- Omen Angel:
Lineage Name: Omen Angel
Wielder: Goddess Aliannah
Purchase Proof: Page 4, Post n°96
- Upon her death, Alyia was bestowed upon a mysterious accordance. While she didn’t go to heaven, or be reborn else where, the girl had instead found herself to be an angel. Having her family living within a remote area of Earthland, Alyia didn’t know much about them. It wasn’t until hunters came to her village and murdered her family and friends in cold blood, claiming that it was precious and dangerous as it was the blood of demons and angels. Her village had been an alcove where both demons and angels had come down and made a home away from the heavens and hells eons ago. The blood from the original angels and demons was passed down from generation to generation, giving the people in this village powers like none other had seen. But the village was simple and silent for so long that it seemed to have dropped entirely off of the map. That was until the hunters came and killed off so many, leaving only Alyia alive as she had accidentally lead the hunters to her home. With rage and revenge the girl killed the hunters with the magic that had been passed down from one family to the next, before fleeing into the forest.
She travelled for far and long on her own until the girl had reached the guild of Eclipse Soul where she had finally settled down. But it wasn’t until several months in that Alyia knew something was wrong, not just with her but with one of her guild mates, Katherine. Alyia had back luck training after her and to this, it was normal for her. But to Katherine it was something else.
It wasn’t until Alyia and Katherine had been alone, Katherine mentoring her, that Alyia realized what was wrong the hard way. Death had struck the girl from above. Upon traveling through a cave the girl had tripped on something that wasn’t even there and fallen. Upon her fall, the cave shook, threatening to crumble in, and it did. The stalactites hanging from the ceiling fell and pierced through the stomach of the girl, killing her nearly instantly.
But that wasn’t the end for the small blonde girl. As it turned out she had been right about Katherine, but not in the way that she thought. Katherine was an angel, but she was more than that, she was her grandmother, dying before Alyia was born. Katherine had pleaded with the heavens to give Alyia a second chance and though they allowed it, it came with a requirement. Alyia was to train and stay by Katherine until she was deemed ready, if not, then Alyia was to return to the heavens and train there.
An Omen Angel is what they called the new angel, with the past of treachery and bad luck the heavens deemed that her future was to be filled with light and good luck. She was to help others and even out the luck of the world. The Omen Angel.
As years passed, Alyia had gotten more control of herself, she had turned around not only her life but the lives of those around her and she had helped so many people that her name was known in so many places.
But with good luck also comes back luck and the time for that had come, with her life torn into pieces by someone whom she thought she could trust, and what she thought was her family ripped from her fingers the angel realized that with every good thing came a bad thing.
That is how she came to helping at the hospitals all over Fiore, she wanted to keep helping others even though she seemed like the rest of her world was falling apart. It wasn’t until she saw a young girl laying in a bed, barely breathing, that she realized that it was the end of her time and it was time for someone else to take the role of the Omen Angel. The one of balance, bringing joy and belief, cancelling out the darkness and brining balance to the world.
She passed her should from her own body into the body of the dying girl, giving that poor girl not only the magic that she possessed but also her lineage.
It was Aliannah’s turn to be the Omen Angel.
The knowledge of the divine be it good or bad isn't normally known to the likes of mortals, however, Aliannah has found herself possessed by an Angel. This has granted her some of the forbidden knowledge not meant to be known to mortals. Due to this Aliannah has gained five additional spells that act like primary lost magic, these spells act independently of her actual magic and as such can only have one per ranks (capping at S). In addition to this she gains one additional signature spell per magic that caps at A rank.
It is said that Angels and Demons are more resistant to attacks of a normal every day person but the have a back up storage of energy also. This ability allows Aliannah a 30% resistance to any attack coming her way be it magical or physical. The added bonus is that she is also blessed with a 25% larger mana pool.
Angels are known to be protectors of those most in need, even if that person is sometimes themselves. This ability allows Aliannah an added 30% strength to all shields and healing spells that she uses.
Angel of Death:
Not all Angels get to do the nice to do jobs, there are those who have to do harm to others. Any damage an enemy sustains from Aliannah is classed as lasting damage and so requires a spell of the same rank or higher to heal, this also prevents any passive healing from items/UA's/lineages. The Damage only lasts till the end of the thread unless the person in question wants to keep it for plot reasons (This is only used for plot/story). In PvP, this causes a debuff to healing spell efficiency by 50% to those hurt. Debuff wears off after 2 posts.
Aliannah is a gentle soul and wants to help those around her in any way she can. This ability allows her to share 25% of any buffs that she herself owns with allies so longs they are within their rank burst range (passives/spells/abilities from magic/armor/weapons/items. Any buff or ability cast on Aliannah is not shared in this way). Aliannah herself also gain a 50% MP cost reduction for any spell she casts.
Angels sometimes have to judge mortals to determine where they go in the afterlife, but the Angel that now resides in Aliannah has found a way to benefit herself. As long as Aliannah is willing to pay the original cost of a spell cast on herself or an anyone within burst distance she can nullify the active de/buff placed on them or her up to her rank or lower. She is able to do one nullify one debuff or buff per post.
Aliannah has an Angel within her form and this comes with a few perks of its own given some of the work Aliannah may find herself doing. This ability allows Aliannah to create illusions that can gives her a new appearances, mask her magic, spiritual signatures and even gives her a different blood type. This ability is a toggled ability and as isn't classed as magic, so it can be used in magically dead zones.
- The Devil Jester:
Lineage Name: The Devil Jester
Wielder: Cirven Mizune
Cirven's lineage is that of devilish royalty given to him by the centuries old devil, Anseus. A seat that in the past he never wanted to take part in but due to the change in his personality recently he has thrown that idea out of his head and completely taken up the mantle of King as well as being a full devil. With his change into accepting his devil lineage he has been gifted more power and abilities over those he had in the past. Power that he plans to use to complete anything he wants.
• Devil's Pride: A devil does not care about taking damage as much as they care about dishing the damage out and Cirven is no exception to that. He could care less about what he is hit by as long as he can return the favor plus more. This ability causes Cirven to not be able to have any damage reduction from any source but increases his flat damage by 40 for magical and physical. (1 effect and 1 negative)
• Power of the Devil King: Cirven can increase his power to fit more that of a Devil King by simply allowing his horns to show themselves. It may look like a small thing but just the fact that his horns are revealed means the worst for those he deems enemies near him. Due to this his speed is increased by 20% and his spell damage increases by 40%. (1 effects)
• King's Presence: Most kings demand those around him to show their upmost respect and best manners to them. Cirven takes this a different route by having those within S-rank burst range around him have to pay an extra 50% mp to use any of their spells. Also, Cirven is not affected by this in terms of other effects. This effect lasts for 6 posts and has a 7 post cooldown. (1 effect)
• King's Decree: A king's authority over all is like the will of a god for everyone to follow and for things to bend to. Nothing will be above it and equal to it. Like the authority of a king, Cirven is able to cancel spells that are cast within burst S-rank range of him. He must pay the same cost of the spell used but not affected by his 'King's Presence' ability. This ability can only be used once per post with a 3 post cool down. Only affects S-rank and lower spells. (1 effect)
• Senses and Abilities: Due to Cirven being a dog demon his sense of smell, sight and hearing is heightened. With this comes boost to his strength (30%) and speed(30%). (1 effect)
• Bloodlust King: Every Devil King had their own unique abilities that made them stand out among the others they governed over. Due to his devil lineage Cirven can use a certain series of spells. This adds an extra 5 spells in Devil's Zeal(3 S spell slots, an S+ spell slot and a H+ spell slot). Cirven is forced to give up 2 B+ rank spells in order to have this ability. (5 effects and 1 negative)
- RP Only Abilities:
• Devil's Hearts: Every devil has more than one heart inside of their body. They possess six different hearts, each of which allow the devil to recover from injuries quicky. Having these extra hearts allow Cirven to regenerate from any injury done to his body at a incredible rate causing lost limbs to reform if cut off and more. This makes Cirven that much harder to actually kill.
• Shadow Heart: Everyone has a shadow, another side to them that most might not even know about or want to know about. This ability allows Cirven to pull a shadow doppelganger out of someone's shadow that is a complete clone of that person through and through that he can use how ever he wants. Those affected by this ability lose their shadow completely until the doppelganger is destroyed. OOC permission is needed of the owner of the character(s) affected by this
- Kumiho Descendancy, the Vulpine Siren:
Description: Born over seven thousand of years ago the Triplets belonged to a race of people known as the Kumiho. A race that had physical traits of a fox. The triplets are the only remain survivors of said race. But because of the one of the sister being genetically perfect the Kumiho race is not considered dead. This comes from the fact that the perfect genes the one sister possesses can override all genetic traits of another race. Meaning anyone she chooses to mate with will only produce pure Kumiho. The remaining two sister’s jobs are to protect this one individual at all cost, which is something that is harder to do considering their personalities.
Itori is in some ways both the most fortune and the most unlucky of the three sisters. Whether through luck or skill, she avoided all disasters in her millennia long travels. However all her attempts at reuniting with her sisters have been fruitless up until now, and where both her sisters developed fearsome abilities she only showed promise with the more basic techniques all Kumiho learn before they begin to find their own talent. However lack of talent does not halt her, as she shows a frightening determination to once again be with her sisters and help them. Neither heaven nor hell could make this silent Kumiho falter.
Three as One: Each sister is naturally stronger and healthier than normal humans, this comes in the form of a 10% increase in hp and a 1% HP regen per post. If other sisters are present in the thread then they gain an additional 10% increase in HP and 1% increase in HP regen per post. This ability may stack with others of its kind.
Alter Forms: Like all Kumiho Itori has two forms that she can use, switching from one to another without effort and nearly instantly.
Fox Form: Itori's offensive spells return magic power if they hit a target which also possesses magic power, depending on the Rank of the spell. D-Rank spells return 1% magic power, each Rank above that adding another 1% (so D=1%, C=2%, etc). If the target is a living being, but either have lost all their magic or had no magic power to begin with, their life force is instead taken. The target loses the same amount of magic/life as Itori receives, although for each Rank that they are below Itori the amount is doubled and for each Rank that they are above Itori the amount is halved.
Human Form: Itori's spells become 50% more effective/powerful. Illusions and manipulation based spells act as if they are from the next rank, capped at S-Rank.
Unbreakable Bonds: When Itori is standing within one yard of her sisters she can enhance their powers, in the process receiving some bonuses in return.
Iniki: Every post Itori can drain 5% strain from Iniki, allowing her sister to cast more spells before her body can no longer handle the feedback. Itori herself gains 5% magic power whenever she does this.
Izayoi: Itori can reduce the amount of Vital Force required for Izayoi to summon her Legions, reducing the cost by 1 Vital Force for each soul used. When Izayoi summons a Legion while making use of this effect Itori also receives the passive bonuses granted by that Legion.
- Draconic Heritage:
Wielder: Akeya Kuusai
Description: In the far forgotten past, before Dragon Slayers were heard of, dragons shared their powers with humans through blood. Either through ritual or mutual procreation these hybrids would come into being, combining the traits of both human and dragon. From the point of view of the dragons, these hybrids were energetic and creative, like the humans flitting about their entire life, trying to reach higher and higher. From the point of view of the humans these half dragons possessed a physique that demanded respect, and a mental fortitude to match. Not quite as powerful as true dragons, not quite as innovative as full blooded humans, the half dragons nevertheless combined the best of both worlds to the extent that the vast majority managed to carve their legacy into this world before leaving it.
However this is a thing of long ago. As time went on the relationship between dragons and humans worsened, the amount of dragons and humans willing to bridge the gap between species dwindling and the amount of half dragons in the world lessening. At the time that a full on war broke out between the two groups half dragons had already begun to fade away into naught but memory and folklore. Instead came the Dragon Slayers, who instead of sharing the blood of dragons were taught only their magics, and then used that knowledge against the very same mentors who had granted it to them. And they never realized that they, just as those that they had succeeded, were becoming just like the very creatures that they were trying to drive from their lands.
Most Dragon Slayers never learn of this. While they may develop minor signs, those are merely written away as their body getting used to the strange magic that they use. Fangs, eyes, nails, small scales...all disregarded, even though those that know of the truth see the signs as clear as day. A Dragon Slayer isn’t somebody who has magic developed to slay Dragons. A Dragon Slayer is a human who has the magic of a dragon, which is effective against dragons where most other types of magic aren’t, but which also will turn the user into a dragon the more they come into contact with dragons, gain more magic power.
And then the question becomes, what happens if a human descendant of the dragons of old, who also possesses the spirit of a dragon, then also gains the magic of a dragon?
Akeya Kuusai is the living proof of what Dragon Slaying magic really is. Her bloodline can be traced all the way back to one of those half dragons, and the blood of dragons flows strong inside her. And besides of that she also developed a soul reminiscent to that of a real dragon, sharing behaviour and personality traits. And then, on her travels, she encountered the Shadow Dragon Whedalsin, who seeing her nature offered to teach her the magic of the Shadow Dragons. And when Akeya accepted this offer she became something which had not been publicly seen in ages: she became just like those half dragons that lived before dragons and humans got into conflict with each other. A creature almost as legendary as the dragons themselves, and combining the advantages of both humans and dragons.
Usage: Draconic Heritage is a kind of strange Lineage in that it develops together with Akeya rather than just granting her a bunch of powerful boosts from the get go and then staying static. Every time that Akeya ranks up Draconic Heritage grants her new bonuses or abilities. This means that in the beginning the Lineage is rather weak, but most likely grows to be stronger than most other Lineages, including other Custom lineages, as Akeya herself also becomes stronger.
Dark Sight: Akeya’s eyes no longer need light to see the world around her as clearly as if it were noon. However overexposure to light now also blinds Akeya very easily.
Magic Sensory: Akeya’s ability to sense magic has twice the normal range. Like with her eyes, if she suddenly senses a massive amount of magic without warning it will distract and possibly overwhelm her.
Hunter’s Tools: Akeya’s sight, hearing, and sense of smell are as sharp as a dragon’s. In reaction to this her eyes have slit pupils like a reptile’s, and her ears are replaced by spiny fins. Once again, sharpened senses also results in more easily affected by overwhelming amounts.
Dragon’s Wings: Akeya grows wings covered in midnight blue scales, wings like those of a dragon. These wings allow her fully functional flight, and will become stronger the same way as the rest of her body becomes stronger when she trains. They are also strong enough to generate gusts and to be used as weapons. However, the wing membrane is rather easily damaged, which severely hinders her ability to use her wings properly. Wing membrane can take up to C-Rank damage before being too damaged for Akeya to fly properly. Recovery time is 3 posts. Combat posts are half as effective.
Reptilian Tail: Out of Akeya’s lower back a long, thin and tapered tail forms, likewise covered in midnight blue scales. This tail is prehensile, and can be used both to attack, grab/lift objects, and defend. It is also used to enhance her agility and manoeuvrability when flying, which the other way around means that she can’t use the tail if she needs it to balance in the air. Also affects her balance when on the ground, albeit less so.
Natural Armour: Midnight blue scales form on most of Akeya’s body, specifically on her back, forearms, hands, lower legs, and feet. These scales are tough, allowing Akeya to use them to protect herself from attacks (scales on tail and wings now also have this effect). When using the scales to block Akeya takes 80% damage from Physical attacks of her own Rank. Each Rank lower reduces the damage by another 20%, meaning that any physical attack four Ranks below Akeya can’t penetrate her scales at all. The scales have a durability on par with spell damage a Rank above Akeya’s own. Durability regenerates with the rest of her body. Durability of the scales is lowered by any damage Akeya takes to body parts covered in scales. The scales only function if at 15% of their durability or higher.
Monstrous Fortitude: Akeya’s entire body has toughened, to the point that she takes reduced damage as if she was wearing armour that scales with her Rank, up to the armour equivalent of S-Rank. The durability regenerates with the rest of her body. Her body is weakened and suffers the full brunt of attacks if the durability is below 15%.
Twilight Cloak: Akeya’s body now merges with the darkness that surrounds her. When in a dark location, natural or magical, Akeya becomes extremely hard to see. Unless one has very sharp sight they will most likely not be able to see her without magical assistance. The downside is that Akeya has no control over this.
Predator’s Claws: Akeya’s hands and feet turn into the claws of a dragon. This means that she can now use them as weapons which can slash and pierce as well as just punch. These claws function as Artefact weapons. The durability recovers together with the rest of her body. Only function if durability is at 15% or higher.
Carnivore Fangs: Akeya’s canines have turned into fangs, allowing her to actually use her teeth as a viable weapon. At least, if she can get close enough to the enemy. Like her claws her fangs function as weapons that scale with her Rank, up to S-Rank. Only function if durability is at 15% or higher.
Sharp Horns: Dragons tend to have horns. Now Akeya also has horns, sprouting from the top of her head. These horns are both tough and sharp, once again functioning as weapons that scale with her up to S-Rank. Only function if durability is at 15% or higher.
Mythical Physique: Akeya’s body is significantly stronger than that of a normal human. Her strength, speed, toughness, and reflexes are enhanced by 30%.
Salamander’s Tail: Akeya’s health regeneration is boosted by 5%. She can now regrow lost body parts, if she survives long enough (unlikely to regenerate within the span of a thread. Mostly used to explain why losing a limb in one thread doesn’t cause her to still be losing that limb in the next). All healing effects used on Akeya are enhanced by 50%. The boost to healing effectiveness does not work against damage caused by fire, acid, poison, or corruption. When one of these types of damage is affecting Akeya the boost is completely negated for the duration (no increased healing when she is on fire).
Wyrm’s Cunning: Akeya’s mentality is now much more like that of a dragon than that of a human. This means that she has trouble understanding humans or sympathizing with them. However it also means that she has become extremely shrewd and cunning, in particular allowing her to very quickly regain her bearings and react when surprised or ambushed.
The Last Step: Akeya now interacts with all effects and abilities as a full-fledged dragon. This means that abilities aimed at humans are ineffective, but she suffers the full consequences of anti-dragon abilities.
- Nature's Child:
Lineage Name: Nature's Child
Wielder: Lily Ambrosia
Purchase Proof: Post #308
As most adventurers and wise men are aware nature is abundant with both life and magic, ancient and untamed and permeating the entire world. This is what grants nature its immense resilience and vitality: seasons change, disasters come and go, but in the end nature will always bounce back, stronger than before and even more tenacious. While each creature lives its individual life it could be said that they each are but a small part of the whole, a whole which has been called many names throughout the ages but is currently best known as Gaia.
Sometimes this mix of primal life and magic concentrates into a specific place or creature, and together with what could only be called the Will of Gaia a dryad is born: a tree whose lifeforce has passed a certain treshold to turn into a sentient nature spirit, closely attuned to all life and with powerful magic to control it. These entities often taken on the roles of protectors, nurturers and preservers, ensuring that neither civilization nor supernatural disasters bring harm to nature or the balance between various aspects.
Lily Ambrosia is one such dryad, a nucleus of life force and nature magic. As a child of Gaia she has a strong bond with all of nature and an equally strong will to aid in its continuation.
- Combat Abilities:
- Deep Roots: The roots of the forest run deep, spreading throughout the ground and even tripping up oblivious creatures. Within burst range Lily can sense the presence of anything touching the ground (capped at S-Rank). Within the same range Lily can root a single enemy once every post with a projectile moving at ranked burst speed, immobilizing them for the round. Rooting an enemy which was immobilized last round instead applies a 40% slow, with an additional 5% per rank up to 60% at S-Rank.
Empathic Bond: Through her strong bond with all life Lily establishes an even stronger connection with those creatures closest to her. Lily shares a health pool with all of her combat pets. This health pool is Lily's own health with the health of any existent combat pets added to it. Health buffs are still calculated for the individual before being added to the whole. Lily can also have one additional combat pet.
Font of Life: As a dryad Lily is overflowing with nature magic. Every post Lily can unleash a wave of life force that heals all allies within burst range for ranked healing (affected by healing buffs/debuffs, capped at S-Rank). Lily's healing is also increased by 40% with an additional 5% per rank up to 60% at S-Rank.
Parasitism: In the wilds life is a vicious struggle, many different creatures fighting for survival. One of the most ruthless of strategies is parasitism. Whenever Lily or one of her pets deals damage to an enemy they are healed for 60% of the damage done, up to ranked healing per post (capped at S-rank).
Photosynthesis: Even as a dryad Lily is still a plant and because of that draws energy and nourishment from light. She gains mana from absorbing light, up to 5% per post. Furthermore whenever Lily gains mana from any source she is healed for the same amount (can't heal more per post than ranked healing, capped at S-Rank). Hostile light magic is not negated.
Tree Singer: While dryads themselves are the spirits of trees they are also the masters of manipulating the forest. Lily can freely grow and control plantlife within burst range, creating lasting forms or using them to attack and defend. Attacks made with this ability move at ranked burst speed and deal ranked melee damage and scale with spell damage/spell speed/spell range. Lily can also use this to form barriers which per post can block damage equal to a spell of the same rank, scaling with defensive spells. The stats of both offensive and defensive use are capped at S-Rank and this ability can only be used once per post.
- Plot Abilities:
- Biodiversity: Using her bond with all life Lily can change her shape into that of any living creature, although she needs to know the creature she's turning into. While she does adopt biological traits of any creature she turns into it doesn't affect her stats, and she can't imitate magical abilities either unless they have a biological origin. She can also use this to mimic specific people, although she needs to have met them personally beforehand for it to be convincing. OOC permission is required to turn into player characters/pets/event characters.
Comunication: Lily can freely communicate with any living creature, bypassing language barriers between cultures, races and species to instead exchange intent, meaning and feeling. Once she's encountered a living being she also learns how they communicate and can mimic them.
Life Cycle: As a nucleus of life force Lily does not suffer any of the detrimental effects of ageing, and also has no limit to her potential lifespan. When killed her being will reform over time, effectively reviving her for any future threads.
Nature's Guise: One theme which can be found everywhere in the wilds is camouflage, both plants and animals blending in with their surroundings to avoid being noticed. Lily has a similar ability, effectively allowing her to turn invisible and mask her scent. While she's doing this her body is more plant than animal, obscuring her from most detection methods aimed at creatures of flesh and blood (thermoception, electroreceptory).
Survivalist: Like normal trees Lily does not require food for sustenance, although she is capable of eating if she so desires. As long as her environment can support plantlife she can produce her own nourishment, and she can also last for extremely long periods of time without nourishment. Beyond that she doesn't need to sleep either, although she does enjoy it.
Tree Stride: Dryads are part of nature and can return to it, merging their bodies with nearby plantlife to hide or rest. Beyond that they can also move through the flow of life that fills the world, disappearing into one tree and stepping out of another in a different location. While this allows Lily to bypass the area between the point of entrance and point of exit it's not instantaneous and the process of merging with the plantlife takes too long for it to be safe during combat.
- Estrie prætulit:
Lucifer showed Atarah the way to find the Caudex ex Mortem, the ledger of Death, a powerfull tome of the dark arts. It became a source of knowledge and power to Atarah and from it, she learned a spell to transform herself. She would sacrifice her humanity as well as a relative to become a new being, far superior than men in Atarah's mind. She became an Estrie, a vampiric being. Estries do not age nor die of age, they can use blood magic to alter their appearance and use it for magic. Like all vampiric races, they feed on blood.
- Estrie Seduction
Estries are seductive beings and can persuade people to get their way. Atarah receives 100% more jewels from a job. [1 effect]
Estries are naturally adapt with magic and got a second origin. Atarah’s magic pool increases with 40% with an extra 5% per rank above D rank (caps at S rank). [effects 1]
Estries are fast beings. Atarah's speed is increased by 40% with an extra 5% per rank above D rank (caps at S rank). [effects 1]
- Plot Abilities:
Estries can easily manipulate others with their sudecutive powers. (requires ooc permission if used upon pc).
Estries can transform their appearnce to their liking.
Estries can form batwings and use them to fly.
Estries can see easily in the dark.
Estries are immortal and can regenerate lost limbs and even organs over time.
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