Mythical (+) Item
Proof of Purchase:
As we influence the world around us, the world around us does the same to us. Of course, the same principle applies not just to the scale of a single planet, but the grand constellation of the Cosmos itself, everything in existence exerting a sometimes weak, sometimes strong, sometimes subtle, sometimes direct influence over each other, and even if most people do not realize, the forces beyond Earthland have begun influencing the world of mages a long, long time before the mages could do the same to the Cosmos ...
One such influence is the presence of cosmic energy, a force that, in some cases, can behave like magic, and, by rare few, even be utilized in a similar way. It is unknown whether this is more than a rumor, though this item, the Eye of the Nebula, or Oculus Nebula, at least seems to be an indicator that someone, somewhere has succeeded in controlling this cosmic energy and, with considerable effort, bind it to a lacrima crystal. The lacrima appears to contain within it an entire galaxy in constant flux and glows in marvelous colors. Who did this or why they did such a thing remains and probably will forever remain unknown, though it is undeniable that the item they left behind carries an eerie aura and a mysterious attraction. Upon closer inspection ... doesn't the crystal almost appear like a gazing eye?
Name: Gaze of the Universe
Description: Looked upon favorably by powers that are beyond the comprehension of mortals, the user can consider themselves blessed ... though everything has a price, does it not? Still, the wielder of this item, while their future may or may not hold unpleasant changes, receives a 50% buff to their spell range and spell speed passively as their insight into magic and its uses increases.
Name: Abyssal Stares
Description: They say that if you stare into the abyss for long, the abyss will stare back at you, a truth universal to those that long for the infinity of the cosmos ... and those that dwell within. Regardless of what lurks within those depths unknown, if the user seeks to utilize the power of the abyss for themselves this item will assist in that endeavor. The user's base MP is increased by 50 and they gain a 50% buff to spell cost reduction. The base increase is added before any buffs apply.
Name: Whispers from Beyond
Description: Sometimes, when the user closes their eyes and silence overtakes them, they might be able to hear whispers ... whispers of what was, what is, and what will come, whispers that tell stories that may or may not be reality, and elucidate facts that may or may not be complete fiction. The whispers will never give an answer, and vanish as quickly as they come, leaving the question open whether the whispering voice itself is reality or, in fact, imagination. Regardless of the nature of this phenomenon, the user may take advantage of this, and while their mental health could take a toll, the secrets exposed to them more than make up for it. The user's base HP is decreased by 100, though in turn, they are able to manipulate their magic with an incredible, almost inhuman degree of control, precision, and skill, increasing their base spell damage by 50. Both of these increases are subtracted/added before any buffs apply.
Name: Burning Core
Rank: A+ (Unlocks at A rank)
Type: Single Target, Healing, Buff
Healing: 225 HP
Duration: 9 posts
Downside: 50% more base healing for sacrificing both range and speed. Ability costs rank MP to cast
Description: Like a dying star, the user has gained the ability to burn brighter and with more intensity than ever before ... should the need arise. Upon activation of this ability, the user is surrounded by a faint, luminescent aura, their irises beginning to radiate with golden light as they concentrate cosmic energy within them. Wounds they have sustained, no matter the source, will be healed, the user restoring 225 HP per post for the duration of the ability back to their health. Further, this concentration of cosmic power not just serves to heal the user, but also increases their attack power, buffing spell damage by 100% for the duration of the ability as their magic gains the strength of a mighty celestial body.
Name: Lance of an Elder One
Rank: S+ (Unlocks at S rank)
Type: Multi Target, Debuff, Drain
Damage: 135 per hit
Range: 300 m
Speed: 450 m/s
Duration: 12 posts
Downside: 33% less base range in exchange for 33% more base speed. Ability costs rank MP to cast
Description: The user has the ability to, seemingly from nothing, summon an otherworldly weapon to their side, a lance materializing within their grasp at their command. The lance is of a deeply black color and metallic texture, appearing like a window into the glowing depths of the Cosmos itself. Bright colors of a nebula can be seen within alongside stars that radiate with soft glow. The lance is heavier than one would anticipate for its length of about two meters, though this fact is negligible, considering the weapon can be controled with a mere thought from the user, following every telepathic, unspoken command. Strikes with the lance always deal 135HP in damage per hit. Wounds caused by this spell will burn with searing pain, the matter forming the lance corrupting those struck with it, inflicting a 100% spell cost increase and a 5% MP drain onto the affected for the duration of the ability.
Name: Veil of Erasure
Rank: H+ (Unlocks at H rank)
Type: Burst, DoT, Blinding, Debuff
Damage: 210 HP on the initial hit / 105 HP every post thereafter
Range: 500 m
Speed: 400 m/s
Duration: 4 posts
Downside: "Lance of an Elder One" must be active to use this ability. The "Lance of an Elder One" ability is automatically sacrificed upon activation of this ability and must be recast to be used again. Ability costs rank MP to cast
Description: On command, the user may activate the hidden ability of the lance created through the power gained from this item, causing the lance to explode in a roaring storm of light, heat and pressure. This explosion expands out at the 400m/s and has a range of 500m around the lance, dealing 210HP to all caught within it. After the initial flash, which blinds opponents in the spell's range for their next post, a nebula of beautiful, intricate colors will be left in its wake, though the cosmic display will slowly but surely vanish. Still, the lingering effects of this massive burst of cosmic energy will persist. All affected by the spell will feel a dark force creep into them, affecting their mind and body alike. Affected opponents take 105HP in damage for the next 3 turns the spell is active, additionally suffering from disorientation and burning pain, their spell speed, spell range and spell damage resistance all debuffed by 50% until the duration of the ability runs out.