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    Percipience of the Deep Atheneum

    Fraag
    Fraag

    Player 
    Lineage : Incarnata of Nine Souls
    Position : None
    Posts : 442
    Guild : Errings Rising
    Dungeon Tokens : 0
    Experience : 984,508

    Character Sheet
    First Magic: Winter God Slayer
    Second Magic: Percipience of the Deep Atheneum
    Third Magic: Demiurge of Primal Matter

    Percipience of the Deep Atheneum Empty Percipience of the Deep Atheneum

    Post by Fraag on 4th May 2020, 5:46 pm

    PERCIPIENCE OF THE DEEP ATHENEUM

    Magic Name: Percipience of the Deep Atheneum
    Magic Type: Ancient Solitary [50% to Strength]
    Description: This magic gives the user to draw on the powers of the Deep Atheneum, a private space in an Astral Dominion believed to exist on a metaphysical plane from which knowledge is believed to have come. This astral plane, called the Cosmic Abyss is believed to be infinite, as well as dangerous, because dreams are a product of knowledge, and as such nightmares of unspeakable qualities roam parts of these lands. Beira’s attunement to the Deep Atheneum arises from her possession of a particular soul among the nine souls she possesses: the Mindflayer Soul. The Deep Atheneum was revealed to Beira after she purged her mind of the residue of an Old One, Uaggool, worshipped as a mindflayer god. This has given her greater powers over a mental dominion on the Astral, or metaphysical plane, known as the Deep Atheneum, which Beira can manifest on the material plane. The Deep Atheneum takes the form of a beautiful, gigantic library on an island of stone, with countless books in ornate shelves, and held within a bubble in the depths of a strange ocean, which is the Cosmic Abyss. If one tries to read a book in the Deep Atheneum, they will see a documentation of an event in their lives, or intelligible script. Two people reading the same book at the same time will not see the same thing. In the center of the Deep Atheneum is a small table-like dais and a stool, both made of white stone, the same material that makes up the floor, shelves and island of the Deep Atheneum. Passing through the air bubble surrounding the Deep Atheneum will get one into the Cosmic Abyss, which is full of an unnatural water-like substance. Those who enter, and subsequently leave the Cosmic Abyss are curiously wet, though the water of the Cosmic Abyss does not damage nor affect objects susceptible to damage by water. It also evaporates faster than normal water, taking about a minute for someone wetted by the waters of the Cosmic Abyss to dry off. Note that no matter how high, or how far or how deep one swims, one cannot escape the water while in the Cosmic Abyss, and time and space don’t seem to apply their rules in the Cosmic Abyss, and one can go on swimming forever if they cannot find their way out, or end up being devoured by the nightmares lurking the depths. As Beira practically owns the Deep Atheneum, she is considered to be a denizen of the Cosmic Abyss, and inhabitants of the Cosmic Abyss do not attack one another as a rule. As a result, staying with Beira when in the Cosmic Abyss is quite recommended. For the interior of an ocean, the Cosmic Abyss is dimly lighted, and if one looks into the distance, they may seem to see ancient majestic ruins, or terrible unspeakable monstrosities, though the gloom of the undersea makes it very difficult to make details out. Despite the Cosmic Abyss being full of ‘water’, breathing is unhampered, but to move about, one must swim. The Deep Atheneum seems to be the only dry place in the Cosmic Abyss, and it is bright enough to read comfortably in.
    Beira’s use of the energies of the Deep Atheneum allow her to utilize three Domains, specific magic portfolios: The Mind Domain, the Knowledge Domain, and the Law Domain.
    The Mind Domain covers mental magics and siphoning the energies of the Deep Atheneum into the material plane to yield psionic effects. One may also, using these ‘siphons’, transfer physical materials into the Deep Atheneum, making the Deep Atheneum a nifty personal store. By transferring herself into and out of the Cosmic Abyss via the Deep Atheneum, one can cover vast spaces within the blink of an eye, although the farther the destination, the deeper one must go into the Cosmic Abyss. Time is of no essence here, so it is, in effect, teleportation.
    The Knowledge Domain covers the sphere of that which may be known, as well as the collection, interpretation and dissemination of information. A very versatile domain, it can be used to gain information from living and non-living targets, analyze information, and relay information through the senses. What makes this domain particularly useful is that information can be edited, and as such, deception can be wrought.
    The Law Domain covers an understanding of the workings of the universe, and the agency by which these laws may be bent. Spells of the Law Domain are usually very specific, and leave little in the way of wiggle space in their execution. Spells of the Law Domain must always be called out for their effects to work, because they are issued commands (in a strange, long-forgotten tongue), and if a command is not issued, obedience cannot be enforced. Their results are often considered reality altering.
    Downsides: The Mind Domain spells must be cast with a clear mind. If the caster’s mind is foggy, there is high chance of the spells not yielding the desired results, as creation of the siphons to draw in energy from the Deep Atheneum will not be precisely created, and changeses in siphon qualities can lead to spell failure.
    Beira’s attunement to the Knowledge Domain makes her quite knowledgeable at a price: she knows deep and dark secrets which often call unsavoury denizens of the Cosmic Abyss to invade her dreams, giving her periodic and livid nightmares.
    The Law Domain is issued via oral commands, and must be said for their effects to be carried out. Gagging a caster is a sure-fire way to prevent spells from the Law Domain from being cast.

    Unique Abilities:

    • Percipience of The Mind Domain: Allows Beira to call substance from the Deep Atheneum to the material world, as well as call substance from the material world into the Deep Atheneum by means of psionic pathways called Dura (singular: Durum), to result in psionic effects on the target to which she connects her pathways. It also allows her to be more mobile than is naturally possible, allowing her to perform physics-confounding feats like changing momentum and direction in the air multiple times, and although she cannot fly using this, she can easily stop the momentum of a fall from a problematic height. This knowledge of hidden pathways increases Beira’s speed passively by 60%. Also, Beira can summon spectral fire onto her body by which she becomes able to attack spectral, intangible and other objects that normally cannot be touched by material things.

    • Percipience of The Knowledge Domain: Allows Beira to share ‘Data’ (singular: Datum), which are transmissions of knowledge that Beira can use to inform herself or her allies. The knowledge given may not always be correct, and can be used to distract, deceive and confuse. Due to this percipience, she is also very intelligent, and knowledgeable in many wide fields, though curiously, she knows little about technology, mostly because it does not interest her. Knowledge of spatial mechanics gives Beira a passive 60% boost to speed. Knowledge of secrets of magic also affords Beira the ability to automatically counter immobilization effects, resulting in her suffering a 50% debuff to base speed instead of complete immobilization.
      Plot Mechanic: Attunement to this domain also allows Beira to sense the wills of others, and a rough idea of their intentions. For instance, she can tell if someone feels malevolently towards her, though she cannot say for certain if the person wants to rob or kill her, or just has a petty grudge. She can also determine what someone intends, if the intention is not too complicated. For instance, Beira can determine that someone wants to eat, though she cannot say what the person wishes to eat. PCs and PC-controlled/important NPCs are shielded from this ability, unless OOC permission is gained.

    • Percipience of The Law Domain: Allows Beira to issue ‘Dicta’ (singular: Dictum), which are commands that attempt to impose Beira’s will on the target. Her knowledge of the Law Domain also gives her an understanding of how some physical laws relating to motion can be bypassed. This gives her a passive 60% boost to speed. Her knowledge of the laws of magic also allow her to defy the reality of magical laws and magical space and use this magic even in places wherein magic is normally not permitted to be used (e.g. she can use her mental magic, even if shackled by anti-magic cuffs, or in null magic and anti-magic dimensions).


    Spells
    Note: The values are base values, without buffs and debuffs factored in.
    Passive Spells:

    Mindflayer Malevolence
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Possessing a mindflayer’s devious and sadistic soul in her repertoire of nine souls, Beira unwittingly directs the mindflayer’s typical malevolence into her spells as she casts, passively boosting spell damage by 60%.

    Indomitable Mind
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira has a very strong will, and this reflects in the force with which her spells are cast, making them mightier and more difficult to resist. This boosts her spell damage by 60%.

    Arcane Erudition
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira’s extensive knowledge of the arcane makes her quite familiar with the workings of most spells, and the ability to bypass or dismantle them. This boosts Beira’s spell damage passively by 60%.
    B-Rank Spells:

    Datum: Telepathy
    Rank: B
    MP Cost: 40 MP
    Category: Auxiliary, MP Regen
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 m/s
    Duration: 6 posts
    Description: Within the range of this spell, Beira can create a field of communication, in which everyone can simply think what they want others to hear, and others will hear the message directly in their heads, and in the voice of the person who sent the message. Beira can exclude those she wants from the message channel. It is very useful for passing information when silence is necessary. This spell also has the benefit of granting Beira and her allies a 5% boon to MP regeneration as long as the spell is active.
    Plot Effect: Beira can use this spell to feed people with thoughts and ideas that will seem to be theirs, and not those of an external influence. Cannot be used on PCs and PC-controlled/important NPCs without OOC permission granted.
    A-Rank Spells:

    Datum: Water Moon
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Debuff, Drain
    Type: Burst
    Damage: N/A
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: To cast this spell, Beira creates a field which looks like faintly rippling air to someone with magical senses. Within the range of her spell, Beira can create three-dimensional, audio-visual illusions, which have the interesting effect of seeming corporeal because the mind of someone under the illusion persuades the victim of the sensation of touch, although they can in no way be used to cause harm, since they have no actual physical presences. Any selected targets within the range of Beira’s spell will have their magical resistances debuffed by 50%, due to the subconscious disorienting effect of the illusions. They also receive a 5% MP drain.

    Datum: Psychic Reave/Psychometry
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Drain, Debuff
    Type: Single Target
    Damage: 100 HP + 50%= 150 HP
    Range: 300 m/s- 50%= 150 m/s
    Speed: 300 m/s - 50%= 150 m/s
    Duration: 7 posts
    Downside: Sacrificing range and speed by 50% for increase in 50% to damage.
    Description: Beira grabs at a target, her hands wreathed with an ominous pale-colored flame that, on contact, causes mental pain by attempting to forcibly tear information from the target’s mind (no information is torn from PCs and PC-controlled/important NPCs without OOC consent), which translates into an instant mind-splitting headache. The target then suffers a 5% drain to HP pool and a 65% debuff to spell durability, due to the migraine they are afflicted with, which makes concentrating to cast more difficult. Beira only has to make contact with the person; it doesn’t have to be skin-to-skin contact. Beira can project the ominous flame on her hands at a single target, though the speed and range of this spell are smaller than is expected.
    Plot Mechanic: Beira can perform a harmless version of this spell, Psychometry, on an unconscious or willing target, and thus glean information from their minds. PCs and PC-controlled/important NPCs can only have this used on them with OOC permission. Beira can also use this on items to discover their history; the father back in time she has to see, the longer she must hold the item. It cannot be used on PC-owned items without OOC consent. When touching an item or a person using Psychometry, Beira can learn a skill or a language, although this skill acquisition is quite temporary, and she must practice the skill constantly to truly acquire it.

    Datum: Prismatic Spray
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Debuff, Drain
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Beira releases an iridescent beam from her hands in a conical form, which she can maintain for two posts. When the beam strikes a target, the target’s mind is overwhelmed with sensory overload, causing terrible mental distress which is physically painful, as well as partially blinding the target, resulting in a 65% debuff to speed for 7 posts. Target's MP pool is also drained by 5% per post for the spell duration. If someone is struck a second time with the Prismatic Spray, it does not reset the debuff’s effect duration. Beira can control the dimensions of the cone, in order to increase or reduce her target range, but to hit a target behind her, she has to turn around, as the greatest angle the cone can expand to is 150 degrees.

    Durum: Planeshift
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Buff, Regen
    Type: Burst
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 7 posts
    Description: Beira can briefly access the Deep Atheneum, and pop out again at another place. This is translated as a teleport to anywhere within her burst range. Due to the mild disorientation of flitting between the Deep Atheneum and the material world so quickly, Beira is only able to do this once per post. Beira can planeshift with others (PCs, PC-controlled NPCs and important NPCs can only be planeshifted with OOC approval). Beira, and anyone who planeshifts with her, will get a 65% boost to speed for the effect’s duration. Also, they get a 5% to MP regeneration per post.
    Plot Device: Beira can use the Deep Atheneum to access distant places by entering the Deep Atheneum and swimming out of its confines into the Cosmic Abyss, from which she can create a portal into the material world, and appear in another place on the material plane, provided she has sufficient information about the place. The Cosmic Abyss pervades most dimensions, the material plane included, and distorts space and time laws incredibly. As such, Beira can travel to rather distant places or even dimensions in almost an instantaneous time period. Others can follow Beira into the Deep Atheneum and afterwards the Cosmic Abyss (rules pertaining to PCs, PC-controlled NPCs and important NPCs apply), and thus travel with her. Note that entering the Cosmic Abyss will make one wet, and the feeling that one is being watched by some great evil is pervasive. This feeling does not exist in the Deep Atheneum.

    Durum: Psionic Wave
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Immobilization, Debuff
    Type: AOE
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: Effect for 7 posts
    Description: Beira releases a spherical, expanding telekinetic wave from her head; although invisible, the wave is quite easy to keep track of, as it disrupts the environment considerably. Any target caught within the wave is sent flying (PCs and PC-controlled/important NPCs can choose not to be thrown about, and how far they will fly if they do) and immobilized due to stunning for one post. They also suffer a 65% debuff to speed for 7 posts due to disorientation. Although Beira can prevent allies from being hit by the effects of the spell, anyone who contacts the spell, friend or foe, hears a ringing sound in their ears when the wave hits.

    Durum: Fortress of Iron Will
    Rank: A
    MP Cost: 50 HP
    Category: Defensive, Anti-Piercing, Regen
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Beira creates a transparent but visible bubble around herself (a dome if standing on a flat surface; she can manipulate its size within the range of the spell), which is not particularly durable but negates piercing effects. It also grants a 5% HP regen to anyone within the dome. Beira can allow anyone she chooses in or out of the bubble.

    Durum: Kinetic Malice
    Rank: A
    MP Cost: 50 HP
    Category: Offensive, DoT, Drain
    Type: Single Target
    Damage: 50 HP per post
    Range: 300 meters
    Speed: 300 m/s
    Duration: 5 posts
    Description: Beira holds out her hand, and from her hand, a ripple of air races towards a target. She then clenches as the target is hit by the ripple, and the target receives crushing telekinetic damage for 50 HP, which continues per post until damage reaches 250 HP. The target also loses 5% of MP every post for the length of the spell’s duration.
    Plot Mechanic: A target struck by the Kinetic Malice can be controlled telekinetically by Beira immediately it is struck, while it receives damage. If she releases the target, she cannot control it unless she uses the spell again, but damage will still continue until the abovementioned damage is reached. Cannot be used on PCs and PC-controlled/important NPCs.

    Dictum: Impero! (I Impose!)
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Debuff, Drain
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Beira calls “Impero!”, and releases a wave of mental energy that feels like a wind. Targets not considered to be Beira’s allies receive a debuff of 65% to their spell damage, as they are intimidated by Beira’s powerful will. They also suffer a 5% drain of their MP per post. Targets with weak wills (exempting PCs and PC-controlled/important NPCs, unless there is OOC consent) find themselves compelled to obey Beira’s every command, although the more the command goes against their values and perceived well-being, the more unwilling they are to carry out the commands.
    S-Rank Spells:

    Dictum: Reicio! (I Reject!)
    Rank: S
    MP Cost: 60 MP
    Category: Auxiliary, Negation, Debuff
    Type: Burst
    Damage: N/A
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: Beira commands, “Reicio!”, and a ripple of air expands outwards from her, creating an invisible field the size of her spell range. Any effect, whether positive or negative within the field, Beira can choose to cancel, although she must pay the base MP cost of the spell which she is negating to negate it. She can only negate a single spell/effect per post, though she may keep the negation field up for as long as the spell duration permits. Beira can only negate S-ranked spells or lower, as well as effects created by S-ranked spells or lower, with this spell. Enemies in the field also gets a 70% debuff to spell damage for the duration of the spell, due to feelings of rejection they can sense.

    Dictum: Inspiro! (I Breathe Upon!)
    Rank: S
    MP Cost: 60 MP
    Category: Offensive, Immobilization, Debuff
    Type: Burst
    Damage: 120 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: Beira calls out “Inspiro!” and releases a wave of mental energy, visible as a rapidly expanding light pink transparent bubble. Anyone it touches feels a pleasurable tingling sensation and they get goosebumps. However, those whom Beira is actually targeting with this spell will suddenly experience an intense mixture of pleasure and pain, as their minds are bombarded with not-so-pure thoughts pulled from the target’s own fantasies. It is said that the more chaste a person is, the less effect this spell will have on them, but who can really say? The sensation of pleasure felt is enough to completely stun a target for one post and thus immobilize them, with the target suffering a 5% drain to their HP for the duration of the spell. It is said that dying from the damage caused by this spell is what it means to die happy, but again, who can say? This spell requires OOC permission to be used on PCs and PC-controlled/important NPCs due to its... unique effects.

    Dictum: Erado! (I Delete!)
    Rank: S
    MP Cost: 60 MP
    Category: Defensive, Debuff, Drain
    Type: Burst
    Durability: 360 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: At the command, “Erado!”, Beira creates two shields: one larger dome that encompasses the spell’s range, and a smaller dome about 10 meters in radius within the larger one. The smaller dome ‘forgets’ any attack made on it for up to 360 HP, before it breaks. Anyone Beira considers to be a foe caught within the larger shield begins to feel like they are forgetting something, and suffer a 70% debuff to spell damage and 5% MP drain, due to the difficulty it takes to remember things. Even if they escape the dome, the effects remain for the spell duration. Staying within the dome can cause targets to totally forget things which Beira desires them to (Plot mechanic; does not work on PCs and PC-controlled/important NPCs).
    H-Rank Spells:

    To be revealed

    Advanced Spells
    Advanced spells:

    Prima Dura: Enervation
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive, Drain, Debuff
    Type: Single Target
    Damage: 120 HP
    Range: Close-quarters
    Speed: Melee
    Duration: 8 posts
    Description: Beira touches a target with any part of her body, causing surprisingly painless damage which reflects as feelings of fatigue, as well as draining their HP by 5% per post, and healing Beira for a HP equivalent of 5% of her maximum HP per post, while debuffing their strength by 90% due to the weakness felt. Beira doesn’t have to maintain contact to keep the drain effect running. Note that Beira has to make contact with the target’s skin or similar equivalent to effect the drain, though the damage alone can be effected by touching a target’s clothes or armor.

    Prima Data: Imprecation
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive, Debuff, Drain
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: Transparent balls of psionic energy appear around Beira, and she sends them forth to attack targets. Anyone hit by the orbs hears an unnatural shriek in their ears, as their nerve synapses are jarringly destabilized, causing 90 HP damage, as well as a debuff to their speed by 90% and a 5% HP drain per post.

    Prima Data: Damnation
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive, Immobilization, Drain, Debuff
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Description: Beira releases forbidden information within her spell range, the spell being expressed as a rippling of air going outward from her in all directions. Anyone that comes in contact with the rippling will hear ominous whispers in a foreign tongue. Those that Beira wishes to harm, however, will suddenly receive perceptions of inconceivable horrors forcibly imprinted in their minds, dealing them sheer mental devastation. The horror experienced freezes its victims for one post due to immense shock, and they receive a 5% drain to HP for 9 posts. Victims cannot describe what their minds perceived, and those who are killed by this spell have their faces constricted into expressions of sheer horror, with their bodies twisted into unsettling positions. Of course deaths, as in all cases, must be approved of OOC before this can be used on PCs and PC-controlled/important NPCs.

    Prima Dicta: Accio Vitam! (I Call Life!)
    Rank: A+
    MP Cost: 75 MP
    Category: Defensive/Healing, Negation, Buff
    Type: Burst
    Durability/Healing: 300 HP/ 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Durability is x2, instead of x3 damage, to add another category
    Description: Beira utter the command, “Accio Vitam!”, which creates a mildly glowing, pearlescent bubble the size of the spell’s range, though its dimensions can be controlled within the range of the spell. This bubble is a shield to protect against external attacks up to 300 HP, and any ally within the bubble will be healed for 150 HP, as everything within the bubble feels the urge to live. Enemies in the bubble will not be healed, though they will feel slightly more vital. Any insalubrious spell or effect can be cancelled once it is within the bubble, but Beira must pay the base costs for whatever is being cancelled, to do so. Only spells/effects of A+ rank and lower can be negated, and only one spell/effect can be negated per post. Allies within this bubble receive a 5% regeneration of HP for 9 posts when then the spell is cast, even if they leave the bubble.

    Prima Dicta: Accio Mortem! (I Call Death!)
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive, Debuff
    Type: Burst
    Damage: 180 HP + 50% = 270 HP
    Range: 150 meters
    Speed: 150 m/s
    Duration: 12 posts
    Downside: Two effects sacrificed for 50% increase to Damage
    Description: At the command, “Accio Mortem!”, a ghostly blue flame radiates outwards from Beira. Anyone it touches feels a ghostly chill, but those Beira intends to harm will have their heads set alight with the blue ghostly flame, suffering immense damage, as the command attempts to strip them of life. They also suffer a 50% debuff to physical damage. Should anyone succumb to death while under the effects of this spell, their bodies will wither till they are nothing incandescent skeletons, glowing mildly with the eerie blue spectral flame. The flame is not harmful, but feels cold to the touch, and burns for about a day, leaving only ash-colored skeletons with an unnatural chill in its wake. Of course deaths, as in all cases, must be approved of OOC before this can be used on PCs and PC-controlled/important NPCs.

    Signature Spells
    Signature Spells:

    Cosmic Resonance
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira’s connection to the Knowledge Domain allows her to perceive the cosmic energies that flow through all of creation, allowing her to ‘know’ her environment automatically. This makes her aware of everything that goes on within the range of her psionic sense, which is that of an AoE spell of her rank, although she has an ‘alert’ zone of about a 10 meter radius around her, within which she is keenly aware of what goes on. Beyond this alert zone, Beira may have to concentrate to get a reading on what is happening. The Cosmic Resonance is unhindered by physical barriers, including the ground. Beira can use this ability to detect targets hidden by magic, although she can only do this to a single target once per post, it is only effective against cloaking magic of her rank or lower, and she must pay equivalent base MP to the spell she is trying to uncloak.

    Shadowstep
    Rank: S
    MP Cost: N/A
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 10 posts
    Description: Utilizing her knowledge of the hidden psionic pathways made available by the Mind Domain, Beira can walk unseen and undetected, as she traverses paths undetectable by normal senses. She is also hidden to magic sensors below her rank, and can phase herself through solid objects. This does not render her immune to damage, however. Beira can choose to make herself visible when shadowstepping, though she will appear translucent. If she is in physical contact with others, she can get them to shadowstep with her.


    Last edited by Fraag on 7th May 2020, 5:17 pm; edited 2 times in total


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
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    Age : 29
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Percipience of the Deep Atheneum Empty Re: Percipience of the Deep Atheneum

    Post by Johann on 7th May 2020, 7:29 am

    Heya Fraag, Joh here to grade your magic. If you have any questions or require any clarification, don't hesitate to contact me and I will try my best to help you out. Once the requested edits have been made, simply give me a bump and I will get back to you once more. That said, though, you will be able to find all of my edits in this color.

    Spoiler:
    @Fraag wrote:PERCIPIENCE OF THE DEEP ATHENEUM

    Magic Name: Percipience of the Deep Atheneum
    Magic Type: Ancient Solitary [50% to Strength]
    Description: This magic gives the user to draw on the powers of the Deep Atheneum, a private space in an Astral Dominion believed to exist on a metaphysical plane from which knowledge is believed to have come. This astral plane, called the Cosmic Abyss is believed to be infinite, as well as dangerous, because dreams are a product of knowledge, and as such nightmares of unspeakable qualities roam parts of these lands. Beira’s attunement to the Deep Atheneum arises from her possession of a particular soul among the nine souls she possesses: the Mindflayer Soul. The Deep Atheneum was revealed to Beira after she purged her mind of the residue of an Old One, Uaggool, worshipped as a mindflayer god. This has given her greater powers over a mental dominion on the Astral, or metaphysical plane, known as the Deep Atheneum, which Beira can manifest on the material plane. The Deep Atheneum takes the form of a beautiful, gigantic library on an island of stone, with countless books in ornate shelves, and held within a bubble in the depths of a strange ocean, which is the Cosmic Abyss. If one tries to read a book in the Deep Atheneum, they will see a documentation of an event in their lives, or intelligible script. Two people reading the same book at the same time will not see the same thing. In the center of the Deep Atheneum is a small table-like dais and a stool, both made of white stone, the same material that makes up the floor, shelves and island of the Deep Atheneum. Passing through the air bubble surrounding the Deep Atheneum will get one into the Cosmic Abyss, which is full of an unnatural water-like substance. Those who enter, and subsequently leave the Cosmic Abyss are curiously wet, though the water of the Cosmic Abyss does not damage nor affect objects susceptible to damage by water. It also evaporates faster than normal water, taking about a minute for someone wetted by the waters of the Cosmic Abyss to dry off. Note that no matter how high, or how far or how deep one swims, one cannot escape the water while in the Cosmic Abyss, and time and space don’t seem to apply their rules in the Cosmic Abyss, and one can go on swimming forever if they cannot find their way out, or end up being devoured by the nightmares lurking the depths. As Beira practically owns the Deep Atheneum, she is considered to be a denizen of the Cosmic Abyss, and inhabitants of the Cosmic Abyss do not attack one another as a rule. As a result, staying with Beira when in the Cosmic Abyss is quite recommended. For the interior of an ocean, the Cosmic Abyss is dimly lighted, and if one looks into the distance, they may seem to see ancient majestic ruins, or terrible unspeakable monstrosities, though the gloom of the undersea makes it very difficult to make details out. Despite the Cosmic Abyss being full of ‘water’, breathing is unhampered, but to move about, one must swim. The Deep Atheneum seems to be the only dry place in the Cosmic Abyss, and it is bright enough to read comfortably in.
    Beira’s use of the energies of the Deep Atheneum allow her to utilize three Domains, specific magic portfolios: The Mind Domain, the Knowledge Domain, and the Law Domain.
    The Mind Domain covers mental magics and siphoning the energies of the Deep Atheneum into the material plane to yield psionic effects. One may also, using these ‘siphons’, transfer physical materials into the Deep Atheneum, making the Deep Atheneum a nifty personal store. By transferring herself into and out of the Cosmic Abyss via the Deep Atheneum, one can cover vast spaces within the blink of an eye, although the farther the destination, the deeper one must go into the Cosmic Abyss. Time is of no essence here, so it is, in effect, teleportation.
    The Knowledge Domain covers the sphere of that which may be known, as well as the collection, interpretation and dissemination of information. A very versatile domain, it can be used to gain information from living and non-living targets, analyze information, and relay information through the senses. What makes this domain particularly useful is that information can be edited, and as such, deception can be wrought.
    The Law Domain covers an understanding of the workings of the universe, and the agency by which these laws may be bent. Spells of the Law Domain are usually very specific, and leave little in the way of wiggle space in their execution. Spells of the Law Domain must always be called out for their effects to work, because they are issued commands (in a strange, long-forgotten tongue), and if a command is not issued, obedience cannot be enforced. Their results are often considered reality altering.
    Downsides: The Mind Domain spells must be cast with a clear mind. If the caster’s mind is foggy, there is high chance of the spells not yielding the desired results, as creation of the siphons to draw in energy from the Deep Atheneum will not be precisely created, and changeses in siphon qualities can lead to spell failure.
    Beira’s attunement to the Knowledge Domain makes her quite knowledgeable at a price: she knows deep and dark secrets which often call unsavoury denizens of the Cosmic Abyss to invade her dreams, giving her periodic and livid nightmares.
    The Law Domain is issued via oral commands, and must be said for their effects to be carried out. Gagging a caster is a sure-fire way to prevent spells from the Law Domain from being cast.

    Unique Abilities:

    • Percipience of The Mind Domain: Allows Beira to call substance from the Deep Atheneum to the material world, as well as call substance from the material world into the Deep Atheneum by means of psionic pathways called Dura (singular: Durum), to result in psionic effects on the target to which she connects her pathways. It also allows her to be more mobile than is naturally possible, allowing her to perform physics-confounding feats like changing momentum and direction in the air multiple times, and although she cannot fly using this, she can easily stop the momentum of a fall from a problematic height. This knowledge of hidden pathways increases Beira’s speed passively by 60%. Also, Beira can summon spectral fire onto her body by which she becomes able to attack spectral, intangible and other objects that normally cannot be touched by material things.

    • Percipience of The Knowledge Domain: Allows Beira to share ‘Data’ (singular: Datum), which are transmissions of knowledge that Beira can use to inform herself or her allies. The knowledge given may not always be correct, and can be used to distract, deceive and confuse. Due to this percipience, she is also very intelligent, and knowledgeable in many wide fields, though curiously, she knows little about technology, mostly because it does not interest her. Knowledge of spatial mechanics gives Beira a passive 60% boost to speed. Also, her knowledge of magical forces makes her better equipped to defending against them, increasing her magical resistance by 50%. (The total buff in this UA adds up to 110%, while the maximum you may buff per ability, using passive buff numbers, is 60% max, meaning that I must ask you to lower the total buff percentage in this ability to 60%. You can, naturally, add another effect to this UA, though this may not exceed the buff limit)
      Plot Mechanic: Attunement to this domain also allows Beira to sense the wills of others, and a rough idea of their intentions. For instance, she can tell if someone feels malevolently towards her, though she cannot say for certain if the person wants to rob or kill her, or just has a petty grudge. She can also determine what someone intends, if the intention is not too complicated. For instance, Beira can determine that someone wants to eat, though she cannot say what the person wishes to eat. (As this mechanic could possibly be used to get information your character would otherwise not be able to obtain, I must ask you to include that this ability requires OOC permission to be used on players, player-owned NPCs and Event NPCs)

    • Percipience of The Law Domain: Allows Beira to issue ‘Dicta’ (singular: Dictum), which are commands that attempt to impose Beira’s will on the target. Her knowledge of the Law Domain also gives her an understanding of how some physical laws relating to motion can be bypassed. This gives her a passive 60% boost to speed. It also affords Beira the ability to find loopholes in laws pertaining to immobilization, resulting in her suffering a 50% debuff to speed (Please change this to "Base Speed", as otherwise, it would be easy to mistake this for a regular debuff to speed) instead of complete immobilization.


    Spells
    Note: The values are base values, without buffs and debuffs factored in.
    Passive Spells:

    Mindflayer Malevolence
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Possessing a mindflayer’s devious and sadistic soul in her repertoire of nine souls, Beira unwittingly directs the mindflayer’s typical malevolence into her spells as she casts, passively boosting spell damage by 60%.

    Indomitable Mind
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira has a very strong will, and this reflects in the force with which her spells are cast, making them mightier and more difficult to resist. This boosts her spell damage by 60%.

    Arcane Erudition
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira’s extensive knowledge of the arcane makes her quite familiar with the workings of most spells, and the ability to bypass or dismantle them. This boosts Beira’s spell damage passively by 60%.
    B-Rank Spells:

    Datum: Telepathy
    Rank: B
    MP Cost: 40 MP
    Category: Auxiliary, MP Regen
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 m/s
    Duration: 6 posts
    Description: Within the range of this spell, Beira can create a field of communication, in which everyone can simply think what they want others to hear, and others will hear the message directly in their heads, and in the voice of the person who sent the message. Beira can exclude those she wants from the message channel. It is very useful for passing information when silence is necessary. This spell also has the benefit of granting Beira and her allies a 5% boon to MP regeneration as long as the spell is active.
    A-Rank Spells:

    Datum: Water Moon
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Debuff
    Type: Burst
    Damage: N/A
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Within the range of her spell, Beira can create three-dimensional, audio-visual illusions, which have the interesting effect of seeming corporeal because the mind of someone under the illusion persuades the victim of the sensation of touch, although they can in no way be used to cause harm, since they have no actual physical presences. Anyone within the range of Beira’s spell will have their physical and magical resistances debuffed by 50%, due to the subconscious disorienting effect of the illusions. (Firstly, I must bring up that, at current, this spell is worded somewhat like an auto-hit, i.e. it does not possess a visual representation of the spell that spreads out from the user's position to the edge of the spell's range, like Burst spells normally do, which could be dodged by targets to avoid the spell and its effect. Secondly, this spell, at current, debuffs for a total of 100%, while the maximum you can debuff in any given A Rank spell, without the use of downsides to increase the debuff, is 65%, meaning that, unfortunately, I am forced to ask you to lower this accordingly)

    Datum: Psychic Reave/Psychometry
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Drain, Debuff
    Type: Single Target
    Damage: 100 HP + 50%= 150 HP
    Range: Close-quarter
    Speed: 300 m/s
    Duration: Instantaneous (Duration cannot be specified in things such as "Instantaneous" and must be stated in a definitive number of posts, which means that I must ask you to rework this accordingly), effect for 7 posts
    Downside: Very close quarter, sacrificing range immensely. (Unfortunately, Spell Range is not equal in value to Spell Damage when sacrificed for a spell downside. To gain an additional 50% damage, I would have to ask you to decrease both the range and the speed of the spell by at least 50%. Please also denote in the spell downside itself that this sacrifice is used to increase another attribute of the spell, and by how much said attribute is increased in %)
    Description: Beira grabs at a target, her hands wreathed with an ominous pale-colored flame that, on contact, causes mental pain by attempting to forcibly tear information from the target’s mind (no information is torn from PCs and PC-controlled/important NPCs without OOC consent), which translates into an instant mind-splitting headache. The target then suffers a 5% drain to MP pool and a 65% debuff to spell durability, due to the migraine they are afflicted with, which makes concentrating to cast more difficult. This spell trades almost 100% spell range for 50% to damage. Beira only has to make contact with the person; it doesn’t have to be skin-to-skin contact.
    Plot Mechanic: Beira can perform a harmless version of this spell, Psychometry, on an unconscious or willing target, and thus glean information from their minds. PCs and PC-controlled/important NPCs can only have this used on them with OOC permission. Beira can also use this on items to discover their history; the father back in time she has to see, the longer she must hold the item. It cannot be used on PC-owned items without OOC consent. Whe touching an item or a person using Psychometry, Beira can learn a skill or a language, although this skill acquisition is quite temporary, and she must practice the skill constantly to truly acquire it.

    Datum: Prismatic Spray
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Debuff
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: Two posts, effect for 7 posts (As mentioned above, duration must be specified in a definitive number of posts. In the case of this spell, the effect of a spell cannot exceed its duration as well)
    Description: Beira releases an iridescent beam from her hands in a conical form, which she can maintain for two posts. When the beam strikes a target, the target’s mind is overwhelmed with sensory overload, causing terrible mental distress which is physically painful, as well as partially blinding the target, resulting in a 65% debuff to speed and spell speed/range for 7 posts (This, in total, amounts to a debuff of 195%, since speed, spell speed, and spell range separately are debuffed by 65% each The maximum you can debuff in an A Rank spell, without the use of downside, is 65%, meaning that I am forced to ask you to lower the total debuff in this spell accordingly). If someone is struck a second time with the Prismatic Spray, it does not reset the debuff’s effect duration. Beira can control the dimensions of the cone, in order to increase or reduce her target range, but to hit a target behind her, she has to turn around, as the greatest angle the cone can expand to is 150 degrees.

    Durum: Planeshift
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Buff
    Type: Burst
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: Instant, effect for 7 posts (See spells above)
    Description: Beira can briefly access the Deep Atheneum, and pop out again at another place. This is translated as a teleport to anywhere within her burst range. Due to the mild disorientation of flitting between the Deep Atheneum and the material world so quickly, Beira is only able to do this once per post. Beira can planeshift with others (PCs, PC-controlled NPCs and important NPCs can only be planeshifted with OOC approval). Beira, and anyone who planeshifts with her, will get a 65% boost to speed for the effect’s duration.
    Plot Device: Beira can use the Deep Atheneum to access distant places by entering the Deep Atheneum and swimming out of its confines into the Cosmic Abyss, from which she can create a portal into the material world, and appear in another place on the material plane, provided she has sufficient information about the place. The Cosmic Abyss pervades most dimensions, the material plane included, and distorts space and time laws incredibly. As such, Beira can travel to rather distant places or even dimensions in almost an instantaneous time period. Others can follow Beira into the Deep Atheneum and afterwards the Cosmic Abyss (rules pertaining to PCs, PC-controlled NPCs and important NPCs apply), and thus travel with her. Note that entering the Cosmic Abyss will make one wet, and the feeling that one is being watched by some great evil is pervasive. This feeling does not exist in the Deep Atheneum.

    Durum: Psionic Wave
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Immobilization, Debuff
    Type: AOE
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: Effect for 7 posts
    Description: Beira releases a spherical, expanding telekinetic wave from her head; although invisible, the wave is quite easy to keep track of, as it disrupts the environment considerably. Any target caught within the wave is sent flying (PCs and PC-controlled/important NPCs can choose not to be thrown about, and how far they will fly if they do) and immobilized due to stunning for one post. They also suffer a 65% debuff to speed for 7 posts due to disorientation.

    Durum: Fortress of Iron Will
    Rank: A
    MP Cost: 50 HP
    Category: Defensive, Anti-Piercing, Regen
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Beira creates a transparent but visible bubble around herself (a dome if standing on a flat surface; she can manipulate its size within the range of the spell), which is not particularly durable but negates piercing effects. It also grants a 5% HP regen to anyone within the dome. Beira can allow anyone she chooses in or out of the bubble.

    Durum: Kinetic Malice
    Rank: A
    MP Cost: 50 HP
    Category: Offensive, DoT, Drain
    Type: Single Target
    Damage: 50 HP per post
    Range: 300 meters
    Speed: 300 m/s
    Duration: Instant, effect for 5 posts (See previous spells)
    Description: Beira holds out her hand, and from her hand, a ripple of air races towards a target. She then clenches as the target is hit by the ripple, and the target receives crushing telekinetic damage for 50 HP, which continues per post until damage reaches 250 HP. The target also loses 5% of MP every post for the length of the spell’s duration.
    Plot Mechanic: A target struck by the Kinetic Malice can be controlled telekinetically by Beira immediately it is struck, while it receives damage. If she releases the target, she cannot control it unless she uses the spell again, but damage will still continue until the abovementioned damage is reached. Cannot be used on PCs and PC-controlled/important NPCs.

    Dictum: Impero! (I Impose!)
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Debuff, Buff
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: Instantaneous, effect for 7 posts (See previous spells)
    Description: Beira calls “Impero!”, and releases a wave of mental energy that feels like a wind. Targets not considered to be Beira’s allies receive a debuff of 65% to their spell damage and spell durability, as they are intimidated by Beira’s powerful will. Beira and allies gain a 65% buff to spell durability (This spell contains a total buff/debuff potential of 195%, as both spell damage and spell durability are decreased and spell durability is increased by 65%. The maximum you can buff/debuff at the same time in a given A Rank spell, without the use of downsides, is 65% max, which means that I must ask you to lower the total buff/debuff used in this spell accordingly). Targets with weak wills (exempting PCs and PC-controlled/important NPCs, unless there is OOC consent) find themselves compelled to obey Beira’s every command, although the more the command goes against their values and perceived well-being, the more unwilling they are to carry out the commands.
    S-Rank Spells:

    Dictum: Reicio! (I Reject!)
    Rank: S
    MP Cost: 60 MP
    Category: Auxiliary, Negation, Debuff
    Type: Burst
    Damage: N/A
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: Beira commands, “Reicio!”, and a ripple of air expands outwards from her, creating an invisible field the size of her spell range. Any effect, whether positive or negative within the field, Beira can choose to cancel, although she must pay the base MP cost of the spell which she is negating to negate it. She can only negate a single spell/effect per post, though she may keep the negation field up for as long as the spell duration permits (Please additionally clarify that only spells and abilities of S Rank or lower or effects originating from spells or abilities of S Rank or lower may be negated through the use of this spell). Enemies in the field also gets a 70% debuff to spell damage for the duration of the spell, due to feelings of rejection they can sense.

    Dictum: Inspiro! (I Breathe Upon!)
    Rank: S
    MP Cost: 60 MP
    Category: Offensive, Immobilization, Debuff
    Type: Burst
    Damage: 120 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: Beira calls out “Inspiro!” and releases a wave of mental energy, visible as a rapidly expanding light pink transparent bubble. Anyone it touches feels a pleasurable tingling sensation and they get goosebumps. However, those whom Beira is actually targeting with this spell will suddenly experience an intense mixture of pleasure and pain, as their minds are bombarded with not-so-pure thoughts pulled from the target’s own fantasies. It is said that the more chaste a person is, the less effect this spell will have on them, but who can really say? The sensation of pleasure felt is enough to completely stun a target for one post and thus immobilize them, with the target suffering a 5% drain to their HP for the duration of the spell. It is said that dying from the damage caused by this spell is what it means to die happy, but again, who can say? (As other players might not want to find themselves in such a situation, I must ask you to add that this spell requires OOC permission to be used on players, player-owned NPCs and Event NPCs)

    Dictum: Erado! (I Delete!)
    Rank: S
    MP Cost: 60 MP
    Category: Defensive, Debuff, Drain
    Type: Burst
    Durability: 360 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: At the command, “Erado!”, Beira creates two shields: one larger dome that encompasses the spell’s range, and a smaller dome about 10 meters in radius within the larger one. The smaller dome ‘forgets’ any attack made on it for up to 360 HP, before it breaks. Anyone Beira considers to be a foe caught within the larger shield begins to feel like they are forgetting something, and suffer a 70% debuff to spell damage and 5% MP drain, due to the difficulty it takes to remember things. Even if they escape the dome, the effects remain for the spell duration. Staying within the dome can cause targets to totally forget things which Beira desires them to (Plot mechanic; does not work on PCs and PC-controlled/important NPCs).
    H-Rank Spells:

    To be revealed

    Advanced Spells
    Advanced spells:

    Prima Dura: Enervation
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive, Drain, Debuff
    Type: Single Target
    Damage: 120 HP
    Range: Close-quarters
    Speed: Melee
    Duration: 8 posts
    Downside: Sacrificing practically all range for vampiric effect of the drain (I'm not exactly sure as to what this downside entails. If this is a reference to the regeneration effect that is used in the spell, that is simply classed as an additional base effect from the use of this spell downside and should be noted as such)
    Description: Beira touches a target with any part of her body, causing surprisingly painless damage which reflects as feelings of fatigue, as well as draining their HP by 5% per post, the lost HP going to Beira (As this is a regeneration effect, this cannot be the HP that the target lost, but will rather have to be set at a max of 5% of the user's own max HP), and debuffing their strength by 90% due to the weakness felt. Beira doesn’t have to maintain contact to keep the drain effect running. Note that Beira has to make contact with the target’s skin or similar equivalent to effect the drain, though the damage can be effected by touching a target’s clothes or armor.

    Prima Data: Imprecation
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive, Debuff
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: Transparent balls of psionic energy appear around Beira, and she sends them forth to attack targets. Anyone hit by the orbs hears an unnatural shriek in their ears, as their nerve synapses are jarringly destabilized, causing 90 HP damage, as well as debuffing strength and speed by 90%. (This is a total debuff of 180%, while the max debuff that can be used in a B+ spell, without the use of a downside, it 90% max, meaning that I must ask you to lower this accordingly)

    Prima Data: Damnation
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive, Immobilization, Drain, Debuff
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Description: Beira releases forbidden information within her spell range, the spell being expressed as a rippling of air going outward from her in all directions. Anyone that comes in contact with the rippling will hear ominous whispers in a foreign tongue. Those that Beira wishes to harm, however, will suddenly receive perceptions of inconceivable horrors forcibly imprinted in their minds, dealing them sheer mental devastation. The horror experienced freezes its victims for one post due to immense shock, and they receive a 5% drain to MP for 9 posts. Victims cannot describe what their minds perceived, and those who are killed by this spell have their faces constricted into expressions of sheer horror, with their bodies twisted into unsettling positions. (This aspect of the spell requires OOC permission to be used on players, player-owned NPCs and Event NPCs)

    Prima Dicta: Accio Vitam! (I Call Life!)
    Rank: A+
    MP Cost: 75 MP
    Category: Defensive/Healing, Negation, Buff
    Type: Burst
    Durability/Healing: 300 HP/ 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Durability is x2, instead of x3 damage, to add another category
    Description: Beira utter the command, “Accio Vitam!”, which creates a mildly glowing, pearlescent bubble the size of the spell’s range, though its dimensions can be controlled within the range of the spell. This bubble is a shield to protect against external attacks up to 300 HP, and any ally within the bubble will be healed for 150 HP, as everything within the bubble feels the urge to live. Enemies in the bubble will not be healed, though they will feel slightly more vital. Any insalubrious spell or effect can be cancelled once it is within the bubble, but Beira must pay the base costs for whatever is being cancelled, to do so (Please additionally clarify that only a single spell may be negated per post, and only spells of A+ Rank or lower). Allies within this bubble receive a 5% regeneration of HP for 9 posts when then the spell is cast, even if they leave the bubble.

    Prima Dicta: Accio Mortem! (I Call Death!)
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive, Debuff, Drain
    Type: Burst
    Damage: 180 HP + 50% = 270 HP
    Range: 150 meters
    Speed: 150 m/s
    Duration: 12 posts
    Downside: One effect sacrificed for 50% increase to Damage (Sacrificing one effect is enough to increase damage by 25%, though not by 50%. If you wanted to increase it by 50%, this downside would require sacrificing 2 effects)
    Description: At the command, “Accio Mortem!”, a ghostly blue flame radiates outwards from Beira. Anyone it touches feels a ghostly chill, but those Beira intends to harm will have their heads set alight with the blue ghostly flame, suffering immense damage, as the command attempts to strip them of life. They also suffer a 50% debuff to physical damage, and a 5% HP drain for the spell’s duration. Should anyone succumb to death while under the effects of this spell, their bodies will wither till they are nothing incandescent skeletons, glowing mildly with the eerie blue spectral flame. The flame is not harmful, but feels cold to the touch, and burns for about a day, leaving only ash-colored skeletons with an unnatural chill in its wake. (This aspect of the spell requires OOC permission to be used on players, player-owned NPCs and Event NPCs)

    Signature Spells
    Signature Spells:

    Cosmic Resonance
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira’s connection to the Knowledge Domain allows her to perceive the cosmic energies that flow through all of creation, allowing her to ‘know’ her environment automatically. This makes her aware of everything that goes on within the range of her psionic sense, which is that of an AoE spell of her rank, although she has an ‘alert’ zone of about a 10 meter radius around her, within which she is keenly aware of what goes on. Beyond this alert zone, Beira may have to concentrate to get a reading on what is happening. The Cosmic Resonance is unhindered by physical barriers, including the ground. Beira can use this ability to detect targets hidden by magic, although she can only do this to a single target once per post, it is only effective against cloaking magic of her rank or lower, and she must pay equivalent base MP to the spell she is trying to uncloak.

    Shadowstep
    Rank: S
    MP Cost: N/A
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 10 posts
    Description: Utilizing her knowledge of the hidden psionic pathways made available by the Mind Domain, Beira can walk unseen and undetected, as she traverses paths undetectable by normal senses. She is also hidden to magic sensors below her rank, and can phase herself through solid objects. This does not render her immune to damage, however. Beira can choose to make herself visible when shadowstepping, though she will appear translucent. If she is in physical contact with others, she can get them to shadowstep with her.


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    Percipience of the Deep Atheneum Johannsiggies
    Fraag
    Fraag

    Player 
    Lineage : Incarnata of Nine Souls
    Position : None
    Posts : 442
    Guild : Errings Rising
    Dungeon Tokens : 0
    Experience : 984,508

    Character Sheet
    First Magic: Winter God Slayer
    Second Magic: Percipience of the Deep Atheneum
    Third Magic: Demiurge of Primal Matter

    Percipience of the Deep Atheneum Empty Re: Percipience of the Deep Atheneum

    Post by Fraag on 7th May 2020, 5:18 pm

    Requested edits done and bump!


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    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : God of Justice
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Percipience of the Deep Atheneum Empty Re: Percipience of the Deep Atheneum

    Post by Johann on 8th May 2020, 6:59 am

    Percipience of the Deep Atheneum FbVA7uB

    Spoiler:
    @Fraag wrote:PERCIPIENCE OF THE DEEP ATHENEUM

    Magic Name: Percipience of the Deep Atheneum
    Magic Type: Ancient Solitary [50% to Strength]
    Description: This magic gives the user to draw on the powers of the Deep Atheneum, a private space in an Astral Dominion believed to exist on a metaphysical plane from which knowledge is believed to have come. This astral plane, called the Cosmic Abyss is believed to be infinite, as well as dangerous, because dreams are a product of knowledge, and as such nightmares of unspeakable qualities roam parts of these lands. Beira’s attunement to the Deep Atheneum arises from her possession of a particular soul among the nine souls she possesses: the Mindflayer Soul. The Deep Atheneum was revealed to Beira after she purged her mind of the residue of an Old One, Uaggool, worshipped as a mindflayer god. This has given her greater powers over a mental dominion on the Astral, or metaphysical plane, known as the Deep Atheneum, which Beira can manifest on the material plane. The Deep Atheneum takes the form of a beautiful, gigantic library on an island of stone, with countless books in ornate shelves, and held within a bubble in the depths of a strange ocean, which is the Cosmic Abyss. If one tries to read a book in the Deep Atheneum, they will see a documentation of an event in their lives, or intelligible script. Two people reading the same book at the same time will not see the same thing. In the center of the Deep Atheneum is a small table-like dais and a stool, both made of white stone, the same material that makes up the floor, shelves and island of the Deep Atheneum. Passing through the air bubble surrounding the Deep Atheneum will get one into the Cosmic Abyss, which is full of an unnatural water-like substance. Those who enter, and subsequently leave the Cosmic Abyss are curiously wet, though the water of the Cosmic Abyss does not damage nor affect objects susceptible to damage by water. It also evaporates faster than normal water, taking about a minute for someone wetted by the waters of the Cosmic Abyss to dry off. Note that no matter how high, or how far or how deep one swims, one cannot escape the water while in the Cosmic Abyss, and time and space don’t seem to apply their rules in the Cosmic Abyss, and one can go on swimming forever if they cannot find their way out, or end up being devoured by the nightmares lurking the depths. As Beira practically owns the Deep Atheneum, she is considered to be a denizen of the Cosmic Abyss, and inhabitants of the Cosmic Abyss do not attack one another as a rule. As a result, staying with Beira when in the Cosmic Abyss is quite recommended. For the interior of an ocean, the Cosmic Abyss is dimly lighted, and if one looks into the distance, they may seem to see ancient majestic ruins, or terrible unspeakable monstrosities, though the gloom of the undersea makes it very difficult to make details out. Despite the Cosmic Abyss being full of ‘water’, breathing is unhampered, but to move about, one must swim. The Deep Atheneum seems to be the only dry place in the Cosmic Abyss, and it is bright enough to read comfortably in.
    Beira’s use of the energies of the Deep Atheneum allow her to utilize three Domains, specific magic portfolios: The Mind Domain, the Knowledge Domain, and the Law Domain.
    The Mind Domain covers mental magics and siphoning the energies of the Deep Atheneum into the material plane to yield psionic effects. One may also, using these ‘siphons’, transfer physical materials into the Deep Atheneum, making the Deep Atheneum a nifty personal store. By transferring herself into and out of the Cosmic Abyss via the Deep Atheneum, one can cover vast spaces within the blink of an eye, although the farther the destination, the deeper one must go into the Cosmic Abyss. Time is of no essence here, so it is, in effect, teleportation.
    The Knowledge Domain covers the sphere of that which may be known, as well as the collection, interpretation and dissemination of information. A very versatile domain, it can be used to gain information from living and non-living targets, analyze information, and relay information through the senses. What makes this domain particularly useful is that information can be edited, and as such, deception can be wrought.
    The Law Domain covers an understanding of the workings of the universe, and the agency by which these laws may be bent. Spells of the Law Domain are usually very specific, and leave little in the way of wiggle space in their execution. Spells of the Law Domain must always be called out for their effects to work, because they are issued commands (in a strange, long-forgotten tongue), and if a command is not issued, obedience cannot be enforced. Their results are often considered reality altering.
    Downsides: The Mind Domain spells must be cast with a clear mind. If the caster’s mind is foggy, there is high chance of the spells not yielding the desired results, as creation of the siphons to draw in energy from the Deep Atheneum will not be precisely created, and changeses in siphon qualities can lead to spell failure.
    Beira’s attunement to the Knowledge Domain makes her quite knowledgeable at a price: she knows deep and dark secrets which often call unsavoury denizens of the Cosmic Abyss to invade her dreams, giving her periodic and livid nightmares.
    The Law Domain is issued via oral commands, and must be said for their effects to be carried out. Gagging a caster is a sure-fire way to prevent spells from the Law Domain from being cast.

    Unique Abilities:

    • Percipience of The Mind Domain: Allows Beira to call substance from the Deep Atheneum to the material world, as well as call substance from the material world into the Deep Atheneum by means of psionic pathways called Dura (singular: Durum), to result in psionic effects on the target to which she connects her pathways. It also allows her to be more mobile than is naturally possible, allowing her to perform physics-confounding feats like changing momentum and direction in the air multiple times, and although she cannot fly using this, she can easily stop the momentum of a fall from a problematic height. This knowledge of hidden pathways increases Beira’s speed passively by 60%. Also, Beira can summon spectral fire onto her body by which she becomes able to attack spectral, intangible and other objects that normally cannot be touched by material things.

    • Percipience of The Knowledge Domain: Allows Beira to share ‘Data’ (singular: Datum), which are transmissions of knowledge that Beira can use to inform herself or her allies. The knowledge given may not always be correct, and can be used to distract, deceive and confuse. Due to this percipience, she is also very intelligent, and knowledgeable in many wide fields, though curiously, she knows little about technology, mostly because it does not interest her. Knowledge of spatial mechanics gives Beira a passive 60% boost to speed. Knowledge of secrets of magic also affords Beira the ability to automatically counter immobilization effects, resulting in her suffering a 50% debuff to base speed instead of complete immobilization.
      Plot Mechanic: Attunement to this domain also allows Beira to sense the wills of others, and a rough idea of their intentions. For instance, she can tell if someone feels malevolently towards her, though she cannot say for certain if the person wants to rob or kill her, or just has a petty grudge. She can also determine what someone intends, if the intention is not too complicated. For instance, Beira can determine that someone wants to eat, though she cannot say what the person wishes to eat. PCs and PC-controlled/important NPCs are shielded from this ability, unless OOC permission is gained.

    • Percipience of The Law Domain: Allows Beira to issue ‘Dicta’ (singular: Dictum), which are commands that attempt to impose Beira’s will on the target. Her knowledge of the Law Domain also gives her an understanding of how some physical laws relating to motion can be bypassed. This gives her a passive 60% boost to speed. Her knowledge of the laws of magic also allow her to defy the reality of magical laws and magical space and use this magic even in places wherein magic is normally not permitted to be used (e.g. she can use her mental magic, even if shackled by anti-magic cuffs, or in null magic and anti-magic dimensions).


    Spells
    Note: The values are base values, without buffs and debuffs factored in.
    Passive Spells:

    Mindflayer Malevolence
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Possessing a mindflayer’s devious and sadistic soul in her repertoire of nine souls, Beira unwittingly directs the mindflayer’s typical malevolence into her spells as she casts, passively boosting spell damage by 60%.

    Indomitable Mind
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira has a very strong will, and this reflects in the force with which her spells are cast, making them mightier and more difficult to resist. This boosts her spell damage by 60%.

    Arcane Erudition
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira’s extensive knowledge of the arcane makes her quite familiar with the workings of most spells, and the ability to bypass or dismantle them. This boosts Beira’s spell damage passively by 60%.
    B-Rank Spells:

    Datum: Telepathy
    Rank: B
    MP Cost: 40 MP
    Category: Auxiliary, MP Regen
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 m/s
    Duration: 6 posts
    Description: Within the range of this spell, Beira can create a field of communication, in which everyone can simply think what they want others to hear, and others will hear the message directly in their heads, and in the voice of the person who sent the message. Beira can exclude those she wants from the message channel. It is very useful for passing information when silence is necessary. This spell also has the benefit of granting Beira and her allies a 5% boon to MP regeneration as long as the spell is active.
    Plot Effect: Beira can use this spell to feed people with thoughts and ideas that will seem to be theirs, and not those of an external influence. Cannot be used on PCs and PC-controlled/important NPCs without OOC permission granted.
    A-Rank Spells:

    Datum: Water Moon
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Debuff, Drain
    Type: Burst
    Damage: N/A
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: To cast this spell, Beira creates a field which looks like faintly rippling air to someone with magical senses. Within the range of her spell, Beira can create three-dimensional, audio-visual illusions, which have the interesting effect of seeming corporeal because the mind of someone under the illusion persuades the victim of the sensation of touch, although they can in no way be used to cause harm, since they have no actual physical presences. Any selected targets within the range of Beira’s spell will have their magical resistances debuffed by 50%, due to the subconscious disorienting effect of the illusions. They also receive a 5% MP drain.

    Datum: Psychic Reave/Psychometry
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Drain, Debuff
    Type: Single Target
    Damage: 100 HP + 50%= 150 HP
    Range: 300 m/s- 50%= 150 m/s
    Speed: 300 m/s - 50%= 150 m/s
    Duration: 7 posts
    Downside: Sacrificing range and speed by 50% for increase in 50% to damage.
    Description: Beira grabs at a target, her hands wreathed with an ominous pale-colored flame that, on contact, causes mental pain by attempting to forcibly tear information from the target’s mind (no information is torn from PCs and PC-controlled/important NPCs without OOC consent), which translates into an instant mind-splitting headache. The target then suffers a 5% drain to HP pool and a 65% debuff to spell durability, due to the migraine they are afflicted with, which makes concentrating to cast more difficult. Beira only has to make contact with the person; it doesn’t have to be skin-to-skin contact. Beira can project the ominous flame on her hands at a single target, though the speed and range of this spell are smaller than is expected.
    Plot Mechanic: Beira can perform a harmless version of this spell, Psychometry, on an unconscious or willing target, and thus glean information from their minds. PCs and PC-controlled/important NPCs can only have this used on them with OOC permission. Beira can also use this on items to discover their history; the father back in time she has to see, the longer she must hold the item. It cannot be used on PC-owned items without OOC consent. When touching an item or a person using Psychometry, Beira can learn a skill or a language, although this skill acquisition is quite temporary, and she must practice the skill constantly to truly acquire it.

    Datum: Prismatic Spray
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Debuff, Drain
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Beira releases an iridescent beam from her hands in a conical form, which she can maintain for two posts. When the beam strikes a target, the target’s mind is overwhelmed with sensory overload, causing terrible mental distress which is physically painful, as well as partially blinding the target, resulting in a 65% debuff to speed for 7 posts. Target's MP pool is also drained by 5% per post for the spell duration. If someone is struck a second time with the Prismatic Spray, it does not reset the debuff’s effect duration. Beira can control the dimensions of the cone, in order to increase or reduce her target range, but to hit a target behind her, she has to turn around, as the greatest angle the cone can expand to is 150 degrees.

    Durum: Planeshift
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Buff, Regen
    Type: Burst
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 7 posts
    Description: Beira can briefly access the Deep Atheneum, and pop out again at another place. This is translated as a teleport to anywhere within her burst range. Due to the mild disorientation of flitting between the Deep Atheneum and the material world so quickly, Beira is only able to do this once per post. Beira can planeshift with others (PCs, PC-controlled NPCs and important NPCs can only be planeshifted with OOC approval). Beira, and anyone who planeshifts with her, will get a 65% boost to speed for the effect’s duration. Also, they get a 5% to MP regeneration per post.
    Plot Device: Beira can use the Deep Atheneum to access distant places by entering the Deep Atheneum and swimming out of its confines into the Cosmic Abyss, from which she can create a portal into the material world, and appear in another place on the material plane, provided she has sufficient information about the place. The Cosmic Abyss pervades most dimensions, the material plane included, and distorts space and time laws incredibly. As such, Beira can travel to rather distant places or even dimensions in almost an instantaneous time period. Others can follow Beira into the Deep Atheneum and afterwards the Cosmic Abyss (rules pertaining to PCs, PC-controlled NPCs and important NPCs apply), and thus travel with her. Note that entering the Cosmic Abyss will make one wet, and the feeling that one is being watched by some great evil is pervasive. This feeling does not exist in the Deep Atheneum.

    Durum: Psionic Wave
    Rank: A
    MP Cost: 50 MP
    Category: Offensive, Immobilization, Debuff
    Type: AOE
    Damage: 50 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: Effect for 7 posts
    Description: Beira releases a spherical, expanding telekinetic wave from her head; although invisible, the wave is quite easy to keep track of, as it disrupts the environment considerably. Any target caught within the wave is sent flying (PCs and PC-controlled/important NPCs can choose not to be thrown about, and how far they will fly if they do) and immobilized due to stunning for one post. They also suffer a 65% debuff to speed for 7 posts due to disorientation. Although Beira can prevent allies from being hit by the effects of the spell, anyone who contacts the spell, friend or foe, hears a ringing sound in their ears when the wave hits.

    Durum: Fortress of Iron Will
    Rank: A
    MP Cost: 50 HP
    Category: Defensive, Anti-Piercing, Regen
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Beira creates a transparent but visible bubble around herself (a dome if standing on a flat surface; she can manipulate its size within the range of the spell), which is not particularly durable but negates piercing effects. It also grants a 5% HP regen to anyone within the dome. Beira can allow anyone she chooses in or out of the bubble.

    Durum: Kinetic Malice
    Rank: A
    MP Cost: 50 HP
    Category: Offensive, DoT, Drain
    Type: Single Target
    Damage: 50 HP per post
    Range: 300 meters
    Speed: 300 m/s
    Duration: 5 posts
    Description: Beira holds out her hand, and from her hand, a ripple of air races towards a target. She then clenches as the target is hit by the ripple, and the target receives crushing telekinetic damage for 50 HP, which continues per post until damage reaches 250 HP. The target also loses 5% of MP every post for the length of the spell’s duration.
    Plot Mechanic: A target struck by the Kinetic Malice can be controlled telekinetically by Beira immediately it is struck, while it receives damage. If she releases the target, she cannot control it unless she uses the spell again, but damage will still continue until the abovementioned damage is reached. Cannot be used on PCs and PC-controlled/important NPCs.

    Dictum: Impero! (I Impose!)
    Rank: A
    MP Cost: 50 MP
    Category: Auxiliary, Debuff, Drain
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: Beira calls “Impero!”, and releases a wave of mental energy that feels like a wind. Targets not considered to be Beira’s allies receive a debuff of 65% to their spell damage, as they are intimidated by Beira’s powerful will. They also suffer a 5% drain of their MP per post. Targets with weak wills (exempting PCs and PC-controlled/important NPCs, unless there is OOC consent) find themselves compelled to obey Beira’s every command, although the more the command goes against their values and perceived well-being, the more unwilling they are to carry out the commands.
    S-Rank Spells:

    Dictum: Reicio! (I Reject!)
    Rank: S
    MP Cost: 60 MP
    Category: Auxiliary, Negation, Debuff
    Type: Burst
    Damage: N/A
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: Beira commands, “Reicio!”, and a ripple of air expands outwards from her, creating an invisible field the size of her spell range. Any effect, whether positive or negative within the field, Beira can choose to cancel, although she must pay the base MP cost of the spell which she is negating to negate it. She can only negate a single spell/effect per post, though she may keep the negation field up for as long as the spell duration permits. Beira can only negate S-ranked spells or lower, as well as effects created by S-ranked spells or lower, with this spell. Enemies in the field also gets a 70% debuff to spell damage for the duration of the spell, due to feelings of rejection they can sense.

    Dictum: Inspiro! (I Breathe Upon!)
    Rank: S
    MP Cost: 60 MP
    Category: Offensive, Immobilization, Debuff
    Type: Burst
    Damage: 120 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: Beira calls out “Inspiro!” and releases a wave of mental energy, visible as a rapidly expanding light pink transparent bubble. Anyone it touches feels a pleasurable tingling sensation and they get goosebumps. However, those whom Beira is actually targeting with this spell will suddenly experience an intense mixture of pleasure and pain, as their minds are bombarded with not-so-pure thoughts pulled from the target’s own fantasies. It is said that the more chaste a person is, the less effect this spell will have on them, but who can really say? The sensation of pleasure felt is enough to completely stun a target for one post and thus immobilize them, with the target suffering a 5% drain to their HP for the duration of the spell. It is said that dying from the damage caused by this spell is what it means to die happy, but again, who can say? This spell requires OOC permission to be used on PCs and PC-controlled/important NPCs due to its... unique effects.

    Dictum: Erado! (I Delete!)
    Rank: S
    MP Cost: 60 MP
    Category: Defensive, Debuff, Drain
    Type: Burst
    Durability: 360 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: At the command, “Erado!”, Beira creates two shields: one larger dome that encompasses the spell’s range, and a smaller dome about 10 meters in radius within the larger one. The smaller dome ‘forgets’ any attack made on it for up to 360 HP, before it breaks. Anyone Beira considers to be a foe caught within the larger shield begins to feel like they are forgetting something, and suffer a 70% debuff to spell damage and 5% MP drain, due to the difficulty it takes to remember things. Even if they escape the dome, the effects remain for the spell duration. Staying within the dome can cause targets to totally forget things which Beira desires them to (Plot mechanic; does not work on PCs and PC-controlled/important NPCs).
    H-Rank Spells:

    To be revealed

    Advanced Spells
    Advanced spells:

    Prima Dura: Enervation
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive, Drain, Debuff
    Type: Single Target
    Damage: 120 HP
    Range: Close-quarters
    Speed: Melee
    Duration: 8 posts
    Description: Beira touches a target with any part of her body, causing surprisingly painless damage which reflects as feelings of fatigue, as well as draining their HP by 5% per post, and healing Beira for a HP equivalent of 5% of her maximum HP per post, while debuffing their strength by 90% due to the weakness felt. Beira doesn’t have to maintain contact to keep the drain effect running. Note that Beira has to make contact with the target’s skin or similar equivalent to effect the drain, though the damage alone can be effected by touching a target’s clothes or armor.

    Prima Data: Imprecation
    Rank: B+
    MP Cost: 60 MP
    Category: Offensive, Debuff, Drain
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: Transparent balls of psionic energy appear around Beira, and she sends them forth to attack targets. Anyone hit by the orbs hears an unnatural shriek in their ears, as their nerve synapses are jarringly destabilized, causing 90 HP damage, as well as a debuff to their speed by 90% and a 5% HP drain per post.

    Prima Data: Damnation
    Rank: A+
    MP Cost: 75 MP
    Category: Offensive, Immobilization, Drain, Debuff
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Description: Beira releases forbidden information within her spell range, the spell being expressed as a rippling of air going outward from her in all directions. Anyone that comes in contact with the rippling will hear ominous whispers in a foreign tongue. Those that Beira wishes to harm, however, will suddenly receive perceptions of inconceivable horrors forcibly imprinted in their minds, dealing them sheer mental devastation. The horror experienced freezes its victims for one post due to immense shock, and they receive a 5% drain to HP for 9 posts. Victims cannot describe what their minds perceived, and those who are killed by this spell have their faces constricted into expressions of sheer horror, with their bodies twisted into unsettling positions. Of course deaths, as in all cases, must be approved of OOC before this can be used on PCs and PC-controlled/important NPCs.

    Prima Dicta: Accio Vitam! (I Call Life!)
    Rank: A+
    MP Cost: 75 MP
    Category: Defensive/Healing, Negation, Buff
    Type: Burst
    Durability/Healing: 300 HP/ 150 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Durability is x2, instead of x3 damage, to add another category
    Description: Beira utter the command, “Accio Vitam!”, which creates a mildly glowing, pearlescent bubble the size of the spell’s range, though its dimensions can be controlled within the range of the spell. This bubble is a shield to protect against external attacks up to 300 HP, and any ally within the bubble will be healed for 150 HP, as everything within the bubble feels the urge to live. Enemies in the bubble will not be healed, though they will feel slightly more vital. Any insalubrious spell or effect can be cancelled once it is within the bubble, but Beira must pay the base costs for whatever is being cancelled, to do so. Only spells/effects of A+ rank and lower can be negated, and only one spell/effect can be negated per post. Allies within this bubble receive a 5% regeneration of HP for 9 posts when then the spell is cast, even if they leave the bubble.

    Prima Dicta: Accio Mortem! (I Call Death!)
    Rank: S+
    MP Cost: 90 MP
    Category: Offensive, Debuff
    Type: Burst
    Damage: 180 HP + 50% = 270 HP
    Range: 150 meters
    Speed: 150 m/s
    Duration: 12 posts
    Downside: Two effects sacrificed for 50% increase to Damage
    Description: At the command, “Accio Mortem!”, a ghostly blue flame radiates outwards from Beira. Anyone it touches feels a ghostly chill, but those Beira intends to harm will have their heads set alight with the blue ghostly flame, suffering immense damage, as the command attempts to strip them of life. They also suffer a 50% debuff to physical damage. Should anyone succumb to death while under the effects of this spell, their bodies will wither till they are nothing incandescent skeletons, glowing mildly with the eerie blue spectral flame. The flame is not harmful, but feels cold to the touch, and burns for about a day, leaving only ash-colored skeletons with an unnatural chill in its wake. Of course deaths, as in all cases, must be approved of OOC before this can be used on PCs and PC-controlled/important NPCs.

    Signature Spells
    Signature Spells:

    Cosmic Resonance
    Rank: S
    Category: Auxiliary
    Type: Passive
    Description: Beira’s connection to the Knowledge Domain allows her to perceive the cosmic energies that flow through all of creation, allowing her to ‘know’ her environment automatically. This makes her aware of everything that goes on within the range of her psionic sense, which is that of an AoE spell of her rank, although she has an ‘alert’ zone of about a 10 meter radius around her, within which she is keenly aware of what goes on. Beyond this alert zone, Beira may have to concentrate to get a reading on what is happening. The Cosmic Resonance is unhindered by physical barriers, including the ground. Beira can use this ability to detect targets hidden by magic, although she can only do this to a single target once per post, it is only effective against cloaking magic of her rank or lower, and she must pay equivalent base MP to the spell she is trying to uncloak.

    Shadowstep
    Rank: S
    MP Cost: N/A
    Category: Auxiliary
    Type: Burst
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 10 posts
    Description: Utilizing her knowledge of the hidden psionic pathways made available by the Mind Domain, Beira can walk unseen and undetected, as she traverses paths undetectable by normal senses. She is also hidden to magic sensors below her rank, and can phase herself through solid objects. This does not render her immune to damage, however. Beira can choose to make herself visible when shadowstepping, though she will appear translucent. If she is in physical contact with others, she can get them to shadowstep with her.


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    Percipience of the Deep Atheneum Johannsiggies

      Current date/time is 25th September 2020, 10:31 am