Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    The Hero Spirit; Athos

    Sojiro Sakura
    Sojiro Sakura

    Player 
    Lineage : The Hero Spirit; Athos
    Position : None
    Posts : 29
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    The Hero Spirit; Athos Empty The Hero Spirit; Athos

    Post by Sojiro Sakura on Sun 9 Jun - 22:52

    Lineage Name: The Hero Spirit; Athos
    Wielder: Sojiro Sakura
    Purchase Proof: https://www.fairytail-rp.com/t14655p350-the-general-store?nid=9#371277

    Description
    Lore:
    Lost to the land of Fiore for centuries are stories of a Legendary Hero who fought to protect those that could not defend themselves. It is said that this hero had a burning passion to defend the weak no matter the cost of himself, putting himself through hell itself to make sure he could be there to protect the land. Of course, along these lost stories are rumors that in his pursuit to defend the land the Hero made a series of deals that were far from befitting of his title. In the end, it was said that the Hero was eventually consumed by his power and disappeared from the face of land without a trace.
    Since then, there were stories that told of Heroes rising up throughout the years, claiming their strength came from a great Hero. Some of these heroes claimed to come from other worlds, having signed a contract to become a hero before being brought here to fulfill their destiny. Rumors say that through every hero the Spirit kept a part of them inside, preserving some of their skills to impart of the next generation’s hero. Sadly, it has been at least 100 years since one of these cases has last arose, until Sojiro Sakura was summoned into the land of Fiore.
    In his world, Sojiro unknowingly signed the Hero Spirit Contract and was forcefully brought here to the land of Fiore. Upon signing the contract Sojiro’s spirit has become bound with that of the Hero Spirit, known as Athos. Although the cost of using his magic comes at the physical harm of Sojiro, Athos promises the youth that through it all he shall become one of the strongest Heroes the land has ever seen. Through the sacrifice of his vitality Sojiro gains access to the Hero’s Spirit’s unique set of skills, as well as his protection. To tap into Athos’ power Sojiro has been granted the ability to flow his energy into any blade he is using, so that he can drive it through his own chest and release the power of the Hero Spirit. When he does this, the Hero Spirit consumes Sojiro’s physical form and encases him within his infamous Incursio Armor. While inside of this armor Sojiro gains access to the amassed abilities that the Hero Spirit has collected over the years, though it will take time before Sojiro can handle the full power of Athos.


    Incursio Armor:

    The Hero Spirit; Athos Goblin-slayer-ubiitsa-goblinov-rytsar-shlem



    Active Abilities:

    Hero's Rebuke:
    Hero’s Rebuke: With Athos’ ability to increase Sojiro’s physical durability, he has been given access to a unique technique. When Sojiro takes on a magical attack full force, he can reflect the damage done to him back to the original caster. This ability can only be used once per post, limited to the single target range of Sojiro’s rank. His ability to deflect spells caps at his rank or once he reaches S-rank. If Sojiro takes full damage from an incoming attack, he can reflect it by paying only the amount of Mana cost to cast the spell. Otherwise it acts like a normal reflection spell.

    Strength through Bloodshed:
    Strength through Bloodshed: Athos allows Sojiro to cast his spells at the cost of his own life force while increasing the strength of his spells. Sojiro can forgo the Mana cost of a spell in exchange for HP, increasing the damage of a spell by 50%. Half of the HP lost this way cannot be regained for the rest of the thread(Spend 20 HP on a spell, 10 HP cannot be regained). This is only an option once Sojiro has no mana left to use.

    Hero's Strike:
    Hero’s Strike: Channeling Athos’ energy through his body allows him to add magical damage to each of his physical strikes, the duration maximum matching a spell of his user rank, range is self, while casting speed is instant. The damage done by each strike is the same as a user rank multi-target spell, following normal upkeep rules for spells of the same rank. He can cast this at lower levels, once he gets stronger.

    Hero Spirit's Shield:
    Hero Spirit’s Shield: Through Athos’ power, as an extension of his armor, Sojiro is able to summon a shield to defend himself against an incoming attack. The shield that Sojiro creates is strong enough to take 3x user-rank damage, maxing out at S-rank. Sojiro can summon the shield burst distance of his rank away from him, allowing him to use it to protect others instead of himself. The shield is cast instantly(burst speed) and has a duration of 2 turns maximum. Athos can only have one protective shield out at a time.

    Hero's Makeshift Shield:
    Hero’s Makeshift Shield: Sojiro can flow the Hero Spirit’s energy out of his body and into a normal item so that he can wield it as a shield(i.e. a pot lid, trashcan lid, cutting board, ect). He can also use this on larger items to protect himself, even if he can’t move them(i.e. A portion of wall, a desk, ect). The item acts like a piece of requip armor of Sojiro’s rank, following the same guidelines, and allowing him to defend himself in seemingly hopeless situations.

    Hero's Makeshift Weapon:
    Hero’s Makeshift Weapon: Similar to the way that he can insert the Hero Spirit’s energy into items to create makeshifts shields, he can do the same to create weapons. Any type of item that Sojiro can hold in his hand can be made into a makeshift weapon, allowing it to act as a tool to save the young man’s life. Any item used in this way acts like a requip weapon of Sojiro’s rank, following the same guidelines.


    Passive Abilities:

    Hero's Vitality:
    Hero’s Boundless Energy: Passive. Athos’ power keeps Sojiro alive and does its best to do so, rejuvenating his body as it uses up its energy. Athos has endless energy to offer Sojiro but the youth’s body wouldn’t be able to handle it all. Because of this the Spirit can only replenish 5% of Sojiro's Mana per post.

    Hero's Might:
    Hero’s Might: Passive. Through the constant power of the Hero Spirit, Sojiro has found that his body has become physically stronger since being summoned to the land of Fiore. All of Sojiro’s physical strikes do 50% more damage, including strikes with weapons(only physical damage, not magical.)

    Hero's Movement:
    Hero’s Movement: Passive. With the Hero Spirit being bound to Sojiro’s soul and body, it increases the man’s physical capabilities. This increases Sojiro’s speed by 50% of his user rank.

    Hero's Fame:
    Hero’s Fame: Passive. The feeling that comes from Sojiro’s magic can sometimes feel inspiring to others, leaving them in awe. Gives Sojiro double jewel rewards from missions.


    RP Abilities:

    Hero Summoning:
    Hero Summoning: The pact between Sojiro and Athos requires a hero’s sacrifice of his ‘life’ to tap into his energy. When summoning Athos’ armor, Sojiro drives the blade through his chest to tap into his magical into, causing what seems to be a fatal wound each time. But even so, it does not actually kill Sojiro in the process.

    Quick Regeneration:
    Quick Regeneration: Sojiro can suffer fatal blows and serious wounds seemingly without death. This does not actual heal his HP in any way, even when wounds heal and he continues fighting. This ability does not work for dismemberment, hitting 0 HP, or actual death.

    Great Leaps:
    Great Leaps: The Hero Spirit grants Sojiro great strength, allowing him to imitate low level flight with great jumps. At best the man hovers only a few moments at the apex of his jumps before plummeting down to the ground again, sometimes breaking his legs in the process.

    Iron Maiden:
    Iron Maiden: When the Incursio armor encloses itself around Sojiro’s body, it usually pierces his body with countless spikes from the inside so that the man can have a constant source of blood for several of his spells.

    Hero's Flight:
    Hero’s Flight: With Athos granting him the ability to manipulate his blood through magical means, Sojiro is able to create a pair of crimson wings that allow him to move equal to his movement speed.


    Last edited by Sojiro Sakura on Mon 17 Jun - 15:35; edited 3 times in total


    _____________________________________________________________________________________


    -----------------------------
    Sojiro Sakura
    --------------------------------
    The Hero Spirit Contract (Lineage)
    -----------------------------------
    Soon to come
    -------------------------------------

    Sojiro Action Text: #0066ff
    Sojiro Speech/Thought Text: #ffffff
    The Hero Spirit's Text: #990000
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 9511
    Guild : Dies Irae - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 29
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Johann on Tue 11 Jun - 9:27

    Heya Sojiro, I'm Joh and I'm here to grade this lineage of yours today. If you have any questions or require clarification please post in this thread and I will get back to you as soon as possible. That said, let's get started, all of my edits will be in this color.

    As an overarching comment, you only have a total of 5 effects in this lineage, while the maximum you can have is 10, meaning you can add another 5 effects if you wish.

    Spoiler:
    @Sojiro Sakura wrote:Lineage Name: The Hero Spirit; Athos
    Wielder: Sojiro Sakura
    Purchase Proof: https://www.fairytail-rp.com/t14655p350-the-general-store?nid=9#371277

    Description
    Lore:
    Lost to the land of Fiore for centuries are stories of a Legendary Hero who fought to protect those that could not defend themselves. It is said that this hero had a burning passion to defend the weak no matter the cost of himself, putting himself through hell itself to make sure he could be there to protect the land. Of course, along these lost stories are rumors that in his pursuit to defend the land the Hero made a series of deals that were far from befitting of his title. In the end, it was said that the Hero was eventually consumed by his power and disappeared from the face of land without a trace.
    Since then, there were stories that told of Heroes rising up throughout the years, claiming their strength came from a great Hero. Some of these heroes claimed to come from other worlds, having signed a contract to become a hero before being brought here to fulfill their destiny. Rumors say that through every hero the Spirit kept a part of them inside, preserving some of their skills to impart of the next generation’s hero. Sadly, it has been at least 100 years since one of these cases has last arose, until Sojiro Sakura was summoned into the land of Fiore.
    In his world, Sojiro unknowingly signed the Hero Spirit Contract and was forcefully brought here to the land of Fiore. Upon signing the contract Sojiro’s spirit has become bound with that of the Hero Spirit, known as Athos. Although the cost of using his magic comes at the physical harm of Sojiro, Athos promises the youth that through it all he shall become one of the strongest Heroes the land has ever seen. Through the sacrifice of his vitality Sojiro gains access to the Hero’s Spirit’s unique set of skills, as well as his protection. To tap into Athos’ power Sojiro has been granted the ability to flow his energy into any blade he is using, so that he can drive it through his own chest and release the power of the Hero Spirit. When he does this, the Hero Spirit consumes Sojiro’s physical form and encases him within his infamous Incursio Armor. While inside of this armor Sojiro gains access to the amassed abilities that the Hero Spirit has collected over the years, though it will take time before Sojiro can handle the full power of Athos.


    Incursio Armor:

    The Hero Spirit; Athos B12cc3da1b20f6b72fb81eb52311decd



    Abilities:

    Hero's Rebuke:
    Hero’s Rebuke: With Athos’ ability to increase Sojiro’s physical durability, he has been given access to a unique technique. When Sojiro takes on a magical attack full force, he can return 75% of the damage back to the user in some form of elemental energy. He can only do this for spells of his rank or lower. (This is a reflection effect, and should thus follow the rules for reflection effects as specified in the magic and spell rules. Please make it so that this effect can only be used once per post, you have to pay MP equal to 2 times the original cost of the spell being reflected, and change it so that the highest rank of spell you can reflect may be of user-rank up to a max of S rank. Further, please also specify a range for this ability, which may be something along the lines of "Self" if you like)

    Strength through Bloodshed:
    Strength through Bloodshed: Athos allows Sojiro to cast his spells at the cost of his own life force while increasing the strength of his spells. Sojiro can forgo the SP (SP is not a thing. Please clarify what you mean by this) cost of a spell in exchange for HP, increasing the damage of a spell by 50%. Half of the HP lost this way cannot be regained for the rest of the thread(Spend 20 HP on a spell, 10 HP cannot be regained). This is only an option once Sojiro has no mana left to use.

    Hero's Strike:
    Hero’s Strike: Channeling Athos’ energy through his body allows him to add magical damage to each of his physical strikes (Please specify a duration for this ability, as well as a range and speed). The damage done by each strike is equal to half his rank in spell damage (Please change this to user-rank Multi Target damage up to S), following normal upkeep rules for spells of the same rank. He can cast this at lower levels, once he get stronger.

    Hero Spirit's Shield:
    [uHero Spirit’s Shield]:[/u] Through Athos’ power, as an extension of his armor, Sojiro is able to summon a shield to defend himself against an incoming attack. The shield that Sojiro creates is as strong as his current rank, or subtract that much damage from a stronger attack. Meaning if he cast the shield at D-rank and was hit by a B-rank spell, it would only negate a D-rank spell’s worth of damage and get hit by the rest. (This is how shields work anyway, so this is redundant. You can change this ability so that it is able to take 3x user-rank damage up to S, but you have to specify range, speed, and duration for this ability)

    Hero's Fame:
    Hero’s Fame: Passive. The feeling that comes from Sojiro’s magic can sometimes feel inspiring to others, leaving them in awe. Gives Sojiro double jewel rewards from missions.

    RP Abilities:

    Hero Summoning:
    Hero Summoning: The pact between Sojiro and Athos requires a hero’s sacrifice of his ‘life’ to tap into his energy. When summoning Athos’ armor, Sojiro drives the blade through his chest to tap into his magical into, causing what seems to be a fatal wound each time. But even so, it does not actually kill Sojiro in the process.

    Quick Regeneration:
    Quick Regeneration: Sojiro can suffer fatal blows and serious wounds seemingly without death. This does not actual heal his HP in any way, even when wounds heal and he continues fighting. This ability does not work for dismemberment, hitting 0 HP, or actual death.

    Great Leaps:
    Great Leaps: The Hero Spirit grants Sojiro great strength, allowing him to imitate low level flight with great jumps. At best the man hovers only a few moments at the apex of his jumps before plummeting down to the ground again, sometimes breaking his legs in the process.


    _____________________________________________________________________________________

    The Hero Spirit; Athos Johannsiggies
    Sojiro Sakura
    Sojiro Sakura

    Player 
    Lineage : The Hero Spirit; Athos
    Position : None
    Posts : 29
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Sojiro Sakura on Fri 14 Jun - 2:37

    Hey, @Johann! :D I'm happy to be working with you~ Hopefully things go nice and smoothly for us.

    So, for starters, I updated all of the green marked areas that you told me needed to be handled. Each of my previous abilities have been updated, I separated my Active/Passive/RP abilities to hopefully make it easier to look through. I also created five more abilities, some passive and some active, as well as added two more RP abilities.

    There was one thing I wanted to talk to you about in regard to Hero's Rebuke, how reflection costs 2x the mana spent. The rules for reflection stop you from taking damage from the attack, but I was planning to have my character take full damage and be able to reflect the attack backwards. I understand I've got to follow rules, so I was wondering if there was a way I could split the cost between MP and HP for my reflection? Or is it a no negotiation type thing? :3 Either way is fine, I just wanted to check and the likes.


    _____________________________________________________________________________________


    -----------------------------
    Sojiro Sakura
    --------------------------------
    The Hero Spirit Contract (Lineage)
    -----------------------------------
    Soon to come
    -------------------------------------

    Sojiro Action Text: #0066ff
    Sojiro Speech/Thought Text: #ffffff
    The Hero Spirit's Text: #990000
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 9511
    Guild : Dies Irae - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 29
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Johann on Sun 16 Jun - 23:49

    Righto, more edits, same color

    Spoiler:
    @Sojiro Sakura wrote:Lineage Name: The Hero Spirit; Athos
    Wielder: Sojiro Sakura
    Purchase Proof: https://www.fairytail-rp.com/t14655p350-the-general-store?nid=9#371277

    Description
    Lore:
    Lost to the land of Fiore for centuries are stories of a Legendary Hero who fought to protect those that could not defend themselves. It is said that this hero had a burning passion to defend the weak no matter the cost of himself, putting himself through hell itself to make sure he could be there to protect the land. Of course, along these lost stories are rumors that in his pursuit to defend the land the Hero made a series of deals that were far from befitting of his title. In the end, it was said that the Hero was eventually consumed by his power and disappeared from the face of land without a trace.
    Since then, there were stories that told of Heroes rising up throughout the years, claiming their strength came from a great Hero. Some of these heroes claimed to come from other worlds, having signed a contract to become a hero before being brought here to fulfill their destiny. Rumors say that through every hero the Spirit kept a part of them inside, preserving some of their skills to impart of the next generation’s hero. Sadly, it has been at least 100 years since one of these cases has last arose, until Sojiro Sakura was summoned into the land of Fiore.
    In his world, Sojiro unknowingly signed the Hero Spirit Contract and was forcefully brought here to the land of Fiore. Upon signing the contract Sojiro’s spirit has become bound with that of the Hero Spirit, known as Athos. Although the cost of using his magic comes at the physical harm of Sojiro, Athos promises the youth that through it all he shall become one of the strongest Heroes the land has ever seen. Through the sacrifice of his vitality Sojiro gains access to the Hero’s Spirit’s unique set of skills, as well as his protection. To tap into Athos’ power Sojiro has been granted the ability to flow his energy into any blade he is using, so that he can drive it through his own chest and release the power of the Hero Spirit. When he does this, the Hero Spirit consumes Sojiro’s physical form and encases him within his infamous Incursio Armor. While inside of this armor Sojiro gains access to the amassed abilities that the Hero Spirit has collected over the years, though it will take time before Sojiro can handle the full power of Athos.


    Incursio Armor:

    The Hero Spirit; Athos Goblin-slayer-ubiitsa-goblinov-rytsar-shlem



    Active Abilities:

    Hero's Rebuke:
    Hero’s Rebuke: With Athos’ ability to increase Sojiro’s physical durability, he has been given access to a unique technique. When Sojiro takes on a magical attack full force, he can reflect the damage done to him back to the original caster. This ability can only be used once per post, limited to the single target range of Sojiro’s rank. His ability to deflect spells caps at his rank or once he reaches S-rank. (still needs cost) (If you reflect damage back, but also take damage from the attack, the cost of the reflection is halved. You pay MP equal to the cost of the spell being reflected)

    Strength through Bloodshed:
    Strength through Bloodshed: Athos allows Sojiro to cast his spells at the cost of his own life force while increasing the strength of his spells. Sojiro can forgo the Mana cost of a spell in exchange for HP, increasing the damage of a spell by 50%. Half of the HP lost this way cannot be regained for the rest of the thread(Spend 20 HP on a spell, 10 HP cannot be regained). This is only an option once Sojiro has no mana left to use.

    Hero's Strike:
    Hero’s Strike: Channeling Athos’ energy through his body allows him to add magical damage to each of his physical strikes, the duration maximum matching a spell of his user rank, range is self, while casting speed is instant. The damage done by each strike is the same as a user rank multi-target spell, following normal upkeep rules for spells of the same rank. He can cast this at lower levels, once he gets stronger.

    Hero Spirit's Shield:
    [uHero Spirit’s Shield]:[/u] Through Athos’ power, as an extension of his armor, Sojiro is able to summon a shield to defend himself against an incoming attack. The shield that Sojiro creates is strong enough to take 3x user-rank damage, maxing out at S-rank. Sojiro can summon the shield burst distance of his rank away from him, allowing him to use it to protect others instead of himself. The shield is cast instantly(burst speed) and has a duration of 2 turns maximum. Athos can only have one protective shield out at a time.

    Hero's Makeshift Shield:
    Hero’s Makeshift Shield: Sojiro can flow the Hero Spirit’s energy out of his body and into a normal item so that he can wield it as a shield(i.e. a pot lid, trashcan lid, cutting board, ect). He can also use this on larger items to protect himself, even if he can’t move them(i.e. A portion of wall, a desk, ect). The item acts like a piece of requip armor of Sojiro’s rank, following the same guidelines, and allowing him to defend himself in seemingly hopeless situations.

    Hero's Makeshift Weapon:
    Hero’s Makeshift Weapon: Similar to the way that he can insert the Hero Spirit’s energy into items to create makeshifts shields, he can do the same to create weapons. Any type of item that Sojiro can hold in his hand can be made into a makeshift weapon, allowing it to act as a tool to save the young man’s life. Any item used in this way acts like a requip weapon of Sojiro’s rank, following the same guidelines.


    Passive Abilities:

    Hero's Vitality:
    Hero’s Vitality: Passive. Athos’ power keeps Sojiro alive and does its best to do so, rejuvenating his body as it takes damage and uses up its energy. Athos has endless energy to offer Sojiro but the youth’s body wouldn’t be able to handle it all. Because of this the Spirit can only replenish 5% of Sojiros HP and Mana per post. (HP and MP regen count as 2 separate effects, so you actually have 11 effects in this lineage instead of 10 now, so I must ask you to lower this effect count by 1)

    Hero's Might:
    Hero’s Might: Passive. Through the constant power of the Hero Spirit, Sojiro has found that his body has become physically stronger since being summoned to the land of Fiore. All of Sojiro’s physical strikes do 50% more damage, including strikes with weapons(only physical damage, not magical.)

    Hero's Movement:
    Hero’s Movement: Passive. With the Hero Spirit being bound to Sojiro’s soul and body, it increases the man’s physical capabilities. This increases Sojiro’s speed by 50% of his user rank.

    Hero's Fame:
    Hero’s Fame: Passive. The feeling that comes from Sojiro’s magic can sometimes feel inspiring to others, leaving them in awe. Gives Sojiro double jewel rewards from missions.


    RP Abilities:

    Hero Summoning:
    Hero Summoning: The pact between Sojiro and Athos requires a hero’s sacrifice of his ‘life’ to tap into his energy. When summoning Athos’ armor, Sojiro drives the blade through his chest to tap into his magical into, causing what seems to be a fatal wound each time. But even so, it does not actually kill Sojiro in the process.

    Quick Regeneration:
    Quick Regeneration: Sojiro can suffer fatal blows and serious wounds seemingly without death. This does not actual heal his HP in any way, even when wounds heal and he continues fighting. This ability does not work for dismemberment, hitting 0 HP, or actual death.

    Great Leaps:
    Great Leaps: The Hero Spirit grants Sojiro great strength, allowing him to imitate low level flight with great jumps. At best the man hovers only a few moments at the apex of his jumps before plummeting down to the ground again, sometimes breaking his legs in the process.

    Iron Maiden:
    Iron Maiden: When the Incursio armor encloses itself around Sojiro’s body, it usually pierces his body with countless spikes from the inside so that the man can have a constant source of blood for several of his spells.

    Hero's Flight:
    Hero’s Flight: With Athos granting him the ability to manipulate his blood through magical means, Sojiro is able to create a pair of crimson wings that allow him to move equal to his movement speed.


    _____________________________________________________________________________________

    The Hero Spirit; Athos Johannsiggies
    Sojiro Sakura
    Sojiro Sakura

    Player 
    Lineage : The Hero Spirit; Athos
    Position : None
    Posts : 29
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Sojiro Sakura on Mon 17 Jun - 15:36

    Alright, @Johann, I've made my edits! Hopefully we're good to rock and roll~


    _____________________________________________________________________________________


    -----------------------------
    Sojiro Sakura
    --------------------------------
    The Hero Spirit Contract (Lineage)
    -----------------------------------
    Soon to come
    -------------------------------------

    Sojiro Action Text: #0066ff
    Sojiro Speech/Thought Text: #ffffff
    The Hero Spirit's Text: #990000
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 9511
    Guild : Dies Irae - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 29
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Johann on Mon 17 Jun - 17:37

    The Hero Spirit; Athos FbVA7uB

    Spoiler:
    @Sojiro Sakura wrote:Lineage Name: The Hero Spirit; Athos
    Wielder: Sojiro Sakura
    Purchase Proof: https://www.fairytail-rp.com/t14655p350-the-general-store?nid=9#371277

    Description
    Lore:
    Lost to the land of Fiore for centuries are stories of a Legendary Hero who fought to protect those that could not defend themselves. It is said that this hero had a burning passion to defend the weak no matter the cost of himself, putting himself through hell itself to make sure he could be there to protect the land. Of course, along these lost stories are rumors that in his pursuit to defend the land the Hero made a series of deals that were far from befitting of his title. In the end, it was said that the Hero was eventually consumed by his power and disappeared from the face of land without a trace.
    Since then, there were stories that told of Heroes rising up throughout the years, claiming their strength came from a great Hero. Some of these heroes claimed to come from other worlds, having signed a contract to become a hero before being brought here to fulfill their destiny. Rumors say that through every hero the Spirit kept a part of them inside, preserving some of their skills to impart of the next generation’s hero. Sadly, it has been at least 100 years since one of these cases has last arose, until Sojiro Sakura was summoned into the land of Fiore.
    In his world, Sojiro unknowingly signed the Hero Spirit Contract and was forcefully brought here to the land of Fiore. Upon signing the contract Sojiro’s spirit has become bound with that of the Hero Spirit, known as Athos. Although the cost of using his magic comes at the physical harm of Sojiro, Athos promises the youth that through it all he shall become one of the strongest Heroes the land has ever seen. Through the sacrifice of his vitality Sojiro gains access to the Hero’s Spirit’s unique set of skills, as well as his protection. To tap into Athos’ power Sojiro has been granted the ability to flow his energy into any blade he is using, so that he can drive it through his own chest and release the power of the Hero Spirit. When he does this, the Hero Spirit consumes Sojiro’s physical form and encases him within his infamous Incursio Armor. While inside of this armor Sojiro gains access to the amassed abilities that the Hero Spirit has collected over the years, though it will take time before Sojiro can handle the full power of Athos.


    Incursio Armor:

    The Hero Spirit; Athos Goblin-slayer-ubiitsa-goblinov-rytsar-shlem



    Active Abilities:

    Hero's Rebuke:
    Hero’s Rebuke: With Athos’ ability to increase Sojiro’s physical durability, he has been given access to a unique technique. When Sojiro takes on a magical attack full force, he can reflect the damage done to him back to the original caster. This ability can only be used once per post, limited to the single target range of Sojiro’s rank. His ability to deflect spells caps at his rank or once he reaches S-rank. If Sojiro takes full damage from an incoming attack, he can reflect it by paying only the amount of Mana cost to cast the spell. Otherwise it acts like a normal reflection spell.

    Strength through Bloodshed:
    Strength through Bloodshed: Athos allows Sojiro to cast his spells at the cost of his own life force while increasing the strength of his spells. Sojiro can forgo the Mana cost of a spell in exchange for HP, increasing the damage of a spell by 50%. Half of the HP lost this way cannot be regained for the rest of the thread(Spend 20 HP on a spell, 10 HP cannot be regained). This is only an option once Sojiro has no mana left to use.

    Hero's Strike:
    Hero’s Strike: Channeling Athos’ energy through his body allows him to add magical damage to each of his physical strikes, the duration maximum matching a spell of his user rank, range is self, while casting speed is instant. The damage done by each strike is the same as a user rank multi-target spell, following normal upkeep rules for spells of the same rank. He can cast this at lower levels, once he gets stronger.

    Hero Spirit's Shield:
    Hero Spirit’s Shield: Through Athos’ power, as an extension of his armor, Sojiro is able to summon a shield to defend himself against an incoming attack. The shield that Sojiro creates is strong enough to take 3x user-rank damage, maxing out at S-rank. Sojiro can summon the shield burst distance of his rank away from him, allowing him to use it to protect others instead of himself. The shield is cast instantly(burst speed) and has a duration of 2 turns maximum. Athos can only have one protective shield out at a time.

    Hero's Makeshift Shield:
    Hero’s Makeshift Shield: Sojiro can flow the Hero Spirit’s energy out of his body and into a normal item so that he can wield it as a shield(i.e. a pot lid, trashcan lid, cutting board, ect). He can also use this on larger items to protect himself, even if he can’t move them(i.e. A portion of wall, a desk, ect). The item acts like a piece of requip armor of Sojiro’s rank, following the same guidelines, and allowing him to defend himself in seemingly hopeless situations.

    Hero's Makeshift Weapon:
    Hero’s Makeshift Weapon: Similar to the way that he can insert the Hero Spirit’s energy into items to create makeshifts shields, he can do the same to create weapons. Any type of item that Sojiro can hold in his hand can be made into a makeshift weapon, allowing it to act as a tool to save the young man’s life. Any item used in this way acts like a requip weapon of Sojiro’s rank, following the same guidelines.


    Passive Abilities:

    Hero's Vitality:
    Hero’s Boundless Energy: Passive. Athos’ power keeps Sojiro alive and does its best to do so, rejuvenating his body as it uses up its energy. Athos has endless energy to offer Sojiro but the youth’s body wouldn’t be able to handle it all. Because of this the Spirit can only replenish 5% of Sojiro's Mana per post.

    Hero's Might:
    Hero’s Might: Passive. Through the constant power of the Hero Spirit, Sojiro has found that his body has become physically stronger since being summoned to the land of Fiore. All of Sojiro’s physical strikes do 50% more damage, including strikes with weapons(only physical damage, not magical.)

    Hero's Movement:
    Hero’s Movement: Passive. With the Hero Spirit being bound to Sojiro’s soul and body, it increases the man’s physical capabilities. This increases Sojiro’s speed by 50% of his user rank.

    Hero's Fame:
    Hero’s Fame: Passive. The feeling that comes from Sojiro’s magic can sometimes feel inspiring to others, leaving them in awe. Gives Sojiro double jewel rewards from missions.


    RP Abilities:

    Hero Summoning:
    Hero Summoning: The pact between Sojiro and Athos requires a hero’s sacrifice of his ‘life’ to tap into his energy. When summoning Athos’ armor, Sojiro drives the blade through his chest to tap into his magical into, causing what seems to be a fatal wound each time. But even so, it does not actually kill Sojiro in the process.

    Quick Regeneration:
    Quick Regeneration: Sojiro can suffer fatal blows and serious wounds seemingly without death. This does not actual heal his HP in any way, even when wounds heal and he continues fighting. This ability does not work for dismemberment, hitting 0 HP, or actual death.

    Great Leaps:
    Great Leaps: The Hero Spirit grants Sojiro great strength, allowing him to imitate low level flight with great jumps. At best the man hovers only a few moments at the apex of his jumps before plummeting down to the ground again, sometimes breaking his legs in the process.

    Iron Maiden:
    Iron Maiden: When the Incursio armor encloses itself around Sojiro’s body, it usually pierces his body with countless spikes from the inside so that the man can have a constant source of blood for several of his spells.

    Hero's Flight:
    Hero’s Flight: With Athos granting him the ability to manipulate his blood through magical means, Sojiro is able to create a pair of crimson wings that allow him to move equal to his movement speed.


    _____________________________________________________________________________________

    The Hero Spirit; Athos Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Starlight Maiden


    Starlight Maiden

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Idolize- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Seijin On Your Friends List- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Best GFX Artist Award- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 6967
    Guild : Fairy Tail
    Cosmic Coins : 70
    Dungeon Tokens : 0
    Experience : 26,209

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Nessa Cordelia Lux on Thu 5 Mar - 22:46

    Spoiler:
    @Sojiro Sakura wrote:Lineage Name: The Hero Spirit; Athos
    Wielder: Sojiro Sakura
    Purchase Proof: https://www.fairytail-rp.com/t14655p350-the-general-store?nid=9#371277

    Description
    Lore:
    Lost to the land of Fiore for centuries are stories of a Legendary Hero who fought to protect those that could not defend themselves. It is said that this hero had a burning passion to defend the weak no matter the cost of himself, putting himself through hell itself to make sure he could be there to protect the land. Of course, along these lost stories are rumors that in his pursuit to defend the land the Hero made a series of deals that were far from befitting of his title. In the end, it was said that the Hero was eventually consumed by his power and disappeared from the face of land without a trace.
    Since then, there were stories that told of Heroes rising up throughout the years, claiming their strength came from a great Hero. Some of these heroes claimed to come from other worlds, having signed a contract to become a hero before being brought here to fulfill their destiny. Rumors say that through every hero the Spirit kept a part of them inside, preserving some of their skills to impart of the next generation’s hero. Sadly, it has been at least 100 years since one of these cases has last arose, until Sojiro Sakura was summoned into the land of Fiore.
    In his world, Sojiro unknowingly signed the Hero Spirit Contract and was forcefully brought here to the land of Fiore. Upon signing the contract Sojiro’s spirit has become bound with that of the Hero Spirit, known as Athos. Although the cost of using his magic comes at the physical harm of Sojiro, Athos promises the youth that through it all he shall become one of the strongest Heroes the land has ever seen. Through the sacrifice of his vitality Sojiro gains access to the Hero’s Spirit’s unique set of skills, as well as his protection. To tap into Athos’ power Sojiro has been granted the ability to flow his energy into any blade he is using, so that he can drive it through his own chest and release the power of the Hero Spirit. When he does this, the Hero Spirit consumes Sojiro’s physical form and encases him within his infamous Incursio Armor. While inside of this armor Sojiro gains access to the amassed abilities that the Hero Spirit has collected over the years, though it will take time before Sojiro can handle the full power of Athos.


    Incursio Armor:

    The Hero Spirit; Athos Goblin-slayer-ubiitsa-goblinov-rytsar-shlem



    Active Abilities:

    Hero's Rebuke:
    Hero’s Rebuke: With Athos’ ability to increase Sojiro’s physical durability, he has been given access to a unique technique. When Sojiro takes on a magical attack full force, he can reflect the damage done to him back to the original caster. This ability can only be used once per post, limited to the single target range of Sojiro’s rank. His ability to deflect spells caps at his rank or once he reaches S-rank. If Sojiro takes full damage from an incoming attack, he can reflect it by paying only the amount of Mana cost to cast the spell. Otherwise it acts like a normal reflection spell.

    Strength through Bloodshed:
    Strength through Bloodshed: Athos allows Sojiro to cast his spells at the cost of his own life force while increasing the strength of his spells. Sojiro can forgo the Mana cost of a spell in exchange for HP, increasing the damage of a spell by 50%. Half of the HP lost this way cannot be regained for the rest of the thread(Spend 20 HP on a spell, 10 HP cannot be regained). This is only an option once Sojiro has no mana left to use.

    Hero's Strike:
    Hero’s Strike: Channeling Athos’ energy through his body allows him to add magical damage to each of his physical strikes, the duration maximum matching a spell of his user rank, range is self, while casting speed is instant. The damage done by each strike is the same as a user rank multi-target spell, following normal upkeep rules for spells of the same rank. He can cast this at lower levels, once he gets stronger.

    Hero Spirit's Shield:
    Hero Spirit’s Shield: Through Athos’ power, as an extension of his armor, Sojiro is able to summon a shield to defend himself against an incoming attack. The shield that Sojiro creates is strong enough to take 3x user-rank damage, maxing out at S-rank. Sojiro can summon the shield burst distance of his rank away from him, allowing him to use it to protect others instead of himself. The shield is cast instantly(burst speed) and has a duration of 2 turns maximum. Athos can only have one protective shield out at a time.

    Hero's Makeshift Shield:
    Hero’s Makeshift Shield: Sojiro can flow the Hero Spirit’s energy out of his body and into a normal item so that he can wield it as a shield(i.e. a pot lid, trashcan lid, cutting board, ect). He can also use this on larger items to protect himself, even if he can’t move them(i.e. A portion of wall, a desk, ect). The item acts like a piece of requip armor of Sojiro’s rank, following the same guidelines, and allowing him to defend himself in seemingly hopeless situations.

    Hero's Makeshift Weapon:
    Hero’s Makeshift Weapon: Similar to the way that he can insert the Hero Spirit’s energy into items to create makeshifts shields, he can do the same to create weapons. Any type of item that Sojiro can hold in his hand can be made into a makeshift weapon, allowing it to act as a tool to save the young man’s life. Any item used in this way acts like a requip weapon of Sojiro’s rank, following the same guidelines.


    Passive Abilities:

    Hero's Vitality:
    Hero’s Boundless Energy: Passive. Athos’ power keeps Sojiro alive and does its best to do so, rejuvenating his body as it uses up its energy. Athos has endless energy to offer Sojiro but the youth’s body wouldn’t be able to handle it all. Because of this the Spirit can only replenish 5% of Sojiro's Mana per post.

    Hero's Might:
    Hero’s Might: Passive. Through the constant power of the Hero Spirit, Sojiro has found that his body has become physically stronger since being summoned to the land of Fiore. All of Sojiro’s physical strikes do 50% more damage, including strikes with weapons(only physical damage, not magical.)

    Hero's Movement:
    Hero’s Movement: Passive. With the Hero Spirit being bound to Sojiro’s soul and body, it increases the man’s physical capabilities. This increases Sojiro’s speed by 50% of his user rank.

    Hero's Fame:
    Hero’s Fame: Passive. The feeling that comes from Sojiro’s magic can sometimes feel inspiring to others, leaving them in awe. Gives Sojiro double jewel rewards from missions.


    RP Abilities:

    Hero Summoning:
    Hero Summoning: The pact between Sojiro and Athos requires a hero’s sacrifice of his ‘life’ to tap into his energy. When summoning Athos’ armor, Sojiro drives the blade through his chest to tap into his magical into, causing what seems to be a fatal wound each time. But even so, it does not actually kill Sojiro in the process.

    Quick Regeneration:
    Quick Regeneration: Sojiro can suffer fatal blows and serious wounds seemingly without death. This does not actual heal his HP in any way, even when wounds heal and he continues fighting. This ability does not work for dismemberment, hitting 0 HP, or actual death.

    Great Leaps:
    Great Leaps: The Hero Spirit grants Sojiro great strength, allowing him to imitate low level flight with great jumps. At best the man hovers only a few moments at the apex of his jumps before plummeting down to the ground again, sometimes breaking his legs in the process.

    Iron Maiden:
    Iron Maiden: When the Incursio armor encloses itself around Sojiro’s body, it usually pierces his body with countless spikes from the inside so that the man can have a constant source of blood for several of his spells.

    Hero's Flight:
    Hero’s Flight: With Athos granting him the ability to manipulate his blood through magical means, Sojiro is able to create a pair of crimson wings that allow him to move equal to his movement speed.

    Archived due to player inactivty~


    _____________________________________________________________________________________

    The Hero Spirit; Athos 60582_s

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 9511
    Guild : Dies Irae - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 29
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Johann on Sun 5 Apr - 21:21

    Moved and unlocked at the user's request

    Spoiler:
    @Sojiro Sakura wrote:Lineage Name: The Hero Spirit; Athos
    Wielder: Sojiro Sakura
    Purchase Proof: https://www.fairytail-rp.com/t14655p350-the-general-store?nid=9#371277

    Description
    Lore:
    Lost to the land of Fiore for centuries are stories of a Legendary Hero who fought to protect those that could not defend themselves. It is said that this hero had a burning passion to defend the weak no matter the cost of himself, putting himself through hell itself to make sure he could be there to protect the land. Of course, along these lost stories are rumors that in his pursuit to defend the land the Hero made a series of deals that were far from befitting of his title. In the end, it was said that the Hero was eventually consumed by his power and disappeared from the face of land without a trace.
    Since then, there were stories that told of Heroes rising up throughout the years, claiming their strength came from a great Hero. Some of these heroes claimed to come from other worlds, having signed a contract to become a hero before being brought here to fulfill their destiny. Rumors say that through every hero the Spirit kept a part of them inside, preserving some of their skills to impart of the next generation’s hero. Sadly, it has been at least 100 years since one of these cases has last arose, until Sojiro Sakura was summoned into the land of Fiore.
    In his world, Sojiro unknowingly signed the Hero Spirit Contract and was forcefully brought here to the land of Fiore. Upon signing the contract Sojiro’s spirit has become bound with that of the Hero Spirit, known as Athos. Although the cost of using his magic comes at the physical harm of Sojiro, Athos promises the youth that through it all he shall become one of the strongest Heroes the land has ever seen. Through the sacrifice of his vitality Sojiro gains access to the Hero’s Spirit’s unique set of skills, as well as his protection. To tap into Athos’ power Sojiro has been granted the ability to flow his energy into any blade he is using, so that he can drive it through his own chest and release the power of the Hero Spirit. When he does this, the Hero Spirit consumes Sojiro’s physical form and encases him within his infamous Incursio Armor. While inside of this armor Sojiro gains access to the amassed abilities that the Hero Spirit has collected over the years, though it will take time before Sojiro can handle the full power of Athos.


    Incursio Armor:

    The Hero Spirit; Athos Goblin-slayer-ubiitsa-goblinov-rytsar-shlem



    Active Abilities:

    Hero's Rebuke:
    Hero’s Rebuke: With Athos’ ability to increase Sojiro’s physical durability, he has been given access to a unique technique. When Sojiro takes on a magical attack full force, he can reflect the damage done to him back to the original caster. This ability can only be used once per post, limited to the single target range of Sojiro’s rank. His ability to deflect spells caps at his rank or once he reaches S-rank. If Sojiro takes full damage from an incoming attack, he can reflect it by paying only the amount of Mana cost to cast the spell. Otherwise it acts like a normal reflection spell.

    Strength through Bloodshed:
    Strength through Bloodshed: Athos allows Sojiro to cast his spells at the cost of his own life force while increasing the strength of his spells. Sojiro can forgo the Mana cost of a spell in exchange for HP, increasing the damage of a spell by 50%. Half of the HP lost this way cannot be regained for the rest of the thread(Spend 20 HP on a spell, 10 HP cannot be regained). This is only an option once Sojiro has no mana left to use.

    Hero's Strike:
    Hero’s Strike: Channeling Athos’ energy through his body allows him to add magical damage to each of his physical strikes, the duration maximum matching a spell of his user rank, range is self, while casting speed is instant. The damage done by each strike is the same as a user rank multi-target spell, following normal upkeep rules for spells of the same rank. He can cast this at lower levels, once he gets stronger.

    Hero Spirit's Shield:
    Hero Spirit’s Shield: Through Athos’ power, as an extension of his armor, Sojiro is able to summon a shield to defend himself against an incoming attack. The shield that Sojiro creates is strong enough to take 3x user-rank damage, maxing out at S-rank. Sojiro can summon the shield burst distance of his rank away from him, allowing him to use it to protect others instead of himself. The shield is cast instantly(burst speed) and has a duration of 2 turns maximum. Athos can only have one protective shield out at a time.

    Hero's Makeshift Shield:
    Hero’s Makeshift Shield: Sojiro can flow the Hero Spirit’s energy out of his body and into a normal item so that he can wield it as a shield(i.e. a pot lid, trashcan lid, cutting board, ect). He can also use this on larger items to protect himself, even if he can’t move them(i.e. A portion of wall, a desk, ect). The item acts like a piece of requip armor of Sojiro’s rank, following the same guidelines, and allowing him to defend himself in seemingly hopeless situations.

    Hero's Makeshift Weapon:
    Hero’s Makeshift Weapon: Similar to the way that he can insert the Hero Spirit’s energy into items to create makeshifts shields, he can do the same to create weapons. Any type of item that Sojiro can hold in his hand can be made into a makeshift weapon, allowing it to act as a tool to save the young man’s life. Any item used in this way acts like a requip weapon of Sojiro’s rank, following the same guidelines.


    Passive Abilities:

    Hero's Vitality:
    Hero’s Boundless Energy: Passive. Athos’ power keeps Sojiro alive and does its best to do so, rejuvenating his body as it uses up its energy. Athos has endless energy to offer Sojiro but the youth’s body wouldn’t be able to handle it all. Because of this the Spirit can only replenish 5% of Sojiro's Mana per post.

    Hero's Might:
    Hero’s Might: Passive. Through the constant power of the Hero Spirit, Sojiro has found that his body has become physically stronger since being summoned to the land of Fiore. All of Sojiro’s physical strikes do 50% more damage, including strikes with weapons(only physical damage, not magical.)

    Hero's Movement:
    Hero’s Movement: Passive. With the Hero Spirit being bound to Sojiro’s soul and body, it increases the man’s physical capabilities. This increases Sojiro’s speed by 50% of his user rank.

    Hero's Fame:
    Hero’s Fame: Passive. The feeling that comes from Sojiro’s magic can sometimes feel inspiring to others, leaving them in awe. Gives Sojiro double jewel rewards from missions.


    RP Abilities:

    Hero Summoning:
    Hero Summoning: The pact between Sojiro and Athos requires a hero’s sacrifice of his ‘life’ to tap into his energy. When summoning Athos’ armor, Sojiro drives the blade through his chest to tap into his magical into, causing what seems to be a fatal wound each time. But even so, it does not actually kill Sojiro in the process.

    Quick Regeneration:
    Quick Regeneration: Sojiro can suffer fatal blows and serious wounds seemingly without death. This does not actual heal his HP in any way, even when wounds heal and he continues fighting. This ability does not work for dismemberment, hitting 0 HP, or actual death.

    Great Leaps:
    Great Leaps: The Hero Spirit grants Sojiro great strength, allowing him to imitate low level flight with great jumps. At best the man hovers only a few moments at the apex of his jumps before plummeting down to the ground again, sometimes breaking his legs in the process.

    Iron Maiden:
    Iron Maiden: When the Incursio armor encloses itself around Sojiro’s body, it usually pierces his body with countless spikes from the inside so that the man can have a constant source of blood for several of his spells.

    Hero's Flight:
    Hero’s Flight: With Athos granting him the ability to manipulate his blood through magical means, Sojiro is able to create a pair of crimson wings that allow him to move equal to his movement speed.


    _____________________________________________________________________________________

    The Hero Spirit; Athos Johannsiggies
    Sojiro Sakura
    Sojiro Sakura

    Player 
    Lineage : The Hero Spirit; Athos
    Position : None
    Posts : 29
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Sojiro Sakura on Mon 6 Apr - 3:16

    I'm hoping this one is still okay to go by today's standards!


    _____________________________________________________________________________________


    -----------------------------
    Sojiro Sakura
    --------------------------------
    The Hero Spirit Contract (Lineage)
    -----------------------------------
    Soon to come
    -------------------------------------

    Sojiro Action Text: #0066ff
    Sojiro Speech/Thought Text: #ffffff
    The Hero Spirit's Text: #990000
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 9511
    Guild : Dies Irae - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 29
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    The Hero Spirit; Athos Empty Re: The Hero Spirit; Athos

    Post by Johann on Fri 10 Apr - 9:01

    Heya Sojiro, Joh here to grade your lineage again. Seems like some time has passed since the last time, and there has been a few updates in the meantime, meaning that I do have to present you with some edits, which you can find in this color. As an overarching note, even with the downsides that apply to some of your abilities, the number of effects contained in this lineage adds up to 11, meaning I must ask you to rework this lineage to contain a maximum of 10 effects total.

    One more problem is the usage of "Goblin Slayer" as an armor in this lineage, as that character is currently claimed by another player. This means that I must ask you to change the appearance of "Incursio Armor" to something different. Apologies for the inconvenience.

    Spoiler:
    @Sojiro Sakura wrote:Lineage Name: The Hero Spirit; Athos
    Wielder: Sojiro Sakura
    Purchase Proof: https://www.fairytail-rp.com/t14655p350-the-general-store?nid=9#371277

    Description
    Lore:
    Lost to the land of Fiore for centuries are stories of a Legendary Hero who fought to protect those that could not defend themselves. It is said that this hero had a burning passion to defend the weak no matter the cost of himself, putting himself through hell itself to make sure he could be there to protect the land. Of course, along these lost stories are rumors that in his pursuit to defend the land the Hero made a series of deals that were far from befitting of his title. In the end, it was said that the Hero was eventually consumed by his power and disappeared from the face of land without a trace.
    Since then, there were stories that told of Heroes rising up throughout the years, claiming their strength came from a great Hero. Some of these heroes claimed to come from other worlds, having signed a contract to become a hero before being brought here to fulfill their destiny. Rumors say that through every hero the Spirit kept a part of them inside, preserving some of their skills to impart of the next generation’s hero. Sadly, it has been at least 100 years since one of these cases has last arose, until Sojiro Sakura was summoned into the land of Fiore.
    In his world, Sojiro unknowingly signed the Hero Spirit Contract and was forcefully brought here to the land of Fiore. Upon signing the contract Sojiro’s spirit has become bound with that of the Hero Spirit, known as Athos. Although the cost of using his magic comes at the physical harm of Sojiro, Athos promises the youth that through it all he shall become one of the strongest Heroes the land has ever seen. Through the sacrifice of his vitality Sojiro gains access to the Hero’s Spirit’s unique set of skills, as well as his protection. To tap into Athos’ power Sojiro has been granted the ability to flow his energy into any blade he is using, so that he can drive it through his own chest and release the power of the Hero Spirit. When he does this, the Hero Spirit consumes Sojiro’s physical form and encases him within his infamous Incursio Armor. While inside of this armor Sojiro gains access to the amassed abilities that the Hero Spirit has collected over the years, though it will take time before Sojiro can handle the full power of Athos.


    Incursio Armor:

    The Hero Spirit; Athos Goblin-slayer-ubiitsa-goblinov-rytsar-shlem



    Active Abilities:

    Hero's Rebuke:
    Hero’s Rebuke: With Athos’ ability to increase Sojiro’s physical durability, he has been given access to a unique technique. When Sojiro takes on a magical attack full force, he can reflect the damage done to him back to the original caster. This ability can only be used once per post, limited to the single target range (Reflections are limited to Burst ranges and speeds, meaning that I must ask you to change this to user rank Burst range) of Sojiro’s rank. His ability to deflect spells caps at his rank or once he reaches S-rank. If Sojiro takes full damage from an incoming attack, he can reflect it by paying only the amount of Mana cost to cast the spell. Otherwise it acts like a normal reflection spell.

    Strength through Bloodshed:
    Strength through Bloodshed: Athos allows Sojiro to cast his spells at the cost of his own life force while increasing the strength of his spells. Sojiro can forgo the Mana cost of a spell in exchange for HP, increasing the damage of a spell by 50% (This buff is problematic in the sense that buffs must always apply to a character and cannot apply to any given single spell only. I must ask you to rework this. Further, we have determined that, due to balancing reasons, if an ability that allows for the use of HP instead of MP to cast spells is made, the conversion ratio must be set at 2:1, meaning that you must always pay double of what the spell originally cost in HP). Half of the HP lost this way cannot be regained for the rest of the thread(Spend 20 HP on a spell, 10 HP cannot be regained). This is only an option once Sojiro has no mana left to use.

    Hero's Strike:
    Hero’s Strike: Channeling Athos’ energy through his body allows him to add magical damage to each of his physical strikes, the duration maximum matching a spell of his user rank, range is self, while casting speed is instant. The damage done by each strike is the same as a user rank multi-target spell, following normal upkeep rules for spells of the same rank. He can cast this at lower levels, once he gets stronger. (Please clarify that this ability caps at S Rank max)

    Hero Spirit's Shield:
    Hero Spirit’s Shield: Through Athos’ power, as an extension of his armor, Sojiro is able to summon a shield to defend himself against an incoming attack. The shield that Sojiro creates is strong enough to take 3x user-rank damage, maxing out at S-rank. Sojiro can summon the shield burst distance of his rank away from him, allowing him to use it to protect others instead of himself. The shield is cast instantly(burst speed) and has a duration of 2 turns maximum. Athos can only have one protective shield out at a time.

    Hero's Makeshift Shield:
    Hero’s Makeshift Shield: Sojiro can flow the Hero Spirit’s energy out of his body and into a normal item so that he can wield it as a shield(i.e. a pot lid, trashcan lid, cutting board, ect). He can also use this on larger items to protect himself, even if he can’t move them(i.e. A portion of wall, a desk, ect). The item acts like a piece of requip armor of Sojiro’s rank, following the same guidelines, and allowing him to defend himself in seemingly hopeless situations. (Please specify what grade of requip armor is used, normal or refined. Please also clarify that this ability caps at S Rank max and add values for range, speed, and duration)

    Hero's Makeshift Weapon:
    Hero’s Makeshift Weapon: Similar to the way that he can insert the Hero Spirit’s energy into items to create makeshifts shields, he can do the same to create weapons. Any type of item that Sojiro can hold in his hand can be made into a makeshift weapon, allowing it to act as a tool to save the young man’s life. Any item used in this way acts like a requip weapon of Sojiro’s rank, following the same guidelines. (Same as the ability above, please specify what grade of requip weapon is used as basis for these calculations, clarify that this caps at S max, and insert values for range, speed, and duration)


    Passive Abilities:

    Hero's Vitality:
    Hero’s Boundless Energy: Passive. Athos’ power keeps Sojiro alive and does its best to do so, rejuvenating his body as it uses up its energy. Athos has endless energy to offer Sojiro but the youth’s body wouldn’t be able to handle it all. Because of this the Spirit can only replenish 5% of Sojiro's Mana per post.

    Hero's Might:
    Hero’s Might: Passive. Through the constant power of the Hero Spirit, Sojiro has found that his body has become physically stronger since being summoned to the land of Fiore. All of Sojiro’s physical strikes do 50% more damage, including strikes with weapons(only physical damage, not magical.) (As you are currently D Rank, the maximum percentage you can use in a user-rank ability such as this one is 40%. This value can increase with your rank, as lineage abilities rank up along with your character up to a maximum of S Rank, though at current, 50% would be too high)

    Hero's Movement:
    Hero’s Movement: Passive. With the Hero Spirit being bound to Sojiro’s soul and body, it increases the man’s physical capabilities. This increases Sojiro’s speed by 50% of his user rank. (See above)

    Hero's Fame:
    Hero’s Fame: Passive. The feeling that comes from Sojiro’s magic can sometimes feel inspiring to others, leaving them in awe. Gives Sojiro double jewel rewards from missions.


    RP Abilities:

    Hero Summoning:
    Hero Summoning: The pact between Sojiro and Athos requires a hero’s sacrifice of his ‘life’ to tap into his energy. When summoning Athos’ armor, Sojiro drives the blade through his chest to tap into his magical into, causing what seems to be a fatal wound each time. But even so, it does not actually kill Sojiro in the process.

    Quick Regeneration:
    Quick Regeneration: Sojiro can suffer fatal blows and serious wounds seemingly without death. This does not actual heal his HP in any way, even when wounds heal and he continues fighting. This ability does not work for dismemberment, hitting 0 HP, or actual death.

    Great Leaps:
    Great Leaps: The Hero Spirit grants Sojiro great strength, allowing him to imitate low level flight with great jumps. At best the man hovers only a few moments at the apex of his jumps before plummeting down to the ground again, sometimes breaking his legs in the process.

    Iron Maiden:
    Iron Maiden: When the Incursio armor encloses itself around Sojiro’s body, it usually pierces his body with countless spikes from the inside so that the man can have a constant source of blood for several of his spells.

    Hero's Flight:
    Hero’s Flight: With Athos granting him the ability to manipulate his blood through magical means, Sojiro is able to create a pair of crimson wings that allow him to move equal to his movement speed.


    _____________________________________________________________________________________

    The Hero Spirit; Athos Johannsiggies

      Current date/time is Tue 26 Jan - 18:53