• Patch Notes •                 • New User Guide •                • Guild Information •

    All Might 2.0

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 659
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    All Might 2.0 Empty All Might 2.0

    Post by Shane Stern on 23rd April 2019, 8:32 pm

    Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Crushing Power: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 30% buff to Speed.
    • Symbol of Peace: The user of All Might needs to show the world that they are the symbol of peace, to not yield in the face of danger or evil. Grants a passive 30% buff to melee damage resistance and spell damage resistance.


    Spells:

    Normal:
    Name: Hosenka Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent that will leave them reeling, causing their physical damage to drop by 60% for the duration of the spell.

    Name: Oshibana Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Another close combat that Shane uses to brutally put down his opponent. The sudden elbow strike drops their magical damage output by 60% for the duration of the spell.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    Name: Enhanced Strength
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s physical strength beyond his normal attributes, granting a 55% boost to his strength.

    Name: Enhanced Speed
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s movement speed and reaction time beyond his normal attributes, granting a 55% boost to his speed.

    Name: Enhanced Force
    Rank: A
    Type: Passive
    Description: The enhanced physical strength that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell damage.

    Name: Enhanced Velocity
    Rank: A
    Type: Passive
    Description: The enhanced speed that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell speed.

    Name: Crocus Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: An improved version of the Hosenka Smash, Shane crushes his opponent with a double palm thrust, amplifying the spell with enough power to do 50% even in the presence of a shield. The target is also inflicted with internal damage, causing them a 5% HP drain for the duration of the spell.

    Name: Hargeon Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 50% for the duration of the spell as well as stunning them for one post. The stun only occurs every other post.

    Name: Clover Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 50% for the duration of the spell. The circulation of mana for their spells also take damage, causing them a 5% MP drain for the duration of the spell.

    Name: Oak Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 125 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: Sacrifices 1 base effect for 25% boost to damage
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for the duration of the spell. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to buff effects
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 105%. He is also able to jump higher with the increased leg strength. During the duration of the spell, Shane can also use the same energy to heal himself for 120 HP once per post.

    Name: Lightning Speed
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell range
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 70%. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Titanic Force
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to buff effects
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 105%, making him even more of a feared opponent. During the duration of the spell, Shane is able to negate a spell of equal or lower rank once per post through brute magical strength as well as paying for the MP equal to the spell being negated.

    Name: Storming Velocity
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 150 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell speed
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 70%, making him even more of a feared opponent. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Untouchable
    Rank: S
    Category: Defensive
    Type: Single Target
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: Shane diverts the energy from All Might to create a layer of defensive energy around his entire body, allowing him to shrug off damage with ease and to keep fighting. The spell durability is also further buffed by 70% for the duration of the spell. While the spell is active, his body is constantly regenerating, granting a 5% HP regen. The durability of the shield restores to full once per post for the duration of spell as it is recast.

    Name: Revitalization
    Rank: S
    Category: Supportive
    Type: Single Target
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: The energy from All Might is channeled as a restorative power for Shane, allowing him to heal from damage and rejoin the fight with renewed vigour. The spell also buffs the effectiveness of healing spells by 70%. For every post this spell is active, he is able to rid himself of one debuff inflicted by a spell of equal or lower rank if he chooses to by paying for the spell’s cost.

    Advanced:
    Name: Magnolia Smash
    Rank: B+
    Category: Offensive, Defensive
    Type: Area of effect
    Damage: 60 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ physical damage by 90% for the duration of the spell.

    Name: Balsam Smash
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the duration of the spell, once hit.

    Name: Onibus Smash
    Rank: A+
    Category: Offensive
    Type: Single target
    Damage: 225 HP
    Range: Melee
    Speed: 450 m/s
    Duration: 9
    Downside: Sacrifice range and 1 base effect for 50% more damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, reducing their spell damage by 100% for the spell’s duration. The target will also be stunned for one post.

    Name: Shirotsume Smash
    Rank: A+
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 135 m/s
    Duration: 9
    Downside: Sacrifice 1 base effect for 25% more speed
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. Once hit, the opponent finds it hard to cast their spells at full power, reducing their spell speed by 100%.

    Name: Smash of Fiore
    Rank: S+
    Category: Offensive
    Type: Single target
    Damage: 270 HP
    Range: Melee
    Speed: 600 m/s
    Duration: 12
    Downside: Sacrifice range and 1 base effect for 50% boost to damage.  
    Description: Shane’s ultimate move where he accumulates all of the energy that is able to control and direct it into a single straight punch at the opponent, crushing the opponent with overwhelming force. When hit, the target's physical and magical damage resistance drops by 40% and their speed by 25%. If there is a shield present, Shane would still be able to transmit 50% of the damage through the shield.  

    Signature:
    Name: Cedar Smash
    Rank: S
    Category: Offensive
    Type: Single Target
    Durability: 150 HP
    Range: Melee
    Speed: 400 m/s
    Duration: 10
    Downside: Sacrifice range for 25% boost to damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 70% for the spell’s duration.

    Name: Era Smash
    Rank: S
    Category: Offensive
    Type: Multiple target
    Durability: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path. Once every post, Shane may also use it destroy an opponent’s spell of equal or lower rank by paying for the additional cost of the opponent’s spell for the duration of the spell.


    Last edited by Shane Stern on 4th August 2019, 8:23 am; edited 18 times in total


    _____________________________________________________________________________________

    All Might 2.0 Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    All Might 2.0 Empty Re: All Might 2.0

    Post by Nessa Cordelia Lux on 27th April 2019, 4:46 am

    Hey Shane, Nessa here. I'll be grading this for you, all my edits will be done in this colour! Once you've made the changes, bump the thread and I'll take a look. ^^
    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.
    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.
    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 50% HP buff and 5% HP regen. Edit:: HP Buff's cap at 25% for D-B rank abilities, please lower this.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 40% buff to Strength and 40% buff to Speed. Edit:: This amounts to 80% which is too high for a single B rank passive ability, Please lower these to 25% each.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK (9):

    Name: Instant Movement
    Rank: B
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.


    Name: Hargeon Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher.

    Name: Onibus Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Magnolia Smash
    Rank: B
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 40HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 60% for the next 5 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Clover Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Cedar Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The Impact leaves lasting damage, inflicting the target with a 5% HP drain over the next 5 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 60%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    C+ RANK (1):

    Name: Hosenka Smash
    Rank: C+
    Type: Single Target
    Damage: 90HP
    Range: Close combat
    Speed: 180 meters per second
    Duration: 2 posts
    Downside: -
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    B+ RANK (2):

    Name: Colossal Strength
    Rank: B+
    Type: Burst
    Damage: -
    Range: - Edit:: This needs a range you can put 'Self/Melee' if you wish.
    Speed: - Edit:: This needs a speed you can put 'Self/Melee' if you wish.
    Duration: 8 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 90% for 8 posts. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Immense Speed
    Rank: B+
    Type: Burst
    Damage: -
    Range: - Edit:: This needs a range you can put 'Self/Melee' if you wish.
    Speed: - Edit:: This needs a speed you can put 'Self/Melee' if you wish.
    Duration: 8 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 90% for 8 posts. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    SIGNATURE (1):

    Name: Justice Beam
    Rank: B
    Type: Single target / Area of Effect
    Damage: 80 HP (S) / 40HP (AOE)
    Range: Close combat to 200 meters (S) / 100 meters (AOE)
    Speed: 200 meters per second (S) / 50 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane crosses his arms, his right arm vertical and his left arm horizontal allowing his right elbow and left hand to meet at 90-degrees and fires off a white beam of energy into the target or target area that deals explosive damage once hit.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    All Might 2.0 McfBn5d4_o

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 659
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    All Might 2.0 Empty Re: All Might 2.0

    Post by Shane Stern on 27th April 2019, 10:59 am

    Hey Nessa, thanks for checking on my magic application.

    All items checked and modified as per your specifications.

    Thanks!


    _____________________________________________________________________________________

    All Might 2.0 Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    All Might 2.0 Empty Re: All Might 2.0

    Post by Nessa Cordelia Lux on 27th April 2019, 11:18 am

    All Might 2.0 Pg4YHn3

    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 25% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 25% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK (9):

    Name: Instant Movement
    Rank: B
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.


    Name: Hargeon Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher.

    Name: Onibus Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Magnolia Smash
    Rank: B
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 40HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 60% for the next 5 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Clover Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Cedar Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The Impact leaves lasting damage, inflicting the target with a 5% HP drain over the next 5 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 60%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    C+ RANK (1):

    Name: Hosenka Smash
    Rank: C+
    Type: Single Target
    Damage: 90HP
    Range: Close combat
    Speed: 180 meters per second
    Duration: 2 posts
    Downside: -
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    B+ RANK (2):

    Name: Colossal Strength
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 90% for 8 posts. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 90% for 8 posts. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    SIGNATURE (1):

    Name: Justice Beam
    Rank: B
    Type: Single target / Area of Effect
    Damage: 80 HP (S) / 40HP (AOE)
    Range: Close combat to 200 meters (S) / 100 meters (AOE)
    Speed: 200 meters per second (S) / 50 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane crosses his arms, his right arm vertical and his left arm horizontal allowing his right elbow and left hand to meet at 90-degrees and fires off a white beam of energy into the target or target area that deals explosive damage once hit.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    All Might 2.0 McfBn5d4_o

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5678
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    All Might 2.0 Empty Re: All Might 2.0

    Post by Johann on 8th May 2019, 7:16 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 25% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 25% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK (9):

    Name: Instant Movement
    Rank: B
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.


    Name: Hargeon Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher.

    Name: Onibus Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Magnolia Smash
    Rank: B
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 40HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 60% for the next 5 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Clover Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Cedar Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The Impact leaves lasting damage, inflicting the target with a 5% HP drain over the next 5 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 60%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    C+ RANK (1):

    Name: Hosenka Smash
    Rank: C+
    Type: Single Target
    Damage: 90HP
    Range: Close combat
    Speed: 180 meters per second
    Duration: 2 posts
    Downside: -
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    B+ RANK (2):

    Name: Colossal Strength
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 90% for 8 posts. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 90% for 8 posts. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    SIGNATURE (1):

    Name: Justice Beam
    Rank: B
    Type: Single target / Area of Effect
    Damage: 80 HP (S) / 40HP (AOE)
    Range: Close combat to 200 meters (S) / 100 meters (AOE)
    Speed: 200 meters per second (S) / 50 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane crosses his arms, his right arm vertical and his left arm horizontal allowing his right elbow and left hand to meet at 90-degrees and fires off a white beam of energy into the target or target area that deals explosive damage once hit.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    All Might 2.0 Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    All Might 2.0 Empty Re: All Might 2.0

    Post by Nessa Cordelia Lux on 13th May 2019, 3:53 am

    Hey Shane, me again, same as before, all edits are in this colour! Bump when done and I'll take a look. ^^

    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK | 4:


    Edit:: With 12 Normal Spells, the total passive you're allowed is 3, please amend one of these.

    Name: Immense Strength
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to strength.

    Name: Immense Speed
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to speed.

    Name: Immense Force
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell damage.

    Name: Immense Velocity
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell speed.

    A RANK | 8:

    Name: Instant Movement
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.

    Name: Hargeon Smash
    Rank: A
    Type: Single Target
    Damage: 150HP Edit:: See downside edit, if no drawback is added, please lower this accordingly.
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 50% boost to spell damage  Edit:: Sacrificing range alone isn't enough for a 50% boost, at most I can allow for this is 25% more base damage, unless you put in an additional drawback.
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, leaving them open to take increased damage from melee attacks by 65% for 6 posts. Edit:: This debuff is a little vague, are you buffing your own spell damage, or the enemies resistance. Please clarify.

    Name: Magnolia Smash
    Rank: A
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Downside: Sacrificing range for 50% boost to spell damage Edit:: You have this drawback here but you haven't actually amended the range or damage values? Also the same would apply here as the edit above sacrificing range would only grant you 25% more base damage.
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 50HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Clover Smash
    Rank: A
    Type: Single Target
    Damage: 150HP Edit:: See edit below.
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, add a drawback or lower to 25%.
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: A
    Type: Single Target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 65%. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 65%. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Titanic Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    B+ RANK | 2:

    Name: Hosenka Smash
    Rank: B+
    Type: Single Target
    Damage: 180HP Edit:: See edit below.
    Range: Melee
    Speed: 450 meters per second
    Duration: 2 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, add a drawback or lower to 25%.
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    Name: Balsam Smash
    Rank: B+
    Type: Single Target
    Damage: 180HP Edit:: See edit below.
    Range: Melee
    Speed: 450 meters per second
    Duration: 8 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, add a drawback or lower to 25%.
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the next 7 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    A+ RANK | 2:

    Name: Onibus Smash
    Rank: A+
    Type: Single Target
    Damage: 225HP Edit:: See edit below.
    Range: Melee
    Speed: 450 meters per second
    Duration: 9 posts
    Downside: Sacrificing range for 50% boost to spell damage  Edit:: Same as above, add a drawback or lower to 25%.
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 100% for 8 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: A+
    Type: Single Target
    Damage: 150HP
    Range: 450 meters
    Speed: 450 meters per second
    Duration: 1 post
    Downside: Sacrificing range for 50% boost to spell damage  Edit:: Once again the values haven't been tweaked, otherwise same edit as above.
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    SIGNATURE | 2:

    Name: Cedar Smash
    Rank: A
    Type: Single Target
    Damage: 150HP Edit:: See edit below.
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, lower to 25% or add drawback.
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 65% for the next 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Era Smash
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP (S) / 50HP (AOE)
    Range: 300 meters (S) / 150 meters (AOE)
    Speed: 300 meters per second (S) / 75 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    All Might 2.0 McfBn5d4_o

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 659
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    All Might 2.0 Empty Re: All Might 2.0

    Post by Shane Stern on 13th May 2019, 8:35 am

    Hey Nessa, thanks for this as well!

    Changes made as requested.


    _____________________________________________________________________________________

    All Might 2.0 Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    All Might 2.0 Empty Re: All Might 2.0

    Post by Nessa Cordelia Lux on 13th May 2019, 9:35 am

    All Might 2.0 Pg4YHn3

    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK | 4:

    Name: Immense Strength
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to strength.

    Name: Immense Speed
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to speed.

    Name: Immense Force
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell damage.

    Name: Hosenka Smash
    Rank: B
    Type: Single Target
    Damage: 96HP
    Range: Melee
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: Sacrificing range for 20% boost to spell damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    A RANK | 8:

    Name: Instant Movement
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.

    Name: Hargeon Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 65% for 6 posts.

    Name: Clover Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: A
    Type: Single Target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 65%. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 65%. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Titanic Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Storming Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.
    B+ RANK | 2:


    Name: Magnolia Smash
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B+
    Type: Single Target
    Damage: 150HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 8 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the next 7 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    A+ RANK | 2:

    Name: Onibus Smash
    Rank: A+
    Type: Single Target
    Damage: 185HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 9 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 100% for 8 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: A+
    Type: Single Target
    Damage: 150HP
    Range: 450 meters
    Speed: 450 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    SIGNATURE | 2:

    Name: Cedar Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 65% for the next 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Era Smash
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP (S) / 50HP (AOE)
    Range: 300 meters (S) / 150 meters (AOE)
    Speed: 300 meters per second (S) / 75 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    All Might 2.0 McfBn5d4_o

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5678
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    All Might 2.0 Empty Re: All Might 2.0

    Post by Johann on 2nd August 2019, 11:51 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK | 4:

    Name: Immense Strength
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to strength.

    Name: Immense Speed
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to speed.

    Name: Immense Force
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell damage.

    Name: Hosenka Smash
    Rank: B
    Type: Single Target
    Damage: 96HP
    Range: Melee
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: Sacrificing range for 20% boost to spell damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    A RANK | 8:

    Name: Instant Movement
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.

    Name: Hargeon Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 65% for 6 posts.

    Name: Clover Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: A
    Type: Single Target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 65%. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 65%. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Titanic Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Storming Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.
    B+ RANK | 2:


    Name: Magnolia Smash
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B+
    Type: Single Target
    Damage: 150HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 8 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the next 7 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    A+ RANK | 2:

    Name: Onibus Smash
    Rank: A+
    Type: Single Target
    Damage: 185HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 9 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 100% for 8 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: A+
    Type: Single Target
    Damage: 150HP
    Range: 450 meters
    Speed: 450 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    SIGNATURE | 2:

    Name: Cedar Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 65% for the next 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Era Smash
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP (S) / 50HP (AOE)
    Range: 300 meters (S) / 150 meters (AOE)
    Speed: 300 meters per second (S) / 75 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    All Might 2.0 Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    All Might 2.0 Empty Re: All Might 2.0

    Post by Nessa Cordelia Lux on 15th August 2019, 8:09 am


    All Might 2.0 Pg4YHn3

    Spoiler:
    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Crushing Power: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 30% buff to Speed.
    • Symbol of Peace: The user of All Might needs to show the world that they are the symbol of peace, to not yield in the face of danger or evil. Grants a passive 30% buff to melee damage resistance and spell damage resistance.


    Spells:

    Normal:
    Name: Hosenka Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent that will leave them reeling, causing their physical damage to drop by 60% for the duration of the spell.

    Name: Oshibana Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Another close combat that Shane uses to brutally put down his opponent. The sudden elbow strike drops their magical damage output by 60% for the duration of the spell.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    Name: Enhanced Strength
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s physical strength beyond his normal attributes, granting a 55% boost to his strength.

    Name: Enhanced Speed
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s movement speed and reaction time beyond his normal attributes, granting a 55% boost to his speed.

    Name: Enhanced Force
    Rank: A
    Type: Passive
    Description: The enhanced physical strength that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell damage.

    Name: Enhanced Velocity
    Rank: A
    Type: Passive
    Description: The enhanced speed that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell speed.

    Name: Crocus Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: An improved version of the Hosenka Smash, Shane crushes his opponent with a double palm thrust, amplifying the spell with enough power to do 50% even in the presence of a shield. The target is also inflicted with internal damage, causing them a 5% HP drain for the duration of the spell.

    Name: Hargeon Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 50% for the duration of the spell as well as stunning them for one post. The stun only occurs every other post.

    Name: Clover Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 50% for the duration of the spell. The circulation of mana for their spells also take damage, causing them a 5% MP drain for the duration of the spell.

    Name: Oak Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 125 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: Sacrifices 1 base effect for 25% boost to damage
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for the duration of the spell. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to buff effects
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 105%. He is also able to jump higher with the increased leg strength. During the duration of the spell, Shane can also use the same energy to heal himself for 120 HP once per post.

    Name: Lightning Speed
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell range
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 70%. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Titanic Force
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to buff effects
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 105%, making him even more of a feared opponent. During the duration of the spell, Shane is able to negate a spell of equal or lower rank once per post through brute magical strength as well as paying for the MP equal to the spell being negated.

    Name: Storming Velocity
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 150 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell speed
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 70%, making him even more of a feared opponent. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Untouchable
    Rank: S
    Category: Defensive
    Type: Single Target
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: Shane diverts the energy from All Might to create a layer of defensive energy around his entire body, allowing him to shrug off damage with ease and to keep fighting. The spell durability is also further buffed by 70% for the duration of the spell. While the spell is active, his body is constantly regenerating, granting a 5% HP regen. The durability of the shield restores to full once per post for the duration of spell as it is recast.

    Name: Revitalization
    Rank: S
    Category: Supportive
    Type: Single Target
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: The energy from All Might is channeled as a restorative power for Shane, allowing him to heal from damage and rejoin the fight with renewed vigour. The spell also buffs the effectiveness of healing spells by 70%. For every post this spell is active, he is able to rid himself of one debuff inflicted by a spell of equal or lower rank if he chooses to by paying for the spell’s cost.

    Advanced:
    Name: Magnolia Smash
    Rank: B+
    Category: Offensive, Defensive
    Type: Area of effect
    Damage: 60 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ physical damage by 90% for the duration of the spell.

    Name: Balsam Smash
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the duration of the spell, once hit.

    Name: Onibus Smash
    Rank: A+
    Category: Offensive
    Type: Single target
    Damage: 225 HP
    Range: Melee
    Speed: 450 m/s
    Duration: 9
    Downside: Sacrifice range and 1 base effect for 50% more damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, reducing their spell damage by 100% for the spell’s duration. The target will also be stunned for one post.

    Name: Shirotsume Smash
    Rank: A+
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 135 m/s
    Duration: 9
    Downside: Sacrifice 1 base effect for 25% more speed
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. Once hit, the opponent finds it hard to cast their spells at full power, reducing their spell speed by 100%.

    Name: Smash of Fiore
    Rank: S+
    Category: Offensive
    Type: Single target
    Damage: 270 HP
    Range: Melee
    Speed: 600 m/s
    Duration: 12
    Downside: Sacrifice range and 1 base effect for 50% boost to damage.  
    Description: Shane’s ultimate move where he accumulates all of the energy that is able to control and direct it into a single straight punch at the opponent, crushing the opponent with overwhelming force. When hit, the target's physical and magical damage resistance drops by 40% and their speed by 25%. If there is a shield present, Shane would still be able to transmit 50% of the damage through the shield.  

    Signature:
    Name: Cedar Smash
    Rank: S
    Category: Offensive
    Type: Single Target
    Durability: 150 HP
    Range: Melee
    Speed: 400 m/s
    Duration: 10
    Downside: Sacrifice range for 25% boost to damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 70% for the spell’s duration.

    Name: Era Smash
    Rank: S
    Category: Offensive
    Type: Multiple target
    Durability: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path. Once every post, Shane may also use it destroy an opponent’s spell of equal or lower rank by paying for the additional cost of the opponent’s spell for the duration of the spell.


    _____________________________________________________________________________________

    All Might 2.0 McfBn5d4_o


      Current date/time is 7th December 2019, 1:31 am