustein’s silent thoughts

    • Bold w/ Quotes: Faustein’s speech out loud

    • Non-Italics, Non-Bold: Faustein’s action text

    • Bold w/ Italics (No quotes): Faustein's whispered, covert speech






    Faustein's Battle Stats

    Actions


    1. Faustein picks up Maddox and teleports to Pergrande with his magitek spacetime chronometer to attend the war council and meet the other participants in his group.

    2. Faustein greets his comrades and then heads off to start the battle against the Pergrande army’s forces.

    3.  Faustein studies the enemies facing him and begins to engage them in mortal combat which causes him to suffer several wounds while also keeping track of Maddox and her enemies as well as their companion, Aliannah, handling her share of the enemy extermination and at the end, sees Maddox bringing over her enemies, aka the Imperial Guard and Imperial Paladin, to him in exchange for her dealing with his Imperial Army Recruits for him.

    4.  Faustein watches as Aliannah and Maddox finish off their share of the work and withdraw from the battlefield and then engages the rest of his own enemies in mortal combat, killing them off successfully, but not without taking massive nearly lethal damage in return.

    5.

    6.

    7.

    8.

    9.

    10.



    Spell Descriptions:

    Name: Sómakinetic Art: Integumentary Enhancement – Adamantine Skin (Karada Sōsajutsu: Gaihikei Kyōka – Kongō Hada)  (MAGIC SHOP BOUGHT SPELL SLOT)
    Rank: C
    MP Cost: 30 MP
    Category: Defensive
    Type: Single Target
    Durability: 270 HP
    Range: Self Only
    Speed: 60 m/s
    Duration: 5 posts  (1/5 posts duration elapsed)
    Downside:
    +25% to Spell Durability for -100% to Spell Range and -50% to Spell Speed
    +25% to Spell Durability for -1 Spell Effect

    Description:
    Faustein executes this spell by first channeling his mana into each component that comprises his body’s integumentary system, aka skin, covering either individual body part(s) or even that covering the entire body from head to toe. He can then use this mana to alter the characteristics of these components at will, in this case, to hyper-proliferate as well as hyperactivate the fibroblasts which produce and secrete the collagen and related proteins that give his skin its normal level of endurance. By doing so, he can temporarily enhance the durability of his skin till it is as hard or harder than diamond (i.e., till it becomes adamantine in nature). This allows his skin to act as living armor to ward off attacks, whether physical or magical, that maybe coming at him for the duration of this spell or until its durability runs out, whichever comes first. This is normally used to withstand falls and damage sources that would otherwise cause him injury in daily life, but in battle, it can also be used in the manner described above. Effect Summary: Creation of a 270 HP defensive barrier in the form of Faustein’s skin either on individual body parts or as far as his entire body from head to toe for the duration of this spell.

    Spell Descriptions:

    Name: Medicosurgical Art: Mystic Eye – Diagnoscope  (Iryōjutsu: Magan – Shindan Han'i)
    Rank: C
    MP Cost: 30 MP
    Category: Auxiliary
    Type: Single Target
    Damage: N/A
    Range: 120 m
    Speed: 120 m/s
    Duration: 5 posts  (1/5 posts duration elapsed)
    Downside: N/A
    Description:
    Faustein channels some of his mana into the magic energy networks connected to his eyes and this mana forms itself into a pair of targeting reticules, one in each eye. When Faustein looks at a target with these, various data about said target appears inside the targeting reticules as they would in a regular, holographic HUD. Alternatively, if the target happens to be far away, Faustein can beam these mana reticules from his eyes at the chosen target if they are within the max range of this spell, but the effect remains the same. This spell is normally used to gather information about a patient’s vitals, the presence of any foreign elements in their bodies, or other such things which would be critical for their treatment. However, in battle, Faustein can use this spell to gain insight into a target’s weak points which gives his offensive spells an increase in power upon impact with said target. Effect Summary: +55% to Faustein’s Spell Damage for the duration of this spell. REQUIRES EXPLICIT OOC PERMISSION TO USE TO GAIN ANY KIND OF INFORMATION ON OR FROM ANY PCS AND SPECIAL NPCS IN A GIVEN SITUATION (I.E. EVENT OR PC-RELATED NPCS)

    Spell Descriptions:

    Name: Medicosurgical Art: Xénosómectomy  (Iryōjutsu: Ibutsu Chūshutsu)
    Rank: C
    MP Cost: 30 MP
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts  (1/5 posts duration elapsed)
    Downside: N/A
    Description:
    Faustein channels his mana into both of his hands and arranges the index finger, middle finger, and thumb of either or both hands into a triangle formation. Then, he points at his chosen targets within the max range of the spell using either or both hands while making a slicing gesture as he would with a scalpel after which he turns his fingers towards himself or to some other chosen spot. This causes the chosen target to move from its original coordinates to the designated point within the max range of this spell. Faustein can use this either on himself or on any other target in this max range. This spell is normally used to extract impacted foreign bodies from the bodies of patients when there is no scope for physically removal via mundane surgical procedures. However, in battle, Faustein can use this spell to either teleport himself or some other target(s) from point A to B within the max range of this spell or to deprive a target of some object that is present on their person. Effect Summary: Teleportation of one or more targets (may or may not include Faustein) from original coordinates to new coordinates chosen by Faustein within the max range of this spell. REQUIRES EXPLICIT OOC PERMISSION TO USE ON OR FOR ANY PCS AND SPECIAL NPCS IN A GIVEN SITUATION (I.E. EVENT OR PC-RELATED NPCS)

    Spell Descriptions:

    Name: Medicosurgical Art: Plasma Scalpel (Iryōjutsu: Purazuma Kaibōtō)
    Rank: B
    MP Cost: 40 MP
    Category: Offensive
    Type: Multi Target
    Damage: 75 HP/hit (6 hits maximum for 450 HP total damage)
    Range: 75 m
    Speed: 55 m/s
    Duration: 6 posts  (1/6 posts duration elapsed)
    Downside: +25% to Spell Damage for -50% to Spell Speed and -50% to Spell Range
    Description:
    Faustein channels his mana into each of his hands and uses it to generate and concentrate plasma from the air onto each hand. Then, he controls his mana to shape this gathered plasma into a small, sharp blade-shaped coat, one on each hand. Then, he rushes at the target and uses these plasma scalpels to attack the target(s) (up to a maximum of 6, either one target 6 times in total or 6 different targets, once each). Upon successful impact, these plasma scalpels can effectively cut muscle tissues and tendons, rendering the target slowed down and even afflict them with a decrease in either physical or magical prowess by cutting the nerves or mana network circuitry, respectively, that supply said targets’ musculature or body-wide mana ejection points. Normally, this spell is used for highly accurate incisions necessary in surgeries and anatomical dissections and in the event of lack of physical scalpel availability or when Faustein wants/needs to make cuts inside or on the patient’s body without creating an open wound, thus limiting the risks of an infection. Effect Summary: Basic damage and -2% to Strength, -2% to Speed, -2% to Spell Damage afflicted on up to 6 targets max for the duration of this spell.

    Spell Descriptions:

    Name: Sómakinetic Art: Muscular Enhancement – Elastic Blow (Karada Sōsajutsu: Kin'niku Kyōka – Dansei Dageki)
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Multi Target
    Damage: 112 HP, 1x/target for up to 8 targets max OR up to 8x on a single target (900 damage total),  (NOTE: THIS IS SPELL DAMAGE, NOT MELEE DAMAGE)
    Range: 112 m
    Speed: 82 m/s
    Duration: 8 posts  (1/8 posts duration elapsed)
    Downside: +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    Description:
    To execute this spell, Faustein first channels his mana into the musculature of his arm and/or leg muscles, namely the pectoral muscles , deltoids, and trapezius muscles if he is delivering punches and/or the gastrocnemius, hamstrings, iliopsoas, quadriceps, and gluteal muscles if he is delivering kicks. He uses this channeled mana to temporarily enhance the contractile force and velocity of these muscles mentioned previously as well as the general elasticity of his limbs to an explosive degree for the duration of this spell. Then, he brings his arms or legs  forward and drive them at the selected targets (UP TO 1X/TARGET FOR 8 TARGETS MAX OR UP TO 8X MAX ON A SINGLE TARGET) within the max range of this spell repeatedly in a blurry, rapid barrage of strong punches or kicks that creates the illusion of him having multiple arms or legs. However, he does not actually grow more arm or legs, so he can still be stopped by an opponent fast enough to dodge or counter this spell. Upon impact, this spell’s force and velocity cause the target(s) to be blown back to some distance. Effect Summary: Basic Multi Target damage + knockback afflicted on hit targets. Knockback requires explicit OOC permission to affect PCs and special NPCs [PC related NPCs or Event NPCs]

    Spell Descriptions:

    Name: Sómakinetic Art: Osteo-cartilaginous Enhancement – Bone Katana: Camelia Dance (Karada Sōsajutsu: Kotsunankotsu Kyōka – Kottō: Tsubaki no Mai
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: Multi Target
    Damage: 135 HP/target (10 targets/hits total for 1350 HP damage total)
    Range: 150 m
    Speed: 112 m/s
    Duration: 10 posts  (1/10 posts duration elapsed)
    Downside:
    +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    +25% to Spell Damage for -1 Spell Effect

    Description:
    To execute this spell, Faustein first channels his mana into the bones of either or both upper or lower limbs to take control of and temporarily increase the metabolic activity of the osteoclasts and osteoblasts within said bones to an explosive degree. Then, he pulls any medium to long length bone from his body, such as a humerus or femur, that he modifies afterwards to look and function like a standard katana (his extracted bones regrow instantly to maintain skeletal integrity). With it, he repeatedly stabs and slashes at his target(s) up to a maximum of 10 times, doing so rapidly enough to create the appearance of afterimages. Each stab is directed at a slightly different part of the target, from a slightly different angle, and with slightly different regularity, making it difficult to predict each strike. Although target(s) may be able to dodge Faustein's attacks for a time, they will eventually be unable to keep up with the constant and "chaotic" strikes, giving Faustein the opening he needs to finally stab and severely injure them if not outright kill them. Upon impact, the extreme sharpness of the bone katana inflicts bleeding wounds upon the hit targets. Effect Summary: Basic Multi Target damage with 5% HP drain effect afflicted to all hit targets or the duration of this spell.

    Spell Description:

    Name: Medicosurgical Art: Mystical Palm (Iryōjutsu: Shōsen Tenohira)
    Rank: A
    MP Cost: 50 MP
    Category: Supportive
    Type: Single Target
    Healing: 150 HP
    Range: 150 m
    Speed: 150 m/s
    Duration: 7 posts
    Downside:
    +25% to Spell Healing for -50% to Spell Range and -50% to Spell Speed
    +25% to Spell Healing for -1 Spell Effect

    Description:
    Faustein channels his mana into the palms of each hand and then alters it into healing mana. Then, he applies his hands to the afflicted or wounded part of the body and sends the healing mana stored in his palms into the target’s wounds, accelerating their body’s natural healing abilities over the duration of this spell. Although this spell’s most obvious use is as a way of treating external wounds, it can also be used for internal illnesses. Faustein’s normal method of using this spell is by making direct physical contact with the target’s wounds, but he can also deploy it from some distance away, without directly touching the person whom he is healing in that situation. Beyond that, because this spell can even heal internal illnesses of various kinds, whether magical or mundane, it can grant the target some modicum of physical and magical resistance for the course of its duration as well. Normally, this spell is used to help a patient recover from trauma, illnesses that cause various wounds, but not post-operative medicosurgical effects. However, in battle, it can be used in the manner described above to heal the damage that Faustein himself or another target may take from an opponent/enemy. Effect Summary: Basic healing with 10% physical damage resistance and 10% magical resistance to affected target for the spell’s duration.

    Spell Description:

    Name: Medicosurgical Art: Hundred Healings Seal: Release – Cherry Blossom Impact  (Iryōjutsu: Hyakugōfūin: Kai – Ōkashō)  
    Rank: S
    MP Cost: 60 MP
    Category: Offensive
    Type: AoE
    Damage: 90 HP
    Range: 100 m
    Speed: 50 m/s
    Duration: 10 posts
    Downside:
    +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    +25% to Spell Damage for -1 Spell Effect

    Description:
    Although this spell may appear to be a simple case of superhuman strength, it is, in fact, a purely battle-oriented application of the precise mana control that is critical to the successful practice of all medicosurgical magic. To execute this spell, first, Faustein releases the mana reservoir seal imprinted on the center of his forehead, at which time, extension markings rooted in the seal will spread across his face and wrap around his entire body. Then, he gathers a dense concentration of this released mana in either or both of his fists or even into a single finger which he releases afterwards all at once in an intensely concentrated, point-blank burst upon contact with the target. The resulting damage is enough to seriously damage living targets and will likely also do some collateral damage to the surroundings. The parts of the ground that are affected by this spell fracture strikingly and this sends small, cherry blossom petal-sized and shaped particles of decimated earth into the air all around the area of the impact while leaving a giant crater within the max range of the spell, which gives the spell its name. Apart from the massive degree of damage inflicted by this spell, due to the fractures and fissures created in the ground which impede easy maneuvering, everyone who may be within the max range of this spell other than Faustein will suffer a drop in movement capacity, whether they be friend or foe. Unlike other spells in this part of Faustein’s overall magic arsenal, this spell has no standard usage.  Effect Summary: Basic AoE damage and -2% to Speed afflicted on ALL landbound targets EXCEPT for Faustein, whether friend or foe, who are caught within the max range of this spell for its duration.

    Spell Description:

    Name: Sómakinetic Art: Osteo-cartilaginous Enhancement – Bone Spur Machine Gun (Karada Sōsajutsu: Kotsunankotsu Kyōka – Kokkyoku Kikanjū)
    Rank: A
    MP Cost: 50 MP
    Category: Offensive
    Type: Burst
    Damage: 75 HP
    Range: 37 m
    Speed: 37 m/s
    Duration: 7 posts
    Downside:
    +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    +25% to Spell Damage for -1 Spell Effect

    Description:
    To execute this spell, Faustein first channels his mana into the bones of either or both forearms and hands to take control of and temporarily increase the metabolic activity of the osteoclasts and osteoblasts within said bones to an explosive degree. Then, he parts his fingertips, creating holes that expose his ultra-hardened finger bones while causing them to protrude out in the form of what resemble a set of miniature machine gun barrels. Finally, he uses the mana he has collected in these bones of his forearms and hands to fire off several bone spurs from each of these bone machine gun barrels at the target(s) that are within the max range of this spell (his extracted bones regrow instantly to maintain skeletal integrity). Due to the explosion of mana that propels these spurs when fired, they cause a loud, staccato, explosive sound like how a magitek machine gun would make when some user fires it. These bone spurs travel incredibly quickly through the air and take a spinning motion during flight up till the moment of impact due to the rifling of the barrels that fired them. Upon impact, the bullets tear through skin, flesh, bone, and even any other physical and magical defenses set up by the target(s) for protection to deal piercing damage to all hit targets within the max range of this spell. Basic Burst damage with piercing effect applied for the duration of this spell.

    Spell Description:

    Name: Medicosurgical Art: Hemotransfusion  (Iryōjutsu: Ketsueki Yuketsu)
    Rank: C
    MP Cost: 30 MP
    Category: Auxiliary
    Type: Multi Target
    Damage: N/A
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Downside: N/A
    Description:
    Faustein makes a surgical incision on the bodies of up to 5 chosen targets within the max range of this spell where the veins are easily accessible for his use. Then, he channels his mana into each of his palms and molds it into the form of a series of small spheres (up to a max of 5). Afterwards, he places one of these mana spheres on the incisions he made on each target with the ratio being one sphere per target. Finally, he extends some of the mana from each sphere and makes the necessary mana circuit interconnections between donor and recipient while also altering their blood types to match those of each other. Once that is done, he focuses the mana and uses it to draw blood from the donors into the recipient to replenish the recipients’ blood volume slowly but surely over the duration of this spell. This spell’s purpose is the same whether used in battle or outside it and can include Faustein among the targets. Effect: +5% HP regeneration granted for up to five targets (may or may not include Faustein) for the duration of this spell

    Spell Description:

    Name: Medicosurgical Art: Defibrillator Palm  (Iryōjutsu: Josaidōki Tenohira)
    Rank: B
    MP Cost: 40 MP
    Category: Offensive
    Type: Multi Target
    Damage: 75 HP/hit (6 hits maximum for 450 HP total damage)
    Range: 75 m
    Speed: 55 m/s
    Duration: 6 posts
    Downside: +25% to Spell Damage for -50% to Spell Speed and -50% to Spell Range
    Description:
    Faustein channels his mana into the palm of each hand and after concentrating it there, he alters the mana’s elemental affinity to that of electricity, causing each palm to flash and spark with the effulgence of the electrical voltage and current output of a standard defibrillator found in any hospital for the duration of this spell. Then, he rushes at the target(s) at his Character Speed (NOT THE SPEED OF THIS SPELL) while spinning rapidly before attacking them with a flurry of open palm strikes (he can either hit a single target up to 6 times or up to 6 targets, once each). Upon successful impact, the target(s) is/are not only dealt the damage of this spell, but also suffer(s) an artificially induced seizure which afflicts them with a moderate decrease in strength and speed due to the resultant interruption of physiological muscular activity for the duration of this spell. Normally, this spell is used in the event of the lack of an actual automatic external or internal defibrillator availability to either restart a patient’s heart or to reset a patient’s cardiac rate and rhythm back to default physiological parameters, but in battle, this spell can be used in the manner described above as well. Effect: Basic damage and -2% to Strength and -2% to Speed afflicted on target(s) after successful impact for the duration of this spell

    Spell Description:

    Name: Medicosurgical Art: Mana Sutures – Strangulating Ligature (Iryōjutsu: Mahō Hōgō-Ito – Gōji Kōyaku)
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive
    Type: Multi Target
    Damage: 56 HP/post (5 posts total for a max of 280 HP)
    Range: 112 m
    Speed: 82 m/s
    Duration: 5 posts
    Downside: +25% to Spell Damage for -50% to Spell Speed and -50% to Spell Range
    Description:
    First, Faustein channels his mana into his fingertips and after concentrating it there, he emanates it from them in the form of up to 8 long, dense, slender, razor sharp, and faintly visible suture threads. He guides these threads towards the selected targets, either ALL eight toward a single target or ONE thread PER target for up to 8 targets maximum. Upon successful impact, the threads wrap around the target and then Faustein reels them in swiftly, causing them to constrict around the target and thus crush them slowly and very painfully as well. This spell can also be used to rip right through the structure of any barrier that may obstruct Faustein’s path and in doing so, directly attack the target(s) despite the presence of the target’s barrier. Normally, this spell is used to suture wounds, incisions, and the like which have been afflicted on patient(s) during surgery, but in battle, Faustein can also use this spell in the manner described above. Basic DoT type damage with barrier piercing effect for the spell’s duration. THIS SPELL'S BASE DAMAGE IS HALVED IF IT IS USED TO PIERCE AN OPPOSING DEFENSIVE SPELL.

    Spell Description:

    Name: Medicosurgical Art: Nervous System Rupture (Iryōjutsu: Ranshinshō)
    Rank:  A+
    MP Cost: 75 MP
    Category: Offensive
    Type: Single Target
    Damage: 225 HP
    Range: 225 m
    Speed: 225 m/s
    Duration: 9 posts
    Downside:
    +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    +25% to Spell Damage for -1 Spell Effect

    Description:
    First, Faustein creates an electric field around the palm of each hand by channeling his mana into the palm of each hand while giving it the properties of electricity. Then he rushes at a chosen target at his Character Speed (NOT THE SPEED OF THIS SPELL) and strikes them on the dorsal aspect of the connection point between their head and neck. When he strikes the chosen target with his hand where he has concentrated this electrical mana in this manner, the electrical mana pours into their nervous system and rearranges their body's neuronal impulses which their brain normally sends throughout their body to control its movements. Therefore, this interruption of the neuronal impulse pathways will produce any movement other than what the brain intends of them, causing the target to experience full paralysis for ONE full post and on every ALTERNATE post afterwards upon reapplication of this spell to them. Additionally, since the target’s nervous system is short-circuited in this way, they will also suffer a decrease in their physical and magic capacity due to this pathway disruption on every post for the duration of this spell. Effect: Basic damage and total immobilization for the first 1 full post and on every alternate post as well as -2% to Spell Damage, -2% to Strength, -2% to Speed, +2% to MP cost afflicted on hit target for the spell’s duration.

    Spell Description:

    Name: Medicosurgical Art: Occult Anesthesia  (Iryōjutsu: Masui Sejutsu)
    Rank: B
    MP Cost: 40 MP
    Category: Auxiliary
    Type: Multi Target
    Damage: N/A
    Range: 150 m
    Speed: 110 m/s
    Duration: 6 posts
    Downside: N/A
    Description:
    Faustein channels his mana into his forearms while altering its properties to grant it an anesthetic effect. Then, he molds and projects it from each forearm in the form of a group of vipers (a max of 3 vipers/forearm for up to 6 vipers total). Then, he makes them bite up to 6 targets within the max range of the spell. Upon successful impact, the viper bites cause patches of purplish discoloration to appear around the areas bitten on each target and causes targets’ veins therein to swell up dramatically. Immediately afterwards, the afflicted targets experience full body, albeit transient, paralysis from the effect of the anesthetic mana entering their bodies for the next 1 full post. After this 1 post, the targets will only suffer paralysis on every other post thereafter and they must be bitten again for this subsequent paralysis to take effect. Additionally, each target also suffers a drop in accuracy of their spellcasting for the full 6 posts of this spell’s activity which also results from the anesthesia disrupting their focus and coordination for the duration of this spell. Normally, this spell is used for anesthetizing a patient or patients in preparation for any medicosurgical procedure which is likely to cause them discomfort or pain, but in battle, it can be used in the manner described above. Effect: -2% to targets’ Spell Range + ONE full post of total immobilization afflicted on up to 6 targets upon successful impact for the duration of this spell (w/ immobilization effect on every alternate post after the first 1 post))

    Spell Description:

    Name: Secret Skill ε – Designation: Dead Soul Recall (Hijutsu: Shikon Sōki)
    Rank: User Rank (Max: S-rank)
    MP Cost: 0 MP (the only MP cost paid is the cost of the copied enemy spell)
    Category: Offensive
    Type: Multi Target
    Damage: 112 HP (once each/target for 10 targets total or 10 times against a single target for 1120 HP total)
    Range: 50% of User Rank (Max: S-rank)
    Speed: 50% of User Rank (Max: S-rank)
    Duration: User Rank (Max: S-rank)
    Downside: +25% to Spell Damage for -50% to Spell Range and -50% to Spell Speed
    Description:
    To execute this spell, Faustein focuses and channels his mana into the earth to raise a small group of corpses upon which he quickly performs psychic surgery to temporarily make each of their hearts beat again. The user then activates the portion of his mana that is resident within each corpse to both control the specific body's movements and to hide all signs of the surgery, creating the appearance that the bodies are living people whereas they are simply a group of dead bodies being automatically moved by his mana which he has poured into them prior to activation. He even takes the extra step of erasing the body odor of the corpses so that others cannot notice the bodies’ decadent scents. Faustein likes to use these corpses he controls as doppelgangers to attack the selected target(s) after altering the corpses’ faces with plastic psychic surgery so that they look like him while he, the original, stays nearby, silencing his heartbeat so that he passes as a corpse to distract the target(s) of this ambush tactic. These corpses are also unique in that the mana that moves them can also let them copy any S rank or below spell coming at them and use it against the enemy target(s). This can only be done once per duration of the copied spell max. Meanwhile, Faustein can use the time he spends playing possum to scout the area for a potential exit just in case the worst possible outcome transpires in that situation. Effect: Basic Multi Target damage and copying effect applied to any one incoming enemy spell. Only a single spell may be copied per post max. In order to successfully copy a targeted spell, Faustein must pay the original MP cost of the copied spell. Only S-rank or below spells can be copied by this spell. Only spells that have been witnessed by Faustein as being actively used by target PCs and NPCs (both special aka player related and event, and regular) may be copied and these can be copied only for the duration of the thread in which they have been seen firsthand.

    Active Stats

    HP: 110/1600 HP
    MP: 572/1292 MP (due to passive -5% to MP from equipment-based MP reduction b/c 5 pieces of equipment total on hand and spell usage)
    Melee Damage: 96 HP per hit
    Speed: 192 MPS
    Shields: 000/486 HP
    Armor: 0/210 HP (UNUSABLE FOR THE REST OF THE THREAD)
    Magic Sensory: 400 m


    Base Stats & Buffs

    HP: 800 HP (+20% from magic, +80% from equipment = +100% overall)
    MP: 800 MP (+20% from magic, +50% from equipment = +70% overall)
    Melee Damage: 80 HP per hit (+20% from magic)
    Speed: 160 MPS (+20% from magic)
    Shields: 486/486 HP
    Spell Damage Buffs: +55% to Spell Damage
    Active Healing Buffs: None Yet
    MP Costs: +10% to Asklēpian Bioalchemy Spell MP Costs
    MP Regeneration: +10% once per 5 posts
    HP Regeneration: None Yet
    Armor: 210/210 HP
    Magic Sensory: 400 m


    Equipment & Passive Gains
    Armor:


    Weapons:

    • Item

    • Item

    Items:


    Magic: AESCLEPIAN BIOALCHEMY

    • Passive +60% to Spell Healing
    • Passive +30% to Spell Range
    • Passive +30% to Spell Speed
    • Passive +80% to Spell Durability
    • Passive +50% to Spell Damage
    • Passive +20% to HP
    • Passive +20% to MP
    • Passive +25% to Physical Damage Resistance
    • Passive +25% to Magical Damage Resistance
    • Passive +20% to Strength/Melee Damage
    • Passive +20% to Character Speed






    POST WC: 1484, TOTAL WC: 4049/4000 (for Faustein/KuroFaustΩ only)
    Tags:@Maddox, @Aliannah


    _____________________________________________________________________________________

    Bank: KuroFaustΩ's Mad Science Lab




    Active Jewel/EXP Boosts (For Faustein Kuroyakushi/KuroFaustΩ):
    - 1x Gold Lacrima (+25% to jewel rewards from all jobs till September 8th, 2021)

    - X rank Ascendant Ability: Gold Rush (+100% to jewel rewards for all jobs taken henceforth)

    -----

    Other Ascendant Abilities:

    - Y rank: Bringer of Death (Bringer of Death)




    Faustein Kuroyakushi's EXP Gauge + Next Rank Goal:

    59.09%

      Current date/time is 14th April 2021, 3:56 pm