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    Exaltation of the Lightbringer

    Mitsu
    Mitsu

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    Lineage : Vessel of the Morning Star
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    Exaltation of the Lightbringer Empty Exaltation of the Lightbringer

    Post by Mitsu on 29th August 2019, 11:50 am


    Exaltation of the Lightbringer

    Name: Ascendant Devil Slayer Magic
    Type: Slayer
    Description: Ascendant Devil Slayer Magic, or Exaltation of the Lightbringer as it is known to its originator, is a powerful Demon Slayer Magic belonging to the Light Element. It is taught by the Lightbringer, an enigmatic Fallen Angel sealed within an ancient relic of the Alvah family. This magic, having been honed to hunt the Lightbringer's corrupted brethren, is formed of holy energies in order to deal the utmost damage to demonic foes. Further more it embodies light as well, the Slayer themselves drawing power from the sun, the moon, the stars and even artificial sources of light to make themselves stronger. Due to being taught by the Fallen Angel himself, this form of the magic is classified as a First Generation Slayer Magic.

    At its core, Ascendant Devil Slayer Magic focuses on the purifying effects of its holy light, allowing it to heal and empower just as easily as it can purge and destroy. The user is capable of performing Enchantments upon  targets through holy light, healing them, restoring their energies or enhancing their physical abilities far beyond what would normally be possible for them. The Slayer's command over holy light extends beyond simply projecting it outwards as shapeless masses, they are given nigh complete dominion over the light of the heavens through magics the likes of Light-Make, enabling him to mold the light into solid constructs through which he can confront his enemies.
    Slayer Info:
    Demon Slayer Benefits: Demon Slayers use the holy form of their element, colored pure white, and deal double damage to Dark, Demonic and Undead non-humanoids.
    Stats: +25% Strength, Speed, HP.
    Senses: Greatly enhanced Hearing, Sight, and Smell.
    Consumption: Ability to Consume Magic of same element for MP as well as the Force Ability
    Resist: Resistance to their slayer element based on strength of spell/ability as follows:

    • 2 Ranks Above Character: 0%
    • 1 Rank Above Character: 10%
    • Same Rank as Character: 25%
    • 1 Rank below Character: 35%
    • 2 Ranks below character: 50%


    Magic Consumption: Demon Slayers can consume their own element, pure or mixed, and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional Notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic. Demon Slayers are incapable of consuming the magic of their Godly counterpart.


    First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    • The base spell damage is increased to 150%.
    • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    • During force spells cost no MP to cast.
    • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.


    Lineage:
    Vessel of the Morning Star:

    Vessel of the Morning Star

    Wielder: Isaak Alvah
    Purchase Proof: Link

    Description:
    Those of the Alvah family are descended from the blood of a divine being. One of their progenitors, having fallen in love with a fallen angel, bore a nephilim into the world. The Fallen, having planned the birth of his child for no other purpose than to use its power to breach the gates of heaven and return to his home, manipulated the child and the mother for the entirety of its life. However, moments before the Fallen's triumphant return to grace, his deception was realized. Angered by their parent, the Nephilim bound the angel to two blades and renounced it and its kind, vowing to erase all those like it from existence.

    Thus was the legacy of the Alvah family, their blood bearing the touch of twisted divine power that allowed them to take on a form not dissimilar to that of the demons they hunt. That is, until the birth of Isaak Alvah. Unbeknownst to him or any of his kin, his power was different. Rather than falling farther from grace over the centuries, the single-minded servitude towards the light the family had adopted served to slowly purify the power within them, raising them higher and higher to the most holy as they went. This reached its apex with Isaak, the boy existing not as a true nephilim, but as an angel born in human form. The older he grows, the closer he comes to divinity, but soon will come the day where he ascends fully into the realm of the divine.


    Abilities:


    Higher Being:
    The Vessel is capable of distilling the purest form of his power, leaking into his body and changing it into what it truly is: an angel. With the activation of this ability, he gains wings at his back, a bright halo of holy energy above his head, while his flesh and eyes take on an ethereal glow. In this form, he gains an increase to his speed (+75%) and strength (+50%). This has a 4 post duration with a 6 post cooldown. As a byproduct of this ability, the Vessel is more equipped to take on angelic forms, allowing him to maintain an additional angel-based Partial Take-Over, for a total of five, while also granting him a passive +50% to MP.

    Heavenly Power:
    The Vessel is an angelic being, meant to spread the word of the divine and purge the world of all darkness that may inhabit it. Because of this, they have a larger pool of power to draw from. This grants Isaak 5 spell slots and 2 signature spells that rank up to S-Rank for one magic. Not only this, but any magic they utilize is imbued with holy power, dealing 50% increased damage to those aligned to Darkness, Demonic or Undead-type enemies. However, that which is pure is more susceptible to being stained and tainted, causing such enemies to also deal 50% increased damage to the Vessel.

    Divine Fortune:
    The Vessel is favored by the highest authorities of heaven, and while this offers a great deal of protection from darker powers, it also has...monetary benefits. Even a vessel of heaven has bills and expenses, after all. With this ability, the Vessel gains a 100% increase to the Jewels they receive from Jobs.

    Deific Form:
    The Vessel's body is permeated by holy energy, and they are changed because of it. Their body is stronger and sturdier, and their skin appears to be smooth like porcelain. In fact, their body doesn't register damage like that of a human. Rather than showing cuts or bruises, their skin chips, cracks and shatters like porcelain or a statue, while only damage from a spell equal to their rank causes them to bleed. Their blood is a luminescent while color when it is drawn. The unique composition of their body causes the Vessel to be much more durable, giving a 50% increase to HP.


    Plot Abilities:


    Untouched Visage:
    The Vessel is a being of heavenly power, and that touched by the light of the divine is often untouched by the passage of time. The light has stopped their aging, keeping their body in their physical prime, and by extension rendering them semi-immortal, permanently. The light of heaven, like all light, fluctuates, which allows the Vessel to control their physical appearance as well as the age which they appear as.

    Sanctified Mind:
    The Vessel is an angel, sharing many attributes with them. One such attribute is their mind. Angels are beings formed of ideals, things that are unsubstantial and highly symbolic. Because of this, their thoughts are not only in a holy tongue but also center around the idea from which they were molded. This makes it impossible for anyone to read their mind forcibly, causing pain to those who attempt to do so in any fashion.

    Divine Eyes:
    The Vessel is gifted not only with divine power, but with the ability to sense those with it in them. This ability allows the Vessel to sense the level of taint present within a target, this taint registering as a glow of varying colors around their person though centered in their eyes. This also allows them to sense the presence of divine beings or divine power within others, should the being or power deem it fit to show itself to them (OOC Permission required)
    Taint Levels:
    Eye Glow - Taint Level - Meaning
    White - N/A - Righteous
    Blue - None - Innocent
    Yellow - Slight - Tainted/Blasphemers (Worshipers of Evil Deities)
    Orange - Moderate - Sinners (One of the Seven)
    Red - High - Corrupted (Murderers of the Innocent &/or Righteous)
    Purple - Very High - Maleficar (Dark Mages, Necromancers, Unwilling Undead & Possessed Victims)
    Black - Utterly Tainted - Embodiment of Evil (God Slayers, Willing Undead, Demons & Possessors)

    Blessed Essence:
    The Vessel's very essence is blessed, thus those who are tainted in the eyes of the divine is incapable of coming into contact with them without being harmed. Those who are Corrupted, or possess a High amount of Taint or greater (see above), are incapable of touching, looking at or even hearing the Vessel's voice. Touching their flesh causes painful burns, looking at them causes one's eyes to bleed and hearing their voice causes bleeding from the ears as their vileness is rejected by every facet of the Vessel's being. (OOC Permission required)

    Unique Abilities:

    • (D) Wings of Splendor - Passive: Ascendant Devil Slayer Magic is attuned to the element of light and imbued with the holy power of the heavens. Anyone who uses it gains an affinity for it, granting them a few perks. They are capable of achieving flight, floating through the air or soaring through the skies with ease. In addition to this, their own speed is increased by 25% and the speed of their spells is increased by 20%.
    • (B) Halo of Righteousness - Passive: Users of Ascendant Devil Slayer Magic are protected by the grace of the divine, shining down on them and like a holy light and restoring all damage done to them. Whenever the user of this magic takes damage, a halo of light appears above their head and slowly restores the damage done (restores 5% of Max HP per post). This can be used to restore them from any state, even death, so long as a piece of their body is intact to receive the healing.
    • (S) Light of Heaven - Passive: Ascendant Devil Slayers are bound and protected by the light of heaven, suffusing their entire being and granting them strength unheard of in the mortal world. Of course this is necessary, given the fact that they are warriors who guard the realms of men from dark and vile powers. Because of this, they are granted a 20% resistance to Physical and Magical Damage respectively.


    Spells:
    Signature:
    Rage:
    Name: Ascendant Devil's Rage
    Rank: User Rank (Caps at S)
    Category: Offensive
    Type: Single Target
    Damage: User Ranked Single Target Damage
    Range: User Ranked Single Target Range
    Speed: User Ranked Single Target Speed
    Duration: 1 post
    Downside: N/A
    Description: Isaak holds a single hand, or both cupped together, off to his side while reciting the name of this spell. As he does so, brilliant light is gathered there, building and becoming brighter and brighter as it does so. He then thrusts his hand(s) forward, releasing the built up light in a massive blast of holy energy. The blast carries the effect of purification, causing a 25% debuff each to Physical and Magical Resistance as it purges the power from their body.
    Halo:
    Name: Ascendant Devil's Halo
    Rank: User Ranked (Caps at S)
    Category: Defensive
    Type: Burst
    Durability: User Ranked Durability
    Range: User Ranked Burst Range
    Speed: Self
    Duration: User Ranked Duration
    Downside: N/A
    Description: Isaak claps his hands together, a swirling ring of light appearing around them as he channels the power for this spell. He pulls them apart quickly, the ring expanding and multiplying until it becomes two rings circling around his body in a spherical motion. These "halos" act as a barrier between Isaak and the world around him, protecting him from damage and making it so that no one is capable of entering within their range unless they are destroyed, the spell ends or he permits it. Because of the range of the spell, he is capable of shielding allies with it as well so long as they are close to him.
    Grace:
    Name: Ascendant Devil's Grace
    Rank: User Rank (Caps at S)
    Category: Offensive
    Type: AoE
    Damage: Half User Ranked AoE Damage per Post
    Range: User Ranked AoE Range
    Speed: User Ranked AoE Speed
    Duration: 5 Posts
    Downside: N/A
    Description: Isaak presses his hands together, resembling a prayer, with his eyes closed while reciting the name of this spell. As he does this, a brilliant light shines down from the heavens around him, its brightness building steadily. Isaak then opens his eyes and thrusts his hands to the sky, calling down a bright smiting light that purifies the area surrounding him. This light damages all of Isaak's enemies that are touched by it, and persists for some time in order to well and truly purge the area. This light also has the added effect of purging power, causing a 25% debuff each to Physical and Magical Damage for affected opponents.
    D-Rank:
    Cura Lux:
    Name: Ascendant Devil's Cura Lux
    Rank: D
    Category: Supportive
    Type: Burst
    Healing: 40HP
    Range: 15 Meters
    Speed: 15 mps
    Duration: 3 Posts
    Downside: N/A
    Description: Isaak chants the phrase: "Flow forth the healing light of heaven -- Cura Lux!" as he casts this spell. With the incantation performed, a halo of light appears above his head, shining down on anything within fifteen meters of himself. This halo releases a pulse of healing light every post it is active, restoring the health points of all those touched by the light with each pulse.
    Armis:
    Name: Ascendant Devil Slayer's Armis
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the emboldening light of heaven -- Armis!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a soft glitter-like glow symbolizing the effects of the spell. For a short duration, all those effected are more sturdy, having their physical and magical damage resistance increased by 25% each.
    Levitas:
    Name: Ascendant Devil's Levitas
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the hastening light of heaven -- Levitas!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are suffused with shimmering light. Upon the light fading, their movements leave behind a glowing trail symbolizing the effects of this spell. For a short duration, all those effected are move more quickly, having their speed increased by 50%.
    Nth Longsword (Advanced):
    Name: Ascendant Devil's Nth Longsword
    Rank: D+
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling them apart, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of an exceedingly large blade. He is then able to launch the blade at his opponent, or execute a slash at them, cutting through them with the power of heaven. Once the attack has been executed, the blade bursts into a harmless shower of light.
    C-Rank:
    Gladius:
    Name: Ascendant Devil Slayer's Gladius
    Rank: C
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 30 meters
    Speed: 30 mps
    Duration: 5 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the empowering light of heaven -- Gladius!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a dazzling glow like sparks of electricity symbolizing the effects of the spell. For a short duration, all those effected are more powerful, having their physical  damage is increased by 25% and their magical damage is increased by 30%.
    Holy Ray:
    Name: Ascendant Devil Slayer's Holy Ray
    Rank: C
    Category: Offensive
    Type: Multiple Target
    Damage: 45HP
    Range: 90 meters
    Speed: 65 mps
    Duration: 1 posts
    Downside: N/A
    Description: Isaak cups his hands together as he pronounces the name of this spell, a bright orb of light gathering within them. He then raises his hands or thrusts them forward, releasing several spear-shaped beams of light out at his opponents. These beams possess a homing capability, allowing them to chase targets within their range, while also being able to pierce through equal ranked defenses they might come into contact with.
    Wing:
    Name: Ascendant Devil Slayer's Wing
    Rank: C
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 120 meters
    Speed: 120 mps
    Duration: 5 posts
    Downside: N/A
    Description: Isaak holds his arms out to his sides while he recites the name of this spell, light coalescing into wing shaped auras around each arm. He is then capable of thrusting his arms forward, sending a beam of light toward his target as he does so. When a target is struck they are not only damaged, but marked by a stigmata in the shape of angel's wings. This stigmata places a heavenly curse upon a target, making it much more taxing to utilize their spells and abilities, causing them to lose 5% of their Max MP per post the stigmata is in effect.
    Nth Longbow (Advanced):
    Name: Ascendant Devil's Nth Longbow
    Rank: C+
    Category: Offensive
    Type: Single Target
    Damage: 90HP
    Range: 180 Meters
    Speed: 180 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling his right hand back as though drawing a bow, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of bow in his left hand and an arrow in his right. He then releases the arrow, the projectile shooting forward at an opponent aiming to pierce through them. Once the arrow comes in contact with an opponent, or reaches its max range without doing so, it will explode in a bright flash of light.


    Last edited by Mitsu on 21st October 2019, 1:28 pm; edited 5 times in total
    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
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    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by MarkusEldridge on 30th August 2019, 10:47 am

    Hey there! My name is Markus, and i will be grading your magic this time around. This is an awesome looking magic, and I am excited to see how it grows. My comments and suggestions can be found below in This Color. Please bump this thread when the magic is updated, and if you have any questions feel free to ask.
    @Mitsu wrote:
    Spoiler:
    Exaltation of the Lightbringer

    Name: Ascendant Devil Slayer Magic
    Type: Slayer | Caster
    Description: Ascendant Devil Slayer Magic, or Exaltation of the Lightbringer as it is known to its originator, is a powerful Demon Slayer Magic belonging to the Light Element. It is taught by the Lightbringer, an enigmatic Fallen Angel sealed within an ancient relic of the Alvah family. This magic, having been honed to hunt the Lightbringer's corrupted brethren, is formed of holy energies in order to deal the utmost damage to demonic foes. Further more it embodies light as well, the Slayer themselves drawing power from the sun, the moon, the stars and even artificial sources of light to make themselves stronger. Due to being taught by the Fallen Angel himself, this form of the magic is classified as a First Generation Slayer Magic.

    At its core, Ascendant Devil Slayer Magic focuses on the purifying effects of its holy light, allowing it to heal and empower just as easily as it can purge and destroy. The user is capable of performing Enchanments upon  targets through holy light, healing them, restoring their energies or enhancing their physical abilities far beyond what would normally be possible for them. The Slayer's command over holy light extends beyond simply projecting it outwards as shapeless masses, they are given nigh complete dominion over the light of the heavens through magics the likes of Light-Make, enabling him to mold the light into solid constructs through which he can confront his enemies.
    Slayer Info:
    Demon Slayer Benefits: Demon Slayers use the holy form of their element, colored pure white, and deal double damage to Dark, Demonic and Undead non-humanoids.
    Stats: +25% Strength, Speed, HP.
    Senses: Greatly enhanced Hearing, Sight, and Smell.
    Consumption: Ability to Consume Magic of same element for MP as well as the Force Ability
    Resist: Resistance to their slayer element based on strength of spell/ability as follows:


    • 2 Ranks Above Character: 0%
    • 1 Rank Above Character: 10%
    • Same Rank as Character: 25%
    • 1 Rank below Character: 35%
    • 2 Ranks below character: 50%



    Magic Consumption: Demon Slayers can consume their own element, pure or mixed, and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.


    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional Notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic. Demon Slayers are incapable of consuming the magic of their Godly counterpart.



    First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.


    • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    • The base spell damage is increased to 150%.
    • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    • During force spells cost no MP to cast.
    • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.


    Lineage:
    Demonic Carnage:

    Exaltation of the Lightbringer SYBWmlQ


    Name: Demonic Carnage
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.


    • Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage.
    • Usage: 4 post duration with a 6 post cooldown. Can't use magic during use of this ability. Bonus HP is taken first before true HP but temporary HP cannot recover while inactive and if you exit and reenter the state,  the temporary HP is where it left off as.


    Unique Abilities:
    {Alright, so since these are all extensions of one another I will mostly grade them all at the same time, with same intention. Note, while it is possible to do 'magic' in an anti magic area, it will cost more than what you are doing. Which I explained below, I am grading it like that mechanically due to the fact that you are changing a lineage to fit this.
    That in mind, I also suggest looking into a Custom Lineage as you rank up. You should certainly have the Jewel by the time you are S, if not more using various options available. It is much more robust, and will give you your UAs back :3
    That being said, I did add some advice on how to do what you want with mechanics in place, generally casting magic with an anti-magic effect cost 100% more, so a UA would cost 1, and a normal spell would cost 2. Though, that is then modified by Spell Cost Reduction Buff, which I detailed below.}


    • (D) Reversal of Corruption - Passive: The purifying power of holy light floods into Isaak with every use of the magic. Every part of him is pure, down to the very last cell. As a side-effect of this purification, his very Lineage has been purified. He no longer possesses the power of a demon, but rather that of an angel. When the user accesses the new transformation, they gain a halo above their head, feathered wings and markings across their flesh in bright gold. In addition, they are capable of releasing blasts of holy power from their person that deal damage equal to the user's rank. All other bonuses and drawbacks of the lineage are maintained.
    • (B) Removal of Chains - Passive: As Isaak becomes more in tune with the holy power of this magic, so does he with the form of angels and his own passive angelic transformation. Upon entering the angelic state granted by his lineage, he is capable of casting any of his Signature Spells. However, due to the foreignness of magic within this form, the spells now cost a MP equal to 50% of an equal ranked spell.They will have to cost full price, as it is still using magic when you are not supposed to be able to. That being said, you can add a 25% cost reduction to all Spells. Meaning, mechanically these will cost 75% their rank, and if you are not in Angel Form you can use all spells for 75% as well.
    • (S) Ascension into Divinity - Passive: Isaak has all but mastered both his angelic form and this magic, being able to use them in tandem without so much as breaking a sweat. After all, what angel cannot call upon their holy powers? When he is in his angelic state, he is capable of performing any of his Signature spells, now with a MP cost equal to 25% of a equal ranked spell's{Unfortunately I would not be able to let you cast them at such a cost in an anti-magic effect. Due to the fact that this would mechanically be the same as a 75% reduction to spell costs(which cap at 50%) Though, you can add another 25% reduction to spells again(bringing you to the 50%), meaning now your UA's mechanically would cost 50% in Angel Form}, as well as any Light Slayer spells in his arsenal, though their costs are increased by 25%{Same as above, since it is an anti-magic effect the cost would have to be double, meaning they cost 2x in angel form. However, with the two 25% reductions they would mechanically cost 1x in angel form, or all spells would be .5x not in angel form.}.



    Spells:
    Signature:
    D-Rank:
    Cura Lux:
    Name: Ascendant Devil's Cura Lux
    Rank: D
    Category: Supportive
    Type: Burst
    Healing: 40HP
    Range: 15 Meters
    Speed: 15 mps
    Duration: 3 Posts
    Downside: N/A
    Description: Isaak chants the phrase: "Flow forth the healing light of heaven -- Cura Lux!" as he casts this spell. With the incantation performed, a halo of light appears above his head, shining down on anything within fifteen meters of himself. This halo releases a pulse of healing light every post it is active, restoring the health points of all those touched by the light with each pulse.
    Armis:
    Name: Ascendant Devil Slayer's Armis
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the emboldening light of heaven -- Armis!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a soft glitter-like glow symbolizing the effects of the spell. For a short duration, all those effected are more sturdy, having their health and magical damage resistance increased by 25% each.
    Nth Longsword:
    Name: Ascendant Devil's Nth Longsword
    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 40HP
    Range: 30 Meters
    Speed: 30 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling them apart, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of an exceedingly large blade. He is then able to launch the blade at his opponent, or execute a slash at them, cutting through them with the power of heaven. Once the attack has been executed, the blade bursts into a harmless shower of light.
    Ascendant Devil's Rage (Advanced):
    Name: Ascendant Devil's Rage
    Rank: D+
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak holds a single hand, or both cupped together, off to his side while reciting the name of this spell. As he does so, brilliant light is gathered there, building and becoming brighter and brighter as it does so. He then thrusts his hand(s) forward, releasing the built up light in a massive blast of holy energy. The blast carries a high piercing power, enabling it to barrel through equal ranked defenses, however it also carries the effect of purification, causing a 25% debuff each to Physical and Magical Resistance as it purges the power from their body.


    _____________________________________________________________________________________

    Mitsu
    Mitsu

    Player 
    Lineage : Vessel of the Morning Star
    Position : None
    Posts : 44
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by Mitsu on 30th August 2019, 11:03 am

    I have edited my UAs so bumpity bump~!


    _____________________________________________________________________________________

    Bank Isaak Alvah Exaltation of the Ligthbringer Ruination of the Lightbringer Ascension of the Lightbringer
    Exaltation of the Lightbringer X1ZzeIP
    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1248
    Guild : Dies Irae
    Cosmic Coins : 10
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    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by MarkusEldridge on 30th August 2019, 11:12 am

    Exaltation of the Lightbringer 0k8BW6j
    Spoiler:
    @Mitsu wrote:Exaltation of the Lightbringer

    Name: Ascendant Devil Slayer Magic
    Type: Slayer | Caster
    Description: Ascendant Devil Slayer Magic, or Exaltation of the Lightbringer as it is known to its originator, is a powerful Demon Slayer Magic belonging to the Light Element. It is taught by the Lightbringer, an enigmatic Fallen Angel sealed within an ancient relic of the Alvah family. This magic, having been honed to hunt the Lightbringer's corrupted brethren, is formed of holy energies in order to deal the utmost damage to demonic foes. Further more it embodies light as well, the Slayer themselves drawing power from the sun, the moon, the stars and even artificial sources of light to make themselves stronger. Due to being taught by the Fallen Angel himself, this form of the magic is classified as a First Generation Slayer Magic.

    At its core, Ascendant Devil Slayer Magic focuses on the purifying effects of its holy light, allowing it to heal and empower just as easily as it can purge and destroy. The user is capable of performing Enchanments upon  targets through holy light, healing them, restoring their energies or enhancing their physical abilities far beyond what would normally be possible for them. The Slayer's command over holy light extends beyond simply projecting it outwards as shapeless masses, they are given nigh complete dominion over the light of the heavens through magics the likes of Light-Make, enabling him to mold the light into solid constructs through which he can confront his enemies.
    Slayer Info:
    Demon Slayer Benefits: Demon Slayers use the holy form of their element, colored pure white, and deal double damage to Dark, Demonic and Undead non-humanoids.
    Stats: +25% Strength, Speed, HP.
    Senses: Greatly enhanced Hearing, Sight, and Smell.
    Consumption: Ability to Consume Magic of same element for MP as well as the Force Ability
    Resist: Resistance to their slayer element based on strength of spell/ability as follows:


    • 2 Ranks Above Character: 0%
    • 1 Rank Above Character: 10%
    • Same Rank as Character: 25%
    • 1 Rank below Character: 35%
    • 2 Ranks below character: 50%



    Magic Consumption: Demon Slayers can consume their own element, pure or mixed, and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.


    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional Notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic. Demon Slayers are incapable of consuming the magic of their Godly counterpart.



    First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.


    • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    • The base spell damage is increased to 150%.
    • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    • During force spells cost no MP to cast.
    • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.


    Lineage:
    Demonic Carnage:

    Exaltation of the Lightbringer SYBWmlQ


    Name: Demonic Carnage
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.


    • Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage.
    • Usage: 4 post duration with a 6 post cooldown. Can't use magic during use of this ability. Bonus HP is taken first before true HP but temporary HP cannot recover while inactive and if you exit and reenter the state,  the temporary HP is where it left off as.


    Unique Abilities:

    • (D) Reversal of Corruption - Passive: The purifying power of holy light floods into Isaak with every use of the magic. Every part of him is pure, down to the very last cell. As a side-effect of this purification, his very Lineage has been purified. He no longer possesses the power of a demon, but rather that of an angel. When the user accesses the new transformation, they gain a halo above their head, feathered wings and markings across their flesh in bright gold. In addition, they are capable of releasing blasts of holy power from their person that deal damage equal to the user's rank. All other bonuses and drawbacks of the lineage are maintained.
    • (B) Removal of Chains - Passive: As Isaak becomes more in tune with the holy power of this magic, so does he with the form of angels and his own passive angelic transformation. Thanks to his growing affinity, all of his spells are granted a 25% reduction in their price. In addition, upon entering the angelic state granted by his lineage, he is capable of casting any of his Signature Spells. However, due to the foreignness of magic within this form, the spells now cost double the MP of an equal ranked spell with said increase being applied before the aforementioned reduction.
    • (S) Ascension into Divinity - Passive: Isaak has all but mastered both his angelic form and this magic, being able to use them in tandem without so much as breaking a sweat. After all, what angel cannot call upon their holy powers? He now benefits from a 50% reduction to the prices of his spells and while in his angelic state he is capable of performing any of his Signature or Light-Slayer spells at double their base price, before the aforementioned reduction.



    Spells:
    Signature:
    D-Rank:
    Cura Lux:
    Name: Ascendant Devil's Cura Lux
    Rank: D
    Category: Supportive
    Type: Burst
    Healing: 40HP
    Range: 15 Meters
    Speed: 15 mps
    Duration: 3 Posts
    Downside: N/A
    Description: Isaak chants the phrase: "Flow forth the healing light of heaven -- Cura Lux!" as he casts this spell. With the incantation performed, a halo of light appears above his head, shining down on anything within fifteen meters of himself. This halo releases a pulse of healing light every post it is active, restoring the health points of all those touched by the light with each pulse.
    Armis:
    Name: Ascendant Devil Slayer's Armis
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the emboldening light of heaven -- Armis!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a soft glitter-like glow symbolizing the effects of the spell. For a short duration, all those effected are more sturdy, having their health and magical damage resistance increased by 25% each.
    Nth Longsword:
    Name: Ascendant Devil's Nth Longsword
    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 40HP
    Range: 30 Meters
    Speed: 30 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling them apart, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of an exceedingly large blade. He is then able to launch the blade at his opponent, or execute a slash at them, cutting through them with the power of heaven. Once the attack has been executed, the blade bursts into a harmless shower of light.
    Ascendant Devil's Rage (Advanced):
    Name: Ascendant Devil's Rage
    Rank: D+
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak holds a single hand, or both cupped together, off to his side while reciting the name of this spell. As he does so, brilliant light is gathered there, building and becoming brighter and brighter as it does so. He then thrusts his hand(s) forward, releasing the built up light in a massive blast of holy energy. The blast carries a high piercing power, enabling it to barrel through equal ranked defenses, however it also carries the effect of purification, causing a 25% debuff each to Physical and Magical Resistance as it purges the power from their body.


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5399
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,137
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by Johann on 8th September 2019, 7:40 am

    Moved and unlocked at the user's request

    Spoiler:
    @Mitsu wrote:Exaltation of the Lightbringer

    Name: Ascendant Devil Slayer Magic
    Type: Slayer | Caster
    Description: Ascendant Devil Slayer Magic, or Exaltation of the Lightbringer as it is known to its originator, is a powerful Demon Slayer Magic belonging to the Light Element. It is taught by the Lightbringer, an enigmatic Fallen Angel sealed within an ancient relic of the Alvah family. This magic, having been honed to hunt the Lightbringer's corrupted brethren, is formed of holy energies in order to deal the utmost damage to demonic foes. Further more it embodies light as well, the Slayer themselves drawing power from the sun, the moon, the stars and even artificial sources of light to make themselves stronger. Due to being taught by the Fallen Angel himself, this form of the magic is classified as a First Generation Slayer Magic.

    At its core, Ascendant Devil Slayer Magic focuses on the purifying effects of its holy light, allowing it to heal and empower just as easily as it can purge and destroy. The user is capable of performing Enchanments upon  targets through holy light, healing them, restoring their energies or enhancing their physical abilities far beyond what would normally be possible for them. The Slayer's command over holy light extends beyond simply projecting it outwards as shapeless masses, they are given nigh complete dominion over the light of the heavens through magics the likes of Light-Make, enabling him to mold the light into solid constructs through which he can confront his enemies.
    Slayer Info:
    Demon Slayer Benefits: Demon Slayers use the holy form of their element, colored pure white, and deal double damage to Dark, Demonic and Undead non-humanoids.
    Stats: +25% Strength, Speed, HP.
    Senses: Greatly enhanced Hearing, Sight, and Smell.
    Consumption: Ability to Consume Magic of same element for MP as well as the Force Ability
    Resist: Resistance to their slayer element based on strength of spell/ability as follows:


    • 2 Ranks Above Character: 0%
    • 1 Rank Above Character: 10%
    • Same Rank as Character: 25%
    • 1 Rank below Character: 35%
    • 2 Ranks below character: 50%



    Magic Consumption: Demon Slayers can consume their own element, pure or mixed, and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.


    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional Notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic. Demon Slayers are incapable of consuming the magic of their Godly counterpart.



    First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.


    • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    • The base spell damage is increased to 150%.
    • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    • During force spells cost no MP to cast.
    • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.


    Lineage:
    Demonic Carnage:

    Exaltation of the Lightbringer SYBWmlQ


    Name: Demonic Carnage
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.


    • Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage.
    • Usage: 4 post duration with a 6 post cooldown. Can't use magic during use of this ability. Bonus HP is taken first before true HP but temporary HP cannot recover while inactive and if you exit and reenter the state,  the temporary HP is where it left off as.


    Unique Abilities:

    • (D) Reversal of Corruption - Passive: The purifying power of holy light floods into Isaak with every use of the magic. Every part of him is pure, down to the very last cell. As a side-effect of this purification, his very Lineage has been purified. He no longer possesses the power of a demon, but rather that of an angel. When the user accesses the new transformation, they gain a halo above their head, feathered wings and markings across their flesh in bright gold. In addition, they are capable of releasing blasts of holy power from their person that deal damage equal to the user's rank. All other bonuses and drawbacks of the lineage are maintained.
    • (B) Removal of Chains - Passive: As Isaak becomes more in tune with the holy power of this magic, so does he with the form of angels and his own passive angelic transformation. Thanks to his growing affinity, all of his spells are granted a 25% reduction in their price. In addition, upon entering the angelic state granted by his lineage, he is capable of casting any of his Signature Spells. However, due to the foreignness of magic within this form, the spells now cost double the MP of an equal ranked spell with said increase being applied before the aforementioned reduction.
    • (S) Ascension into Divinity - Passive: Isaak has all but mastered both his angelic form and this magic, being able to use them in tandem without so much as breaking a sweat. After all, what angel cannot call upon their holy powers? He now benefits from a 50% reduction to the prices of his spells and while in his angelic state he is capable of performing any of his Signature or Light-Slayer spells at double their base price, before the aforementioned reduction.



    Spells:
    Signature:
    D-Rank:
    Cura Lux:
    Name: Ascendant Devil's Cura Lux
    Rank: D
    Category: Supportive
    Type: Burst
    Healing: 40HP
    Range: 15 Meters
    Speed: 15 mps
    Duration: 3 Posts
    Downside: N/A
    Description: Isaak chants the phrase: "Flow forth the healing light of heaven -- Cura Lux!" as he casts this spell. With the incantation performed, a halo of light appears above his head, shining down on anything within fifteen meters of himself. This halo releases a pulse of healing light every post it is active, restoring the health points of all those touched by the light with each pulse.
    Armis:
    Name: Ascendant Devil Slayer's Armis
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the emboldening light of heaven -- Armis!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a soft glitter-like glow symbolizing the effects of the spell. For a short duration, all those effected are more sturdy, having their health and magical damage resistance increased by 25% each.
    Nth Longsword:
    Name: Ascendant Devil's Nth Longsword
    Rank: D
    Category: Offensive
    Type: Single Target
    Damage: 40HP
    Range: 30 Meters
    Speed: 30 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling them apart, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of an exceedingly large blade. He is then able to launch the blade at his opponent, or execute a slash at them, cutting through them with the power of heaven. Once the attack has been executed, the blade bursts into a harmless shower of light.
    Ascendant Devil's Rage (Advanced):
    Name: Ascendant Devil's Rage
    Rank: D+
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak holds a single hand, or both cupped together, off to his side while reciting the name of this spell. As he does so, brilliant light is gathered there, building and becoming brighter and brighter as it does so. He then thrusts his hand(s) forward, releasing the built up light in a massive blast of holy energy. The blast carries a high piercing power, enabling it to barrel through equal ranked defenses, however it also carries the effect of purification, causing a 25% debuff each to Physical and Magical Resistance as it purges the power from their body.


    _____________________________________________________________________________________

    Exaltation of the Lightbringer Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5399
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,137
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by Johann on 12th September 2019, 5:47 am

    Heya Mitsu, Joh here to grade this magic. All of my edits in this color, as usual

    Spoiler:
    @Mitsu wrote:

    Exaltation of the Lightbringer

    Name: Ascendant Devil Slayer Magic
    Type: Slayer | Caster (Slayer magic always has to be of a Solitary Slayer magic type, so I must ask you to change this to "Slayer" only)
    Description: Ascendant Devil Slayer Magic, or Exaltation of the Lightbringer as it is known to its originator, is a powerful Demon Slayer Magic belonging to the Light Element. It is taught by the Lightbringer, an enigmatic Fallen Angel sealed within an ancient relic of the Alvah family. This magic, having been honed to hunt the Lightbringer's corrupted brethren, is formed of holy energies in order to deal the utmost damage to demonic foes. Further more it embodies light as well, the Slayer themselves drawing power from the sun, the moon, the stars and even artificial sources of light to make themselves stronger. Due to being taught by the Fallen Angel himself, this form of the magic is classified as a First Generation Slayer Magic.

    At its core, Ascendant Devil Slayer Magic focuses on the purifying effects of its holy light, allowing it to heal and empower just as easily as it can purge and destroy. The user is capable of performing Enchantments upon  targets through holy light, healing them, restoring their energies or enhancing their physical abilities far beyond what would normally be possible for them. The Slayer's command over holy light extends beyond simply projecting it outwards as shapeless masses, they are given nigh complete dominion over the light of the heavens through magics the likes of Light-Make, enabling him to mold the light into solid constructs through which he can confront his enemies.
    Slayer Info:
    Demon Slayer Benefits: Demon Slayers use the holy form of their element, colored pure white, and deal double damage to Dark, Demonic and Undead non-humanoids.
    Stats: +25% Strength, Speed, HP.
    Senses: Greatly enhanced Hearing, Sight, and Smell.
    Consumption: Ability to Consume Magic of same element for MP as well as the Force Ability
    Resist: Resistance to their slayer element based on strength of spell/ability as follows:

    • 2 Ranks Above Character: 0%
    • 1 Rank Above Character: 10%
    • Same Rank as Character: 25%
    • 1 Rank below Character: 35%
    • 2 Ranks below character: 50%


    Magic Consumption: Demon Slayers can consume their own element, pure or mixed, and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional Notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic. Demon Slayers are incapable of consuming the magic of their Godly counterpart.


    First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    • The base spell damage is increased to 150%.
    • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    • During force spells cost no MP to cast.
    • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.


    Lineage:
    Vessel of the Morning Star:

    Vessel of the Morning Star

    Wielder: Isaak Alvah
    Purchase Proof: Link

    Description:
    Those of the Alvah family are descended from the blood of a divine being. One of their progenitors, having fallen in love with a fallen angel, bore a nephilim into the world. The Fallen, having planned the birth of his child for no other purpose than to use its power to breach the gates of heaven and return to his home, manipulated the child and the mother for the entirety of its life. However, moments before the Fallen's triumphant return to grace, his deception was realized. Angered by their parent, the Nephilim bound the angel to two blades and renounced it and its kind, vowing to erase all those like it from existence.

    Thus was the legacy of the Alvah family, their blood bearing the touch of twisted divine power that allowed them to take on a form not dissimilar to that of the demons they hunt. That is, until the birth of Isaak Alvah. Unbeknownst to him or any of his kin, his power was different. Rather than falling farther from grace over the centuries, the single-minded servitude towards the light the family had adopted served to slowly purify the power within them, raising them higher and higher to the most holy as they went. This reached its apex with Isaak, the boy existing not as a true nephilim, but as an angel born in human form. The older he grows, the closer he comes to divinity, but soon will come the day where he ascends fully into the realm of the divine.


    Abilities:



    Higher Being:
    The Vessel is capable of distilling the purest form of his power, leaking into his body and changing it into what it truly is: an angel. With the activation of this ability, he gains wings at his back, a bright halo of holy energy above his head, while his flesh and eyes take on an ethereal glow. In this form, he gains an increase to his speed (+75%) and strength (+50%). This has a 4 post duration with a 6 post cooldown. As a byproduct of this ability, the Vessel is more equipped to take on angelic forms, allowing him to maintain an additional angel-based Partial Take-Over, for a total of five, while also granting him a passive +50% to MP.

    Heavenly Power:
    The Vessel is an angelic being, meant to spread the word of the divine and purge the world of all darkness that may inhabit it. Because of this, they have a larger pool of power to draw from. This grants Isaak 5 spell slots and 2 signature spells that rank up to S-Rank for one magic. Not only this, but any magic they utilize is imbued with holy power, dealing 50% increased damage to those aligned to Darkness, Demonic or Undead-type enemies. However, that which is pure is more susceptible to being stained and tainted, causing such enemies to also deal 50% increased damage to the Vessel.

    Divine Fortune:
    The Vessel is favored by the highest authorities of heaven, and while this offers a great deal of protection from darker powers, it also has...monetary benefits. Even a vessel of heaven has bills and expenses, after all. With this ability, the Vessel gains a 100% increase to the Jewels they receive from Jobs.

    Deific Form:
    The Vessel's body is permeated by holy energy, and they are changed because of it. Their body is stronger and sturdier, and their skin appears to be smooth like porcelain. In fact, their body doesn't register damage like that of a human. Rather than showing cuts or bruises, their skin chips, cracks and shatters like porcelain or a statue, while only damage from a spell equal to their rank causes them to bleed. Their blood is a luminescent while color when it is drawn. The unique composition of their body causes the Vessel to be much more durable, giving a 50% increase to HP.


    Plot Abilities:



    Untouched Visage:
    The Vessel is a being of heavenly power, and that touched by the light of the divine is often untouched by the passage of time. The light has stopped their aging, keeping their body in their physical prime, and by extension rendering them semi-immortal, permanently. The light of heaven, like all light, fluctuates, which allows the Vessel to control their physical appearance as well as the age which they appear as.

    Sanctified Mind:
    The Vessel is an angel, sharing many attributes with them. One such attribute is their mind. Angels are beings formed of ideals, things that are unsubstantial and highly symbolic. Because of this, their thoughts are not only in a holy tongue but also center around the idea from which they were molded. This makes it impossible for anyone to read their mind forcibly, causing pain to those who attempt to do so in any fashion.

    Divine Eyes:
    The Vessel is gifted not only with divine power, but with the ability to sense those with it in them. This ability allows the Vessel to sense the level of taint present within a target, this taint registering as a glow of varying colors around their person though centered in their eyes. This also allows them to sense the presence of divine beings or divine power within others, should the being or power deem it fit to show itself to them (OOC Permission required)
    Taint Levels:
    Eye Glow - Taint Level - Meaning
    White - N/A - Righteous
    Blue - None - Innocent
    Yellow - Slight - Tainted/Blasphemers (Worshipers of Evil Deities)
    Orange - Moderate - Sinners (One of the Seven)
    Red - High - Corrupted (Murderers of the Innocent &/or Righteous)
    Purple - Very High - Maleficar (Dark Mages, Necromancers, Unwilling Undead & Possessed Victims)
    Black - Utterly Tainted - Embodiment of Evil (God Slayers, Willing Undead, Demons & Possessors)

    Blessed Essence:
    The Vessel's very essence is blessed, thus those who are tainted in the eyes of the divine is incapable of coming into contact with them without being harmed. Those who are Corrupted, or possess a High amount of Taint or greater (see above), are incapable of touching, looking at or even hearing the Vessel's voice. Touching their flesh causes painful burns, looking at them causes one's eyes to bleed and hearing their voice causes bleeding from the ears as their vileness is rejected by every facet of the Vessel's being. (OOC Permission required)

    Unique Abilities:

    • (D) Wings of Splendor - Passive: Ascendant Devil Slayer Magic is attuned to the element of light and imbued with the holy power of the heavens. Anyone who uses it gains an affinity for it, granting them a few perks. They are capable of achieving flight, floating through the air or soaring through the skies with ease. In addition to this, their own speed and the speed of their spells is increased by 40%. (This is both a 40% buff to speed and spell speed, totalling at a buff of 80% within this ability, which is too much. I must ask you to either remove one of the buffs or lower the percentages so the total comes out at 45%, the max allowed percentage for a passive buff of your rank)
    • (B) Halo of Righteousness - Passive: Users of Ascendant Devil Slayer Magic are protected by the grace of the divine, shining down on them and like a holy light and restoring all damage done to them. Whenever the user of this magic takes damage, a halo of light appears above their head and slowly restores the damage done (restores 5% of Max HP per post). This can be used to restore them from any state, even death, so long as a piece of their body is intact to receive the healing.
    • (S) Light of Heaven - Passive: Ascendant Devil Slayers are bound and protected by the light of heaven, suffusing their entire being and granting them strength unheard of in the mortal world. Of course this is necessary, given the fact that they are warriors who guard the realms of men from dark and vile powers. Because of this, they are granted a 20% resistance to Physical and Magical Damage respectively.


    Spells:
    Signature:
    Rage:
    Name: Ascendant Devil's Rage
    Rank: User Rank (Caps at S)
    Category: Offensive
    Type: Single Target
    Damage: User Ranked Single Target Damage
    Range: User Ranked Single Target Range
    Speed: User Ranked Single Target Speed (+40%) (Please explain where the additional 40% to base spell speed are coming from. If this is a regular buff, please remove this as the spell template is meant to reflect only base values for the spell, while all calculations are done in the threads where the spells are used)
    Duration: 1 post
    Downside: N/A
    Description: Isaak holds a single hand, or both cupped together, off to his side while reciting the name of this spell. As he does so, brilliant light is gathered there, building and becoming brighter and brighter as it does so. He then thrusts his hand(s) forward, releasing the built up light in a massive blast of holy energy. The blast carries a high piercing power, enabling it to barrel through equal ranked defenses, however it also carries the effect of purification, causing a 25% debuff each to Physical and Magical Resistance as it purges the power from their body. (This spell, at current, contains two effects, Piercing and Debuff, while the max allowed number for effects in signature spells is capped at one. I must subsequently ask you to remove either the debuff or the piercing effect from this spell)
    Halo:
    Name: Ascendant Devil's Halo
    Rank: User Ranked (Caps at S)
    Category: Defensive
    Type: Burst
    Durability: User Ranked Durability
    Range: User Ranked Burst Range
    Speed: N/A (All spells need values for both range and speed, so I must ask you to include a value for speed. This can be "Self" if you wish)
    Duration: User Ranked Duration
    Downside: N/A
    Description: Isaak claps his hands together, a swirling ring of light appearing around them as he channels the power for this spell. He pulls them apart quickly, the ring expanding and multiplying until it becomes two rings circling around his body in a spherical motion. These "halos" act as a barrier between Isaak and the world around him, protecting him from damage and making it so that no one is capable of entering within their range unless they are destroyed, the spell ends or he permits it. Because of the range of the spell, he is capable of shielding allies with it as well so long as they are close to him.
    D-Rank:
    Cura Lux:
    Name: Ascendant Devil's Cura Lux
    Rank: D
    Category: Supportive
    Type: Burst
    Healing: 40HP
    Range: 15 Meters
    Speed: 15 mps (+40%) (See above)
    Duration: 3 Posts
    Downside: N/A
    Description: Isaak chants the phrase: "Flow forth the healing light of heaven -- Cura Lux!" as he casts this spell. With the incantation performed, a halo of light appears above his head, shining down on anything within fifteen meters of himself. This halo releases a pulse of healing light every post it is active, restoring the health points of all those touched by the light with each pulse.
    Armis:
    Name: Ascendant Devil Slayer's Armis
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps (+40%) (See above)
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the emboldening light of heaven -- Armis!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a soft glitter-like glow symbolizing the effects of the spell. For a short duration, all those effected are more sturdy, having their health and magical damage resistance increased by 25% each. (Health increases may not be active buffs and I must thus ask you to change this to another stat or remove this entirely)
    Levitas:
    Name: Ascendant Devil's Levitas
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps (+40%) (See above)
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the hastening light of heaven -- Levitas!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are suffused with shimmering light. Upon the light fading, their movements leave behind a glowing trail symbolizing the effects of this spell. For a short duration, all those effected are move more quickly, having their speed increased by 50%.
    Nth Longsword (Advanced):
    Name: Ascendant Devil's Nth Longsword
    Rank: D+
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps (+40%) (See above)
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling them apart, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of an exceedingly large blade. He is then able to launch the blade at his opponent, or execute a slash at them, cutting through them with the power of heaven. Once the attack has been executed, the blade bursts into a harmless shower of light.


    _____________________________________________________________________________________

    Exaltation of the Lightbringer Johannsiggies
    Mitsu
    Mitsu

    Player 
    Lineage : Vessel of the Morning Star
    Position : None
    Posts : 44
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by Mitsu on 15th October 2019, 12:58 pm

    Bumpity bump bump (Also added more spells because of a rank up)


    _____________________________________________________________________________________

    Bank Isaak Alvah Exaltation of the Ligthbringer Ruination of the Lightbringer Ascension of the Lightbringer
    Exaltation of the Lightbringer X1ZzeIP
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5399
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,137
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by Johann on 19th October 2019, 12:53 pm

    Some more edits, same color.

    Spoiler:
    @Mitsu wrote:

    Exaltation of the Lightbringer

    Name: Ascendant Devil Slayer Magic
    Type: Slayer
    Description: Ascendant Devil Slayer Magic, or Exaltation of the Lightbringer as it is known to its originator, is a powerful Demon Slayer Magic belonging to the Light Element. It is taught by the Lightbringer, an enigmatic Fallen Angel sealed within an ancient relic of the Alvah family. This magic, having been honed to hunt the Lightbringer's corrupted brethren, is formed of holy energies in order to deal the utmost damage to demonic foes. Further more it embodies light as well, the Slayer themselves drawing power from the sun, the moon, the stars and even artificial sources of light to make themselves stronger. Due to being taught by the Fallen Angel himself, this form of the magic is classified as a First Generation Slayer Magic.

    At its core, Ascendant Devil Slayer Magic focuses on the purifying effects of its holy light, allowing it to heal and empower just as easily as it can purge and destroy. The user is capable of performing Enchantments upon  targets through holy light, healing them, restoring their energies or enhancing their physical abilities far beyond what would normally be possible for them. The Slayer's command over holy light extends beyond simply projecting it outwards as shapeless masses, they are given nigh complete dominion over the light of the heavens through magics the likes of Light-Make, enabling him to mold the light into solid constructs through which he can confront his enemies.
    Slayer Info:
    Demon Slayer Benefits: Demon Slayers use the holy form of their element, colored pure white, and deal double damage to Dark, Demonic and Undead non-humanoids.
    Stats: +25% Strength, Speed, HP.
    Senses: Greatly enhanced Hearing, Sight, and Smell.
    Consumption: Ability to Consume Magic of same element for MP as well as the Force Ability
    Resist: Resistance to their slayer element based on strength of spell/ability as follows:

    • 2 Ranks Above Character: 0%
    • 1 Rank Above Character: 10%
    • Same Rank as Character: 25%
    • 1 Rank below Character: 35%
    • 2 Ranks below character: 50%


    Magic Consumption: Demon Slayers can consume their own element, pure or mixed, and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional Notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic. Demon Slayers are incapable of consuming the magic of their Godly counterpart.


    First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    • The base spell damage is increased to 150%.
    • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    • During force spells cost no MP to cast.
    • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.


    Lineage:
    Vessel of the Morning Star:

    Vessel of the Morning Star

    Wielder: Isaak Alvah
    Purchase Proof: Link

    Description:
    Those of the Alvah family are descended from the blood of a divine being. One of their progenitors, having fallen in love with a fallen angel, bore a nephilim into the world. The Fallen, having planned the birth of his child for no other purpose than to use its power to breach the gates of heaven and return to his home, manipulated the child and the mother for the entirety of its life. However, moments before the Fallen's triumphant return to grace, his deception was realized. Angered by their parent, the Nephilim bound the angel to two blades and renounced it and its kind, vowing to erase all those like it from existence.

    Thus was the legacy of the Alvah family, their blood bearing the touch of twisted divine power that allowed them to take on a form not dissimilar to that of the demons they hunt. That is, until the birth of Isaak Alvah. Unbeknownst to him or any of his kin, his power was different. Rather than falling farther from grace over the centuries, the single-minded servitude towards the light the family had adopted served to slowly purify the power within them, raising them higher and higher to the most holy as they went. This reached its apex with Isaak, the boy existing not as a true nephilim, but as an angel born in human form. The older he grows, the closer he comes to divinity, but soon will come the day where he ascends fully into the realm of the divine.


    Abilities:



    Higher Being:
    The Vessel is capable of distilling the purest form of his power, leaking into his body and changing it into what it truly is: an angel. With the activation of this ability, he gains wings at his back, a bright halo of holy energy above his head, while his flesh and eyes take on an ethereal glow. In this form, he gains an increase to his speed (+75%) and strength (+50%). This has a 4 post duration with a 6 post cooldown. As a byproduct of this ability, the Vessel is more equipped to take on angelic forms, allowing him to maintain an additional angel-based Partial Take-Over, for a total of five, while also granting him a passive +50% to MP.

    Heavenly Power:
    The Vessel is an angelic being, meant to spread the word of the divine and purge the world of all darkness that may inhabit it. Because of this, they have a larger pool of power to draw from. This grants Isaak 5 spell slots and 2 signature spells that rank up to S-Rank for one magic. Not only this, but any magic they utilize is imbued with holy power, dealing 50% increased damage to those aligned to Darkness, Demonic or Undead-type enemies. However, that which is pure is more susceptible to being stained and tainted, causing such enemies to also deal 50% increased damage to the Vessel.

    Divine Fortune:
    The Vessel is favored by the highest authorities of heaven, and while this offers a great deal of protection from darker powers, it also has...monetary benefits. Even a vessel of heaven has bills and expenses, after all. With this ability, the Vessel gains a 100% increase to the Jewels they receive from Jobs.

    Deific Form:
    The Vessel's body is permeated by holy energy, and they are changed because of it. Their body is stronger and sturdier, and their skin appears to be smooth like porcelain. In fact, their body doesn't register damage like that of a human. Rather than showing cuts or bruises, their skin chips, cracks and shatters like porcelain or a statue, while only damage from a spell equal to their rank causes them to bleed. Their blood is a luminescent while color when it is drawn. The unique composition of their body causes the Vessel to be much more durable, giving a 50% increase to HP.


    Plot Abilities:



    Untouched Visage:
    The Vessel is a being of heavenly power, and that touched by the light of the divine is often untouched by the passage of time. The light has stopped their aging, keeping their body in their physical prime, and by extension rendering them semi-immortal, permanently. The light of heaven, like all light, fluctuates, which allows the Vessel to control their physical appearance as well as the age which they appear as.

    Sanctified Mind:
    The Vessel is an angel, sharing many attributes with them. One such attribute is their mind. Angels are beings formed of ideals, things that are unsubstantial and highly symbolic. Because of this, their thoughts are not only in a holy tongue but also center around the idea from which they were molded. This makes it impossible for anyone to read their mind forcibly, causing pain to those who attempt to do so in any fashion.

    Divine Eyes:
    The Vessel is gifted not only with divine power, but with the ability to sense those with it in them. This ability allows the Vessel to sense the level of taint present within a target, this taint registering as a glow of varying colors around their person though centered in their eyes. This also allows them to sense the presence of divine beings or divine power within others, should the being or power deem it fit to show itself to them (OOC Permission required)
    Taint Levels:
    Eye Glow - Taint Level - Meaning
    White - N/A - Righteous
    Blue - None - Innocent
    Yellow - Slight - Tainted/Blasphemers (Worshipers of Evil Deities)
    Orange - Moderate - Sinners (One of the Seven)
    Red - High - Corrupted (Murderers of the Innocent &/or Righteous)
    Purple - Very High - Maleficar (Dark Mages, Necromancers, Unwilling Undead & Possessed Victims)
    Black - Utterly Tainted - Embodiment of Evil (God Slayers, Willing Undead, Demons & Possessors)

    Blessed Essence:
    The Vessel's very essence is blessed, thus those who are tainted in the eyes of the divine is incapable of coming into contact with them without being harmed. Those who are Corrupted, or possess a High amount of Taint or greater (see above), are incapable of touching, looking at or even hearing the Vessel's voice. Touching their flesh causes painful burns, looking at them causes one's eyes to bleed and hearing their voice causes bleeding from the ears as their vileness is rejected by every facet of the Vessel's being. (OOC Permission required)

    Unique Abilities:

    • (D) Wings of Splendor - Passive: Ascendant Devil Slayer Magic is attuned to the element of light and imbued with the holy power of the heavens. Anyone who uses it gains an affinity for it, granting them a few perks. They are capable of achieving flight, floating through the air or soaring through the skies with ease. In addition to this, their own speed is increased by 25% and the speed of their spells is increased by 20%.
    • (B) Halo of Righteousness - Passive: Users of Ascendant Devil Slayer Magic are protected by the grace of the divine, shining down on them and like a holy light and restoring all damage done to them. Whenever the user of this magic takes damage, a halo of light appears above their head and slowly restores the damage done (restores 5% of Max HP per post). This can be used to restore them from any state, even death, so long as a piece of their body is intact to receive the healing.
    • (S) Light of Heaven - Passive: Ascendant Devil Slayers are bound and protected by the light of heaven, suffusing their entire being and granting them strength unheard of in the mortal world. Of course this is necessary, given the fact that they are warriors who guard the realms of men from dark and vile powers. Because of this, they are granted a 20% resistance to Physical and Magical Damage respectively.


    Spells:
    Signature:
    Rage:
    Name: Ascendant Devil's Rage
    Rank: User Rank (Caps at S)
    Category: Offensive
    Type: Single Target
    Damage: User Ranked Single Target Damage
    Range: User Ranked Single Target Range
    Speed: User Ranked Single Target Speed (+20%) (Please remove this as all calculations for increases are done in the threads themselves. This, at current, is indicative of a base stat increase through a downside, which does not apply to this spell. The values listed in the spells themselves are meant to reflect base values at all times, making this potentially confusing)
    Duration: 1 post
    Downside: N/A
    Description: Isaak holds a single hand, or both cupped together, off to his side while reciting the name of this spell. As he does so, brilliant light is gathered there, building and becoming brighter and brighter as it does so. He then thrusts his hand(s) forward, releasing the built up light in a massive blast of holy energy. The blast carries the effect of purification, causing a 25% debuff each to Physical and Magical Resistance as it purges the power from their body.
    Halo:
    Name: Ascendant Devil's Halo
    Rank: User Ranked (Caps at S)
    Category: Defensive
    Type: Burst
    Durability: User Ranked Durability
    Range: User Ranked Burst Range
    Speed: Self
    Duration: User Ranked Duration
    Downside: N/A
    Description: Isaak claps his hands together, a swirling ring of light appearing around them as he channels the power for this spell. He pulls them apart quickly, the ring expanding and multiplying until it becomes two rings circling around his body in a spherical motion. These "halos" act as a barrier between Isaak and the world around him, protecting him from damage and making it so that no one is capable of entering within their range unless they are destroyed, the spell ends or he permits it. Because of the range of the spell, he is capable of shielding allies with it as well so long as they are close to him.
    Grace:
    Name: Ascendant Devil's Grace
    Rank: User Rank (Caps at S)
    Category: Offensive
    Type: AoE
    Damage: Half User Ranked AoE Damage per Post
    Range: User Ranked AoE Range
    Speed: User Ranked AoE Speed (+20%) (See above)
    Duration: 5 Posts
    Downside: N/A
    Description: Isaak presses his hands together, resembling a prayer, with his eyes closed while reciting the name of this spell. As he does this, a brilliant light shines down from the heavens around him, its brightness building steadily. Isaak then opens his eyes and thrusts his hands to the sky, calling down a bright smiting light that purifies the area surrounding him. This light damages all of Isaak's enemies that are touched by it, and persists for some time in order to well and truly purge the area. This light also has the added effect of purging power, causing a 25% debuff each to Physical and Magical Damage for affected opponents.
    D-Rank:
    Cura Lux:
    Name: Ascendant Devil's Cura Lux
    Rank: D
    Category: Supportive
    Type: Burst
    Healing: 40HP
    Range: 15 Meters
    Speed: 15 mps (+20%) (See above)
    Duration: 3 Posts
    Downside: N/A
    Description: Isaak chants the phrase: "Flow forth the healing light of heaven -- Cura Lux!" as he casts this spell. With the incantation performed, a halo of light appears above his head, shining down on anything within fifteen meters of himself. This halo releases a pulse of healing light every post it is active, restoring the health points of all those touched by the light with each pulse.
    Armis:
    Name: Ascendant Devil Slayer's Armis
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps (+20%) (See above)
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the emboldening light of heaven -- Armis!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a soft glitter-like glow symbolizing the effects of the spell. For a short duration, all those effected are more sturdy, having their physical and magical damage resistance increased by 25% each.
    Levitas:
    Name: Ascendant Devil's Levitas
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps (+20%) (See above)
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the hastening light of heaven -- Levitas!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are suffused with shimmering light. Upon the light fading, their movements leave behind a glowing trail symbolizing the effects of this spell. For a short duration, all those effected are move more quickly, having their speed increased by 50%.
    Nth Longsword (Advanced):
    Name: Ascendant Devil's Nth Longsword
    Rank: D+
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps (+20%) (See above)
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling them apart, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of an exceedingly large blade. He is then able to launch the blade at his opponent, or execute a slash at them, cutting through them with the power of heaven. Once the attack has been executed, the blade bursts into a harmless shower of light.
    C-Rank:
    Gladius:
    Name: Ascendant Devil Slayer's Gladius
    Rank: C
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 30 meters
    Speed: 30 mps (+20%) (See above)
    Duration: 5 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the empowering light of heaven -- Gladius!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a dazzling glow like sparks of electricity symbolizing the effects of the spell. For a short duration, all those effected are more powerful, having their physical  damage is increased by 25% and their magical damage is increased by 30%.
    Holy Ray:
    Name:[/b] Ascendant Devil Slayer's Holy Ray
    Rank: C
    Category: Offensive
    Type: Multiple Target
    Damage: 45HP
    Range: 90 meters
    Speed: 65 mps (+20%) (See above)
    Duration: 1 posts
    Downside: N/A
    Description: Isaak cups his hands together as he pronounces the name of this spell, a bright orb of light gathering within them. He then raises his hands or thrusts them forward, releasing several spear-shaped beams of light out at his opponents. These beams possess a homing capability, allowing them to chase targets within their range, while also being able to pierce through equal ranked defenses they might come into contact with.
    Wing:
    Name:[/b] Ascendant Devil Slayer's Wing
    Rank: C
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 120 meters
    Speed: 120 mps (+20%) (See above)
    Duration: 5 posts
    Downside: N/A
    Description: Isaak holds his arms out to his sides while he recites the name of this spell, light coalescing into wing shaped auras around each arm. He is then capable of thrusting his arms forward, sending a beam of light toward his target as he does so. When a target is struck they are not only damaged, but marked by a stigmata in the shape of angel's wings. This stigmata places a heavenly curse upon a target, making it much more taxing to utilize their spells and abilities, causing them to lose 5% of their Max MP per post the stigmata is in effect.
    Nth Longbow (Advanced):
    Name: Ascendant Devil's Nth Longbow
    Rank: C+
    Category: Offensive
    Type: Single Target
    Damage: 90HP
    Range: 180 Meters
    Speed: 180 mps (+20%) (See above)
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling his right hand back as though drawing a bow, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of bow in his left hand and an arrow in his right. He then releases the arrow, the projectile shooting forward at an opponent aiming to pierce through them. Once the arrow comes in contact with an opponent, or reaches its max range without doing so, it will explode in a bright flash of light.


    _____________________________________________________________________________________

    Exaltation of the Lightbringer Johannsiggies
    Mitsu
    Mitsu

    Player 
    Lineage : Vessel of the Morning Star
    Position : None
    Posts : 44
    Cosmic Coins : 0
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    Experience : 325

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by Mitsu on 21st October 2019, 1:30 pm

    Bumpity bump bump, bump-bump!


    _____________________________________________________________________________________

    Bank Isaak Alvah Exaltation of the Ligthbringer Ruination of the Lightbringer Ascension of the Lightbringer
    Exaltation of the Lightbringer X1ZzeIP
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Exaltation of the Lightbringer Empty Re: Exaltation of the Lightbringer

    Post by Johann on 21st October 2019, 2:05 pm

    Exaltation of the Lightbringer FbVA7uB

    Spoiler:
    @Mitsu wrote:

    Exaltation of the Lightbringer

    Name: Ascendant Devil Slayer Magic
    Type: Slayer
    Description: Ascendant Devil Slayer Magic, or Exaltation of the Lightbringer as it is known to its originator, is a powerful Demon Slayer Magic belonging to the Light Element. It is taught by the Lightbringer, an enigmatic Fallen Angel sealed within an ancient relic of the Alvah family. This magic, having been honed to hunt the Lightbringer's corrupted brethren, is formed of holy energies in order to deal the utmost damage to demonic foes. Further more it embodies light as well, the Slayer themselves drawing power from the sun, the moon, the stars and even artificial sources of light to make themselves stronger. Due to being taught by the Fallen Angel himself, this form of the magic is classified as a First Generation Slayer Magic.

    At its core, Ascendant Devil Slayer Magic focuses on the purifying effects of its holy light, allowing it to heal and empower just as easily as it can purge and destroy. The user is capable of performing Enchantments upon  targets through holy light, healing them, restoring their energies or enhancing their physical abilities far beyond what would normally be possible for them. The Slayer's command over holy light extends beyond simply projecting it outwards as shapeless masses, they are given nigh complete dominion over the light of the heavens through magics the likes of Light-Make, enabling him to mold the light into solid constructs through which he can confront his enemies.
    Slayer Info:
    Demon Slayer Benefits: Demon Slayers use the holy form of their element, colored pure white, and deal double damage to Dark, Demonic and Undead non-humanoids.
    Stats: +25% Strength, Speed, HP.
    Senses: Greatly enhanced Hearing, Sight, and Smell.
    Consumption: Ability to Consume Magic of same element for MP as well as the Force Ability
    Resist: Resistance to their slayer element based on strength of spell/ability as follows:

    • 2 Ranks Above Character: 0%
    • 1 Rank Above Character: 10%
    • Same Rank as Character: 25%
    • 1 Rank below Character: 35%
    • 2 Ranks below character: 50%


    Magic Consumption: Demon Slayers can consume their own element, pure or mixed, and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.

    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional Notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic. Demon Slayers are incapable of consuming the magic of their Godly counterpart.


    First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.

    • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    • The base spell damage is increased to 150%.
    • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
    • During force spells cost no MP to cast.
    • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.


    Lineage:
    Vessel of the Morning Star:

    Vessel of the Morning Star

    Wielder: Isaak Alvah
    Purchase Proof: Link

    Description:
    Those of the Alvah family are descended from the blood of a divine being. One of their progenitors, having fallen in love with a fallen angel, bore a nephilim into the world. The Fallen, having planned the birth of his child for no other purpose than to use its power to breach the gates of heaven and return to his home, manipulated the child and the mother for the entirety of its life. However, moments before the Fallen's triumphant return to grace, his deception was realized. Angered by their parent, the Nephilim bound the angel to two blades and renounced it and its kind, vowing to erase all those like it from existence.

    Thus was the legacy of the Alvah family, their blood bearing the touch of twisted divine power that allowed them to take on a form not dissimilar to that of the demons they hunt. That is, until the birth of Isaak Alvah. Unbeknownst to him or any of his kin, his power was different. Rather than falling farther from grace over the centuries, the single-minded servitude towards the light the family had adopted served to slowly purify the power within them, raising them higher and higher to the most holy as they went. This reached its apex with Isaak, the boy existing not as a true nephilim, but as an angel born in human form. The older he grows, the closer he comes to divinity, but soon will come the day where he ascends fully into the realm of the divine.


    Abilities:



    Higher Being:
    The Vessel is capable of distilling the purest form of his power, leaking into his body and changing it into what it truly is: an angel. With the activation of this ability, he gains wings at his back, a bright halo of holy energy above his head, while his flesh and eyes take on an ethereal glow. In this form, he gains an increase to his speed (+75%) and strength (+50%). This has a 4 post duration with a 6 post cooldown. As a byproduct of this ability, the Vessel is more equipped to take on angelic forms, allowing him to maintain an additional angel-based Partial Take-Over, for a total of five, while also granting him a passive +50% to MP.

    Heavenly Power:
    The Vessel is an angelic being, meant to spread the word of the divine and purge the world of all darkness that may inhabit it. Because of this, they have a larger pool of power to draw from. This grants Isaak 5 spell slots and 2 signature spells that rank up to S-Rank for one magic. Not only this, but any magic they utilize is imbued with holy power, dealing 50% increased damage to those aligned to Darkness, Demonic or Undead-type enemies. However, that which is pure is more susceptible to being stained and tainted, causing such enemies to also deal 50% increased damage to the Vessel.

    Divine Fortune:
    The Vessel is favored by the highest authorities of heaven, and while this offers a great deal of protection from darker powers, it also has...monetary benefits. Even a vessel of heaven has bills and expenses, after all. With this ability, the Vessel gains a 100% increase to the Jewels they receive from Jobs.

    Deific Form:
    The Vessel's body is permeated by holy energy, and they are changed because of it. Their body is stronger and sturdier, and their skin appears to be smooth like porcelain. In fact, their body doesn't register damage like that of a human. Rather than showing cuts or bruises, their skin chips, cracks and shatters like porcelain or a statue, while only damage from a spell equal to their rank causes them to bleed. Their blood is a luminescent while color when it is drawn. The unique composition of their body causes the Vessel to be much more durable, giving a 50% increase to HP.


    Plot Abilities:



    Untouched Visage:
    The Vessel is a being of heavenly power, and that touched by the light of the divine is often untouched by the passage of time. The light has stopped their aging, keeping their body in their physical prime, and by extension rendering them semi-immortal, permanently. The light of heaven, like all light, fluctuates, which allows the Vessel to control their physical appearance as well as the age which they appear as.

    Sanctified Mind:
    The Vessel is an angel, sharing many attributes with them. One such attribute is their mind. Angels are beings formed of ideals, things that are unsubstantial and highly symbolic. Because of this, their thoughts are not only in a holy tongue but also center around the idea from which they were molded. This makes it impossible for anyone to read their mind forcibly, causing pain to those who attempt to do so in any fashion.

    Divine Eyes:
    The Vessel is gifted not only with divine power, but with the ability to sense those with it in them. This ability allows the Vessel to sense the level of taint present within a target, this taint registering as a glow of varying colors around their person though centered in their eyes. This also allows them to sense the presence of divine beings or divine power within others, should the being or power deem it fit to show itself to them (OOC Permission required)
    Taint Levels:
    Eye Glow - Taint Level - Meaning
    White - N/A - Righteous
    Blue - None - Innocent
    Yellow - Slight - Tainted/Blasphemers (Worshipers of Evil Deities)
    Orange - Moderate - Sinners (One of the Seven)
    Red - High - Corrupted (Murderers of the Innocent &/or Righteous)
    Purple - Very High - Maleficar (Dark Mages, Necromancers, Unwilling Undead & Possessed Victims)
    Black - Utterly Tainted - Embodiment of Evil (God Slayers, Willing Undead, Demons & Possessors)

    Blessed Essence:
    The Vessel's very essence is blessed, thus those who are tainted in the eyes of the divine is incapable of coming into contact with them without being harmed. Those who are Corrupted, or possess a High amount of Taint or greater (see above), are incapable of touching, looking at or even hearing the Vessel's voice. Touching their flesh causes painful burns, looking at them causes one's eyes to bleed and hearing their voice causes bleeding from the ears as their vileness is rejected by every facet of the Vessel's being. (OOC Permission required)

    Unique Abilities:

    • (D) Wings of Splendor - Passive: Ascendant Devil Slayer Magic is attuned to the element of light and imbued with the holy power of the heavens. Anyone who uses it gains an affinity for it, granting them a few perks. They are capable of achieving flight, floating through the air or soaring through the skies with ease. In addition to this, their own speed is increased by 25% and the speed of their spells is increased by 20%.
    • (B) Halo of Righteousness - Passive: Users of Ascendant Devil Slayer Magic are protected by the grace of the divine, shining down on them and like a holy light and restoring all damage done to them. Whenever the user of this magic takes damage, a halo of light appears above their head and slowly restores the damage done (restores 5% of Max HP per post). This can be used to restore them from any state, even death, so long as a piece of their body is intact to receive the healing.
    • (S) Light of Heaven - Passive: Ascendant Devil Slayers are bound and protected by the light of heaven, suffusing their entire being and granting them strength unheard of in the mortal world. Of course this is necessary, given the fact that they are warriors who guard the realms of men from dark and vile powers. Because of this, they are granted a 20% resistance to Physical and Magical Damage respectively.


    Spells:
    Signature:
    Rage:
    Name: Ascendant Devil's Rage
    Rank: User Rank (Caps at S)
    Category: Offensive
    Type: Single Target
    Damage: User Ranked Single Target Damage
    Range: User Ranked Single Target Range
    Speed: User Ranked Single Target Speed
    Duration: 1 post
    Downside: N/A
    Description: Isaak holds a single hand, or both cupped together, off to his side while reciting the name of this spell. As he does so, brilliant light is gathered there, building and becoming brighter and brighter as it does so. He then thrusts his hand(s) forward, releasing the built up light in a massive blast of holy energy. The blast carries the effect of purification, causing a 25% debuff each to Physical and Magical Resistance as it purges the power from their body.
    Halo:
    Name: Ascendant Devil's Halo
    Rank: User Ranked (Caps at S)
    Category: Defensive
    Type: Burst
    Durability: User Ranked Durability
    Range: User Ranked Burst Range
    Speed: Self
    Duration: User Ranked Duration
    Downside: N/A
    Description: Isaak claps his hands together, a swirling ring of light appearing around them as he channels the power for this spell. He pulls them apart quickly, the ring expanding and multiplying until it becomes two rings circling around his body in a spherical motion. These "halos" act as a barrier between Isaak and the world around him, protecting him from damage and making it so that no one is capable of entering within their range unless they are destroyed, the spell ends or he permits it. Because of the range of the spell, he is capable of shielding allies with it as well so long as they are close to him.
    Grace:
    Name: Ascendant Devil's Grace
    Rank: User Rank (Caps at S)
    Category: Offensive
    Type: AoE
    Damage: Half User Ranked AoE Damage per Post
    Range: User Ranked AoE Range
    Speed: User Ranked AoE Speed
    Duration: 5 Posts
    Downside: N/A
    Description: Isaak presses his hands together, resembling a prayer, with his eyes closed while reciting the name of this spell. As he does this, a brilliant light shines down from the heavens around him, its brightness building steadily. Isaak then opens his eyes and thrusts his hands to the sky, calling down a bright smiting light that purifies the area surrounding him. This light damages all of Isaak's enemies that are touched by it, and persists for some time in order to well and truly purge the area. This light also has the added effect of purging power, causing a 25% debuff each to Physical and Magical Damage for affected opponents.
    D-Rank:
    Cura Lux:
    Name: Ascendant Devil's Cura Lux
    Rank: D
    Category: Supportive
    Type: Burst
    Healing: 40HP
    Range: 15 Meters
    Speed: 15 mps
    Duration: 3 Posts
    Downside: N/A
    Description: Isaak chants the phrase: "Flow forth the healing light of heaven -- Cura Lux!" as he casts this spell. With the incantation performed, a halo of light appears above his head, shining down on anything within fifteen meters of himself. This halo releases a pulse of healing light every post it is active, restoring the health points of all those touched by the light with each pulse.
    Armis:
    Name: Ascendant Devil Slayer's Armis
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the emboldening light of heaven -- Armis!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a soft glitter-like glow symbolizing the effects of the spell. For a short duration, all those effected are more sturdy, having their physical and magical damage resistance increased by 25% each.
    Levitas:
    Name: Ascendant Devil's Levitas
    Rank: D
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 15 meters
    Speed: 15 mps
    Duration: 3 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the hastening light of heaven -- Levitas!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are suffused with shimmering light. Upon the light fading, their movements leave behind a glowing trail symbolizing the effects of this spell. For a short duration, all those effected are move more quickly, having their speed increased by 50%.
    Nth Longsword (Advanced):
    Name: Ascendant Devil's Nth Longsword
    Rank: D+
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling them apart, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of an exceedingly large blade. He is then able to launch the blade at his opponent, or execute a slash at them, cutting through them with the power of heaven. Once the attack has been executed, the blade bursts into a harmless shower of light.
    C-Rank:
    Gladius:
    Name: Ascendant Devil Slayer's Gladius
    Rank: C
    Category: Auxiliary
    Type: Burst
    Durability: N/A
    Range: 30 meters
    Speed: 30 mps
    Duration: 5 posts
    Downside: N/A
    Description: Isaak initiates this spell with the chant: "Call forth the empowering light of heaven -- Gladius!" With the chant completed, all allies within a fifteen meter radius around Isaak, including Isaak himself, are surrounded by a glowing aura of light. Upon the aura fading, their skin is left with a dazzling glow like sparks of electricity symbolizing the effects of the spell. For a short duration, all those effected are more powerful, having their physical  damage is increased by 25% and their magical damage is increased by 30%.
    Holy Ray:
    Name: Ascendant Devil Slayer's Holy Ray
    Rank: C
    Category: Offensive
    Type: Multiple Target
    Damage: 45HP
    Range: 90 meters
    Speed: 65 mps
    Duration: 1 posts
    Downside: N/A
    Description: Isaak cups his hands together as he pronounces the name of this spell, a bright orb of light gathering within them. He then raises his hands or thrusts them forward, releasing several spear-shaped beams of light out at his opponents. These beams possess a homing capability, allowing them to chase targets within their range, while also being able to pierce through equal ranked defenses they might come into contact with.
    Wing:
    Name: Ascendant Devil Slayer's Wing
    Rank: C
    Category: Offensive
    Type: Single Target
    Damage: 60HP
    Range: 120 meters
    Speed: 120 mps
    Duration: 5 posts
    Downside: N/A
    Description: Isaak holds his arms out to his sides while he recites the name of this spell, light coalescing into wing shaped auras around each arm. He is then capable of thrusting his arms forward, sending a beam of light toward his target as he does so. When a target is struck they are not only damaged, but marked by a stigmata in the shape of angel's wings. This stigmata places a heavenly curse upon a target, making it much more taxing to utilize their spells and abilities, causing them to lose 5% of their Max MP per post the stigmata is in effect.
    Nth Longbow (Advanced):
    Name: Ascendant Devil's Nth Longbow
    Rank: C+
    Category: Offensive
    Type: Single Target
    Damage: 90HP
    Range: 180 Meters
    Speed: 180 mps
    Duration: 1 post
    Downside: N/A
    Description: Isaak claps his palms together in front of his chest before pulling his right hand back as though drawing a bow, all the while shouting the name of this spell. Holy light gathers between his hands, being molded into the shape of bow in his left hand and an arrow in his right. He then releases the arrow, the projectile shooting forward at an opponent aiming to pierce through them. Once the arrow comes in contact with an opponent, or reaches its max range without doing so, it will explode in a bright flash of light.


    _____________________________________________________________________________________

    Exaltation of the Lightbringer Johannsiggies

      Current date/time is 19th November 2019, 6:23 pm