Magic Name: Doom Necromancy
Magic Type:Lost Summon (Character can have up to 3 Summon spells active at once. +1 posts to max spell durations, +10% to MP costs.)
Description: No matter who you are, no matter what you are, no matter how strong you might be, death comes for everyone. Doom Necromancy is taking normal Necromancer beyond its normal limits. While still capable of raising undead minions to fight for the caster or perform tasks for them, Doom Necromancy has the added benefit of also being able to play around with entropy and decay. The combined onslaught of all this is often more than enough to bring anything that stands in the caster’s way to its utter end.
- Entropy and Decay: Rot and ruin hand in hand. This combination is often enough to inflict pain and slow deaths to anyone the caster chooses. Whenever the caster casts a spell, instead of casting that spell, they can instead choose to sacrifice a corpse/ undead in their vicinity or lose 10 HP. If they do, they can gather death magic into their hands and form an attack, a blast of deadly magic.
This attack functions as an AoE spell of the users rank, shaped to be a line 10 meters wide and reaches maximum range in AoE distance, and deals AoE Damage in user rank. Enemies hit by this blast have their speed reduced by 10% and range of spells reduced by 40% 1 post. This ability can only be used once per post.
Last edited by Rezze Dayhair on 3rd October 2019, 8:25 pm; edited 3 times in total