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    BIOALCHEMICAL ARTS MAGIC

    Stein66
    Stein66

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    Lineage : Reaper's Touch
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    Posts : 54
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    Age : 29
    Mentor : None
    Experience : 350

    Character Sheet
    First Magic:
    Second Magic:
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    Completed BIOALCHEMICAL ARTS MAGIC

    Post by Stein66 on 14th September 2019, 11:51 pm

    Magic 1
    Magic Name: Bioalchemical Arts
    Magic Type:
    - Primary: Corporikinetic Techniques (Lost: +2 posts to total spell duration, +15% to MP costs)

    - Auxiliary: Transmogrification Skills (Take Over: +15% to HP & MP

    ==============================
    Description:
    History:
    Long ago, before the age of the great dragon wars, there existed two groups of mages, one being the “Kuroyakushi Clan” in Midi and the other being the “Faustein Family” in Iceberg. The “Kuroyakushi Clan” was renowned for an old magic known as “Bioalchemical Arts” while the “Faustein Family” was famous for a magic called “Transmogrification Skills”. These two groups had been isolated up till the start of the great dragon wars, but their next generation leaders had met & become attracted to each other during them. So, after the great dragon wars ended, these two had met up again and eventually became united in wedlock after an appropriate courting period, which led to the union of their respective sides too. Consequently, over time, the resources and magic held by the two groups were shared, leading to the creation of a single, large organization known as the “Fausyakushi Alliance”. This fusion of resources and magic of the two previously disparate groups led to the Alliance enjoying a great degree of influence, power, and prosperity in the subsequent centuries.

    Eventually, the current heir to the Alliance’s leadership position, a young man named “Zhāng Faustein”, was born into the world. He showed great promise right from childhood, and so was taught all but the most forbidden arts of his people. However, this incited an insatiable thirst for knowledge in him which ultimately caused him to commit the greatest sin in all of alchemy, aka human transmutation research in his quest to master all forms of knowledge about everything present in the world. Unfortunately, he was caught before he could reach that goal, but since he was the sole heir to the throne, he was exiled permanently from the Alliance for committing such a grievous offense instead of being put to death. After his banishment, he wandered Earthland for quite a long time, searching for a place to set down roots. Eventually, he came to settle in the kingdom of Fiore where he still resides and works as an alchemyouji & physician-scientist in Magnolia Town to this day.

    ----------------------

    Powers & Abilities:
    This is the first of the three branches of magical prowess which Zhāng/Stein will come to possess and be able to wield at will eventually. This first magic is in turn made of two parts, the first being a Lost magic called “Corporikinetic Techniques” and the second being a Take Over magic known as “Transmogrification Skills”. The first of these, aka “Corporikinetic Techniques”, gives the user power over the ultimate taboo in all of alchemy which is known as human transmutation and this lets Zhāng/Stein manipulate his body at will in various ways. Some simple things he can do with this magic include changing his nails to claws and/or talons as well as hardening his skin to resist damage. Other moderately difficult tasks he can perform with this magic are things like modifying his tongue to work like that of a chameleon or frog and expanding or contracting his biomass freely. The most complex of the abilities he is afforded by this magic are feats such as erasing his presence to a large degree and ultra-fast regeneration.

    However, even with all these abilities, this first subset still cannot let him do truly astounding things like transforming into various supernatural beings. That is where the second subset of his first magic, aka “Transmogrification Skills”, works and since this is Take Over magic, it does let him transform his body to resemble those of supernatural beings in both form and function. The theme his Take Over magic follows is called the “Six Realms Philosophy” and it gives him three basic forms and a fourth unique one which is a fusion of parts from the first three. The first form is that of a heavenly ruler who wields electromagnetic powers while the second is that of a cyborg demonic beast which devours souls, mimics the abilities of animals, and has cybernetic body parts. The third form is that of an underworld king who commands darkness powers such as black flame mastery, illusion manipulation, as well as necromancy. The last form is a chimera of the first three and so, the powers it possesses are also a mix of those from the first three forms.

    ========================================================

    Unique Abilities:
    Ability 1: Superhuman Immune Response
    Lore:
    The body’s immune system is responsible for combating invasion of the body by noxious foreign matter. However, in all who don’t practice human transmutation type bioalchemy magic, this system only counters non-magical maladies. Since Zhāng/Stein does have command over this forbidden form of bioalchemy magic, he can amplify the innate abilities of his immune system so that it can even neutralize magical ailments successfully to a certain extent.

    Parameters:
    - Type: Burst

    - Category: Auxiliary

    - Cost: EQUAL to targeted spell’s/ability's MP cost

    - Range: User ranked burst (capped at S-rank)

    - Speed: User ranked burst (capped at S-rank)

    - Duration: ONCE per turn

    - Effect: Removes any ONE status effect or debuff from any ONE target of the user’s choice (EITHER the user himself OR someone/something else) by negating the associated spell or ability.

    NOTE:
    This can be used ONLY if the associated spell or ability is EQUAL TO or BELOW the user’s character rank (Maximum Cap: S-rank)  

    ============================

    Spells:
    CORPORIKINETIC TECHNIQUES:
    -------------------------------------------
    C-rank:
    Name: Integument Mastery
    Rank: C
    Category: Auxiliary
    Type: Area of Effect
    Cost: 30 MP
    Damage: N/A
    Range: Self (when affecting user), 60 m (when affecting others)
    Speed: Self (when affecting user), 30 m/s (when affecting others)
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his skin in order to gain complete control over the various aspects of all of its components (e.g. hair, nails, color, etc.). This allows him to freely manipulate his skin & all of its components. That, in turn, allows him to do things like turning his nails into talons or claws, changing his physical appearance to disguise himself, & hardening the skin to gain some degree of physical damage resistance.

    Summary:
    A) +10% to user’s physical damage resistance for 5 posts

    B) - 40% to sensory range of all targets deemed as opponents for 5 posts

    Downside: N/A

    --------------------------------------------------------------------------------------

    Name: Musculoskeletal Mastery
    Rank: C
    Category: Auxiliary
    Type: Single Target
    Cost: 30 MP
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his musculoskeletal system in order to gain complete control over the various aspects of all of its components (e.g. muscles, bones, cartilage, etc.). This allows him to freely manipulate his musculoskeletal system & all of its components. That, in turn, allows him to do things like increasing his musculature to enhance strength, and hollowing out his skeleton to increase movement speed.

    Summary:
    A) +30% to user’s melee damage for 5 posts

    B) +25% to user’s speed for 5 posts

    Downside: N/A

    ----------------------

    Name: Claw & Talon Close Combat
    Rank: C
    Category: Offensive
    Type: Multiple Target
    Cost: 30 MP
    Damage: 22 HP
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his fingernails & toenails to transmute them into dragon claws & talons, respectively. Then, he rushes at the target(s) and tries to attack them using a series of close combat maneuvers (up to 10 targets total). Upon successful impact, in addition to dealing basic damage, the user can also tear through any defenses put up by the target(s) due to the extreme sharpness of his dragon claws & talons. When 'piercing barriers', the spells base damage is reduced by 50%.


    Summary: Basic damage + “Barrier Pierce” effect for 5 posts

    Downside: N/A

    ----------------------

    Name: Needle Hair Cocoon
    Rank: C+
    Category: Offensive/Defensive
    Type: Area of Effect
    Cost: 45 MP
    Damage/Durability:
    - Shield Durability: 85 HP

    - Counterstrike Damage: 26 HP

    Range:
    - Shield Diameter: 15 m

    - Counterstrike Range: 30 m

    Speed: 22 m/s
    Duration: 6 posts
    Description:
    First, the user channels mana into his hair to increase its volume & durability exponentially and then transmutes it to create a translucent, dome shaped hair shield around himself. This shield is 15 m in diameter, has many long, thick, razor sharp spikes over its surface, & blocks a maximum of 85 HP of damage before breaking apart. If any targets get within 30 m of the shield, its spikes fire automatically at 22 m/s to cause 26 HP of damage & bleeding wounds.

    Summary:
    A) Creates a 85 HP counterstrike shield which deals 26 HP of damage to all targets deemed as opponents

    B) Basic damage + “Bleed” effect (5% HP drain/post for 6 posts)

    Downside: -50% to base Range & Speed for 6 posts in exchange for:

    • + 30% to base Shield Durability for 6 posts

    • +20% to base Counterstrike Damage for 6 posts



    ======================================

    TRANSMOGRIFICATION SKILLS:
    -----------------------------------------------------------------
    C-rank:
    Name: Limbs of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into all four of his limbs while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s limbs to become a temporary vessel for the spirits that constitute Ankhseram’s limbs and thereby doing, his limbs take on the form of those of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s limbs for 5 posts.

    Abilities:
    Ability 1:

    Name: Necromantic Touch
    Rank: C
    Category: Supportive
    Type: Multiple Target
    Damage: Heals 56 HP
    Range: 45 m
    Speed: 32 m/s
    Duration: 5 posts
    Description:
    First, the user activates the mana within Ankhseram’s limbs to generate a mass of ectoplasm attached to his upper back. Then, he transmutes this ectoplasm into the form of 5 humanoid upper limbs which radiate out from his back and which he can use to touch up to 5 targets. Upon successful contact, these limbs not only heal 56 HP on their targets, but can also convert the targets into mindless zombies which obey the user’s will for 5 posts.

    Summary: Basic healing + “Mind Control” effect for 5 posts

    NOTES:
    Spoiler:

    A) This CANNOT be used on PCs or any special NPCs (e.g. PC related NPCs, event NPCs, etc.)

    B) This CANNOT affect any target with a rank greater than that of this ability

    C) If the targets are already undead, this spell just heals them & lets the user control them for the duration of this spell without transforming them first.

    D) Allies targeted by this spell are healed without the zombie transformation while living enemies are not only healed, but also transformed into zombies which can be controlled by this spell’s user.

    E) Any targets which are dead would be revived with a maximum of 56 HP & become zombies which obey the user of this ability for the duration of the spell.

    F) Inorganic beings (e.g. golems, magical androids, elemental spirits, etc.) are immune to this ability regardless of rank.

    G) Incorporeal beings (e.g. ghosts, angels, etc.) are immune to this ability regardless of rank unless they are possessing some other completely physical entity when targeted by this ability.

    Downside: +25% to base Spell Healing in exchange for:

    • -50% to base range

    • -50% to base speed


    Buff: +25% to user’s melee damage for 5 posts

    ----------------------

    Name: Torso of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his entire torso while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s torso to become a temporary vessel for the spirits that constitute Ankhseram’s torso and thereby doing, his torso takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s torso for 5 posts.

    Abilities:
    Ability 1:

    Name: Mirage Veil
    Rank: C
    Category: Defensive
    Type: Area of Effect
    Damage/Shield Durability: 135 HP
    Range:
    - Shield Diameter: 3 m

    - Sensory Disorientation Effect: 27 m

    Speed: 15 m/s (for both shield setting & disorientation effect)
    Duration: 5 posts
    Description:
    First, the user activates the mana in Ankhseram’s torso to create a form-fitting illusory veil around himself. This veil is 3 m in diameter & obscures his real body from view while protecting him from all attacks with up to 135 HP of damage before breaking apart. While this spell is active, this veil also projects illusory visions of the user to various points within the spell’s range in order to confuse all targets within the spell’s range which are deemed as opponents.

    Summary:
    A) Creates a 135 HP shield around the user for 5 posts

    B) -50% to magic & normal sensory ranges of all targets deemed as opponents for 5 posts

    Downside: +50% to Shield Durability in exchange for:

    • -50% to base range

    • -50% to base speed


    Buff: +25% to user’s physical damage resistance for 5 posts

    ----------------------

    Name: Head of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his head while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s head to become a temporary vessel for the spirits that constitute the head of the Netherworld King and thereby doing, his head takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to the head of the Netherworld King for 5 posts.

    Abilities:
    Ability 1:

    Name: Evil Inferno
    Rank: C
    Category: Offensive
    Type: Area of Effect
    Damage: 15 HP/post
    Range: 60 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user molds the mana in Ankhseram’s head to give it a hell-fire elemental affinity. Then, he channels this elemental mana into his lungs while inhaling deeply. Then, he exhales forcefully to generate a conical blast of hell-fire which creates a giant area of effect conflagration around the targets that not only does basic DoT type damage, but also drains some life force from all affected targets via its burn infliction upon successful impact.

    Summary:
    A) Basic damage of “DoT” type (15 HP/post for 5 posts)

    Basic damage + “Burn” effect (5% HP drain/post for 5 posts)

    NOTE: The duration of the aforementioned burn effect cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    Buff: +25% to user’s magic & normal sensory range for 5 posts

    ----------------------

    Name: Avatar of Ankhseram
    Rank: C+
    Type: Burst, Full Take Over
    Cost: 45 MP
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the 3 partial take overs each of which represents one of the 3 body elements of the Netherworld King, “Ankhseram”. Then, he channels some more mana into his entire body while invoking Ankhseram’s name again in order to temporarily become the full incarnation of “Ankhseram”. That, in turn, lets him employ all the abilities held by the Netherworld King, “Ankhseram” for 6 posts.
    Abilities:
    Ability 1:

    Name: Dark Void  
    Rank: C+
    Category: Offensive
    Type: Area of Effect
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in Ankhseram’s entire avatar to create a small sphere of extremely compressed dark matter in the palm of his hand. Then, he makes it spin at blinding speeds to generate a vortex which sucks all targets designated as enemies toward him. Upon successful impact, this not only does basic damage to these enemies; but also slows them down, drains some of their mana, & refills the user’s own mana reserves with it.

    Summary:
    A) Basic damage + “Mana Drain” effect to all enemies ( 5% MP drain/post which lasts 6 posts)

    B) Basic damage + “Mana Regeneration” effect to user (5% MP recharge/post which lasts 6 posts)

    -50% to speed of all targets within the spell’s range that are deemed as opponents for 6 posts

    NOTE: The duration of the aforementioned mana drain & mana regeneration effects cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    --------------------------------------------------------------------------------------
    Ability 2:

    Name: Fiendish Aura
    Rank: C+
    Category: Offensive
    Type: AOE
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in Ankhseram’s entire avatar to manifest his killing intent all around him in the form of a crimson red & black aura which resembles a demon’s head. Then, he amplifies it so that the waves from it radiate out to hit all targets within the spell’s range which are designated as enemies. Upon successful impact, these waves not only do basic damage, but also overwhelm the targets with sheer terror which paralyses & blinds them.

    Summary:
    A) Basic damage + “Paralysis” effect to all targets designated as enemies (this hits every alternate turn for 6 posts)

    B) Basic Damage + “Blindness” effect to all targets designated as enemies (this hits every post for 6 posts)

    -50% to speed of all targets designated as enemies (this hits every post for 6 posts)

    NOTE: The duration of the aforementioned immobilization & blindness effects cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    Buff: +25% to user’s magic resistance for 6 posts

    ======================================

    Signature Spell:
    ------------------------------------------------
    Name: Hyper-elastic Body
    Rank: User ranked , starting at C rank (Maximum Cap: S rank)
    Category: Auxiliary
    Type: Single Target
    Cost: 0 MP
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: User ranked, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)
    Description:
    First, the user channels mana into whichever area of his body he wants to expand or contract in order to gain complete control over the entirety of the biomass there. This allows him to expand or contract that part of his body at will for the duration of this spell in any situation that requires this sort of ability. This , in turn, lets him gain a temporary boost to the range of spells that involve manipulation of his body in combat for the duration of this spell.

    Summary: User ranked buff to spell range, starting at +55% for C rank (Maximum Cap: +70% for S rank) for user ranked number of posts, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)

    Downside: N/A


    Last edited by Stein66 on 27th October 2019, 7:09 am; edited 10 times in total
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Completed Re: BIOALCHEMICAL ARTS MAGIC

    Post by Nessa Cordelia Lux on 22nd September 2019, 11:37 am

    Hi Stein, you know me and why I'm here. All edits are in this colour! Bump when done and I'll take a look.

    Overall Edit:: All your spells and abilities are missing the Category section of the template, please go through and add this, see the Magic rules for what category applies to each spell/ability.

    Spoiler:

    @Stein66 wrote:Magic 1
    Magic Name: Bioalchemical Techniques
    Magic Type:
    - Primary: Corporikinetic Arts (Lost: +2 posts to total spell duration, +15% to MP costs)

    - Auxiliary: Transmogrification Skills (Take Over: +15% to HP & MP

    ==============================

    Description:
    History:
    Long ago, in an era before the start of the great dragon wars, there existed two disparate, isolated, but large groups of talented mages. One of these had begun to make its home in the lush, fertile land of Midi while the other had begun to situate its headquarters in the permanently frozen, mostly barren wastelands that make up the nation of Iceberg during this relatively peaceful age. The first group had been christened as the “Kuroyakushi Clan” by its founder, a man named “Zhāng Kuroyakushi” and over time, its members had started to develop a peculiar form of alchemical magic known as “Bioalchemical Techniques”. On the other hand, the second group had been named as the “Faustein Family” by its founder, a man named “Aesclepius Faustein”. The mages in this group had begun to delve into the secrets of psychic surgery as well as magical science which led them to develop a brand of magic they termed as “Transmogrification Skills”. For a time, things had gone on relatively peacefully for the two, but then the great dragon war occurred, and this not only laid waste to the peace that these two groups had been enjoying till then, but had also set the stage for the eventual first encounter between these two groups.

    Somehow, the two groups had survived the disaster brought on by the great dragon wars and after they had ended, at some point, the next generation leaders of the two sides had met and became greatly attracted to each other. So, after an appropriate courting period, they had decided to unite in wedlock and with this came the fusion of their respective sides as well. Over the next few centuries and the subsequent generations, because the heirs and heiresses of each side’s subsequent head families had happened to follow in the steps of their ancestors, the two sides had eventually merged into a single, giant group called the “Fausyakushi Alliance”. Naturally, due to this series of unions between the head families as well as many of the regular members, the resources & esoteric magical knowledge held by the previously separate groups were also unified into one coherent, seamless whole. Of course, this gave the newly founded alliance a great increase in power, influence, and renown due to which it enjoyed significant success in the several centuries that came after its inception. Finally, a little more than a century before the modern age, the next heir was born and was given the name “Zhāng Faustein” by his parents.

    Zhāng/Stein showed tremendous promise right from childhood in terms of sheer magical power & his aptitude for learning the magical arts wielded by his people thanks to the genetic gifts he had received from his unique lineage. So, his parents ensured that he was taught all but the deepest secrets of the magical knowledge and arts practiced by his people, thus cultivating in him a nigh insatiable curiosity for all things in the world, both magical & mundane. Unfortunately, this curiosity ultimately caused him to delve into the areas of magical knowledge that were known as “Corporikinetic Arts” which the ancestors of his people had expressly forbidden them from wielding for any reason because of their pernicious nature. Of course, he was eventually discovered, taken into custody, and punished for daring to explore these forbidden arts, but luckily for him, they couldn’t afford to put him to death since he was the sole heir and most talented scion of his people. So, to punish him for committing this grave sin, the alliance’s elders exiled him instead. Then, Zhāng/Stein wandered throughout Earthland till finally, he reached the shores of Fiore where he still lives today, working as a magical alchemyouji & physician-scientist in Magnolia Town.

    -----------

    Powers & Abilities:
    The following series of spells constitute the first of the three branches of magical prowess which Zhāng/Stein will acquire and which he will be able to wield at will eventually. This particular magic is made of two different subsets of which, the first is called “Corporikinetic Arts” and the second is known as “Transmogrification Skills”. The first of these is considered as Lost magic because it is comprised of forgotten spells which very few mages actually know of & dare to wield, because these give the user power over the ultimate taboo in all of alchemy, aka human transmutation. With the power of this subset of his magic, Zhāng/Stein is able to freely manipulate any and all parts of his own body as he sees fit, letting him do small things like changing his nails to claws or talons & giving himself a prehensile reptilian or amphibian tongue. Other moderately difficult things he can do include hardening his skin to form dermal armor, heightening his body’s normally mundane immune response so that it can even neutralize magical ailments, & expanding or contracting body parts at will. The spells in this subset even let him perform complex, astonishing feats like erasing his presence & ultra-fast, total body regeneration.

    However, even with all these capabilities, this first subset of Zhāng’s/Stein’s first magic is not powerful enough to let him do insane things like transforming his body & its functions to those of monsters & supernatural beings. This is where the second part of his first magic comes into play and as mentioned earlier, the spells that comprise this one are known as “Transmogrification Skills” which make this fall under the Take Over category of magic. These do allow him to transform his body & its functions to mimic those of monsters & other supernatural beings such as demons, feral beasts, androids, and even celestial entities such as archangels. Of course, like that of any other mage who practices Take Over magic, Zhāng’s/Stein’s brand of Take Over magic also has a theme that recurs throughout the series of spells that constitute it & this is the “Six Realms Philosophy”. He has derived the spells he uses as part of this subset from the many ancient myths he learned from the side of his people which has originated in Midi. The six realms give rise to six different “Paths”, the first three of which are: “Ten-do”: the Heavenly Path, “Shura-do”: the Warring Demon Path, and “Ningen-do”: the Human Path.

    The last three of these six “Paths” are: “Chikusho-do”: the Animal Path, “Gaki-do”: the Hungry Ghost Path, and “Jigoku-do”: the Hell Path. Zhāng’s/Stein’s first Take Over form represents the “Ten-do” Path and so, it is a heavenly ruler which can wield holy elemental abilities & electromagnetic powers which are attractive & repulsive in nature. His second is a fusion of the “Shura-do”, “Ningen-do”, and “Chikusho-do” Paths and so, it is a humanoid beast which can mimic the abilities of certain animals, devour souls of targets, & produce as well as wield cybernetic body parts. His third is an amalgam of the last two of the six “Paths”: “Gaki-do” & “Jigoku-do” and therefore, this form is the avatar of the Netherworld King. This third form grants him the following powers: sensory distortion, mana absorption, damage avoidance, hell flame mastery, as well as a limited capacity to create and control spirits & undead creatures. Aside from these main three forms, he even has the ability to manifest a unique fourth form which is a chimeric amalgam of the aforementioned three and this fourth form has command over a mix of certain abilities of the other three.

    ============================

    Unique Abilities:
    Ability 1: Supernatural Immune Response
    Lore:
    The body’s immune system is responsible for combating invasion of the body by noxious foreign matter. However, in all who don’t practice human transmutation type bioalchemy magic, this system only counters non-magical maladies. However, since Zhāng/Stein does have command over this forbidden form of bioalchemy magic, he can amplify the innate abilities of this organ system so that it can even neutralize magical ailments successfully to a certain extent.

    Parameters:
    - Type: Single Target Edit:: All UA's must follow burst spell type, please change this.

    - Cost: EQUAL to targeted spell’s total MP cost (base cost x total spell duration) Edit:: This is incorrect, negations can only occur once per post, and has to be recast in each post. Therefore please remove 'x total spell duration.'

    - Range: Self (if affecting user), up to 100 m (if affecting others) Edit:: Please lower this to burst range.

    - Speed: N/A (if affecting user), up to 100 m/s (if affecting others) Edit:: Please lower this to burst speed.

    - Duration: ONCE per turn

    - Effect: Removes any ONE status effect or debuff from any ONE target of the user’s choice (EITHER the user himself OR someone/something else).

    NOTE:
    This can be used ONLY if the associated spell or ability is EQUAL TO or BELOW the user’s character rank (Maximum Cap: S-rank)

    ============================
    Spells:
    CORPORIKINETIC ARTS:
    -------------------------------------------
    C-rank:
    Name: Integumentary System Mastery
    Rank: C
    Type: AOE
    Cost: 30 MP
    Damage: N/A
    Range: Self (when affecting user), 60 m (when affecting others)
    Speed: N/A (when affecting user), 30 m/s (when affecting others)
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his skin in order to gain complete control over the various aspects of all of its components (e.g. hair, nails, color, etc.). This allows him to freely manipulate his skin & all of its components. That, in turn, allows him to do things like turning nails into talons or claws, changing skin and hair color to disguise himself, and hardening the skin to gain some degree of resistance against physical attacks.

    Summary:
    A) +20% to user’s physical damage resistance Edit:: please add 'for the duration of the spell'.

    B) - 20% to sensory range of all targets deemed as opponents Edit:: please add 'for the duration of the spell'.

    Downside: N/A
    ----------------------

    Name: Musculoskeletal System Mastery
    Rank: C
    Type: Single Target
    Cost: 30 MP
    Damage: N/A
    Range: Self
    Speed: N/A
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his musculoskeletal system in order to gain complete control over the various aspects of all of its components (e.g. muscles, bones, cartilage, etc.). This allows him to freely manipulate his musculoskeletal system & all of its components. That, in turn, allows him to do things like increasing his musculature to enhance strength, and hollowing out his skeleton to increase movement speed.

    Effect:
    A) +30% to user’s melee damage  Edit:: please add 'for the duration of the spell'.

    B) +20% to user’s speed  Edit:: please add 'for the duration of the spell'.

    Downside: N/A
    ----------------------

    Name: Claw & Talon Close Combat
    Rank: C
    Type: Multi Target
    Cost: 30 MP
    Damage: 22 HP
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his fingernails & toenails to transmute them into dragon claws & talons, respectively. Then, he rushes at the target(s) and tries to attack them using a series of close combat maneuvers (up to 12 targets total). Upon successful impact, besides dealing basic damage, the user can also tear through most basic defenses put up by the target(s) due to the extreme sharpness of his dragon claws & talons.

    Summary: Basic damage + “Barrier Pierce” effect

    Downside: N/A
    ----------------------

    Name: Needle Hair Cocoon
    Rank: C+
    Type: AOE
    Cost: 45 MP
    Damage/Durability:
    - Shield Durability: 66 HP

    - Counterstrike Damage: 22 HP

    Range:
    - Shield Diameter: 30 m

    - Counterstrike Range: 60 m

    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user channels mana into his hair to increase its volume & durability exponentially and then transmutes it to create a translucent, dome shield around himself. This shield is 30 m in diameter, has many long, conical, thick, razor sharp spikes over its surface, & blocks a maximum of 66 HP of damage before breaking apart. If any targets get within 60 m of the shield, its spikes fire automatically at 45 m/s to cause 22 HP of damage and bleeding wounds.

    Summary:
    A) Creates a 66 HP counterstrike shield which deals 22 HP of damage to all targets deemed as opponents

    B) Basic damage + “Bleed” effect (5% HP drain/post for 6 posts)

    Downside: N/A
    ======================================
    TRANSMOGRIFICATION SKILLS:
    -----------------------------------------------------------------
    Name: Limbs of the Netherworld King
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into all four of his limbs while invoking the name of the Netherworld King, “Hades”. This allows the user’s limbs to become a temporary vessel for the spirits that constitute the limbs of the Netherworld King. That, in turn, allows the user to use the ability that is inherent to the limbs of the Netherworld King for the duration of this spell.

    Abilities:
    Ability 1:

    Name: Netherworld King’s Touch
    Rank: C
    Type: Multi Target
    Damage: Heals 45 HP
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description:
    First, the user activates the mana in the Netherworld King’s limbs to form 12 giant, quasi-real/quasi-phantasmal upper limbs that radiate out from behind him. Then, the user can touch up to a total of 12 targets with the hands of these limbs. Upon successful impact, the hands of these giant upper limbs not only heal 45 HP on their targets, but also temporarily transform them into zombies that follow the user’s whims for the duration of this spell.  Edit:: Twelve is too high a number for a MT healing ability of this rank, at C rank, I'd say you can heal up to five maximum targets, please amend this accordingly.

    Summary: Basic healing + “Mind/Body Control” effect for 5 posts

    NOTES:
    A) This CANNOT be used on PCs or any special NPCs (e.g. PC related NPCs, event NPCs, etc.)

    B) This CANNOT affect any target which is above the user’s current character rank.

    C) If the targets are already undead, this spell heals them & lets the user control them for the duration of this spell instead of transforming them first.

    Downside: N/A

    Buff: +27% to Spell Healing for the duration of this spell
    Downside: N/A

    ----------------------
    Name: Torso of the Netherworld King
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his torso while invoking the name of the Netherworld King, “Hades”. This allows the user’s torso to become a temporary vessel for the spirits that constitute the torso of the Netherworld King. That, in turn, allows the user to use the ability that is inherent to the torso of the Netherworld King for the duration of this spell.

    Abilities:
    Ability 1:

    Name: Mirage Veil
    Rank: C
    Type: Burst
    Damage: Blocks 60 HP of damage
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user activates the mana in the Netherworld King’s torso to create a illusory veil around himself which is 30 m in diameter and which can block 60 HP of damage. However, while this spell is active, this veil also obscures the user from view. It also projects illusory visions of the user to various points within the spell’s effective range in order to confuse all targets within the spell’s range which are deemed as opponents.

    Summary:
    A) Creates a 60 HP shield around the user

    B) -20% to sensory range of all targets deemed by user as opponents Edit:: please state 'for the duration of the spell' here.

    Downside: N/A

    Buff: +27% to Spell Defense (i.e shield durability) for the duration of this spell
    Downside: N/A

    ----------------------
    Name: Head of the Netherworld King
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his head while invoking the name of the Netherworld King, “Hades”. This allows the user’s head to become a temporary vessel for the spirits that constitute the head of the Netherworld King. That, in turn, allows the user to use the ability that is inherent to the head of the Netherworld King for the duration of this spell.

    Abilities:
    Ability 1:

    Name: Netherworld Inferno
    Rank: C
    Type: AOE
    Damage: 15 HP/post
    Range: 60 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user molds the mana in the Netherworld King’s head to give it a hell-fire elemental affinity. Then, he uses this elemental mana to generate a giant conflagration made of crimson red & black hell-fire which hits all targets deemed as enemies which are within the spell’s effective range. Upon successful impact, these flames not only do basic DoT type damage, but also drain some amount of life force from all affected targets.

    Effect:
    A) Basic damage of “DoT” type (15 HP/post for 5 posts)

    B) Basic damage + “Burn” effect to this spell (5% HP drain/post for 5 posts) Edit:: Please state that this duration cannot circumvent the max duration of the spell or it's associated takeover.

    Downside: N/A

    Buff: +27% to user’s magic & normal sensory range for the duration of this spell
    Downside: N/A

    ----------------------
    Name: Avatar of the Netherworld King: Hades Soul
    Rank: C+
    Type: Burst, Full Take Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    After activating all three of the partial Take Overs each of which represents one of the Netherworld King’s 3 body elements (i.e.limbs, torso, & head), the user then channels more mana into his entire body while invoking the name of the Netherworld King, “Hades” again. This allows the user to temporarily become the full earthly incarnation of “Hades”. That, in turn, lets him use all abilities held by the Netherworld King, “Hades”.

    Abilities:
    Ability 1:

    Name: Netherworld Void
    Rank: C+
    Type: AOE
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in the Netherworld King’s entire avatar to create a small sphere of compressed dark matter which he holds in his hand. Then, he makes it spin at blinding velocity to generate a vortex effect which sucks all targets designated as enemies toward the user. Upon successful impact, this not only does basic damage due to the vacuum effect, but also drains the enemies of their mana and replenishes the user’s own mana reserves with it.

    Summary:
    A) Basic damage + “Mana Leech” effect on enemies ( 5% MP drain/post which lasts 6 posts) Edit:: Please state that this duration cannot circumvent the max duration of the spell or it's associated takeover.

    B) Basic damage + “Mana Regeneration” effect on user (5% MP recharge/post which lasts 6 posts) Edit:: Please state that this duration cannot circumvent the max duration of the spell or it's associated takeover.

    C) - 20% to speed of all targets deemed as opponents Edit:: Please state for the duration of the spell.

    Downside: N/A

    --------------------------------------------------------------------------------------

    Ability 2 (Only for Full Take Overs):

    Name: Menacing Aura
    Rank: C+
    Type: AOE
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in the Netherworld King’s entire avatar to create a physical manifestation of his killing intent which appears as a giant, crimson red & black colored aura that surrounds him completely. Then, he amplifies it to the point where it radiates out to hit all targets deemed as enemies which are within the spell’s range. Upon successful impact, this aura does basic damage & causes abject terror in them that paralyses & blinds them.

    Summary:
    A) Basic damage + “Immobilization” effect (hits every alternate turn for 6 posts) Edit:: Please state that this duration cannot circumvent the max duration of the spell or it's associated takeover.

    Basic Damage + “Blindness” effect (this hits every post for 6 posts) Edit:: Please state that this duration cannot circumvent the max duration of the spell or it's associated takeover.

    -20% to speed of all targets deemed as opponents (this hits every post for 6 posts)Edit:: Please state that this duration cannot circumvent the max duration of the spell or it's associated takeover.

    Downside: N/A

    Buff: +20% to user’s magic resistance for the duration of this spell
    Downside: N/A


    _____________________________________________________________________________________

    BIOALCHEMICAL ARTS MAGIC McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Stein66
    Stein66

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 54
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Mentor : None
    Experience : 350

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Completed Re: BIOALCHEMICAL ARTS MAGIC

    Post by Stein66 on 22nd October 2019, 8:24 am

    BUMP

    p.s.: sorry for the delay
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Goddess of Virtue
    Posts : 3281
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,328,823

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Completed Re: BIOALCHEMICAL ARTS MAGIC

    Post by Nessa Cordelia Lux on 27th October 2019, 4:35 am

    Couple more tweaks, bump when ready.

    Spoiler:
    @Stein66 wrote:Magic 1
    Magic Name: Bioalchemical Arts
    Magic Type:
    - Primary: Corporikinetic Techniques (Lost: +2 posts to total spell duration, +15% to MP costs)

    - Auxiliary: Transmogrification Skills (Take Over: +15% to HP & MP

    ==============================
    Description:
    History:
    Long ago, before the age of the great dragon wars, there existed two groups of mages, one being the “Kuroyakushi Clan” in Midi and the other being the “Faustein Family” in Iceberg. The “Kuroyakushi Clan” was renowned for an old magic known as “Bioalchemical Arts” while the “Faustein Family” was famous for a magic called “Transmogrification Skills”. These two groups had been isolated up till the start of the great dragon wars, but their next generation leaders had met & become attracted to each other during them. So, after the great dragon wars ended, these two had met up again and eventually became united in wedlock after an appropriate courting period, which led to the union of their respective sides too. Consequently, over time, the resources and magic held by the two groups were shared, leading to the creation of a single, large organization known as the “Fausyakushi Alliance”. This fusion of resources and magic of the two previously disparate groups led to the Alliance enjoying a great degree of influence, power, and prosperity in the subsequent centuries.

    Eventually, the current heir to the Alliance’s leadership position, a young man named “Zhāng Faustein”, was born into the world. He showed great promise right from childhood, and so was taught all but the most forbidden arts of his people. However, this incited an insatiable thirst for knowledge in him which ultimately caused him to commit the greatest sin in all of alchemy, aka human transmutation research in his quest to master all forms of knowledge about everything present in the world. Unfortunately, he was caught before he could reach that goal, but since he was the sole heir to the throne, he was exiled permanently from the Alliance for committing such a grievous offense instead of being put to death. After his banishment, he wandered Earthland for quite a long time, searching for a place to set down roots. Eventually, he came to settle in the kingdom of Fiore where he still resides and works as an alchemyouji & physician-scientist in Magnolia Town to this day.

    ----------------------

    Powers & Abilities:
    This is the first of the three branches of magical prowess which Zhāng/Stein will come to possess and be able to wield at will eventually. This first magic is in turn made of two parts, the first being a Lost magic called “Corporikinetic Techniques” and the second being a Take Over magic known as “Transmogrification Skills”. The first of these, aka “Corporikinetic Techniques”, gives the user power over the ultimate taboo in all of alchemy which is known as human transmutation and this lets Zhāng/Stein manipulate his body at will in various ways. Some simple things he can do with this magic include changing his nails to claws and/or talons as well as hardening his skin to resist damage. Other moderately difficult tasks he can perform with this magic are things like modifying his tongue to work like that of a chameleon or frog and expanding or contracting his biomass freely. The most complex of the abilities he is afforded by this magic are feats such as erasing his presence to a large degree and ultra-fast regeneration.

    However, even with all these abilities, this first subset still cannot let him do truly astounding things like transforming into various supernatural beings. That is where the second subset of his first magic, aka “Transmogrification Skills”, works and since this is Take Over magic, it does let him transform his body to resemble those of supernatural beings in both form and function. The theme his Take Over magic follows is called the “Six Realms Philosophy” and it gives him three basic forms and a fourth unique one which is a fusion of parts from the first three. The first form is that of a heavenly ruler who wields electromagnetic powers while the second is that of a cyborg demonic beast which devours souls, mimics the abilities of animals, and has cybernetic body parts. The third form is that of an underworld king who commands darkness powers such as black flame mastery, illusion manipulation, as well as necromancy. The last form is a chimera of the first three and so, the powers it possesses are also a mix of those from the first three forms.

    ========================================================

    Unique Abilities:
    Ability 1: Superhuman Immune Response
    Lore:
    The body’s immune system is responsible for combating invasion of the body by noxious foreign matter. However, in all who don’t practice human transmutation type bioalchemy magic, this system only counters non-magical maladies. Since Zhāng/Stein does have command over this forbidden form of bioalchemy magic, he can amplify the innate abilities of his immune system so that it can even neutralize magical ailments successfully to a certain extent.

    Parameters:
    - Type: Burst

    - Category: Auxiliary

    - Cost: EQUAL to targeted spell’s MP cost

    - Range: User ranked burst (capped at S-rank)

    - Speed: User ranked burst (capped at S-rank)

    - Duration: ONCE per turn

    - Effect: Removes any ONE status effect or debuff from any ONE target of the user’s choice (EITHER the user himself OR someone/something else) by negating the associated spell. .

    NOTE:
    This can be used ONLY if the associated spell or ability is EQUAL TO or BELOW the user’s character rank (Maximum Cap: S-rank)  

    ============================

    Spells:
    CORPORIKINETIC TECHNIQUES:
    -------------------------------------------
    C-rank:
    Name: Integument Mastery
    Rank: C
    Category: Auxiliary
    Type: Area of Effect
    Cost: 30 MP
    Damage: N/A
    Range: Self (when affecting user), 60 m (when affecting others)
    Speed: N/A (when affecting user), 30 m/s (when affecting others)
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his skin in order to gain complete control over the various aspects of all of its components (e.g. hair, nails, color, etc.). This allows him to freely manipulate his skin & all of its components. That, in turn, allows him to do things like turning his nails into talons or claws, changing his physical appearance to disguise himself, & hardening the skin to gain some degree of physical damage resistance.

    Summary:
    A) +10% to user’s physical damage resistance for 5 posts

    B) - 40% to sensory range of all targets deemed as opponents for 5 posts

    Downside: N/A

    --------------------------------------------------------------------------------------

    Name: Musculoskeletal Mastery
    Rank: C
    Category: Auxiliary
    Type: Single Target
    Cost: 30 MP
    Damage: N/A
    Range: Self
    Speed: N/A
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his musculoskeletal system in order to gain complete control over the various aspects of all of its components (e.g. muscles, bones, cartilage, etc.). This allows him to freely manipulate his musculoskeletal system & all of its components. That, in turn, allows him to do things like increasing his musculature to enhance strength, and hollowing out his skeleton to increase movement speed.

    Summary:
    A) +30% to user’s melee damage for 5 posts

    B) +25% to user’s speed for 5 posts

    Downside: N/A

    ----------------------

    Name: Claw & Talon Close Combat
    Rank: C
    Category: Offensive
    Type: Multiple Target
    Cost: 30 MP
    Damage: 22 HP
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his fingernails & toenails to transmute them into dragon claws & talons, respectively. Then, he rushes at the target(s) and tries to attack them using a series of close combat maneuvers (up to 10 targets total). Upon successful impact, in addition to dealing basic damage, the user can also tear through any defenses put up by the target(s) due to the extreme sharpness of his dragon claws & talons.  Edit:: Please clarify when 'piercing barriers', the spells base damage is reduced by 50%.

    Summary: Basic damage + “Barrier Pierce” effect for 5 posts

    Downside: N/A

    ----------------------

    Name: Needle Hair Cocoon
    Rank: C+
    Category: Offensive/Defensive
    Type: Area of Effect
    Cost: 45 MP
    Damage/Durability:
    - Shield Durability: 85 HP

    - Counterstrike Damage: 26 HP

    Range:
    - Shield Diameter: 15 m

    - Counterstrike Range: 30 m

    Speed: 22 m/s
    Duration: 6 posts
    Description:
    First, the user channels mana into his hair to increase its volume & durability exponentially and then transmutes it to create a translucent, dome shaped hair shield around himself. This shield is 15 m in diameter, has many long, thick, razor sharp spikes over its surface, & blocks a maximum of 85 HP of damage before breaking apart. If any targets get within 30 m of the shield, its spikes fire automatically at 22 m/s to cause 26 HP of damage & bleeding wounds.

    Summary:
    A) Creates a 85 HP counterstrike shield which deals 26 HP of damage to all targets deemed as opponents

    B) Basic damage + “Bleed” effect (5% HP drain/post for 6 posts)

    Downside: -50% to base Range & Speed for 6 posts in exchange for:

    • + 30% to base Shield Durability for 6 posts

    • +20% to base Counterstrike Damage for 6 posts



    ======================================

    TRANSMOGRIFICATION SKILLS:
    -----------------------------------------------------------------
    C-rank:
    Name: Limbs of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into all four of his limbs while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s limbs to become a temporary vessel for the spirits that constitute Ankhseram’s limbs and thereby doing, his limbs take on the form of those of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s limbs for 5 posts.

    Abilities:
    Ability 1:

    Name: Necromantic Touch
    Rank: C
    Category: Supportive
    Type: Multiple Target
    Damage: Heals 56 HP
    Range: 45 m
    Speed: 32 m/s
    Duration: 5 posts
    Description:
    First, the user activates the mana within Ankhseram’s limbs to generate a mass of ectoplasm attached to his upper back. Then, he transmutes this ectoplasm into the form of 5 humanoid upper limbs which radiate out from his back and which he can use to touch up to 5 targets. Upon successful contact, these limbs not only heal 56 HP on their targets, but can also convert the targets into mindless zombies which obey the user’s will for 5 posts.

    Summary: Basic healing + “Mind Control” effect for 5 posts

    NOTES:
    Spoiler:

    A) This CANNOT be used on PCs or any special NPCs (e.g. PC related NPCs, event NPCs, etc.)

    B) This CANNOT affect any target with a rank greater than that of this ability

    C) If the targets are already undead, this spell just heals them & lets the user control them for the duration of this spell without transforming them first.

    D) Allies targeted by this spell are healed without the zombie transformation while living enemies are not only healed, but also transformed into zombies which can be controlled by this spell’s user.

    E) Any targets which are dead would be revived with a maximum of 56 HP & become zombies which obey the user of this ability for the duration of the spell.

    F) Inorganic beings (e.g. golems, magical androids, elemental spirits, etc.) are immune to this ability regardless of rank.

    G) Incorporeal beings (e.g. ghosts, angels, etc.) are immune to this ability regardless of rank unless they are possessing some other completely physical entity when targeted by this ability.

    Downside: +25% to base Spell Healing in exchange for:

    • -50% to base range

    • -50% to base speed


    Buff: +25% to user’s melee damage for 5 posts

    ----------------------

    Name: Torso of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his entire torso while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s torso to become a temporary vessel for the spirits that constitute Ankhseram’s torso and thereby doing, his torso takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s torso for 5 posts.

    Abilities:
    Ability 1:

    Name: Mirage Veil
    Rank: C
    Category: Defensive
    Type: Area of Effect
    Damage/Shield Durability: 135 HP
    Range:
    - Shield Diameter: 3 m

    - Sensory Disorientation Effect: 27 m

    Speed: 15 m/s (for both shield setting & disorientation effect)
    Duration: 5 posts
    Description:
    First, the user activates the mana in Ankhseram’s torso to create a form-fitting illusory veil around himself. This veil is 3 m in diameter & obscures his real body from view while protecting him from all attacks with up to 135 HP of damage before breaking apart. While this spell is active, this veil also projects illusory visions of the user to various points within the spell’s range in order to confuse all targets within the spell’s range which are deemed as opponents.

    Summary:
    A) Creates a 135 HP shield around the user for 5 posts

    B) -50% to magic & normal sensory ranges of all targets deemed as opponents for 5 posts

    Downside: +50% to Shield Durability in exchange for:

    • -50% to base range

    • -50% to base speed


    Buff: +25% to user’s physical damage resistance for 5 posts

    ----------------------

    Name: Head of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his head while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s head to become a temporary vessel for the spirits that constitute the head of the Netherworld King and thereby doing, his head takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to the head of the Netherworld King for 5 posts.

    Abilities:
    Ability 1:

    Name: Evil Inferno
    Rank: C
    Category: Offensive
    Type: Area of Effect
    Damage: 15 HP/post
    Range: 60 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user molds the mana in Ankhseram’s head to give it a hell-fire elemental affinity. Then, he channels this elemental mana into his lungs while inhaling deeply. Then, he exhales forcefully to generate a conical blast of hell-fire which creates a giant area of effect conflagration around the targets that not only does basic DoT type damage, but also drains some life force from all affected targets via its burn infliction upon successful impact.

    Summary:
    A) Basic damage of “DoT” type (15 HP/post for 5 posts)

    Basic damage + “Burn” effect (5% HP drain/post for 5 posts)

    NOTE: The duration of the aforementioned burn effect cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    Buff: +25% to user’s magic & normal sensory range for 5 posts

    ----------------------

    Name: Avatar of Ankhseram
    Rank: C+
    Type: Burst, Full Take Over
    Cost: 45 MP
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the 3 partial take overs each of which represents one of the 3 body elements of the Netherworld King, “Ankhseram”. Then, he channels some more mana into his entire body while invoking Ankhseram’s name again in order to temporarily become the full incarnation of “Ankhseram”. That, in turn, lets him employ all the abilities held by the Netherworld King, “Ankhseram” for 6 posts.
    Abilities:
    Ability 1:

    Name: Dark Void  
    Rank: C+
    Category: Offensive
    Type: Area of Effect
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in Ankhseram’s entire avatar to create a small sphere of extremely compressed dark matter in the palm of his hand. Then, he makes it spin at blinding speeds to generate a vortex which sucks all targets designated as enemies toward him. Upon successful impact, this not only does basic damage to these enemies; but also slows them down, drains some of their mana, & refills the user’s own mana reserves with it.

    Summary:
    A) Basic damage + “Mana Drain” effect to all enemies ( 5% MP drain/post which lasts 6 posts)

    B) Basic damage + “Mana Regeneration” effect to user (5% MP recharge/post which lasts 6 posts)

    -50% to speed of all targets within the spell’s range that are deemed as opponents for 6 posts

    NOTE: The duration of the aforementioned mana drain & mana regeneration effects cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    --------------------------------------------------------------------------------------
    Ability 2:

    Name: Fiendish Aura
    Rank: C+
    Category: Offensive
    Type: AOE
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in Ankhseram’s entire avatar to manifest his killing intent all around him in the form of a crimson red & black aura which resembles a demon’s head. Then, he amplifies it so that the waves from it radiate out to hit all targets within the spell’s range which are designated as enemies. Upon successful impact, these waves not only do basic damage, but also overwhelm the targets with sheer terror which paralyses & blinds them.

    Summary:
    A) Basic damage + “Paralysis” effect to all targets designated as enemies (this hits every alternate turn for 6 posts)

    B) Basic Damage + “Blindness” effect to all targets designated as enemies (this hits every post for 6 posts)

    -50% to speed of all targets designated as enemies (this hits every post for 6 posts)

    NOTE: The duration of the aforementioned immobilization & blindness effects cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    Buff: +25% to user’s magic resistance for 6 posts

    ======================================

    Signature Spell:
    ------------------------------------------------
    Name: Hyper-elastic Body
    Rank: User ranked , starting at C rank (Maximum Cap: S rank)
    Category: Auxiliary
    Type: Single Target
    Cost: 0 MP
    Damage: N/A
    Range: Self
    Speed: N/A Edit:: Please state an actual speed here, you can put 'self' if you wish.
    Duration: User ranked, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)
    Description:
    First, the user channels mana into whichever area of his body he wants to expand or contract in order to gain complete control over the entirety of the biomass there. This allows him to expand or contract that part of his body at will for the duration of this spell in any situation that requires this sort of ability. This , in turn, lets him gain a temporary boost to the range of spells that involve manipulation of his body in combat for the duration of this spell.

    Summary: User ranked buff to spell range, starting at +55% for C rank (Maximum Cap: +70% for S rank) for user ranked number of posts, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)

    Downside: N/A


    _____________________________________________________________________________________

    BIOALCHEMICAL ARTS MAGIC McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Stein66
    Stein66

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 54
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Mentor : None
    Experience : 350

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Completed Re: BIOALCHEMICAL ARTS MAGIC

    Post by Stein66 on 27th October 2019, 6:52 am

    Edits done for round 2.

    BUMP!!
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Lineage : Vassal of the Cosmos
    Position : Goddess of Virtue
    Posts : 3281
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,328,823

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Completed Re: BIOALCHEMICAL ARTS MAGIC

    Post by Nessa Cordelia Lux on 27th October 2019, 11:04 am

    BIOALCHEMICAL ARTS MAGIC Pg4YHn3

    Spoiler:

    @Stein66 wrote:Magic 1
    Magic Name: Bioalchemical Arts
    Magic Type:
    - Primary: Corporikinetic Techniques (Lost: +2 posts to total spell duration, +15% to MP costs)

    - Auxiliary: Transmogrification Skills (Take Over: +15% to HP & MP

    ==============================
    Description:
    History:
    Long ago, before the age of the great dragon wars, there existed two groups of mages, one being the “Kuroyakushi Clan” in Midi and the other being the “Faustein Family” in Iceberg. The “Kuroyakushi Clan” was renowned for an old magic known as “Bioalchemical Arts” while the “Faustein Family” was famous for a magic called “Transmogrification Skills”. These two groups had been isolated up till the start of the great dragon wars, but their next generation leaders had met & become attracted to each other during them. So, after the great dragon wars ended, these two had met up again and eventually became united in wedlock after an appropriate courting period, which led to the union of their respective sides too. Consequently, over time, the resources and magic held by the two groups were shared, leading to the creation of a single, large organization known as the “Fausyakushi Alliance”. This fusion of resources and magic of the two previously disparate groups led to the Alliance enjoying a great degree of influence, power, and prosperity in the subsequent centuries.

    Eventually, the current heir to the Alliance’s leadership position, a young man named “Zhāng Faustein”, was born into the world. He showed great promise right from childhood, and so was taught all but the most forbidden arts of his people. However, this incited an insatiable thirst for knowledge in him which ultimately caused him to commit the greatest sin in all of alchemy, aka human transmutation research in his quest to master all forms of knowledge about everything present in the world. Unfortunately, he was caught before he could reach that goal, but since he was the sole heir to the throne, he was exiled permanently from the Alliance for committing such a grievous offense instead of being put to death. After his banishment, he wandered Earthland for quite a long time, searching for a place to set down roots. Eventually, he came to settle in the kingdom of Fiore where he still resides and works as an alchemyouji & physician-scientist in Magnolia Town to this day.

    ----------------------

    Powers & Abilities:
    This is the first of the three branches of magical prowess which Zhāng/Stein will come to possess and be able to wield at will eventually. This first magic is in turn made of two parts, the first being a Lost magic called “Corporikinetic Techniques” and the second being a Take Over magic known as “Transmogrification Skills”. The first of these, aka “Corporikinetic Techniques”, gives the user power over the ultimate taboo in all of alchemy which is known as human transmutation and this lets Zhāng/Stein manipulate his body at will in various ways. Some simple things he can do with this magic include changing his nails to claws and/or talons as well as hardening his skin to resist damage. Other moderately difficult tasks he can perform with this magic are things like modifying his tongue to work like that of a chameleon or frog and expanding or contracting his biomass freely. The most complex of the abilities he is afforded by this magic are feats such as erasing his presence to a large degree and ultra-fast regeneration.

    However, even with all these abilities, this first subset still cannot let him do truly astounding things like transforming into various supernatural beings. That is where the second subset of his first magic, aka “Transmogrification Skills”, works and since this is Take Over magic, it does let him transform his body to resemble those of supernatural beings in both form and function. The theme his Take Over magic follows is called the “Six Realms Philosophy” and it gives him three basic forms and a fourth unique one which is a fusion of parts from the first three. The first form is that of a heavenly ruler who wields electromagnetic powers while the second is that of a cyborg demonic beast which devours souls, mimics the abilities of animals, and has cybernetic body parts. The third form is that of an underworld king who commands darkness powers such as black flame mastery, illusion manipulation, as well as necromancy. The last form is a chimera of the first three and so, the powers it possesses are also a mix of those from the first three forms.

    ========================================================

    Unique Abilities:
    Ability 1: Superhuman Immune Response
    Lore:
    The body’s immune system is responsible for combating invasion of the body by noxious foreign matter. However, in all who don’t practice human transmutation type bioalchemy magic, this system only counters non-magical maladies. Since Zhāng/Stein does have command over this forbidden form of bioalchemy magic, he can amplify the innate abilities of his immune system so that it can even neutralize magical ailments successfully to a certain extent.

    Parameters:
    - Type: Burst

    - Category: Auxiliary

    - Cost: EQUAL to targeted spell’s/ability's MP cost

    - Range: User ranked burst (capped at S-rank)

    - Speed: User ranked burst (capped at S-rank)

    - Duration: ONCE per turn

    - Effect: Removes any ONE status effect or debuff from any ONE target of the user’s choice (EITHER the user himself OR someone/something else) by negating the associated spell or ability.

    NOTE:
    This can be used ONLY if the associated spell or ability is EQUAL TO or BELOW the user’s character rank (Maximum Cap: S-rank)  

    ============================

    Spells:
    CORPORIKINETIC TECHNIQUES:
    -------------------------------------------
    C-rank:
    Name: Integument Mastery
    Rank: C
    Category: Auxiliary
    Type: Area of Effect
    Cost: 30 MP
    Damage: N/A
    Range: Self (when affecting user), 60 m (when affecting others)
    Speed: Self (when affecting user), 30 m/s (when affecting others)
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his skin in order to gain complete control over the various aspects of all of its components (e.g. hair, nails, color, etc.). This allows him to freely manipulate his skin & all of its components. That, in turn, allows him to do things like turning his nails into talons or claws, changing his physical appearance to disguise himself, & hardening the skin to gain some degree of physical damage resistance.

    Summary:
    A) +10% to user’s physical damage resistance for 5 posts

    B) - 40% to sensory range of all targets deemed as opponents for 5 posts

    Downside: N/A

    --------------------------------------------------------------------------------------

    Name: Musculoskeletal Mastery
    Rank: C
    Category: Auxiliary
    Type: Single Target
    Cost: 30 MP
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 5 posts
    Description:
    The user channels mana into the tissues that constitute his musculoskeletal system in order to gain complete control over the various aspects of all of its components (e.g. muscles, bones, cartilage, etc.). This allows him to freely manipulate his musculoskeletal system & all of its components. That, in turn, allows him to do things like increasing his musculature to enhance strength, and hollowing out his skeleton to increase movement speed.

    Summary:
    A) +30% to user’s melee damage for 5 posts

    B) +25% to user’s speed for 5 posts

    Downside: N/A

    ----------------------

    Name: Claw & Talon Close Combat
    Rank: C
    Category: Offensive
    Type: Multiple Target
    Cost: 30 MP
    Damage: 22 HP
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his fingernails & toenails to transmute them into dragon claws & talons, respectively. Then, he rushes at the target(s) and tries to attack them using a series of close combat maneuvers (up to 10 targets total). Upon successful impact, in addition to dealing basic damage, the user can also tear through any defenses put up by the target(s) due to the extreme sharpness of his dragon claws & talons. When 'piercing barriers', the spells base damage is reduced by 50%.


    Summary: Basic damage + “Barrier Pierce” effect for 5 posts

    Downside: N/A

    ----------------------

    Name: Needle Hair Cocoon
    Rank: C+
    Category: Offensive/Defensive
    Type: Area of Effect
    Cost: 45 MP
    Damage/Durability:
    - Shield Durability: 85 HP

    - Counterstrike Damage: 26 HP

    Range:
    - Shield Diameter: 15 m

    - Counterstrike Range: 30 m

    Speed: 22 m/s
    Duration: 6 posts
    Description:
    First, the user channels mana into his hair to increase its volume & durability exponentially and then transmutes it to create a translucent, dome shaped hair shield around himself. This shield is 15 m in diameter, has many long, thick, razor sharp spikes over its surface, & blocks a maximum of 85 HP of damage before breaking apart. If any targets get within 30 m of the shield, its spikes fire automatically at 22 m/s to cause 26 HP of damage & bleeding wounds.

    Summary:
    A) Creates a 85 HP counterstrike shield which deals 26 HP of damage to all targets deemed as opponents

    B) Basic damage + “Bleed” effect (5% HP drain/post for 6 posts)

    Downside: -50% to base Range & Speed for 6 posts in exchange for:

    • + 30% to base Shield Durability for 6 posts

    • +20% to base Counterstrike Damage for 6 posts



    ======================================

    TRANSMOGRIFICATION SKILLS:
    -----------------------------------------------------------------
    C-rank:
    Name: Limbs of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into all four of his limbs while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s limbs to become a temporary vessel for the spirits that constitute Ankhseram’s limbs and thereby doing, his limbs take on the form of those of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s limbs for 5 posts.

    Abilities:
    Ability 1:

    Name: Necromantic Touch
    Rank: C
    Category: Supportive
    Type: Multiple Target
    Damage: Heals 56 HP
    Range: 45 m
    Speed: 32 m/s
    Duration: 5 posts
    Description:
    First, the user activates the mana within Ankhseram’s limbs to generate a mass of ectoplasm attached to his upper back. Then, he transmutes this ectoplasm into the form of 5 humanoid upper limbs which radiate out from his back and which he can use to touch up to 5 targets. Upon successful contact, these limbs not only heal 56 HP on their targets, but can also convert the targets into mindless zombies which obey the user’s will for 5 posts.

    Summary: Basic healing + “Mind Control” effect for 5 posts

    NOTES:
    Spoiler:

    A) This CANNOT be used on PCs or any special NPCs (e.g. PC related NPCs, event NPCs, etc.)

    B) This CANNOT affect any target with a rank greater than that of this ability

    C) If the targets are already undead, this spell just heals them & lets the user control them for the duration of this spell without transforming them first.

    D) Allies targeted by this spell are healed without the zombie transformation while living enemies are not only healed, but also transformed into zombies which can be controlled by this spell’s user.

    E) Any targets which are dead would be revived with a maximum of 56 HP & become zombies which obey the user of this ability for the duration of the spell.

    F) Inorganic beings (e.g. golems, magical androids, elemental spirits, etc.) are immune to this ability regardless of rank.

    G) Incorporeal beings (e.g. ghosts, angels, etc.) are immune to this ability regardless of rank unless they are possessing some other completely physical entity when targeted by this ability.

    Downside: +25% to base Spell Healing in exchange for:

    • -50% to base range

    • -50% to base speed


    Buff: +25% to user’s melee damage for 5 posts

    ----------------------

    Name: Torso of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his entire torso while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s torso to become a temporary vessel for the spirits that constitute Ankhseram’s torso and thereby doing, his torso takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s torso for 5 posts.

    Abilities:
    Ability 1:

    Name: Mirage Veil
    Rank: C
    Category: Defensive
    Type: Area of Effect
    Damage/Shield Durability: 135 HP
    Range:
    - Shield Diameter: 3 m

    - Sensory Disorientation Effect: 27 m

    Speed: 15 m/s (for both shield setting & disorientation effect)
    Duration: 5 posts
    Description:
    First, the user activates the mana in Ankhseram’s torso to create a form-fitting illusory veil around himself. This veil is 3 m in diameter & obscures his real body from view while protecting him from all attacks with up to 135 HP of damage before breaking apart. While this spell is active, this veil also projects illusory visions of the user to various points within the spell’s range in order to confuse all targets within the spell’s range which are deemed as opponents.

    Summary:
    A) Creates a 135 HP shield around the user for 5 posts

    B) -50% to magic & normal sensory ranges of all targets deemed as opponents for 5 posts

    Downside: +50% to Shield Durability in exchange for:

    • -50% to base range

    • -50% to base speed


    Buff: +25% to user’s physical damage resistance for 5 posts

    ----------------------

    Name: Head of Ankhseram
    Rank: C
    Type: Burst, Partial Take Over
    Cost: 30 MP
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user channels mana into his head while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s head to become a temporary vessel for the spirits that constitute the head of the Netherworld King and thereby doing, his head takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to the head of the Netherworld King for 5 posts.

    Abilities:
    Ability 1:

    Name: Evil Inferno
    Rank: C
    Category: Offensive
    Type: Area of Effect
    Damage: 15 HP/post
    Range: 60 m
    Speed: 30 m/s
    Duration: 5 posts
    Description:
    First, the user molds the mana in Ankhseram’s head to give it a hell-fire elemental affinity. Then, he channels this elemental mana into his lungs while inhaling deeply. Then, he exhales forcefully to generate a conical blast of hell-fire which creates a giant area of effect conflagration around the targets that not only does basic DoT type damage, but also drains some life force from all affected targets via its burn infliction upon successful impact.

    Summary:
    A) Basic damage of “DoT” type (15 HP/post for 5 posts)

    Basic damage + “Burn” effect (5% HP drain/post for 5 posts)

    NOTE: The duration of the aforementioned burn effect cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    Buff: +25% to user’s magic & normal sensory range for 5 posts

    ----------------------

    Name: Avatar of Ankhseram
    Rank: C+
    Type: Burst, Full Take Over
    Cost: 45 MP
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the 3 partial take overs each of which represents one of the 3 body elements of the Netherworld King, “Ankhseram”. Then, he channels some more mana into his entire body while invoking Ankhseram’s name again in order to temporarily become the full incarnation of “Ankhseram”. That, in turn, lets him employ all the abilities held by the Netherworld King, “Ankhseram” for 6 posts.
    Abilities:
    Ability 1:

    Name: Dark Void  
    Rank: C+
    Category: Offensive
    Type: Area of Effect
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in Ankhseram’s entire avatar to create a small sphere of extremely compressed dark matter in the palm of his hand. Then, he makes it spin at blinding speeds to generate a vortex which sucks all targets designated as enemies toward him. Upon successful impact, this not only does basic damage to these enemies; but also slows them down, drains some of their mana, & refills the user’s own mana reserves with it.

    Summary:
    A) Basic damage + “Mana Drain” effect to all enemies ( 5% MP drain/post which lasts 6 posts)

    B) Basic damage + “Mana Regeneration” effect to user (5% MP recharge/post which lasts 6 posts)

    -50% to speed of all targets within the spell’s range that are deemed as opponents for 6 posts

    NOTE: The duration of the aforementioned mana drain & mana regeneration effects cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    --------------------------------------------------------------------------------------
    Ability 2:

    Name: Fiendish Aura
    Rank: C+
    Category: Offensive
    Type: AOE
    Damage: 45 HP
    Range: 90 m
    Speed: 45 m/s
    Duration: 6 posts
    Description:
    First, the user activates the mana in Ankhseram’s entire avatar to manifest his killing intent all around him in the form of a crimson red & black aura which resembles a demon’s head. Then, he amplifies it so that the waves from it radiate out to hit all targets within the spell’s range which are designated as enemies. Upon successful impact, these waves not only do basic damage, but also overwhelm the targets with sheer terror which paralyses & blinds them.

    Summary:
    A) Basic damage + “Paralysis” effect to all targets designated as enemies (this hits every alternate turn for 6 posts)

    B) Basic Damage + “Blindness” effect to all targets designated as enemies (this hits every post for 6 posts)

    -50% to speed of all targets designated as enemies (this hits every post for 6 posts)

    NOTE: The duration of the aforementioned immobilization & blindness effects cannot circumvent the maximum duration of this spell or its associated Take-Over.

    Downside: N/A

    Buff: +25% to user’s magic resistance for 6 posts

    ======================================

    Signature Spell:
    ------------------------------------------------
    Name: Hyper-elastic Body
    Rank: User ranked , starting at C rank (Maximum Cap: S rank)
    Category: Auxiliary
    Type: Single Target
    Cost: 0 MP
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: User ranked, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)
    Description:
    First, the user channels mana into whichever area of his body he wants to expand or contract in order to gain complete control over the entirety of the biomass there. This allows him to expand or contract that part of his body at will for the duration of this spell in any situation that requires this sort of ability. This , in turn, lets him gain a temporary boost to the range of spells that involve manipulation of his body in combat for the duration of this spell.

    Summary: User ranked buff to spell range, starting at +55% for C rank (Maximum Cap: +70% for S rank) for user ranked number of posts, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)

    Downside: N/A


    _____________________________________________________________________________________

    BIOALCHEMICAL ARTS MAGIC McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}

      Current date/time is 19th November 2019, 6:31 pm