As expected, the other would anticipate the attack and receive it, shrugging it off with apparent ease, only bringing some slight distance between the two combatants. It was to be expected. Johann's skills focussed on the control of the arcane, and while he wasn't physically weak by any means, it simply wasn't his preferred territory. As such, the kick had been rather mundane, and like a mundane attack, Mura had handled it. The silver-haired man, though, imagined that Mura was simply testing the waters, just like Ambassador was. It was evident that both fighters had grown considerably since their last duel, and Johann wanted to see what the other was truly capable of. He'd seen some of his fighting style before in Magnolia, of course, though their previous clash had been some years in the past at this point. Still, it seemed that the light-hearted prompt Johann had directed at Mura had awakened something within the young Guild Master of Fairy Tail.
As soon as Mura had dashed back, so would the Ambassador, swift steps carrying him back some distance, the man raising a hand before himself in order to assume a guard position, readying himself for an incoming response from the Fairy Tail mage. Mura's magical signature had begun to swell considerably, a smile curling up Johann's lips. It seemed that Mura Kensho, after all this time, would finally start getting serious with him, the God of Ishgar shaking his head, though the smile on his face would only widen with each passing moment, transforming into a grin ripe with excitement. Johann could feel the adrenaline begin pumping through his veins with each soft pulse of his artificial heart, a thrill that didn't find him all too often. "I don't believe you have. Now then, Mura Kensho, show me what you have learned!"
. And that the other would, Johann watching as the man's guild tattoo began to expand and his form was enveloped by a golden aura bristling with magical power that resembled a raging flame. Johann could barely hold back his own anticipation, let alone of that of the Lord of War, who had begun to stir within the back of his head in a fashion the silver-haired Rune Mage hadn't experienced on more than a few isolated occasions. Mars would soon take control, as promised, though until then ... Johann would enjoy witnessing the other's prowess. After all, Mura wasn't a Wizard Saint for nothing.
The flames began to grow, and indeed, would find their targets, washing over Johann, who could feel the heat scratch at his skin, burning not just his form, but also his essence, the familiar, unsettling sensation of internal pain and discomfort that he had already experienced once before at the Fairy Festival gripping Johann. Yet, even as strands of smoke began to rise off of patches of lightly scorched skin, Johann was resilient enough to not be burned away by the spell, after all, the man would continue to smirk. This was a definitive step up from last time, and Mura's spell, this time around, had actually done a fair bit of damage. "Magnificent"
, Johann would compliment genuinely, though still remaining unmoving, the flames gradually reducing in intensity, instead, suddenly replaced with the rumble of the ground, the area around the two beginning to crack and crumble as the earth heaved and sunk like a tidal wave, leaving Joh to wonder what would come next. Mura wouldn't let him wait long, the air quickly filling with dense fog, the Ambassador, even with his enhanced senses, losing sight of the Fairy Tail Guild Master.
"It seems you've learned a few new tricks-"
Johann's voice, followed by a chuckle, would echo through the mist, two glowing eyes swerving through the darkness. A third light would appear next to them, a rune manifesting beside the Ambassador's left eye, jagged, almost distorted in appearance, and glowing with an intense, sanguine red of the same color as the man's eyes.
"-but so have I, Mura"
The Ambassador's voice was overlayed over another one that would be familiar to Mura, a voice much deeper, much more sinister and raw in nature, Johann's consciousness blending with that of the Nephilim as he used a portion of the creature's magic, Johann unleashing his own aura, much like Mura had done moments before. Unlike the Wizard Saint's, though, Johann's was not bright, flame-like, or of brilliant gold quality. The ground would begin shaking in a low rumble, the air in a wide area around them growing freezing cold as an almost unbearable pressure descended on everything within, a wave of raw, demonic power filling the space.
With a snap of the Ambassador's finger, the mist, explosively, would turn red, almost immediately sinking to the ground, covering the entire area in a drizzle of carmine liquid, the nature of which was questionable. Regardless, the passing of the mist would reveal the silver-haired man once more, though, his appearance had changed somewhat. His skin was once more healed, giving the impression that, despite the beating he had taken earlier, he had taken no damage at all, his body shrouded in a deeply red, almost plate-like armor. It seemed as though it had come just in time to witness the Wizard Saint's next attack, the man, still covered in flame, rushing forward with his blade drawn and directed at the Ambassador with clear intent. A wide grin would spread over Joh's face, the attack with the blade indeed finding purchase on his body, though the shock of the strike entirely absorbed by his newly created aegis, leaving behind naught much more than a scratch across its surface.
"I have yet to show you the extent of my abilities as well. Not many have witnessed this side of my magic. Allow me to demonstrate"
Slowly, the Ambassador would lift his arm, some of the same liquid that had made up the mist and had now become red rising up around him at his command, hanging suspended in the air for just a second before moving, twisting, bending into an elongated shape and forming 5 projectiles that shared a certain resemblance to needles around the Ambassador, each one about a foot in length. Thrusting his hand forward at Mura, the needles would spin, seemingly orienting themselves towards the opponent before, one after the other, launching through the air towards him after the passing of an eye's blink with the same goal as that the Fairy Tail Guild Master had had just seconds ago, seeking to, similarly, impale and thus deal damage.
1,096Personal Word Count Total:
2,477Thread Word Count Total:
1. Joh took a hefty bit of damage from the flame of the phoenix
2. He activated the demonic rune of the nephilim and its abilities, healing the damage he took and shielding him with the armor
3. Joh negated the mist and turned it into blood uwu
4. He took the attack and the armor absorbed the damage
5. Joh shot 5 needles from sanguine purge at Mura
Name: ᛑᛆᛂᛘᚮᚿᚢᛘ (Demonic Rune of the Nephilim)Rank:
H+ (57 MP)Type:
Requip Item / Artifact (+)Melee Damage:
The user activates a crimson-red rune that lights up slightly to the left of their left eye, granting them the cursed portion of Mars' true power.Abilities:Name: ᛑᚱᛂᚿᚵᛦᛆᚱ (Drengjar)Rank:
Single Target, Buff, Copy, Negation, RedirectionHealing:
Sacrificing range and speed for 50% more healing. User must sacrifice 105 MP upon casting this ability for 50% stronger buffDescription:
This ability can be activated automatically as soon as the spell is cast. Demonic magic seeps into the user's body and begins circulating within their system, counteracting and restoring any damage that is dealt to them and their vessel. This increases spell healing by 172% for the duration of the ability and, once per post for the duration of the ability, heals the user for the spell's HP. The same demonic magic bestows upon the user the ability to focus it temporarily for a variety of effects. The user can, once per post, instantly negate a spell or ability that affects or would affect them in their melee range provided they pay the original MP cost of the spell or ability being negated and it is of H+ rank or lower. Further, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being copied, reforming the spell or ability as an elemental version of the copied spell. Additionally, once per post for the duration of the ability the user may change the target of a spell or ability that affects or would affect them in their melee range to a random direction, redirecting it and flinging it away to expend its effect outside of their own or allies range ineffectually. This can only be done if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being redirected in this way.Name: ᛂᛪᛔᚢᚱᚵᛆᛐᛁᚮ ᛋᛆᚿᚵᚢᛁᚿᛂᛘ (Sanguine Purge)Rank:
Multi Target, Burst, Buff, DrainDamage:
237 HP per hit | 315 HPRange:
700 m | 500 mSpeed:
600 m/s | 400 m/sDuration:
The user must sacrifice 105 HP and 105 MP upon casting this ability for 50% more damage and 50% stronger buffDescription:
This ability can be activated automatically as soon as the spell is cast. The user surrounds their form in an aura of raw, nigh oppressive magical force, increasing their spell damage by 172%. Following that, the user draws one of the elements under their command from their surrounding area or magically generates it, manipulating it with their magic and creating a swarm of needle-like projectiles of the same element, about a foot in length each, which can attack one or various targets in the spell's range at the spell's speed. The user can freely switch between the elements during the duration of this ability and can even create needles of differing element at the same time. These needles can be merged together into a single, bigger spear-like lance that can be directed at a single target or an area of the user's choice within the spell's burst range at the spell's burst speed, exploding into a cascade of the chosen element that covers the spell's burst range at the spell's burst speed around the epicenter of the explosion upon impact. Every opponent hit by this spell is poisoned by the user's magical energy, draining them of 5% HP and 5% MP once per post for the duration of the spell until the spell ends. The drain effects do not stack, but can be reapplied should an opponent remove them from themselves if they are hit again.Name: ᛞᚱᛖᛞᚾᚪᛏ (Vaeringjar)Rank:
Single Target, Buff, Negation, Reflection, Counter-EffectDurability:
50% more durability as trade-off for range/speed. User must pay 105 HP upon casting this ability for 50% stronger buffDescription:
This ability can be activated automatically as soon as the spell is cast. Placed upon the demonic rune is a curse, the curse of the eternal berserker, to assure total victory, no matter the opponent, and keep the Second Seal of War alive under all circumstances. This increases the durability of the user's defensive spells by 172% for the duration of this ability. When this ability is activated an armor of the chosen element in a metal-like stasis appears around the user's form, engulfing it entirely. This cursed armor is extremely durable, able to withstand 945 HP in damage before breaking. The durability of the armor is restored to full as it is recast at the beginning of every post for the duration of the ability, the ability itself not breaking even if the armor is destroyed or otherwise broken. In this state, buffs that apply to the user cannot be reversed into debuffs by any means. Additionally, while this ability is active the user's shield spells and armor can still be circumvented by spells that pierce armors and defense spells, though reduces their damage by an additional 50%, and can, once per post, negate a single spell or ability that affects or would affect him, along with all effects that accompany it, completely, provided the user pays the original MP cost of the spell or ability being negated and that spell or ability is of H+ rank or lower. Additionally, the user may once per post reflect an opponent's spell or ability directed at him back at them, the spell or ability retaining all of its own values, provided the user pays the original MP cost of the spell or ability twice and the spell or ability being reflected is of H+ rank or lower.Name: ᛑᛂᛋᛐᚱᚢᚲᛐᛁᚮRank:
While the Demonic Rune is active the user's spell durability is increased by 105%.Name: ᚡᛆᛋᛐᛆᛐᛁᚮRank:
While the Demonic Rune is active the user's spell durability is increased by 70%.