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    Numb Angel

    Tess
    Tess

    Quality Badge Level 1- Quality Badge Level 2- Dragon Slayer- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 1096
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Numb Angel ❅ Ice Devil
    Second Magic:
    Third Magic:

    Numb Angel Empty Numb Angel

    Post by Tess on 30th June 2020, 12:39 am



    NUMB ANGEL

    Magic Name: Numb Angel
    Magic Type: Slayer - 1st Gen

    Description:
    Equality is the utmost paradigm of grace. Tess yearns to use her magic to bring about total happiness to all of Fiore. Numb Angel is a magic designed to fulfill her goal. Removing all pain and suffering from the world, one target at a time, Tess' intentions are made clear through her style of magical combat. With high mobility combined with single target damage, this approach takes advantage of paralyzing effects to knock out her opponent as quickly as possible to prevent them from experiencing any further suffering. Unfortunately, this magic is not as good in a skirmish or any situation involving more than simply herself and a single opponent. This weakness is compounded by Tess' inability to focus on more than one target a time, if that.

    Stealth and quick endings are a vital part of Numb Angel, so the longer battles go, the worse events tend to transpire for Tess. Extended fights are disadvantageous. Additionally, most of her 'weaponry' attacks are formed out of Magic Power, or MP, with the benefit of being invisible to an enemy and visually undetectable except through specific spells. As a result, usage of this magic drains a lot of MP through the creation of these weapons, which require a large upfront cost in order to create. Furthermore, Allison is a mid to close range fighter. Her attacks are mostly counterable with Sensory, as one can pick up on her presence and figure out the placement of her aura.

    Tess has three goals when using Numb Angel. First, either paralyze her opponent or knock them out, if they have not yet been injured. Alternatively, she also prefers to dodge long enough to find an opening to flee, if fighting is not unavoidable. The final scenario, though Tess has a habit of jumping to this one, is to do as much damage in as short of a span as possible in order to kill the target. This damage done is very useful when Tess is attempting to "fix" people and remove their pain and suffering. Before she fully commits to a fight, she will spend a lot of time dodging and attempting to avoid fighting, if someone else who is not hurt initiates combat. This does not apply if she is the one attacking on account of their pain or a similar situation. She usually saves serious offensive spells for targets that are already hurt in some way or have committed a crime in her eyes, such as acting on sadist tendencies and torturing people.

    Numb Angel is Tess' take on Ice Devil Slaying Magic, also known as Ice Demon Slayer Magic. All of her spells utilise the ice element in combination with a holy aspect, which renders them extra effective against darkness or fallen enemies such as undead. Slayer rules and benefits can be viewed here.

    MAGICAL ABILITIES:
    Unique Abilities:
    Pity Angel: Tess aims to end things quickly whenever she is fighting a wounded opponent. On account of this, the more damaged the enemy is, the more damage she passively deals (pre-mitigation). Depending on the amount of HP the target struck has, she causes increasingly severe injuries. If the target falls under 50% HP, she deals 10% more base damage for every 5% HP missing. For example, if Tess attacks a target using a spell that deals 50% (20) D-Rank damage, and that opponent has 30% HP, Tess' attack will deal 70% (28) D-Rank damage instead.

    To further her goals, Tess also has gained the ability to teleport once per post within appropriate User-Ranked burst range. With the consent of the other party, she may teleport freely out of combat and bring along any additional player. Note that extra damage from this ability is not calculated after buffs (working off of the increased total), or added before buffs (to be able to be increased with the total), but rather separately from either and has no multiplicative effect on damage.

    Unconditionally (Unlocked at B): Freeing herself from society's values, Tess may activate this unique ability to teleport once per post within appropriate User-Ranked burst range. While Unconditionally is active, the slayer transforms all of her own melee damage into spell damage, and cannot deal melee damage during this time. Any melee damage buffs are rendered null, and not converted to spell damage buffs. However, spell damage buffs may apply to converted melee attacks. The base values of attacks is unchanged, simply the damage type is changed from physical to magical.

    Plot Effects:
    ❅ Numbness: Passively, all of Tess' physical and magical attacks do not cause pain, unless specified in the attack description. This includes non-magical weapon attacks, as well as punches, kicks, etc. Players this would work on have the option to disregard this and claim they felt pain from the attack, if it would better suit their RP, as their characters' feelings are their own. In regards to herself, Tess' own threshold for pain is extremely high, and she typically does not feel anything from attacks even if the damage is severe.

    Satisfaction: Tess aims to help others escape the misery of suffering by "fixing" them, and she is delighted when she is able to successfully complete her goals. Therefore, upon killing a target, Tess gains a rush of energy that begins to advance her natural healing and magic power regeneration. On stats, this has no effect whatsoever. She can transfer this energy to another player with their consent, through physical touch.

    Resonance: At any time, Tess' body may become one with the atmosphere, melting away into snowflakes. Equally, she may dissipate portions of her body into snowflakes without transforming the entirety of it. Naturally, this effect cannot take hold when fighting another character, unless an agreement is reached prior to its usage. Tess can also take advantage of Resonance to hover at the same speed she would be on the ground, her limbs or entire body lifted up as snowflakes.

    Ubiquity: The element of ice does not naturally occur in several environments, especially considering the temperature of the locations in question. Tess' magic has a universal quality where can create ordinary ice at will and is able to shape it into any reasonable form. Without the consensus of any parties involved, anything created in such a manner cannot be used in combat. Furthermore, Tess is able to enchant ordinary ice to become holy ice, blessed with purifying powers. On the reverse, she can extract holy or unholy tinges from ice and render it ordinary. Once again, this effect is not viable on players' ice without their acceptance.

    Pervasiveness: Typically, in temperatures higher than the freezing and melting point, ice eventually turns to water. Contrary to this presented circumstance, Tess' ice does not melt unless she directs it to with magic. She can also imbue ordinary ice or, with permission, the ice of players, to enchant it never to become liquid. Of course, this quality does not withstand player combat scenarios unless all involved roleplayers agree it may.

    SPELLS & PASSIVES:
    User-Ranked Passives:
    Magic Breeze: This mage is blessed by a mana breeze and regains 5% magic power per post.
    Winter's Chill (Unlocked at B): The slayer emanates a powerful magic that brings the temperature around her down to a more comfortable temperature and can be used for greater spell usage. Tess gains a User-Ranked buff to magic power, -10% due to the passive effect.
    Icy Veins (Signature): Tess gains a User-Ranked buff to magic power, -10% due to the passive effect. As a whole, her nerve signals and bodily inflammation are tampered down by the frozen magic running through her blood.



    Name: Dazing Touch
    Rank: User-Ranked
    MP Cost: User-Ranked MP Cost
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: User-Ranked Burst Range + 50%
    Speed: User-Ranked Burst Speed - 50%
    Duration: Max User-Ranked Spell Duration
    Downside: Reducing the spell's base speed by 50%, but increasing the spell's base range by 50% in turn.
    Description: Tess teleports to a location in range. The space surrounding her starting point is blasted with icy magic; any target touched is affected by "daze", casting a fog over their mind. Daze renders them more susceptible to suggestions or commands. For usage on characters, it is up to the player how well it takes. Combat usage immobilizes the target who is dazed, freezing them on the spot.

    Teleportation: Instantaneous movement spells must be Burst type. The single teleport effect of Dazing Touch may only be used once per post max.

    Immobilization: This effect can last for a maximum duration of one post. By default, immobilization can only happen once every other post. In order to immobilize a target after the initial duration, it must be hit again to take effect.



    Name: Freezing Haze
    Rank: User-Ranked
    MP Cost: User-Ranked MP Cost + 100%
    Category: Offensive
    Type: Single Target
    Damage: User-Ranked Single Target Damage + 50%
    Range: User-Ranked Single Target Range
    Speed: User-Ranked Single Target Speed
    Duration: Max User-Ranked Spell Duration
    Downside: Increasing the spell's base magic power cost by 100%, and increasing the spell's base damage by 50% in turn.
    Description: Tess oozes a thick mist of microscopic snowflake flurries that are freezing cold and drain the warmth and life energy upon contact with a living target. This deals 150% User-Ranked single target base damage, augmented by a spell damage buff of appropriate User-Rank applying to the character as a whole.



    Name: Fleeting Ice
    Rank: User-Ranked
    MP Cost: User-Ranked MP Cost
    Category: Defensive
    Type: Single Target
    Durability: User-Ranked Single Target Durability + 50%
    Range: Self/Melee
    Speed: Self/Melee
    Duration: Max User-Ranked Spell Duration
    Downside: Reducing the spell's base speed and base range by 100%, but increasing the spell's base durability and buff effect by 50% in turn.
    Description: First, Tess shields herself for 450% User-Ranked burst damage. Alternatively, she may shield a different target, but they must be physically touched and in melee distance. Afterwards, she increases her own physical speed or the speed of her shielded ally by 150% of User-Ranked buff value (eg, at C-Rank it would be 150% of 55% for a total of 82%), applying to the character as a whole.



    Name: Frost Shield
    Rank: User-Ranked
    MP Cost: User-Ranked MP Cost
    Category: Defensive
    Type: Burst
    Durability: User-Ranked Burst Durability + 50%
    Range: User-Ranked Burst Range
    Speed: Self
    Duration: Max User-Ranked Spell Duration
    Downside: Reducing the spell's base speed by 100%, but increasing the spell's base durability by 50% in turn.
    Description: Tess erects a shield with the capacity to block 450% User-Ranked burst damage, and also gains the ability to teleport according to limitations.

    Teleportation: Instantaneous movement spells must be Burst type. The single teleport effect associated with Frost Shield may only be used once per post max.



    Name: Blizzard
    Rank: User-Ranked
    MP Cost: User-Ranked MP Cost + 100%
    Category: Offensive
    Type: Area of Effect
    Damage: User-Ranked Area of Effect Damage + 50%
    Range: User-Ranked Area of Effect Damage - 50%
    Speed: User-Ranked Area of Effect Damage +50%
    Duration: Max User-Ranked Spell Duration
    Downside: Reducing the spell's base range by 50%, but increasing the spell's base speed by 50% in turn. Increasing the spell's base magic power cost by 100%, and increasing the spell's base damage in turn.
    Description: Around her, Tess allows her magic to rampage with cold flurries of ice and snow, freezing everything in range, thus dealing damage and an immobilization effect. Her speed is increased by User-Ranked buff value.

    Immobilization: This effect can last for a maximum duration of one post. By default, immobilization can only happen once every other post. In order to immobilize a target after the initial duration, it must be hit again to take effect.



    Name: Repression
    Rank: User-Ranked
    MP Cost: User-Ranked MP Cost
    Category: Offensive, Supportive
    Type: Single Target
    Damage: User-Ranked Single Target Damage
    Healing: User-Ranked Single Target Healing
    Range: Melee
    Speed: Melee
    Duration: Max User-Ranked Spell Duration
    Downside: Reducing the spell's base speed and range by 100%, but increasing the spell's base damage and healing by 50% in turn.
    Description: Tess touches an enemy, dealing damage and healing herself for the same amount. The target is inflicted by magical frostbite in the area, which seeps into their bones, giving them a chill.



    Name: Crystallize
    Rank: User-Ranked +
    MP Cost: Advanced User-Ranked MP Cost
    Category: Defensive
    Type: Burst
    Durability: Advanced User-Ranked Burst Durability - 66%, + 50%
    Range: Advanced User-Ranked Burst Range
    Speed: Self
    Duration: Max Advanced User-Ranked Spell Duration
    Downside: Reducing base spell speed by 100% but increasing base spell durability in turn.
    Description: By covering the air around her body with a series of intricate ice crystals, Tess protects from damage, effective against piercing type. As a result of this, the spell can only protect for 100% User-Ranked burst damage rather than 300%. Using the power of these crystals, Tess may teleport according to the rules.

    Teleportation: Instantaneous movement spells must be Burst type. The single teleport effect of Crystallize may only be used once per post max.

    Anti-Piercing: Only applicable to Defensive spells, an anti-piercing shield's durability is lowered to 100% rank damage, but cannot be ignored by spells with piercing effects and takes full damage from the spell that hits it.



    Name: Halo of Ice
    Rank: User-Ranked +
    MP Cost: Advanced User-Ranked MP Cost
    Category: Offensive
    Type: Single Target
    Damage: Advanced User-Ranked Single Target Damage
    Range: Melee
    Speed: Melee
    Duration: Max Advanced User-Ranked Spell Duration
    Downside: Reducing the spell's base speed and range by 100%, but increasing the spell's base damage and buff by 50% in turn.
    Description: Tess' magic crystallizes in a halo of ice upon her brow, granting her a 150% User-Ranked buff to spell damage. During this time, the first enemy she touches with a melee attack will take an extra 150% User-Ranked single target spell damage. Additionally, she can negate a spell as long as the conditions are met.

    Negation: Required to pay the MP cost of the opponent's spell on top of the negating spell's cost, signatures require rank MP cost. This negation may only affect spells of equal or lower rank than Halo of Ice, and may only be used once per post. Against Offensive/Auxiliary spells, it must be within Spell-Ranked Burst Range, while Positive/Defensive/Supportive spells require contact with Tess' body, as during this spell, it contains the negation effect. Passives, Summons, Requips, and Take-Overs cannot be negated directly.



    _____________________________________________________________________________________


    I WONDER WHEN THIS WILL ALL DISAPPEAR
    ❅STARING OUT OVER THE SKY, I SAY DREAMS ONLY, MAKE THE PAIN STOP. THEN I WAKE UP. NOTHING LASTS FOREVER❅

    Numb Angel PXRL2Kd
    CHARACTERMAGICCOMPANION

      Current date/time is 3rd July 2020, 5:34 pm