Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    The Charmed One

    Lehanna Seraph
    Lehanna Seraph

    Mythical- Zodiac Key- Limited Edition- Rich- Player 
    Lineage : Oblivion’s Might
    Position : None
    Posts : 196
    Guild : Silver Wolf
    Cosmic Coins : 250
    Dungeon Tokens : 0
    Experience : 29,647

    The Charmed One Empty The Charmed One

    Post by Lehanna Seraph on 18th August 2020, 10:59 am

    Lineage Name: The Charmed One
    Wielder: Lehanna Seraph
    Purchase Proof: Link

    Description
    The Seraph family has been known in the shadow of the Pergrande kingdom for nearly a century so. Before, they had been revered as the highest order of Magic Knights whom sought to protect the throne from those that may threaten the peace. Their abilities also helped to keep the monsters of Sin from their borders and helped to drive them back. Their roots delved deep into the country of Pergrande's fabric as protectors and watchmen to the country. Each generation of these knights growing in power from their predecessors except for one. Of 7 generations, only one had not been able to live up to the normal traditional line of Knights and strangely enough had affected each of these houses in the same generational line as well.

    These many house names whom sat close to the throne, though that changed the day the incident occurred. Subjected to the same fate as all those whom bore magic, many of the Seraph family were slaughtered on sight. Others fled home and immediately found themselves underground with that of the other knights that once were famous and adored. Now seen to be threats to their own country, they had nowhere to run. Many people over the decades harbored some of these refuge Knights, others smuggled out. Some remained for generations living a life of secrecy and normalcy, others instilling their magic unto their children in hopes the day would come where magic could be accepted amongst the public. Instead, the years brought the condition to its height. With that, the Seraph family sought their escape and with luck they were able to make it out and far away. Settling within the country of Fiore, it had not been long within establishing themselves within the country that their decades of good fortune came to an end abruptly, leaving behind a sole child of their name.

    Abilities:
    •Lucky Charm - Among other traits, the wielder has an uncanny ability to be awarded 100% bonus jewels from jobs.

    •Power in Numbers - When using spells from the same magic in a row, the power of each spell after the initial one is boosted by 60%. This resets if the wielder uses any other ability that comes from another magic or an ability from a piece of equipment and the boost does not apply to the different magic or ability used.

    •Veil of Resistance - The wielders ancestral line has bred into them an innate resistance to magical abilities, reducing the damage they take from spells and abilities by 50%

    •Knights Potential - Ancestral heritage passed down through generations has empowered its generations of Magic Knights, boosting the damage of their weapons basic attacks by 120%

    •Revered and Sturdy - Having the blood of a veteran Knight of whom has taken many hits in the line of duty, pain has nothing on them. The base hp of the wielder is increased by 120%.

    Plot abilities:

    •Charmed Senses - The wielder is able to sense others through even the most crowded areas so long as they are not suppressing it (permission needed)

    •Enhanced Suppression - In order to have survived for many years through threat of death, the wielder of this lineage is able to naturally suppress their magical presence among even the keenest of senses.


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 9514
    Guild : Dies Irae - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 29
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    The Charmed One Empty Re: The Charmed One

    Post by Johann on 26th August 2020, 8:06 am

    All edits in this color

    Spoiler:
    @Lehanna Seraph wrote:Lineage Name: The Charmed One
    Wielder: Lehanna Seraph
    Purchase Proof: Link

    Description
    The Seraph family has been known in the shadow of the Pergrande kingdom for nearly a century so. Before, they had been revered as the highest order of Magic Knights whom sought to protect the throne from those that may threaten the peace. Their abilities also helped to keep the monsters of Sin from their borders and helped to drive them back. Their roots delved deep into the country of Pergrande's fabric as protectors and watchmen to the country. Each generation of these knights growing in power from their predecessors except for one. Of 7 generations, only one had not been able to live up to the normal traditional line of Knights and strangely enough had affected each of these houses in the same generational line as well.

    These many house names whom sat close to the throne, though that changed the day the incident occurred. Subjected to the same fate as all those whom bore magic, many of the Seraph family were slaughtered on sight. Others fled home and immediately found themselves underground with that of the other knights that once were famous and adored. Now seen to be threats to their own country, they had nowhere to run. Many people over the decades harbored some of these refuge Knights, others smuggled out. Some remained for generations living a life of secrecy and normalcy, others instilling their magic unto their children in hopes the day would come where magic could be accepted amongst the public. Instead, the years brought the condition to its height. With that, the Seraph family sought their escape and with luck they were able to make it out and far away. Settling within the country of Fiore, it had not been long within establishing themselves within the country that their decades of good fortune came to an end abruptly, leaving behind a sole child of their name.

    Abilities:
    •Lucky Charm - Among other traits, the wielder has an uncanny ability to be awarded 100% bonus jewels from jobs.

    •Power in Numbers - When using spells from the same magic in a row, the power of each spell after the initial one is boosted by 60%. This resets if the wielder uses any other ability that comes from another magic or an ability from a piece of equipment and the boost does not apply to the different magic or ability used. (This is a potentially limitless buff, as there is no cap to the percentage that can be added in total, meaning that I cannot allow this ability in this form. Further, you cannot buff certain spells and must rather buff your character's stats as a whole. Lastly, "Power" is not an applicable stat that be buffed or debuffed, which means that, if this ability is reworked, that should be clarified)

    •Veil of Resistance - The wielders ancestral line has bred into them an innate resistance to magical abilities, reducing the damage they take from spells and abilities by 50%

    •Knights Potential - Ancestral heritage passed down through generations has empowered its generations of Magic Knights, boosting the damage of their weapons basic attacks by 120% (Please rework this into an actual buff to an applicable stat that can be buffed or debuffed. I am assuming this is a passive buff to strength. Further, since you are B rank and not S rank, considering that lineage buffs scale with the rank of your character, this should be lowered to 100%, or otherwise will consume 3 lineage effects instead of only two)

    •Revered and Sturdy - Having the blood of a veteran Knight of whom has taken many hits in the line of duty, pain has nothing on them. The base hp of the wielder is increased by 120%. (Base increases can only be allowed by incorporating significant and impactful drawbacks, and only up to 50%. If this is intended to be a normal buff, please remove the word "base" from this ability, as base increases and normal buff increases are two very different things. See ability above for reducing the buff number in accordance with your character's rank)

    Plot abilities:

    •Charmed Senses - The wielder is able to sense others through even the most crowded areas so long as they are not suppressing it (permission needed)

    •Enhanced Suppression - In order to have survived for many years through threat of death, the wielder of this lineage is able to naturally suppress their magical presence among even the keenest of senses. (Please add that this only functions outside of PvP combat)


    _____________________________________________________________________________________

    The Charmed One Johannsiggies

      Current date/time is 27th January 2021, 6:03 pm