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    Doom Necromancy

    Necromancer Eon
    Necromancer Eon

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 133
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Doom Necromancy Empty Doom Necromancy

    Post by Necromancer Eon on 1st October 2019, 6:29 am

    Magic

    Magic Name: Doom Necromancy
    Magic Type:Lost Summon (Character can have up to 3 Summon spells active at once. +1 posts to max spell durations, +10% to MP costs.)
    Description: No matter who you are, no matter what you are, no matter how strong you might be, death comes for everyone. Doom Necromancy is taking normal Necromancer beyond its normal limits. While still capable of raising undead minions to fight for the caster or perform tasks for them, Doom Necromancy has the added benefit of also being able to play around with entropy and decay. The combined onslaught of all this is often more than enough to bring anything that stands in the caster’s way to its utter end.
    Unique Abilities:

    • Entropy and Decay: Rot and ruin hand in hand. This combination is often enough to inflict pain and slow deaths to anyone the caster chooses. Whenever the caster casts a spell, instead of casting that spell, they can instead choose to sacrifice a corpse/ undead in their vicinity or lose 10 HP. If they do, they can gather death magic into their hands and form an attack, a blast of deadly magic.

      This attack functions as an AoE spell of the users rank, shaped to be a line 10 meters wide and reaches maximum range in AoE distance, and deals AoE Damage in user rank. Enemies hit by this blast have their speed reduced by 10% and range of spells reduced by 40% 1 post. This ability can only be used once per post.


    Last edited by Rezze Dayhair on 3rd October 2019, 8:25 pm; edited 3 times in total


    _____________________________________________________________________________________

    Necromancer Eon
    Necromancer Eon

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 133
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Doom Necromancy Empty Re: Doom Necromancy

    Post by Necromancer Eon on 1st October 2019, 8:19 am

    D Rank Spells: As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell.
    Drag From The Beyond:

    Name: Drag From The Beyond
    Rank: D
    Type: Summon
    Requip/Summon Melee Damage: 5 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 15 m/s
    Duration: 3
    Downside: N/A
    Description: Once this spell is cast a vile and anguished scream whispers in the ears of those watching. A tear opens in a location near the caster and a type of undead creature is dragged out from the tear. This can be a zombie, in varying states of decay, or a skeleton.
    Abilities: (The abilities this Requip/Summon spell has.)

    Vengeant Dead:

    Rank: D
    Category: Offensive
    Type: AoE
    Damage: 20 HP
    Range: 30 m centered on the summon.
    Speed: 15 m/s
    Duration: Instant
    Downside: None
    Description: Activates upon the death of the summon, they explode into a burst of lethal death magic.

    Horde Tactics:

    Rank: D
    Category: Supportive
    Type: AoE
    Range: 30 m centered on the summon
    Speed: Self
    Duration: N/A
    Downside: None
    Description: When an undead summon is near another summon with the ability Horde Tactics, whenever the summon is damaged, instead of one summon receiving the damage, the damage can be split between other undead summons in range as long as they have this ability.


    Entropy Spike:

    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster forms a single thorny spike made of ruinous magic and fires it a single target.

    Barrier:

    Rank: D
    Category: Defensive
    Type: Single Target
    Durability: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster flares their magic out into and forces it into a form a barrier that protects them, or one other from harm.

    D+ Rank Spells:
    Necromancer's Rejection:

    Rank: C+
    Category: Defensive
    Type: AoE centered around the caster.
    Durability: 90
    Range: 45 m
    Speed: 25 m/s
    Duration: 6
    Downside: None
    Description: The first time that damage would be dealt to anything inside the spell’s area, the caster’s magic lashes out at the attack in defiance, creating a bulwark of energy that shields everything in it’s range.


    Last edited by Rezze Dayhair on 3rd October 2019, 7:40 pm; edited 1 time in total


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 7558
    Guild : Dies Irae - GM
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 29
    Experience : 18,573
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Doom Necromancy Empty Re: Doom Necromancy

    Post by Johann on 3rd October 2019, 2:06 pm

    Heya Rezze, Joh here to grade your magic. All edits will be in this color

    Spoiler:
    Rezze Dayhair wrote:Magic

    Magic Name: Doom Necromancy
    Magic Type:Lost Summon (Character can have up to 3 Summon spells active at once. +1 posts to max spell durations, +10% to MP costs.)
    Description: No matter who you are, no matter what you are, no matter how strong you might be, death comes for everyone. Doom Necromancy is taking normal Necromancer beyond its normal limits. While still capable of raising undead minions to fight for the caster or perform tasks for them, Doom Necromancy has the added benefit of also being able to play around with entropy and decay. The combined onslaught of all this is often more than enough to bring anything that stands in the caster’s way to its utter end.
    Unique Abilities:

    • Entropy and Decay: Rot and ruin hand in hand. This combination is often enough to inflict pain and slow deaths to anyone the caster chooses. Whenever the caster casts a spell, instead of casting that spell, they can instead choose to sacrifice a corpse/ undead in their vicinity or lose 10 HP. If they do, they can gather death magic into their hands and form an attack, a blast of deadly magic.

      This attack functions as an AoE spell of the users rank, shaped to be a line 10 meters wide and reaches maximum range in distance. And disables the passive abilities of items and pets for a post. (Please specify what range exactly this spell adheres to and the damage it does. Please also specify that this ability can be used once per post max. Further, passives cannot be disabled under any circumstances, so I must ask you to remove this aspect of the ability entirely)


    Rezze Dayhair wrote:D Rank Spells: As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell.
    Drag From The Beyond:

    Name: Drag From The Beyond
    Rank: D
    Type: Summon
    Requip/Summon Melee Damage: 5 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 15 m/s
    Duration: 3
    Downside: N/A
    Description: Once this spell is cast a vile and anguished scream whispers in the ears of those watching. A tear opens in a location near the caster and a type of undead creature is dragged out from the tear. This can be a zombie, in varying states of decay, or a skeleton.
    Abilities: (The abilities this Requip/Summon spell has.)

    Vengeant Dead:

    Rank: D
    Category: Offensive
    Type: AoE
    Damage: 20 HP
    Range: 30 m centered on the summon.
    Speed: 15 m/s
    Duration: Instant
    Downside: None
    Description: Activates upon the death of the summon, they explode into a burst of lethal death magic.

    Horde Tactics:

    Rank: D
    Category: Supportive
    Type: AoE
    Range: 30 m centered on the summon
    Speed: N/A (As every spell requires both values for range and speed I must ask you to specify a speed here. This can be "Self" should you so desire)
    Duration: N/A
    Downside: None
    Description: When an undead summon is near another summon with the ability Horde Tactics, whenever the summon is damaged, instead of one summon receiving the damage, the damage can be split between other undead summons in range as long as they have this ability.


    Entropy Spike:

    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster forms a single thorny spike made of ruinous magic and fires it a single target.

    Barrier:

    Rank: D
    Category: Defensive
    Type: Single Target
    Durability: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster flares their magic out into and forces it into a form a barrier that protects them, or one other from harm.

    D+ Rank Spells:
    Necromancer's Rejection:

    Rank: C+
    Category: Supportive (Supportive category spells are spells that heal. This is a shield spell and should thus be of the "Defensive" category)
    Type: AoE centered around the caster.
    Durability: 90+ (Please clarify the "+". As every spell requires fixed values for damage/healing/durability, this cannot be variable depending on circumstance)
    Range: 45 m
    Speed: 25 m/s
    Duration: 6
    Downside: None
    Description: The first time that damage would be dealt to anything inside the spell’s area, the caster’s magic lashes out at the attack in defiance, creating a bulwark of energy that shields everything in it’s range.


    _____________________________________________________________________________________

    Doom Necromancy Johannsiggies
    Necromancer Eon
    Necromancer Eon

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 133
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Doom Necromancy Empty Re: Doom Necromancy

    Post by Necromancer Eon on 3rd October 2019, 7:42 pm

    whump
    whump
    whump


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 7558
    Guild : Dies Irae - GM
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 29
    Experience : 18,573
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Doom Necromancy Empty Re: Doom Necromancy

    Post by Johann on 3rd October 2019, 8:12 pm

    More edits, same color

    Spoiler:
    Rezze Dayhair wrote:Magic

    Magic Name: Doom Necromancy
    Magic Type:Lost Summon (Character can have up to 3 Summon spells active at once. +1 posts to max spell durations, +10% to MP costs.)
    Description: No matter who you are, no matter what you are, no matter how strong you might be, death comes for everyone. Doom Necromancy is taking normal Necromancer beyond its normal limits. While still capable of raising undead minions to fight for the caster or perform tasks for them, Doom Necromancy has the added benefit of also being able to play around with entropy and decay. The combined onslaught of all this is often more than enough to bring anything that stands in the caster’s way to its utter end.
    Unique Abilities:

    • Entropy and Decay: Rot and ruin hand in hand. This combination is often enough to inflict pain and slow deaths to anyone the caster chooses. Whenever the caster casts a spell, instead of casting that spell, they can instead choose to sacrifice a corpse/ undead in their vicinity or lose 10 HP. If they do, they can gather death magic into their hands and form an attack, a blast of deadly magic.

      This attack functions as an AoE spell of the users rank, shaped to be a line 10 meters wide and reaches maximum range in AoE distance, and deals AoE Damage in user rank. Enemies hit by this blast have their speed and range of spells reduced by half for 1 post (This is a 50% debuff to both spell speed and spell range, bringing the total debuff in this ability up to 100%, while the max you can debuff with a D rank ability is 50%. Please remove one of those two stats or lower the debuff to both to 25%). This ability can only be used once per post.


    Rezze Dayhair wrote:D Rank Spells: As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell.
    Drag From The Beyond:

    Name: Drag From The Beyond
    Rank: D
    Type: Summon
    Requip/Summon Melee Damage: 5 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 15 m/s
    Duration: 3
    Downside: N/A
    Description: Once this spell is cast a vile and anguished scream whispers in the ears of those watching. A tear opens in a location near the caster and a type of undead creature is dragged out from the tear. This can be a zombie, in varying states of decay, or a skeleton.
    Abilities: (The abilities this Requip/Summon spell has.)

    Vengeant Dead:

    Rank: D
    Category: Offensive
    Type: AoE
    Damage: 20 HP
    Range: 30 m centered on the summon.
    Speed: 15 m/s
    Duration: Instant
    Downside: None
    Description: Activates upon the death of the summon, they explode into a burst of lethal death magic.

    Horde Tactics:

    Rank: D
    Category: Supportive
    Type: AoE
    Range: 30 m centered on the summon
    Speed: Self
    Duration: N/A
    Downside: None
    Description: When an undead summon is near another summon with the ability Horde Tactics, whenever the summon is damaged, instead of one summon receiving the damage, the damage can be split between other undead summons in range as long as they have this ability.


    Entropy Spike:

    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster forms a single thorny spike made of ruinous magic and fires it a single target.

    Barrier:

    Rank: D
    Category: Defensive
    Type: Single Target
    Durability: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster flares their magic out into and forces it into a form a barrier that protects them, or one other from harm.

    D+ Rank Spells:
    Necromancer's Rejection:

    Rank: C+
    Category: Defensive
    Type: AoE centered around the caster.
    Durability: 90
    Range: 45 m
    Speed: 25 m/s
    Duration: 6
    Downside: None
    Description: The first time that damage would be dealt to anything inside the spell’s area, the caster’s magic lashes out at the attack in defiance, creating a bulwark of energy that shields everything in it’s range.


    _____________________________________________________________________________________

    Doom Necromancy Johannsiggies
    Necromancer Eon
    Necromancer Eon

    Player 
    Lineage : Shinokishi: Knight of Death
    Position : None
    Posts : 133
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Doom Necromancy Empty Re: Doom Necromancy

    Post by Necromancer Eon on 3rd October 2019, 8:26 pm

    whump
    whump
    whump


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 7558
    Guild : Dies Irae - GM
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 29
    Experience : 18,573
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Doom Necromancy Empty Re: Doom Necromancy

    Post by Johann on 3rd October 2019, 8:27 pm

    Doom Necromancy OHDD1mB

    Spoiler:
    Rezze Dayhair wrote:Magic

    Magic Name: Doom Necromancy
    Magic Type:Lost Summon (Character can have up to 3 Summon spells active at once. +1 posts to max spell durations, +10% to MP costs.)
    Description: No matter who you are, no matter what you are, no matter how strong you might be, death comes for everyone. Doom Necromancy is taking normal Necromancer beyond its normal limits. While still capable of raising undead minions to fight for the caster or perform tasks for them, Doom Necromancy has the added benefit of also being able to play around with entropy and decay. The combined onslaught of all this is often more than enough to bring anything that stands in the caster’s way to its utter end.
    Unique Abilities:

    • Entropy and Decay: Rot and ruin hand in hand. This combination is often enough to inflict pain and slow deaths to anyone the caster chooses. Whenever the caster casts a spell, instead of casting that spell, they can instead choose to sacrifice a corpse/ undead in their vicinity or lose 10 HP. If they do, they can gather death magic into their hands and form an attack, a blast of deadly magic.

      This attack functions as an AoE spell of the users rank, shaped to be a line 10 meters wide and reaches maximum range in AoE distance, and deals AoE Damage in user rank. Enemies hit by this blast have their speed reduced by 10% and range of spells reduced by 40% 1 post. This ability can only be used once per post.


    Rezze Dayhair wrote:D Rank Spells: As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell.
    Drag From The Beyond:

    Name: Drag From The Beyond
    Rank: D
    Type: Summon
    Requip/Summon Melee Damage: 5 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 15 m/s
    Duration: 3
    Downside: N/A
    Description: Once this spell is cast a vile and anguished scream whispers in the ears of those watching. A tear opens in a location near the caster and a type of undead creature is dragged out from the tear. This can be a zombie, in varying states of decay, or a skeleton.
    Abilities: (The abilities this Requip/Summon spell has.)

    Vengeant Dead:

    Rank: D
    Category: Offensive
    Type: AoE
    Damage: 20 HP
    Range: 30 m centered on the summon.
    Speed: 15 m/s
    Duration: Instant
    Downside: None
    Description: Activates upon the death of the summon, they explode into a burst of lethal death magic.

    Horde Tactics:

    Rank: D
    Category: Supportive
    Type: AoE
    Range: 30 m centered on the summon
    Speed: Self
    Duration: N/A
    Downside: None
    Description: When an undead summon is near another summon with the ability Horde Tactics, whenever the summon is damaged, instead of one summon receiving the damage, the damage can be split between other undead summons in range as long as they have this ability.


    Entropy Spike:

    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster forms a single thorny spike made of ruinous magic and fires it a single target.

    Barrier:

    Rank: D
    Category: Defensive
    Type: Single Target
    Durability: 40 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: Instant
    Downside: None
    Description: The caster flares their magic out into and forces it into a form a barrier that protects them, or one other from harm.

    D+ Rank Spells:
    Necromancer's Rejection:

    Rank: C+
    Category: Defensive
    Type: AoE centered around the caster.
    Durability: 90
    Range: 45 m
    Speed: 25 m/s
    Duration: 6
    Downside: None
    Description: The first time that damage would be dealt to anything inside the spell’s area, the caster’s magic lashes out at the attack in defiance, creating a bulwark of energy that shields everything in it’s range.


    _____________________________________________________________________________________

    Doom Necromancy Johannsiggies

      Current date/time is 1st June 2020, 12:20 am