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    Hell Demon Slayer - Dawn's Magic

    Dawn
    Dawn

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    Hell Demon Slayer - Dawn's Magic Empty Hell Demon Slayer - Dawn's Magic

    Post by Dawn on 4th June 2019, 5:59 pm

    Magic

    Hell Demon Slayer - Dawn's Magic OWNg

    "I am one with the shadows and they are one with me." - Dawn on relationship to her magic

    Magic Name: Hell Demon Slayer
    Magic Type: Slayer
    Description:
    Dawn is definitely an odd sort of person when it came to getting her magic.

    She never learned it from a demon. Instead, she learned it from the notes of another Hell Demon Slayer in a house he previously lived in(1st Generation). She would also find a lacrima later on in the abandoned home and implant the lacrima inside herself making her a Second Generation.

    Dawn uses white shadows.  The only time they are black is when she is morphing with a traditional shadow for stealth.   Occasionally they are tangible and sometimes she uses a spell that allows her to be intangible(for small periods of times). She relies mainly on speed to move around the playing ground. She is versatile and has a series of different types of spells, but mainly prefers close ranged combat.

    Unique Abilities:

    • Ability: Momentary Endurance- Whenever Dawn's body is in a shadow state of form she has the option to gain a temporary endurance/negation effect at the start of the spell and whenever she casts a different spell while in the form she gains another momentary endurance/negation. This lasts for a few seconds after the spell is cast(1 post, the same post the shadow embodiment spell is activated). She has to pay the same MP of the spell she is casting for this UA to work. The rules to bypass it is simple. Currently, Dawn is able to negate other spells using this UA on one condition: the spell she casts is the same rank or higher than the spell she negates. The spell she negates must be equal to or below the rank of the spell she casts.

    • Ability:

    • Ability:


    Normal Spells(D-Ranked):

    Name: Of the White Shadow: Magical Buff Imbue
    Rank: D
    Type: Single Target
    Damage: 50 HP(buffed 25%)
    Range: Self, as long as the item is in contact with her the spell remains active.
    Speed: 60 m/s
    Duration: 3 posts
    Downside: 50% debuff to physical strength as long as the spell is active
    Description: Dawn can temporarily enchant a weapon and herself(as long as she is holding it) in order to give it a temporary damage boost as well as magical resistance.  She buffs the spell damage 25% and the magical resistance 25%.Strikes with the weapon deal the spell's damage, cannot exceed 40 HP per post.

    Name: Of the White Shadow: Whirlpool
    Rank: D
    Type: Area of Effect
    Damage: 30 HP(buffed 50%)
    Range: 30 m
    Speed: 15 m/s
    Duration: 3 posts
    Downside: 50% strength debuff, makes her physically weaker
    Description:  Dawn's spells gain a 50% damage buff.  Dawn essentially is the center of the whirlpool.  White, physical, shadows form around her in a circular fashion and as she moves, they move with her as well. As long as the spell is active, targets that come in contact receive a 30 HP damage.

    Name: Of the White Shadow: Teleport
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 19 m(buffed by 25%)
    Speed: 19 m/s(buffed by 25%)
    Duration: up to 3 posts, can teleport once each post
    Downside: There is no offensive upsides to this spell, just defensive/dodging. Dawn is still eligible to be hit if the enemy is physically faster or casts a spell faster than her.
    Description: There is a 25% buff to Dawn's spell speed and range(split from the buff's 50%).   Dawn turns into a white embodiment before the floor beneath her turns into a white small white portal. Dawn is pushed through the portal. In return, she can teleport to a nearby object's shadow, teleport by shifting back into the spot, but this time is black for a moment. She can use this ability once, per post, while activated.


    Advanced Spells(D-Ranked):

    Name: Of the White Shadows: Conniption Fit
    Rank: D+
    Type: Burst
    Damage: 75HP(buffed 25%)
    Range: Burst, Self
    Speed: 31 m/s.
    Duration: 5 posts
    Downside: 50% magical resistance debuff
    Description:  There is a 25% buff to Dawn's spell damage and speed(split 50%). Dawn shifts into a white embodiment of a shadow. Her legs and arms are like blades/knives for close combat.  Coming in contact with her gives piercing damage.  Dawn feels no damage til' the end of the spell for flavor. Damage from this spell cannot exceed 60 HP a post. If armors or shield spells are pierced, the base damage of the spell is halved.


    Last edited by Dawn on 16th July 2019, 7:41 pm; edited 5 times in total


    _____________________________________________________________________________________

    Hell Demon Slayer - Dawn's Magic Sc7h803
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5033
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Hell Demon Slayer - Dawn's Magic Empty Re: Hell Demon Slayer - Dawn's Magic

    Post by Johann on 9th June 2019, 11:32 pm

    Heya Dawn, as you may know, I'm Joh and I'm here to grade your magic today. If you have any questions or need clarifications post in this thread and I'll get back to you as soon as I can. When the requested edits have been made, bump this thread. That said, all of my edits will be in this color

    Spoiler:

    @Dawn wrote:Magic

    Hell Demon Slayer - Dawn's Magic OWNg

    "I am one with the shadows and they are one with me." - Dawn on relationship to her magic

    Magic Name: Hell Demon Slayer
    Magic Type: Slayer
    Description:
    Dawn is definitely an odd sort of person when it came to getting her magic.

    She never learned it from a demon. Instead, she learned it from the notes of another Hell Demon Slayer in a house he previously lived in(1st Generation). She would also find a lacrima later on in the abandoned home and implant the lacrima inside herself making her a Second Generation.

    Dawn uses white shadows.  The only time they are black is when she is morphing with a traditional shadow for stealth.   Occasionally they are tangible and sometimes she uses a spell that allows her to be intangible(for small periods of times). She relies mainly on speed to move around the playing ground. She is versatile and has a series of different types of spells, but mainly prefers close ranged combat.

    Unique Abilities:

    • Ability: Momentary Endurance- Whenever Dawn's body is in a shadow state of form she gains a temporary endurance at the start of the spell and whenever she casts a different spell while in the form she gains another momentary endurance. This lasts for a few seconds after the spell is cast(1 post, the same post the spell is activated). It gives her temporary immunity (Immunity to any kind of spell or ability is not allowed. You can be up to 50% resistant to something, but never immune).  The rules to bypass it is simple. (There is a lot going on in this UA, so I suggest you remove a few effects. Generally, 2-3 effects per UA is an acceptable number)

      If Dawn is hit with a spell that is of the same rank and same power of the spell she has cast then it will be a stalemate and her spell will be cancelled out as well as the other person. (Cancelling spells by hitting them with your own spells is not allowed, as this would essentially be a free negation effect and does not follow the rules for negation effects as specified in the magic and spell rules. Please either change this so this ability follows the effect rules for negation effects or remove this entirely)

      If Dawn is hit with a spell that is of a stronger rank, she will be incapable of overpowering it and be harmed regardless of the damage that is cast. (? Please clarify this. Spells by default will deal damage to the one hit with them, unless blocked by a defensive spell)

      If Dawn is hit with a spell that is of the same rank but is of lower damage than her own defense she will be able to override it and cancel out the damage. (Firstly, please clarify what you mean by "defense". There is no stat called defense, nor is there any way to buff defense. You may buff the durability of your defensive spells, but those normally block out damage up to a set HP value anyway. Secondly, you may not cancel out damage you take unless it is through negation effects, in which case, again, this would have to follow negation effect rules, or shield spells, in which case you need to rework this as well)

      If Dawn is hit with a spell of the same rank but her defense is lower than their damage she will be harmed and her spell will be null. (See above for the part about "defense". Please also clarify what you mean by "her spell will be null". Spells, as stated above, by default harm the person they hit, so I don't exactly understand what you are trying to express by this)

      If Dawn is hit with a spell of a lower ranked than the one cast then she will not be harmed and will successfully keep going regardless of the damage difference. (Once again, this seems like a negation effect due to ignoring or nulling damage taken, and thus should follow rules for negation effects. Otherwise you cannot simply "ignore" damage based on the fact that a spell is lower ranked than your character. Please rework this)

    • Ability:Knight of Dark Ice: Upon activation, the user can summon black ice from the skies that strike his enemies in an area equal to 20 meters + 10 meters per rank beyond D.  Deals user ranked spell damage per post to those in its area. (Please specify a speed for this ability)
      Usage: Can be used once per thread.  The raining of black ice lasts for 4 posts with the 4th post flash freezing the area and stunning everyone in it for a post. The user cannot use spells during this ability. (The second UA is unlocked at B rank so please signify that this is locked until reaching that rank)

    • Ability:


    Normal Spells(D-Ranked):

    Name: Of the White Shadow: Magical Buff Imbue
    Rank: D
    Type: Single Target
    Damage: 50 HP(buffed 25%)
    Range: Self, as long as the item is in contact with her the spell remains active.
    Speed: 60 m/s
    Duration: up to 3 posts (The duration cannot be up to 3 pots, you have to specify a set duration)
    Downside: The buffs are split 50/50. Technically at D-rank she could buff 50% each if they were two separate spells, but they are not, so it's 25% and 25%.  The item moves with her physically so, without a speed buff she moves at a steady pace. The spell is only conjured at 60 m/s. (This is not a valid downside, but actually simply the way a single target spell works. The max % you can actively buff in any single D rank spell is 50% anyway, so I must ask you to remove this downside along with the increase to damage it grants)
    Description: Dawn can temporarily enchant a weapon and herself(as long as she is holding it) in order to give it a temporary damage boost as well as magical resistance.  She buffs the damage 25% and the resistance 25%. (Please clarify how the spell's damage comes into play. Do strikes with the weapon deal the spell's damage? This would count as a flat damage increase, and thus not be allowed. If you wish to make strikes with the weapon deal the spell's damage, please specify that damage from this spell cannot exceed 40 HP of damage per post)

    Name: Of the White Shadow: Whirlpool
    Rank: D
    Type: Area of Effect
    Damage: 30 HP(buffed 50%)
    Range: 30 m
    Speed: 15 m/s
    Duration: up to 3 posts (Please specify a set duration)
    Downside: Dawn's attack is limited to a small area and the target(s) must come into contact with it to fully get damage. One could easily sidestep it or wait for the spell to be over to harm her. (This is also not a valid downside, but simply the way AoE spells work. Unless you trade something for the increased damage, I must ask you to remove this)
    Description:  This spell gains a 50% damage buff (You cannot buff spells themselves. You may increase your own character's spell damage, but you cannot buff any single spell itself).  Dawn essentially is the center of the whirlpool.  White, physical, shadows form around her in a circular fashion and as she moves, they move with her as well. As long as the spell is active, targets that come in contact receive a 30 HP damage. (Please specfiy that damage from this spell cannot exceed 30 HP per post)

    Name: Of the White Shadow: Teleport
    Rank: D
    Type: Burst
    Damage: N/A
    Range: approx 19 m(buffed by 25%) (Please specify a set range, not an approximate)
    Speed: approx 19 m/s(buffed by 25%) (Please specify a set speed, not an approximate)
    Duration: up to 3 posts, can teleport once each post (Please specify a set duration)
    Downside: There is no offensive upsides to this spell, just defensive/dodging. Dawn is still eligible to be hit if the enemy is physically faster or casts a spell faster than her.
    Description: There is a 25% buff to spell speed and range(split from the buff's 50%) (You cannot buff spells themselves. You may increase your own character's spell speed and spell range, but you cannot buff any single spell itself).   Dawn turns into a white embodiment before the floor beneath her turns into a white small white portal. Dawn is pushed through the portal. In return, she can teleport to a nearby object's shadow, teleport by shifting back into the spot, but this time is black for a moment. She can use this ability once, per post, while activated.


    Advanced Spells(D-Ranked):

    Name: Of the White Shadows: Conniption Fit
    Rank: D+
    Type: Burst
    Damage: 75HP(buffed 25%)
    Range: Self, she turns into a shadow
    Speed: approx 31 m/s. (Please specify a set speed, not an approximate)
    Duration: up to 5 posts (Please specify a set duration)
    Downside: As she is moving super quickly, Dawn often times states it's hard and difficult to keep up with the world around her. (This is not a tangible downside, but simply rp/in-character flavor, and thus not valid. Unless you give up something in return, please remove this downside)
    Description:  There is a 25% buff to spell damage and speed(split 50%) (You cannot buff spells themselves. You may increase your own character's spell speed and spell range, but you cannot buff any single spell itself). Dawn shifts into a white embodiment of a shadow. Her legs and arms are like blades/knives for close combat.  Coming in contact with her gives piercing damage.  Dawn feels no damage til' the end of the spell. (Okay, a few things about this spell: First, does your character move at the spell's speed for the duration of the spell? This would be redundant since you could only move at the spell's speed once per post since this is a burst and only up to the spell's range. Since this spell has no range, as you have specified "Self", this effect cannot be used. Please also specify that, since this is a burst spell, and not a multi target, damage from this spell can never exceed 60 HP per post, no matter how many times you strike using it. Further, please clarify what you mean by "Coming in contact with her gives piercing damage". Does this mean this spell's damage possesses a piercing effect? If so, I need you to clarify that if armors or shield spells are pierced, the base damage of the spell is halved. Additionally, I need you to clarify what you mean by "Dawn feels no damage til' the end of the spell". Is this simple roleplay flavor where your character simply doesn't feel pain inflicted upon them, or are you saying that your character is immune to damage for the duration of the spell? The latter would be an immunity to damage, and thus not allowed under any circumstance)


    _____________________________________________________________________________________

    Hell Demon Slayer - Dawn's Magic Johannsiggies
    Dawn
    Dawn

    Main Account- Character Application Approved!- Character History!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight of Black Ice
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    Hell Demon Slayer - Dawn's Magic Empty Re: Hell Demon Slayer - Dawn's Magic

    Post by Dawn on 14th June 2019, 10:51 am

    bump


    I THINK I made all the edits. : ) Thankies.


    _____________________________________________________________________________________

    Hell Demon Slayer - Dawn's Magic Sc7h803
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5033
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Hell Demon Slayer - Dawn's Magic Empty Re: Hell Demon Slayer - Dawn's Magic

    Post by Johann on 16th June 2019, 3:47 pm

    A few more edits, same color

    Spoiler:
    @Dawn wrote:Magic

    Hell Demon Slayer - Dawn's Magic OWNg

    "I am one with the shadows and they are one with me." - Dawn on relationship to her magic

    Magic Name: Hell Demon Slayer
    Magic Type: Slayer
    Description:
    Dawn is definitely an odd sort of person when it came to getting her magic.

    She never learned it from a demon. Instead, she learned it from the notes of another Hell Demon Slayer in a house he previously lived in(1st Generation). She would also find a lacrima later on in the abandoned home and implant the lacrima inside herself making her a Second Generation.

    Dawn uses white shadows.  The only time they are black is when she is morphing with a traditional shadow for stealth.   Occasionally they are tangible and sometimes she uses a spell that allows her to be intangible(for small periods of times). She relies mainly on speed to move around the playing ground. She is versatile and has a series of different types of spells, but mainly prefers close ranged combat.

    Unique Abilities:

    • Ability: Momentary Endurance- Whenever Dawn's body is in a shadow state of form she has the option to gain a temporary endurance/negation effect at the start of the spell and whenever she casts a different spell while in the form she gains another momentary endurance/negation. This lasts for a few seconds after the spell is cast(1 post, the same post the shadow embodiment spell is activated). She has to pay the same MP of the spell she is casting for this UA to work. The rules to bypass it is simple. Currently, Dawn is able to negate other spells using this UA on one condition: the spell she casts is the same rank or higher than the spell she negates. The spell she negates must be equal to or below the rank of the spell she casts. (Please specify that this negation effect can only occur once per post. Please also state a range and speed for this negation effect)

    • Ability:

    • Ability:


    Normal Spells(D-Ranked):

    Name: Of the White Shadow: Magical Buff Imbue
    Rank: D
    Type: Single Target
    Damage: 50 HP(buffed 25%)
    Range: Self, as long as the item is in contact with her the spell remains active.
    Speed: 60 m/s
    Duration: 3 posts
    Downside: 50% debuff to physical strength as long as the spell is active
    Description: Dawn can temporarily enchant a weapon and herself(as long as she is holding it) in order to give it a temporary damage boost as well as magical resistance.  She buffs the damage (Please specify which type of damage, melee or spell) 25% and the resistance (Please specify which type of resistance, magical or physical) 25%.Strikes with the weapon deal the spell's damage, cannot exceed 40 HP per post.

    Name: Of the White Shadow: Whirlpool
    Rank: D
    Type: Area of Effect
    Damage: 30 HP(buffed 50%)
    Range: 30 m
    Speed: 15 m/s
    Duration: 3 posts
    Downside: 50% strength debuff, makes her physically weaker
    Description:  Dawn's spells gain a 50% damage buff.  Dawn essentially is the center of the whirlpool.  White, physical, shadows form around her in a circular fashion and as she moves, they move with her as well. As long as the spell is active, targets that come in contact receive a 30 HP damage.

    Name: Of the White Shadow: Teleport
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 19 m(buffed by 25%)
    Speed: 19 m/s(buffed by 25%)
    Duration: up to 3 posts, can teleport once each post
    Downside: There is no offensive upsides to this spell, just defensive/dodging. Dawn is still eligible to be hit if the enemy is physically faster or casts a spell faster than her.
    Description: There is a 25% buff to Dawn's spell speed and range(split from the buff's 50%).   Dawn turns into a white embodiment before the floor beneath her turns into a white small white portal. Dawn is pushed through the portal. In return, she can teleport to a nearby object's shadow, teleport by shifting back into the spot, but this time is black for a moment. She can use this ability once, per post, while activated.


    Advanced Spells(D-Ranked):

    Name: Of the White Shadows: Conniption Fit
    Rank: D+
    Type: Burst
    Damage: 75HP(buffed 25%)
    Range: Burst, she turns into a shadow (Please specify an actual range in meters for this spell. If the spell's ramge applies to your character only, specify "Self")
    Speed: 31 m/s.
    Duration: 5 posts
    Downside: 50% magical resistance debuff
    Description:  There is a 25% buff to Dawn's spell damage and speed(split 50%). Dawn shifts into a white embodiment of a shadow. Her legs and arms are like blades/knives for close combat.  Coming in contact with her gives piercing damage.  Dawn feels no damage til' the end of the spell for flavor. Damage from this spell cannot exceed 60 HP a post. If armors or shield spells are pierced, the base damage of the spell is halved.


    _____________________________________________________________________________________

    Hell Demon Slayer - Dawn's Magic Johannsiggies
    Dawn
    Dawn

    Main Account- Character Application Approved!- Character History!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 21
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Hell Demon Slayer - Dawn's Magic Empty Re: Hell Demon Slayer - Dawn's Magic

    Post by Dawn on 17th July 2019, 6:55 am

    Thanks a lot. Bump


    _____________________________________________________________________________________

    Hell Demon Slayer - Dawn's Magic Sc7h803
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5033
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Hell Demon Slayer - Dawn's Magic Empty Re: Hell Demon Slayer - Dawn's Magic

    Post by Johann on 17th July 2019, 9:08 pm

    Missed one edit to your UA

    Spoiler:
    @Dawn wrote:Magic

    Hell Demon Slayer - Dawn's Magic OWNg

    "I am one with the shadows and they are one with me." - Dawn on relationship to her magic

    Magic Name: Hell Demon Slayer
    Magic Type: Slayer
    Description:
    Dawn is definitely an odd sort of person when it came to getting her magic.

    She never learned it from a demon. Instead, she learned it from the notes of another Hell Demon Slayer in a house he previously lived in(1st Generation). She would also find a lacrima later on in the abandoned home and implant the lacrima inside herself making her a Second Generation.

    Dawn uses white shadows.  The only time they are black is when she is morphing with a traditional shadow for stealth.   Occasionally they are tangible and sometimes she uses a spell that allows her to be intangible(for small periods of times). She relies mainly on speed to move around the playing ground. She is versatile and has a series of different types of spells, but mainly prefers close ranged combat.

    Unique Abilities:

    • Ability: Momentary Endurance- Whenever Dawn's body is in a shadow state of form she has the option to gain a temporary endurance/negation effect at the start of the spell and whenever she casts a different spell while in the form she gains another momentary endurance/negation. This lasts for a few seconds after the spell is cast(1 post, the same post the shadow embodiment spell is activated). She has to pay the same MP of the spell she is casting for this UA to work. The rules to bypass it is simple. Currently, Dawn is able to negate other spells using this UA on one condition: the spell she casts is the same rank or higher than the spell she negates. The spell she negates must be equal to or below the rank of the spell she casts. (Please specify that this negation effect can only occur once per post. Please also state a range and speed for this negation effect)


    • Ability:

    • Ability:


    Normal Spells(D-Ranked):

    Name: Of the White Shadow: Magical Buff Imbue
    Rank: D
    Type: Single Target
    Damage: 50 HP(buffed 25%)
    Range: Self, as long as the item is in contact with her the spell remains active.
    Speed: 60 m/s
    Duration: 3 posts
    Downside: 50% debuff to physical strength as long as the spell is active
    Description: Dawn can temporarily enchant a weapon and herself(as long as she is holding it) in order to give it a temporary damage boost as well as magical resistance.  She buffs the spell damage 25% and the magical resistance 25%.Strikes with the weapon deal the spell's damage, cannot exceed 40 HP per post.

    Name: Of the White Shadow: Whirlpool
    Rank: D
    Type: Area of Effect
    Damage: 30 HP(buffed 50%)
    Range: 30 m
    Speed: 15 m/s
    Duration: 3 posts
    Downside: 50% strength debuff, makes her physically weaker
    Description:  Dawn's spells gain a 50% damage buff.  Dawn essentially is the center of the whirlpool.  White, physical, shadows form around her in a circular fashion and as she moves, they move with her as well. As long as the spell is active, targets that come in contact receive a 30 HP damage.

    Name: Of the White Shadow: Teleport
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 19 m(buffed by 25%)
    Speed: 19 m/s(buffed by 25%)
    Duration: up to 3 posts, can teleport once each post
    Downside: There is no offensive upsides to this spell, just defensive/dodging. Dawn is still eligible to be hit if the enemy is physically faster or casts a spell faster than her.
    Description: There is a 25% buff to Dawn's spell speed and range(split from the buff's 50%).   Dawn turns into a white embodiment before the floor beneath her turns into a white small white portal. Dawn is pushed through the portal. In return, she can teleport to a nearby object's shadow, teleport by shifting back into the spot, but this time is black for a moment. She can use this ability once, per post, while activated.


    Advanced Spells(D-Ranked):

    Name: Of the White Shadows: Conniption Fit
    Rank: D+
    Type: Burst
    Damage: 75HP(buffed 25%)
    Range: Burst, Self
    Speed: 31 m/s.
    Duration: 5 posts
    Downside: 50% magical resistance debuff
    Description:  There is a 25% buff to Dawn's spell damage and speed(split 50%). Dawn shifts into a white embodiment of a shadow. Her legs and arms are like blades/knives for close combat.  Coming in contact with her gives piercing damage.  Dawn feels no damage til' the end of the spell for flavor. Damage from this spell cannot exceed 60 HP a post. If armors or shield spells are pierced, the base damage of the spell is halved.


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    Hell Demon Slayer - Dawn's Magic Johannsiggies

      Current date/time is 18th October 2019, 4:33 am