Excitavit Tetria Oculus
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Ever wondered to why dogs howl in the dark? Why cats prick up their ears after midnight? Ever felt a tingling sensation that made your hairs rise? Thought you heard a voice whilst you were alone? Saw something in the corner of your eye or glimpsed at something behind you in the mirror? Something is stirring around us. They are not from this earthly plane, this material world. They seep into this world from the shadow plane. The mirror realm. Animals still perceive some of it, though mostly they have grown dull to its presence. Evolved ever smart and keen, Humans lost sight of the true world. They would lose their minds and their lives if they could properly perceive it. Some individuals learn to open their Third Eye to see the truth. It grinds them into lunacy and empty shells, stored away in psychiatric wards or a casket when they could bear it no longer. Lunatics, madmen, witches, schizophrenics, and paranoids are some of the words society labels them.
Some cultures accept these gifted people as their spiritual guides, shamans, priest, or sorcerers. Communicators between this world and the spirit world. Only a few people who opened their Third Eye, from limited bloodlines, can withstand full exposure to the shadow realm and comprehend it, to some extent. To master certain elements, to ally with what is hidden to most. To fracture the fabrics between the two worlds, to unleash the dark truths upon this plane of existence at their leisure.
Duo Et De Divitiis Mundi
When the Third Eye has opened the wielder of this lineage will become aware of a universe larger than one could fathom. This wealth of knowledge from the ‘other side’ allows the wielder to gain more experience and extract more wealth from jobs. The wielder of this lineage gains 50% more jewels and gains 25% additional EXP from jobs. The wielder also unlocks four additional advanced spells slots to distribute among their magics. These spell slots rank up with them, two up to H+ rank, and the other two up to S+ rank. The user may also choose to give up an H Rank spell slot in one of their magics to gain an additional H+ rank advanced spell for the same magic, though this spell may only be used once per thread and costs double the base MP to cast. Further, the user also unlocks 2 additional signature spells that rank with them up to S rank for one of their magics and 5 additional user rank spell slots for one of their magics that rank with them up to S, though these 5 spell slots cost double base MP to cast. If any of these additional spell slots are used to create a summon type spell, the summon in question gains an additional ability equal to the spell’s rank.
Tenebrosus Aethereus Vis
Being exposed to the energy of the netherworld has certain effects, and some might lose their mind over it while others thrive. This energy is not unlike ethernano, though it is different, it also acts as a conduit to use magic. The user will therefore have a bigger mana pool, however, tapping from the shadow world has its effects. The user gains a second MP pool called corrupted ethernano (or CMP, Corrupted Magic Power), which can be expended to cast spells like regular MP. Their CMP is unaffected by any stat increases or decreases outside of the ones granted by this lineage and cannot be drained. The user's CMP pool starts out empty and fills up at 5% of their max CMP per post until the pool is full. The user's pool of CMP scales up with the user in rank following the chart below:
- D Rank - 100 CMP
- C Rank - 150 CMP
- B Rank - 200 CMP
- A Rank - 250 CMP
- S Rank - 300 CMP
- H Rank - 350 CMP
- X Rank - 400 CMP
- Y Rank - 450 CMP
- Z Rank - 500 CMP
Custos De Inter Saecula Porta
Those who can open their Third Eye, who can harness it’s potential, are the Wardens of the gate between the worlds. They can create fractures in the fabric of reality to connect the world and the mirror world and bring forth the beings and power of the other side. The wielder gains access to a unique magic type called "Warden" which can be used to create magic. This magic combines the ability to utilize "Summoning" type spells and "Caster" type spells. The benefit levels for Warden type Magic are specified below:
- Solitary: Character can have up to 5 Summon spells active at once. +50% to CMP
- Primary: Character can have up to 4 Summon spells active at once. +25% to CMP
- Auxiliary: Character can have up to 3 Summon spells active at once. +10% to CMP
The wielder, capable of causing rifts within space, can freely travel through the shadow realm. However, being there for too long can have its toll upon the sanity of the traveler. When reappearing from the tear, dark cosmic energy will be unleashed as well, exploding out around the traveler. Once per post, the user can teleport to another place within their user rank advanced Burst range (Up to H+). Once reappearing, the user can choose to unleash the dark energy upon the area within D Rank Burst range around them at D Rank Burst speed. The damage dealt is based on the chart below:
- D Rank: 80 HP
- C Rank: 120 HP
- B Rank: 160 HP
- A Rank: 200 HP
- S Rank: 240 HP
- H Rank and above: 280 HP
The user is being affected by the mirror dimension, giving it peculiar abilities. This grants the user a 50% increase to Base Spell Damage as well as a 50% increase to Base Spell Durability. Further, the user's Spell Speed and Spell Range are both passively increased by 150%.