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    Water God Slayer Magic

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Water God Slayer Magic

    Post by Suijin Azurestorm on 14th June 2019, 12:47 pm

    Water God Slayer Magic

    Water God Slayer Magic  EHAtTYu

    Magic Type:
    Slayer Magic

    Description:
    Since the beginning, water was the first thing to exist. Without it, life couldn't exist. This form of magic takes that very nature of water to its absolute peak in the form of 'Torrent God Slayer' Magic. The magic allows one to gain the same level of water magic that a god of water can wield.   Not only can they consume their own elements to regenerate their power, like that of a dragon or demon slayer, but their magic is also twice as effective against those of the divine. It also enhances the user's senses as well-- sight, smell, and hearing.

    The art of Water God Slayer Magic is a versatile, enigmatic and mysterious element, capable of great feats as well as a destructive power. Some of the old water gods were also in the form of dragons, thus making them kin as well. Due to this many themes of this magic might overlap with that of 'Dragon Slayer arts'. The eastern region of gods mastered many arts from controlling the rivers, oceans and rains-- also to promote healing and supportive effects as well. As from the east himself, Suijin adapts many of the water god's magics to aid his choice of hand-to-hand combat, martial arts and ninjutsu to make himself stronger. His use of this legendary magic allows more  


    Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic. The following are inherited bonuses to Suijin being a dragon-god slayer:

    • +25% Strength, Speed, HP.
    • Greatly enhanced Hearing, Sight, and Smell.
    • Ability to Consume Magic of the same element for MP as well as the Force Ability (See below)
    • Resistance to their slayer element based on strength of spell/ability (See below)


    God Slayer Resistance, Consumption, and Dragon Force Rules:

    Slayer Resistance Chart:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Consumption Rules:

    A Water Spell or Corrupted/Dark Water spell consumed will restore = MP to the spell's cost.
    If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
    Natural sources of element only restore 1/4th of a spell of user's own rank per post consumed.
    Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
    Cannot consume mixed elements of water.

    God Force Rules:

    Water God Slayer Magic  G73Ah9D Water God Slayer Magic  RaqpveC

    Generation:
    First Gen.
    Conditions and Cost:

    • Must consume at least 5 spells of their rank in magical energy to achieve God Force.
    • Must have 50% of total MP remaining to activate God Force.
    • To maintain God Force, slayer must pay 10% of their remaining MP per post until it hits zero or cancelled by the user.
    • If MP is reduced to 0 due to Dragon Force, user will suffer magical sickness


    God Force Abilities:

    • Slayer's Strength, Speed and HP increase by 50%.
    • Spell power of each rank increase by 150%.
    • An aura of 'divine' water coats the slayer's body. Physical attacks done by slayer deliver (water/chill) status effects. +5 Melee Damage done to their strikes.
    • Spells cost no MP to cast while in Dragon Force.


    Strengths: Water infused with a 'dark taint' akin to a negative magical spectrum. Damage to holy creatures -- Holy, God, and Angel type non-human beings do double the damage.

    Weaknesses: Unable to consume Demon Slayer magic.

    Water God Slayer Magic  CzQtMat

    Unique Abilities:

    • Water God's Domain: The power of a water god allows dominion over all forms of water to bend do his will. For Suijin, the namesake of the water gods, he can survive anywhere where there is water. He may freely walk on it as a god, or explore its depths without fear. Since the planet is vastly covered in water, he is rarely out of his element. Suijin may freely travel on any surface of the water he wishes. He can freely walk on water as if a god would-- and also allows him to swim and survive underwater without needing to come back up for air or suffer from water pressure. Finally, his magic becomes far more effective and easy to use. When near a body of water, be it man-made or natural, he can utilize it as part of his magic for a 50% reduction in spell costs.

      Water God Slayer Magic  KvX530E

    • Ao Guang's Guardian The Eastern Water Gods were dragons, and kings of their race, revered for their dominion over the rivers and seas. As a student to the dragon-god, a 'water spirit' seems to exist in the water's that will appear and come to the master's defense with a will of its own. When the caster is in danger, the waters come to the aid of the Water God in the form of a serpentine dragon that coils and blocks enemy attacks. The Water Dragon-God shield can only protect the caster as a solo-defense and can uphold 2 attacks of the user's rank (Max of S) in the form of a living auto-responce defense. The shield will remain active up to a duration of a user's rank for a normal spell (Max of S). While this duration is active, its durability restores up to a single S rank attack-- once per post. After which it expires, the ability requires 1 posts to recharge. In the event the shield is destroyed or penetrated, the scattered magic waters raise Suijin's magic defense by (Rank/2) % while the shield is down. (Max of S).
      Present Durability:200 HP

      Water God Slayer Magic  Idh6a4i

    • S- Rank Ability:LOCKED


    Last edited by Suijin Azurestorm on 16th July 2019, 8:21 am; edited 9 times in total


    _____________________________________________________________________________________

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 14th June 2019, 4:31 pm

    Water God Slayer Techniques

    Water God Slayer Magic  OSfiGod

    Spells Earned:

    D Rank:
    C Rank:
    B Rank: 7/13 (2/2 Advance Slots)
    A Rank: 7/8 (2/2 Advance Slots)
    S Rank: 0/6
    H Rank:

    Signatures: 2

    Spells Purchased:

    0/15 (For all magic)

    Lineage Abilities& Spells
    Descendant of the Storm Gods (Link)




    Last edited by Suijin Azurestorm on 16th July 2019, 8:48 am; edited 10 times in total


    _____________________________________________________________________________________

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 14th June 2019, 4:48 pm

    B-Rank Spells

    Water Dragon-God Water Whip:

    Water God Slayer Magic  5oEtk9z

    Water Dragon-God Water Whip:- Rank B
    Description: One of the most fundamental fighting styles to a water practisioner. By coating water around the arms, controlling its flow and density, the user may create a make-shift weapon to use at surprising range and strength to attack enemies.
    Type: Multi-Target, Melee, Utility
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 Posts
    Damage: 60 HP
    Effect: Powerful whips of water form around the arms of Suijin to reach, grab and lash at targets around him in range. They can freely change shape to weapon ends or claws, or grapple enemies closer to them. They can also be used as tools for transversing terrain.


    Torrent God's Raging Waves:

    Water God Slayer Magic  YazqDP7

    Torrent God's Raging Waves:- Rank B
    Description: By using one's own magic power, or via manipulating existing water around them-- the caster use their bodies and motion to will the water towards them-- then create a large wave or mass that crashes into the designated target.
    Type: Offense, Single-Target
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Deals damage to an enemy target, also knocks them back to the max spell's range.

    Rising Tides :

    Water God Slayer Magic  FJmiV47

    Rising Tides:- Rank B
    Type: Passive
    Effect: While Suijin can freely walk on water, while he is in his chosen element of mastery, he gains far more abilities as if the very sea aids him. By moving the water below him, he can freely surf on its surface with ease. This can be done with natural bodies of water or terrain-created spells made of water. This increases his speed by 50% and he can also freely funnel the water below him to create a pillar of spiraling water to lift him up as a form of pseudo-flight.



    Water God Krakken Whip:

    Water God Slayer Magic  WKS7EdR

    Water God Krakken Whip:- Rank B
    Description: Much like the 'Water Whip',  Suijin gathers water or forms it around him. He crafts them into not just two, but multiple tendrils of water, thick enough to make contact and grab objects. Suijin's friends call it the pervy spell-- as he tends to use it for  the wrong reasons at times. "Release the Krakken!"
    Type: Burst
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: 6 Posts
    Damage: 80 HP
    Effect: Suijin's whips encompass a full 360-degree reach within Burst Range. They will reach, lash, strike and tie up enemies. Enemies within reach of this effect who are struck or tied up are restrained/tied up every other turn they are hit and within range of this effect. Spell's effect may be used once per post for its duration.


    Water Dragon Raging River:

    Water God Slayer Magic  SScCBhk


    Water Dragon Raging River:- Rank B
    Description: Conjures an elemental burst of a water dragon that seems almost alive, from its movement to the eyes on the spell. The spell contains the energy of the water dragon-god, able to reap the energy from its intended enemy.
    Type: Single Target
    Cost: 40 MP
    Range: 200 Meter Radius
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: The water dragon-shaped stream is launched against a target. When impact, if the target is hit, the enemy will lose 5% of their MP as a result of the 'divine waters' that made up the dragon spell.

    Water is Life:

    Water God Slayer Magic  LuSG0kw

    Water is Life:- Rank B
    Description: Knowledge of water is a requirement for any wielder, slayer or not, of water magic. As the most versatile of elements, it also is the most deceptive and elusive of elements. Those who have dedicated their lives to its practice understand water is not simply a liquid-- but it is contained in all forms of life and environments. You just need to know where to look.
    Type: Passive
    Range: 50 Meter Radius
    Effect: Water exists almost everywhere, from the air we breathe to the blood in our bodies. Without water, life couldn't exist. This knowlege makes one aware where to find water and extract it. When in a forest-environment, one is able to freely extract water out of the trees around them-- which slayer can use as a natural element equivalent replenishing of their magic. They also may use this in conjunction with "Water God's Domain" but only on one spell per post and with a one post cooldown after between use.  

    Water Dragon-God Heavenly Pillars:

    Water God Slayer Magic  JLXFnkP

    Water Dragon-God Heavenly Pillars:- Rank B
    Description: Performing a small, egotistic dance, Suijin conjures a mass of water around him-- then launches it skyward with those around him.  
    Type: Burst, Offense
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Releases a torrential burst of water surrounding Suijin and spins around in the form of water pillars. Will knock-up enemies into the air, sending them airborne.


    B-Rank Advanced Spells

    Shroud of the Water God-- Hidden Mist:

    Water God Slayer Magic  C8Ou7k3


    Shroud of the Water God-- Hidden Mist:- Rank B+
    Description: One of the most feared and deceptive of all Water Slayer arts. Varied in design and purpose over the years, it conceals the presence of the user and blinds their enemies-- and allies-- by the thick mist this spell generates. Within the mist, one can easily sneak up on enemies without a trace of sound. The perfect tool for assassination.
    Type: AOE, Support
    Cost: 60 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 8 Posts
    Effect: The fog created is thick and near zero-visibility, causing enemies to be unable to see one post, every other post while inside the mist. While inside, enemies suffer 50% debuff to spell-speed and 40% more spell damage against water spells. Vision imparement can be avoided if enemy has a form of sensory skill (Slayer sense of smell or hearing.) Inside the mist, Suijin is considered almost invisible-- except in moments when he would iniciate an actual attack.

    Ryujin Scalding Wrath:

    Water God Slayer Magic  Tumblr_n7k1vyQUvh1sjku7do2_500


    Ryujin Scalding Wrath:- Rank B+
    Description: By focusing on a fury and temper-- the water slayer's body temperature and water's temperature drastically increase to become a searing steam around the caster. The waters of the caster now deliver a burning quality upon impact as a result from the rapid raise in temperature. Also makes the water slayer resistant to ice-related effects.
    Type: Support, Burst
    Cost: 60 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 8 Posts
    Effect:  Water spells made by Water God Slayer now deliver boiling damage-- which deal 5% HP damage to the attacked within its duration (Cannot be stacked). Due to the extreme heat generated from Suijin, by paying MP equal to an enemy ice spell, he can negate ice effects cast upon him and cause them to melt, making him invulnerable to ice magic.



    Last edited by Suijin Azurestorm on 16th July 2019, 8:30 am; edited 20 times in total


    _____________________________________________________________________________________

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 14th June 2019, 6:16 pm

    A-Rank Spells

    Ryujin Shark-Frenzy Feast:

    Water God Slayer Magic  SbjXoKe

    Ryujin Shark-Frenzy Feast:- Rank A
    Description: After forming a series of Midian hand-signs, Suijin produces or conjures three-fast moving streams of water. Similar to Ao Kuang's water shield-- the streams take on the shape of three, vicious water-dragons. At Suijin's command, they seek out and attack, converging to strike and seeking out the targets.
    Type: Offense, Multi-Target
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 Posts
    Damage: 75 HP
    Effect: The spell releases three vicious water dragons that shoot out after a designated target or (max of 3) targets. Each head has a will of its own and will chase the target, independent of the caster up to its max range, within its set duration. If dodged, the projectile will continue its pursuit, until it hits or is blocked. Damage is dealt as a vicious Target receives slicing.


    Water God Depth Charge:

    Water God Slayer Magic  8eoctYP

    Water God Depth Charge:- Rank A
    Description: Suijin conjures dozens of balls of water-- all condensed with enough water pressure to crush objects inside them. While seemingly just harmless water-- to be struck head on with these projectiles would be a grave mistake.
    Type: Offense, Multi-Target
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 posts
    Damage: 75 HP
    Effect: Releases a barrage of watery projectiles-- while deceptively clumbsy or slow-- touching one will cause an explosion as the water pressure is released, dealing concussive and water damage to the targets. Further, the water is dense with a seeping magic that saps an opponent's strength-- reducing their magic damage by 35% and physical strength by 30%.

    Water God Torrential Deluge:

    Water God Slayer Magic  7c3LA90

    Water God Torrential Deluge:- Rank A
    Description:  Either from his mouth-- or via clapping a hand to the ground to conjure a seal-- Suijin releases a massive flood of water that literally explodes and is cast in all directions. The resulting tsunami washes over the battlefield, creating a new territory of deep waters-- customed to the water god's desires.
    Type: Offense, AOE
    Cost: 50 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 7 posts
    Damage: 25 HP for 5 Posts.
    Effect: Creates a violent flood that washes over all within range and delivers a powerful blast of water. The entire surrounding inviorment becomes flooded with over 30 foot deep water that easily floods areas out. Though a localized area of terrain control, the waters act like churning rapids and waves-- dealing damage over the course of five posts. This temporally gives access to Suijin's Water God's Domain and lowers enemy speed by 65%. This water, under any circumstances, cannot be used for consumption by the caster.

    Water God Needle Rain:



    Water God Needle Rain:- Rank A
    Description:  Suijin casts a wide arc or splashes water high around him, scattering many water droplets as far as possible. At his command, his magic controls each drop and forms them into slender, sharp and pointy needles. They suspend in the air briefly-- and then lash down towards the targets around him.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meter Circumference
    Speed: 75 MPS
    Duration: Instant
    Damage: 100 HP.
    Effect:  Launches a barrage of needle-like projectiles of water at all enemies around the caster. The projectiles deliver critical damage via the senbom like assault. When enemy has a shield or defensive technique active-- the damage of this spell is reduced by 50% but will still hit the targets.


    Water God Spring Palm:

    Water God Slayer Magic  TEH4AaG

    Water God Spring Palm:- Rank A
    Description:  While a fighter, the powers of a water god can give life than just take away. Despite the negative nature of god-slayers, Suijin conjures purified waters to restore the physical body. While powerful, Suijin's waters however have range to properly heal a person.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: Instant
    Healing: 100 HP
    Effect:  Suijin's waters are focused and purified into a target. He may heal up to 5 targets (including himself) to restore their HP. While he doesn't need to physically touch them-- the water to heal can only travel so far so resorts to burst-range. However, the waters also restore 5% of allies MP via the magic water's properties. They cannot, however, restore the caster's own MP.  

    A-Rank Advanced Spells


    Water God/Ryujin Maelstrom Shuriken:

    Water God Slayer Magic  HW7eEAd

    Maelstrom Shuriken:- Rank A+
    Description:  Suijin conjures water into a high-pressured and rapidly spinning disc. The streams of water that come off it slowly crest like blades-- becoming a razor-spinning disc of destructive water. Contact with this spell is almost always fatal. Like the ninja who has made this spell, it is both powerful and deceptive in its delivery. Every drop is a weapon.
    Type: Offense, Single Target
    Cost: 75 MP
    Range: 450 Meters
    Speed: 450 MPS
    Duration: 3 Posts.
    Damage: 150 HP.
    Effect: Creates a spiraling, razor-shuriken projectile of water which is thrown at high speed towards a target. The attack deals devastating damage and can pierce an enemy defensive technique A+ or lower, in exchange of reducing its damage by -50%.  In the event the projectile misses-- the projectile moves like a boomerang, capable of coming back to attempt another strike, via momentum or 'strings' of water thin as wire guided by the caster.

    Dragon-God Secret Art -- Tsunami Orochi:

    Water God Slayer Magic  A6U2zMp

    Dragon-God Secret Art: Tsunami Orochi:- Rank A+
    Description:  After a small series of moves (poses for vanity sake) he generates a tremendous amount of water! The water soon condenses, grows and envelops him. The shape of the water soon reveals growing into eight dragon-like heads made up of water-magic energy. Each head of the dragon is detailed, despite being energy and moves as if alive. Suijin is positioned inside one of these heads, stationed there, the eyes of all of them red. At Suijin's command, the 8 heads attack towards their designated targets!

    "O eight rivers, rise up and overflow your banks. I beseech you, from the far east to the far west, drown the fools that oppose our power."
    Type: Offense, Multi-Target
    Cost: 75 MP
    Range: 338 Meters
    Speed: 250 MPS
    Duration: Instant to 5 Posts (Charge).
    Damage: 56 HP.
    Effect: Caster is surrounded by a mass of water till Yamato-no-Orochi forms. This attack can charge up for a max of 5 turns before releasing, gathering 50% (2.5X Max) more damage per charge. While this attack is charging, the water gathered acts as a defensive shell-- reducing magic damage and physical damage by 50%. Upon release, the mass of water envelops him and launches forward in the form of 8 mighty dragon heads that tear through the land to destroy their targets.  Melee attacks and movement can still be achieved while charging.



    Last edited by Suijin Azurestorm on 16th July 2019, 8:46 am; edited 16 times in total


    _____________________________________________________________________________________

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 14th June 2019, 6:16 pm

    S-Rank Spells




    H-Rank Spells







    _____________________________________________________________________________________

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 14th June 2019, 6:37 pm

    Signature Spells

    Water God Slayer Magic  3V4s0UY

    Water Dragon-God Bellow:
    Description: As with all slayers, the power of of the Water God flow through Suijin. Their breath gives life, or takes it in the form of an all-mighty roar or bellow. Water is life-- or in this case, something to wash it down with.
    Type: Offense, Single Target
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Damage: Rank
    Effect:  Releases a spiraling jet of a Water God's waters to smash and strike into an opponent. Upon successful impact with a foe, the waters sap 5% of the target's MP if doused in the 'divine waters'.


    Water God Slayer Magic  VlWuYw1

    Ryujin Bubble Barrier:
    Description: A form of water in the shape of a clear, spherecal bubble that completely encompasses the caster. The water is so compressed it is as clear as glass but as solid as any sturdy substance. Added to Ao Kuang's Immortal Defense, the user becomes untouchable.
    Type: Defense, Burst
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Rank Posts
    Effect: Bubble Barrier is capable of defending against a single Rank attack ( 100 HP Damage). This barrier cannot be pierced by other spell effects. As an additional effect-- when used to defend the individual caster, the caster may use the bubble to perform a 'double jump'. Or when not broken, the delicate shield can give those out of combat the ability of slow-flight.










    Last edited by Suijin Azurestorm on 30th June 2019, 3:05 pm; edited 1 time in total


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 6060
    Guild : Dies Irae - GM
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    Age : 28
    Mentor : Ruvel
    Experience : 3,601,669
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Johann on 29th June 2019, 3:47 am

    Hello Suijin, you know me and what I do so let's get straight to the point. All of my edits, as usual, will be in this color.

    Spoiler:

    @Suijin Azurestorm wrote:
    Water God Slayer Magic

    Water God Slayer Magic  EHAtTYu

    Magic Type:
    Slayer Magic

    Description:
    Since the beginning, water was the first thing to exist. Without it, life couldn't exist. This form of magic takes that very nature of water to its absolute peak in the form of 'Torrent God Slayer' Magic. The magic allows one to gain the same level of water magic that a god of water can wield.   Not only can they consume their own elements to regenerate their power, like that of a dragon or demon slayer, but their magic is also twice as effective against those of the divine. It also enhances the user's senses as well-- sight, smell, and hearing.

    The art of Water God Slayer Magic is a versatile, enigmatic and mysterious element, capable of great feats as well as a destructive power. Some of the old water gods were also in the form of dragons, thus making them kin as well. Due to this many themes of this magic might overlap with that of 'Dragon Slayer arts'. The eastern region of gods mastered many arts from controlling the rivers, oceans and rains-- also to promote healing and supportive effects as well. As from the east himself, Suijin adapts many of the water god's magics to aid his choice of hand-to-hand combat, martial arts and ninjutsu to make himself stronger. His use of this legendary magic allows more  


    Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic. The following are inherited bonuses to Suijin being a dragon-god slayer:

    • +25% Strength, Speed, HP.
    • Greatly enhanced Hearing, Sight, and Smell.
    • Ability to Consume Magic of the same element for MP as well as the Force Ability (See below)
    • Resistance to their slayer element based on strength of spell/ability (See below)


    God Slayer Resistance, Consumption, and Dragon Force Rules:

    Slayer Resistance Chart:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Consumption Rules:

    A Water Spell or Corrupted/Dark Water spell consumed will restore = MP to the spell's cost.
    If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
    Natural sources of element only restore 1/4th of a spell of user's own rank per post consumed.
    Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
    Cannot consume mixed elements of water.

    God Force Rules:

    Water God Slayer Magic  G73Ah9D Water God Slayer Magic  RaqpveC

    Generation:
    First Gen.
    Conditions and Cost:

    • Must consume at least 5 spells of their rank in magical energy to achieve God Force.
    • Must have 50% of total MP remaining to activate God Force.
    • To maintain God Force, slayer must pay 10% of their remaining MP per post until it hits zero or cancelled by the user.
    • If MP is reduced to 0 due to Dragon Force, user will suffer magical sickness


    God Force Abilities:

    • Slayer's Strength, Speed and HP increase by 50%.
    • Spell power of each rank increase by 150%.
    • An aura of 'divine' water coats the slayer's body. Physical attacks done by slayer deliver (water/chill) status effects. +5 Melee Damage done to their strikes.
    • Spells cost no MP to cast while in Dragon Force.


    Strengths: Water infused with a 'dark taint' akin to a negative magical spectrum. Damage to holy creatures -- Holy, God, and Angel type non-human beings do double the damage.

    Weaknesses: Unable to consume Demon Slayer magic.

    Water God Slayer Magic  CzQtMat

    Unique Abilities:

    • Water God's Domain: The power of a water god allows dominion over all forms of water to bend do his will. For Suijin, the namesake of the water gods, he can survive anywhere where there is water. He may freely walk on it as a god, or explore its depths without fear. Since the planet is vastly covered in water, he is rarely out of his element. Suijin may freely travel on any surface of the water he wishes. He can freely walk on water as if a god would-- and also allows him to swim and survive underwater without needing to come back up for air or suffer from water pressure. Finally, his magic becomes far more effective and easy to use. When near a body of water, be it man-made or natural, he can utilize it as part of his magic for a 50% reduction in spell costs.

      Water God Slayer Magic  KvX530E

    • Ao Guang's Guardian The Eastern Water Gods were dragons, and kings of their race, revered for their dominion over the rivers and seas. As a student to the dragon-god, a 'water spirit' seems to exist in the water's that will appear and come to the master's defense with a will of its own. When the caster is in danger, the waters come to the aid of the Water God in the form of a serpentine dragon that coils and blocks enemy attacks. The Water Dragon-God shield can only protect the caster as a solo-defense and can uphold 2 attacks of the user's rank (Max of S) in the form of a passive, defense (There is no such thing as passive defensive spells. Please give this ability a duration). After which it expires, the ability requires 1 posts to recharge. In the event the shield is destroyed or penetrated and Suijin takes damage, the scattered water will heal Suijin to an equivalent of 50% of a single target healing technique of same rank (Max of S) (You can either heal or shield yourself in this UA, not both).

      Water God Slayer Magic  Idh6a4i

    • S- Rank Ability:LOCKED


    @Suijin Azurestorm wrote:
    Water God Slayer Techniques

    Water God Slayer Magic  OSfiGod

    Spells Earned:

    D Rank:
    C Rank:
    B Rank: 0/13 (2/2 Advance Slots)
    A Rank: 7/8 (2/2 Advance Slots)
    S Rank: 0/6
    H Rank:

    Signatures: 2

    Spells Purchased:

    0/15 (For all magic)

    Lineage Abilities& Spells
    Descendant of the Storm Gods (Link)

    ****
    Take-Over Spells

    (Your lineage specifies that you gain one take over spell per rank up to S, so D, C, B, A, S. What you have specified here, however, is spells of B, C, B, A, S and rank. I subsequently need you to change one of the B rank spells to D rank)
    Fujin's Mantle:

    Water God Slayer Magic  Gh6yArY

    (Missing both range and speed for this take over. Please add those)
    Fujin's Mantle:- Rank B
    Description: An elemental cloak appeares behind the possessed user, as a form of a wind cloth or aura that conjures the power of wind-- the beginning of Fujin's rise of awareness in their host.
    Type: Partial Take-Over
    Cost: 20 MP
    Duration: 3 Posts
    Stat Enhansed: +25% Max HP (As Take Overs are an active spell, and HP may not be increased in active spells, you may not increase HP as a stat in this Take Over. Please choose another)
    Effect:

    Wind's Blessing:
    Type: Passive
    Effect: The mantle and elemental 'garment' of Fujin gives the caster the grace of the wind. Though not a shield, the energy of the winds gives the possessed individual 40% magic-resistance. The winds also allow the power of flight while in this state by manipulating the winds to their whim.

    Drums of Thunder:

    Water God Slayer Magic  Gh6yArY

    (Missing both range and speed for this take over. Please add those)
    Drums of Thunder:- Rank C
    Description: Either in the form of a cloak of shimmering gold-- but which also shifts and shapes into a ring of drums with tomrie surrounding their sides, these are the drums that Raijin woudl bang to herald his coming. Each thundering beat fills him with strength!
    Type: Partial Take-Over
    Cost: 30 MP
    Duration: 5 Posts
    Stat Enhansed: +27.5 (28)% Strength, (We round down, not up)
    Effect:

    Thunderdance:
    Type: Offense, Multi-Target, Melee
    Range: 90 Meters
    Speed: 65 MPS
    Duration: 5 Posts
    Damage: 45 HP
    Effect:  Lightning coats the limbs of the caster, powered by the adornments worn and the power of Raijin in their veins. The user moves at the spell speed delivering black/corrupt lightning-melee strikes. (This is a mobility effect and, as specified in the effect rules, can only be of "burst" type. Please either remove moving at the spell's speed or change this into a burst)

    Winds of War:

    Water God Slayer Magic  V4A3biW

    (Missing both range and speed for this take over. Please add those)
    Winds of War:- Rank B
    Description: A more beastly vistage begins to form as horns seem to emerge from the weilders forehead-- physical or energy base. He also gains the weapon of Fujin in either the form of a fan-blade or a large sack used to blow winds.
    Type: Partial Take-Over
    Cost: 40 MP
    Duration: 6 Posts
    Stat Enhansed: +30 to Spellpower (Spellpower is not a buffable stat. If you mean spell damage, please change this accordingly. Please also specify that this is a percentage)
    Effect:

    Galeforce:
    Type: Offense, Single Target
    Range: 200 Meters
    Speed: 200 MPS
    Duration: 6 Posts
    Damage: 80 HP
    Effect:  From his body or the magical weapon formed-- he releases a massive blast of black/corrupted wind in the form of a cone that blows out forward towards the target. Enemies struck by the corrupted wind loose their endurance, making their magical defense lower by 60%. (Debuffs to spell damage resistance cap at 50%)

    Brutal Storm:

    Water God Slayer Magic  1ilrd7x

    (Missing both range and speed for this take over. Please add those)
    Brutal Storm:- Rank A
    Description: The beastly aura of lightning cloaks over the vessel as horns grow along the forehead (energy or physical) and muscles start to expand from the overflow of power. Teeth grow sharper to show ferousity and a savage nature.
    Type: Partial Take-Over
    Cost: 50 MP
    Duration: 7 Posts
    Stat Enhansed: +33 Spellpower (Spellpower is not a buffable stat. If you mean spell damage, please change this accordingly. Please also specify that this is a percentage. Further, the max you could buff is 32%)
    Effect:

    Terrabolt Shockwave:
    Type: Offense, Burst
    Range: 75 Meters
    Speed: 75 MPS
    Duration: Instant
    Damage: 100 HP
    Effect: Lightning magic builds up and overloads in the body. Via a physical strike-- the demi-god releases a wild outburst of lightning in all directions around him. The lightning is corrupt/dark-god slayer lightning. Should a target be on a watery-territory, the damage this spell causes is raised by 65%. (You may not increase the damage of a single spell. You can buff yourcharacters spell damage, but not any single spell that you use)

    Cataclysmic Fusion:

    Water God Slayer Magic  Yb5BVju

    (Missing both range and speed for this take over. Please add those)
    Cataclysmic Fusion:- Rank S
    Description: The beastly aura of lightning cloaks over the vessel as horns grow along the forehead (energy or physical) and muscles start to expand from the overflow of power. Teeth grow sharper to show ferousity and a savage nature.
    Type: Partial Take-Over
    Cost: 60 MP
    Duration: 7 Posts
    Stat Enhansed: +33 Spellpower (Spellpower is not a buffable stat. If you mean spell damage, please change this accordingly. Please also specify that this is a percentage. Further, you can increase this to 35%)
    Effect:

    Storm God Bellow:
    Type: Offense, Single Target
    Range: 400 Meters
    Speed: 400 MPS
    Duration: Instant
    Damage: 120 HP
    Effect: THe breath and roar of the twin gods become one as the power overflows. He releases a fusion breath attack of wind, water and lightning combined. The breath attack delivers piercing damage on an enemy, but also stuns the target for one post. (Please halve the base damage of the spell as a consequence of the piercing effect)


    Raijin Soul:

    Water God Slayer Magic  Yb5BVju

    (Missing both range and speed for this take over. Please add those)
    Raijin Soul:- Signature
    Description:
    Type: Full Body Take-Over
    Cost: 0 MP
    Duration: Rank Posts
    Stat Enhansed: 35% to Speed, 30 (%?) to Spellspeed.
    Partial Parts: "Cataclysmic Fusion", "Brutal Storm" , "Drums of Thunder", "Fujin's Mantle",
    Effect:

    Raijuu:
    Type: Offense, Burst
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Instant
    Effect: Raijin's power allows him to transform his body into a living bolt of lightning, allowing him to instantly teleport in the blink of an eye, allowing for fast movements and counter attacks.  

    Chain-Lightning:
    Type: Offense, Multi-Target
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Instant
    Effect: The lightning strike will damage the enemies. Afterward upon successful hit, the lightning leaves a lasting charge on the enemy. The enemy will have  Rank % lower damage resistance to the next lightning magic attack. (Debuffs to resistances cap at 50%. Further, the duration of "instant" implies that the debuff fades away instantly, since effects usually last for a spell's or ability's duration)

    Fujin Soul:

    Water God Slayer Magic  Yb5BVju

    (Missing both range and speed for this take over. Please add those)
    Fuijin Soul:- Signature
    Description:
    Type: Full Body Take-Over
    Cost: 0 MP
    Duration: Rank Posts
    Stat Enhansed: 35% to Magic Defense, 30% to Spell Range.
    Partial Parts: "Cataclysmic Fusion", "Fujin's Mantle", "Winds of War".
    Effect:

    Storm Armor:
    Type: Defense, Burst
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Rank Posts
    Effect: Creates a barrier of swirling wind around the caster-- capable of just running around the surface of the caster's body or at max range to protect multiple targets. Damage can absorb up to 3 Rank spells before disolving. (The durability of signature defensive spells is set at 2x rank durability. Further, the wording seems to imply that, no matter how much damage a spell does, as long as it is of a certain rank it can be absorbed, which is not how defense spells work. Please clarify this)

    Gale-Scythe:
    Type: Offense, Multi-Target
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Instant
    Effect: Using the war-fan he carries, Fujin launches multiple projectiles in cresent shape black wind-- capable of slcing up targets that hit it. Wind is god-slaying element and stuns enemy when hit for 1 post.

    @Suijin Azurestorm wrote:
    B-Rank Spells

    Water Dragon-God Water Whip:

    Water God Slayer Magic  5oEtk9z

    Water Dragon-God Water Whip:- Rank B
    Description: One of the most fundamental fighting styles to a water practisioner. By coating water around the arms, controlling its flow and density, the user may create a make-shift weapon to use at surprising range and strength to attack enemies.
    Type: Multi-Target, Melee, Utility
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 Posts
    Damage: 60 HP
    Effect: Powerful whips of water form around the arms of Suijin to reach, grab and lash at targets around him in range. They can freely change shape to weapon ends or claws, or grapple enemies closer to them. They can also be used as tools for transversing terrain.


    Torrent God's Raging Waves:

    Water God Slayer Magic  YazqDP7

    Torrent God's Raging Waves:- Rank B
    Description: By using one's own magic power, or via manipulating existing water around them-- the caster use their bodies and motion to will the water towards them-- then create a large wave or mass that crashes into the designated target.
    Type: Offense (Please specify a spell category here, most likely Single Target)
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Deals damage to an enemy target, also knocks them back to the max spell's range.

    Rising Tides :

    Water God Slayer Magic  FJmiV47

    Rising Tides:- Rank B
    Type: Passive
    Effect: While Suijin can freely walk on water, while he is in his chosen element of mastery, he gains far more abilities as if the very sea aids him. By moving the water below him, he can freely surf on its surface with ease. This can be done with natural bodies of water or terrain-created spells made of water. This increases his speed by 50% and he can also freely funnel the water below him to create a pillar of spiraling water to lift him up as a form of pseudo-flight.



    Water God Krakken Whip:

    Water God Slayer Magic  WKS7EdR

    Water God Krakken Whip:- Rank B
    Description: Much like the 'Water Whip',  Suijin gathers water or forms it around him. He crafts them into not just two, but multiple tendrils of water, thick enough to make contact and grab objects. Suijin's friends call it the pervy spell-- as he tends to use it for  the wrong reasons at times. "Release the Krakken!"
    Type: Burst
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: 6 Posts
    Damage: 80 HP
    Effect: Suijin's whips encompass a full 360-degree reach within Burst Range. They will reach, lash, strike and tie up enemies. Enemies within reach of this effect who are struck or tied up are restrained/tied up every other turn they are hit and within range of this effect.


    Water Dragon Raging River:

    Water God Slayer Magic  SScCBhk


    Water Dragon Raging River:- Rank B
    Description: Conjures an elemental burst of a water dragon that seems almost alive, from its movement to the eyes on the spell. The spell contains the energy of the water dragon-god, able to reap the energy from its intended enemy.
    Type: Single Target
    Cost: 40 MP
    Range: 200 Meter Radius
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: The water dragon-shaped stream is launched against a target. When impact, if the target is hit, the enemy will lose 5% of their MP as a result of the 'divine waters' that made up the dragon spell.

    Water is Life:

    Water God Slayer Magic  LuSG0kw

    Water is Life:- Rank B
    Description: Knowledge of water is a requirement for any wielder, slayer or not, of water magic. As the most versatile of elements, it also is the most deceptive and elusive of elements. Those who have dedicated their lives to its practice understand water is not simply a liquid-- but it is contained in all forms of life and environments. You just need to know where to look.
    Type: Passive
    Range: 50 Meter Radius
    Effect: Water exists almost everywhere, from the air we breathe to the blood in our bodies. Without water, life couldn't exist. This knowlege makes one aware where to find water and extract it. When in a forest-environment, one is able to freely extract water out of the trees around them-- which slayer can use as a natural element equivalent replenishing of their magic. They also may use this in conjunction with "Water God's Domain" but only on one spell per post and with a one post cooldown after between use.  

    Water Dragon-God Heavenly Pillars:

    Water God Slayer Magic  JLXFnkP

    Water Dragon-God Heavenly Pillars:- Rank B
    Description: Performing a small, egotistic dance, Suijin conjures a mass of water around him-- then launches it skyward with those around him.  
    Type: Burst, Offense
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Releases a torrential burst of water surrounding Suijin and spins around in the form of water pillars. Will knock-up enemies into the air, sending them airborne.


    B-Rank Advanced Spells

    Shroud of the Water God-- Hidden Mist:

    Water God Slayer Magic  C8Ou7k3


    Shroud of the Water God-- Hidden Mist:- Rank B+
    Description: One of the most feared and deceptive of all Water Slayer arts. Varied in design and purpose over the years, it conceals the presence of the user and blinds their enemies-- and allies-- by the thick mist this spell generates. Within the mist, one can easily sneak up on enemies without a trace of sound. The perfect tool for assassination.
    Type: AOE, Support
    Cost: 60 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 8 Posts
    Effect: The fog created is thick and near zero-visibility, causing enemies to be unable to see one post, every other post while inside the mist. While inside, enemies suffer 50% debuff to spell-speed and 40% more spell damage against water spells. Vision imparement can be avoided if enemy has a form of sensory skill (Slayer sense of smell or hearing.) Inside the mist, Suijin is considered almost invisible-- except in moments when he would iniciate an actual attack.

    Ryujin Scalding Wrath:

    Water God Slayer Magic  Tumblr_n7k1vyQUvh1sjku7do2_500


    Ryujin Scalding Wrath:- Rank B+
    Description: By focusing on a fury and temper-- the water slayer's body temperature and water's temperature drastically increase to become a searing steam around the caster. The waters of the caster now deliver a burning quality upon impact as a result from the rapid raise in temperature. Also makes the water slayer resistant to ice-related effects.
    Type: Support, Offense
    Cost: 60 MP
    Range: Self
    Speed: 300 MPS
    Duration: 8 Posts
    Effect:  Water spells made by Water God Slayer now deliver boiling damage-- raising their attack properties by X2.5 over a duration of 3 posts each in the form of DOT (You cannot add a DoT effect to every single one of your spells. This is plain and simply broken and would potentially raise all of your spells over the allowed effect cap. I must ask you to rework this). While this effect is active, caster receives a 50% decrease in Ice Damage (Please specify whether this is spell or melee damage) and enemy healing effects are reduced by 40% due to the burn inflicted on them. Caster cannot be frozen by spells this rank or below due to extreme heat effect-- will melt ice that encases them. (This is an immunity to certain immobilization effects, which is not allowed. Please remove this)


    @Suijin Azurestorm wrote:
    A-Rank Spells

    Ryujin Shark-Frenzy Feast:

    Water God Slayer Magic  SbjXoKe

    Ryujin Shark-Frenzy Feast:- Rank A
    Description: After forming a series of Midian hand-signs, Suijin produces or conjures three-fast moving streams of water. Similar to Ao Kuang's water shield-- the streams take on the shape of three, vicious water-dragons. At Suijin's command, they seek out and attack, converging to strike and seeking out the targets.
    Type: Offense, Multi-Target
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 Posts
    Damage: 75 HP
    Effect: The spell releases three vicious water dragons that shoot out after a designated target or (max of 3) targets. Each head has a will of its own and will chase the target, independent of the caster up to its max range, within its set duration. If dodged, the projectile will continue its pursuit, until it hits or is blocked. Damage is dealt as a vicious Target receives slicing.


    Water God Depth Charge:

    Water God Slayer Magic  8eoctYP

    Water God Depth Charge:- Rank A
    Description: Suijin conjures dozens of balls of water-- all condensed with enough water pressure to crush objects inside them. While seemingly just harmless water-- to be struck head on with these projectiles would be a grave mistake.
    Type: Offense
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 posts
    Damage: 75 HP
    Effect: Releases a barrage of watery projectiles-- while deceptively clumbsy or slow-- touching one will cause an explosion as the water pressure is released, dealing concussive and water damage to the targets. Further, the water is dense with a seeping magic that saps an opponent's strength-- reducing their magic strength (Magic strength is not a debuffable stat. If this refers to spell damage please change this accordingly) by 35% and physical strength by 30%.

    Water God Torrential Deluge:

    Water God Slayer Magic  7c3LA90

    Water God Torrential Deluge:- Rank A
    Description:  Either from his mouth-- or via clapping a hand to the ground to conjure a seal-- Suijin releases a massive flood of water that literally explodes and is cast in all directions. The resulting tsunami washes over the battlefield, creating a new territory of deep waters-- customed to the water god's desires.
    Type: Offense, AOE
    Cost: 50 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 7 posts
    Damage: 25 HP for 5 Posts.
    Effect: Creates a violent flood that washes over all within range and delivers a powerful blast of water. The entire surrounding inviorment becomes flooded with over 30 foot deep water that easily floods areas out. Though a localized area of terrain control, the waters act like churning rapids and waves-- dealing damage over the course of five posts. This damage cannot be reduced by enemy protections buffs (This is a complete negation of all resistance buffs, which is not allowed. Remove this).  This temporarally gives access to Suijin's Water God's Domain and lowers enemy speed by 65%. This water, under any circumstances, cannot be used for consumption by the caster.

    Water God Needle Rain:



    Water God Needle Rain:- Rank A
    Description:  Suijin casts a wide arc or splashes water high around him, scattering many water droplets as far as possible. At his command, his magic controls each drop and forms them into slender, sharp and pointy needles. They suspend in the air briefly-- and then lash down towards the targets around him.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meter Circumference
    Speed: 75 MPS
    Duration: Instant
    Damage: 100 HP.
    Effect:  Launches a barrage of needle-like projectiles of water at all enemies around the caster. The projectiles deliver critical damage and will pierce defensive effects deployed by enemies. (Please halve the base damage of the spell as a consequence of the piercing effect)


    Water God Spring Palm:

    Water God Slayer Magic  TEH4AaG

    Water God Spring Palm:- Rank A
    Description:  While a fighter, the powers of a water god can give life than just take away. Despite the negative nature of god-slayers, Suijin conjures purified waters to restore the physical body. While powerful, Suijin's waters however have range to properly heal a person.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: Instant
    Healing: 100 HP
    Effect:  Suijin's waters are focused and purified into a target. He may heal up to 5 targets (including himself) to restore their HP. While he doesn't need to physically touch them-- the water to heal can only travel so far so resorts to burst-range. While Suijin can freely use this effect on himself. However, focused on allies or other targets cause the healing potency to increase by 65%. (You may increase your own character's spell healing, but you cannot buff a single spell alone. Please rework this)

    A-Rank Advanced Spells


    Water God/Ryujin Maelstrom Shuriken:

    Water God Slayer Magic  HW7eEAd

    Maelstrom Shuriken:- Rank A+
    Description:  Suijin conjures water into a high-pressured and rapidly spinning disc. The streams of water that come off it slowly crest like blades-- becoming a razor-spinning disc of destructive water. Contact with this spell is almost always fatal. Like the ninja who has made this spell, it is both powerful and deceptive in its delivery. Every drop is a weapon.
    Type: Offense, Single (Target?)
    Cost: 75 MP
    Range: 450 Meters
    Speed: 450 MPS
    Duration: 3 Posts.
    Damage: 150 HP.
    Effect: Creates a spiraling, razor-shuriken projectile of water which is thrown at high speed towards a target. The attack deals devistating damage and also piercing damage (Please halve the base damage of the spell as a consequence of the piercing effect). Piercing can only be prevented by an anti-piercing defense spell of A+ or higher (Immunity to anti-piercing effects and thus not allowed). In the event the projectile misses-- the projectile moves like a boomerang, capable of coming back to attempt another strike, via momentum or 'strings' of water thin as wire guided by the caster.

    Dragon-God Secret Art -- Tsunami Orochi:

    Water God Slayer Magic  A6U2zMp

    Dragon-God Secret Art: Tsunami Orochi:- Rank A+
    Description:  After a small series of moves (poses for vanity sake) he generates a tremendous amount of water! The water soon condenses, grows and envelops him. The shape of the water soon reveals growing into eight dragon-like heads made up of water-magic energy. Each head of the dragon is detailed, despite being energy and moves as if alive. Suijin is positioned inside one of these heads, stationed there, the eyes of all of them red. At Suijin's command, the 8 heads attack towards their designated targets!

    "O eight rivers, rise up and overflow your banks. I beseech you, from the far east to the far west, drown the fools that oppose our power."
    Type: Offense, Multi-Target
    Cost: 75 MP
    Range: 338 Meters
    Speed: 250 MPS
    Duration: Instant to 3 Posts (Charge).
    Damage: 113 HP.
    Effect: Caster is surrounded by a mass of water till Yamato-no-Orochi forms. This attack can charge up for a max of 3 turns before releasing, gathering 50% (2.5X Max) more damage per charge (This is not how charge spells work. Reduce the base damage of the spell by 50% and make it so the spell charges for 5 posts max to reach 2.5x rank multi target damage). While this attack is charging, the water gathered acts as a defensive shell-- reducing magic damage and physical damage by 50%. When released as Suijin is in one of the dragon's heads-- he travels with it at the same spell speed before ejected via impact. (This is a mobility effect, meaning the spell has to either be turned into a "Burst" type spell or this has to be removed)


    @Suijin Azurestorm wrote:
    Signature Spells

    Water God Slayer Magic  3V4s0UY

    Water Dragon-God Bellow:
    Description: As with all slayers, the power of of the Water God flow through Suijin. Their breath gives life, or takes it in the form of an all-mighty roar or bellow. Water is life-- or in this case, something to wash it down with.
    Type: Offense, Single (Target?)
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Damage: Rank
    Effect:  Releases a spiraling jet of a Water God's waters to smash and strike into an opponent. For each successful impact, the waters sap 5% of the target's MP if doused in the 'divine waters'. (Please elaborate what you mean by "for each successful impact. This is a single target spell, and should thus only impact once per post max)


    Water God Slayer Magic  VlWuYw1

    Ryujin Bubble Barrier:
    Description: A form of water in the shape of a clear, spherecal bubble that completely encompasses the caster. The water is so compressed it is as clear as glass but as solid as any sturdy substance. Added to Ao Kuang's Immortal Defense, the user becomes untouchable.
    Type: Defense, Burst
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Rank Posts
    Effect: Bubble Barrier is capable of defending against a single Rank attack (Rough estimate value 100 HP) (What do you mean by "rough estimate"? The base durability of a defensive spell is always set in stone). This barrier cannot be pierced by other spell effects. As an additional effect-- when used to defend the individual caster, the caster may use the bubble to perform a 'double jump'. Or when not broken, the delicate shield can give those out of combat the ability of slow-flight.










    Last edited by Johann on 10th July 2019, 10:20 am; edited 1 time in total


    _____________________________________________________________________________________

    Water God Slayer Magic  Johannsiggies
    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 30th June 2019, 3:11 pm

    OKay I fixed several things. The UA is done, depending if it works or not. Removed the Lineage stuff-- may edit the whole thing >< .

    I reworded the piercing spells . My understanding is without any defense, they are full value . When shield or defense is there-- that is when the spell loses power. Anyway made that clear.

    I didn't edit Scalding Wrath or Tsunami Orochi yet to just clarify a few things-- Is there anyway toapply a burning method to my spells via one spell or does it have to be to one spell. Also in the rules regarding what can and cannot be negated, i saw the details regarding what can be countered. "

    "Counter-Effects: You can counter certain negative effects and thus reduce their potency by a maximum of up to 50%, but no further than that. While some effects can be countered like that you can, however, not counter counter-effects. Effects that can be countered are the following:

    Immobilization Effects
    Drain Effects
    Debuff Effects
    Piercing Effects
    Sensory Effects"

    If so being able to negate or counter freezing specific movement should be possible? At the very least a negation to remove a freeze mechanic upon application? Anyway alternatives to a boiling water enhancement would be nice.

    Regarding Orochi's charge effect, I thought the max charge effect is X2.5 the damage, and usually requires a that percentage to build for 3 posts. Maybe i got the numbers wrong? As for movement, i guess i could fix it-- idea was for an avatar like attack kind of thing, but ill fix that upon responce.



    _____________________________________________________________________________________

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
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    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 3rd July 2019, 5:10 pm

    Updated again after discord chat. made changes best to my ability


    _____________________________________________________________________________________

    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
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    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 3rd July 2019, 6:16 pm

    Added the payment for anti-freezing. sorry for delay


    _____________________________________________________________________________________

    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
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    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Johann on 13th July 2019, 9:22 am

    Some more edits, same color

    Spoiler:
    @Suijin Azurestorm wrote:
    Water God Slayer Magic

    Water God Slayer Magic  EHAtTYu

    Magic Type:
    Slayer Magic

    Description:
    Since the beginning, water was the first thing to exist. Without it, life couldn't exist. This form of magic takes that very nature of water to its absolute peak in the form of 'Torrent God Slayer' Magic. The magic allows one to gain the same level of water magic that a god of water can wield.   Not only can they consume their own elements to regenerate their power, like that of a dragon or demon slayer, but their magic is also twice as effective against those of the divine. It also enhances the user's senses as well-- sight, smell, and hearing.

    The art of Water God Slayer Magic is a versatile, enigmatic and mysterious element, capable of great feats as well as a destructive power. Some of the old water gods were also in the form of dragons, thus making them kin as well. Due to this many themes of this magic might overlap with that of 'Dragon Slayer arts'. The eastern region of gods mastered many arts from controlling the rivers, oceans and rains-- also to promote healing and supportive effects as well. As from the east himself, Suijin adapts many of the water god's magics to aid his choice of hand-to-hand combat, martial arts and ninjutsu to make himself stronger. His use of this legendary magic allows more  


    Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic. The following are inherited bonuses to Suijin being a dragon-god slayer:

    • +25% Strength, Speed, HP.
    • Greatly enhanced Hearing, Sight, and Smell.
    • Ability to Consume Magic of the same element for MP as well as the Force Ability (See below)
    • Resistance to their slayer element based on strength of spell/ability (See below)


    God Slayer Resistance, Consumption, and Dragon Force Rules:

    Slayer Resistance Chart:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Consumption Rules:

    A Water Spell or Corrupted/Dark Water spell consumed will restore = MP to the spell's cost.
    If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
    Natural sources of element only restore 1/4th of a spell of user's own rank per post consumed.
    Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
    Cannot consume mixed elements of water.

    God Force Rules:

    Water God Slayer Magic  G73Ah9D Water God Slayer Magic  RaqpveC

    Generation:
    First Gen.
    Conditions and Cost:

    • Must consume at least 5 spells of their rank in magical energy to achieve God Force.
    • Must have 50% of total MP remaining to activate God Force.
    • To maintain God Force, slayer must pay 10% of their remaining MP per post until it hits zero or cancelled by the user.
    • If MP is reduced to 0 due to Dragon Force, user will suffer magical sickness


    God Force Abilities:

    • Slayer's Strength, Speed and HP increase by 50%.
    • Spell power of each rank increase by 150%.
    • An aura of 'divine' water coats the slayer's body. Physical attacks done by slayer deliver (water/chill) status effects. +5 Melee Damage done to their strikes.
    • Spells cost no MP to cast while in Dragon Force.


    Strengths: Water infused with a 'dark taint' akin to a negative magical spectrum. Damage to holy creatures -- Holy, God, and Angel type non-human beings do double the damage.

    Weaknesses: Unable to consume Demon Slayer magic.

    Water God Slayer Magic  CzQtMat

    Unique Abilities:

    • Water God's Domain: The power of a water god allows dominion over all forms of water to bend do his will. For Suijin, the namesake of the water gods, he can survive anywhere where there is water. He may freely walk on it as a god, or explore its depths without fear. Since the planet is vastly covered in water, he is rarely out of his element. Suijin may freely travel on any surface of the water he wishes. He can freely walk on water as if a god would-- and also allows him to swim and survive underwater without needing to come back up for air or suffer from water pressure. Finally, his magic becomes far more effective and easy to use. When near a body of water, be it man-made or natural, he can utilize it as part of his magic for a 50% reduction in spell costs.

      Water God Slayer Magic  KvX530E

    • Ao Guang's Guardian The Eastern Water Gods were dragons, and kings of their race, revered for their dominion over the rivers and seas. As a student to the dragon-god, a 'water spirit' seems to exist in the water's that will appear and come to the master's defense with a will of its own. When the caster is in danger, the waters come to the aid of the Water God in the form of a serpentine dragon that coils and blocks enemy attacks. The Water Dragon-God shield can only protect the caster as a solo-defense and can uphold 2 attacks of the user's rank (Max of S) in the form of a passive, defense (As I have stated in my previous grading, there is no such thing as a passive defense. Please give this ability a duration. Further, your wording seems to imply that as long as a spell is of a certain rank it is automatically blocked by this shield, which is not how defensive spells work. Please give this spell a durability, in this case, most likely 200 HP). After which it expires, the ability requires 1 posts to recharge. In the event the shield is destroyed or penetrated, the scattered magic waters raise Suijin's magic defense by (Rank/2) % while the shield is down. (Max of S).

      Water God Slayer Magic  Idh6a4i

    • S- Rank Ability:LOCKED


    @Suijin Azurestorm wrote:
    Water God Slayer Techniques

    Water God Slayer Magic  OSfiGod

    Spells Earned:

    D Rank:
    C Rank:
    B Rank: 0/13 (2/2 Advance Slots)
    A Rank: 7/8 (2/2 Advance Slots)
    S Rank: 0/6
    H Rank:

    Signatures: 2

    Spells Purchased:

    0/15 (For all magic)

    Lineage Abilities& Spells
    Descendant of the Storm Gods (Link)



    @Suijin Azurestorm wrote:
    B-Rank Spells

    Water Dragon-God Water Whip:

    Water God Slayer Magic  5oEtk9z

    Water Dragon-God Water Whip:- Rank B
    Description: One of the most fundamental fighting styles to a water practisioner. By coating water around the arms, controlling its flow and density, the user may create a make-shift weapon to use at surprising range and strength to attack enemies.
    Type: Multi-Target, Melee, Utility
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 Posts
    Damage: 60 HP
    Effect: Powerful whips of water form around the arms of Suijin to reach, grab and lash at targets around him in range. They can freely change shape to weapon ends or claws, or grapple enemies closer to them. They can also be used as tools for transversing terrain.


    Torrent God's Raging Waves:

    Water God Slayer Magic  YazqDP7

    Torrent God's Raging Waves:- Rank B
    Description: By using one's own magic power, or via manipulating existing water around them-- the caster use their bodies and motion to will the water towards them-- then create a large wave or mass that crashes into the designated target.
    Type: Offense, Single-Target
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Deals damage to an enemy target, also knocks them back to the max spell's range.

    Rising Tides :

    Water God Slayer Magic  FJmiV47

    Rising Tides:- Rank B
    Type: Passive
    Effect: While Suijin can freely walk on water, while he is in his chosen element of mastery, he gains far more abilities as if the very sea aids him. By moving the water below him, he can freely surf on its surface with ease. This can be done with natural bodies of water or terrain-created spells made of water. This increases his speed by 50% and he can also freely funnel the water below him to create a pillar of spiraling water to lift him up as a form of pseudo-flight.



    Water God Krakken Whip:

    Water God Slayer Magic  WKS7EdR

    Water God Krakken Whip:- Rank B
    Description: Much like the 'Water Whip',  Suijin gathers water or forms it around him. He crafts them into not just two, but multiple tendrils of water, thick enough to make contact and grab objects. Suijin's friends call it the pervy spell-- as he tends to use it for  the wrong reasons at times. "Release the Krakken!"
    Type: Burst
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: 6 Posts
    Damage: 80 HP
    Effect: Suijin's whips encompass a full 360-degree reach within Burst Range. They will reach, lash, strike and tie up enemies. Enemies within reach of this effect who are struck or tied up are restrained/tied up every other turn they are hit and within range of this effect. (Please specify that this spell may be used once per post for its duration max)


    Water Dragon Raging River:

    Water God Slayer Magic  SScCBhk


    Water Dragon Raging River:- Rank B
    Description: Conjures an elemental burst of a water dragon that seems almost alive, from its movement to the eyes on the spell. The spell contains the energy of the water dragon-god, able to reap the energy from its intended enemy.
    Type: Single Target
    Cost: 40 MP
    Range: 200 Meter Radius
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: The water dragon-shaped stream is launched against a target. When impact, if the target is hit, the enemy will lose 5% of their MP as a result of the 'divine waters' that made up the dragon spell.

    Water is Life:

    Water God Slayer Magic  LuSG0kw

    Water is Life:- Rank B
    Description: Knowledge of water is a requirement for any wielder, slayer or not, of water magic. As the most versatile of elements, it also is the most deceptive and elusive of elements. Those who have dedicated their lives to its practice understand water is not simply a liquid-- but it is contained in all forms of life and environments. You just need to know where to look.
    Type: Passive
    Range: 50 Meter Radius
    Effect: Water exists almost everywhere, from the air we breathe to the blood in our bodies. Without water, life couldn't exist. This knowlege makes one aware where to find water and extract it. When in a forest-environment, one is able to freely extract water out of the trees around them-- which slayer can use as a natural element equivalent replenishing of their magic. They also may use this in conjunction with "Water God's Domain" but only on one spell per post and with a one post cooldown after between use.  

    Water Dragon-God Heavenly Pillars:

    Water God Slayer Magic  JLXFnkP

    Water Dragon-God Heavenly Pillars:- Rank B
    Description: Performing a small, egotistic dance, Suijin conjures a mass of water around him-- then launches it skyward with those around him.  
    Type: Burst, Offense
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Releases a torrential burst of water surrounding Suijin and spins around in the form of water pillars. Will knock-up enemies into the air, sending them airborne.


    B-Rank Advanced Spells

    Shroud of the Water God-- Hidden Mist:

    Water God Slayer Magic  C8Ou7k3


    Shroud of the Water God-- Hidden Mist:- Rank B+
    Description: One of the most feared and deceptive of all Water Slayer arts. Varied in design and purpose over the years, it conceals the presence of the user and blinds their enemies-- and allies-- by the thick mist this spell generates. Within the mist, one can easily sneak up on enemies without a trace of sound. The perfect tool for assassination.
    Type: AOE, Support
    Cost: 60 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 8 Posts
    Effect: The fog created is thick and near zero-visibility, causing enemies to be unable to see one post, every other post while inside the mist. While inside, enemies suffer 50% debuff to spell-speed and 40% more spell damage against water spells. Vision imparement can be avoided if enemy has a form of sensory skill (Slayer sense of smell or hearing.) Inside the mist, Suijin is considered almost invisible-- except in moments when he would iniciate an actual attack.

    Ryujin Scalding Wrath:

    Water God Slayer Magic  Tumblr_n7k1vyQUvh1sjku7do2_500


    Ryujin Scalding Wrath:- Rank B+
    Description: By focusing on a fury and temper-- the water slayer's body temperature and water's temperature drastically increase to become a searing steam around the caster. The waters of the caster now deliver a burning quality upon impact as a result from the rapid raise in temperature. Also makes the water slayer resistant to ice-related effects.
    Type: Support, Offense (Please specify at least one spell category for this spell, Single Target, Multi Target, AoE or Burst)
    Cost: 60 MP
    Range: Self
    Speed: 300 MPS
    Duration: 8 Posts
    Effect:  Water spells made by Water God Slayer now deliver boiling damage-- which deal 5% HP damage to the attacked within its duration (Cannot be stacked). While this effect is active, caster receives a 50% decrease in Ice Damage and enemy healing effects are reduced by 40% due to the burn inflicted on them. Caster while in this state easily breaks free of freezing effects by paying the MP cost equal to the spell that causes freezing and breaks free from ice effects . (This spell contains 3 effects, Drain, Buff, and Negation, while the maximum number of effects allowed in a B+ spell is 2. Please remove one of these effects)


    @Suijin Azurestorm wrote:
    A-Rank Spells

    Ryujin Shark-Frenzy Feast:

    Water God Slayer Magic  SbjXoKe

    Ryujin Shark-Frenzy Feast:- Rank A
    Description: After forming a series of Midian hand-signs, Suijin produces or conjures three-fast moving streams of water. Similar to Ao Kuang's water shield-- the streams take on the shape of three, vicious water-dragons. At Suijin's command, they seek out and attack, converging to strike and seeking out the targets.
    Type: Offense, Multi-Target
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 Posts
    Damage: 75 HP
    Effect: The spell releases three vicious water dragons that shoot out after a designated target or (max of 3) targets. Each head has a will of its own and will chase the target, independent of the caster up to its max range, within its set duration. If dodged, the projectile will continue its pursuit, until it hits or is blocked. Damage is dealt as a vicious Target receives slicing.


    Water God Depth Charge:

    Water God Slayer Magic  8eoctYP

    Water God Depth Charge:- Rank A
    Description: Suijin conjures dozens of balls of water-- all condensed with enough water pressure to crush objects inside them. While seemingly just harmless water-- to be struck head on with these projectiles would be a grave mistake.
    Type: Offense (Please specify at least one spell category for this spell, Single Target, Multi Target, AoE or Burst)
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 posts
    Damage: 75 HP
    Effect: Releases a barrage of watery projectiles-- while deceptively clumbsy or slow-- touching one will cause an explosion as the water pressure is released, dealing concussive and water damage to the targets. Further, the water is dense with a seeping magic that saps an opponent's strength-- reducing their magic damage by 35% and physical strength by 30%.

    Water God Torrential Deluge:

    Water God Slayer Magic  7c3LA90

    Water God Torrential Deluge:- Rank A
    Description:  Either from his mouth-- or via clapping a hand to the ground to conjure a seal-- Suijin releases a massive flood of water that literally explodes and is cast in all directions. The resulting tsunami washes over the battlefield, creating a new territory of deep waters-- customed to the water god's desires.
    Type: Offense, AOE
    Cost: 50 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 7 posts
    Damage: 25 HP for 5 Posts.
    Effect: Creates a violent flood that washes over all within range and delivers a powerful blast of water. The entire surrounding inviorment becomes flooded with over 30 foot deep water that easily floods areas out. Though a localized area of terrain control, the waters act like churning rapids and waves-- dealing damage over the course of five posts. This temporally gives access to Suijin's Water God's Domain and lowers enemy speed by 65%. This water, under any circumstances, cannot be used for consumption by the caster.

    Water God Needle Rain:



    Water God Needle Rain:- Rank A
    Description:  Suijin casts a wide arc or splashes water high around him, scattering many water droplets as far as possible. At his command, his magic controls each drop and forms them into slender, sharp and pointy needles. They suspend in the air briefly-- and then lash down towards the targets around him.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meter Circumference
    Speed: 75 MPS
    Duration: Instant
    Damage: 100 HP.
    Effect:  Launches a barrage of needle-like projectiles of water at all enemies around the caster. The projectiles deliver critical damage via the senbom like assault. When enemy has a shield or defensive technique active-- the damage of this spell is reduced by 50% but will still hit the targets.


    Water God Spring Palm:

    Water God Slayer Magic  TEH4AaG

    Water God Spring Palm:- Rank A
    Description:  While a fighter, the powers of a water god can give life than just take away. Despite the negative nature of god-slayers, Suijin conjures purified waters to restore the physical body. While powerful, Suijin's waters however have range to properly heal a person.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: Instant
    Healing: 100 HP
    Effect:  Suijin's waters are focused and purified into a target. He may heal up to 5 targets (including himself) to restore their HP. While he doesn't need to physically touch them-- the water to heal can only travel so far so resorts to burst-range. However, the waters also restore 5% of allies MP via the magic water's properties. They cannot, however, restore the caster's own MP.  

    A-Rank Advanced Spells


    Water God/Ryujin Maelstrom Shuriken:

    Water God Slayer Magic  HW7eEAd

    Maelstrom Shuriken:- Rank A+
    Description:  Suijin conjures water into a high-pressured and rapidly spinning disc. The streams of water that come off it slowly crest like blades-- becoming a razor-spinning disc of destructive water. Contact with this spell is almost always fatal. Like the ninja who has made this spell, it is both powerful and deceptive in its delivery. Every drop is a weapon.
    Type: Offense, Single Target
    Cost: 75 MP
    Range: 450 Meters
    Speed: 450 MPS
    Duration: 3 Posts.
    Damage: 150 HP.
    Effect: Creates a spiraling, razor-shuriken projectile of water which is thrown at high speed towards a target. The attack deals devastating damage and can pierce an enemy defensive technique A+ or lower, in exchange of reducing its damage by -50%.  In the event the projectile misses-- the projectile moves like a boomerang, capable of coming back to attempt another strike, via momentum or 'strings' of water thin as wire guided by the caster.

    Dragon-God Secret Art -- Tsunami Orochi:

    Water God Slayer Magic  A6U2zMp

    Dragon-God Secret Art: Tsunami Orochi:- Rank A+
    Description:  After a small series of moves (poses for vanity sake) he generates a tremendous amount of water! The water soon condenses, grows and envelops him. The shape of the water soon reveals growing into eight dragon-like heads made up of water-magic energy. Each head of the dragon is detailed, despite being energy and moves as if alive. Suijin is positioned inside one of these heads, stationed there, the eyes of all of them red. At Suijin's command, the 8 heads attack towards their designated targets!

    "O eight rivers, rise up and overflow your banks. I beseech you, from the far east to the far west, drown the fools that oppose our power."
    Type: Offense, Multi-Target
    Cost: 75 MP
    Range: 338 Meters
    Speed: 250 MPS
    Duration: Instant to 3 Posts (Charge). (The duration specified here and in the description of the spell do not match. Please amend this correctly)
    Damage: 57.5 HP. (Please lower this to 56 HP)
    Effect: Caster is surrounded by a mass of water till Yamato-no-Orochi forms. This attack can charge up for a max of 5 turns before releasing, gathering 50% (2.5X Max) more damage per charge. While this attack is charging, the water gathered acts as a defensive shell-- reducing magic damage and physical damage by 50%. Upon release, the mass of water envelops him and launches forward in the form of 8 mighty dragon heads that tear through the land to destroy their targets.  Melee attacks and movement can still be achieved while charging.


    @Suijin Azurestorm wrote:
    Signature Spells

    Water God Slayer Magic  3V4s0UY

    Water Dragon-God Bellow:
    Description: As with all slayers, the power of of the Water God flow through Suijin. Their breath gives life, or takes it in the form of an all-mighty roar or bellow. Water is life-- or in this case, something to wash it down with.
    Type: Offense, Single Target
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Damage: Rank
    Effect:  Releases a spiraling jet of a Water God's waters to smash and strike into an opponent. Upon successful impact with a foe, the waters sap 5% of the target's MP if doused in the 'divine waters'.


    Water God Slayer Magic  VlWuYw1

    Ryujin Bubble Barrier:
    Description: A form of water in the shape of a clear, spherecal bubble that completely encompasses the caster. The water is so compressed it is as clear as glass but as solid as any sturdy substance. Added to Ao Kuang's Immortal Defense, the user becomes untouchable.
    Type: Defense, Burst
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Rank Posts
    Effect: Bubble Barrier is capable of defending against a single Rank attack ( 100 HP Damage). This barrier cannot be pierced by other spell effects. As an additional effect-- when used to defend the individual caster, the caster may use the bubble to perform a 'double jump'. Or when not broken, the delicate shield can give those out of combat the ability of slow-flight.










    _____________________________________________________________________________________

    Water God Slayer Magic  Johannsiggies
    Suijin Azurestorm
    Suijin Azurestorm

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Betrayer of the Kamigawa
    Position : None
    Posts : 470
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 17,062

    Character Sheet
    First Magic: Water God Slayer Magic
    Second Magic:
    Third Magic:

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Suijin Azurestorm on 16th July 2019, 8:47 am

    Done and done-- Hopefully this all works better now


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 6060
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,601,669
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Water God Slayer Magic  Empty Re: Water God Slayer Magic

    Post by Johann on 17th July 2019, 9:04 pm

    Water God Slayer Magic  OHDD1mB

    Spoiler:
    @Suijin Azurestorm wrote:
    Water God Slayer Magic

    Water God Slayer Magic  EHAtTYu

    Magic Type:
    Slayer Magic

    Description:
    Since the beginning, water was the first thing to exist. Without it, life couldn't exist. This form of magic takes that very nature of water to its absolute peak in the form of 'Torrent God Slayer' Magic. The magic allows one to gain the same level of water magic that a god of water can wield.   Not only can they consume their own elements to regenerate their power, like that of a dragon or demon slayer, but their magic is also twice as effective against those of the divine. It also enhances the user's senses as well-- sight, smell, and hearing.

    The art of Water God Slayer Magic is a versatile, enigmatic and mysterious element, capable of great feats as well as a destructive power. Some of the old water gods were also in the form of dragons, thus making them kin as well. Due to this many themes of this magic might overlap with that of 'Dragon Slayer arts'. The eastern region of gods mastered many arts from controlling the rivers, oceans and rains-- also to promote healing and supportive effects as well. As from the east himself, Suijin adapts many of the water god's magics to aid his choice of hand-to-hand combat, martial arts and ninjutsu to make himself stronger. His use of this legendary magic allows more  


    Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic. The following are inherited bonuses to Suijin being a dragon-god slayer:

    • +25% Strength, Speed, HP.
    • Greatly enhanced Hearing, Sight, and Smell.
    • Ability to Consume Magic of the same element for MP as well as the Force Ability (See below)
    • Resistance to their slayer element based on strength of spell/ability (See below)


    God Slayer Resistance, Consumption, and Dragon Force Rules:

    Slayer Resistance Chart:
    2 Ranks Above Character: 0%
    1 Rank Above Character: 10%
    Same Rank as Character: 25%
    1 Rank below Character: 35%
    2 Ranks below character: 50%

    Consumption Rules:

    A Water Spell or Corrupted/Dark Water spell consumed will restore = MP to the spell's cost.
    If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
    Natural sources of element only restore 1/4th of a spell of user's own rank per post consumed.
    Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
    Cannot consume mixed elements of water.

    God Force Rules:

    Water God Slayer Magic  G73Ah9D Water God Slayer Magic  RaqpveC

    Generation:
    First Gen.
    Conditions and Cost:

    • Must consume at least 5 spells of their rank in magical energy to achieve God Force.
    • Must have 50% of total MP remaining to activate God Force.
    • To maintain God Force, slayer must pay 10% of their remaining MP per post until it hits zero or cancelled by the user.
    • If MP is reduced to 0 due to Dragon Force, user will suffer magical sickness


    God Force Abilities:

    • Slayer's Strength, Speed and HP increase by 50%.
    • Spell power of each rank increase by 150%.
    • An aura of 'divine' water coats the slayer's body. Physical attacks done by slayer deliver (water/chill) status effects. +5 Melee Damage done to their strikes.
    • Spells cost no MP to cast while in Dragon Force.


    Strengths: Water infused with a 'dark taint' akin to a negative magical spectrum. Damage to holy creatures -- Holy, God, and Angel type non-human beings do double the damage.

    Weaknesses: Unable to consume Demon Slayer magic.

    Water God Slayer Magic  CzQtMat

    Unique Abilities:

    • Water God's Domain: The power of a water god allows dominion over all forms of water to bend do his will. For Suijin, the namesake of the water gods, he can survive anywhere where there is water. He may freely walk on it as a god, or explore its depths without fear. Since the planet is vastly covered in water, he is rarely out of his element. Suijin may freely travel on any surface of the water he wishes. He can freely walk on water as if a god would-- and also allows him to swim and survive underwater without needing to come back up for air or suffer from water pressure. Finally, his magic becomes far more effective and easy to use. When near a body of water, be it man-made or natural, he can utilize it as part of his magic for a 50% reduction in spell costs.

      Water God Slayer Magic  KvX530E

    • Ao Guang's Guardian The Eastern Water Gods were dragons, and kings of their race, revered for their dominion over the rivers and seas. As a student to the dragon-god, a 'water spirit' seems to exist in the water's that will appear and come to the master's defense with a will of its own. When the caster is in danger, the waters come to the aid of the Water God in the form of a serpentine dragon that coils and blocks enemy attacks. The Water Dragon-God shield can only protect the caster as a solo-defense and can uphold 2 attacks of the user's rank (Max of S) in the form of a living auto-responce defense. The shield will remain active up to a duration of a user's rank for a normal spell (Max of S). While this duration is active, its durability restores up to a single S rank attack-- once per post. After which it expires, the ability requires 1 posts to recharge. In the event the shield is destroyed or penetrated, the scattered magic waters raise Suijin's magic defense by (Rank/2) % while the shield is down. (Max of S).
      Present Durability:200 HP

      Water God Slayer Magic  Idh6a4i

    • S- Rank Ability:LOCKED


    @Suijin Azurestorm wrote:
    Water God Slayer Techniques

    Water God Slayer Magic  OSfiGod

    Spells Earned:

    D Rank:
    C Rank:
    B Rank: 7/13 (2/2 Advance Slots)
    A Rank: 7/8 (2/2 Advance Slots)
    S Rank: 0/6
    H Rank:

    Signatures: 2

    Spells Purchased:

    0/15 (For all magic)

    Lineage Abilities& Spells
    Descendant of the Storm Gods (Link)



    @Suijin Azurestorm wrote:
    B-Rank Spells

    Water Dragon-God Water Whip:

    Water God Slayer Magic  5oEtk9z

    Water Dragon-God Water Whip:- Rank B
    Description: One of the most fundamental fighting styles to a water practisioner. By coating water around the arms, controlling its flow and density, the user may create a make-shift weapon to use at surprising range and strength to attack enemies.
    Type: Multi-Target, Melee, Utility
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 Posts
    Damage: 60 HP
    Effect: Powerful whips of water form around the arms of Suijin to reach, grab and lash at targets around him in range. They can freely change shape to weapon ends or claws, or grapple enemies closer to them. They can also be used as tools for transversing terrain.


    Torrent God's Raging Waves:

    Water God Slayer Magic  YazqDP7

    Torrent God's Raging Waves:- Rank B
    Description: By using one's own magic power, or via manipulating existing water around them-- the caster use their bodies and motion to will the water towards them-- then create a large wave or mass that crashes into the designated target.
    Type: Offense, Single-Target
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Deals damage to an enemy target, also knocks them back to the max spell's range.

    Rising Tides :

    Water God Slayer Magic  FJmiV47

    Rising Tides:- Rank B
    Type: Passive
    Effect: While Suijin can freely walk on water, while he is in his chosen element of mastery, he gains far more abilities as if the very sea aids him. By moving the water below him, he can freely surf on its surface with ease. This can be done with natural bodies of water or terrain-created spells made of water. This increases his speed by 50% and he can also freely funnel the water below him to create a pillar of spiraling water to lift him up as a form of pseudo-flight.



    Water God Krakken Whip:

    Water God Slayer Magic  WKS7EdR

    Water God Krakken Whip:- Rank B
    Description: Much like the 'Water Whip',  Suijin gathers water or forms it around him. He crafts them into not just two, but multiple tendrils of water, thick enough to make contact and grab objects. Suijin's friends call it the pervy spell-- as he tends to use it for  the wrong reasons at times. "Release the Krakken!"
    Type: Burst
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: 6 Posts
    Damage: 80 HP
    Effect: Suijin's whips encompass a full 360-degree reach within Burst Range. They will reach, lash, strike and tie up enemies. Enemies within reach of this effect who are struck or tied up are restrained/tied up every other turn they are hit and within range of this effect. Spell's effect may be used once per post for its duration.


    Water Dragon Raging River:

    Water God Slayer Magic  SScCBhk


    Water Dragon Raging River:- Rank B
    Description: Conjures an elemental burst of a water dragon that seems almost alive, from its movement to the eyes on the spell. The spell contains the energy of the water dragon-god, able to reap the energy from its intended enemy.
    Type: Single Target
    Cost: 40 MP
    Range: 200 Meter Radius
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: The water dragon-shaped stream is launched against a target. When impact, if the target is hit, the enemy will lose 5% of their MP as a result of the 'divine waters' that made up the dragon spell.

    Water is Life:

    Water God Slayer Magic  LuSG0kw

    Water is Life:- Rank B
    Description: Knowledge of water is a requirement for any wielder, slayer or not, of water magic. As the most versatile of elements, it also is the most deceptive and elusive of elements. Those who have dedicated their lives to its practice understand water is not simply a liquid-- but it is contained in all forms of life and environments. You just need to know where to look.
    Type: Passive
    Range: 50 Meter Radius
    Effect: Water exists almost everywhere, from the air we breathe to the blood in our bodies. Without water, life couldn't exist. This knowlege makes one aware where to find water and extract it. When in a forest-environment, one is able to freely extract water out of the trees around them-- which slayer can use as a natural element equivalent replenishing of their magic. They also may use this in conjunction with "Water God's Domain" but only on one spell per post and with a one post cooldown after between use.  

    Water Dragon-God Heavenly Pillars:

    Water God Slayer Magic  JLXFnkP

    Water Dragon-God Heavenly Pillars:- Rank B
    Description: Performing a small, egotistic dance, Suijin conjures a mass of water around him-- then launches it skyward with those around him.  
    Type: Burst, Offense
    Cost: 40 MP
    Range: 50 Meter Radius
    Speed: 50 MPS
    Duration: Instant
    Damage: 80 HP
    Effect: Releases a torrential burst of water surrounding Suijin and spins around in the form of water pillars. Will knock-up enemies into the air, sending them airborne.


    B-Rank Advanced Spells

    Shroud of the Water God-- Hidden Mist:

    Water God Slayer Magic  C8Ou7k3


    Shroud of the Water God-- Hidden Mist:- Rank B+
    Description: One of the most feared and deceptive of all Water Slayer arts. Varied in design and purpose over the years, it conceals the presence of the user and blinds their enemies-- and allies-- by the thick mist this spell generates. Within the mist, one can easily sneak up on enemies without a trace of sound. The perfect tool for assassination.
    Type: AOE, Support
    Cost: 60 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 8 Posts
    Effect: The fog created is thick and near zero-visibility, causing enemies to be unable to see one post, every other post while inside the mist. While inside, enemies suffer 50% debuff to spell-speed and 40% more spell damage against water spells. Vision imparement can be avoided if enemy has a form of sensory skill (Slayer sense of smell or hearing.) Inside the mist, Suijin is considered almost invisible-- except in moments when he would iniciate an actual attack.

    Ryujin Scalding Wrath:

    Water God Slayer Magic  Tumblr_n7k1vyQUvh1sjku7do2_500


    Ryujin Scalding Wrath:- Rank B+
    Description: By focusing on a fury and temper-- the water slayer's body temperature and water's temperature drastically increase to become a searing steam around the caster. The waters of the caster now deliver a burning quality upon impact as a result from the rapid raise in temperature. Also makes the water slayer resistant to ice-related effects.
    Type: Support, Burst
    Cost: 60 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 8 Posts
    Effect:  Water spells made by Water God Slayer now deliver boiling damage-- which deal 5% HP damage to the attacked within its duration (Cannot be stacked).  Due to the extreme heat generated from Suijin, by paying MP equal to an enemy ice spell, he can negate ice effects cast upon him and cause them to melt, making him invulnerable to ice magic.


    @Suijin Azurestorm wrote:
    A-Rank Spells

    Ryujin Shark-Frenzy Feast:

    Water God Slayer Magic  SbjXoKe

    Ryujin Shark-Frenzy Feast:- Rank A
    Description: After forming a series of Midian hand-signs, Suijin produces or conjures three-fast moving streams of water. Similar to Ao Kuang's water shield-- the streams take on the shape of three, vicious water-dragons. At Suijin's command, they seek out and attack, converging to strike and seeking out the targets.
    Type: Offense, Multi-Target
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 Posts
    Damage: 75 HP
    Effect: The spell releases three vicious water dragons that shoot out after a designated target or (max of 3) targets. Each head has a will of its own and will chase the target, independent of the caster up to its max range, within its set duration. If dodged, the projectile will continue its pursuit, until it hits or is blocked. Damage is dealt as a vicious Target receives slicing.


    Water God Depth Charge:

    Water God Slayer Magic  8eoctYP

    Water God Depth Charge:- Rank A
    Description: Suijin conjures dozens of balls of water-- all condensed with enough water pressure to crush objects inside them. While seemingly just harmless water-- to be struck head on with these projectiles would be a grave mistake.
    Type: Offense, Multi-Target
    Cost: 50 MP
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 7 posts
    Damage: 75 HP
    Effect: Releases a barrage of watery projectiles-- while deceptively clumbsy or slow-- touching one will cause an explosion as the water pressure is released, dealing concussive and water damage to the targets. Further, the water is dense with a seeping magic that saps an opponent's strength-- reducing their magic damage by 35% and physical strength by 30%.

    Water God Torrential Deluge:

    Water God Slayer Magic  7c3LA90

    Water God Torrential Deluge:- Rank A
    Description:  Either from his mouth-- or via clapping a hand to the ground to conjure a seal-- Suijin releases a massive flood of water that literally explodes and is cast in all directions. The resulting tsunami washes over the battlefield, creating a new territory of deep waters-- customed to the water god's desires.
    Type: Offense, AOE
    Cost: 50 MP
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 7 posts
    Damage: 25 HP for 5 Posts.
    Effect: Creates a violent flood that washes over all within range and delivers a powerful blast of water. The entire surrounding inviorment becomes flooded with over 30 foot deep water that easily floods areas out. Though a localized area of terrain control, the waters act like churning rapids and waves-- dealing damage over the course of five posts. This temporally gives access to Suijin's Water God's Domain and lowers enemy speed by 65%. This water, under any circumstances, cannot be used for consumption by the caster.

    Water God Needle Rain:



    Water God Needle Rain:- Rank A
    Description:  Suijin casts a wide arc or splashes water high around him, scattering many water droplets as far as possible. At his command, his magic controls each drop and forms them into slender, sharp and pointy needles. They suspend in the air briefly-- and then lash down towards the targets around him.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meter Circumference
    Speed: 75 MPS
    Duration: Instant
    Damage: 100 HP.
    Effect:  Launches a barrage of needle-like projectiles of water at all enemies around the caster. The projectiles deliver critical damage via the senbom like assault. When enemy has a shield or defensive technique active-- the damage of this spell is reduced by 50% but will still hit the targets.


    Water God Spring Palm:

    Water God Slayer Magic  TEH4AaG

    Water God Spring Palm:- Rank A
    Description:  While a fighter, the powers of a water god can give life than just take away. Despite the negative nature of god-slayers, Suijin conjures purified waters to restore the physical body. While powerful, Suijin's waters however have range to properly heal a person.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: Instant
    Healing: 100 HP
    Effect:  Suijin's waters are focused and purified into a target. He may heal up to 5 targets (including himself) to restore their HP. While he doesn't need to physically touch them-- the water to heal can only travel so far so resorts to burst-range. However, the waters also restore 5% of allies MP via the magic water's properties. They cannot, however, restore the caster's own MP.  

    A-Rank Advanced Spells


    Water God/Ryujin Maelstrom Shuriken:

    Water God Slayer Magic  HW7eEAd

    Maelstrom Shuriken:- Rank A+
    Description:  Suijin conjures water into a high-pressured and rapidly spinning disc. The streams of water that come off it slowly crest like blades-- becoming a razor-spinning disc of destructive water. Contact with this spell is almost always fatal. Like the ninja who has made this spell, it is both powerful and deceptive in its delivery. Every drop is a weapon.
    Type: Offense, Single Target
    Cost: 75 MP
    Range: 450 Meters
    Speed: 450 MPS
    Duration: 3 Posts.
    Damage: 150 HP.
    Effect: Creates a spiraling, razor-shuriken projectile of water which is thrown at high speed towards a target. The attack deals devastating damage and can pierce an enemy defensive technique A+ or lower, in exchange of reducing its damage by -50%.  In the event the projectile misses-- the projectile moves like a boomerang, capable of coming back to attempt another strike, via momentum or 'strings' of water thin as wire guided by the caster.

    Dragon-God Secret Art -- Tsunami Orochi:

    Water God Slayer Magic  A6U2zMp

    Dragon-God Secret Art: Tsunami Orochi:- Rank A+
    Description:  After a small series of moves (poses for vanity sake) he generates a tremendous amount of water! The water soon condenses, grows and envelops him. The shape of the water soon reveals growing into eight dragon-like heads made up of water-magic energy. Each head of the dragon is detailed, despite being energy and moves as if alive. Suijin is positioned inside one of these heads, stationed there, the eyes of all of them red. At Suijin's command, the 8 heads attack towards their designated targets!

    "O eight rivers, rise up and overflow your banks. I beseech you, from the far east to the far west, drown the fools that oppose our power."
    Type: Offense, Multi-Target
    Cost: 75 MP
    Range: 338 Meters
    Speed: 250 MPS
    Duration: Instant to 5 Posts (Charge).
    Damage: 56 HP.
    Effect: Caster is surrounded by a mass of water till Yamato-no-Orochi forms. This attack can charge up for a max of 5 turns before releasing, gathering 50% (2.5X Max) more damage per charge. While this attack is charging, the water gathered acts as a defensive shell-- reducing magic damage and physical damage by 50%. Upon release, the mass of water envelops him and launches forward in the form of 8 mighty dragon heads that tear through the land to destroy their targets.  Melee attacks and movement can still be achieved while charging.


    @Suijin Azurestorm wrote:
    Signature Spells

    Water God Slayer Magic  3V4s0UY

    Water Dragon-God Bellow:
    Description: As with all slayers, the power of of the Water God flow through Suijin. Their breath gives life, or takes it in the form of an all-mighty roar or bellow. Water is life-- or in this case, something to wash it down with.
    Type: Offense, Single Target
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Damage: Rank
    Effect:  Releases a spiraling jet of a Water God's waters to smash and strike into an opponent. Upon successful impact with a foe, the waters sap 5% of the target's MP if doused in the 'divine waters'.


    Water God Slayer Magic  VlWuYw1

    Ryujin Bubble Barrier:
    Description: A form of water in the shape of a clear, spherecal bubble that completely encompasses the caster. The water is so compressed it is as clear as glass but as solid as any sturdy substance. Added to Ao Kuang's Immortal Defense, the user becomes untouchable.
    Type: Defense, Burst
    Cost: 0 MP
    Range: Rank Meters
    Speed: Rank MPS
    Duration: Rank Posts
    Effect: Bubble Barrier is capable of defending against a single Rank attack ( 100 HP Damage). This barrier cannot be pierced by other spell effects. As an additional effect-- when used to defend the individual caster, the caster may use the bubble to perform a 'double jump'. Or when not broken, the delicate shield can give those out of combat the ability of slow-flight.










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    Water God Slayer Magic  Johannsiggies

      Current date/time is 17th January 2020, 11:50 am