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    2nd Gen Sky Demon Slayer

    Kyran
    Kyran

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    Lineage : Inner Presence
    Position : None
    Partner : Gaia
    Posts : 502
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Mentor : Sol
    Experience : 546,286

    Character Sheet
    First Magic: Mystic Blood Beasts
    Second Magic: Salvator Alitis
    Third Magic: Sky Demon Slayer (2nd Gen)

    2nd Gen Sky Demon Slayer Empty 2nd Gen Sky Demon Slayer

    Post by Kyran on Thu 23 May - 0:22

    Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparsely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have passive user rank percentage (capping at S) increased spell damage.
    ~Demon’s Mana Forge: A bonus reserve of mana is stored within the caster’s body. The size of it is user rank percentage of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three-quarters of their total MP.
    ~Gentle Breeze: The demon’s wind flows through and around the caster. As a result, they have a 50% resistance to magical damage. When magic strikes the caster, black symbols appear upon their skin.

    Spells:


    Signature Spells

    Velocity:

    Name: Velocity
    Rank: User Rank up to S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: User rank Burst up to S
    Speed: User rank Burst up to S
    Duration: 7 posts
    Downside:
    Description: The wind gathers around the caster’s feet, aiding speed to their steps. The caster is granted a 70% speed buff. The wind can also, once per post, teleport the caster up to spell range.
    Brilliant Winds:

    Name: Brilliant Winds
    Rank: User Rank up to S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: User rank Burst up to S
    Speed: User rank Burst up to S
    Duration: 7 posts
    Downside:
    Description: Wind gathers at the caster’s back, giving them the illusion of wings. The caster gains a 70% spell damage buff and the wind counters immobilization within spell range.
    Blessed Breeze:

    Name: Blessed Breeze
    Rank: User Rank up to S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: User rank Burst up to S
    Speed: User rank Burst up to S
    Duration: 7 posts
    Downside:
    Description: Wind blows gently around the caster. The caster is granted a 70% durability buff and the wind will counter piercing effects, making them 50% less effective within spell range.


    B Rank Spells

    Wind Speed:

    Name: Wind Speed
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 MPS
    Duration: 6 posts
    Downside:
    Description: The caster glows with a green aura. They can move up to spell range at spell speed once per post. Their speed is also increased by 60%

    Destructive Zephyr:

    Name: Destructive Zephyr
    Rank: B+
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster unleashes gusts of wind, laced with black particles. They carve through everything in their path until they hit a target or reach spell range. If they hit a target, the target takes spell damage and is drained of 5% mana for spell duration.
    Circling Shadow Samoon:

    Name: Circling Shadow Samoon
    Rank: B+
    Category: Defensive
    Type: Burst
    Durability: 120 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 8 posts
    Downside:
    Description: A dark green wind wall encircles the caster. It is easily seen through but it protects the caster from harm. The shield of wind is immune to piercing effects and will regenerate its durability at the beginning of each post.



    A Rank Spells

    Tornado Eclipse:

    Name: Tornado Eclipse
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: A massive black tornado grows from the caster out to spell range. Winds whip about inside this area at spell speed. Allies within this area are granted a 65% speed buff. Enemies within this area if hit by the winds are drained of 5% mana per post for spell duration.
    Hellwinds:

    Name: Hellwinds
    Rank: A
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: Pure heat tinged with black wafts off the caster. They are granted a 65% speed buff and the spell counters piercing abilities within range.
    Unholy Volute:

    Name: Unholy Volute
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster snaps their wrist, creating a whiplike funnel of wind that strikes out to spell range. It eats up inanimate non-magical objects in its way. If the whip hits an intended target, it deals spell damage and drains the target of 5% mana.
    Sirocco Gloaming:

    Name: Sirocco Gloaming
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: Black wind pours out from the caster, flowing to spell range. If they hit a target, they deal spell damage and immobilize the target for one post.
    Aegis:

    Name: Aegis
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 300 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: A shimmering light green aura encases the caster. It looks like a set of armor to most people. The aura protects the caster from harm and regenerates its durability at the beginning of each post.
    Wind Wall:

    Name: Wind Wall
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a massive wall of wind that stretches all of the spell range. The wall prevents anything from getting through and is anti piercing. It regenerates its durability at the beginning of each post.
    Demonic Origin:

    Name: Demonic Origin
    Rank: A
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster howls as black and green streams plunge into their skin. The streamers wrap around each limb. The caster is granted a 65% spell damage buff and the spell counters debuffs within spell range, making them 50% less effective.
    Blighted Breeze:

    Name: Blighted Breeze
    Rank: A
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: Streams of green and black fall off the caster’s shoulders. They are granted a 65% spell damage buff and can move once per post up to spell range at spell speed.

    Pulse of the Heavens:

    Name: Pulse of the Heavens
    Rank: A+
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 225 meters
    Speed: 110 MPS
    Duration: 9 posts
    Downside:
    Description: A dark green pulse erupts from the caster out to spell range. Enemies within this area if they are hit by the pulse are drained of 5% HP per post for spell duration, 50% debuff to spells and durability for spell duration and are immobilized for 1 post every 2 posts. The reverberation of corrupted holy power continues throughout the spell duration, causing an unpleasant feeling in anyone other than the caster.
    Twilight Immortality Key:

    Name: Twilight Immortality Key
    Rank: A+
    Category: Offensive
    Type: Multiple Target
    Damage: 135 HP
    Range: 450 meters
    Speed: 340 MPS
    Duration: 9 posts
    Downside:
    Description: The caster creates multiple dark green laced with black keys. The keys shoot toward enemies within range. If they hit, they sink into the enemy's chest and turn, dealing spell damage. The enemy is drained of 5% mana and, with OOC permission, will manifest their greatest fear (Plot only). The caster is granted a 100% spell damage buff for spell duration.



    S Rank Spells

    Dark Aeolian:

    Name: Dark Aeolian
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 MPS
    Duration: 10 posts
    Downside:
    Description: A ball of dark wind appears in front of the caster. They crush it in their hand granting them a 70% durability buff for spell duration and countering anti piercing effects, making them 50% less effective. Dark rings of wind rotate around the caster's biceps.
    Ferocious Squall:

    Name: Ferocious Squall
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 MPS
    Duration: 10 posts
    Downside:
    Description: A wind tinged with green and black picks up around the caster. They are granted a 70% spell damage buff and regen 5% mana per post for spell duration.
    Chains of Hell:

    Name: Chains of Hell
    Rank: S
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 300 meters
    Speed: 225 MPS
    Duration: 10 posts
    Downside:
    Description: Green chains erupt from a rift behind the caster. They dart toward targets within range, dealing spell damage if they hit. The caster regens 5% mana per post for spell duration.
    Storm Macerate:

    Name: Storm Macerate
    Rank: S
    Category: Offensive & Defensive
    Type: Single Target
    Damage: 120 HP
    Durability: 240 HP
    Range: 400 meters
    Speed: 400 MPS
    Duration: 10 posts
    Downside:
    Description: A ferocious tornado appears around the caster. It does not obscure vision but it prevents damage from reaching the caster. If the shield reaches 0% durability, it explodes outward toward a target in range. If it hits, the wind chews on the target dealing spell damage. The durability of the shield regenerates at the beginning of each post.
    Corrupted Cyclone Lance:

    Name: Corrupted Cyclone Lance
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 MPS
    Duration: 10 posts
    Downside:
    Description: The caster holds out their hand, forming a miniature tornado over it, point facing away from them. The tornado launches from their hand to spell range, dealing spell damage if it hits. The enemy is drained of 5% mana per post for spell duration and the caster is granted a 70% spell damage buff for spell duration.
    Sky Demon’s Rage:

    Name: Sky Demon’s Rage
    Rank: S
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 375 meters
    Speed: 225 MPS
    Duration: 10 posts
    Downside: sacrifice one effect for 25% increase to range
    Description: The caster opens their mouth, howling. A beam tens of meters wide erupts from their mouth toward spell range. It eats through any inanimate non magical objects and deals spell damage if it hits anyone. Mana flows off the caster, regenerating their mana by 5% per post for spell duration.

    Enveloping Shadows: Tainted Winds:

    Name: Enveloping Shadows: Tainted Winds
    Rank: S+
    Category: Defensive
    Type: Burst
    Durability: 540 HP
    Range: 150 meters
    Speed: 150 MPS
    Duration: 12 posts
    Downside:
    Description: Black and green tendrils of twisting wind rises around the caster. These tendrils protect the caster from harm. Its durability regenerates at the beginning of each post.



    H Rank Spell

    Demon Gale:

    Name: Demon Gale
    Rank: H
    Category: Offensive
    Type: Single Target
    Damage: 140 HP
    Range: 600 meters
    Speed: 450 MPS
    Duration: 20 posts
    Downside:
    Description: A twisting black and green wind funnel erupts from the casters hand out to spell range. If it hits, it deals spell damage and drains 5% mana per post for spell duration from the target. The caster is granted a 75% spell damage buff for spell duration and as the wind whips around them, counters debuffs, making them 50% less effective.

    Black Morte Mistral:

    Name: Black Morte Mistral
    Rank: H+
    Category: Offensive
    Type: Multiple Target
    Damage: 158 HP
    Range: 700 meters
    Speed: 600 MPS
    Duration: 25 posts
    Downside:
    Description: Black wind forms in the caster's hand in the shape of laughing skulls. They spin toward targets within spell range, exploding on whatever they hit. The explosion is 10 meters wide. If someone is hit by the explosion or the skull itself, they take spell damage and are drained of 5% mana per post for spell duration. The caster is granted a 115% spell damage buff for spell duration.


    Last edited by Kyran on Wed 4 Mar - 13:03; edited 3 times in total


    _____________________________________________________________________________________

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5699
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Nessa Cordelia Lux on Mon 27 May - 7:24

    Hey Key, you know me. So I'll be grading this for you, all my edits will be in this colour! Bump when done and I'll take a look.

    Spoiler:

    @Kyran wrote:Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have 60% increased spell damage. Edit:: Essentially as this magic is A Rank, I'll need you to lower this to 55% or lock it until S, alternatively you can put 55% at A, 60% at S Rank.
    ~Great Storms: A bonus reserve of mana is stored within the caster’s body. The size of it is 55% of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three quarters of their total MP.

    Spells:

    Signature Spells

    Velocity:

    Name: Sky Demon’s Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Winds gather around the caster’s feet or a designated ally within spell range, lifting them into the air. The affected party can fly for the duration of the spell and gains a 65% (70% at S) increase to their speed.
    Brilliant Winds:

    Name: Sky Demon’s Brilliant Winds
    Rank: A
    Type: Burst
    Damage: 100 HP
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Wind wraps around the arms of the caster or a designated ally within range. They gain a 65% (70% at S rank) buff to spell damage for the duration. At any point or automatically on the final post, the winds can be ejected from the affected’s hands. If they hit a target within range, they deal spell damage.


    D Rank Spells

    Strength:

    Name: Sky Demon’s Strength
    Rank: D
    Type: Burst
    Damage: -
    Range: 15 meters
    Speed: 15 MPS
    Duration: 3 posts
    Downside:
    Description: Wind swirls behind the caster’s shoulders or a designated ally within range. They gain a 50% increase to strength for the spell duration.


    C Rank Spells

    Blighted Breeze:

    Name: Sky Demon’s Blighted Breeze
    Rank: C
    Type: Multiple Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster gathers wind at their back of a light green color. For 5 posts, the caster can fire off this wind at multiple opponents within range. If the wind hits, it does spell damage and imparts a 3 post 55% debuff for speed. The debuff presents itself as a white flower imprinted where the wind hit the opponent.
    Wind Palm:

    Name: Sky Demon’s Wind Palm
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS
    Duration: Instant
    Downside:
    Description: The caster fires off a 5 meter arc of light green wind at an opponent in range. If it hits, it does spell damage. The wind generates in the palm of the caster’s hand.

    B Rank Spells

    Aegis:

    Name: Sky Demon’s Aegis
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates a swirling wind around their body or that of an ally. This wind has B rank health. It takes 50% of all damage aimed at the one affected onto itself and imparts a 60% speed buff. When the Aegis reaches 0 hp, it unravels. The strands of wind aim at multiple opponents within range. If they hit, they deal spell damage.  Edit:: Okay so you have too many effects in this spell, the way you've worded this implies that it's a defensive spell that buffs spell damage reduction, speed, and attacks for full rank damage once destroyed; this equates to three effects, whilst B rank spells are permitted one effect. Also te spell damage reduction plus the speed buff equate to 110%, which is far too high. Please rework this.
    Sirocco Gloaming:

    Name: Sky Demon’s Sirocco Gloaming
    Rank: B
    Type: Area of Effect
    Damage: 40 HP Edit:: As this is DoT lower this to 20HP.
    Range: 100 meters
    Speed: 50 MPS
    Duration: 6 posts Edit:: lower this to 5 due to the DoT.
    Downside:
    Description: The caster unleashes their power within spell range. The air immediately dries out within the area. Those within the area of the spell take 50% spell damage per post capping at 2.5x damage. Those within the affected area also pay 50% extra MP to cast spells Edit:: Please clarify this effect only lasts for the spells duration..
    Torment:

    Name: Sky Demon’s Torment
    Rank: B
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 3 posts
    Downside:
    Description: The caster gathers a ball of light green wind between their hands. They launch it at an opponent within range. If it hits, it does spell damage. The wind twines around the opponent, imparting a 60% speed debuff for 3 posts.
    Unholy Volute:

    Name: Sky Demon’s Unholy Volute
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates thin wind circles, spinning them about their limbs. Each post, they launch the rings at multiple opponents. If they hit, they do spell damage. The circles leave behind a white blotch upon the opponent. This blemish imparts a 60% reduction in magical damage for 3 posts.

    Pulse of the Heavens:

    Name: Sky Demon’s Pulse of the Heavens
    Rank: B+
    Type: Single Target
    Damage: 120 HP Edit:: As this is DOT lower this to 60HP.
    Range: 300 meters
    Speed: 300 MPS
    Duration: 5 posts
    Downside:
    Description: The caster spins with both arms out, gathering wind about them. Large discs of heavenly wind form rapidly spinning and alternating around the caster. With a gesture, the discs fly at a single target within range. They slice through every inanimate obstacle in their way. If they hit, the discs deal 50% spell damage, wrapping around the target. This damage is repeated until it maxes out at 2.5x in 5 posts via pulsing from the rings.
    Underworld Gates:

    Name: Sky Demon’s Twilight Immorality Key
    Rank: B+
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster forms several keys in the air around them, comprised entirely of wind. These keys remain the duration of the spell. Once per post, the caster may send the keys at targets in range. If the keys hit, they sink into the target’s chest. With OOC permission for players, player-controlled NPCs and event NPCs, the target is assailed and overtaken with their deepest, darkest desires. Doors open on the target’s chest unleashing black tentacles or insects or something connected to a deep seated fear of the target’s. No one but the target can see the doors or whatever emerges. Whatever emerges deals spell damage to the target. For two posts, the target is also hit with a 30% debuff to strength, speed and magical damage.


    A Rank Spells

    Hellwinds:

    Name: Sky Demon’s Hellwinds
    Rank: A
    Type: Area of Effect
    Damage: 50 HP Edit:: As this is DoT, lower this to 25HP.
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts Edit:: As this is DoT, lower this to 5.
    Downside:
    Description: The caster causes violent winds to fill the area within spell range. These winds tear up the area, ripping to pieces every large inanimate object and causing smaller ones to fly about. Those within the area are pierced by these winds for 50% spell damage. This damage is repeated for 4 more posts, capping at 2.5x damage. While in the area, opponents are hit with a 30% increase to their MP costs and a 35% decrease to their overall speed. Both last for only 1 post after leaving the area but persist while inside the affected area. The winds last for 7 posts.  Edit:: As stated above, lower this to 5.
    Tornado Eclipse:

    Name: Sky Demon’s Tornado Eclipse
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster forms a whirling tornado before them. It rapidly grows in size as the caster releases it, directing it toward an opponent in range. The tornado will tear up every inanimate object in its path. If it hits, the tornado does spell damage. The winds making up the tornado lash around the opponent’s limbs. This imposes a 65% speed debuff for 7 posts.
    Chains of Hell:

    Name: Sky Demon’s Chains of Hell
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind in the shape of spiky chains behind them. Once per post during spell duration, the caster can direct these wind chains at targets in range. If struck, those targets take spell damage. They are also hit with a 20% strength debuff, 20% spell damage reduction and a 25% speed debuff for 3 posts. The chains last the duration of the spell.
    Storm Macerate:

    Name: Sky Demon’s Storm Macerate
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers several columns of light green wind about them. The columns are 30 meters tall and 10 meters wide. The caster can direct them at opponents in range once per post. The cyclones tear up the ground as they move in addition to any large inanimate objects in their way. If they hit, they deal spell damage. The affected also gains a 30% spell damage debuff and 35% speed debuff for 3 posts. The cyclones last for spell duration.
    Corrupted Cyclone Lance:

    Name: Sky Demon’s Corrupted Cyclone Lance
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind into their hand, forming it like a lance. The caster launches the lance at a target in range, piercing through every inanimate object in its way. If it hits, the lance deals spell damage. The winds making up the lance make their way into the body. They impose a 65% spell damage debuff for 7 posts.  

    Rage:

    Name: Sky Demon’s Rage
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 1 post
    Downside:
    Description: The caster opens their mouth, unleashing the power of the slayer. Holy wind ejects forth, a column 5 meters wide that carves a path all the way to range. Those hit by the column of slayer power take spell damage.
    Enveloping Shadows:

    Name: Enveloping Shadows: Tainted Winds
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP Edit:: As this is DoT please lower this to 56.5HP.
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts Edit:: As this is DoT please lower this 5.
    Downside:
    Description: The caster gathers wind about them. It becomes a sphere enveloping their body for a moment before breaking apart into black tendrils writhing out behind them. These tendrils last for spell duration. Once per post, the caster can direct them at opponents in range. If they hit, they do 50% spell damage for 5 posts. The wind leaves a small bit of itself behind, a black ring that slowly climbs the victim and eats away at their flesh.


    S Rank Spells



    _____________________________________________________________________________________

    2nd Gen Sky Demon Slayer 60582_s

    Kyran
    Kyran

    Main Account- Get Married- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Unknown Powerhouse- Achiever- Obligatory Beach Episode- Shipped- Sticking Around- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Inner Presence
    Position : None
    Partner : Gaia
    Posts : 502
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Mentor : Sol
    Experience : 546,286

    Character Sheet
    First Magic: Mystic Blood Beasts
    Second Magic: Salvator Alitis
    Third Magic: Sky Demon Slayer (2nd Gen)

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Kyran on Mon 27 May - 12:23

    Bump

    All edits requested have been made


    _____________________________________________________________________________________

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5699
    Guild : Fairy Tail
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    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Nessa Cordelia Lux on Mon 27 May - 12:27

    2nd Gen Sky Demon Slayer Pg4YHn3

    Spoiler:

    @Kyran wrote:Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have 55% increased spell damage.
    ~Great Storms: A bonus reserve of mana is stored within the caster’s body. The size of it is 55% of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three quarters of their total MP.

    Spells:

    Signature Spells

    Velocity:

    Name: Sky Demon’s Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Winds gather around the caster’s feet or a designated ally within spell range, lifting them into the air. The affected party can fly for the duration of the spell and gains a 65% (70% at S) increase to their speed.
    Brilliant Winds:

    Name: Sky Demon’s Brilliant Winds
    Rank: A
    Type: Burst
    Damage: 100 HP
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Wind wraps around the arms of the caster or a designated ally within range. They gain a 65% (70% at S rank) buff to spell damage for the duration. At any point or automatically on the final post, the winds can be ejected from the affected’s hands. If they hit a target within range, they deal spell damage.


    D Rank Spells

    Strength:

    Name: Sky Demon’s Strength
    Rank: D
    Type: Burst
    Damage: -
    Range: 15 meters
    Speed: 15 MPS
    Duration: 3 posts
    Downside:
    Description: Wind swirls behind the caster’s shoulders or a designated ally within range. They gain a 50% increase to strength for the spell duration.


    C Rank Spells

    Blighted Breeze:

    Name: Sky Demon’s Blighted Breeze
    Rank: C
    Type: Multiple Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster gathers wind at their back of a light green color. For 5 posts, the caster can fire off this wind at multiple opponents within range. If the wind hits, it does spell damage and imparts a 3 post 55% debuff for speed. The debuff presents itself as a white flower imprinted where the wind hit the opponent.
    Wind Palm:

    Name: Sky Demon’s Wind Palm
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS
    Duration: Instant
    Downside:
    Description: The caster fires off a 5 meter arc of light green wind at an opponent in range. If it hits, it does spell damage. The wind generates in the palm of the caster’s hand.

    B Rank Spells

    Aegis:

    Name: Sky Demon’s Aegis
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside: All incoming damage is split 50/50 between the shield and the caster/ally.
    Description: The caster creates a swirling wind around their body or that of an ally. This wind has B rank health. It takes 50% of all damage aimed at the one affected onto itself. When the Aegis reaches 0 hp, it unravels. The strands of wind aim at multiple opponents within range. If they hit, they deal spell damage.  
    Sirocco Gloaming:

    Name: Sky Demon’s Sirocco Gloaming
    Rank: B
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster unleashes their power within spell range. The air immediately dries out within the area. Those within the area of the spell take 50% spell damage per post capping at 2.5x damage. Those within the affected area also pay 50% extra MP to cast spells for the spell duration.
    Torment:

    Name: Sky Demon’s Torment
    Rank: B
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 3 posts
    Downside:
    Description: The caster gathers a ball of light green wind between their hands. They launch it at an opponent within range. If it hits, it does spell damage. The wind twines around the opponent, imparting a 60% speed debuff for 3 posts.
    Unholy Volute:

    Name: Sky Demon’s Unholy Volute
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates thin wind circles, spinning them about their limbs. Each post, they launch the rings at multiple opponents. If they hit, they do spell damage. The circles leave behind a white blotch upon the opponent. This blemish imparts a 60% reduction in magical damage for 3 posts.

    Pulse of the Heavens:

    Name: Sky Demon’s Pulse of the Heavens
    Rank: B+
    Type: Single Target
    Damage: 60 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 5 posts
    Downside:
    Description: The caster spins with both arms out, gathering wind about them. Large discs of heavenly wind form rapidly spinning and alternating around the caster. With a gesture, the discs fly at a single target within range. They slice through every inanimate obstacle in their way. If they hit, the discs deal 50% spell damage, wrapping around the target. This damage is repeated until it maxes out at 2.5x in 5 posts via pulsing from the rings.
    Underworld Gates:

    Name: Sky Demon’s Twilight Immorality Key
    Rank: B+
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster forms several keys in the air around them, comprised entirely of wind. These keys remain the duration of the spell. Once per post, the caster may send the keys at targets in range. If the keys hit, they sink into the target’s chest. With OOC permission for players, player-controlled NPCs and event NPCs, the target is assailed and overtaken with their deepest, darkest desires. Doors open on the target’s chest unleashing black tentacles or insects or something connected to a deep seated fear of the target’s. No one but the target can see the doors or whatever emerges. Whatever emerges deals spell damage to the target. For two posts, the target is also hit with a 30% debuff to strength, speed and magical damage.


    A Rank Spells

    Hellwinds:

    Name: Sky Demon’s Hellwinds
    Rank: A
    Type: Area of Effect
    Damage: 25 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster causes violent winds to fill the area within spell range. These winds tear up the area, ripping to pieces every large inanimate object and causing smaller ones to fly about. Those within the area are pierced by these winds for 50% spell damage. This damage is repeated for 4 more posts, capping at 2.5x damage. While in the area, opponents are hit with a 30% increase to their MP costs and a 35% decrease to their overall speed. Both last for only 1 post after leaving the area but persist while inside the affected area. The winds last for 7 posts.  
    Tornado Eclipse:

    Name: Sky Demon’s Tornado Eclipse
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster forms a whirling tornado before them. It rapidly grows in size as the caster releases it, directing it toward an opponent in range. The tornado will tear up every inanimate object in its path. If it hits, the tornado does spell damage. The winds making up the tornado lash around the opponent’s limbs. This imposes a 65% speed debuff for 7 posts.
    Chains of Hell:

    Name: Sky Demon’s Chains of Hell
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind in the shape of spiky chains behind them. Once per post during spell duration, the caster can direct these wind chains at targets in range. If struck, those targets take spell damage. They are also hit with a 20% strength debuff, 20% spell damage reduction and a 25% speed debuff for 3 posts. The chains last the duration of the spell.
    Storm Macerate:

    Name: Sky Demon’s Storm Macerate
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers several columns of light green wind about them. The columns are 30 meters tall and 10 meters wide. The caster can direct them at opponents in range once per post. The cyclones tear up the ground as they move in addition to any large inanimate objects in their way. If they hit, they deal spell damage. The affected also gains a 30% spell damage debuff and 35% speed debuff for 3 posts. The cyclones last for spell duration.
    Corrupted Cyclone Lance:

    Name: Sky Demon’s Corrupted Cyclone Lance
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind into their hand, forming it like a lance. The caster launches the lance at a target in range, piercing through every inanimate object in its way. If it hits, the lance deals spell damage. The winds making up the lance make their way into the body. They impose a 65% spell damage debuff for 7 posts.  

    Rage:

    Name: Sky Demon’s Rage
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 1 post
    Downside:
    Description: The caster opens their mouth, unleashing the power of the slayer. Holy wind ejects forth, a column 5 meters wide that carves a path all the way to range. Those hit by the column of slayer power take spell damage.
    Enveloping Shadows:

    Name: Enveloping Shadows: Tainted Winds
    Rank: A+
    Type: Multiple Target
    Damage: 56.5 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster gathers wind about them. It becomes a sphere enveloping their body for a moment before breaking apart into black tendrils writhing out behind them. These tendrils last for spell duration. Once per post, the caster can direct them at opponents in range. If they hit, they do 50% spell damage for 5 posts, capping at 2.5x spell damage. The wind leaves a small bit of itself behind, a black ring that slowly climbs the victim and eats away at their flesh.


    S Rank Spells


    _____________________________________________________________________________________

    2nd Gen Sky Demon Slayer 60582_s

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 7987
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Johann on Mon 2 Mar - 22:33

    Moved and unlocked at the user's request

    Spoiler:
    @Kyran wrote:Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have 55% increased spell damage.
    ~Great Storms: A bonus reserve of mana is stored within the caster’s body. The size of it is 55% of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three quarters of their total MP.

    Spells:

    Signature Spells

    Velocity:

    Name: Sky Demon’s Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Winds gather around the caster’s feet or a designated ally within spell range, lifting them into the air. The affected party can fly for the duration of the spell and gains a 65% (70% at S) increase to their speed.
    Brilliant Winds:

    Name: Sky Demon’s Brilliant Winds
    Rank: A
    Type: Burst
    Damage: 100 HP
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Wind wraps around the arms of the caster or a designated ally within range. They gain a 65% (70% at S rank) buff to spell damage for the duration. At any point or automatically on the final post, the winds can be ejected from the affected’s hands. If they hit a target within range, they deal spell damage.


    D Rank Spells

    Strength:

    Name: Sky Demon’s Strength
    Rank: D
    Type: Burst
    Damage: -
    Range: 15 meters
    Speed: 15 MPS
    Duration: 3 posts
    Downside:
    Description: Wind swirls behind the caster’s shoulders or a designated ally within range. They gain a 50% increase to strength for the spell duration.


    C Rank Spells

    Blighted Breeze:

    Name: Sky Demon’s Blighted Breeze
    Rank: C
    Type: Multiple Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster gathers wind at their back of a light green color. For 5 posts, the caster can fire off this wind at multiple opponents within range. If the wind hits, it does spell damage and imparts a 3 post 55% debuff for speed. The debuff presents itself as a white flower imprinted where the wind hit the opponent.
    Wind Palm:

    Name: Sky Demon’s Wind Palm
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS
    Duration: Instant
    Downside:
    Description: The caster fires off a 5 meter arc of light green wind at an opponent in range. If it hits, it does spell damage. The wind generates in the palm of the caster’s hand.

    B Rank Spells

    Aegis:

    Name: Sky Demon’s Aegis
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside: All incoming damage is split 50/50 between the shield and the caster/ally.
    Description: The caster creates a swirling wind around their body or that of an ally. This wind has B rank health. It takes 50% of all damage aimed at the one affected onto itself. When the Aegis reaches 0 hp, it unravels. The strands of wind aim at multiple opponents within range. If they hit, they deal spell damage.  
    Sirocco Gloaming:

    Name: Sky Demon’s Sirocco Gloaming
    Rank: B
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster unleashes their power within spell range. The air immediately dries out within the area. Those within the area of the spell take 50% spell damage per post capping at 2.5x damage. Those within the affected area also pay 50% extra MP to cast spells for the spell duration.
    Torment:

    Name: Sky Demon’s Torment
    Rank: B
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 3 posts
    Downside:
    Description: The caster gathers a ball of light green wind between their hands. They launch it at an opponent within range. If it hits, it does spell damage. The wind twines around the opponent, imparting a 60% speed debuff for 3 posts.
    Unholy Volute:

    Name: Sky Demon’s Unholy Volute
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates thin wind circles, spinning them about their limbs. Each post, they launch the rings at multiple opponents. If they hit, they do spell damage. The circles leave behind a white blotch upon the opponent. This blemish imparts a 60% reduction in magical damage for 3 posts.

    Pulse of the Heavens:

    Name: Sky Demon’s Pulse of the Heavens
    Rank: B+
    Type: Single Target
    Damage: 60 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 5 posts
    Downside:
    Description: The caster spins with both arms out, gathering wind about them. Large discs of heavenly wind form rapidly spinning and alternating around the caster. With a gesture, the discs fly at a single target within range. They slice through every inanimate obstacle in their way. If they hit, the discs deal 50% spell damage, wrapping around the target. This damage is repeated until it maxes out at 2.5x in 5 posts via pulsing from the rings.
    Underworld Gates:

    Name: Sky Demon’s Twilight Immorality Key
    Rank: B+
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster forms several keys in the air around them, comprised entirely of wind. These keys remain the duration of the spell. Once per post, the caster may send the keys at targets in range. If the keys hit, they sink into the target’s chest. With OOC permission for players, player-controlled NPCs and event NPCs, the target is assailed and overtaken with their deepest, darkest desires. Doors open on the target’s chest unleashing black tentacles or insects or something connected to a deep seated fear of the target’s. No one but the target can see the doors or whatever emerges. Whatever emerges deals spell damage to the target. For two posts, the target is also hit with a 30% debuff to strength, speed and magical damage.


    A Rank Spells

    Hellwinds:

    Name: Sky Demon’s Hellwinds
    Rank: A
    Type: Area of Effect
    Damage: 25 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster causes violent winds to fill the area within spell range. These winds tear up the area, ripping to pieces every large inanimate object and causing smaller ones to fly about. Those within the area are pierced by these winds for 50% spell damage. This damage is repeated for 4 more posts, capping at 2.5x damage. While in the area, opponents are hit with a 30% increase to their MP costs and a 35% decrease to their overall speed. Both last for only 1 post after leaving the area but persist while inside the affected area. The winds last for 7 posts.  
    Tornado Eclipse:

    Name: Sky Demon’s Tornado Eclipse
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster forms a whirling tornado before them. It rapidly grows in size as the caster releases it, directing it toward an opponent in range. The tornado will tear up every inanimate object in its path. If it hits, the tornado does spell damage. The winds making up the tornado lash around the opponent’s limbs. This imposes a 65% speed debuff for 7 posts.
    Chains of Hell:

    Name: Sky Demon’s Chains of Hell
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind in the shape of spiky chains behind them. Once per post during spell duration, the caster can direct these wind chains at targets in range. If struck, those targets take spell damage. They are also hit with a 20% strength debuff, 20% spell damage reduction and a 25% speed debuff for 3 posts. The chains last the duration of the spell.
    Storm Macerate:

    Name: Sky Demon’s Storm Macerate
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers several columns of light green wind about them. The columns are 30 meters tall and 10 meters wide. The caster can direct them at opponents in range once per post. The cyclones tear up the ground as they move in addition to any large inanimate objects in their way. If they hit, they deal spell damage. The affected also gains a 30% spell damage debuff and 35% speed debuff for 3 posts. The cyclones last for spell duration.
    Corrupted Cyclone Lance:

    Name: Sky Demon’s Corrupted Cyclone Lance
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind into their hand, forming it like a lance. The caster launches the lance at a target in range, piercing through every inanimate object in its way. If it hits, the lance deals spell damage. The winds making up the lance make their way into the body. They impose a 65% spell damage debuff for 7 posts.  

    Rage:

    Name: Sky Demon’s Rage
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 1 post
    Downside:
    Description: The caster opens their mouth, unleashing the power of the slayer. Holy wind ejects forth, a column 5 meters wide that carves a path all the way to range. Those hit by the column of slayer power take spell damage.
    Enveloping Shadows:

    Name: Enveloping Shadows: Tainted Winds
    Rank: A+
    Type: Multiple Target
    Damage: 56.5 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster gathers wind about them. It becomes a sphere enveloping their body for a moment before breaking apart into black tendrils writhing out behind them. These tendrils last for spell duration. Once per post, the caster can direct them at opponents in range. If they hit, they do 50% spell damage for 5 posts, capping at 2.5x spell damage. The wind leaves a small bit of itself behind, a black ring that slowly climbs the victim and eats away at their flesh.


    S Rank Spells


    _____________________________________________________________________________________

    2nd Gen Sky Demon Slayer Johannsiggies
    Saraphina
    Saraphina

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    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Saraphina on Tue 10 Mar - 2:18

    Hey Kyran! You know me, I'll be your grader today. Please look out for this color for any edits and bump the thread when done. If you have any questions, you can dm me or ask in the thread ^^

    ♕♕:

    @Kyran wrote:Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparsely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have passive user rank percentage (capping at S) increased spell damage.
    ~Demon’s Mana Forge: A bonus reserve of mana is stored within the caster’s body. The size of it is user rank percentage [May you clarify the percentage that is it that this magic reserve is please?]of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three-quarters of their total MP.
    ~Gentle Breeze: The demon’s wind flows through and around the caster. As a result, they have a 50% resistance to magical damage. When magic strikes the caster, black symbols appear upon their skin.

    Spells:


    Signature Spells
    [With your rank currently S rank, may you please indicate that one of the signature spells is unlocked at H rank?]

    Velocity:

    Name: Velocity
    Rank: User Rank up to S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: User rank Burst up to S
    Speed: User rank Burst up to S
    Duration: 7 posts
    Downside:
    Description: The wind gathers around the caster’s feet, aiding speed to their steps. The caster is granted a 70% speed buff. The wind can also, once per post, teleport the caster up to spell range.
    Brilliant Winds:

    Name: Brilliant Winds
    Rank: User Rank up to S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: User rank Burst up to S
    Speed: User rank Burst up to S
    Duration: 7 posts
    Downside:
    Description: Wind gathers at the caster’s back, giving them the illusion of wings. The caster gains a 70% spell damage buff and the wind counters immobilization within spell range. [May you please expand on how the wind counters immobilization?]
    Blessed Breeze:

    Name: Blessed Breeze
    Rank: User Rank up to S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: User rank Burst up to S
    Speed: User rank Burst up to S
    Duration: 7 posts
    Downside:
    Description: Wind blows gently around the caster. The caster is granted a 70% durability buff and the wind will counter piercing effects, making them 50% less effective within spell range.


    B Rank Spells

    Wind Speed:

    Name: Wind Speed
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 MPS
    Duration: 6 posts
    Downside:
    Description: The caster glows with a green aura. They can move up to spell range at spell speed once per post. Their speed is also increased by 60%

    Destructive Zephyr:

    Name: Destructive Zephyr
    Rank: B+
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster unleashes gusts of wind, laced with black particles. They carve through everything in their path until they hit a target or reach spell range. If they hit a target, the target takes spell damage and is drained of 5% mana for spell duration.
    Circling Shadow Samoon:

    Name: Circling Shadow Samoon
    Rank: B+
    Category: Defensive
    Type: Burst
    Durability: 120 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 8 posts
    Downside:
    Description: A dark green wind wall encircles the caster. It is easily seen through but it protects the caster from harm. The shield of wind is immune to piercing effects and will regenerate its durability at the beginning of each post.



    A Rank Spells

    Tornado Eclipse:

    Name: Tornado Eclipse
    Rank: A
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 150 meters
    Speed:  75 MPS
    Duration: 7 posts
    Downside:
    Description: A massive black tornado grows from the caster out to spell range. Winds whip about inside this area at spell speed. Allies within this area are granted a 65% speed buff. Enemies within this area if hit by the winds are drained of 5% mana per post for spell duration.
    Hellwinds:

    Name: Hellwinds
    Rank: A
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: Pure heat tinged with black wafts off the caster. They are granted a 65% speed buff and the spell counters piercing abilities within range.
    Unholy Volute:

    Name: Unholy Volute
    Rank: A
    Category: Offensive
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster snaps their wrist, creating a whiplike funnel of wind that strikes out to spell range. It eats up inanimate non-magical objects in its way. If the whip hits an intended target, it deals spell damage and drains the target of 5% mana.
    Sirocco Gloaming:

    Name: Sirocco Gloaming
    Rank: A
    Category: Offensive
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed:  165 MPS
    Duration: 7 posts
    Downside:
    Description: Black wind pours out from the caster, flowing to spell range. If they hit a target, they deal spell damage and immobilize the target for one post. [Just to be on the safe side, may you include that if a target were to be immobilized again, they'd have to be hit again every other post please?]
    Aegis:

    Name: Aegis
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 300 HP
    Range: 75 meters
    Speed:  75 MPS
    Duration: 7 posts
    Downside:
    Description: A shimmering light green aura encases the caster. It looks like a set of armor to most people. The aura protects the caster from harm and regenerates its durability at the beginning of each post.
    Wind Wall:

    Name: Wind Wall
    Rank: A
    Category: Defensive
    Type: Burst
    Durability: 100 HP
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster creates a massive wall of wind that stretches all of the spell range. The wall prevents anything from getting through and is anti piercing. It regenerates its durability at the beginning of each post.
    Demonic Origin:

    Name: Demonic Origin
    Rank: A
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: The caster howls as black and green streams plunge into their skin. The streamers wrap around each limb. The caster is granted a 65% spell damage buff and the spell counters debuffs within spell range, making them 50% less effective.
    Blighted Breeze:

    Name: Blighted Breeze
    Rank: A
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 MPS
    Duration: 7 posts
    Downside:
    Description: Streams of green and black fall off the caster’s shoulders. They are granted a 65% spell damage buff and can move once per post up to spell range at spell speed.

    Pulse of the Heavens:

    Name: Pulse of the Heavens
    Rank: A+
    Category: Auxiliary
    Type: Area of Effect
    Damage: -
    Range: 225 meters
    Speed: 110 MPS
    Duration: 9 posts
    Downside:
    Description: A dark green pulse erupts from the caster out to spell range. Enemies within this area if they are hit by the pulse are drained of 5% HP per post for spell duration, 50% debuff to spells and durability for spell duration and are immobilized for 1 post every 2 posts [for the immobilization, they'd have to be hit again for them to be immobilized once more.]. The reverberation of corrupted holy power continues throughout the spell duration, causing an unpleasant feeling in anyone other than the caster.
    Twilight Immortality Key:

    Name: Twilight Immortality Key
    Rank:  A+
    Category: Offensive
    Type: Multiple Target
    Damage: 135 HP
    Range: 450 meters [A+ rank Range is 338 meters, please lower this accordingly.]
    Speed: 340 MPS [A+ rank Speed is 250 meters per second, please lower this accordingly.]
    Duration: 9 posts
    Downside:
    Description: The caster creates multiple dark green laced with black keys. The keys shoot toward enemies within range. If they hit, they sink into the enemy's chest and turn, dealing spell damage. The enemy is drained of 5% mana and, with OOC permission, will manifest their greatest fear (Plot only). The caster is granted a 100% spell damage buff for spell duration.



    S Rank Spells

    Dark Aeolian:

    Name: Dark Aeolian
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 MPS
    Duration: 10 posts
    Downside:
    Description: A ball of dark wind appears in front of the caster. They crush it in their hand granting them a 70% durability buff for spell duration and countering anti piercing effects, making them 50% less effective. Dark rings of wind rotate around the caster's biceps.
    Ferocious Squall:

    Name: Ferocious Squall
    Rank:  S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 MPS
    Duration: 10 posts
    Downside:
    Description: A wind tinged with green and black picks up around the caster. They are granted a 70% spell damage buff and regen 5% mana per post for spell duration.
    Chains of Hell:

    Name: Chains of Hell
    Rank: S
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 300 meters
    Speed:  225 MPS
    Duration: 10 posts
    Downside:
    Description: Green chains erupt from a rift behind the caster. They dart toward targets within range, dealing spell damage if they hit. The caster regens 5% mana per post for spell duration.
    Storm Macerate:

    Name: Storm Macerate
    Rank: S
    Category: Offensive & Defensive
    Type: Single Target
    Damage: 120 HP
    Durability: 240 HP
    Range: 400 meters
    Speed: 400 MPS
    Duration: 10 posts
    Downside:
    Description: A ferocious tornado appears around the caster. It does not obscure vision but it prevents damage from reaching the caster. If the shield reaches 0% durability, it explodes outward toward a target in range. If it hits, the wind chews on the target dealing spell damage. The durability of the shield regenerates at the beginning of each post.
    Corrupted Cyclone Lance:

    Name: Corrupted Cyclone Lance
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed:  400 MPS
    Duration: 10 posts
    Downside:
    Description: The caster holds out their hand, forming a miniature tornado over it, point facing away from them. The tornado launches from their hand to spell range, dealing spell damage if it hits. The enemy is drained of 5% mana per post for spell duration and the caster is granted a 70% spell damage buff for spell duration.
    Sky Demon’s Rage:

    Name: Sky Demon’s Rage
    Rank: S
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 375 meters
    Speed:  225 MPS
    Duration: 10 posts
    Downside: sacrifice one effect for 25% increase to range
    Description: The caster opens their mouth, howling. A beam tens of meters wide erupts from their mouth toward spell range. It eats through any inanimate non magical objects and deals spell damage if it hits anyone. Mana flows off the caster, regenerating their mana by 5% per post for spell duration.

    Enveloping Shadows:

    Name: Enveloping Shadows: Tainted Winds
    Rank:  S+
    Category: Defensive
    Type: Burst
    Durability: 540 HP
    Range: 150 meters
    Speed:  150 MPS
    Duration: 12 posts
    Downside:
    Description: Black and green tendrils of twisting wind rises around the caster. These tendrils protect the caster from harm. Its durability regenerates at the beginning of each post.



    H Rank Spell

    Demon Gale:

    Name: Demon Gale
    Rank: H
    Category: Offensive
    Type: Single Target
    Damage: 140 HP
    Range: 600 meters
    Speed: 450 MPS
    Duration: 20 posts
    Downside:
    Description: A twisting black and green wind funnel erupts from the casters hand out to spell range. If it hits, it deals spell damage and drains 5% mana per post for spell duration from the target. The caster is granted a 75% spell damage buff for spell duration and as the wind whips around them, counters debuffs, making them 50% less effective.

    Black Morte Mistral:

    Name: Black Morte Mistral
    Rank: H+
    Category: Offensive
    Type: Multiple Target
    Damage: 158 HP
    Range: 700 meters
    Speed: 600 MPS
    Duration: 25 posts
    Downside:
    Description: Black wind forms in the caster's hand in the shape of laughing skulls. They spin toward targets within spell range, exploding on whatever they hit. The explosion is 10 meters wide. If someone is hit by the explosion or the skull itself, they take spell damage and are drained of 5% mana per post for spell duration. The caster is granted a 115% spell damage buff for spell duration.


    _____________________________________________________________________________________


      Current date/time is Mon 6 Jul - 22:38