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    天界の冬: Tenkai no fuyu

    Tetsuo Oborozuki
    Tetsuo Oborozuki

    Player 
    Lineage : Blood of a Witch
    Position : None
    Posts : 117
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,249

    Character Sheet
    First Magic: Heavenly Winter
    Second Magic: N/A
    Third Magic: N/A

    天界の冬: Tenkai no fuyu Empty 天界の冬: Tenkai no fuyu

    Post by Tetsuo Oborozuki on 22nd June 2020, 12:35 pm





    CELESTIAL WINTER MAGIC



    天界の冬: Tenkai no fuyu 196471

    Type: Solitary Ancient Magic (50% increase to spell damage)
    Description: Before he was born, Tetsuo’s father fell in love with a young maiden who had mysteriously arrived in his father’s village. The young woman was beautiful and kind, and she immediately caught the attention of the young Lord. Tetsuo’s father did everything in his power to court hear, and after a long courtship the two laid together at the beach as the sun set. A couple of month later the maiden would give birth to a young baby boy, one with small antler like horns protruding from his forehead. When the boy became one, the mother would mysteriously vanish after revealing her true nature. The boy was Tetsuo, and he was the son of a noble lord and the goddess of winter and ice. She had left him in the care of his father and return to the high heavens to be with others of her kind. Tetsuo was left in the care of his father, who would remarry and have more children, and cruelly neglected Tetsuo’s claim as his firstborn son and heir. As the son of the winter goddesses, Tetsuo would inherit much of his mother's power, and would be viewed in the eye of his father as nothing more than a lazy son. Besides being slightly stronger, and possessing enhance senses and a longer life. Tetsuo has inherited the power of his mother, being able to control and manipulate the forces of winter. With this ancient magic, Tetsuo can generate frigid arctic winds that can freeze anything in its path, and create devastating blizzards and ice storms that can alter the environment of the surrounding area. Rumor has it that this magic possess the raw power to plunge an entire island into a winter wonder land, and  even freeze an entire  island or ocean with a simple touch. Tetsuo can also create and generate gigantic ice structures similar to ice-maker magic. Tetsuo often use this magic in liken to a combination of two element arts that were commonly practiced in his home country, and these two element arts are the ‘art of wind’ and the ‘art of earth’. Following the art of the wind concept of fighting style, Tetsuo has been known to use the winter and cold air aspect of this magic in a similar manner to the wind arts, and similar wind magics. Whereas, using the art of the earth concept fighting style, Tetsu uses the ice making aspect portion of this magic in a similar manner to the earth arts, and similar earth magics. In whatever method he uses this magic, all spells come from him Tetsuo and therefore must travel from him to a target location, and when using his spells Tetsuo turns slightly into ice.



    Unique Abilities



    絶対凍結:

    Absolute Freeze- Every time an opponent is struck by an ice spell their body’s temperature is rapidly decrease, and after being struck a certain amount of times a target can be frozen solid in a block of ice. After being struck four times by a basic ice spell, or three times being struck by two basic ice spells and an advance spell; the opponent would become frozen solid, immobilizing them for one post. Likewise, the ice created by this magic is extremely cold and it is dangerous for slayers to consume; this is primary due to the primordial nature or source of this magic. Tetsuo’s mother is the primordial embodiment of nature, cold as a goddess due man’s inability to understand her nature. Therefore,  slayers cannot consume the ice created by this magic.

    凍傷:

    Frostbite- Another consequence to being struck by this ice magic multiple times and allowing the body’s temperature to drop rapidly is the development of frostbite. After being struck four times by a basic ice spell, or three times being struck by two basic ice spells and an advance spell; the opponent would develop a painful case of frostbite. Frostbite itself is extremely painful and uncomfortable, and it would cause the opponent to suffer from a 5% health burn for 6 – posts. Furthermore, the coldness of the arctic winds and ice spells created by this magic is stronger than most magics, meaning that spell damage is increased by 55%. This buff increases as the user ranks up, capping at S-rank.



    SIGNATURE SPELLS



    氷の槍の流れ:

    Name: Ice Spear Flow
    Rank: B
    Category: Offensive 
    Type: multi | piercing
    Damage: 60 hp
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 1 - post
    Description: An offensive technique that involves columns of ice to rise from the ground to ram into an opponent, the user can also sharpen the tips of these ice pillars to pierce through defenses. Tetsu would freeze the air around an appendage of his chosen, either an arm or foot, and then touch the ground with said appendage.  He would then freeze a foot-wide path of ice on the ground, that would be rushed forward towards an opponent. The ice path would then suddenly stop once it reaches halfway to the opponent, and then the pillars would erupt form the  chosen path. For clarification, the ice path would be 75 meters long and about as wide as his foot, and the ice pillar would also be 75 meters long however, each pillar is about 5 meters in diameter. The user can create multiple ice paths and pillars, each of which would branch out from under him. Take note that these pillars can be sharpened and be used to pierce through shielding and armor, however, doing so would reduce the damage by 50%. Furthermore, the pillars are not destroyed upon creation, but they would shatter on Tetsu's next turn. Therefore, as a plot ability, these pillars can be used as an rampart of sorts; if allowed the pillars can remain permanently until destroyed by an outside source.

    An ice version of this move




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    Tetsuo Oborozuki
    Tetsuo Oborozuki

    Player 
    Lineage : Blood of a Witch
    Position : None
    Posts : 117
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,249

    Character Sheet
    First Magic: Heavenly Winter
    Second Magic: N/A
    Third Magic: N/A

    天界の冬: Tenkai no fuyu Empty Re: 天界の冬: Tenkai no fuyu

    Post by Tetsuo Oborozuki on 22nd June 2020, 8:46 pm





    C-RANK SPELLS



    氷の槍:

    Name: Kōri no yari, Ice Spear
    Rank: C
    Mana Cost: 30 mp
    Category: Offensive
    Type: single| piercing 
    Damage: 60 hp
    Range: 30 meters
    Speed: 30 meters per second
    Duration: 1 - post
    Description: A simple offensive ability, one that can be considered a basic attack of sorts, this spell involves the creation of an ice lance that is shot forward and used to pierce through an opponent’s defenses and shielding. Tetsuo would release a burst of frigid arctic air in front of him within a focused area, this would freeze the water moisture within the area, and create a conical lance like construct in front of him. This construct would be about three meters long, and resembles a lance more so than a spear. Tetsuo can then release another burst of pressurized cold air, which would launch the projectile forward. The lance can travel up to 120 meters forward to pierce an opponent, the lance can also pierce through shielding and armor, but doing so decreases the damage by 50%. Alternatively, if the ground is covered in ice or if the ground below the opponent is covered in ice, the user can cause the ice lance to emerge from the ground; either below the opponent or below the ground in front of the caster.

    氷団扇:

    Name: Ice Fan
    Rank: C
    Mana Cost: 30 mp
    Category: Offensive
    Typeburst | burn
    Damage: 60 hp
    Range: 30 meters
    Speed: 30 meters per second
    Duration: 1 - post
    Description: A basic attack that can be used to attack multiple opponents within the range of the spell and inflict those opponents with a minor or lessor case of frostbite. This spell allows Tetsuo to create an arching crescent blade of frigid arctic air currents, which can be used to slice opponents and inflict frostbite. The frostbite applies a 5% health burn for a singular debuff before disappearing. Tetsuo can create the crescent arctic air blades horizontal, vertical, or diagonal: the directions of which is determine by his hand movements. Slashing downward would make a vertical crescent arctic wind blade, whereas swiping to the left would create a horizontal crescent blade. Whatever the case, the blades would be 10 meters long, and they can travel up to 20 meters away from the caster.

    氷団扇:

    Name: Ice Fan
    Rank: C
    Mana Cost: 30 mp
    Category: Offensive
    Typeburst | burn
    Damage: 60 hp
    Range: 30 meters
    Speed: 30 meters per second
    Duration: 1 - post
    Description: A basic attack that can be used to attack multiple opponents within the range of the spell and inflict those opponents with a minor or lessor case of frostbite. This spell allows Tetsuo to create an arching crescent blade of frigid arctic air currents, which can be used to slice opponents and inflict frostbite. The frostbite applies a 5% health burn for a singular debuff before disappearing. Tetsuo can create the crescent arctic air blades horizontal, vertical, or diagonal: the directions of which is determine by his hand movements. Slashing downward would make a vertical crescent arctic wind blade, whereas swiping to the left would create a horizontal crescent blade. Whatever the case, the blades would be 10 meters long, and they can travel up to 20 meters away from the caster.




    B-RANK SPELLS



    氷狼雪崩:

    Name: Kōri ōkami nadare, Ice Wolf Avalanche 
    Rank: B
    Mana Cost: 40 mp
    Category: Offensive 
    Type: multi | burn
    Damage: 60 hp
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 6 - post
    Description: An offensive spell designed to harm multiple opponents and then inflict those opponents with a nasty case of frostbite. Tetsu would wrap an appendage of his chosen, commonly his arm or leg, and then touch the surface he is standing on. He would then release a wave of frigid arctic air and freeze the ground around him with a thin sheet of ice. From the newly created ice surface, a large pack of wolves would erupt and then rushed towards an opponent as pack. Alternatively, Tetsuo can freeze the air directly in front of him to create the wolves, in which case the wolf pack would erupt from a wave of frigid arctic air currents. Each wolf is surrounded in a snowy arctic aura, and when they run together, they appear to be a massive avalanche.  For each opponent that Tetsu is targeting, four extra wolves are made. Once the large group of wolves have come into melee range, they would separate into a pack of four and target their opponent. These wolves would bite down on the target and then shatter, and in doing so the wolves would inflict a nasty case of frostbite on them. The frost bite would cause the target to suffer from a health burn of 5% for the duration of the spell. 

    [Visual Reference]


    閃光 氷結:

    Name: Senkō Hyōketsu, Flash Freeze
    Rank: B
    Mana Cost: 40 mp
    Category: Auxiliary
    Type: Aoe | immobilization | debuff | burn
    Damage: n/a
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6 - post
    Description: A decently powerful auxiliary area of effect spell that freezes and weakens an opponent over a wide area of effect, and also inflicts the opponent with frostbite. Tetsuo would rapidly decrease the temperature around him, creating an icy aura that would cling to his body. He would then release this icy aura around him, creating a dome-like burst of arctic wind that would consume the environment within a 100 meters of him. The ground below Tetsuo would immediately become coated in a thick layer of ice, freezing anything or anyone that just so happens to be touching the ground. Opponents within the area of effect would immediately become frozen solid into an ice statue, and likewise, they would suffer from a 30% decrease in both their physical speed and their physical strength, and they would be inflicted with a 5% health burn from frostbite.. They can however, break out of their frozen containment on their next turn, the debuff would remain until the duration of the post is over. Furthermore, Tetsuo can unleash another wave of arctic air in order to immobilize an opponent once every other post. After the duration of the spell, the ground will remain covered in ice for the remainder of the thread.

    [visual 1] [visual 2]






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      Current date/time is 6th July 2020, 4:25 am