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    Sound Magic

    Pad
    Pad

    Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 37
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Sound Magic Empty Sound Magic

    Post by Pad on 28th October 2019, 12:06 pm

    Magic

    Magic Name: Sound Magic
    Magic Type: Caster Magic
    Description: Sound Magic is rather versatile in its usage. It can be used to enhance or diminish a target's abilities. It can be used to boost morale or confidence in a person, or lull them to a sluggish state, or even put someone to sleep altogether via the medium of song with spells such as Lullaby. Frequencies can be manipulated to nauseating effect or in such a way as to affect a person's mood. Concussive blasts can also be created with loud noises, such as hand clapping, shouting, etc. It takes an exceptionally skilled mage to focus Sound spells to specific targets, as there is often a spill-over that may affect other people who hear such spells. With skill and practice, however, one can direct their spells in an almost thread-like manner, entwining their magic power around their target.
    Unique Abilities

    • Instrument Augmentation: While Sound Magic is primarily a Caster type, it can be enhanced by using musical instruments. (Note: Musical Instruments will be ranked and purchased like any other weapons) The way in which spells are enhanced depends on the spell, and the rank of the weapon determines how much that spell is enhanced. This ONLY works with spells that are cast via the medium of song. (For example, spells that require Maeve to sing can be enhanced with an accompanying musical instrument.)
      Weak: Increase spell damage/healing by 10HP and buff/debuff by 5%
      Strong: Increase spell damage/healing by 15HP and buff/debuff by 10%
      Strong+: Increase spell damage/healing by 20HP and buff/debuff by 15%
      Legendary: Increase spell damage/healing by 25HP and buff/debuff by 20%
      Legendary+: Increase spell damage/healing by 30HP and buff/debuff by 25%
      Artifact: Increase spell damage/healing by 35HP and buff/debuff by 30%
      Artifact+: Increase spell damage/healing by 40HP and buff/debuff by 35%
      Mythical: Increase spell damage/healing by 45HP and buff/debuff by 40%


    Spells

    Name: Shriek
    Rank: D
    Category: Offensive
    Type: Single, when cast from less than 5 meters away, Multiple when cast from longer distances.
    Damage: 40HP when hit from 5 or less meters away, 30HP when hit from longer distances.
    Range: 45 meters
    Speed: 30 meters per second
    Duration: 1 turn
    Downside: Even if only one target is hit from more than 5 meters, attack will still only deal 30HP. Spell cannot be enhanced with musical instruments.
    Description: Maeve lets out an ear-splitting screech, generating a blast of concussive sound energy that spreads out in a 45 degree angle.

    Name: Love Song
    Rank: D
    Category: Supportive
    Type: Area of Effect
    Durability: 60HP
    Range: 30 meters
    Speed: N/A
    Duration: Maximum of 3 turns.
    Downside: Maeve needs to continue singing to maintain this spell, thus preventing her from casting additional spells simultaneously.
    Description: Maeve starts singing a soft tune, emitting an aura of magical energy reaching up to a radius of 30 meters. Those within this area will start to feel less aggressive towards Maeve, sometimes losing their will to fight altogether if the opponent's will isn't strong enough. (Note: In a PvP scenario, this will debuff enemy targets by 50% of attack damage directed towards Maeve. Please read Unique Ability: Sound Augmentation to see how an accompanying instrument can enhance this spell.)

    Name: Song of Healing
    Rank: D
    Category: Supportive
    Type: Single Target or Multiple Target
    Healing: 40HP to single target or 30HP to multiple targets.
    Range: 45 meters
    Speed: N/A
    Duration: 3 turns
    Downside: Spell needs to be maintained for three turns to fully take effect. Other spells cannot be cast simultaneously.
    Description: A soothing song that rejuvenates targets over the course of three turns. On a single target, this spell will restore 20HP upon initial casting. The following two turns restores 10HP per turn. On multiple targets, restoration is 10HP per turn. (Please read Unique Ability: Sound Augmentation to see how an accompanying instrument can enhance this spell.)

    Name: Heavy Metal Roar
    Rank: D+
    Category: Offensive
    Type: Area of Effect
    Damage: 30HP
    Range: 45 meters
    Speed: 25 meters per second
    Duration: 1 turn.
    Downside: Attacks indiscriminately, meaning absolutely ANYONE caught within the attack range will be hurt. Cannot be enhanced with musical instrument.
    Description: On bellowing a tremendous roar, a wave of concussive sound energy billows outwards, dealing damage to anyone caught within its range.


    _____________________________________________________________________________________

    Sound Magic 5814fbf3bf0c7fa575947c30e04b6b78-d6q0uht
    Pad's Characters
    | Maeve |
    | Maeve's Cache |
    Sir Leonard
    Sir Leonard

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 2564
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Mentor : Eorlund Gray-Mane (Dead)
    Experience : 924,503

    Character Sheet
    First Magic: ReQuip: Bladestorm
    Second Magic:
    Third Magic:

    Sound Magic Empty Re: Sound Magic

    Post by Sir Leonard on 4th November 2019, 1:42 am

    Hello @Pad ! It's me again. I'll be grading your magic for you too. Any necessary edits you should make to your magic will be in this color
    Spoiler:

    @Pad wrote:Magic

    Magic Name: Sound Magic
    Magic Type: Caster Magic Please indicate that it has a Solitary benefit.
    Description: Sound Magic is rather versatile in its usage. It can be used to enhance or diminish a target's abilities. It can be used to boost morale or confidence in a person, or lull them to a sluggish state, or even put someone to sleep altogether via the medium of song with spells such as Lullaby. Frequencies can be manipulated to nauseating effect or in such a way as to affect a person's mood. Concussive blasts can also be created with loud noises, such as hand clapping, shouting, etc. It takes an exceptionally skilled mage to focus Sound spells to specific targets, as there is often a spill-over that may affect other people who hear such spells. With skill and practice, however, one can direct their spells in an almost thread-like manner, entwining their magic power around their target.
    Unique Abilities

    • Instrument Augmentation: While Sound Magic is primarily a Caster type, it can be enhanced by using musical instruments. (Note: Musical Instruments will be ranked and purchased like any other weapons) The way in which spells are enhanced depends on the spell, and the rank of the weapon determines how much that spell is enhanced. This ONLY works with spells that are cast via the medium of song. (For example, spells that require Maeve to sing can be enhanced with an accompanying musical instrument.)
      Weak: Increase spell damage/healing by 10HP and buff/debuff by 5%
      Strong: Increase spell damage/healing by 15HP and buff/debuff by 10%
      Strong+: Increase spell damage/healing by 20HP and buff/debuff by 15%
      Legendary: Increase spell damage/healing by 25HP and buff/debuff by 20%
      Legendary+: Increase spell damage/healing by 30HP and buff/debuff by 25%
      Artifact: Increase spell damage/healing by 35HP and buff/debuff by 30%
      Artifact+: Increase spell damage/healing by 40HP and buff/debuff by 35%
      Mythical: Increase spell damage/healing by 45HP and buff/debuff by 40%

    I’m afraid magic other than Requip magic cannot incorporate equipment in their spells and Unique Abilities. Furthermore, we cannot increase values by a flat amount, only by percentages and this goes for buffs and buffs can only be increased by 50%. So I must ask you to rework this, despite how awesome of a concept this is.

    Spells

    Name: Shriek
    Rank: D
    Category: Offensive
    Type: Single, when cast from less than 5 meters away, Multiple when cast from longer distances.
    Damage: 40HP when hit from 5 or less meters away, 30HP when hit from longer distances.
    Range: 45 meters
    Speed: 30 meters per second
    Duration: 1 turn
    Downside: Even if only one target is hit from more than 5 meters, attack will still only deal 30HP. Spell cannot be enhanced with musical instruments.
    Description: Maeve lets out an ear-splitting screech, generating a blast of concussive sound energy that spreads out in a 45 degree angle.

    Name: Love Song
    Rank: D
    Category: Supportive This spell does not heal or defend but relies solely on its effect. Therefore, I must ask you to change its category to “Auxiliary”.
    Type: Area of Effect
    Durability: 60HP Auxiliary spells cannot create barriers and shields and as such have no Durability.
    Range: 30 meters
    Speed: N/A For clarification, all spells need values for their range, and speed so I must ask you to affix the appropriate speed.
    Duration: Maximum of 3 turns.
    Downside: Maeve needs to continue singing to maintain this spell, thus preventing her from casting additional spells simultaneously.
    Description: Maeve starts singing a soft tune, emitting an aura of magical energy reaching up to a radius of 30 meters. Those within this area will start to feel less aggressive towards Maeve, sometimes losing their will to fight altogether if the opponent's will isn't strong enough. (Note: In a PvP scenario, this will debuff enemy targets by 50% of attack damage directed towards Maeve. Please read Unique Ability: Sound Augmentation to see how an accompanying instrument can enhance this spell.) 50% debuff on Attack damage translates to a 100%debuff (50% for Magical Attack and 50% for Physical Attack). But D rank spells are capped at 50%. You must either clarify if it’s for either Magical or Physical damage or have both at 25%.


    Name: Song of Healing
    Rank: D
    Category: Supportive
    Type: Single Target or Multiple Target
    Healing: 40HP to single target or 30HP to multiple targets.
    Range: 45 meters
    Speed: N/A Same as above.
    Duration: 3 turns
    Downside: Spell needs to be maintained for three turns to fully take effect. Other spells cannot be cast simultaneously.
    Description: A soothing song that rejuvenates targets over the course of three turns. On a single target, this spell will restore 20HP upon initial casting. The following two turns restores 10HP per turn. On multiple targets, restoration is 10HP per turn. (Please read Unique Ability: Sound Augmentation to see how an accompanying instrument can enhance this spell.) As this is a multi target healing spell, I must ask you to clarify up to how many can be affected. This value must be lower than or equal to the spell’s maximum rank duration.

    Name: Heavy Metal Roar
    Rank: D+
    Category: Offensive
    Type: Area of Effect
    Damage: 30HP
    Range: 45 meters
    Speed: 25 meters per second
    Duration: 1 turn.
    Downside: Attacks indiscriminately, meaning absolutely ANYONE caught within the attack range will be hurt. Cannot be enhanced with musical instrument.
    Description: On bellowing a tremendous roar, a wave of concussive sound energy billows outwards, dealing damage to anyone caught within its range.


    _____________________________________________________________________________________

    Sound Magic 60684_s
    Sound Magic 2_by_gramcrackers-d66nk5f
    Younger Self Siggy:

    Sound Magic Leonard1_by_gramcrackers-d5zgavn

      Current date/time is 6th July 2020, 4:22 am