- Proof of extra guild spell purchases:
Name: The Spears of Fiore
Rank: H++
MP Cost: 420 MP
Category: Offensive
Type: Multi Target, Burst, Buff, HP Drain, MP Drain, Piercing
Damage: 474 HP per hit
(MT) | 630 HP
(Burst) Range: 1,400 m
(MT) | 1,000 m
(Burst) Speed: 1,200 m/s
(MT) | 800 m/s
(Burst) Duration: 25 posts
Downside: Doubled base MP cost for 50% more damage. The user sacrifices 10% of their max HP and 10% of their max MP upon casting this spell for 50% stronger HP drain and 50% stronger MP drain
Description: Upon activation of this spell, the user expends a large amount of magical energy to create a large magic circle that will spread out beneath their feet, glowing in a deeply golden color, the symbol of the Rune Knights suspended in its midst. This magic circle will serve to reinforce the user's arcane strength by flooding their system with excess magical energy, increasing their Spell Damage by 230% for the duration of this spell, the circle persisting as long as the spell is active.
Further, while the spell is active, the user has access to another aspect of the arcane nature of the circle, which acts as a conceptualization of not only those that have fought and given their lives in the defense of Fiore and its citizens but also those that are united in the struggle to continue to do their duty to protect this same nation, each person and entity entrusting the user with a spear that represents their fighting spirit. The user can freely materialize these spears, which are created from pure arcane energy, at their own leisure and control them through their own willpower, each spear shining with a similarly golden color to the circle. Every spear that is materialized through this ability can move up to the spell's MT range when launched at a target or multiple targets and moves at the spell's MT speed.
Alternatively, once per post, the user can materialize all spears entrusted to them at the same time, filling the space above them with thousands upon thousands of projectiles that, upon the user's command, will rain down in a radius up to the spell's Burst range around the user, starting at their own position and gradually spreading outwards towards the edge of the radius at the spell's Burst speed. Only the Multi Target version or the Burst version of this spell may be used in any given single post, and both can never be used in the same post. Regardless of which version is used, the spears cannot harm those the user considers allies or innocents and will instead phase through such individuals. Every target hit with a spear is inflicted with an overwhelming surge of magical energy that overloads their system, draining them of 15% of their max HP and 15% of their max MP once per post for the duration of the spell. Additionally, both variations of this spell can pierce through magical shields, armors, and barriers, bypassing defenses of such nature, though the spell's base damage is subsequently reduced by 50% should it be used to do so.
Name: Iustitia, Sword of Righteousness
Rank: H++
Requip Type: Weapon
Grade: Normal
Linked Equipment: Strong Weapon Requip Damage: 622 HP per hit
Requip Durability: N/a
Range: Melee
Speed: Melee
Duration: 25 posts
Downside: Sacrificing range and speed for 50% more requip damage
Description: The user's guild mark will begin to glow in a golden color, allowing them to stretch out their hand and summon into their grasp the physical manifestation of the Rune Knight's mission to act as a bastion of justice in Fiore: A one-handed sword of magnificent make, the blade alight with magical energy and a glow of a golden hue similar to that of their guild mark. Steeped in pure magical power through a special enchantment, this weapon releases an unrelenting arcane aura around itself, giving it an extreme sharpness that allows it to cut through most mundane objects with ease and ensuring that the blade itself cannot be destroyed, no matter how much punishment it may suffer, in a sense symbolizing the Rune Knights themselves.
- Iustitia:
- Requip Ability:
Name: Lux Iustitiae, the Light of Justice
Rank: H++
MP Cost: 420 MP
Category: Offensive
Type: Burst, Buff, Charge, Piercing
Damage: 315 HP per post
Range: 1,000 m
Speed: 800 m/s
Duration: 5 posts
Downside: Doubled base MP cost for 50% more damage. Sacrificing 2 base effects for 50% stronger buff
Description: The user begins channeling magical energy into the blade of the sword, which begins to emit golden light with stronger intensity the more magical energy it absorbs, the concentation of magical power in the sword and the user increasing the user's Spell Damage by 345% for the duration of the ability. For every post the ability is active, the user can funnel more magical energy into the blade, the weapon charging up with progressively more and more damage, up to a maximum of 2.5x the damage of the ability on the 5th post after its activation. This ability, however, can be released at any point during its duration, dealing the charged damage and ending the duration of the ability. If the charged damage isn't released on the 5th post, the ability fades ineffectually and ends its duration.
When the ability is released, the sword begins to discharge all stored energy in a nigh blinding golden light around itself. With a single swing of the blade and a flash of magical energy, the user channels all stored energy into a given direction, creating a massive burst of force that will spread outward in a cone-like shape from the position of the user up to the ability's max range at the ability's speed. The wave of force is not a traditional spell solely built for destructive potential and instead is strong enough to tear apart the fabric of reality, leaving everything the user desires to protect or preserve untouched, however, violently ripping and tearing apart everything the user seeks to destroy, dealing the charged damage to every opponent hit with the wave of force. This power exists not solely on our realm, but tears through dimensions, allowing the ability to pierce through magical shields, armors, and barriers, bypassing defenses of such nature, though the ability's base damage is subsequently reduced by 50% should it be used to do so.
Name: Aegis of Order
Rank: H++
MP Cost: 210 MP
Category: Defensive
Type: Burst, Buff, MP Regen, HP Regen
Durability: 1,890 HP
Range: 500 m
Speed: 400 m/s
Duration: 25 posts
Downside: Sacrificing 50% range and speed for 50% more durability. Sacrificing 2 base effects for 50% stronger buff
Description: The activation of this spell is subtle and almost without visual indicator, though the effect it produces is all the more grand in return. With an unseeming spark of golden energy, which increases the user's Spell Durability by 345% for the duration of this spell, the user can release a massive wave of magical energy. This wave of pure arcane force can take various different shapes, such as a bubble, dome, or wall, and acts as a physical manifestation of the user's will to protect and defend the innocent, which expands out at the spell's speed, producing a massive barrier that can cover an area anywhere up to the spell's maximum range, shielding those on the inside from incoming damage. The barrier itself appears nigh invisible, but ripples with golden energy when hit and shatters like glass when broken.
Simultaneously, along with the barrier, a more subtle golden light is released from the user's position, which spreads out from the user's position up to the spell's range at the spell's speed, anyone the user considers an ally benefitting from a protective charm infused in the same spell. This restores the MP and HP of those affected by 10% of their max HP and max MP once per post for the ability's duration. The barrier can be created once per post while the spell is active, or alternatively, can restore its durability to full once per post if still active. The shape the barrier takes is up to the user and can be changed according to the user's will, though it cannot exceed the radius of the spell's range around the user.
Name: Sanctuary
Rank: H++
MP Cost: 420 MP
Category: Supportive
Type: AoE, Buff
(Strength, Spell Damage, Spell Healing, Spell Durability, Spell Speed, Spell Range) Healing: 315 HP
Range: 600 m
Speed: 500 m/s
Duration: 25 posts
Downside: Doubled base MP cost for 50% more healing. Sacrificing 50% range and speed for 50% stronger buff
Description: Placing a palm on the ground, the user can cause a massive magic circle to expand outward from their position up to the spell's max range at the spell's speed, the circle itself alight with pure magical power. Emitting a gentle glow, the circle will stay in the area for the duration of the spell, acting as the physical manifestation of the user's will to aid those in need and shelter them from harm. All individuals the user considers friendly will, should they remain within the confines of the circle, be healed once per post. Their wounds will close, and damage they have sustained will fade as if it had never been there to begin with. While this spell's capacity to heal allies is limited compared to other spells of comparable power, the main effect of the spell lies within its capability to reinforce allies affected by it and strengthen them. If an allied target is touched by the circle, an immense quantity of magical energy will flood into their system, integrating seamlessly into the affected target's own body and thus granting them a temporary power boost. The user, as well as any affected allied target, will receive a 345% buff for the duration of the spell, which can be freely distributed amongst the following stats once the spell affects them for the first time: Strength, Spell Damage, Spell Healing, Spell Durability, Spell Speed, or Spell Range. Once the buffs have been allocated, they are set for the duration of the spell and cannot be reallocated or switched around as long as the spell remains active
Name: Ode to the Stalwart
Rank: H++
MP Cost: 420 MP
Category: Supportive, Defensive
Type: Burst, Blinding, Anti-Piercing, Negation, Teleport
Healing: 630 HP
Durability: 420 HP
Range: 1,000 m
Speed: 800 m/s
Duration: 25 posts
Downside: Doubled base MP cost for 50% more healing.
Description: The user of the spell briefly concentrates magical energy within their body before clapping their hands, releasing a blinding flash of magical light that will erupt outwards, washing over the space between themselves and the spell's max range at the spell's speed. This can be repeated up to once per post for the spell's duration. Allies of the user will perceive this wave as a gentle, caring warmth that will seep into their form and ease their pain, possessing extremely strong regenerative qualities. Any ally touched by the light will be healed, the healing in question so strong that even damaged organs or limbs can be restored in a matter of moments, wounds and damage the affected targets have sustained seemingly being reversed in not more than a few seconds. Allies will also be surrounded by a subtle aura of golden light, which will act as a shield for the duration of the spell, protecting them from incoming damage. This shield cannot be pierced by spells with piercing effects and can restore it's durability once per post provided the light touches the affected allies again.
All those considered an enemy by the caster, however, will perceive the wave of light as an incredibly bright flash that drowns out even the sun itself, and if the wave of light touches them, they will be completely blinded for a single post. Targets can only be blinded this way once every other post, and only if the blinding wave of light hits them again. Further, if the wave of light hits an enemy's spell or ability and makes physical contact with it, the user of the spell can choose to use the light to burn the hostile spell away in its entirety and thus negate it. Only one spell or ability per post may be negated, only spells of H++ rank or lower may be negated, and only if the user of this spell pays the original MP cost of the spell or ability being negated will the negation be successful. Lastly, the user can choose to, once per post for the spell's duration, in another flash of light, vanish, reappearing anywhere within the spell's range in an instant.