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    Military Summoning

    Soloman
    Soloman

    Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 30
    Dungeon Tokens : 0
    Experience : 350

    Military Summoning  Empty Military Summoning

    Post by Soloman on 11th April 2020, 1:36 pm

    Magic

    Magic Name: Military Summoning
    Magic Type: Summoning Solitary
    Description:  While Solomon isn't In control of a large voice quite yet she has a force large enough to meet her needs, This force is her mini militia that she keeps on standby  so when other people need help that she can call them in at any time and they will be there to help her,  whether it's saving people in a crisis or just protecting her her militia is there and ready just in case. Using  magical teleportation technology they are able to appear whenever Solomon needs,  all she has to do is call that she needs the support and they will talk what into the safest location they can go to and start doing their job per Solomon's orders, not all of them are soldiers. She can also call and some equipment to Aid her in her Endeavors.

    Solomon has a variety of summons depending on the situation that the task  calls for, after all you don't always need them in a tank to a knife fight,  or sometimes situations one for more than just foot soldiers and you may actually need to bring that tank to a fight. Regardless of the situation Solomon usually has a summon for every situation and if not then she  deal with it and do what  she can do until she can alter her summons later and gain more troops.   either way whether it's been a tank into the fight,  calling for air support,  we're just getting to Manpower onto the battlefield Solomon is ready to bring whatever support that is willing to follow her into battle,  into a crisis to save the day.
    Unique Abilities:

    • Ability 1: Summons have 50% more Hp when they are Summoned
    • Ability 2:
    • Ability 3:


    Spells


    Signature Spells:
    Name: Alpha Squad
    Rank:  C Rank Sig
    Grade: Normal
    Melee Damage: 12 HP
    Range: 30 meters
    Speed:  30 mps
    Duration: 5 rounds
    Downside:
    Description:
    Alpha Squad:
    Military Summoning  Star_wars_clone_wars-806
    Alpha Squad is summoned with three people as they are magically teleported when called in at a safe location,  Alpha Squad is a Tactical Unit that  Will Follow their orders to the end.   when Alpha Squad is summoned the health of the summon is split between the three of them making them initially weak however between the three of them they can pack quite a punch using there skills and team work.

    Ability 1:

    Name: Open Fire
    Rank: C Rank
    MP Cost: N/A
    Category: Offensive
    Type: Multi Target
    Damage: 45 HP
    Range: 120 meters
    Speed:  120 MPS
    Duration: 5 posts
    Downside:
    Description: Alpha Squad what is the weapons of bullets with their Sub Lacrima Repaters,Shooting out magical bullets down range towards their targets they can either pick their targets or Focus firearm one. Either way, disability allows them to split up their fire I'm multiple enemies  if needed, additionally when they use this ability they gain a 25% boost to Damage and Spell Speed.

    Ability 2:

    Gave up a summoning to add an ability
    Name: Defensive Positions
    Rank: C Rank
    MP Cost: N/A
    Category: Supportive
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed:  Self
    Duration: 5 Posts
    Downside: Giving up Damage, range, and speed for and extra abilty an 25% tos spell and physical damage
    Description: Due to there tactical training they are far more prepared then your avaerage soldiers would be, when hey use this ability they gain a 25% resistance to physical damage and 25% resistance to spell damage. additionally they heal 5% of their health per post.

    Advanced Spells:
    Name: Aries Assault Vitol  
    Rank: C Rank Adv
    Grade: Normal
    Melee Damage: 18 HP
    Range: 45 Meters
    Speed:  45 mps
    Duration: 6 posts
    Downside:
    Description:
    Aries Assault Vitol:
    Military Summoning  Latest?cb=20160525130112

    Solomon causing a bit of air support to control the skies, what arise is a VTOL like plane or in with machine guns and missiles and heavy armor to survive more of the battle,  and rain hell down from above.

    Ability 1:

    Name: Heavy Lacrima Repeater
    Rank: C Rank
    MP Cost: 45 MP
    Category: Offensive
    Type: Multi Target
    Damage: 68 HP
    Range: 135 meters
    Speed:  100 mps
    Duration: 6 posts
    Downside:
    Description: The heavy  lacrima repeater is a heavier set of black with my machine guns that fire magical bullets.   however well it does more damage it does not have the accuracy as its predecessor however this also  makes it able to hit multiple people in one strafing run or pin down a target, Additionally it Slows all targets by 85% of there speed due to the suppressive fire.

    Ability 2:

    Name: Missile Barrage
    Rank: C rank adv
    MP Cost: 45 MP
    Category: Offensive
    Type: AoE
    Damage: 45 HP
    Range: 90 meters
    Speed:  45 mps
    Duration: 2 posts
    Downside:
    Description: The aircraft aims its rockets and fires a  barrage of missiles towards its intended target,  the missiles that blow up when they hit their target dealing 45 points of damage to everyone in the area,  additionally are stunned and blinded for one post from the blasts and the smoke from the blast

    Name: Juggernaut
    Rank: C Rank Adv
    Grade: Normal
    Melee Damage: 18 hp
    Range: 45 meters
    Speed:  45 mps
    Duration: 6 posts
    Downside: Sacrificing 30% speed for 15% Spell resistance and 15% Physical resistance
    Description:
    Juggernaut :
    Military Summoning  72f45c2919a0b171c1692d30128df1bb
    A large unit teleports in wherever it safe in a heavy set of power armor with a magical  minigun with it ready to lay down fire whatever it needs to go,  this is the unit that leads the charge and clears the path for the other soldiers

    Ability 1:

    Name: Stand Tall
    Rank: C Rank Adv
    MP Cost: N/A
    Category:  Auxiliary
    Type:  Passive
    Damage: N/A
    Range: Self
    Speed:  Self
    Duration: Passive
    Downside: Giving up Range and speed for an extra ability, giving up damage for 15 Magical resistance, and 15% physical resistance
    Description: Juggernauts  are meant to go in first and soak up all the damage from all of the  enemy fire and lead the troops into victory,  Thus passively  they gain 30% deagame resistance to physical damage and 30% spell damage,  Additionally they gained  15% more spell damage as well.

    Ability 2:

    Name: Aries Heavy Plasma Repeater
    Rank: C Rank Advance
    MP Cost: 45 MP
    Category: Offensive
    Type: Multi Target/DoT
    Damage: 170 HP
    Range: 135 meters
    Speed:  100 mps
    Duration: 6 Posts
    Downside:  N.A
    Description: This monstrous mini cannon is carried by the Vanguard so they can lead the way properly and mow down any troops in their path, and truly be the wall that they need to be this weapons ability what's it do 28hp to a Target per post for six posts additionally any Targets that are hit by it loss and additional 5% of there health as the Plasma burns them

    [spoiler="C Ranked Spells"]
    Name: Sentry Gun
    Rank: C Rank
    Grade: Normal
    Melee Damage: 12 hp
    Range: 30 meters
    Speed:  N/A
    Duration: 6 Posts
    Downside: Giving up speed for 50% more Range
    Description:
    Sentry Gun:
    Military Summoning  61QqYd8wzpL._AC_UL1000_
    This Sentry Gun What's the sign for the sole purpose of area defense as it does not move at all,  but if a threat does come within range it will start to automatically fire at that threat and or closest one.Design from mainly anti-infantry you can assure that these little turds will protect the area that they are designed to protect.

    Ability 1:

    Name: Rapid Fire
    Rank: C Rank
    MP Cost: 30 MP
    Category: Offensive
    Type: Single Target
    Damage: 60 HP
    Range: 120 meters
    Speed:  120 mps
    Duration: 5 posts
    Downside:
    Description: The sentry gun once it find his targets will rapidly fire its lacrima bullets at its  Target,  if the target is hit by them they take 60hp worth of damage And additionally will pierce through shield due the sheer amounts of rounds.  If it pierces a shield it does 50% less damage.

    Ability 2:

    Name: Protective Shield
    Rank: C Rank
    MP Cost: 30 MP
    Category: Defensive
    Type: Single Target
    Damage: 180 durability
    Range: Self
    Speed:  Self
    Duration: 5 posts
    Downside: giving up speed and range for 50% more durability
    Description:When it senses danger incoming  a project a shield around itself in the form of a small Bubble Show to protect itself, The Shield can take up to 180 points of damage and any enemies that touch it loss 5% health and Mana from it’s defenses,  

    Name: Aries Spy Master
    Rank: C Rank
    Grade: Normal
    Melee Damage: N/A
    Range: 30 Meters
    Speed:  30 mps
    Duration:  5 posts
    Downside: giving up damage for 25% range and Speed
    Description:
    Aries Spymaster:
    Military Summoning  340?cb=20140122045420

    The  Aries spymaster is a tactical drone that is made for Recon and OverWatch,  not possessing any offensive abilities that is purely designed to keep tabs on the enemy and keep Solomon informed.

    Ability 1:

    Name: Birds Eye View
    Rank: C Rank
    MP Cost: N/A
    Category: Auxiliary
    Type: Passive
    Damage: N/A
    Range: 120 meters
    Speed:  120 mps
    Duration: Passive
    Downside: Trading Damage for 50% more range
    Description: This ability allows Solomon to know where anyone is around them in range radius,  additionally  it has the ability to sense magical presence and see through solid objects as its senses there magic like infrared vision.

    Ability 2:

    Name: Lock-on
    Rank: C Rank
    MP Cost: 30 MP
    Category: Auxiliary
    Type: Multi Target
    Damage: N/A
    Range: 90 meters
    Speed: 65 mps
    Duration: 5 posts
    Downside:  Trading damage for 50% more range
    Description:  When this ability is activated on the  every spymaster for next 5 post anyone it can see within its range get marked by it data transmitting to Soloman and his allies,   anyone that has been marked by this ability  will take 55% more  spell damage or 55% physical damage depending on what type of attack is it is if it is a mix of both it will take 25% of each.


    Name: Aries Defiance X
    Rank: C Rank
    Grade: Normal
    Melee Damage: 12 HP
    Range: 30 meters
    Speed:  30 mps
    Duration: 5 posts
    Downside: Sacrificing 50% speed for 25% physical and magical resistance
    Description:
    Aries Defiance X:
    Military Summoning  7aa750fc4d95dca88b23d3de2a111b83

    The Aries Defiance X is a heavy armored tank that Solomon summons when situations are getting out of hand,  it is a rather large vehicle that just can't be Summit anywhere but once it is here it is meant to take care of any problem that is in front of it via its large Cannon,  it can also provide artillery base support.

    [spoiler="Ability 1"]
    Name: Defiance Cannon
    Rank: C Rank
    MP Cost: 30 MP
    Category: Offensive
    Type: Aoe
    Damage: 30 HP
    Range: 60 meters
    Speed:  30 mps
    Duration: 2 posts
    Downside:
    Description: The Defiance Cannon is the main cannon on this tank,  and wow show isn't necessary powerful it does have some real power when it explodes on contact.   The Cannon gains a 55% boost in spell power dealing damage to anyone in the area and stunning them for one post.

    Ability 2:

    Name: Spotter
    Rank: C Rank
    MP Cost: N/A
    Category: Auxiliary
    Type: Passive
    Damage: N/A
    Range: 120 meters
    Speed:  M/A
    Duration: Passive
    Downside: Giving up Speed to add 50% more range
    Description: The spotter job is to correct the tanks  shot and correct it in the course of action,   The spotter grants the tank abilities 55% more range

    Name: Defense Matrix
    Rank: C Rank
    Grade: Normal
    Melee Damage: N/A
    Range: 30 meters
    Speed:  30 mps
    Duration: 5 posts
    Downside: Giving up damage for 50% more range
    Description:
    Defense Matrix:
    Military Summoning  Latest?cb=20120328105511

    The defense Matrix is a special summon that Solomon summons in times of Dire Straits when they need a safe area,  it has the ability to nullify spells and an area And create a dome shield to protect  themselves from incoming fire.

    Ability 1:

    Name:  Magic Disruption
    Rank: C Rank
    MP Cost: 30 MP
    Category: Auxiliary
    Type: AoE
    Damage: N/A
    Range: 60 meters
    Speed: 30 mps
    Duration: 1 post
    Downside: Giving up damage for 50% more range
    Description: Disability what's the defense Matrix let out a magical EMP that affects all enemies around them,  however allies are already employed in the system so they are fine.   any spells that are in the  area when the EMP goes off will be notified due to the magic being disrupted around them.   the user of this ability must pay the Mana cost for each spell they want to disable,  if they cannot afford every spell they must pick what spells they wish to disable regardless of it being area-of-effect.

    Ability 2:

    Name: Bubble Shield
    Rank: C Rank
    MP Cost: 30 MP
    Category: Normal
    Type: Defensive
    Damage: 90 HP
    Range: 60 meters
    Speed:  30 mps
    Duration: 5 posts
    Downside:
    Description: The defense Matrix census incoming damage and deploys a magical bubble shield around  the surrounding area, Anyone inside the shield not  is granted its protection regenerates 5% of their health and Mana while inside the shield as the magic inside is contained

    Name: Medical Soldier
    Rank: C Rank
    Grade: Normal
    Melee Damage: 12 hp
    Range: 30 Meters
    Speed:  30 mps
    Duration: 5 Posts
    Downside:
    Description:
    Medical Soilder:
    Military Summoning  B50d814360d310af8765098f030111d7
    This is a very special soldier in Solomon's Army who he brings out when things are looking dire,  the medic is able to heal people and help relieve them of their ailments.   dedicated to Solomon's cause she is ready to go out and kill anyone  that she tells her too and she'll make sure that no one dies on the battlefield if she can help it.

    Ability 1:

    Name: Healing Hypo!
    Rank: C Rank
    MP Cost: 30 mp
    Category: Supportive
    Type: Single Target
    Damage: 60 HP
    Range: 120 meters
    Speed:  120 mps
    Duration: 5 post
    Downside: loosing 30% range and speed for 30% more healing and a extra effect
    Description: The combat medic comes out with her syringe to a Target, or loaded up into a weapon She carries and fires it at the Target,   what's a syringe Hits the Target in heels at Target for the amount and give them a 25% boost to their speed as the adrenaline also kicks in, Additionally the target Regenerates 10% of their health per post

    Ability 2:

    Name: Rejuvenation
    Rank: C Rank
    MP Cost: 30 mp
    Category: Supportive
    Type: Single Target
    Damage: N/A
    Range: 120 meters
    Speed:  120 mps
    Duration: 5 posts
    Downside: giving up damage for an extra ability
    Description: When the combat medic comes out in uses this syringe on you,  or shoot you with this syringe  the user must pay all of the extra  Manna however when they are hit all  one debuff of the spells rank or lower, Additionally when they are hit with the  syringe they  regenerate 10% of their Mana per post.

      Current date/time is 12th July 2020, 11:05 pm