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    Elemental Soul

    Noblehardt
    Noblehardt

    Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 18
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Elemental Soul Empty Elemental Soul

    Post by Noblehardt 27th June 2019, 9:32 pm

    Magic

    Magic Name: Elemental Soul
    Magic Type: Take Over (Solitary)

    Spoiler:

    Description: Said to be a leftover of the demonic possession that once afflicted their ancestor, the Everlash family has long since held an affinity towards Take Over magic. In Eli, the power manifests in the ability to assume the powers and form of elemental spirits that he has defeated or otherwise subjugated, enabling him to wield a variety of elements depending on the form taken.

    Through Partial Take Overs, Eli can combine the powers of different elements by transforming specific body parts, whilst Full Take Over spells put a single but more individually powerful element under his control.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you can have 1 unique ability.

    • Ability: Natural Shelter: The user's affinity for the magic of nature grants them a spell damage resistance of 40%
    • Ability: Locked
    • Ability: Locked



    Name: Elemental Soul: Sylph Sandals
    Rank: D
    Type: Burst/Partial Take Over
    Melee Damage: 5HP
    Range: 15 meters
    Speed: 15 meters per second
    Duration: 3 Posts
    Downside: Requires the user's legs be unrestricted in order to cast
    Description: On casting this spell, a magic circle depicting a pair of wings appears on the ground beneath the user. The magic circle then rises up to knee length, enveloping the person's legs in light before fading away to reveal that their legs have become slender and glow with green light, surrounded by twisting winds. This spell imbues the user with the power of the wind, enhancing movement speed by 25%.
    Abilities: Sylph Scythe

    Ability 1:


    Name: Elemental Soul: Protective Pinion
    Rank: D
    Type: Defensive/Partial Take Over
    Melee Damage: N/A
    Range: 15 meters
    Speed: 15 meters per second
    Duration: 3 posts
    Downside: Gives the user a larger silhouette, potentially making for an easier target.
    Description: A magic circle appears in the air in front of the user, depicting a pair of wings. The circle then passes over the user to behind them. Upon doing so, four wings appear on the user's back; two large, and two small. These wings are sturdier than they look, and can be used as a shield to reduce physical damage by 25%.
    Abilities: Fairy Whirlwind

    Ability 1:

    Name: Elemental Soul: Ifrit's Arm
    Rank: D
    Type: Burst/Partial Take Over
    Melee Damage: 5HP
    Range: 15 meters
    Speed: 15 meters per second
    Duration: 3 posts
    Downside: While in use, the Ifrit's Arm cannot be used for handling normal objects or people without causing them damage or pain
    Description: A red magic circle appears at the end of the user's fingers, before traveling up their arm. On doing so, the user's arm takes on the appearance of a clawed, flaming demon arm. These arms are stronger than the user's own, granting an increase in physical strength of 25%.
    Abilities: Ash Maker's Fist

    Ability 1:


    Name: Elemental Soul: Gale Heart
    Rank: D+
    Type: Burst/Full Take Over
    Melee Damage: 10.5HP
    Range: 15 meters
    Speed: 15 meters per second
    Duration: 5 posts
    Downside: While using this Take Over, the user receives 50% extra damage from earth-based magic
    Description: A large magic circle appears over the user, creating a powerful wind within its area. The circle lowers to the ground, passing over the user and enveloping them in the wind. On completion, the user appears with both the Protective Pinion spell's wings, the legs of the Sylph Sandals spell, and a full-body, form-fitting white and gold body suit, as well as their hair turning green.
    Abilities: Protective Pinion and Sylph Sandal's abilities, Storm Wing, and Verdant Wind

    Ability 1:

    Ability 2 (Only for Full Take Overs):

    Buff: Harrowing Gale: User is empowered by the strength of wind, increasing their physical strength by 75%.


    Last edited by Noblehardt on 28th June 2019, 9:45 am; edited 2 times in total
    Shane Stern
    Shane Stern

    Player 
    Lineage : Super Soldier
    Posts : 789
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 623,530

    Character Sheet
    First Magic: Plus Ultra
    Second Magic:
    Third Magic:

    Elemental Soul Empty Re: Elemental Soul

    Post by Shane Stern 28th June 2019, 2:58 am

    Hey, Shane here grading your magic app. There's some minor edits to make in this color before it's all okay.

    Edits:


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    Noblehardt
    Noblehardt

    Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 18
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Elemental Soul Empty Re: Elemental Soul

    Post by Noblehardt 28th June 2019, 9:46 am

    Made the requested changes!
    Shane Stern
    Shane Stern

    Player 
    Lineage : Super Soldier
    Posts : 789
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 623,530

    Character Sheet
    First Magic: Plus Ultra
    Second Magic:
    Third Magic:

    Elemental Soul Empty Re: Elemental Soul

    Post by Shane Stern 29th June 2019, 1:39 am

    Elemental Soul Bgk37lA

    Approved:


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      Current date/time is 28th March 2024, 1:30 am