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• Patch Notes •                 • New User Guide •                • Guild Information •

    Soulborne Sword

    Ryuusei
    Ryuusei

    Player 
    Lineage : Gold Rush
    Position : None
    Posts : 39
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 50

    Character Sheet
    First Magic: Bloodborne Hunter
    Second Magic:
    Third Magic:

    Soulborne Sword Empty Soulborne Sword

    Post by Ryuusei on 25th April 2019, 10:43 pm

    Magic

    Magic Name: Soulborne Sword
    Magic Type: Holder Magic
    Holder Weapon: https://www.fairytail-rp.com/t38007-soulborne-sword-blade-of-mercy#367641
    Description: This is a Holder Type magic, the origins of this magic is primarily unknown. It is said the blade of Mercy is from the goddess of Pacification, Zalona. It is said that the blade of Mercy pierces through all armor and grants the user titan like strength. This magic focuses on swordsmanship, increasing one's sustainability in a fight, and enhancing one's physical attributes.

    Weakness: The user can only deal melee damage (This includes all attacks spells), the user cannot cast Unison Raid Spells or Guild Spells.

    Unique Abilities:


    • True Strike: When this ability is toggled on, all the users melee damage deals true damage. This means all the user's melee damage will go through regardless of the opponent's armor, defensive spells etc. However, the users base melee damage is HALVED. (This ability can be toggled on and of whenever the user pleases. When this ability is toggled off all the user's melee damaged is NOT cut in half.) When True Strike is toggled off increase all melee damage by the according ranks: (D-Rank:40%, C-Rank:45%, B-Rank:50%, A-Rank:55%, S-Rank:60%, H-Rank:65%) Note this buff only applies if True strike is toggled off.

    • Healing Soul: Due to the user's strong soul, it blesses the user incredible tenacity and resilience. The user is able to heal themselves for 50% of all damage taken, capping at 1.5x user rank healing per round (50% base increase due to the downside that the user has to take damage in order to heal).

    • Animus Calibre: The user can select a spell and pay the required MP as if they were casting it (this means all MP reduction buffs that are active apply). That spell is then put on 1 post cool down (If the spell has a cooldown add 1 post to the cooldown). The user then makes a Soul Cartridge, a vial in the shape of a golden bullet. The user can then load the Soul Cartridge into an empty slot (the soul Chamber) in the sword revolver cylinder, located at the hilt of the sword. When A Soul Cartridge is fired using the Peace Keeper Ability, then the spell is cast at the time that the Soul Cartridge is fired and activated. There is a limit to how many Soul Cartridges the user can make during a single post. The limits of how many Soul Cartridges that can be made per post is: D-rank(2 Soul Cartridges), C-Rank(4 Soul Cartridges), B-Rank(6-Soul Cartridges, A-Rank(8-Soul Cartridges), S-Rank(10-Soul Cartridges)


    Spells:

    D-Rank Spells:


    Name: Soul Strike
    Rank: D
    Type: Single Target
    Damage: 40 Melee Damage
    Range: 60 Meters
    Speed: 60 MpS
    Duration: 1 Post
    Downside:
    Description: The user can dash up to 60 meters traveling at the speed of 60 meters per second to strike their opponent with a bladed weapon. This spell can be used in mid-air to change the user's trajectory. This can be used to help the user get closer to their opponent. This spell can also be used dash and avoid a D-Rank spell or a Weak weapon attack. (The user can still be hit by spells and attacks that are faster than this spell's total spell speed.)


    Name: Empowering Soul
    Rank: D
    Type: Burst
    Damage: None
    Range: 15 Meters
    Speed: 15 Mps
    Duration: 3 Posts
    Downside:
    Description: A burst of white energy emits from the user, anyone within range gains +50% more damage to their melee Damage (This includes the user).


    Name: Spirit Dash
    Rank: D
    Type: Burst
    Damage: None
    Range: 15 Meters
    Speed: 15 Mps
    Duration: 3 Posts
    Downside:
    Description: A white energy emits from the users as a burst of white eathereal feathers can be breifly seen around the user before dissapering. Anyone within range gains a +20% to thier melee damage and a +30% to their speed (This includes the user).

    Name: Inspired Soul
    Rank: D+
    Type: Burst
    Damage: None
    Range: 23 Meters
    Speed: 23 Mps
    Duration: 5 Posts
    Downside:
    Description: Similar to Empowring Soul, the user emits a burst of white ethereal energy. Anyone within range gains a +75% buff to their melee damage (This includes the user).


    Blank Spell Templates:


    Name: (Name of the Spell )
    Rank: (What rank is your spell? D, C, B, A, S, or H)
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )


    Name: (Name of the Spell )
    Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )


      Current date/time is 3rd July 2020, 4:26 pm