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    The Spin

    Golden Wind
    Golden Wind

    Player 
    Lineage : None
    Position : None
    Posts : 21
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    The Spin Empty The Spin

    Post by Golden Wind on 15th September 2019, 6:11 pm

    Magic

    Magic Name: The Spin
    Magic Type: Ancient [+50% Spell Damage]
    Description: To give an obvious description, Spin Magic allows one to spin things. Now to break it down a bit more the basis of this magic is to spin other things with a varying amount of rotation. Generally however one would spin the object with a perfect or near perfect rotation which would cause it to actually generate more energy than is put into it due to the near perfect amount of rotation applied to it which thus gives an impulse of energy to the object to begin the rotation before the rotation then is let to perpetuate itself. Now the trick is, Spin can be applied to anything. For example, a baseball, water, a cork, bullets, and even the air itself. Spin is infectious in nature and is able to transfer from one thing to another, though Ryuuto is unable to just apply Spin Magic to anything he sees. Instead Spin must come from his own physical contact and thus to affect an enemy he must either touch them directly or touch them with something else he has touched and imbued with the magic initially.

    The ways Ryuuto could use Spin Magic is only limited to his own imagination. He could throw a baseball at somebody after applying Spin Magic to it in order to increase its rotation which in turn increases its overall destructive power exponentially. Ryuuto could then transfer the Spin Magic from the ball and into his opponent and thus imbue them with a multitude of effects that would have to be of course approved as spells. As stated earlier, Spin can be applied to anything which includes the user. Ryuuto could spin his own body parts in abnormal ways. Other methods of using Spin magic is to imbue it into an object and manipulate the air around it to be able to influence the trajectory and movements of it from range, which would of course depend on the spell rank duration for how long he can control it.
    Unique Abilities:

    • Ability:
    • Spin is able to be applied to anything. By sending an impulse of magic into it and starting a rotation the rotation then perpetuates itself and generates more rotation and more energy than initially instilled upon it. With this concept in mind Ryuuto is able to increase his Mana Pool by 40% as well as have a 5% Mana Regeneration per post.
    • Ability:
    • TBA
    • Ability:
    • TBA

    [*]

    Spells:
    D Rank:

    Name: Sunday Morning
    Rank: D+
    Category: Offensive, DoT, Immobilization
    Type: Single Target
    Damage: 45
    Range: 90 Meters
    Speed: 90 Meters per Second
    Duration: 5 Posts
    Downside: This spell is only able to be used when transferred via touch to an object/person or from one thing to another with the former having already been imbued with Spin Magic from touching Ryuuto or something else which was imbued with Spin Magic.
    Description: This spell allows for the transfer of Spin Magic from one thing to another and thus describes the effects of it. How this works is whenever Spin is transferred, at the point of contact a vortex will form where the spell first makes contact with the object or person. The vortex will then cause an object to cramp in a way, making it either unmovable or completely breaking that section. If it hits a person the same thing will happen except the outcome will cause the person two things, and this depends on how Ryuuto chooses to use it. The person hit will either
    A) The vortex will cause the muscles to cramp and lock together, this can be rather dangerous when coming into contact with organs.
    B) The opponent will feel not a single sensation, no pain, nothing. This will also cause the area unable to be used due to the nerves being unresponsive.
    This spell has both Immobilization and Damage over Time. The immobilization takes effect on the initial post that the target is hit and only affects the target area, resulting in the area to be affected for the first post before disappearing their second post. The damage over time happens for every post however.

    Name: Sex Pistols
    Rank: D
    Category: Offensive, Pierce
    Type: Multiple target
    Damage: 30
    Range: 45 Meters
    Speed: 30 Meters per Second
    Duration: 3 Posts
    Downside: N/A
    Description: The user applies Spin Magic to the air around them to form 6 small masses of rotating air. Generally they would be formed near the hand, floating near it, before then firing off all 6 bullets at a rather impressive speed towards the target(s). This spell has the Pierce effect applied to it which results in a decrease in damage of 50%.

    Name: Going the Distance
    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 30
    Range: 60 Meters
    Speed: 60 Meters per Second
    Duration: 3 Posts
    Downside: N/A
    Description: This use of Spin Magic allows the user to manipulate the air around a projectile and use it to have said projectile not only be able to go faster but also be able to make turns in mid air or even track the enemy. This effect can be applied to anything, even if it isn't a spherical shape or aerodynamic. What this does is allows Ryuuto to manipulate an object or anything that spin is applied to in order to cause it to move in any way he pleases in the air and allow for sharp changes of direction to track the opponent. This would deal damage to the opponent if struck due to the object hitting them.

    Name: The Twist
    Rank: D
    Category: Defensive
    Type: Burst, Buff
    Durability: 25
    Range: Self
    Speed: 15 Meters per Second
    Duration: 3 Posts
    Downside: Area of Effect based attacks could easily damage Ryuuto as it counters this spell.
    Description: By applying Spin Magic to himself, Ryuuto is able to spin and deform his body in frankly rather disturbing ways. This allows him to move his body in impossible ways to avoid precision based attacks and even harden his own skin due to the spinning of the muscles. This use of hardening the muscles reduces damage by 25% for physical and magical damage, resulting in a defense total of 50%.



    Last edited by Golden Wind on 19th September 2019, 7:30 am; edited 2 times in total
    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 4998
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    The Spin Empty Re: The Spin

    Post by Johann on 19th September 2019, 6:23 am

    Hello GW, Joh here to grade your magic. If you have any questions or require clarification please post in this thread and I'll get back to you asap. When the required edits have been made simply give me a bump and I'll review the magic once more. That said, all of my edits will be in this color

    Spoiler:
    @Golden Wind wrote:Magic

    Magic Name: The Spin
    Magic Type: Ancient [+50% Spell Damage]
    Description: To give an obvious description, Spin Magic allows one to spin things. Now to break it down a bit more the basis of this magic is to spin other things with a varying amount of rotation. Generally however one would spin the object with a perfect or near perfect rotation which would cause it to actually generate more energy than is put into it due to the near perfect amount of rotation applied to it which thus gives an impulse of energy to the object to begin the rotation before the rotation then is let to perpetuate itself. Now the trick is, Spin can be applied to anything. For example, a baseball, water, a cork, bullets, and even the air itself. Spin is infectious in nature and is able to transfer from one thing to another, though Ryuuto is unable to just apply Spin Magic to anything he sees. Instead Spin must come from his own physical contact and thus to affect an enemy he must either touch them directly or touch them with something else he has touched and imbued with the magic initially.

    The ways Ryuuto could use Spin Magic is only limited to his own imagination. He could throw a baseball at somebody after applying Spin Magic to it in order to increase its rotation which in turn increases its overall destructive power exponentially. Ryuuto could then transfer the Spin Magic from the ball and into his opponent and thus imbue them with a multitude of effects that would have to be of course approved as spells. As stated earlier, Spin can be applied to anything which includes the user. Ryuuto could spin his own body parts in abnormal ways. Other methods of using Spin magic is to imbue it into an object and manipulate the air around it to be able to influence the trajectory and movements of it from range, which would of course depend on the spell rank duration for how long he can control it.
    Unique Abilities:

    • Ability:
    • Spin is able to be applied to anything. By sending an impulse of magic into it and starting a rotation the rotation then perpetuates itself and generates more rotation and more energy than initially instilled upon it. With this concept in mind Ryuuto is able to increase his Mana Pool by 40% as well as have a 5% Mana Regeneration per post.
    • Ability:
    • TBA
    • Ability:
    • TBA

    [*]

    Spells:
    D Rank:

    Name: Sunday Morning
    Rank: D+
    Category: Offensive, DoT, Immobilization
    Type: Single Target
    Damage: 45
    Range: 90 Meters
    Speed: 90 Meters per Second
    Duration: 5 Posts
    Downside: This spell is only able to be used when transferred via touch to an object/person or from one thing to another with the former having already been imbued with Spin Magic from touching Ryuuto or something else which was imbued with Spin Magic.
    Description: This spell allows for the transfer of Spin Magic from one thing to another and thus describes the effects of it. How this works is whenever Spin is transferred, at the point of contact a vortex will form where the spell first makes contact with the object or person. The vortex will then cause an object to cramp in a way, making it either unmovable or completely breaking that section. If it hits a person the same thing will happen except the outcome will cause the person two things, and this depends on how Ryuuto chooses to use it. The person hit will either
    A) The vortex will cause the muscles to cramp and lock together, this can be rather dangerous when coming into contact with organs.
    B) The opponent will feel not a single sensation, no pain, nothing. This will also cause the area unable to be used due to the nerves being unresponsive.
    This spell has both Immobilization and Damage over Time. The immobilization takes effect on the initial post that the target is hit and only affects the target area, resulting in the area to be affected for the first post before disappearing their second post but then return the third and repeat. The damage over time happens for every post however. (You cannot automatically reapply an immobilization effect in the third post without hitting an opponent again, as that would be an auto-hit. Please remove this)

    Name: Sex Pistols
    Rank: D
    Category: Offensive, Pierce
    Type: Multiple target
    Damage: 30
    Range: 45 Meters
    Speed: 30 Meters per Second
    Duration: 3 Posts
    Downside: N/A
    Description: The user applies Spin Magic to the air around them to form 6 small masses of rotating air. Generally they would be formed near the hand, floating near it, before then firing off all 6 bullets at a rather impressive speed towards the target(s). This spell has the Pierce effect applied to it. (Please specify that when the spell is used to pierce armor and shields its base damage is reduced by 50%)

    Name: Going the Distance
    Rank: D
    Category: Auxiliary
    Type: Single Target
    Damage: 0
    Range: 60 Meters
    Speed: 60 Meters per Second
    Duration: 3 Posts
    Downside: N/A
    Description: This use of Spin Magic allows the user to manipulate the air around a projectile and use it to have said projectile not only be able to go faster but also be able to make turns in mid air or even track the enemy. This effect can be applied to anything, even if it isn't a spherical shape or aerodynamic. (Can you clarify this effect? Please explain exactly what this effect entails and how it functions. Can this be used to deal damage? If so, please specify that as well, as at current, this spell is anything but clear)

    Name: The Twist
    Rank: D
    Category: Defensive
    Type: Burst, Buff
    Durability: 30
    Range: Self
    Speed: 15 Meters per Second
    Duration: 3 Posts
    Downside: Area of Effect based attacks could easily damage Ryuuto as it counters this spell.
    Description: By applying Spin Magic to himself, Ryuuto is able to spin and deform his body in frankly rather disturbing ways. This allows him to move his body in impossible ways to avoid precision based attacks and even harden his own skin due to the spinning of the muscles. This use of hardening the muscles reduces damage by 30% (Please specify what kind of damage as at current, this counts as both physical and magical damage reduction, coming out at a total buff of 60%, which is 10% over the allowed maximum for a D rank spell).




    _____________________________________________________________________________________

    The Spin Johannsiggies
    Golden Wind
    Golden Wind

    Player 
    Lineage : None
    Position : None
    Posts : 21
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    The Spin Empty Re: The Spin

    Post by Golden Wind on 19th September 2019, 7:31 am

    @Johann Edits were made, if there are any further issues let me know

      Current date/time is 14th October 2019, 8:54 pm