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    Blade of Thunder

    Taylor
    Taylor

    Player 
    Lineage : Incarnation of Thunder
    Position : None
    Posts : 36
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 1,462

    Character Sheet
    First Magic: Blade of Thunder
    Second Magic:
    Third Magic:

    Blade of Thunder Empty Blade of Thunder

    Post by Taylor on 21st June 2020, 12:56 pm


    Blade of Thunder YFm8AeD


    Magic Name: Blade of Thunder
    Magic Type: Primary Requip (Character can have up to 3 Requip spells active at once) | Auxiliary Holder (Associated Holder Weapon/Armor/Item receives 1 additional equipment ability that is equal to the character's rank - up to S)

    Additional Notes:

    • Blitz - Holder Weapon
    • 5 additional regular spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 5 additional advanced spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 2 additional user-rank advanced spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 2 additional signature spell slots from lineage ability "An Attentive Scholar's Knowledge"

    Description:
    Blade of Thunder is a magic that relies on the utilization of magic circuits that generate, control, amplify, focus, and even multiply elemental electricity which, after generation, is focussed into the blade called Blitz which is used as this magic's Holder weapon. While theoretically usable without the use of a piece of Holder equipment, focussing the magic through this sword is faster and more efficient, as magic circuits can be imprinted both on the user's body and the sword alike, potentially increasing the electricity output exponentially. As the magic is almost solely focussed on the use of the sword as a catalyst, this magic excels in close quarters combat, though offers only limited ranged options, which tend to be the exception, not the rule.

    Taylor uses this magic, along with Blitz, to its absolute max, combining her excellent knowledge over magecraft with her magic circuits to critically enhance certain combat characteristics such as speed, power, defenses, and so on, relying on the electricity used to create the general combat style associated with a magic of this kind while following the original idea behind the use of this magic. Due to her knowledge, however, Taylor has rapidly developed her own fighting- and sword styles, and can additionally control the conceptual properties of her elemental electricity to a very fine and accurate degree, allowing her to manipulate her magic with an impressive degree of skill and precision.

    Lineage:
    Incarnation of Thunder

    Unique Abilities:

    • Heart of Thunder (Passive): Taylor can not only transform her magical energy into elemental lightning and electricity, if need be she can do the same to her life force should the situation call for it, though this will harm her. Taylor can expend her HP in place of spending MP, though she must always expend double of the original MP cost required in HP when using this ability (For example, a D rank spell costs 20 MP to use. The user can instead pay 40 HP to cast said spell). Further, Taylor can use attacks, spells, and abilities with melee range (provided they use spell damage as basis for their damage calculations) to hit targets in her rank Burst range at rank Burst speed (Up to S) by sending out bolts of electricity and lightning. Attacks delivered though this can, at max, possess rank Burst range and move at rank Burst speed (Up to S), for example, taking the shape of a wave of electricity bursting from the user, a cone-shaped slash of electricity, an explosion of lightning, etc, always dealing the same damage as the attack/s used. Depending on the situation, Taylor can produce 4 different types of electricity with different properties and use them as the basis for spells and abilities of this magic as well as abilities of the associated holder item. The 4 different types elemental electricity that can be used are:

      • Normal Electricity (Blue): This type of electricity and lightning behaves like normal electricity would. Blue electricity is of a neutral element.
      • Plasma Electricity (Black): This type of electricity and lightning is overcharged and thus superheated, turning the air around it into blazing plasma, though losing electrical qualities in the process. Black electricity changes the element of a spell from electricity to fire, though it doesn't alter the properties of the spell in any other way.
      • Holy Lightning (Golden): This type of electricity and lightning is infused with a light element, thus making it holy. Golden electricity is impure due to its holy component, meaning that it, by its nature, cannot be consumed by Dragon or God Slayers.
      • Unholy Lightning (Red): This type of electricity and lightning is infused with a darkness element, thus making it unholy. Red electricity is impure due to its unholy component, meaning that it, by its nature, cannot be consumed by Dragon or Demon Slayers.


    • Overcharged Circuits (Passive): Taylor's body acts like a perfect conduit for electricity, which can pass through her without inflicting any harm or without meeting any resistance from her (Plot only, user still takes damage normally). Her magic circuits can thus be placed in a constant state of overcharge, significantly increasing her arcane circuit cycle rate. This grants her a 50% reduction to Spell Costs as well as a 5% regeneration to her max MP once per post.

    • Placeholder:


    Spells

    Signature Spells - 3:


    Name: Restorative Circuit I
    Rank: B
    MP Cost: N/a
    Category: Supportive
    Type: Single Target, Buff
    Healing: 120 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 6 posts
    Downside: Sacrificing range and speed for 50% more healing
    Description:
    Taylor activates one of her own magic circuits that cycles energy between itself, perpetuating energy indefinitely and increasing the user's output. Taylor can, once per post for the spell's duration, heal herself for the spell's HP or, alternatively, touch a target within melee range, granting them the same healing. The target might feel a slight electrical zap. Once this spell is activated, a small part of Taylor's magic circuits power up, granting her a 60% increase to Speed for the duration of the spell.




    Name: Restorative Circuit II
    Rank: B
    MP Cost: N/a
    Category: Supportive
    Type: Single Target, Buff
    Healing: 120 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 6 posts
    Downside: Sacrificing range and speed for 50% more healing
    Description:
    Taylor activates one of her own magic circuits that cycles energy between itself, perpetuating energy indefinitely and increasing the user's output. Taylor can, once per post for the spell's duration, heal herself for the spell's HP or, alternatively, touch a target within melee range, granting them the same healing. The target might feel a slight electrical zap. Once this spell is activated, a small part of Taylor's magic circuits power up, granting her a 60% increase to Speed for the duration of the spell.




    Name: Thunderstruck
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.


    B Rank Spells - 14:


    Name: Lightning Arcanum I
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Lightning Arcanum II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Lightning Arcanum III
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Electric Curcuit I
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit II
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit III
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit IV
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit V
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VI
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VII
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VIII
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit IX
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit X
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit XI
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage.


    Advanced Spells - 3:


    Name: Electrical Surge
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Activating a magic circuit, Taylor coats her form in an aura of protective electricity, increasing her Spell Durability by 127%. Further, this aura can take up to 405 HP before breaking and restores its durability to full once per post for the spell's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Steadfastness
    Rank: B+
    Requip Type: Item
    Grade: Refined
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly defensive in nature and centers around the use of electricity to create protective abilities.

    Abilities:

    Name: Protective Arc I
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 540 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of B+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.

    Name: Protective Arc II
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 540 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of B+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.

    Name: Electric Armor I
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 180 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 180 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. This shield cannot be pierced by spells containing piercing effects.

    Name: Electric Armor II
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 180 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 180 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. This shield cannot be pierced by spells containing piercing effects.

    Name: Electric Steadfastness I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Durability is increased by 90%.

    Name: Electric Steadfastness II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Durability is increased by 60%.




    Name: Circuit of Flexibility
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly supportive in nature and centers around the use of electricity to create enhancements to physical and magical abilities.

    Abilities:

    Name: Rolling Thunder I
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Redirection
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Further, an invisible bubble of magic spreads out around Taylor as soon as this ability is activated, persisting in the ability's range around her and moving with her. As soon as an opponent's spell or ability makes contact with this bubble, Taylor can once per post for this ability's duration choose to pay MP equal to the original cost of the spell or ability to automatically redirect it into a random direction, but never back at the original caster, and thus effectively neutralize the spell or ability in question. This only functions on spells or abilities of B+ Rank or lower.

    Name: Rolling Thunder II
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Reflection
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Further, an invisible bubble of magic spreads out around Taylor as soon as this ability is activated, persisting in the ability's range around her and moving with her. As soon as an opponent's spell or ability makes contact with this bubble, Taylor can once per post for this ability's duration choose to pay MP equal to the original cost of the spell or ability multiplied by two to automatically reflect the spell or ability back at the original caster. This only functions on spells or abilities of B+ Rank or lower.

    Name: Rolling Thunder III
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Copy
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Taylor can, once per post for the ability's duration, copy a spell or ability she has used in the same thread and cast it again or has seen another person use and cast said spell or ability as if it was her own, provided she pays the original MP cost of the spell or ability in question in order to copy it. This only works on spells or abilities of B+ Rank or lower. Spells and abilities copied through this ability manifest as a version of the same spell or ability created out of electricity or lightning.

    Name: Electric Flexibility I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Speed is increased by 90%.

    Name: Electric Flexibility II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Speed is increased by 60%.


    Lineage Spells - 5:


    Name: Electrical Aegis
    Rank: D+
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 90 HP
    Range: Self
    Speed: Self
    Duration: 5 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 112% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 90 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. This spell cannot be pierced by spells containing piercing effects.




    Name: Circuit of Reinforcement I
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 127% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 405 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Reinforcement II
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 127% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 405 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Arcana
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly offensive in nature and centers around the use of electricity to enhance her own and Blitz's capabilities for direct combat.

    Abilities:

    Name: Thunderstorm Arcana I
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Thunderstorm Arcana II
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Thunderstorm Arcana III
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Electric Arcana I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 90%.

    Name: Electric Arcana II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 60%.




    Name: Circuit of Strength
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly offensive in nature and centers around the use of electricity to enhance her own and Blitz's capabilities for direct combat.

    Abilities:

    Name: Spark of Strength I
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Spark of Strength II
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Spark of Strength III
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Electrical Strength
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 90%.

    Name: Electrical Strength
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 60%.







    Spell Template:


    Name:
    Rank:
    Requip Type:
    Grade:
    Linked Equipment:
    Requip Damage:
    Requip Durability:
    Range:
    Speed:
    Duration:
    Downside:
    Description:


    Abilities:


    Name:
    Rank:
    Category:
    Type:
    Description:

    Name:
    Rank:
    MP Cost:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:



    _____________________________________________________________________________________


    Blade of Thunder AxcmQuK
    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2059
    Guild : Errings Rising - GM
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 1,103,399

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Blade of Thunder Empty Re: Blade of Thunder

    Post by Saraphina on 28th June 2020, 11:08 pm

    Hey Joh, of course you know me and that I'm your grader today. We know how this goes, my edits are in this color, bump when they're done ^^

    ♕♕:

    @Taylor wrote:

    Blade of Thunder YFm8AeD


    Magic Name: Blade of Thunder
    Magic Type: Primary Requip (Character can have up to 3 Requip spells active at once) | Auxiliary Holder (Associated Holder Weapon/Armor/Item receives 1 additional equipment ability that is equal to the character's rank - up to S)

    Additional Notes:

    • Blitz - Holder Weapon
    • 5 additional regular spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 5 additional advanced spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 2 additional user-rank advanced spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 2 additional signature spell slots from lineage ability "An Attentive Scholar's Knowledge"

    Description:
    Blade of Thunder is a magic that relies on the utilization of magic circuits that generate, control, amplify, focus, and even multiply elemental electricity which, after generation, is focussed into the blade called Blitz which is used as this magic's Holder weapon. While theoretically usable without the use of a piece of Holder equipment, focussing the magic through this sword is faster and more efficient, as magic circuits can be imprinted both on the user's body and the sword alike, potentially increasing the electricity output exponentially. As the magic is almost solely focussed on the use of the sword as a catalyst, this magic excels in close quarters combat, though offers only limited ranged options, which tend to be the exception, not the rule.

    Taylor uses this magic, along with Blitz, to its absolute max, combining her excellent knowledge over magecraft with her magic circuits to critically enhance certain combat characteristics such as speed, power, defenses, and so on, relying on the electricity used to create the general combat style associated with a magic of this kind while following the original idea behind the use of this magic. Due to her knowledge, however, Taylor has rapidly developed her own fighting- and sword styles, and can additionally control the conceptual properties of her elemental electricity to a very fine and accurate degree, allowing her to manipulate her magic with an impressive degree of skill and precision.

    Lineage:
    Incarnation of Thunder

    Unique Abilities:

    • Heart of Thunder (Passive): Taylor can not only transform her magical energy into elemental lightning and electricity, if need be she can do the same to her life force should the situation call for it, though this will harm her. Taylor can expend her HP in place of spending MP, though she must always expend double of the original MP cost required in HP when using this ability (For example, a D rank spell costs 20 MP to use. The user can instead pay 40 HP to cast said spell). Further, Taylor can use attacks, spells, and abilities with melee range (provided they use spell damage as basis for their damage calculations) to hit targets in her rank Burst range at rank Burst speed (Up to S) by sending out bolts of electricity and lightning. Attacks delivered though this can, at max, possess rank Burst range and move at rank Burst speed (Up to S), for example, taking the shape of a wave of electricity bursting from the user, a cone-shaped slash of electricity, an explosion of lightning, etc, always dealing the same damage as the attack/s used. Depending on the situation, Taylor can produce 4 different types of electricity with different properties and use them as the basis for spells and abilities of this magic as well as abilities of the associated holder item. The 4 different types elemental electricity that can be used are:

      • Normal Electricity (Blue): This type of electricity and lightning behaves like normal electricity would. Blue electricity is of a neutral element.
      • Plasma Electricity (Black): This type of electricity and lightning is overcharged and thus superheated, turning the air around it into blazing plasma, though losing electrical qualities in the process. Black electricity changes the element of a spell from electricity to fire, though it doesn't alter the properties of the spell in any other way.
      • Holy Lightning (Golden): This type of electricity and lightning is infused with a light element, thus making it holy. Golden electricity is impure due to its holy component, meaning that it, by its nature, cannot be consumed by Dragon or God Slayers.
      • Unholy Lightning (Red): This type of electricity and lightning is infused with a darkness element, thus making it unholy. Red electricity is impure due to its unholy component, meaning that it, by its nature, cannot be consumed by Dragon or Demon Slayers.


    • Overcharged Circuits (Passive): Taylor's body acts like a perfect conduit for electricity, which can pass through her without inflicting any harm or without meeting any resistance from her (Plot only, user still takes damage normally). Her magic circuits can thus be placed in a constant state of overcharge, significantly increasing her arcane circuit cycle rate. This grants her a 50% reduction to Spell Costs as well as a 5% regeneration to her max MP once per post.

    • Placeholder:


    Spells

    Signature Spells - 3:


    Name: Restorative Circuit I
    Rank: B
    MP Cost: N/a
    Category: Supportive
    Type: Single Target, Buff
    Healing: 120 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 6 posts
    Downside: Sacrificing range and speed for 50% more healing
    Description:
    Taylor activates one of her own magic circuits that cycles energy between itself, perpetuating energy indefinitely and increasing the user's output. Taylor can, once per post for the spell's duration, heal herself for the spell's HP or, alternatively, touch a target within melee range, granting them the same healing. The target might feel a slight electrical zap. Once this spell is activated, a small part of Taylor's magic circuits power up, granting her a 60% increase to Speed for the duration of the spell.




    Name: Restorative Circuit II
    Rank: B
    MP Cost: N/a
    Category: Supportive
    Type: Single Target, Buff
    Healing: 120 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 6 posts
    Downside: Sacrificing range and speed for 50% more healing
    Description:
    Taylor activates one of her own magic circuits that cycles energy between itself, perpetuating energy indefinitely and increasing the user's output. Taylor can, once per post for the spell's duration, heal herself for the spell's HP or, alternatively, touch a target within melee range, granting them the same healing. The target might feel a slight electrical zap. Once this spell is activated, a small part of Taylor's magic circuits power up, granting her a 60% increase to Speed for the duration of the spell.




    Name: Thunderstruck
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.


    B Rank Spells - 14:


    Name: Lightning Arcanum I
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Lightning Arcanum II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Lightning Arcanum III
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Electric Curcuit I
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit II
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit III
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit IV
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit V
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VI
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VII
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VIII
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit IX
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit X
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit XI
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage.


    Advanced Spells - 3:


    Name: Electrical Surge
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Activating a magic circuit, Taylor coats her form in an aura of protective electricity, increasing her Spell Durability by 127%. Further, this aura can take up to 405 HP before breaking and restores its durability to full once per post for the spell's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Steadfastness
    Rank: B+
    Requip Type: Item
    Grade: Refined
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly defensive in nature and centers around the use of electricity to create protective abilities.

    Abilities:

    Name: Protective Arc I
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 540 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of B+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.

    Name: Protective Arc II
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 540 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of B+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.

    Name: Electric Armor I
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 180 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 180 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. This shield cannot be pierced by spells containing piercing effects.

    Name: Electric Armor II
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 180 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 180 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. This shield cannot be pierced by spells containing piercing effects.

    Name: Electric Steadfastness I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Durability is increased by 90%.

    Name: Electric Steadfastness II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Durability is increased by 60%.




    Name: Circuit of Flexibility
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly supportive in nature and centers around the use of electricity to create enhancements to physical and magical abilities.

    Abilities:

    Name: Rolling Thunder I
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Redirection
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Further, an invisible bubble of magic spreads out around Taylor as soon as this ability is activated, persisting in the ability's range around her and moving with her. As soon as an opponent's spell or ability makes contact with this bubble, Taylor can once per post for this ability's duration choose to pay MP equal to the original cost of the spell or ability to automatically redirect it into a random direction, but never back at the original caster, and thus effectively neutralize the spell or ability in question. This only functions on spells or abilities of B+ Rank or lower.

    Name: Rolling Thunder II
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Reflection
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Further, an invisible bubble of magic spreads out around Taylor as soon as this ability is activated, persisting in the ability's range around her and moving with her. As soon as an opponent's spell or ability makes contact with this bubble, Taylor can once per post for this ability's duration choose to pay MP equal to the original cost of the spell or ability multiplied by two to automatically reflect the spell or ability back at the original caster. This only functions on spells or abilities of B+ Rank or lower.

    Name: Rolling Thunder III
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Copy
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Taylor can, once per post for the ability's duration, copy a spell or ability she has used in the same thread and cast it again or has seen another person use and cast said spell or ability as if it was her own, provided she pays the original MP cost of the spell or ability in question in order to copy it. This only works on spells or abilities of B+ Rank or lower. Spells and abilities copied through this ability manifest as a version of the same spell or ability created out of electricity or lightning.

    Name: Electric Flexibility I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Speed is increased by 90%.

    Name: Electric Flexibility II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Speed is increased by 60%.


    Lineage Spells - 5:


    Name: Electrical Aegis
    Rank: D+
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 90 HP
    Range: Self
    Speed: Self
    Duration: 5 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 112% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 90 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. This spell cannot be pierced by spells containing piercing effects.




    Name: Circuit of Reinforcement I
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 127% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 405 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Reinforcement II
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 127% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 405 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Arcana
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly offensive in nature and centers around the use of electricity to enhance her own and Blitz's capabilities for direct combat.

    Abilities:

    Name: Thunderstorm Arcana I
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 270 HP [Duel Category Durability for B+ would be 2x normal spell damage. Please bump this down accordingly.]
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Thunderstorm Arcana II
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 270 HP [Please see my previous Durability comment.]
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Thunderstorm Arcana III
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 270 HP [Please see my previous Durability comment.]
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Electric Arcana I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 90%.

    Name: Electric Arcana II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 60%.




    Name: Circuit of Strength
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly offensive in nature and centers around the use of electricity to enhance her own and Blitz's capabilities for direct combat.

    Abilities:

    Name: Spark of Strength I
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 270 HP [Please see my previous Durability comment.]
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Spark of Strength II
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 270 HP [Please see my previous Durability comment.]
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Spark of Strength III
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 270 HP [Please see my previous Durability comment.]
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Electrical Strength
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 90%.

    Name: Electrical Strength
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 60%.







    Spell Template:


    Name:
    Rank:
    Requip Type:
    Grade:
    Linked Equipment:
    Requip Damage:
    Requip Durability:
    Range:
    Speed:
    Duration:
    Downside:
    Description:


    Abilities:


    Name:
    Rank:
    Category:
    Type:
    Description:

    Name:
    Rank:
    MP Cost:
    Category:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:



    _____________________________________________________________________________________

    Taylor
    Taylor

    Player 
    Lineage : Incarnation of Thunder
    Position : None
    Posts : 36
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 1,462

    Character Sheet
    First Magic: Blade of Thunder
    Second Magic:
    Third Magic:

    Blade of Thunder Empty Re: Blade of Thunder

    Post by Taylor on 29th June 2020, 3:46 am

    Whoopsie Floopsie lul
    Bump


    _____________________________________________________________________________________


    Blade of Thunder AxcmQuK
    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2059
    Guild : Errings Rising - GM
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 1,103,399

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Blade of Thunder Empty Re: Blade of Thunder

    Post by Saraphina on 4th July 2020, 10:41 am

    ♕♕:
    @Taylor wrote:

    Blade of Thunder YFm8AeD


    Magic Name: Blade of Thunder
    Magic Type: Primary Requip (Character can have up to 3 Requip spells active at once) | Auxiliary Holder (Associated Holder Weapon/Armor/Item receives 1 additional equipment ability that is equal to the character's rank - up to S)

    Additional Notes:

    • Blitz - Holder Weapon
    • 5 additional regular spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 5 additional advanced spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 2 additional user-rank advanced spell slots from lineage ability "An Attentive Scholar's Knowledge"
    • 2 additional signature spell slots from lineage ability "An Attentive Scholar's Knowledge"

    Description:
    Blade of Thunder is a magic that relies on the utilization of magic circuits that generate, control, amplify, focus, and even multiply elemental electricity which, after generation, is focussed into the blade called Blitz which is used as this magic's Holder weapon. While theoretically usable without the use of a piece of Holder equipment, focussing the magic through this sword is faster and more efficient, as magic circuits can be imprinted both on the user's body and the sword alike, potentially increasing the electricity output exponentially. As the magic is almost solely focussed on the use of the sword as a catalyst, this magic excels in close quarters combat, though offers only limited ranged options, which tend to be the exception, not the rule.

    Taylor uses this magic, along with Blitz, to its absolute max, combining her excellent knowledge over magecraft with her magic circuits to critically enhance certain combat characteristics such as speed, power, defenses, and so on, relying on the electricity used to create the general combat style associated with a magic of this kind while following the original idea behind the use of this magic. Due to her knowledge, however, Taylor has rapidly developed her own fighting- and sword styles, and can additionally control the conceptual properties of her elemental electricity to a very fine and accurate degree, allowing her to manipulate her magic with an impressive degree of skill and precision.

    Lineage:
    Incarnation of Thunder

    Unique Abilities:

    • Heart of Thunder (Passive): Taylor can not only transform her magical energy into elemental lightning and electricity, if need be she can do the same to her life force should the situation call for it, though this will harm her. Taylor can expend her HP in place of spending MP, though she must always expend double of the original MP cost required in HP when using this ability (For example, a D rank spell costs 20 MP to use. The user can instead pay 40 HP to cast said spell). Further, Taylor can use attacks, spells, and abilities with melee range (provided they use spell damage as basis for their damage calculations) to hit targets in her rank Burst range at rank Burst speed (Up to S) by sending out bolts of electricity and lightning. Attacks delivered though this can, at max, possess rank Burst range and move at rank Burst speed (Up to S), for example, taking the shape of a wave of electricity bursting from the user, a cone-shaped slash of electricity, an explosion of lightning, etc, always dealing the same damage as the attack/s used. Depending on the situation, Taylor can produce 4 different types of electricity with different properties and use them as the basis for spells and abilities of this magic as well as abilities of the associated holder item. The 4 different types elemental electricity that can be used are:

      • Normal Electricity (Blue): This type of electricity and lightning behaves like normal electricity would. Blue electricity is of a neutral element.
      • Plasma Electricity (Black): This type of electricity and lightning is overcharged and thus superheated, turning the air around it into blazing plasma, though losing electrical qualities in the process. Black electricity changes the element of a spell from electricity to fire, though it doesn't alter the properties of the spell in any other way.
      • Holy Lightning (Golden): This type of electricity and lightning is infused with a light element, thus making it holy. Golden electricity is impure due to its holy component, meaning that it, by its nature, cannot be consumed by Dragon or God Slayers.
      • Unholy Lightning (Red): This type of electricity and lightning is infused with a darkness element, thus making it unholy. Red electricity is impure due to its unholy component, meaning that it, by its nature, cannot be consumed by Dragon or Demon Slayers.


    • Overcharged Circuits (Passive): Taylor's body acts like a perfect conduit for electricity, which can pass through her without inflicting any harm or without meeting any resistance from her (Plot only, user still takes damage normally). Her magic circuits can thus be placed in a constant state of overcharge, significantly increasing her arcane circuit cycle rate. This grants her a 50% reduction to Spell Costs as well as a 5% regeneration to her max MP once per post.

    • Placeholder:


    Spells

    Signature Spells - 3:


    Name: Restorative Circuit I
    Rank: B
    MP Cost: N/a
    Category: Supportive
    Type: Single Target, Buff
    Healing: 120 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 6 posts
    Downside: Sacrificing range and speed for 50% more healing
    Description:
    Taylor activates one of her own magic circuits that cycles energy between itself, perpetuating energy indefinitely and increasing the user's output. Taylor can, once per post for the spell's duration, heal herself for the spell's HP or, alternatively, touch a target within melee range, granting them the same healing. The target might feel a slight electrical zap. Once this spell is activated, a small part of Taylor's magic circuits power up, granting her a 60% increase to Speed for the duration of the spell.




    Name: Restorative Circuit II
    Rank: B
    MP Cost: N/a
    Category: Supportive
    Type: Single Target, Buff
    Healing: 120 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 6 posts
    Downside: Sacrificing range and speed for 50% more healing
    Description:
    Taylor activates one of her own magic circuits that cycles energy between itself, perpetuating energy indefinitely and increasing the user's output. Taylor can, once per post for the spell's duration, heal herself for the spell's HP or, alternatively, touch a target within melee range, granting them the same healing. The target might feel a slight electrical zap. Once this spell is activated, a small part of Taylor's magic circuits power up, granting her a 60% increase to Speed for the duration of the spell.




    Name: Thunderstruck
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.


    B Rank Spells - 14:


    Name: Lightning Arcanum I
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Lightning Arcanum II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Lightning Arcanum III
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: A set of magic circuits comprising Taylor's inherent ability to generate, manipulate, and store electricity for use. Passively increases her MP by 50%.




    Name: Electric Curcuit I
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit II
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit III
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit IV
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit V
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VI
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VII
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit VIII
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit IX
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit X
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage. If Taylor has enough magic power left she can choose to automatically activat the next Electric Circuit.




    Name: Electric Curcuit XI
    Rank: B
    MP Cost: 80 MP
    Category: Offensive
    Type: Multi Target, Buff
    Damage: 90 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    Activating one of her magic circuits, Taylor lets electricity generate within and run through her body and into Blitz, coating the blade in a layer of electricity. This increases her Speed by 90% for the duration of the spell. While this spell is active, every strike delivered with the blade additionally deals the spell's damage.


    Advanced Spells - 3:


    Name: Electrical Surge
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Activating a magic circuit, Taylor coats her form in an aura of protective electricity, increasing her Spell Durability by 127%. Further, this aura can take up to 405 HP before breaking and restores its durability to full once per post for the spell's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Steadfastness
    Rank: B+
    Requip Type: Item
    Grade: Refined
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly defensive in nature and centers around the use of electricity to create protective abilities.

    Abilities:

    Name: Protective Arc I
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 540 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of B+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.

    Name: Protective Arc II
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 540 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. Lastly, the electricity can overcharge incoming spells and thus disperse and negate them. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of B+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.

    Name: Electric Armor I
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 180 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 180 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. This shield cannot be pierced by spells containing piercing effects.

    Name: Electric Armor II
    Rank: B+
    MP Cost: 120 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 180 HP
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Through the activation of the magic circuit Taylor gains a 135% buff to Spell Durability for the duration of this ability. Further, this ability creates an aura of sparking electricity and lightning around her body, protecting her from up to 180 HP of incoming damage. This aura restores its durability to full once per post for the ability's duration as it is recast. This shield cannot be pierced by spells containing piercing effects.

    Name: Electric Steadfastness I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Durability is increased by 90%.

    Name: Electric Steadfastness II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Durability is increased by 60%.




    Name: Circuit of Flexibility
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly supportive in nature and centers around the use of electricity to create enhancements to physical and magical abilities.

    Abilities:

    Name: Rolling Thunder I
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Redirection
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Further, an invisible bubble of magic spreads out around Taylor as soon as this ability is activated, persisting in the ability's range around her and moving with her. As soon as an opponent's spell or ability makes contact with this bubble, Taylor can once per post for this ability's duration choose to pay MP equal to the original cost of the spell or ability to automatically redirect it into a random direction, but never back at the original caster, and thus effectively neutralize the spell or ability in question. This only functions on spells or abilities of B+ Rank or lower.

    Name: Rolling Thunder II
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Reflection
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Further, an invisible bubble of magic spreads out around Taylor as soon as this ability is activated, persisting in the ability's range around her and moving with her. As soon as an opponent's spell or ability makes contact with this bubble, Taylor can once per post for this ability's duration choose to pay MP equal to the original cost of the spell or ability multiplied by two to automatically reflect the spell or ability back at the original caster. This only functions on spells or abilities of B+ Rank or lower.

    Name: Rolling Thunder III
    Rank: B+
    MP Cost: 120 MP
    Category: Auxiliary
    Type: Burst, Buff, Teleport, Copy
    Damage: N/a
    Range: 75 m
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff
    Description:
    This ablity can be activated automatically as soon as the requip is activated. For the duration of this ability arcs of electricity dance across Taylor's form, increasing her Speed by 135% for the duration of this ability. Once per post while the ability is active, in a flash of electricity and with the growl of thunder, Taylor can teleport to anywhere within the ability's range instantaneously. Taylor can, once per post for the ability's duration, copy a spell or ability she has used in the same thread and cast it again or has seen another person use and cast said spell or ability as if it was her own, provided she pays the original MP cost of the spell or ability in question in order to copy it. This only works on spells or abilities of B+ Rank or lower. Spells and abilities copied through this ability manifest as a version of the same spell or ability created out of electricity or lightning.

    Name: Electric Flexibility I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Speed is increased by 90%.

    Name: Electric Flexibility II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Speed is increased by 60%.


    Lineage Spells - 5:


    Name: Electrical Aegis
    Rank: D+
    MP Cost: 60 MP
    Category: Defensive
    Type: Single Target, Anti-Piercing, Buff
    Durability: 90 HP
    Range: Self
    Speed: Self
    Duration: 5 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 112% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 90 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. This spell cannot be pierced by spells containing piercing effects.




    Name: Circuit of Reinforcement I
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 127% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 405 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Reinforcement II
    Rank: C+
    MP Cost: 90 MP
    Category: Defensive
    Type: Single Target, Negation, Buff
    Durability: 405 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more durability
    Description:
    Arcs of electric energy surge across Taylor's form as she activates this part of her magic circuits, increasing her Spell Durability by 127% for the duration of the spell. This electricity around her form acts as a shield, which is able to absorb up to 405 HP of damage before breaking and restores its durability to full once per post for the spell's duration as it is recast. Once per post, Taylor can negate a single spell or ability that comes into contact with her and affects or would affect her, provided the spell or ability is of C+ Rank or lower and she pays MP equal to the original cost of the spell or ability being negated.




    Name: Circuit of Arcana
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly offensive in nature and centers around the use of electricity to enhance her own and Blitz's capabilities for direct combat.

    Abilities:

    Name: Thunderstorm Arcana I
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Thunderstorm Arcana II
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Thunderstorm Arcana III
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Electric Arcana I
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 90%.

    Name: Electric Arcana II
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 60%.




    Name: Circuit of Strength
    Rank: B+
    Requip Type: Item
    Grade: Normal
    Linked Equipment: Strong (+) Item
    Requip Damage: N/a
    Requip Durability: N/a
    Range: Self
    Speed: Self
    Duration: 8 posts
    Downside: N/a
    Description:
    A magic circuit possessed by Taylor, which is mainly offensive in nature and centers around the use of electricity to enhance her own and Blitz's capabilities for direct combat.

    Abilities:

    Name: Spark of Strength I
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Spark of Strength II
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Spark of Strength III
    Rank: B+
    MP Cost: 120 MP
    Category: Offensive, Defensive
    Type: Multi Target, Buff
    Damage: 135 HP per hit
    Durability: 180 HP
    Range: Melee / Self
    Speed: Melee / Self
    Duration: 8 posts
    Downside: Doubled base MP cost for 50% stronger buff. Sacrificing range and speed for 50% more damage
    Description:
    This ablity can be activated automatically as soon as the requip is activated. Taylor coats her form and Blitz in sparking electricity, increasing her Spell Damage by 135% for the duration of the ability. The electricity around her form acts as a shield, absorbing up to 270 HP of damage before breaking, restoring its durability to full once per post for the duration of the ability as it is recast. Additionally, the electricity coating Blitz cause every strike delivered with the blade to additionally deal the spell's damage.

    Name: Electrical Strength
    Rank: B+
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 90%.

    Name: Electrical Strength
    Rank: B
    Category: Auxiliary
    Type: Passive
    Description: While this circuit is active Taylor's Spell Damage is increased by 60%.







    Spell Template:


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    Blade of Thunder CzMK0qd


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      Current date/time is 6th July 2020, 6:44 am