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    Warfare Requip

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 467
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 19,325

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Warfare Requip

    Post by Shane Stern on Mon Apr 22, 2019 11:40 pm

    Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: Stealth Combat Suit
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Stealth Combat Suit:
    Warfare Requip 0120c810
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    Last edited by Shane Stern on Wed Jun 19, 2019 11:23 pm; edited 29 times in total


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4028
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,296,174
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on Fri Apr 26, 2019 1:09 pm

    Heya Shane, Joh here to grade your magic. You know how this goes so let's go ahead without more delay, all my edits will be in this color. 2 Overarching comments about the magic itself:

    • I know where you acquired this magic but I need you to link your training topic in this magic.
    • Since this is a holder magic, I need you to link the associated piece of holder equipment within this magic.


    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Requip / Holder [Requip Primary: Can have up to 3 Requip spells active at once] (Please specify the benefit levels for both Requip and and Holder)
    Description: A magic that revolves around Shane’s newly-developed requirements for firearms to supplement the firepower he can bring into battle after losing his Sky Demon Slayer powers. Warfare Requip allows Shane access to a number of weapons in combat that would not be possible under normal circumstances and allow him to mount a fiery opposition against his enemies.
    Unique Abilities:

    • Weapon Expert: All attacks that involve a weapon, physical and ranged, deal an additional 50% spell damage. (Please clarify this ability since the wording could be taken several different ways. The wording seems to imply that melee attacks with weapons would do 50% more damage as well, though melee damage is unaffected by spell damage increases. Another way to interpret this is that all attacks with weapons deal an additional 50% of rank spell damage on top, which would be a flat damage increase and thus not allowed)
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    B RANK REFINED REQUIP (1):

    Name: FOX
    Rank: B
    Type: Refined Requip / Armor
    Requip Melee Damage: 9HP damage reduction (You can increase this to 11 HP)
    Requip HP: 180HP (You can increase this to 205 HP)
    Range: - (I need you to specify a range for this ReQuip, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this ReQuip, this can be "Self" if you like)
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of body armor, gauntlets and boots given to Shane to use in the field. Helmet not included.
    FOX:
    Warfare Requip 15252110
    Abilities:
    Increased Physical Defense:

    Name: Increased Physical Defense
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The FOX combat armor provides Shane with reinforced defense against physical attacks by 60%. (Increases to damage reduction cap at 50%, so I need you to lower this by 10%)
    Increased Magic Defense:

    Name: Increased Magic Defense
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The FOX combat armor provides Shane with reinforced defense against magical attacks by 60%. (Increases to damage reduction cap at 50%, so I need you to lower this by 10%)

    B RANK (10):

    Name: Physical Reinforcement
    Rank: B
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: FOX needs to be requipped
    Description: The FOX combat armor enhances Shane’s physical abilities, granting him 30% increased strength and 30% increased speed. (Since this is a passive ability I need you to lower this to a 50% total)

    Name: Forcefield
    Rank: B
    Type: Multiple target
    Damage: Defends against 240HP
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 6
    Downside: FOX needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Cloaking
    Rank: B
    Type: Self (I need you to specify a spell type here, i.e. Single Target, Multi Target, AoE or Burst)
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: FOX needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Huntsman & Knight
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: -
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Self (I need you to specify a spell type here, i.e. Single Target, Multi Target, AoE or Burst)
    Damage: -
    Range: - (I need you to specify a range for this ability, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this ability, this can be "Self" if you like)
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 30% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The 5 posts begin when the target is first hit (even if the target is hit again) (Please add that the 5 post duration cannot exceed the duration of the ability/Requip itself). Targets hit for a second time does not reset the debuff's duration.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Self (I need you to specify a spell type here, i.e. Single Target, Multi Target, AoE or Burst)
    Damage: -
    Range: - (I need you to specify a range for this ability, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this ability, this can be "Self" if you like)
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 30% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The 5 posts begin when the target is first hit (even if the target is hit again) (Please add that the 5 post duration cannot exceed the duration of the ability/Requip itself). Targets hit for a second time does not reset the debuff's duration.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.

    Name: Charged Shot
    Rank: B
    Type: Single target
    Damage: 80HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    Name: Bloody Mary
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type.
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 5 posts to whoever is hit.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be stunned for 1 post.

    Name: Shuriken
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: Standard four-point shuriken with triangular blades, completely painted black
    Abilities:
    Embed:

    Name: Embed
    Type: Single target / Multiple target
    Damage: 80HP (S) / 60HP (M)
    Range: 200 meters (S) / 150 meters (M)
    Speed: 200 meters per second (S) / 110 meters per second (M)
    Duration: 6
    Downside: Shuriken must be equipped
    Description: Shane is able to throw a group of shuriken with precision to the front, normally aiming for the joints or limbs, with the main intention of slowing his opponent down. Any targets hit by the shuriken are slowed down by 60% for 5 posts. The maximum number of shuriken that Shane can use at one time is five.
    Scatter:

    Name: Scatter
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 1
    Downside: Shuriken must be equipped
    Description: Shane throws a ring of shuriken around himself in a wild pattern to get himself out of a tight spot or as a mild distraction when outnumbered.

    Name: Healing Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: - (I need you to specify a range for this requip, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this requip, this can be "Self" if you like)
    Duration: - (Please specify a duration for this requip, anything between "Instant" to 6 posts)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 80HP damage instantly.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: - (I need you to specify a range for this requip, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this requip, this can be "Self" if you like)
    Duration: - (Please specify a duration for this requip, anything between "Instant" to 6 posts)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 60% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 60% for 6 posts.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    C+ RANK (1):

    Name: Shock Pulse
    Rank: C+
    Type: Single target
    Damage: 90HP
    Range: 180 meters
    Speed: 180 meters per second
    Duration: 2
    Downside: FOX must be equipped
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of electrical energy at the target to damage and stun the opponent at the same time. This move can also be used in close quarters to catch the opponent off guard. The stun lasts for 1 post and not stackable with stun from other spells.

    B+ RANK (2):

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain.

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    SIGNATURE (1):

    Name: Energy Blast
    Rank: B
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: FOX must be equipped. Has to pay own spell cost plus spell cost of the incoming spell to be negated.
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of energy at the target, dealing concussive damage. When required, Shane can also channel more magical power into the spell to diffuse enemy attacks. (Please specify that only spells of this spell's rank or lower can be negated this way and only one spell per post can be negated)


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 467
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 19,325

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on Sat Apr 27, 2019 1:52 pm

    Hey Joh, thanks for picking up my application.

    I have made all the changes for the spells as specified in your reply.

    However, one thing's confusing me about the Requip/Holder thing. I assumed that any spell outside of the 2 abilities a Requip weapon grants but is linked to the Requip weapon would be considered Holder. But I have just edited it so that it's solitary Requip.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4028
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,296,174
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on Sun Apr 28, 2019 7:32 pm

    Heya Shane, I know I approved this but that was a mistake on my part, I overlooked the caster-type spells. As it stands, there is nothing wrong with your magic, though if your magic is solitary Requip you can have only Requip spells in your magic. As such, I need you to add at least some degree of caster, ancient or lost benefit to this to keep the caster-type spells. I apologize again and thanks for your patience :'D


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 467
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 19,325

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on Sun Apr 28, 2019 10:19 pm

    Hi Joh, no worries about it. I was the one who was trying to push the limits of Requip magic anyway. Lol.

    I made it so that it's now Primary Requip and Auxiliary Caster.

    Thanks.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4028
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,296,174
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on Mon Apr 29, 2019 12:14 am

    Warfare Requip FbVA7uB

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    B RANK REFINED REQUIP (1):

    Name: EX-22
    Rank: B
    Type: Refined Requip / Armor
    Requip Melee Damage: 11HP damage reduction
    Requip HP: 205HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Increased Physical Defense:

    Name: Increased Physical Defense
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.
    Increased Magic Defense:

    Name: Increased Magic Defense
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    B RANK (10):

    Name: Physical Reinforcement
    Rank: B
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor enhances Shane’s physical abilities, granting him 25% increased strength and 25% increased speed.

    Name: Forcefield
    Rank: B
    Type: Multiple target
    Damage: Defends against 240HP
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 6
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Huntsman & Knight
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: -
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 30% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 30% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.

    Name: Charged Shot
    Rank: B
    Type: Single target
    Damage: 80HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    Name: Bloody Mary
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 5 posts to whoever is hit.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be stunned for 1 post.

    Name: Shuriken
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: Standard four-point shuriken with triangular blades, completely painted black
    Abilities:
    Embed:

    Name: Embed
    Type: Single target / Multiple target
    Damage: 80HP (S) / 60HP (M)
    Range: 200 meters (S) / 150 meters (M)
    Speed: 200 meters per second (S) / 110 meters per second (M)
    Duration: 6
    Downside: Shuriken must be equipped
    Description: Shane is able to throw a group of shuriken with precision to the front, normally aiming for the joints or limbs, with the main intention of slowing his opponent down. Any targets hit by the shuriken are slowed down by 60% for 5 posts. The maximum number of shuriken that Shane can use at one time is five.
    Scatter:

    Name: Scatter
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 1
    Downside: Shuriken must be equipped
    Description: Shane throws a ring of shuriken around himself in a wild pattern to get himself out of a tight spot or as a mild distraction when outnumbered.

    Name: Healing Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts (applies to Regen only)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 80HP damage instantly.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 60% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 60% for 6 posts.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    C+ RANK (1):

    Name: Shock Pulse
    Rank: C+
    Type: Single target
    Damage: 90HP
    Range: 180 meters
    Speed: 180 meters per second
    Duration: 2
    Downside: EX-22 must be equipped
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of electrical energy at the target to damage and stun the opponent at the same time. This move can also be used in close quarters to catch the opponent off guard. The stun lasts for 1 post and not stackable with stun from other spells.

    B+ RANK (2):

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain.

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    SIGNATURE (1):

    Name: Energy Blast
    Rank: B
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: EX-22 must be equipped. Has to pay own spell cost plus spell cost of the incoming spell to be negated.
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of energy at the target, dealing concussive damage. When required, Shane can also channel more magical power into the spell to diffuse enemy attacks of equal or lower rank. He is only able to do this once per post.


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4028
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,296,174
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on Wed May 08, 2019 10:17 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    B RANK REFINED REQUIP (1):

    Name: EX-22
    Rank: B
    Type: Refined Requip / Armor
    Requip Melee Damage: 11HP damage reduction
    Requip HP: 205HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Increased Physical Defense:

    Name: Increased Physical Defense
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.
    Increased Magic Defense:

    Name: Increased Magic Defense
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    B RANK (10):

    Name: Physical Reinforcement
    Rank: B
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor enhances Shane’s physical abilities, granting him 25% increased strength and 25% increased speed.

    Name: Forcefield
    Rank: B
    Type: Multiple target
    Damage: Defends against 240HP
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 6
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Huntsman & Knight
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: -
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 30% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 30% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.

    Name: Charged Shot
    Rank: B
    Type: Single target
    Damage: 80HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    Name: Bloody Mary
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 5 posts to whoever is hit.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be stunned for 1 post.

    Name: Shuriken
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: Standard four-point shuriken with triangular blades, completely painted black
    Abilities:
    Embed:

    Name: Embed
    Type: Single target / Multiple target
    Damage: 80HP (S) / 60HP (M)
    Range: 200 meters (S) / 150 meters (M)
    Speed: 200 meters per second (S) / 110 meters per second (M)
    Duration: 6
    Downside: Shuriken must be equipped
    Description: Shane is able to throw a group of shuriken with precision to the front, normally aiming for the joints or limbs, with the main intention of slowing his opponent down. Any targets hit by the shuriken are slowed down by 60% for 5 posts. The maximum number of shuriken that Shane can use at one time is five.
    Scatter:

    Name: Scatter
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 1
    Downside: Shuriken must be equipped
    Description: Shane throws a ring of shuriken around himself in a wild pattern to get himself out of a tight spot or as a mild distraction when outnumbered.

    Name: Healing Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts (applies to Regen only)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 80HP damage instantly.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 60% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 60% for 6 posts.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    C+ RANK (1):

    Name: Shock Pulse
    Rank: C+
    Type: Single target
    Damage: 90HP
    Range: 180 meters
    Speed: 180 meters per second
    Duration: 2
    Downside: EX-22 must be equipped
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of electrical energy at the target to damage and stun the opponent at the same time. This move can also be used in close quarters to catch the opponent off guard. The stun lasts for 1 post and not stackable with stun from other spells.

    B+ RANK (2):

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain.

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    SIGNATURE (1):

    Name: Energy Blast
    Rank: B
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: EX-22 must be equipped. Has to pay own spell cost plus spell cost of the incoming spell to be negated.
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of energy at the target, dealing concussive damage. When required, Shane can also channel more magical power into the spell to diffuse enemy attacks of equal or lower rank. He is only able to do this once per post.


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on Sun May 12, 2019 4:03 pm

    Hey Shane, Nessa here, so I'll be the one grading this for you. As usual, my edits will be in this colour! Once you've made the changes, bump the thread and I'll take a look.

    Overall Edit:: Not sure if you were aware, but a recent patch actually amended Requips rules to state that the Requip's themselves, now use burst ranges & speeds for their normal attacks and movements separate from their abilities. Just to explain some of the edits I've recommended below.

    Spoiler:

    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 300 meters Edit:: Please amend this to Burst Range.
    Speed: 300 meters per second  Edit:: Please amend this to Burst Speed.
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 150 meters Edit:: Please amend this to Burst Range.
    Speed: 75 meters per second
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. Edit:: Please clarify 'The drain effect duration also does not exceed the duration of the Requip.'
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. Edit:: Please clarify 'The debuff effect duration also does not exceed the duration of the Requip.'

    Name: Healing Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: - Edit:: Even if this is just a vial, it's not impervious to attacks and therefore I need you to state a HP Value.
    Range: Self
    Speed: Self
    Duration: 7 posts (applies to Regen only) Edit:: Please clarify the duration for the ReQuip itself not just the abilities.
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Edit:: Please include a duration for this effect. Please also state this ability can only be on a single target once per post.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off. Edit:: Please include a duration for this effect and state that the regen occurs once per post.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: - Edit:: Please include a HP value.
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 300 meters Edit:: Please amend this to Burst Range.
    Speed: 300 meters per second  Edit:: Please amend this to Burst Speed.
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5%. The passive takes effect even when the weapon is not Requip-ed. Edit:: Requips Passives cannot be activated unless their requips is also activated, please remove this last part.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 300 meters Edit:: Please amend this to Burst Range.
    Speed: 300 meters per second Edit:: Please amend this to Burst Speed.
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45%. The passive takes effect even when the weapon is not Requip-ed. Edit:: Requips Passives cannot be activated unless their requips is also activated, please remove this last part.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Edit:: Please state that the different spell types damages cannot be stacked in one post.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Edit:: Whilst your passives themselves are fine, you have too many. With 13 Normal spells, you are permitted 3 Passives, you have 3x B Rank, and 2x A rank passives. Please amend this.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively increases spell speed by 55%.

    Name: Enhanced Force
    Rank: A
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively increases spell damage by 55%.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 300HP Edit:: As this is MT, it would be 75x3 which is  225HP. Also, for MT Shields, you need to specify how many targets it can protect.
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. Edit:: Please clarify this drain can only last for the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts Edit:: Please state a percentage value for the speed debuff. The effects from the same spell used are not stackable.

    Edit:: Please move this remove this weapon from your magic, these belong in the Pets & Items part of the site and including them in your magic, just makes it more confusing for the grader.

    PURCHASED WEAPON:

    Name: Breaker
    Rank: Strong(+)
    Type: Combat Knife / Sword / Spear
    Description:
    BREAKER:
    Warfare Requip Godkil10
    Abilities:
    THRONEBREAKER:

    Name: Thronebreaker
    Rank: C
    Type: Single Target
    Damage: Max rank damage for single target
    Range: Max rank range for single target
    Speed: Max rank speed for single target
    Duration: 1
    Description: Shane holds the middle of the spear with his right hand while his left wrist supports the spear where the shaft meets the blade, standing in a wide-legged stance and then launches himself at the opponent, delivering a straightforward thrust with all his weight behind it.
    ONE WITH THE BLADE:

    Name: One With the Blade
    Rank: D+
    Duration: N/A
    Description: An extremely versatile weapon, Breaker is able to extend and contract itself according to Shane's will. The primary function of this is to allow the wielder of Breaker versatility in combat through the switching of weapon forms, followed by the element of surprise. There is no better surprise than to have your opponent block against a dagger only to find a spear attacking instead. Another practical use is for Shane to quickly launch himself by extending the weapon against a solid surface, or to push away the said object while he stays grounded. When not in use, Shane keeps it in a sheath strapped to his back, in sword form.
    Knife: blade 20cm, shaft 10cm
    Sword: blade 20cm, shaft 50cm
    Spear: blade 20cm, shaft 200cm
    Purchase Link: Here

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 467
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 19,325

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on Mon May 13, 2019 6:17 am

    Hi Nessa, thanks for grading it again.

    All edits made as per your specifications


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2391
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,425,816

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on Mon May 13, 2019 6:38 am

    Same again, bump when done. ^^

    Spoiler:

    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 1 post Edit:: As you have an ability that lasts 7 posts, please increase this to 7.
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5%. Edit:: Please state a duration for this, alternative you can put 'Duration is equal to the Requip's.'.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.  

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45%. Edit:: Please state a duration for this, alternative you can put 'Duration is equal to the Requip's.'.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: - Edit:: Please include a speed, you may put 'self' if you wish.
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: - Edit:: Please include a speed, you may put 'self' if you wish.
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the Requip. Edit:: As this is a caster spell I need you to amed the word 'Requip' to 'Spell' here, as it could potentially be used as a workaround to the duration you've given the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 100%. Signature spells are capped by rank, therefore you need to reduce this debuff to 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 467
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 19,325

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on Mon May 13, 2019 11:21 am

    Cool, all edits made as required! ^___^


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2391
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,425,816

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on Mon May 13, 2019 11:50 am

    Warfare Requip Pg4YHn3

    Spoiler:

    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    aeluri
    aeluri

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    Lineage : Feline Sense
    Position : ULULU
    Posts : 689
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
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    Age : 24
    Experience : 2,556.25
    Brownie Points : 3

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by aeluri on Wed Jun 19, 2019 11:08 pm

    Moved and unlocked at the user's request~

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip Aelusigs


    Warfare Requip Aelugifs
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 467
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 19,325

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on Wed Jun 19, 2019 11:27 pm

    Edits made to the image and name for the Refined Requip.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Devotee of Darkness- Helper- Achiever- Expert Achiever- Over Achiever- Monty Python- Dank Memer- Halloween job event participant - Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- 1 Year Anniversary- Player 
    Lineage : Feline Sense
    Position : ULULU
    Posts : 689
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 24
    Experience : 2,556.25
    Brownie Points : 3

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by aeluri on Wed Jun 19, 2019 11:42 pm

    Warfare Requip Approv10

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: Stealth Combat Suit
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Stealth Combat Suit:
    Warfare Requip 0120c810
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip Aelusigs


    Warfare Requip Aelugifs

      Current date/time is Wed Jul 17, 2019 7:21 pm