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    2nd Gen Sky Demon Slayer

    Kyran
    Kyran

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    Lineage : Demon’s Blood
    Position : None
    Partner : Gaia
    Posts : 422
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : Sol
    Experience : 22,125

    Character Sheet
    First Magic: Mystic Blood Beasts
    Second Magic: Salvator Alitis
    Third Magic: Sky Demon Slayer (2nd Gen)

    2nd Gen Sky Demon Slayer Empty 2nd Gen Sky Demon Slayer

    Post by Kyran on 22nd May 2019, 9:22 pm

    Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have 55% increased spell damage.
    ~Great Storms: A bonus reserve of mana is stored within the caster’s body. The size of it is 55% of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three quarters of their total MP.

    Spells:

    Signature Spells

    Velocity:

    Name: Sky Demon’s Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Winds gather around the caster’s feet or a designated ally within spell range, lifting them into the air. The affected party can fly for the duration of the spell and gains a 65% (70% at S) increase to their speed.
    Brilliant Winds:

    Name: Sky Demon’s Brilliant Winds
    Rank: A
    Type: Burst
    Damage: 100 HP
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Wind wraps around the arms of the caster or a designated ally within range. They gain a 65% (70% at S rank) buff to spell damage for the duration. At any point or automatically on the final post, the winds can be ejected from the affected’s hands. If they hit a target within range, they deal spell damage.


    D Rank Spells

    Strength:

    Name: Sky Demon’s Strength
    Rank: D
    Type: Burst
    Damage: -
    Range: 15 meters
    Speed: 15 MPS
    Duration: 3 posts
    Downside:
    Description: Wind swirls behind the caster’s shoulders or a designated ally within range. They gain a 50% increase to strength for the spell duration.


    C Rank Spells

    Blighted Breeze:

    Name: Sky Demon’s Blighted Breeze
    Rank: C
    Type: Multiple Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster gathers wind at their back of a light green color. For 5 posts, the caster can fire off this wind at multiple opponents within range. If the wind hits, it does spell damage and imparts a 3 post 55% debuff for speed. The debuff presents itself as a white flower imprinted where the wind hit the opponent.
    Wind Palm:

    Name: Sky Demon’s Wind Palm
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS
    Duration: Instant
    Downside:
    Description: The caster fires off a 5 meter arc of light green wind at an opponent in range. If it hits, it does spell damage. The wind generates in the palm of the caster’s hand.

    B Rank Spells

    Aegis:

    Name: Sky Demon’s Aegis
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside: All incoming damage is split 50/50 between the shield and the caster/ally.
    Description: The caster creates a swirling wind around their body or that of an ally. This wind has B rank health. It takes 50% of all damage aimed at the one affected onto itself. When the Aegis reaches 0 hp, it unravels. The strands of wind aim at multiple opponents within range. If they hit, they deal spell damage.
    Sirocco Gloaming:

    Name: Sky Demon’s Sirocco Gloaming
    Rank: B
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster unleashes their power within spell range. The air immediately dries out within the area. Those within the area of the spell take 50% spell damage per post capping at 2.5x damage. Those within the affected area also pay 50% extra MP to cast spells for the spell duration.
    Torment:

    Name: Sky Demon’s Torment
    Rank: B
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 3 posts
    Downside:
    Description: The caster gathers a ball of light green wind between their hands. They launch it at an opponent within range. If it hits, it does spell damage. The wind twines around the opponent, imparting a 60% speed debuff for 3 posts.
    Unholy Volute:

    Name: Sky Demon’s Unholy Volute
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates thin wind circles, spinning them about their limbs. Each post, they launch the rings at multiple opponents. If they hit, they do spell damage. The circles leave behind a white blotch upon the opponent. This blemish imparts a 60% reduction in magical damage for 3 posts.

    Pulse of the Heavens:

    Name: Sky Demon’s Pulse of the Heavens
    Rank: B+
    Type: Single Target
    Damage: 60 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 5 posts
    Downside:
    Description: The caster spins with both arms out, gathering wind about them. Large discs of heavenly wind form rapidly spinning and alternating around the caster. With a gesture, the discs fly at a single target within range. They slice through every inanimate obstacle in their way. If they hit, the discs deal 50% spell damage, wrapping around the target. This damage is repeated until it maxes out at 2.5x in 5 posts via pulsing from the rings.
    Underworld Gates:

    Name: Sky Demon’s Twilight Immorality Key
    Rank: B+
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster forms several keys in the air around them, comprised entirely of wind. These keys remain the duration of the spell. Once per post, the caster may send the keys at targets in range. If the keys hit, they sink into the target’s chest. With OOC permission for players, player-controlled NPCs and event NPCs, the target is assailed and overtaken with their deepest, darkest desires. Doors open on the target’s chest unleashing black tentacles or insects or something connected to a deep seated fear of the target’s. No one but the target can see the doors or whatever emerges. Whatever emerges deals spell damage to the target. For two posts, the target is also hit with a 30% debuff to strength, speed and magical damage.


    A Rank Spells

    Hellwinds:

    Name: Sky Demon’s Hellwinds
    Rank: A
    Type: Area of Effect
    Damage: 25 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster causes violent winds to fill the area within spell range. These winds tear up the area, ripping to pieces every large inanimate object and causing smaller ones to fly about. Those within the area are pierced by these winds for 50% spell damage. This damage is repeated for 4 more posts, capping at 2.5x damage. While in the area, opponents are hit with a 30% increase to their MP costs and a 35% decrease to their overall speed. Both last for only 1 post after leaving the area but persist while inside the affected area. The winds last for 7 posts.
    Tornado Eclipse:

    Name: Sky Demon’s Tornado Eclipse
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster forms a whirling tornado before them. It rapidly grows in size as the caster releases it, directing it toward an opponent in range. The tornado will tear up every inanimate object in its path. If it hits, the tornado does spell damage. The winds making up the tornado lash around the opponent’s limbs. This imposes a 65% speed debuff for 7 posts.
    Chains of Hell:

    Name: Sky Demon’s Chains of Hell
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind in the shape of spiky chains behind them. Once per post during spell duration, the caster can direct these wind chains at targets in range. If struck, those targets take spell damage. They are also hit with a 20% strength debuff, 20% spell damage reduction and a 25% speed debuff for 3 posts. The chains last the duration of the spell.
    Storm Macerate:

    Name: Sky Demon’s Storm Macerate
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers several columns of light green wind about them. The columns are 30 meters tall and 10 meters wide. The caster can direct them at opponents in range once per post. The cyclones tear up the ground as they move in addition to any large inanimate objects in their way. If they hit, they deal spell damage. The affected also gains a 30% spell damage debuff and 35% speed debuff for 3 posts. The cyclones last for spell duration.
    Corrupted Cyclone Lance:

    Name: Sky Demon’s Corrupted Cyclone Lance
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind into their hand, forming it like a lance. The caster launches the lance at a target in range, piercing through every inanimate object in its way. If it hits, the lance deals spell damage. The winds making up the lance make their way into the body. They impose a 65% spell damage debuff for 7 posts.

    Rage:

    Name: Sky Demon’s Rage
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 1 post
    Downside:
    Description: The caster opens their mouth, unleashing the power of the slayer. Holy wind ejects forth, a column 5 meters wide that carves a path all the way to range. Those hit by the column of slayer power take spell damage.
    Enveloping Shadows: Tainted Winds:

    Name: Enveloping Shadows: Tainted Winds
    Rank: A+
    Type: Multiple Target
    Damage: 56.5 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster gathers wind about them. It becomes a sphere enveloping their body for a moment before breaking apart into black tendrils writhing out behind them. These tendrils last for spell duration. Once per post, the caster can direct them at opponents in range. If they hit, they do 50% spell damage for 5 posts, capping at 2.5x spell damage. The wind leaves a small bit of itself behind, a black ring that slowly climbs the victim and eats away at their flesh.


    S Rank Spells


    Last edited by Kyran on 27th May 2019, 9:22 am; edited 1 time in total


    _____________________________________________________________________________________

    Kyran - Mystic Blood Beasts - Salvator Alitis - Sky Demon Slayer - Bank

    XP Doubler: Page 32, Post n°786, VIP shop
    Jobs in Progress: 2/6

    2nd Gen Sky Demon Slayer AHfJiSC
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
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    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Nessa Cordelia Lux on 27th May 2019, 4:24 am

    Hey Key, you know me. So I'll be grading this for you, all my edits will be in this colour! Bump when done and I'll take a look.

    Spoiler:

    @Kyran wrote:Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have 60% increased spell damage. Edit:: Essentially as this magic is A Rank, I'll need you to lower this to 55% or lock it until S, alternatively you can put 55% at A, 60% at S Rank.
    ~Great Storms: A bonus reserve of mana is stored within the caster’s body. The size of it is 55% of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three quarters of their total MP.

    Spells:

    Signature Spells

    Velocity:

    Name: Sky Demon’s Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Winds gather around the caster’s feet or a designated ally within spell range, lifting them into the air. The affected party can fly for the duration of the spell and gains a 65% (70% at S) increase to their speed.
    Brilliant Winds:

    Name: Sky Demon’s Brilliant Winds
    Rank: A
    Type: Burst
    Damage: 100 HP
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Wind wraps around the arms of the caster or a designated ally within range. They gain a 65% (70% at S rank) buff to spell damage for the duration. At any point or automatically on the final post, the winds can be ejected from the affected’s hands. If they hit a target within range, they deal spell damage.


    D Rank Spells

    Strength:

    Name: Sky Demon’s Strength
    Rank: D
    Type: Burst
    Damage: -
    Range: 15 meters
    Speed: 15 MPS
    Duration: 3 posts
    Downside:
    Description: Wind swirls behind the caster’s shoulders or a designated ally within range. They gain a 50% increase to strength for the spell duration.


    C Rank Spells

    Blighted Breeze:

    Name: Sky Demon’s Blighted Breeze
    Rank: C
    Type: Multiple Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster gathers wind at their back of a light green color. For 5 posts, the caster can fire off this wind at multiple opponents within range. If the wind hits, it does spell damage and imparts a 3 post 55% debuff for speed. The debuff presents itself as a white flower imprinted where the wind hit the opponent.
    Wind Palm:

    Name: Sky Demon’s Wind Palm
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS
    Duration: Instant
    Downside:
    Description: The caster fires off a 5 meter arc of light green wind at an opponent in range. If it hits, it does spell damage. The wind generates in the palm of the caster’s hand.

    B Rank Spells

    Aegis:

    Name: Sky Demon’s Aegis
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates a swirling wind around their body or that of an ally. This wind has B rank health. It takes 50% of all damage aimed at the one affected onto itself and imparts a 60% speed buff. When the Aegis reaches 0 hp, it unravels. The strands of wind aim at multiple opponents within range. If they hit, they deal spell damage.  Edit:: Okay so you have too many effects in this spell, the way you've worded this implies that it's a defensive spell that buffs spell damage reduction, speed, and attacks for full rank damage once destroyed; this equates to three effects, whilst B rank spells are permitted one effect. Also te spell damage reduction plus the speed buff equate to 110%, which is far too high. Please rework this.
    Sirocco Gloaming:

    Name: Sky Demon’s Sirocco Gloaming
    Rank: B
    Type: Area of Effect
    Damage: 40 HP Edit:: As this is DoT lower this to 20HP.
    Range: 100 meters
    Speed: 50 MPS
    Duration: 6 posts Edit:: lower this to 5 due to the DoT.
    Downside:
    Description: The caster unleashes their power within spell range. The air immediately dries out within the area. Those within the area of the spell take 50% spell damage per post capping at 2.5x damage. Those within the affected area also pay 50% extra MP to cast spells Edit:: Please clarify this effect only lasts for the spells duration..
    Torment:

    Name: Sky Demon’s Torment
    Rank: B
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 3 posts
    Downside:
    Description: The caster gathers a ball of light green wind between their hands. They launch it at an opponent within range. If it hits, it does spell damage. The wind twines around the opponent, imparting a 60% speed debuff for 3 posts.
    Unholy Volute:

    Name: Sky Demon’s Unholy Volute
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates thin wind circles, spinning them about their limbs. Each post, they launch the rings at multiple opponents. If they hit, they do spell damage. The circles leave behind a white blotch upon the opponent. This blemish imparts a 60% reduction in magical damage for 3 posts.

    Pulse of the Heavens:

    Name: Sky Demon’s Pulse of the Heavens
    Rank: B+
    Type: Single Target
    Damage: 120 HP Edit:: As this is DOT lower this to 60HP.
    Range: 300 meters
    Speed: 300 MPS
    Duration: 5 posts
    Downside:
    Description: The caster spins with both arms out, gathering wind about them. Large discs of heavenly wind form rapidly spinning and alternating around the caster. With a gesture, the discs fly at a single target within range. They slice through every inanimate obstacle in their way. If they hit, the discs deal 50% spell damage, wrapping around the target. This damage is repeated until it maxes out at 2.5x in 5 posts via pulsing from the rings.
    Underworld Gates:

    Name: Sky Demon’s Twilight Immorality Key
    Rank: B+
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster forms several keys in the air around them, comprised entirely of wind. These keys remain the duration of the spell. Once per post, the caster may send the keys at targets in range. If the keys hit, they sink into the target’s chest. With OOC permission for players, player-controlled NPCs and event NPCs, the target is assailed and overtaken with their deepest, darkest desires. Doors open on the target’s chest unleashing black tentacles or insects or something connected to a deep seated fear of the target’s. No one but the target can see the doors or whatever emerges. Whatever emerges deals spell damage to the target. For two posts, the target is also hit with a 30% debuff to strength, speed and magical damage.


    A Rank Spells

    Hellwinds:

    Name: Sky Demon’s Hellwinds
    Rank: A
    Type: Area of Effect
    Damage: 50 HP Edit:: As this is DoT, lower this to 25HP.
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts Edit:: As this is DoT, lower this to 5.
    Downside:
    Description: The caster causes violent winds to fill the area within spell range. These winds tear up the area, ripping to pieces every large inanimate object and causing smaller ones to fly about. Those within the area are pierced by these winds for 50% spell damage. This damage is repeated for 4 more posts, capping at 2.5x damage. While in the area, opponents are hit with a 30% increase to their MP costs and a 35% decrease to their overall speed. Both last for only 1 post after leaving the area but persist while inside the affected area. The winds last for 7 posts.  Edit:: As stated above, lower this to 5.
    Tornado Eclipse:

    Name: Sky Demon’s Tornado Eclipse
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster forms a whirling tornado before them. It rapidly grows in size as the caster releases it, directing it toward an opponent in range. The tornado will tear up every inanimate object in its path. If it hits, the tornado does spell damage. The winds making up the tornado lash around the opponent’s limbs. This imposes a 65% speed debuff for 7 posts.
    Chains of Hell:

    Name: Sky Demon’s Chains of Hell
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind in the shape of spiky chains behind them. Once per post during spell duration, the caster can direct these wind chains at targets in range. If struck, those targets take spell damage. They are also hit with a 20% strength debuff, 20% spell damage reduction and a 25% speed debuff for 3 posts. The chains last the duration of the spell.
    Storm Macerate:

    Name: Sky Demon’s Storm Macerate
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers several columns of light green wind about them. The columns are 30 meters tall and 10 meters wide. The caster can direct them at opponents in range once per post. The cyclones tear up the ground as they move in addition to any large inanimate objects in their way. If they hit, they deal spell damage. The affected also gains a 30% spell damage debuff and 35% speed debuff for 3 posts. The cyclones last for spell duration.
    Corrupted Cyclone Lance:

    Name: Sky Demon’s Corrupted Cyclone Lance
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind into their hand, forming it like a lance. The caster launches the lance at a target in range, piercing through every inanimate object in its way. If it hits, the lance deals spell damage. The winds making up the lance make their way into the body. They impose a 65% spell damage debuff for 7 posts.  

    Rage:

    Name: Sky Demon’s Rage
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 1 post
    Downside:
    Description: The caster opens their mouth, unleashing the power of the slayer. Holy wind ejects forth, a column 5 meters wide that carves a path all the way to range. Those hit by the column of slayer power take spell damage.
    Enveloping Shadows:

    Name: Enveloping Shadows: Tainted Winds
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP Edit:: As this is DoT please lower this to 56.5HP.
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts Edit:: As this is DoT please lower this 5.
    Downside:
    Description: The caster gathers wind about them. It becomes a sphere enveloping their body for a moment before breaking apart into black tendrils writhing out behind them. These tendrils last for spell duration. Once per post, the caster can direct them at opponents in range. If they hit, they do 50% spell damage for 5 posts. The wind leaves a small bit of itself behind, a black ring that slowly climbs the victim and eats away at their flesh.


    S Rank Spells



    _____________________________________________________________________________________

    2nd Gen Sky Demon Slayer McfBn5d4_o

    Kyran
    Kyran

    Main Account- Get Married- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- A-Rank- Wanderer- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Unknown Powerhouse- Achiever- Obligatory Beach Episode- Shipped- Sticking Around- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Demon’s Blood
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    Partner : Gaia
    Posts : 422
    Guild : Onyx Moon
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    Dungeon Tokens : 0
    Age : 24
    Mentor : Sol
    Experience : 22,125

    Character Sheet
    First Magic: Mystic Blood Beasts
    Second Magic: Salvator Alitis
    Third Magic: Sky Demon Slayer (2nd Gen)

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Kyran on 27th May 2019, 9:23 am

    Bump

    All edits requested have been made


    _____________________________________________________________________________________

    Kyran - Mystic Blood Beasts - Salvator Alitis - Sky Demon Slayer - Bank

    XP Doubler: Page 32, Post n°786, VIP shop
    Jobs in Progress: 2/6

    2nd Gen Sky Demon Slayer AHfJiSC
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
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    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    2nd Gen Sky Demon Slayer Empty Re: 2nd Gen Sky Demon Slayer

    Post by Nessa Cordelia Lux on 27th May 2019, 9:27 am

    2nd Gen Sky Demon Slayer Pg4YHn3

    Spoiler:

    @Kyran wrote:Magic

    Magic Name: Sky Demon Slayer (2nd Gen)
    Magic Type: Slayer
    Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
    When Kyran begins to use this magic, he’s serious. Nothing will be held back. He uses everything to crush his opponents. Usually he’ll buff himself with a few different things before throwing everything at his opponents. Otherwise, Kyran uses this magic sparely at best. He’ll try to keep its use to the absolute minimum.
    Benefit:
    Slayer:

    +25% Strength, Speed, HP
    Greatly enhanced Hearing, Sight, and Smell.
    Resistance to their slayer element based on strength of spell/ability as follows:
    ~2 Ranks Above Character: 0%
    ~1 Rank Above Character: 10%
    ~Same Rank as Character: 25%
    ~1 Rank below Character: 35%
    ~2 Ranks below character: 50%

    Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.

    God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
    Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
    Disadvantages: Unable to consume Demon/God Slayer magic.

    Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
    First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.

    ~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~During force spells cost no MP to cast.
    ~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
    Sky Demon Lacrima: Post 276

    Unique Abilities:
    ~Blessing of the Wind: The wind aids in the damage of the caster’s spells. They have 55% increased spell damage.
    ~Great Storms: A bonus reserve of mana is stored within the caster’s body. The size of it is 55% of their overall mana but it cannot be accessed more than once per thread and only if the caster has used up three quarters of their total MP.

    Spells:

    Signature Spells

    Velocity:

    Name: Sky Demon’s Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Winds gather around the caster’s feet or a designated ally within spell range, lifting them into the air. The affected party can fly for the duration of the spell and gains a 65% (70% at S) increase to their speed.
    Brilliant Winds:

    Name: Sky Demon’s Brilliant Winds
    Rank: A
    Type: Burst
    Damage: 100 HP
    Range: 75 meters (100 meters at S)
    Speed: 75 MPS (100 MPS at S)
    Duration: 7 posts
    Downside:
    Description: Wind wraps around the arms of the caster or a designated ally within range. They gain a 65% (70% at S rank) buff to spell damage for the duration. At any point or automatically on the final post, the winds can be ejected from the affected’s hands. If they hit a target within range, they deal spell damage.


    D Rank Spells

    Strength:

    Name: Sky Demon’s Strength
    Rank: D
    Type: Burst
    Damage: -
    Range: 15 meters
    Speed: 15 MPS
    Duration: 3 posts
    Downside:
    Description: Wind swirls behind the caster’s shoulders or a designated ally within range. They gain a 50% increase to strength for the spell duration.


    C Rank Spells

    Blighted Breeze:

    Name: Sky Demon’s Blighted Breeze
    Rank: C
    Type: Multiple Target
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 posts
    Downside:
    Description: The caster gathers wind at their back of a light green color. For 5 posts, the caster can fire off this wind at multiple opponents within range. If the wind hits, it does spell damage and imparts a 3 post 55% debuff for speed. The debuff presents itself as a white flower imprinted where the wind hit the opponent.
    Wind Palm:

    Name: Sky Demon’s Wind Palm
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS
    Duration: Instant
    Downside:
    Description: The caster fires off a 5 meter arc of light green wind at an opponent in range. If it hits, it does spell damage. The wind generates in the palm of the caster’s hand.

    B Rank Spells

    Aegis:

    Name: Sky Demon’s Aegis
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside: All incoming damage is split 50/50 between the shield and the caster/ally.
    Description: The caster creates a swirling wind around their body or that of an ally. This wind has B rank health. It takes 50% of all damage aimed at the one affected onto itself. When the Aegis reaches 0 hp, it unravels. The strands of wind aim at multiple opponents within range. If they hit, they deal spell damage.  
    Sirocco Gloaming:

    Name: Sky Demon’s Sirocco Gloaming
    Rank: B
    Type: Area of Effect
    Damage: 20 HP
    Range: 100 meters
    Speed: 50 MPS
    Duration: 5 posts
    Downside:
    Description: The caster unleashes their power within spell range. The air immediately dries out within the area. Those within the area of the spell take 50% spell damage per post capping at 2.5x damage. Those within the affected area also pay 50% extra MP to cast spells for the spell duration.
    Torment:

    Name: Sky Demon’s Torment
    Rank: B
    Type: Burst
    Damage: 80 HP
    Range: 50 meters
    Speed: 50 MPS
    Duration: 3 posts
    Downside:
    Description: The caster gathers a ball of light green wind between their hands. They launch it at an opponent within range. If it hits, it does spell damage. The wind twines around the opponent, imparting a 60% speed debuff for 3 posts.
    Unholy Volute:

    Name: Sky Demon’s Unholy Volute
    Rank: B
    Type: Multiple Target
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 MPS
    Duration: 6 posts
    Downside:
    Description: The caster creates thin wind circles, spinning them about their limbs. Each post, they launch the rings at multiple opponents. If they hit, they do spell damage. The circles leave behind a white blotch upon the opponent. This blemish imparts a 60% reduction in magical damage for 3 posts.

    Pulse of the Heavens:

    Name: Sky Demon’s Pulse of the Heavens
    Rank: B+
    Type: Single Target
    Damage: 60 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 5 posts
    Downside:
    Description: The caster spins with both arms out, gathering wind about them. Large discs of heavenly wind form rapidly spinning and alternating around the caster. With a gesture, the discs fly at a single target within range. They slice through every inanimate obstacle in their way. If they hit, the discs deal 50% spell damage, wrapping around the target. This damage is repeated until it maxes out at 2.5x in 5 posts via pulsing from the rings.
    Underworld Gates:

    Name: Sky Demon’s Twilight Immorality Key
    Rank: B+
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 8 posts
    Downside:
    Description: The caster forms several keys in the air around them, comprised entirely of wind. These keys remain the duration of the spell. Once per post, the caster may send the keys at targets in range. If the keys hit, they sink into the target’s chest. With OOC permission for players, player-controlled NPCs and event NPCs, the target is assailed and overtaken with their deepest, darkest desires. Doors open on the target’s chest unleashing black tentacles or insects or something connected to a deep seated fear of the target’s. No one but the target can see the doors or whatever emerges. Whatever emerges deals spell damage to the target. For two posts, the target is also hit with a 30% debuff to strength, speed and magical damage.


    A Rank Spells

    Hellwinds:

    Name: Sky Demon’s Hellwinds
    Rank: A
    Type: Area of Effect
    Damage: 25 HP
    Range: 150 meters
    Speed: 75 MPS
    Duration: 7 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster causes violent winds to fill the area within spell range. These winds tear up the area, ripping to pieces every large inanimate object and causing smaller ones to fly about. Those within the area are pierced by these winds for 50% spell damage. This damage is repeated for 4 more posts, capping at 2.5x damage. While in the area, opponents are hit with a 30% increase to their MP costs and a 35% decrease to their overall speed. Both last for only 1 post after leaving the area but persist while inside the affected area. The winds last for 7 posts.  
    Tornado Eclipse:

    Name: Sky Demon’s Tornado Eclipse
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster forms a whirling tornado before them. It rapidly grows in size as the caster releases it, directing it toward an opponent in range. The tornado will tear up every inanimate object in its path. If it hits, the tornado does spell damage. The winds making up the tornado lash around the opponent’s limbs. This imposes a 65% speed debuff for 7 posts.
    Chains of Hell:

    Name: Sky Demon’s Chains of Hell
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind in the shape of spiky chains behind them. Once per post during spell duration, the caster can direct these wind chains at targets in range. If struck, those targets take spell damage. They are also hit with a 20% strength debuff, 20% spell damage reduction and a 25% speed debuff for 3 posts. The chains last the duration of the spell.
    Storm Macerate:

    Name: Sky Demon’s Storm Macerate
    Rank: A
    Type: Multiple Target
    Damage: 75 HP
    Range: 225 meters
    Speed: 165 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers several columns of light green wind about them. The columns are 30 meters tall and 10 meters wide. The caster can direct them at opponents in range once per post. The cyclones tear up the ground as they move in addition to any large inanimate objects in their way. If they hit, they deal spell damage. The affected also gains a 30% spell damage debuff and 35% speed debuff for 3 posts. The cyclones last for spell duration.
    Corrupted Cyclone Lance:

    Name: Sky Demon’s Corrupted Cyclone Lance
    Rank: A
    Type: Single Target
    Damage: 100 HP
    Range: 300 meters
    Speed: 300 MPS
    Duration: 7 posts
    Downside:
    Description: The caster gathers wind into their hand, forming it like a lance. The caster launches the lance at a target in range, piercing through every inanimate object in its way. If it hits, the lance deals spell damage. The winds making up the lance make their way into the body. They impose a 65% spell damage debuff for 7 posts.  

    Rage:

    Name: Sky Demon’s Rage
    Rank: A+
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 1 post
    Downside:
    Description: The caster opens their mouth, unleashing the power of the slayer. Holy wind ejects forth, a column 5 meters wide that carves a path all the way to range. Those hit by the column of slayer power take spell damage.
    Enveloping Shadows:

    Name: Enveloping Shadows: Tainted Winds
    Rank: A+
    Type: Multiple Target
    Damage: 56.5 HP
    Range: 338 meters
    Speed: 250 MPS
    Duration: 9 posts (DOT only lasts 5 posts)
    Downside:
    Description: The caster gathers wind about them. It becomes a sphere enveloping their body for a moment before breaking apart into black tendrils writhing out behind them. These tendrils last for spell duration. Once per post, the caster can direct them at opponents in range. If they hit, they do 50% spell damage for 5 posts, capping at 2.5x spell damage. The wind leaves a small bit of itself behind, a black ring that slowly climbs the victim and eats away at their flesh.


    S Rank Spells


    _____________________________________________________________________________________

    2nd Gen Sky Demon Slayer McfBn5d4_o


      Current date/time is 5th December 2019, 8:03 pm