Star Seeker Keyblade
Melee Damage: +16 HP
Proof of Purchase: Here
Description: Through a string of events, Zachary came into contact with a stranger from a distant world that passed on an enchantment to enable him the power to wield a magical weapon born from the heart-- A Keyblade. A formidable magical weapon that is also a tool of salvation and destruction. Though at first glance a childish, whimsical tool with two wings at its handle, a starry pole and ends with the end of a cresent moon and star like a strange key, it grows stronger with the heart of the wielder. While a physical object, it can be called forward akin to that of a requip spell-- to appear instantly in one's hand.
Shotlock-- "Shooting Star"
Rank: S Rank
Damage: 90 HP
Range: 300 Meters
Speed: 225 MPS
Duration: 10 Post
Effect: Deceptive to most, the keyblade is not just a melee weapon, but also a tool capable of shooting magic energy projectiles. When focused by the wielder, they can channel their focus towards the indicated targets in their field of vision. The release fires a barrage of starlight bolts that fly to attack the enemies. Impact with the stars cause a knock-back effect, pushing enemies to the maximum range of this ability from its impact. Knock-back requires OOC permission. The bright lights cripple the enemy's sense of 'aim', lowering their spell speed by 50% and speed by 20% for the duration of this spell.
Rank: A+ Rank
Damage Healed: 75 HP
Durability of Shields: 150 HP
Range: 225 Meter Radius
Speed: 110 MPS
Effect: Wielder swings the keyblade, and stabs it into the ground. The movement consecrates it with celestial magic, creating an 'astral convergence point' where the Celestial World's magic saturates the surrounding area. The result grants Celestial Spirits, and even the user and his allies renewed energy. By slicing the veil between the Celestial Realm and their own-- the sky begins to fill with the night sky, changing the very terrain to a starry one.
User, allies, including summons conjured by the wielder, are healed and energy restored. In addition, the starfield casts a barrier upon the targets, giving them a personal defense that absorbs damage, as well as give them 5% HP regen for the length of the spell. While under the field of stars, allies receive a boost to their spell power and strength by 50% for the same duration. The maximum number affected is 9 targets.
Plot Effect: When cast, it creates a 'convergence point'-- a space where the Celestial World's magic interlaces with the physical space-- usually only formed after years of concentrated Celestial magic used in one place, or through certain astrological events. Due to this, Celestial Spirits can survive in the human world safely without their life force being sapped away, creating sanctuaries for spirits when returning to their own world is not an option.
- Plot Abilities:
•Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With this great ability, comes great responsibility. (Requires OOC Permission)
•Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)
•Gatekeeper: Though not of Earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. Only exception to this are unique and Zodiac keys, whose essence is bound to their unique keys.
Last edited by Zachary-Sirius on 8th May 2020, 3:58 pm; edited 3 times in total