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    Dungeons and Dragons:Warlock

    Nadarr
    Nadarr

    Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 452
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 8,900

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Dungeons and Dragons:Warlock Empty Dungeons and Dragons:Warlock

    Post by Nadarr on 12th June 2019, 8:34 am

    Magic


    Magic Name: Dungeons and Dragons: Warlock
    Magic Type:  Primary Ancient 30% spell damage/Auxiliary Summoning  
    Description: This Fiendish magic is a gift from the spirit that rests and is trapped inside the book.  Having been trapped in this book and found a new keeper of the book he has shared his now more demonic powers to him, however his demonic power is not that of evil, there are two rules for Clearance to follow to keep this power, first is to find the one who trapped him in the book, and two leave every place better than you found it.  Clearance views these spells to be a blessing and a curse and will use them as such, They are a blessing because they add skills that will help him defend himself, using these abilities to fall back on if his enemy starts to get to close to him, however this magic does have a tint of evil to it so it can cause suffering and such can hurt those around him so he chooses to embrace his new found gift but with caution.
    Unique Abilities:
    Maddening Hex:

    Ability:Maddening Hex: each time an enemy is hit with a damaging ability from a damaging source they receive a mark of Hex which lasts 7 posts.
    Hex 1: 10% less spell damage
    Hex 2: 10% less speed
    Hex 3: 10% less spell range
    Hex 4: 10% less healing received
    Hex 5: 10% less spell speed
    Hex 6: 10% less magic resistance



    Pact Magic:

    Ability: Pact Magic: when Clarence deals damage to someone using a spell or ability he heals 5% is missing health and mana can't go above max. This effect can happen once per post

    Ability: N/A


    Signature Spell:
    Name: Eldbitch Blast
    Rank: A Rank
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 posts
    Downside:
    Description: Clarence summons from his book a burst of  Eldbitch energy. As he pulls it up from the book it forms a green and red orb in his hand what she then throws out  towards his Target. this blast does up to 100 HP of damage goes 300 and travels at 300 meters per second.


    Name: Hellish Rebuke
    Rank: A Rank
    Type: Single Target
    Damage: 250 hp (50 per post)
    Range: 300 meters
    Speed: 300 mps
    Duration: 5 posts
    Downside:
    Description: Clarence  pulls out a wave of Eldbitch energy to what she then coats himself in it as he mutters the Spells name.  for the next five posts in Eldbitch energy encompasses him lightly glowing. any enemy that hits this aura will have Eldbitch  energy shot out at them like a wave. if they are hit they will take 50 damage for the next five posts for up to 250 damage.



    B Rank:
    Name: True Strike
    Rank: B Rank
    Type: Single Target
    Damage: N/A
    Range: 200 meters
    Speed: 200 mps
    Duration: 6 posts
    Downside:
    Description: Clarence focuses his energy from his book pulling some of it into his hand and shooting out a bolt of what almost looks like a  green and red smart Spark, not a big spark however if the spark hits the target they take 50% more damage from the next spell that hits them as it is magically pulled to them.


    Name: Chill Touch
    Rank: B Rank
    Type: Single Target
    Damage: 80 hp
    Range: 200 meter
    Speed: 200 mps
    Duration: 1 post
    Downside:
    Description: Clarence pulls up his green and better energy again from his book only this time it forms into a almost blue tint of a crystal.   as he then throws it out towards his Target. if it hits his Target they take 80 HP of demonic ice damage. additionally they are slowed by 60%


    Name: Hypnotic Pattern
    Rank: B Rank
    Type: Multi Target
    Damage: N/A
    Range: 150 meters
    Speed: 110 mps
    Duration: 7 posts
    Downside:
    Description: Clearance holds out his palm and shoots out a wave of energy area to freak out the targets causing them all to get light headed and dizzy.  Anyone hit with this attack, there minds are thrown off. The people affected spell loses potency. The people affected lose 30% movement speed, there spells are 30% slower when fired or activated making them not only fire slower.  If they aren’t his rank or lowered all the following effects are halved.




    Name: Blight
    Rank: B Rank
    Type: AoE
    Damage:  90 (30 per round)
    Range: 100 meters
    Speed: 50 mps
    Duration: 3 posts
    Downside:
    Description: Clarence pulls out his green and red energy from his book  into his palm which they think is causing a green and red swirling explosion to go off around him. anyone around him takes 30 damage for up to 90 HP worth of damage for the next three posts. additionally when they are hit they start to feel sickly in both their physical and magical resistance lower by 30%.



    A Rank:
    Name: Armor of Agathys
    Rank: A Rank
    Type: Single Target
    Damage: 100 hp
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description: Clarence calls forth the Eldbitch  energy from his book and as it swirls around my phone's a set of armor that can take up to 200 hp of damage.   what's the armor is destroyed demonic Frost energy Shadows outward towards the target doing 100 damage to them if they are hit by it.


    Name: Vampiric Touch
    Rank: A Rank
    Type: Single Target
    Damage: 100 hp
    Range: 300 meter
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: One of clearances only touchbase spells.  He puts the palm of his hands on the pages of his book before pulling them back and slamming his palm in to hit his Target.   as his palm connects with the target they take one A rank of damage and additionally all the damage that he has given to his enemy or a shield he absorbs and heals an A rank of damage.
    Name: Fear
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 post
    Downside:
    Description: Plans falls out a bit of Eldbitch energy into a spike and shoot it out.  If the spike hits its Target it seeps into them it makes Fear start to take over a little bit as horrific  images from their mind Pierce out. during this time the person hit by this spell is stunned for one post.


    Name: Circle of Death
    Rank: A Rank
    Type: Aoe
    Damage: 50 hp
    Range:  150 meters
    Speed: 75 mps
    Duration: 7 posts
    Downside:
    Description:  Clarence gathers energy from his book and then shoots the swirling red and green boat into the ground causing ruins to expand outward and all around him.   anytime anyone crosses threshold via any means teleportation or otherwise they take 50 points of damage and spells death 65% less damage as well.


    Name: Invisibility
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description: Clarence  saying a few of his patrons words cast a spell from his book causing him or his Target to suddenly vanish and turn invisible.   Unable to be seen by the naked eye the spell also hide them from sensory-based magics. The spell ends however when someone cast a spell what makes an attack.   if he cast on someone other than himself the target must stay within 300M on clearance or else the magic will wear off.


    Name: Suggestion
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 Post
    Downside:
    Description: Clarence  does a few words from his Patron to cast a spell as he then cuts his hand and Whispers a  suggestion into it and throws it out. a little Spirit of his Patron flies out and Goes towards the target.   if they are hit the suggestion is said it into their head mentally and for the next post they either obey the suggestion,  or they lose 5% hp and Mp which is returned to Clarence. However under no circumstances are they required to do the suggestion.


    Name: Remove Curse
    Rank: A Rank
    Type: Single Rank
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: Clearance mutters some words someone to manage a permit book and then points it at a Target.   as the target is hit by the spell they feel themselves being relieved of their ailments. Clarence pays extra a bank of Mana to do the spell but when the target is hit by the spell  one debuff A rank or lower that is on them is nullified.


    Name: Fly
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description:  Clearance coats himself  or a target in Eldbitch energy.   the target then becomes light as a feather and sorts of quote to the air and begins to fly.    while they are flying they gain 65% movement speed during this time.

    B Rank ADV:
    Name: Witch Bolt
    Rank:  B Rank adv
    Type: Single Target
    Damage: 120 hp
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: Clarence can summon his Eldbitch  energy from his book and then grasp it in his hand before shooting it out like a bolt of lightning towards his Target. If the target is hit by this they take  120 HP of damage they also lose 5% worth of MP which is then transferred to Clarence.


    Name: Mirror Image
    Rank: B Rank
    Type: Single Target Adv. (Grand Summon)
    Damage: 32 hp
    Range: 75 meters
    Speed: 75 mps
    Duration: 8 posts
    Downside:
    Description: Caleb focus his energy and creates a mirror image of himself looking exactly like himself to every detail.  This Mirror image can do anything Caleb can do himself unless caleb is currently doing it. It hits for 32 hp of damage and has 270 hp.
    Abilities:
    Passive:  For 8 posts, the Mirror Image is able to use Clearances mana to use its spells. These spells must be Clearances current rank or lower or Signature spells. She can only use one of Clearances abilities per post and it can't be any Ability he is currently using.
    Active: Clearances image draws upon his power and experience when making its attacks.  for 8 posts or till the spell ends it gains 30% movement speed, 30% spell power and 30% MP reduction.



    A Rank ADV:
    Name: Conjure Fey
    Rank: A Rank
    Type: Single Target adv (Immaculate Summon)
    Damage: 53 HP
    Range: 110 meters
    Speed: 110 mps
    Duration: 9 post
    Downside:
    Description:Clarence gathers his own energy and throws it into his book summoning forth his Patron the one trapped in his book, the one he's formed his pact with, Mollymauk.  Armed with his two blades his is prepared to defend Caleb and the book that he is trapped in. Each hit he does 53 damage and be has 420 hp before he is forced back into the book.  He must stay within 450 meters of Caleb at all times.
    Abilities:
    Blood Maledict:(Active)  Molly uses his own life to empower himself.  Mollymauk gains 50% to his physical damage and 50% speed as he uses his life-force to empower his attacks.


    Regenerate:(passive) Every hit that Mollymauk gets he regains 5% of his health back once per post.


    Misty Step:(active) This ability is one he grabbed from Caleb from there pact.  It allows him to instantly teleport up to 110 meters in any direction. He can only teleport himself once per post.


    Mollymauk:



    Name: Darkness
    Rank: A Rank
    Type: AoE
    Damage: N/A
    Range: 225 meters
    Speed: 110 mps
    Duration: 9 posts
    Downside:
    Description: Clarence pulls out energy from his book and then clasps it in his hand as he does Darkness envelops the area around him and all that are around.  anyone he deems an ally can see in the dark however anyone he does not is completely blind for one post. After that they can see up to 50 meters in all directions.  additionally while in the Darkness any healing based abilities or aura abilities are reduced by 50%





    Proof or Acquirement :


    Last edited by Nadarr on 7th August 2019, 10:22 am; edited 3 times in total
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 742
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 621,557

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Dungeons and Dragons:Warlock Empty Re: Dungeons and Dragons:Warlock

    Post by Shane Stern on 19th June 2019, 8:52 am

    Hi Nadarr, sorry it took some time to get back to you here. I'm Shane and I will be the trial mod grading your magic. There are some edits to be made that I have stated in this color.

    Edits:
    @Nadarr wrote:Magic

    Magic Name: Dungeons and Dragons: Warlock
    Magic Type:  Primary Ancient/Auxiliary Summoning  
    Description: This Fiendish magic is a gift from the spirit that rests and is trapped inside the book.  Having been trapped in this book and found a new keeper of the book he has shared his now more demonic powers to him, however his demonic power is not that of evil, there are two rules for Clearance to follow to keep this power, first is to find the one who trapped him in the book, and two leave every place better than you found it.  Clearance views these spells to be a blessing and a curse and will use them as such, They are a blessing because they add skills that will help him defend himself, using these abilities to fall back on if his enemy starts to get to close to him,  however this magic does have a tint of evil to it so it can cause suffering and such can hurt those around him so he chooses to embrace his new found gift but with caution.
    Unique Abilities:
    Maddening Hex:


    • Ability:Maddening Hex: each time an enemy is hit with a damaging ability from a damaging source they receive a mark of Hex which lasts 7 posts, each application of the hex restarts the duration.
      Hex 1: 15% less spell damage
      Hex 2: 15% less speed
      Hex 3: 15% less spell range
      Hex 4: 15% less healing received
      Hex 5: 15% less spell speed
      Hex 6: 15% less magic resistance
      --> The total number for buffs that you can distribute among your 7 effects are 65% instead of the 90% that you have here, so you will need to re-distribute it accordingly.
      --> You will need to also add that being hit with another hex does not restart the duration, as that could potentially let you chain this UA up to 14 posts.

    Pact Magic:

  • Ability: Pact Magic: when Clarence deals damage to someone using a spell or ability he heals 5% is missing health can't go above max.
    --> For regen spells, the max amount of HP that can be regenerated in one post is 5%. You will have to specify that this only happens once per post.
  • Ability: N/A


  • Signature Spell:
    Name: Eldbitch Blast
    Rank: A Rank
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 posts
    Downside:
    Description: Clarence summons from his book a burst of  Eldbitch energy. As he pulls it up from the book it forms a green and red orb in his hand what she then throws out  towards his Target.   this blast does up to 100 HP of damage goes 300 and travels at 300 meters per second.

    Name: Hellish Rebuke
    Rank: A Rank
    Type: Single Target
    Damage: 250 hp (50 per post)
    Range: 300 meters
    Speed: 300 mps
    Duration: 5 posts
    Downside:
    Description: Clarence  pulls out a wave of Eldbitch energy to what she then coats himself in it as he mutters the Spells name.  for the next five posts  in Eldbitch  energy encompasses him lightly glowing.   any enemy that hits this  aura will have Eldbitch  energy shot out at them like a wave. if they are hit they will take 50 damage for the next five posts for up to 250 damage.

    B Rank:
    Name: True Strike
    Rank: B Rank
    Type: Single Target
    Damage: N/A
    Range: 200 meters
    Speed: 200 mps
    Duration: 6 posts
    Downside:
    Description: Clarence focuses his energy from his book pulling some of it into his hand and shooting out a bolt of what almost looks like a  green and red smart Spark,  not a big spark however if the spark hits the target they take 60% more damage from the next spell that hits them as it is magically pulled to them.
    --> Magic resistance only goes up to max of 50%.


    Name: Chill Touch
    Rank: B Rank
    Type: Single Target
    Damage: 80 hp
    Range: 200 meter
    Speed: 200 mps
    Duration: 1 post
    Downside:
    Description: Clarence pulls up his green and better energy again from his book only this time it forms into a almost blue tint of a crystal.   as he then throws it out towards his Target. if it hits his Target they take 80 HP of demonic ice damage.  additionally they are slowed by 60%

    Name: Hypnotic Pattern
    Rank: B Rank
    Type: Multi Target
    Damage: N/A
    Range: 150 meters
    Speed: 110 mps
    Duration: 7 posts
    Downside:
    Description: Clearance holds out his palm and shoots out a wave of energy area to freak out the targets causing them all to get light headed and dizzy.  Anyone hit with this attack, there minds are thrown off.  The people affected spell loses potency.   The people affected lose 30% movement speed,  there spells are 30% slower when fired or activated making them not only fire slower but they also lose a B rank of damage.  If they aren’t his rank or lowered all the following effects are halved.
    --> You will need to remove the effect where your opponents lose a B-rank of damage as that's not allowed. The other effects are fine.

    Name: Blight
    Rank: B Rank
    Type: AoE
    Damage:  90 (30 per round)
    Range: 100 meters
    Speed: 50 mps
    Duration: 3 posts
    Downside:
    Description: Clarence pulls out his green and red energy from his book  into his palm which they think Russia is causing a green and red swirling explosion to go off around him. anyone around him takes 30 damage for up to 90 HP worth of damage for the next three posts. additionally when they are hit they start to feel sickly in both their physical and magical resistance lower by 30%.

    A Rank:
    Name: Armor of Agathys
    Rank: A Rank
    Type: Single Target
    Damage: 100 hp
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description: Clarence calls forth the Eldbitch  energy from his book and as it swirls around my phone's a set of armor that can take up to 200 hp of damage.   what's the armor is destroyed demonic Frost energy Shadows outward towards the target doing 100 damage to them if they are hit by it.

    Name: Vampiric Touch
    Rank: A Rank
    Type: Single Target
    Damage: 100 hp
    Range: 300 meter
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: One of clearances only touchbase spells.  He puts the palm of his hands on the pages of his book before pulling them back and slamming his palm in to hit his Target.   as his phone connect with the target they take one of your point to damage and additionally all the damage that he has given to his enemy or a shield of some sort or whatever hits he absorbs an A Rank of damage and heals him that much.
    --> I'm really sorry but I don't really understand what you are trying to convey. Please reword it.

    Name: Fear
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 post
    Downside:
    Description: Plans falls out a bit of Eldbitch energy into a spike and shoot it out.  If the spike hits its Target it seeps into them it makes  Fear start to take over a little bit as horrfic  images from their mind Pierce out.   during this time the person hit by this spell is stunned for one post.
    --> Duration should be changed to 2 posts, as the first post is for the ability activation and the 2nd post for the stun.

    Name: Circle of Death
    Rank: A Rank
    Type: Aoe
    Damage: 50 hp
    Range:  150 meters
    Speed: 75 mps
    Duration: 7 posts
    Downside:
    Description:  Clarence gathers energy from his book and then shoots the swirling red and green boat into the ground causing ruins to expand outward and all around him.   anytime anyone crosses threshold via any means teleportation or otherwise they take 50 points of damage and 50 magic power as well.
    --> Blasting people's MP by fixed amount is not allowed. We only allow a max of 5% MP drain per post. So you will either have to reduce that MP damage effect or change it to a 5% MP drain.

    Name: Invisibility
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description: Clarence  saying a few of his patrons words cast a spell from his book causing him or his Target to suddenly vanish and turn invisible.   Unable to be seen by the naked eye  the spell also hide them from sensory-based magics.  The spell ends however when someone cast a spell what makes an attack.   if he cast on someone other than himself the target must stay within 300M on clearance or else the magic will wear off.

    Name: Suggestion
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 Post
    Downside:
    Description: Clarence  does a few words from his Patron to cast a spell as he then cuts his hand and Whispers a  suggestion into it and throws it out.   a little Spirit of his Patron flies out and Goes towards the target.   if they are hit the suggestion is said it into their head mentally and for the next post they either obey the suggestion,  or they lose an A rank worth of Mana which is returned to Clarence.
    --> You will need to specify this needs the OOC permission of the target before you do it to them
    --> The only way to reduce a target's MP is through the 5% MP drain effect, so you will have to rework or lose that 2nd effect.

    Name: Remove Curse
    Rank: A Rank
    Type: Single Rank
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: Clearance mutters some words someone to manage a permit book and then points it at a Target.   as the target is hit by the spell  they feel themselves being relieved of their ailments.   Clarence pays extra a bank of Mana to do the spell but when the target is hit by the spell  one debuff that is on them is nullified.
    --> PLease specify that you may only nullify debuffs originating from A-rank spells or below through this.

    Name: Fly
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description:  Clearance coats himself  or a target in Eldbitch energy.   the target then becomes light as a feather and sorts of quote to the air and begins to fly.    while they are flying they gain 100% movement speed during this time.
    --> A rank active buff caps at 65% only. 100% is for A+ spells.
    B Rank ADV:

    --> you will need to label the advanced spell correctly as B+
    Name: Witch Bolt
    Rank:  B Rank
    Type: Single Target
    Damage: 120 hp
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: Clarence can summon his Eldbitch  energy from his book and then  grasp it in his hand before shooting it out like a wedding to beat bolt of lightning towards his Target. If the target is hit by this they take  120 HP of damage they also lose in a bank worth of MP which is then transferred to Clarence.
    --> MP reduction only happens through the 5% MP drain effect, so you will need to rework that effect

    Name: Mirror Image
    Rank: B Rank
    Type: Single Target Adv. (Grand Summon)
    Damage: 32 hp
    Range: 300 meters --> Summon range should be based on burst values, so this should be 75 meters
    Speed: 300 mps --> Summon speed should be based on burst values, so this should be 75 meters/second
    Duration: 8 posts
    Downside:
    Description: Caleb focus his energy and creates a mirror image of himself looking exactly like himself to every detail.  This Mirror image can do anything Caleb can do himself unless caleb is currently doing it.  It hits for 32 hp of damage and has 270 hp.
    Abilities:
    Passive:  For 8 posts, the Mirror Image is able to use Clearances mana to use its spells. These spells must be Clearances current rank or lower or Signature spells. She can only use one of Clearances abilities per post and it can't be any Ability he is currently using.
    Active: Clearances image draws upon his power and experience when making its attacks.  for 8 posts or till the spell ends it gains 30% movement speed, 30% spell power and 30% MP reduction.

    A Rank ADV:

    --> you will need to label your advanced spells correctly as A+
    Name: Conjure Fey
    Rank: A Rank
    Type: Single Target adv (Immaculate Summon)
    Damage: 53 HP
    Range: 450 meters --> This should be 110
    Speed: 450 mps --> This should be 110 m/s
    Duration: 9 post
    Downside:
    Description:Clarence gathers his own energy and throws it into his book summoning forth his Patron the one trapped in his book, the one he's formed his pact with, Mollymauk.  Armed with his two blades his is prepared to defend Caleb and the book that he is trapped in. Each hit he does 53 damage and be has 420 hp before he is forced back into the book.  He must stay within 450 meters of Caleb at all times.
    Abilities:
    Blood Maledict:(Active)  Molly uses his own life to empower himself.  Mollymauk gains 50% to his physical damage and 50% speed as he uses his life-force to empower his attacks.

    Regenerate:(passive) Every hit that Mollymauk gets he regains 5% of his health back.
    --> Please specify that this only happens once per post.
    Misty Step:(active) This ability is one he grabbed from Caleb from there pact.  It allows him to instantly teleport up to 110 meters in any direction. He can only teleport himself.
    --> Please specify that you can only teleport once per post.

    Mollymauk:
    Dungeons and Dragons:Warlock 180?cb=20180209185219

    Name: Darkness
    Rank: A Rank
    Type: AoE
    Damage: N/A
    Range: 225 meters
    Speed: 110 mps
    Duration: 9 posts --> max duration
    Downside:
    Description: Clarence pulls out energy from his book and then clasps it in his hand as he does Darkness envelops the area around him and all that are around.  anyone he needs an ally can see in the dark however anyone he does not is completely blind. additionally while in the Darkness  any healing based abilities or aura abilities are reduced by 50%
    --> Blindness goes into the stun/immobilize category, and can only happen once per post. So you will either need to specify it properly that the blindness only lasts 1 post or you have to change the duration to 2.


    Proof or Acquirement :


    _____________________________________________________________________________________

    Dungeons and Dragons:Warlock Z9G4aIt
    The Soldier
    Lineage: Unbreakable Hero
    Primary Magic: All Might 2.0
    Secondary Magic: Warfare Requip
    Records
    Nadarr
    Nadarr

    Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 452
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 8,900

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Dungeons and Dragons:Warlock Empty Re: Dungeons and Dragons:Warlock

    Post by Nadarr on 26th June 2019, 5:31 am

    Sorry it took so long edits have been made
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 742
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 621,557

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Dungeons and Dragons:Warlock Empty Re: Dungeons and Dragons:Warlock

    Post by Shane Stern on 28th June 2019, 12:17 am

    Hi Nadarr, there's still some very minor edits to be made in this color.

    Minor edits:
    @Nadarr wrote:Magic


    Magic Name: Dungeons and Dragons: Warlock
    Magic Type:  Primary Ancient 30% spell damage/Auxiliary Summoning  
    Description: This Fiendish magic is a gift from the spirit that rests and is trapped inside the book.  Having been trapped in this book and found a new keeper of the book he has shared his now more demonic powers to him, however his demonic power is not that of evil, there are two rules for Clearance to follow to keep this power, first is to find the one who trapped him in the book, and two leave every place better than you found it.  Clearance views these spells to be a blessing and a curse and will use them as such, They are a blessing because they add skills that will help him defend himself, using these abilities to fall back on if his enemy starts to get to close to him, however this magic does have a tint of evil to it so it can cause suffering and such can hurt those around him so he chooses to embrace his new found gift but with caution.
    Unique Abilities:
    Maddening Hex:

    Ability:Maddening Hex: each time an enemy is hit with a damaging ability from a damaging source they receive a mark of Hex which lasts 7 posts. --> You will need to also specify that the sequential applications of the Hex marks after the 1st doesn't extend the duration.
    Hex 1: 10% less spell damage
    Hex 2: 10% less speed
    Hex 3: 10% less spell range
    Hex 4: 10% less healing received
    Hex 5: 10% less spell speed
    Hex 6: 15% less magic resistance



    Pact Magic:

    Ability: Pact Magic: when Clarence deals damage to someone using a spell or ability he heals 5% is missing health and mana can't go above max. This effect can happen once per post

    Ability: N/A


    Signature Spell:
    Name: Eldbitch Blast
    Rank: A Rank
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 posts
    Downside:
    Description: Clarence summons from his book a burst of  Eldbitch energy. As he pulls it up from the book it forms a green and red orb in his hand what she then throws out  towards his Target. this blast does up to 100 HP of damage goes 300 and travels at 300 meters per second.


    Name: Hellish Rebuke
    Rank: A Rank
    Type: Single Target
    Damage: 250 hp (50 per post)
    Range: 300 meters
    Speed: 300 mps
    Duration: 5 posts
    Downside:
    Description: Clarence  pulls out a wave of Eldbitch energy to what she then coats himself in it as he mutters the Spells name.  for the next five posts in Eldbitch energy encompasses him lightly glowing. any enemy that hits this aura will have Eldbitch  energy shot out at them like a wave. if they are hit they will take 50 damage for the next five posts for up to 250 damage.



    B Rank:
    Name: True Strike
    Rank: B Rank
    Type: Single Target
    Damage: N/A
    Range: 200 meters
    Speed: 200 mps
    Duration: 6 posts
    Downside:
    Description: Clarence focuses his energy from his book pulling some of it into his hand and shooting out a bolt of what almost looks like a  green and red smart Spark, not a big spark however if the spark hits the target they take 50% more damage from the next spell that hits them as it is magically pulled to them.


    Name: Chill Touch
    Rank: B Rank
    Type: Single Target
    Damage: 80 hp
    Range: 200 meter
    Speed: 200 mps
    Duration: 1 post
    Downside:
    Description: Clarence pulls up his green and better energy again from his book only this time it forms into a almost blue tint of a crystal.   as he then throws it out towards his Target. if it hits his Target they take 80 HP of demonic ice damage. additionally they are slowed by 60%


    Name: Hypnotic Pattern
    Rank: B Rank
    Type: Multi Target
    Damage: N/A
    Range: 150 meters
    Speed: 110 mps
    Duration: 7 posts
    Downside:
    Description: Clearance holds out his palm and shoots out a wave of energy area to freak out the targets causing them all to get light headed and dizzy.  Anyone hit with this attack, there minds are thrown off. The people affected spell loses potency. The people affected lose 30% movement speed, there spells are 30% slower when fired or activated making them not only fire slower.  If they aren’t his rank or lowered all the following effects are halved.




    Name: Blight
    Rank: B Rank
    Type: AoE
    Damage:  90 (30 per round)
    Range: 100 meters
    Speed: 50 mps
    Duration: 3 posts
    Downside:
    Description: Clarence pulls out his green and red energy from his book  into his palm which they think is causing a green and red swirling explosion to go off around him. anyone around him takes 30 damage for up to 90 HP worth of damage for the next three posts. additionally when they are hit they start to feel sickly in both their physical and magical resistance lower by 30%.



    A Rank:
    Name: Armor of Agathys
    Rank: A Rank
    Type: Single Target
    Damage: 100 hp
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description: Clarence calls forth the Eldbitch  energy from his book and as it swirls around my phone's a set of armor that can take up to 200 hp of damage.   what's the armor is destroyed demonic Frost energy Shadows outward towards the target doing 100 damage to them if they are hit by it.


    Name: Vampiric Touch
    Rank: A Rank
    Type: Single Target
    Damage: 100 hp
    Range: 300 meter
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: One of clearances only touchbase spells.  He puts the palm of his hands on the pages of his book before pulling them back and slamming his palm in to hit his Target.   as his palm connects with the target they take one A rank of damage and additionally all the damage that he has given to his enemy or a shield he absorbs and heals an A rank of damage.
    --> Normally when we deal with damage + healing spells, the numbers are summed up. So for A-rank single target spells, it's either 100 damage or 100 healing normally. So if you were to combine both, you will need to split the 100HP between damage and healing.
    --> Also you will need to omit Shield from the description, as shields block damage


    Name: Fear
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 post --> 2 posts
    Downside:
    Description: Plans falls out a bit of Eldbitch energy into a spike and shoot it out.  If the spike hits its Target it seeps into them it makes Fear start to take over a little bit as horrific  images from their mind Pierce out. during this time the person hit by this spell is stunned for one post.


    Name: Circle of Death
    Rank: A Rank
    Type: Aoe
    Damage: 50 hp
    Range:  150 meters
    Speed: 75 mps
    Duration: 7 posts
    Downside:
    Description:  Clarence gathers energy from his book and then shoots the swirling red and green boat into the ground causing ruins to expand outward and all around him.   anytime anyone crosses threshold via any means teleportation or otherwise they take 50 points of damage and spells death 65% less damage as well.


    Name: Invisibility
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description: Clarence  saying a few of his patrons words cast a spell from his book causing him or his Target to suddenly vanish and turn invisible.   Unable to be seen by the naked eye the spell also hide them from sensory-based magics. The spell ends however when someone cast a spell what makes an attack.   if he cast on someone other than himself the target must stay within 300M on clearance or else the magic will wear off.


    Name: Suggestion
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 Post
    Downside:
    Description: Clarence  does a few words from his Patron to cast a spell as he then cuts his hand and Whispers a  suggestion into it and throws it out. a little Spirit of his Patron flies out and Goes towards the target.   if they are hit the suggestion is said it into their head mentally and for the next post they either obey the suggestion,  or they lose 5% hp and Mp which is returned to Clarence. However under no circumstances are they required to do the suggestion.


    Name: Remove Curse
    Rank: A Rank
    Type: Single Rank
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: Clearance mutters some words someone to manage a permit book and then points it at a Target.   as the target is hit by the spell they feel themselves being relieved of their ailments. Clarence pays extra a bank of Mana to do the spell but when the target is hit by the spell  one debuff A rank or lower that is on them is nullified.


    Name: Fly
    Rank: A Rank
    Type: Single Target
    Damage: N/A
    Range: 300 meters
    Speed: 300 mps
    Duration: 7 posts
    Downside:
    Description:  Clearance coats himself  or a target in Eldbitch energy.   the target then becomes light as a feather and sorts of quote to the air and begins to fly.    while they are flying they gain 65% movement speed during this time.


    B Rank ADV:
    Name: Witch Bolt
    Rank:  B Rank adv
    Type: Single Target
    Damage: 120 hp
    Range: 300 meters
    Speed: 300 mps
    Duration: 1 post
    Downside:
    Description: Clarence can summon his Eldbitch  energy from his book and then grasp it in his hand before shooting it out like a bolt of lightning towards his Target. If the target is hit by this they take  120 HP of damage they also lose 5% worth of MP which is then transferred to Clarence.


    Name: Mirror Image
    Rank: B Rank
    Type: Single Target Adv. (Grand Summon)
    Damage: 32 hp
    Range: 75 meters
    Speed: 75 mps
    Duration: 8 posts
    Downside:
    Description: Caleb focus his energy and creates a mirror image of himself looking exactly like himself to every detail.  This Mirror image can do anything Caleb can do himself unless caleb is currently doing it. It hits for 32 hp of damage and has 270 hp.
    Abilities:
    Passive:  For 8 posts, the Mirror Image is able to use Clearances mana to use its spells. These spells must be Clearances current rank or lower or Signature spells. She can only use one of Clearances abilities per post and it can't be any Ability he is currently using.
    Active: Clearances image draws upon his power and experience when making its attacks.  for 8 posts or till the spell ends it gains 30% movement speed, 30% spell power and 30% MP reduction.



    A Rank ADV:
    Name: Conjure Fey
    Rank: A Rank --> Needs to be labeled as A Rank adv or A+ Rank
    Type: Single Target adv (Immaculate Summon)
    Damage: 53 HP
    Range: 110 meters
    Speed: 110 mps
    Duration: 9 post
    Downside:
    Description:Clarence gathers his own energy and throws it into his book summoning forth his Patron the one trapped in his book, the one he's formed his pact with, Mollymauk.  Armed with his two blades his is prepared to defend Caleb and the book that he is trapped in. Each hit he does 53 damage and be has 420 hp before he is forced back into the book.  He must stay within 450 meters of Caleb at all times.
    Abilities:
    Blood Maledict:(Active)  Molly uses his own life to empower himself.  Mollymauk gains 50% to his physical damage and 50% speed as he uses his life-force to empower his attacks.


    Regenerate:(passive) Every hit that Mollymauk gets he regains 5% of his health back once per post.


    Misty Step:(active) This ability is one he grabbed from Caleb from there pact.  It allows him to instantly teleport up to 110 meters in any direction. He can only teleport himself once per post.


    Mollymauk:



    Name: Darkness
    Rank: A Rank
    Type: AoE
    Damage: N/A
    Range: 225 meters
    Speed: 110 mps
    Duration: 9 posts
    Downside:
    Description: Clarence pulls out energy from his book and then clasps it in his hand as he does Darkness envelops the area around him and all that are around.  anyone he deems an ally can see in the dark however anyone he does not is completely blind for one post. After that they can see up to 50 meters in all directions.  additionally while in the Darkness any healing based abilities or aura abilities are reduced by 50%





    Proof or Acquirement :


    _____________________________________________________________________________________

    Dungeons and Dragons:Warlock Z9G4aIt
    The Soldier
    Lineage: Unbreakable Hero
    Primary Magic: All Might 2.0
    Secondary Magic: Warfare Requip
    Records
    Nadarr
    Nadarr

    Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 452
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 8,900

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Dungeons and Dragons:Warlock Empty Re: Dungeons and Dragons:Warlock

    Post by Nadarr on 7th August 2019, 10:25 am

    Bump Edits have been made

      Current date/time is 15th July 2020, 10:37 am