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    Warfare Requip

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Warfare Requip

    Post by Shane Stern on 22nd April 2019, 8:40 pm

    Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Proficiency: Additional 60% to melee damage when armed
    • Armor Penetration: All melee attacks have 25% shield penetration
    • Combat Specialist: 30% boost to Strength and Spell damage


    Spells:

    Refined Requip [S-rank]:

    Name: Combat Suit
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage Reduction: 25 HP
    Requip HP: 355 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Combat Suit:
    Warfare Requip 0120c810
    Abilities: Additional 2 abilities (capped at A-rank and B-rank) from Legendary armor (https://www.fairytail-rp.com/t38465p200-ending-a-job-cancel-finish#376095)

    Enhanced Endurance:

    Name: Enhanced Endurance
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.

    Enhanced Durability:

    Name: Enhanced Durability
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.

    Enhanced Resistance:

    Name: Enhanced Resistance
    Rank: A
    Category: Auxiliary
    Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.

    Cloaking:

    Name: Cloaking
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.

    Advanced Requip:

    Name: Patriot
    Rank: S+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 32 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 12 posts
    Downside: -
    Description:
    Patriot:
    Warfare Requip 79463b10
    Abilities:

    Shield Storm:

    Name: Shield Storm
    Rank: S+
    Category: Offensive
    Type: Multi Target
    Damage: 168 HP
    Range: 450 meters
    Speed: 340 m/s
    Duration: 12 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield with incredible accuracy and precision for a multi-targeted shield attack that hits and reflects off multiple targets before returning to his grasp. All targets attacked. All targets hit by this attack would be stunned for one post, with the stun only applicable once every other post if they are hit by the same spell again. After using this spell, Shane’s physical and magical damage is also temporarily increased by 52% each.

    Unbreakable:

    Name: Unbreakable
    Rank: S+
    Category: Supportive, Defensive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: 110 m/s
    Duration: 12 posts
    Downside: Sacrifice range and 1 effect for 50% to shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of withstanding up to 540 HP worth of damage. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane gains a 50% boost to his strength and spell damage as well as the ability to heal once per post.

    Name: Avenger
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage: 45 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Avenger:
    Warfare Requip Avenge13
    Abilities:

    Arc Shield:

    Name: Arc Shield
    Rank: A+
    Category: Offensive
    Type: AOE
    Damage: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield at a trajectory that allows it to spin around him in a circle, cutting down any enemy within range around him with the sharp edges of the Avenger shield before returning to his grasp. After using this spell, Shane’s physical damage is temporarily boosted by 100% for the duration of the spell.  

    Heroic Fury:

    Name: Heroic Fury
    Rank: A+
    Category: Offensive
    Type: Burst
    Damage: 185 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: With the Avenger shield in his left hand and a replica made of magical energy in his right, Shane charges his target and slashes in a ‘X’ across his target. Upon using the spell, Shane gains a 100% boost to his physical speed for the duration of the spell.

    Name: Sentinel
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 22 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Sentinel:
    Warfare Requip Sentin11
    Abilities:

    Energy Blast:

    Name: Energy Blast
    Rank: A+
    Category: Offensive
    Type: Single Target
    Damage: 185 HP
    Range: 450 meters
    Speed: 450 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Focusing his magical energy into the energy-based shield, Shane is able to fire off a blast of magical energy at a single target. After using this spell, Shane gains a 100% boost to his spell damage for the duration of the spell.

    Energy Array:

    Name: Energy Array
    Rank: A+
    Category: Offensive
    Type: AOE
    Healing: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane creates as many as sixteen copies of the Sentinel shield and positions them around the targets in a circular array, and releases a blast of magical energy from each shield at the same time. Shane gains a temporary boost of 100% to his spell speed for the duration of the spell.

    Normal Requip:

    Name: Valor
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:
    Valor:
    Warfare Requip Valor12
    Abilities:

    Shield Toss:

    Name: Shield Toss
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane throws and sends his shield flying at a single target to stun them. Upon hitting the target, the shield rebounds and returns to Shane. The target is stunned for 1 post. Upon the activation of the spell, Shane’s physical and magical resistance to damage is also increased by 25% each for the duration of the spell.

    Heavy Impact:

    Name: Heavy Impact
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane charges at his opponent and smashes the shield, either using the edge or the face of the shield, into the target. The target’s physical speed and spell speed will be slowed by 35% each for the duration of the spell.

    Name: Combat Knife
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:  
    Combat Knife:
    Warfare Requip Weapon11
    Abilities:

    Razor Edge:

    Name: Razor Edge
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 125 meters
    Speed: 100 m/s
    Duration: 10 post
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.

    Windslash:

    Name: Windslash
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 600 m/s
    Duration: 10 post
    Downside: Sacrifice 2 base effects for 50% increase to speed
    Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife.

    Name: SIG Sauer P250
    Rank: S
    Type: Single target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.
    SIG Sauer P250:
    Warfare Requip P25010
    Abilities:

    Quickfire:

    Name: Quickfire
    Rank: S
    Category: Auxiliary
    Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 70% boost in speed.

    Rainstorm:

    Name: Rainstorm
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 225 meters
    Speed: 100 m/s
    Duration: 7 posts
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.

    Name: R 1250 RS
    Rank: A
    Category: Supportive
    Type: Plot
    Description:
    R 1250 RS:
    Warfare Requip Bmw_r110

    Normal Spells:

    Name: First Aid
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need immediate treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Forcefield
    Rank: S
    Category: Defensive
    Type: Multi target
    Durability: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 70% boost to shield durability while active and has anti-piercing properties.

    Name: Neutral Zone
    Rank: S
    Category: Auxiliary
    Type: AOE
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Used as a countermeasure against melee fighters, Shane expends his magical energy to create a zone in which his enemies would suffer from a 35% drop in physical strength and speed as long as they are within the zone.

    Name: Emergency Heal
    Rank: A
    Category: Supportive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any intermediate wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Enhanced Strength
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 30% boost to strength and 25% boost to spell damage.

    Name: Enhanced Speed
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell speed, allowing a 30% boost to speed and 25% boost to spell speed.

    Name: Healing Factor
    Rank: B
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.

    Name: Minor Heal
    Rank: B
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any minor wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.


    Signature Spells [S rank]:

    Name: Unmovable Shield
    Rank: S
    Category: Defensive
    Type: AOE
    Durability: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves imbued with a reinforcement aura, granting them additional 35% speed and strength for the duration of the spell. The energy forming the shield is a translucent mix of red and blue, allowing for the allies to still see beyond the shield.

    Name: Call To Arms
    Rank: S
    Category: Auxiliary
    Type: Multi target
    Damage: -
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane shares his strength with his fellow Rune Knights and allies, granting a total of 10 allies with an aura that temporarily boosts their physical damage and speed by 35% each for the duration of the spell. All allies that gains the temporary boost will be branded with a glowing star on their right shoulder.


    Last edited by Shane Stern on 27th October 2019, 5:36 pm; edited 45 times in total


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5767
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,045,937
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on 26th April 2019, 10:09 am

    Heya Shane, Joh here to grade your magic. You know how this goes so let's go ahead without more delay, all my edits will be in this color. 2 Overarching comments about the magic itself:

    • I know where you acquired this magic but I need you to link your training topic in this magic.
    • Since this is a holder magic, I need you to link the associated piece of holder equipment within this magic.


    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Requip / Holder [Requip Primary: Can have up to 3 Requip spells active at once] (Please specify the benefit levels for both Requip and and Holder)
    Description: A magic that revolves around Shane’s newly-developed requirements for firearms to supplement the firepower he can bring into battle after losing his Sky Demon Slayer powers. Warfare Requip allows Shane access to a number of weapons in combat that would not be possible under normal circumstances and allow him to mount a fiery opposition against his enemies.
    Unique Abilities:

    • Weapon Expert: All attacks that involve a weapon, physical and ranged, deal an additional 50% spell damage. (Please clarify this ability since the wording could be taken several different ways. The wording seems to imply that melee attacks with weapons would do 50% more damage as well, though melee damage is unaffected by spell damage increases. Another way to interpret this is that all attacks with weapons deal an additional 50% of rank spell damage on top, which would be a flat damage increase and thus not allowed)
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    B RANK REFINED REQUIP (1):

    Name: FOX
    Rank: B
    Type: Refined Requip / Armor
    Requip Melee Damage: 9HP damage reduction (You can increase this to 11 HP)
    Requip HP: 180HP (You can increase this to 205 HP)
    Range: - (I need you to specify a range for this ReQuip, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this ReQuip, this can be "Self" if you like)
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of body armor, gauntlets and boots given to Shane to use in the field. Helmet not included.
    FOX:
    Warfare Requip 15252110
    Abilities:
    Increased Physical Defense:

    Name: Increased Physical Defense
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The FOX combat armor provides Shane with reinforced defense against physical attacks by 60%. (Increases to damage reduction cap at 50%, so I need you to lower this by 10%)
    Increased Magic Defense:

    Name: Increased Magic Defense
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The FOX combat armor provides Shane with reinforced defense against magical attacks by 60%. (Increases to damage reduction cap at 50%, so I need you to lower this by 10%)

    B RANK (10):

    Name: Physical Reinforcement
    Rank: B
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: FOX needs to be requipped
    Description: The FOX combat armor enhances Shane’s physical abilities, granting him 30% increased strength and 30% increased speed. (Since this is a passive ability I need you to lower this to a 50% total)

    Name: Forcefield
    Rank: B
    Type: Multiple target
    Damage: Defends against 240HP
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 6
    Downside: FOX needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Cloaking
    Rank: B
    Type: Self (I need you to specify a spell type here, i.e. Single Target, Multi Target, AoE or Burst)
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: FOX needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Huntsman & Knight
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: -
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Self (I need you to specify a spell type here, i.e. Single Target, Multi Target, AoE or Burst)
    Damage: -
    Range: - (I need you to specify a range for this ability, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this ability, this can be "Self" if you like)
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 30% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The 5 posts begin when the target is first hit (even if the target is hit again) (Please add that the 5 post duration cannot exceed the duration of the ability/Requip itself). Targets hit for a second time does not reset the debuff's duration.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Self (I need you to specify a spell type here, i.e. Single Target, Multi Target, AoE or Burst)
    Damage: -
    Range: - (I need you to specify a range for this ability, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this ability, this can be "Self" if you like)
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 30% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The 5 posts begin when the target is first hit (even if the target is hit again) (Please add that the 5 post duration cannot exceed the duration of the ability/Requip itself). Targets hit for a second time does not reset the debuff's duration.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.

    Name: Charged Shot
    Rank: B
    Type: Single target
    Damage: 80HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    Name: Bloody Mary
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type.
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 5 posts to whoever is hit.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be stunned for 1 post.

    Name: Shuriken
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: Standard four-point shuriken with triangular blades, completely painted black
    Abilities:
    Embed:

    Name: Embed
    Type: Single target / Multiple target
    Damage: 80HP (S) / 60HP (M)
    Range: 200 meters (S) / 150 meters (M)
    Speed: 200 meters per second (S) / 110 meters per second (M)
    Duration: 6
    Downside: Shuriken must be equipped
    Description: Shane is able to throw a group of shuriken with precision to the front, normally aiming for the joints or limbs, with the main intention of slowing his opponent down. Any targets hit by the shuriken are slowed down by 60% for 5 posts. The maximum number of shuriken that Shane can use at one time is five.
    Scatter:

    Name: Scatter
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 1
    Downside: Shuriken must be equipped
    Description: Shane throws a ring of shuriken around himself in a wild pattern to get himself out of a tight spot or as a mild distraction when outnumbered.

    Name: Healing Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: - (I need you to specify a range for this requip, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this requip, this can be "Self" if you like)
    Duration: - (Please specify a duration for this requip, anything between "Instant" to 6 posts)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 80HP damage instantly.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: - (I need you to specify a range for this requip, this can be "Self" if you like)
    Speed: - (I need you to specify a speed for this requip, this can be "Self" if you like)
    Duration: - (Please specify a duration for this requip, anything between "Instant" to 6 posts)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 60% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 60% for 6 posts.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    C+ RANK (1):

    Name: Shock Pulse
    Rank: C+
    Type: Single target
    Damage: 90HP
    Range: 180 meters
    Speed: 180 meters per second
    Duration: 2
    Downside: FOX must be equipped
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of electrical energy at the target to damage and stun the opponent at the same time. This move can also be used in close quarters to catch the opponent off guard. The stun lasts for 1 post and not stackable with stun from other spells.

    B+ RANK (2):

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain.

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    SIGNATURE (1):

    Name: Energy Blast
    Rank: B
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: FOX must be equipped. Has to pay own spell cost plus spell cost of the incoming spell to be negated.
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of energy at the target, dealing concussive damage. When required, Shane can also channel more magical power into the spell to diffuse enemy attacks. (Please specify that only spells of this spell's rank or lower can be negated this way and only one spell per post can be negated)


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 27th April 2019, 10:52 am

    Hey Joh, thanks for picking up my application.

    I have made all the changes for the spells as specified in your reply.

    However, one thing's confusing me about the Requip/Holder thing. I assumed that any spell outside of the 2 abilities a Requip weapon grants but is linked to the Requip weapon would be considered Holder. But I have just edited it so that it's solitary Requip.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5767
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,045,937
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on 28th April 2019, 4:32 pm

    Heya Shane, I know I approved this but that was a mistake on my part, I overlooked the caster-type spells. As it stands, there is nothing wrong with your magic, though if your magic is solitary Requip you can have only Requip spells in your magic. As such, I need you to add at least some degree of caster, ancient or lost benefit to this to keep the caster-type spells. I apologize again and thanks for your patience :'D


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 28th April 2019, 7:19 pm

    Hi Joh, no worries about it. I was the one who was trying to push the limits of Requip magic anyway. Lol.

    I made it so that it's now Primary Requip and Auxiliary Caster.

    Thanks.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5767
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,045,937
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on 28th April 2019, 9:14 pm

    Warfare Requip FbVA7uB

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    B RANK REFINED REQUIP (1):

    Name: EX-22
    Rank: B
    Type: Refined Requip / Armor
    Requip Melee Damage: 11HP damage reduction
    Requip HP: 205HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Increased Physical Defense:

    Name: Increased Physical Defense
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.
    Increased Magic Defense:

    Name: Increased Magic Defense
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    B RANK (10):

    Name: Physical Reinforcement
    Rank: B
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor enhances Shane’s physical abilities, granting him 25% increased strength and 25% increased speed.

    Name: Forcefield
    Rank: B
    Type: Multiple target
    Damage: Defends against 240HP
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 6
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Huntsman & Knight
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: -
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 30% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 30% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.

    Name: Charged Shot
    Rank: B
    Type: Single target
    Damage: 80HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    Name: Bloody Mary
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 5 posts to whoever is hit.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be stunned for 1 post.

    Name: Shuriken
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: Standard four-point shuriken with triangular blades, completely painted black
    Abilities:
    Embed:

    Name: Embed
    Type: Single target / Multiple target
    Damage: 80HP (S) / 60HP (M)
    Range: 200 meters (S) / 150 meters (M)
    Speed: 200 meters per second (S) / 110 meters per second (M)
    Duration: 6
    Downside: Shuriken must be equipped
    Description: Shane is able to throw a group of shuriken with precision to the front, normally aiming for the joints or limbs, with the main intention of slowing his opponent down. Any targets hit by the shuriken are slowed down by 60% for 5 posts. The maximum number of shuriken that Shane can use at one time is five.
    Scatter:

    Name: Scatter
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 1
    Downside: Shuriken must be equipped
    Description: Shane throws a ring of shuriken around himself in a wild pattern to get himself out of a tight spot or as a mild distraction when outnumbered.

    Name: Healing Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts (applies to Regen only)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 80HP damage instantly.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 60% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 60% for 6 posts.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    C+ RANK (1):

    Name: Shock Pulse
    Rank: C+
    Type: Single target
    Damage: 90HP
    Range: 180 meters
    Speed: 180 meters per second
    Duration: 2
    Downside: EX-22 must be equipped
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of electrical energy at the target to damage and stun the opponent at the same time. This move can also be used in close quarters to catch the opponent off guard. The stun lasts for 1 post and not stackable with stun from other spells.

    B+ RANK (2):

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain.

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    SIGNATURE (1):

    Name: Energy Blast
    Rank: B
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: EX-22 must be equipped. Has to pay own spell cost plus spell cost of the incoming spell to be negated.
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of energy at the target, dealing concussive damage. When required, Shane can also channel more magical power into the spell to diffuse enemy attacks of equal or lower rank. He is only able to do this once per post.


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5767
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,045,937
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on 8th May 2019, 7:17 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    B RANK REFINED REQUIP (1):

    Name: EX-22
    Rank: B
    Type: Refined Requip / Armor
    Requip Melee Damage: 11HP damage reduction
    Requip HP: 205HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Increased Physical Defense:

    Name: Increased Physical Defense
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.
    Increased Magic Defense:

    Name: Increased Magic Defense
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    B RANK (10):

    Name: Physical Reinforcement
    Rank: B
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor enhances Shane’s physical abilities, granting him 25% increased strength and 25% increased speed.

    Name: Forcefield
    Rank: B
    Type: Multiple target
    Damage: Defends against 240HP
    Range: 150 meters
    Speed: 110 meters per second
    Duration: 6
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Huntsman & Knight
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: -
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 30% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 30% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.

    Name: Charged Shot
    Rank: B
    Type: Single target
    Damage: 80HP
    Range: 200 meters
    Speed: 200 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    Name: Bloody Mary
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 5 posts to whoever is hit.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2
    Downside: Bloody Mary must be equipped
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be stunned for 1 post.

    Name: Shuriken
    Rank: B
    Type: Requip / Weapon
    Requip Melee Damage: 21HP
    Requip HP: 150HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: -
    Downside: -
    Description: Standard four-point shuriken with triangular blades, completely painted black
    Abilities:
    Embed:

    Name: Embed
    Type: Single target / Multiple target
    Damage: 80HP (S) / 60HP (M)
    Range: 200 meters (S) / 150 meters (M)
    Speed: 200 meters per second (S) / 110 meters per second (M)
    Duration: 6
    Downside: Shuriken must be equipped
    Description: Shane is able to throw a group of shuriken with precision to the front, normally aiming for the joints or limbs, with the main intention of slowing his opponent down. Any targets hit by the shuriken are slowed down by 60% for 5 posts. The maximum number of shuriken that Shane can use at one time is five.
    Scatter:

    Name: Scatter
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 1
    Downside: Shuriken must be equipped
    Description: Shane throws a ring of shuriken around himself in a wild pattern to get himself out of a tight spot or as a mild distraction when outnumbered.

    Name: Healing Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts (applies to Regen only)
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 80HP damage instantly.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: B
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 60% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 60% for 6 posts.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    C+ RANK (1):

    Name: Shock Pulse
    Rank: C+
    Type: Single target
    Damage: 90HP
    Range: 180 meters
    Speed: 180 meters per second
    Duration: 2
    Downside: EX-22 must be equipped
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of electrical energy at the target to damage and stun the opponent at the same time. This move can also be used in close quarters to catch the opponent off guard. The stun lasts for 1 post and not stackable with stun from other spells.

    B+ RANK (2):

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain.

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    SIGNATURE (1):

    Name: Energy Blast
    Rank: B
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: EX-22 must be equipped. Has to pay own spell cost plus spell cost of the incoming spell to be negated.
    Description: Shane is able to concentrate energy into either of his palms and shoot out a blast of energy at the target, dealing concussive damage. When required, Shane can also channel more magical power into the spell to diffuse enemy attacks of equal or lower rank. He is only able to do this once per post.


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on 12th May 2019, 1:03 pm

    Hey Shane, Nessa here, so I'll be the one grading this for you. As usual, my edits will be in this colour! Once you've made the changes, bump the thread and I'll take a look.

    Overall Edit:: Not sure if you were aware, but a recent patch actually amended Requips rules to state that the Requip's themselves, now use burst ranges & speeds for their normal attacks and movements separate from their abilities. Just to explain some of the edits I've recommended below.

    Spoiler:

    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 300 meters Edit:: Please amend this to Burst Range.
    Speed: 300 meters per second  Edit:: Please amend this to Burst Speed.
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 150 meters Edit:: Please amend this to Burst Range.
    Speed: 75 meters per second
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. Edit:: Please clarify 'The drain effect duration also does not exceed the duration of the Requip.'
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. Edit:: Please clarify 'The debuff effect duration also does not exceed the duration of the Requip.'

    Name: Healing Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: - Edit:: Even if this is just a vial, it's not impervious to attacks and therefore I need you to state a HP Value.
    Range: Self
    Speed: Self
    Duration: 7 posts (applies to Regen only) Edit:: Please clarify the duration for the ReQuip itself not just the abilities.
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Edit:: Please include a duration for this effect. Please also state this ability can only be on a single target once per post.
    Regen:

    Name: Regen
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off. Edit:: Please include a duration for this effect and state that the regen occurs once per post.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: - Edit:: Please include a HP value.
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 300 meters Edit:: Please amend this to Burst Range.
    Speed: 300 meters per second  Edit:: Please amend this to Burst Speed.
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5%. The passive takes effect even when the weapon is not Requip-ed. Edit:: Requips Passives cannot be activated unless their requips is also activated, please remove this last part.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 300 meters Edit:: Please amend this to Burst Range.
    Speed: 300 meters per second Edit:: Please amend this to Burst Speed.
    Duration: - Edit:: Please state a duration.
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45%. The passive takes effect even when the weapon is not Requip-ed. Edit:: Requips Passives cannot be activated unless their requips is also activated, please remove this last part.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Edit:: Please state that the different spell types damages cannot be stacked in one post.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Edit:: Whilst your passives themselves are fine, you have too many. With 13 Normal spells, you are permitted 3 Passives, you have 3x B Rank, and 2x A rank passives. Please amend this.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively increases spell speed by 55%.

    Name: Enhanced Force
    Rank: A
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively increases spell damage by 55%.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 300HP Edit:: As this is MT, it would be 75x3 which is  225HP. Also, for MT Shields, you need to specify how many targets it can protect.
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. Edit:: Please clarify this drain can only last for the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts Edit:: Please state a percentage value for the speed debuff. The effects from the same spell used are not stackable.

    Edit:: Please move this remove this weapon from your magic, these belong in the Pets & Items part of the site and including them in your magic, just makes it more confusing for the grader.

    PURCHASED WEAPON:

    Name: Breaker
    Rank: Strong(+)
    Type: Combat Knife / Sword / Spear
    Description:
    BREAKER:
    Warfare Requip Godkil10
    Abilities:
    THRONEBREAKER:

    Name: Thronebreaker
    Rank: C
    Type: Single Target
    Damage: Max rank damage for single target
    Range: Max rank range for single target
    Speed: Max rank speed for single target
    Duration: 1
    Description: Shane holds the middle of the spear with his right hand while his left wrist supports the spear where the shaft meets the blade, standing in a wide-legged stance and then launches himself at the opponent, delivering a straightforward thrust with all his weight behind it.
    ONE WITH THE BLADE:

    Name: One With the Blade
    Rank: D+
    Duration: N/A
    Description: An extremely versatile weapon, Breaker is able to extend and contract itself according to Shane's will. The primary function of this is to allow the wielder of Breaker versatility in combat through the switching of weapon forms, followed by the element of surprise. There is no better surprise than to have your opponent block against a dagger only to find a spear attacking instead. Another practical use is for Shane to quickly launch himself by extending the weapon against a solid surface, or to push away the said object while he stays grounded. When not in use, Shane keeps it in a sheath strapped to his back, in sword form.
    Knife: blade 20cm, shaft 10cm
    Sword: blade 20cm, shaft 50cm
    Spear: blade 20cm, shaft 200cm
    Purchase Link: Here

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 13th May 2019, 3:17 am

    Hi Nessa, thanks for grading it again.

    All edits made as per your specifications


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3503
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on 13th May 2019, 3:38 am

    Same again, bump when done. ^^

    Spoiler:

    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 1 post Edit:: As you have an ability that lasts 7 posts, please increase this to 7.
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5%. Edit:: Please state a duration for this, alternative you can put 'Duration is equal to the Requip's.'.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.  

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45%. Edit:: Please state a duration for this, alternative you can put 'Duration is equal to the Requip's.'.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: - Edit:: Please include a speed, you may put 'self' if you wish.
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: - Edit:: Please include a speed, you may put 'self' if you wish.
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the Requip. Edit:: As this is a caster spell I need you to amed the word 'Requip' to 'Spell' here, as it could potentially be used as a workaround to the duration you've given the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 100%. Signature spells are capped by rank, therefore you need to reduce this debuff to 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 13th May 2019, 8:21 am

    Cool, all edits made as required! ^___^


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3503
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on 13th May 2019, 8:50 am

    Warfare Requip Pg4YHn3

    Spoiler:

    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    aeluri
    aeluri

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    Lineage : Feline Sense
    Position : ULULU
    Posts : 782
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 24
    Experience : 9,118
    Brownie Points : 3

    Character Sheet
    First Magic: Malefic Felines
    Second Magic: Sinister Arsenal
    Third Magic: Grimm

    Warfare Requip Empty Re: Warfare Requip

    Post by aeluri on 19th June 2019, 8:08 pm

    Moved and unlocked at the user's request~

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: EX-22
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    EX-22:
    Warfare Requip 2018-t10
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The EX-22 combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: EX-22 needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: The EX-22 combat armor provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: EX-22 needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: EX-22 needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________


    Warfare Requip Aelusigs
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 19th June 2019, 8:27 pm

    Edits made to the image and name for the Refined Requip.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Wanderer- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Helper- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Monty Python- Shipped- Sticking Around- Dank Memer- Halloween job event participant - Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- 1 Year Anniversary- Player 
    Lineage : Feline Sense
    Position : ULULU
    Posts : 782
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 24
    Experience : 9,118
    Brownie Points : 3

    Character Sheet
    First Magic: Malefic Felines
    Second Magic: Sinister Arsenal
    Third Magic: Grimm

    Warfare Requip Empty Re: Warfare Requip

    Post by aeluri on 19th June 2019, 8:42 pm

    Warfare Requip Approv10

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: Stealth Combat Suit
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Stealth Combat Suit:
    Warfare Requip 0120c810
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________


    Warfare Requip Aelusigs
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5767
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,045,937
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on 2nd August 2019, 11:54 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Expert: Additional 50% melee damage when using a weapon.
    • Armor Penetration: All spells involving firearms are able to penetrate shields and do 25% of the original spell damage, even if the spell does not have shield-breaking effects. This does not add on to any spell’s shield-breaking effect.
    • Unknown: -


    Spells:

    REFINED REQUIP | A RANK | 1:

    Name: Stealth Combat Suit
    Rank: A
    Type: Refined Requip / Armor
    Requip Melee Damage: 18HP damage reduction
    Requip HP: 280HP
    Range: Self
    Speed: Self
    Duration: -
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Stealth Combat Suit:
    Warfare Requip 0120c810
    Abilities:
    Enhanced Strength:

    Name: Enhanced Strength
    Type: Self
    Damage: -
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit provides Shane with enhanced strength buff of 55%.
    Enhanced Speed:

    Name: Enhanced Speed
    Type: Self
    Damage:
    Range: -
    Speed: -
    Duration: Passive
    Downside: -
    Description: The Stealth Combat Suit combat armor provides Shane with enhanced speed buff of 55%.

    REQUIP | A RANK | 4:

    Name: Huntsman & Knight
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A pair of high-caliber pistols modified to shoot magic bullets along with normal bullets. Huntsman was modified to be more comfortable for long-distance shooting while Knight is made to fire off rapid shots with minimal recoil. When Requip-ing the guns, Shane can choose to have a single gun or both appear in his hands directly, or have a holster appear on each thigh where the guns are rested.
    HUNTSMAN:
    Warfare Requip Desert10
    KNIGHT:
    Warfare Requip Desert11
    Abilities:
    Explosive Ammo:

    Name: Explosive Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal explosive damage that adds an additional 65% to his Requip melee damage. Any target hit would be inflicted with a 25% reduction in physical damage resistance for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.
    Incendiary Ammo:

    Name: Incendiary Ammo
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: Shane switches his magazine to bullets that can deal incendiary damage that adds an additional 65% to his Requip melee damage. Any target hit would be subject to 5% HP drain for 5 posts. The effect duration takes effect from the first hit, and does not stack a second time from the same spell until the initial duration is over. The effect duration also does not exceed the duration of the Requip.

    Name: Bloody Mary
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Bloody Mary are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back
    BLOODY MARY:
    Warfare Requip Grenad10
    Abilities:
    Incendiary Grenade:

    Name: Incendiary Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a lethal incendiary grenade with temperatures matching what fire mages are capable of. Causes 5% HP drain for 6 posts to whoever is hit. The 5% HP drain effect does not exceed the duration of the Requip.
    Freezing Grenade:

    Name: Freezing Grenade
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: -
    Description: Instead of the standard explosive grenade, Shane swaps it for a supportive freezing grenade, creating a layer of ice in the blast radius. Anyone caught in the blast would be slowed by 65% for 6 posts. The debuff effect does not exceed the duration of the Requip.

    Name: Healing Vial
    Rank: A
    Type: Requip / Weapon
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous green liquid within it. Easily drinkable by popping off the cap. The green liquid carries healing properties that allows Shane to instantly recover a set amount of HP and HP regen at the same time.
    Abilities:
    Heal:

    Name: Heal
    Duration: 1 post
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into the system, healing 100HP damage instantly. Can only be used once per post.
    Regen:

    Name: Regen
    Duration: 7 posts
    Description: Drinking the luminous green liquid that gives off an ominous appearance sends a boost of regenerative magic into his system, speeding up the body’s own healing speed with a 5% HP regen. Does not stack if the same spell is used again until the effect wears off.

    Name: Adrenaline Vial
    Rank: A
    Type: Requip / Item
    Requip Melee Damage: -
    Requip HP: 200HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: A 7-cm tall glass vial containing a luminous red liquid within it. Easily drinkable by popping off the cap. The red liquid perks Shane up and allows him to perform feats of strength and speed beyond his normal capabilities.
    Abilities:
    Strength Up:

    Name: Strength Up
    Description: Drinking the luminous red liquid that gives off an ominous appearance sends a boost of strength into his body, granting additional 65% Strength for 6 posts. Does not stack if the same spell is used again until the effect wears off.
    Speed Up:

    Name: Regen
    Description: Drinking the luminous red liquid that gives off an ominous appearance triggers his response and reaction rate, effectively speeding up his speed by 65% for 6 posts.

    REQUIP | A+ RANK | 2:

    Name: Patriot
    Rank: A+
    Type: Requip / Armor
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    PATRIOT:
    Warfare Requip 79463b10
    Abilities:
    Relentless:

    Name: Relentless
    Type: Passive
    Description: Passively increases HP by 30%, HP regen by 5% for as long as the weapon is requip-ed.
    Energy Shield:

    Name: Energy Shield
    Type: Burst
    Damage: Defends against 450HP
    Range: Self
    Speed: Self
    Duration: 6
    Downside: -
    Description: A layer of magical energy envelops Patriot, allowing Shane to defend against physical or magical attacks up to 450HP.

    Name: Mjolnir
    Rank: A+
    Type: Requip / Weapon
    Requip Melee Damage: 30HP
    Requip HP: 200HP
    Range: 110 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: -
    Description:
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:
    Ascension:

    Name: Ascension
    Type: Passive
    Description: Passively increases strength by 45% and speed by 45% for as long as the weapon is requip-ed.
    Shooting Star:

    Name: Shooting Star
    Type: Multiple target / Single target
    Damage: 113HP / 150HP
    Range: 338 meters / 450 meters
    Speed: 250 meters per second / 450 meters per second
    Duration: 2
    Downside: -
    Description: Shane hurls a lightning-charged Mjolnir at his opponent with all of his strength, sending the opponent flying backwards. If there is more than one opponent, Mjolnir will redirect itself every time it hits its target and zoom towards the remaining targets until all have been hit. All targets hit are stunned for 1 post. Mjolnir will always return to Shane after it completes the spell. Can only choose one variant of the spell to use (Single target or Multi target) at a single time, damage from both types are not stackable.

    SPELLS | B RANK | 5:

    Name: Cloaking
    Rank: B
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6, or until Shane attacks or Shane is attacked
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him.

    Name: Enhanced Physical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against physical attacks by 50%.

    Name: Enhanced Magical Resistance
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: The Stealth Combat Suit provides Shane with reinforced defense against magical attacks by 50%.

    Name: Enhanced Recovery
    Rank: B
    Type: Passive
    Downside: Stealth Combat Suit needs to be requipped
    Description: Passively reduces effects of debuffs used on Shane by 50%.

    Name: Rainstorm
    Rank: B
    Type: Area of effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 6
    Downside: Huntsman & Knight must be equipped
    Description: Shane requips both guns and leap into the air, showering the entire area with a hail of bullets. The recoil of the shots keeps Shane in the air while he is using the spell. All targets are subjected to a 50% speed debuff for 5 posts once hit.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    SPELLS | A RANK | 4:

    Name: Enhanced Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of speed by a 65% increase. This only applies to melee spells.

    Name: Enhanced Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: By keeping up a surge of magical energy into the combat suit, the fibers of the combat suit are able to enhance the potency of Shane's spells in terms of damage by a 65% increase. This only applies to melee spells.

    Name: Forcefield
    Rank: A
    Type: Multiple target
    Damage: Defends against 225HP
    Range: 225 meters
    Speed: 165 meters per second
    Duration: 7
    Downside: Stealth Combat Suit needs to be requipped
    Description: In the face of an incoming attack, Shane can create a forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, excluding Shane.

    Name: Charged Shot
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: Shane uses only one pistol, Huntsman, to fire off a charged shot at the target. The target is stunned for 1 post upon being hit.

    SPELLS | B+ RANK | 2:

    Name: Armor Piercer
    Rank: B+
    Type: Single target
    Damage: 120HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 1
    Downside: Huntsman & Knight must be equipped
    Description: A dual charged shot using both guns, Shane fires two bullets one after another, one trailing behind the other. The bullets impact the target at nearly the same time, with a minute interval of few milliseconds in between. This allows for the first bullet to weaken the target's initial resistance with the second one hitting at full force. The spell only deals 50% of the spell damage if shielded against.

    Name: Blasting Zone
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 6
    Downside: Bloody Mary must be equipped
    Description: An indiscriminate rapid firing of multiple explosive grenades, bombarding the entire area and its occupants within the area. The continuous explosions serve to disorient the targets in the area, making it difficult for them to react amidst the chaos. Anyone caught in the radius of the spell is inflicted with 5% MP drain. The 5% MP drain effect does not exceed the duration of the spell.

    SPELLS | SIGNATURE | 2:

    Name: Returning Fire
    Rank: A
    Type: Single target
    Damage: Dependent on the spell redirected
    Range: Dependent on the spell redirected
    Speed: Dependent on the spell redirected
    Duration: Dependent on the spell redirected
    Downside: Patriot must be equipped, MP cost of the redirected spell is added on to the initial spell cost
    Description: Shane is able to exert his magical energy through the shield to ‘control’ any incoming spell of A-rank and below and redirect it.

    Name: Lightning Blast
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP / 50HP
    Range: 300 meters / 150 meters
    Speed: 300 meters per second / 75 meters per second
    Duration: 7
    Downside: Mjolnir must be equipped
    Description: By the godly power granted from Mjolnir, Shane is able to summon lightning from the skies above and drop several lightning bolts on the opponent. Alternately, he may also fire off multiple bolts of lightning directly from Mjolnir itself. All enemies struck by the lightning will be slowed for the next 6 posts by 65%. The effects from the same spell used are not stackable.

    Summary of Spells:


    • Normal Spells (12) + Purchased Spell (1)

      • B Rank : 5 (4 Spells | 1 Purchased)
      • A Rank: 8 (4 Requip | 4 Spells)


    • Advanced Spells (4)

      • B+ Rank: 2 (2 Spells)
      • A+ Rank: 2 (2 Requip)


    • Signature Spells (2)

      • A Rank: 2 (2 Spells)


    • Refined Requip (1)

      • A Rank: 1 (1 Requip)





    _____________________________________________________________________________________

    Warfare Requip Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3503
    Guild : Fairy Tail
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    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on 21st August 2019, 1:56 am

    Hey Shane, you know why I'm here; TO DENY THIS! Jk, for real though, as usual my edits are gonna be in this colour! Bump it when done and I'll take a looky~

    Spoiler:

    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Proficiency: Additional 60% to melee damage when armed
    • Armor Penetration: All melee attacks have 25% shield penetration
    • Combat Specialist: 30% boost to Strength and Spell damage


    Spells:

    Refined Requip [S-rank]:

    Name: Combat Suit
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage Reduction: 25 HP
    Requip HP: 355 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Combat Suit:
    Warfare Requip 0120c810
    Abilities: Additional 2 abilities (capped at A-rank and B-rank) from Legendary armor (https://www.fairytail-rp.com/t38465p200-ending-a-job-cancel-finish#376095)

    Enhanced Endurance:

    Name: Enhanced Endurance
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.

    Enhanced Durability:

    Name: Enhanced Durability
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.

    Enhanced Resistance:

    Name: Enhanced Resistance
    Rank: A
    Category: Auxiliary
    Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 65%.  Edit:: Debuffs can only be countered by up to 50%, please lower this.

    Cloaking:

    Name: Cloaking
    Rank: B
    Category: Supportive Edit:: This needs to be changed to Auxiliary as 'Supportive' is for Healing type spells.
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 65% boost to his speed for the duration of the spell.  Edit:: As this is B Rank, this needs to be lowered to 60%.

    Advanced Requip [A+ rank:

    Name: Twin Lions
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage: 45 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description: While its appearance is that of two shields, the sharp end of the shields are sharp enough to puncture flesh and slash through metal.
    Twin Lions:
    Warfare Requip Captai12
    Abilities:

    Warmonger:

    Name: Striker
    Rank: A+
    Category: Auxiliary
    Description: By requipping Twin Lions, Shane gains a 50% to his physical resilience, allowing him to withstand more damage and fight harder.   Edit:: Resilience isn't something that can be buffed, this'll have to either specify resistance to spell damage or melee.

    Army of One:

    Name: Army of One
    Rank: A+
    Category: Supportive Edit:: Please amend this to 'Offensive/Defensive'.
    Type: Burst
    Damage: 90 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifice 1 effect for 25% to damage/shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of taking up to 375 HP of damage Edit:: With Offensive/Defensive spells, You have to subtract the damage value from 3x burst durability, so please lower this to 360HP . Illusory black flames run rampant around the entirety of Twin Lions while the spell is active. While the spell is active, Shane is able to release a shockwave from his body, damaging all enemies around him for 90 HP damage once every post and also choose to instantly move himself anywhere within the spell range.

    Name: Patriot
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 22 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description: A circular shield that has seen its fair share of battles that provides Shane with equal offensive and defensive capabilities.
    Patriot:
    Warfare Requip 79463b10
    Abilities:

    Guardian:

    Name: Guardian
    Rank: A+
    Category: Auxiliary
    Description: Shane is boosted by an equal amount to his resistance to both physical and magical damage, each increased by 25% when he requips Patriot.

    Paragon:

    Name: Paragon
    Rank: A+
    Category: Supportive Edit:: Please change this to Supportive/Defensive
    Type: Burst
    Healing: 225 HP Edit:: As your base increase applies to the shields durability and not the healing, Please lower this to 150HP.
    Range: 110 meters Edit:: In your downside below it says your sacrificing range, but this is still the full stat value.
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifice range and 1 effect for 50% to shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of withstanding up to 450 HP worth of damage Edit:: Please note, with multi-category spells, defense is capped at 2x spell durability. Please amend this accordingly. . When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane gains a 50% boost to his strength and spell damage as well as the ability to heal once per post.  

    Advanced Requip [S+ rank:

    Name: Mjolnir
    Rank: S+
    Type: Burst, Requip
    Requip Melee Damage: 62 HP
    Requip HP: 375 HP
    Range: Melee
    Speed: Self
    Duration: 12 posts
    Downside: -
    Description: A hammer of godly origins. Some legends state that it was created from the heart of a dying star while others speak of the hammer as a vessel used to contain the powers and sentience of a cosmic storm.
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:

    Ascension:

    Name: Ascension
    Rank: S+
    Category: Auxiliary
    Description: With Mjolnir in his grasp, the power that was once bestowed to gods flow into Shane, giving him increased resilience against magical attacks by 50%.

    Lightning Storm:

    Name: Lightning Storm
    Rank: S+
    Category: Supportive  Edit:: As this does damage, change this to 'Offensive'
    Type: AOE
    Damage: 90 HP
    Range: 375 meters
    Speed: 185 m/s
    Duration: 12 posts
    Downside: Sacrifice 2 base effects for 25% increase to range and speed
    Description: Shane wills for Mjolnir to fly around him at great speed, the hammer brimming with lightning, to strike at any enemies within range while he himself is imbued with the power of lightning to give him an additional 105% to spell damage. While the spell is active, Shane’s entire body is covered with crackling bolts of lightning, surging throughout his entire body. His eyes glow an electric blue with lightning trailing out of the corner of his eyes as well.

    Normal Requip [A rank:

    Name: Combat Knife
    Rank: A
    Type: Burst, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: Melee
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description:  
    Combat Knife:
    Warfare Requip Weapon11
    Abilities:

    Razor Edge:

    Name: Razor Edge
    Rank: A
    Category: Supportive Edit:: As this does damage, change this to 'Offensive'
    Type: Burst
    Damage: 100 HP
    Range: 90 meters
    Speed: 75 m/s
    Duration: 1 post
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Edit:: Please state this teleport can only occur once per post.

    Windslash:

    Name: Windslash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: 300 meters
    Speed: 450 m/s
    Duration: 1 post
    Downside: Sacrifice 2 base effects for 50% increase to speed
    Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife.

    Name: SIG Sauer P250
    Rank: A
    Type: Single target, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: 300 meters Edit:: As Requips themselves used Burst stats, please lower this to 75 meters.
    Speed: 300 m/s Edit:: Lower this to 75 m/s
    Duration: 7 posts
    Downside: -
    Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.
    SIG Sauer P250:
    Warfare Requip P25010
    Abilities:

    Quickfire:

    Name: Quickfire
    Rank: A
    Category: Auxiliary
    Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 65% boost in speed.

    Rainstorm:

    Name: Rainstorm
    Rank: A
    Category: Offensive
    Type: AOE
    Damage: 50 HP
    Range: 185 meters
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.

    Name: Night Hawk
    Rank: A
    Type: Single target, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: 300 meters Edit:: Please lower this to 75 meters
    Speed: 300 m/s Edit:: Please lower this to 75 m/s
    Duration: 7 posts
    Downside: -
    Description: One of the two handguns that Shane has, the Night Hawk uses larger calibre bullets to punch holes with immense power behind each shot. Each magazine holds 7 bullets which he is able to switch either manually or magically.
    Night Hawk:
    Warfare Requip Desert11
    Abilities:

    Heavy Ammo:

    Name: Heavy Ammo
    Rank: A
    Category: Auxiliary
    Description: The high calibre bullets gives the bullets fired from the Night Hawk more punch that can rival even that of rifles. All bullets fired from the Night Hawk gains a 65% boost in physical damage.

    Charged Shot:

    Name: Charged Shot
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: 300 meters
    Speed: 300 m/s
    Duration: 1 post
    Downside: Sacrifice 1 base effect for 25% increase to damage
    Description: Imbuing his bullets with magic, Shane is able to release armor-piercing shots from the Night Hawk. This spell gains shield-piercing capabilities, where it would still do 50% of its damage if blocked by a shield or barrier.

    Normal Requip [S rank:

    Name: Demon
    Rank: S
    Type: AOE, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 200 meters  Edit:: Please lower this to 100m.
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Demon are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back.
    Demon:
    Warfare Requip Grenad10
    Abilities:

    Shock Grenade:

    Name: Shock Grenade
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane switches out the grenades in Demon for shock grenades. Once impacted, the shock grenades explodes with bolts of lightning, shocking every enemy within range. This causes the opponents to be inflicted with a 70% spell damage debuff. The shock grenade carries enough firepower to breach shields and barriers, dealing 50% of its initial damage if attempted to be blocked.

    Freezing Grenade:

    Name: Freezing Grenade
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane brings another sort of grenade into play: freezing grenades. Appearing to be blue crystalline versions of the normal grenades, the freezing grenade will cover the enemies within vicinity in a layer of frost and causing them to suffer a 70% spell speed debuff along with 5% MP drain. The freezing grenade carries enough firepower to breach shields and barriers, dealing 50% of its initial damage if attempted to be blocked.

    Name: M249
    Rank: S
    Type: Multi target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 300 meters  Edit:: Please lower this to 100 meters
    Speed: 225 m/s  Edit:: Please lower this to 100 m/s
    Duration: 10 posts
    Downside: -
    Description: A large machine gun that spews bullet at terrifying speeds to cut down even the largest of armies or strongest of shields.
    M249:
    Warfare Requip M24910
    Abilities:

    Cover Fire:

    Name: Cover Fire
    Rank: S
    Category: Offensive
    Type: Multi target
    Damage: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Heaving the large machine gun in front of him as though it weighs nothing, Shane presses down on the trigger, peppering his enemies in front of him with an uncountable number of bullets. Due to the cumbersome nature of the weapon, Shane can only target up to 5 enemies as he sweeps left and right with the M249. All targets hit are inflicted with a 70% physical resistance debuff  Edit:: You can only debuff physical resistance by 50%, please lower this accordingy. and 5% HP drain for the duration of the spell.

    Exploding Ammo:

    Name: Exploding Ammo
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: In the event where even more firepower is required, Shane can imbue the bullets with his magic to add on an explosive effect to the bullets fire from the M249. This spell grants a 35% boost to all normal bullets (melee damage) and 35% boost to spell damage for spells used with the M249. The spell also increases the efficacy of spells used with the M249 by inflicting enemies hit with 5% MP drain for the duration of the spell.

    Name: Stinger
    Rank: S
    Type: Multi target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 300 meters  Edit:: Please lower this to 100 meters
    Speed: 225 m/s Edit:: Please lower this to 100 m/s
    Duration: 10 posts
    Downside: -
    Description: By far the strongest firearm in Shane’s arsenal, Stinger allows the Rune Knight to fire off death in the form of a warhead.
    Stinger:
    Warfare Requip Ryzin-10
    Abilities:

    Jericho:

    Name: Jericho
    Rank: S
    Category: Offensive
    Type: Multi target
    Damage: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane lugs the Stinger on his shoulder and fires off a Jericho warhead straight up into the sky. Once reaching a certain altitude, the Jericho warhead would break off into clusters of smaller missiles and rain down upon the enemies, dropping their speed by 70% for the duration of the spell and stunning them for one post.

    Avenger:

    Name: Avenger
    Rank: S
    Category: Offensive, DOT
    Type: Single target
    Damage: 60 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 5 posts
    Downside: -
    Description: Similar to the Jericho, Shane shoots the Avenger missile into the air which would then break off into 10 smaller warheads. Despite the smaller size and firepower of the individual missiles, all 10 of them would swarm towards the designated target over the duration of the spell, keeping them on their toes as the missiles slam into the target one by one. The missiles are capable of piercing shields and barriers, still able to deal 50% of the initial damage when protected against. The target will also be inflicted with a 50% MP cost reduction debuff, causing them to use more MP when casting spells.  Edit:: DoT, Piercing and debuffs are all effects, meaning you have one too many in this spell.

    Normal Spells [b:b133:

    Name: Healing Factor
    Rank: B
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.

    Normal Spells [A rank:

    Name: First Aid
    Rank: A
    Category: Supportive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need immediate treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Enhanced Strength
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 30% boost to strength and 25% boost to spell damage.

    Name: Enhanced Speed
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell speed, allowing a 30% boost to speed and 25% boost to spell speed.

    Name: Forcefield
    Rank: A
    Category: Supportive Edit:: Please change this to 'Defensive'
    Type: Multi target
    Durability: 335 HP Edit:: Antipiercing is 1x Spell rank durability, therefore please lower this to 75HP.
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Downside: -
    Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 65% boost to shield durability while active and has anti-piercing properties.


    Normal Spells [S rank:

    Name: Twin Blast
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Gathering magical energy within the twin shields, Shane points both shields at the opponent and fires a combined energy blast at the target that takes the form of a purplish, roaring lion head. During this spell, Shane may also choose to pay the additional MP cost of a spell of equal or lower rank that he wishes to negate. Enemies hit by this skill would be subjected to a 70% MP cost reduction debuff for the duration of the spell.

    Name: Shield Throw
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Pulling his arm back, Shane tosses Patriot at his target with uncanny precision to strike his opponent from afar and stun them for one post. Once it hits the target, the shield would rebound back towards Shane for him to catch. Opponents hit are also inflicted with a 70% physical damage resistance debuff for the duration of the spell.

    Name: White Lightning
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Calling upon Mjolnir’s ability to control lightning, Shane can instantly cast a large bolt or multiple small bolts of lightning from the sky to smite his opponents. He may also choose to release lightning from the hammer itself if he wishes to, likewise blasting his opponent with lightning as well. Enemies hit are stunned in place for 1 post from the lightning, as well as having to endure a 70% magic resistance debuff for the duration of the spell.


    Signature Spells [S rank:
    Name: Unmovable Shield
    Rank: S
    Category: Supportive Edit:: Please amend this to 'Defensive'
    Type: AOE
    Durability: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves imbued with a reinforcement aura, granting them additional 35% speed and strength and 5% HP regen for the duration of the spell. The energy forming the shield is a translucent mix of red and blue, allowing for the allies to still see beyond the shield.

    Name: Blessing of Lightning
    Rank: S
    Category: Supportive Edit:: Please change this to 'Offensive'
    Type: AOE
    Durability: 60 HP Edit:: I think this is meant to say 'Damage' instead of 'Durability'
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: While holding Mjolnir, Shane pulls back his arms to cross it in front of his chest, wrist to wrist and then swings his arms outwards, releasing a shockwave of lightning that travels outward from himself. While enemies would be hurt by the surge of lightning, any allies within range would be buffed with a 35% increase to their spell damage and spell speed as well as 5% MP regen for the duration of the spell.


    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 22nd August 2019, 1:35 am

    Hi Nessa, you almost gave me a heart attack. Almost XD

    All edits done.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3503
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on 26th August 2019, 4:49 am


    Warfare Requip Pg4YHn3

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Proficiency: Additional 60% to melee damage when armed
    • Armor Penetration: All melee attacks have 25% shield penetration
    • Combat Specialist: 30% boost to Strength and Spell damage


    Spells:

    Refined Requip [S-rank]:

    Name: Combat Suit
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage Reduction: 25 HP
    Requip HP: 355 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Combat Suit:
    Warfare Requip 0120c810
    Abilities: Additional 2 abilities (capped at A-rank and B-rank) from Legendary armor (https://www.fairytail-rp.com/t38465p200-ending-a-job-cancel-finish#376095)

    Enhanced Endurance:

    Name: Enhanced Endurance
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.

    Enhanced Durability:

    Name: Enhanced Durability
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.

    Enhanced Resistance:

    Name: Enhanced Resistance
    Rank: A
    Category: Auxiliary
    Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.

    Cloaking:

    Name: Cloaking
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.

    Advanced Requip [A+ rank]:

    Name: Twin Lions
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage: 45 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description: While its appearance is that of two shields, the sharp end of the shields are sharp enough to puncture flesh and slash through metal.
    Twin Lions:
    Warfare Requip Captai12
    Abilities:

    Warmonger:

    Name: Warmonger
    Rank: A+
    Category: Auxiliary
    Description: By requipping Twin Lions, Shane gains a 50% to his physical resistance, allowing him to withstand more damage and fight harder.  

    Army of One:

    Name: Army of One
    Rank: A+
    Category: Offensive, Defensive
    Type: Burst
    Damage: 90 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifice 1 effect for 25% to damage/shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of taking up to 360 HP of damage. Illusory black flames run rampant around the entirety of Twin Lions while the spell is active. While the spell is active, Shane is able to release a shockwave from his body, damaging all enemies around him for 90 HP damage once every post and also choose to instantly move himself anywhere within the spell range.

    Name: Patriot
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 22 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description: A circular shield that has seen its fair share of battles that provides Shane with equal offensive and defensive capabilities.
    Patriot:
    Warfare Requip 79463b10
    Abilities:

    Guardian:

    Name: Guardian
    Rank: A+
    Category: Auxiliary
    Description: Shane is boosted by an equal amount to his resistance to both physical and magical damage, each increased by 25% when he requips Patriot.

    Paragon:

    Name: Paragon
    Rank: A+
    Category: Supportive, Defensive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifice range and 1 effect for 50% to shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of withstanding up to 450 HP worth of damage. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane gains a 50% boost to his strength and spell damage as well as the ability to heal once per post.

    Advanced Requip [S+ rank]:

    Name: Mjolnir
    Rank: S+
    Type: Burst, Requip
    Requip Melee Damage: 62 HP
    Requip HP: 375 HP
    Range: Melee
    Speed: Self
    Duration: 12 posts
    Downside: -
    Description: A hammer of godly origins. Some legends state that it was created from the heart of a dying star while others speak of the hammer as a vessel used to contain the powers and sentience of a cosmic storm.
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:

    Ascension:

    Name: Ascension
    Rank: S+
    Category: Auxiliary
    Description: With Mjolnir in his grasp, the power that was once bestowed to gods flow into Shane, giving him increased resilience against magical attacks by 50%.

    Lightning Storm:

    Name: Lightning Storm
    Rank: S+
    Category: Offensive
    Type: AOE
    Damage: 90 HP
    Range: 375 meters
    Speed: 185 m/s
    Duration: 12 posts
    Downside: Sacrifice 2 base effects for 25% increase to range and speed
    Description: Shane wills for Mjolnir to fly around him at great speed, the hammer brimming with lightning, to strike at any enemies within range while he himself is imbued with the power of lightning to give him an additional 105% to spell damage. While the spell is active, Shane’s entire body is covered with crackling bolts of lightning, surging throughout his entire body. His eyes glow an electric blue with lightning trailing out of the corner of his eyes as well.

    Normal Requip [A rank]:

    Name: Combat Knife
    Rank: A
    Type: Burst, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: Melee
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description:  
    Combat Knife:
    Warfare Requip Weapon11
    Abilities:

    Razor Edge:

    Name: Razor Edge
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 100 HP
    Range: 90 meters
    Speed: 75 m/s
    Duration: 1 post
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.

    Windslash:

    Name: Windslash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: 300 meters
    Speed: 450 m/s
    Duration: 1 post
    Downside: Sacrifice 2 base effects for 50% increase to speed
    Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife.

    Name: SIG Sauer P250
    Rank: A
    Type: Single target, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Downside: -
    Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.
    SIG Sauer P250:
    Warfare Requip P25010
    Abilities:

    Quickfire:

    Name: Quickfire
    Rank: A
    Category: Auxiliary
    Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 65% boost in speed.

    Rainstorm:

    Name: Rainstorm
    Rank: A
    Category: Offensive
    Type: AOE
    Damage: 50 HP
    Range: 185 meters
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.

    Name: Night Hawk
    Rank: A
    Type: Single target, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Downside: -
    Description: One of the two handguns that Shane has, the Night Hawk uses larger calibre bullets to punch holes with immense power behind each shot. Each magazine holds 7 bullets which he is able to switch either manually or magically.
    Night Hawk:
    Warfare Requip Desert11
    Abilities:

    Heavy Ammo:

    Name: Heavy Ammo
    Rank: A
    Category: Auxiliary
    Description: The high calibre bullets gives the bullets fired from the Night Hawk more punch that can rival even that of rifles. All bullets fired from the Night Hawk gains a 65% boost in physical damage.

    Charged Shot:

    Name: Charged Shot
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: 300 meters
    Speed: 300 m/s
    Duration: 1 post
    Downside: Sacrifice 1 base effect for 25% increase to damage
    Description: Imbuing his bullets with magic, Shane is able to release armor-piercing shots from the Night Hawk. This spell gains shield-piercing capabilities, where it would still do 50% of its damage if blocked by a shield or barrier.

    Normal Requip [S rank]:

    Name: Demon
    Rank: S
    Type: AOE, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Demon are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back.
    Demon:
    Warfare Requip Grenad10
    Abilities:

    Shock Grenade:

    Name: Shock Grenade
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane switches out the grenades in Demon for shock grenades. Once impacted, the shock grenades explodes with bolts of lightning, shocking every enemy within range. This causes the opponents to be inflicted with a 70% spell damage debuff. The shock grenade carries enough firepower to breach shields and barriers, dealing 50% of its initial damage if attempted to be blocked.

    Freezing Grenade:

    Name: Freezing Grenade
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane brings another sort of grenade into play: freezing grenades. Appearing to be blue crystalline versions of the normal grenades, the freezing grenade will cover the enemies within vicinity in a layer of frost and causing them to suffer a 70% spell speed debuff along with 5% MP drain. The freezing grenade carries enough firepower to breach shields and barriers, dealing 50% of its initial damage if attempted to be blocked.

    Name: M249
    Rank: S
    Type: Multi target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: A large machine gun that spews bullet at terrifying speeds to cut down even the largest of armies or strongest of shields.
    M249:
    Warfare Requip M24910
    Abilities:

    Cover Fire:

    Name: Cover Fire
    Rank: S
    Category: Offensive
    Type: Multi target
    Damage: 90 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Heaving the large machine gun in front of him as though it weighs nothing, Shane presses down on the trigger, peppering his enemies in front of him with an uncountable number of bullets. Due to the cumbersome nature of the weapon, Shane can only target up to 5 enemies as he sweeps left and right with the M249. All targets hit are inflicted with a 50% physical resistance debuff and 5% HP drain for the duration of the spell.

    Exploding Ammo:

    Name: Exploding Ammo
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: In the event where even more firepower is required, Shane can imbue the bullets with his magic to add on an explosive effect to the bullets fire from the M249. This spell grants a 35% boost to all normal bullets (melee damage) and 35% boost to spell damage for spells used with the M249. The spell also increases the efficacy of spells used with the M249 by inflicting enemies hit with 5% MP drain for the duration of the spell.

    Name: Stinger
    Rank: S
    Type: Multi target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: By far the strongest firearm in Shane’s arsenal, Stinger allows the Rune Knight to fire off death in the form of a warhead.
    Stinger:
    Warfare Requip Ryzin-10
    Abilities:

    Jericho:

    Name: Jericho
    Rank: S
    Category: Offensive
    Type: Multi target
    Damage: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane lugs the Stinger on his shoulder and fires off a Jericho warhead straight up into the sky. Once reaching a certain altitude, the Jericho warhead would break off into clusters of smaller missiles and rain down upon the enemies, dropping their speed by 70% for the duration of the spell and stunning them for one post.

    Avenger:

    Name: Avenger
    Rank: S
    Category: Offensive, DOT
    Type: Single target
    Damage: 60 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 5 posts
    Downside: -
    Description: Similar to the Jericho, Shane shoots the Avenger missile into the air which would then break off into 10 smaller warheads. Despite the smaller size and firepower of the individual missiles, all 10 of them would swarm towards the designated target over the duration of the spell, keeping them on their toes as the missiles slam into the target one by one. The missiles are capable of piercing shields and barriers, still able to deal 50% of the initial damage when protected against.

    Normal Spells [b]:

    Name: Healing Factor
    Rank: B
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.

    Normal Spells [A rank]:

    Name: First Aid
    Rank: A
    Category: Supportive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need immediate treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Enhanced Strength
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 30% boost to strength and 25% boost to spell damage.

    Name: Enhanced Speed
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell speed, allowing a 30% boost to speed and 25% boost to spell speed.

    Name: Forcefield
    Rank: A
    Category: Defensive
    Type: Multi target
    Durability: 75 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Downside: -
    Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 65% boost to shield durability while active and has anti-piercing properties.


    Normal Spells [S rank]:

    Name: Twin Blast
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Gathering magical energy within the twin shields, Shane points both shields at the opponent and fires a combined energy blast at the target that takes the form of a purplish, roaring lion head. During this spell, Shane may also choose to pay the additional MP cost of a spell of equal or lower rank that he wishes to negate. Enemies hit by this skill would be subjected to a 70% MP cost reduction debuff for the duration of the spell.

    Name: Shield Throw
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Pulling his arm back, Shane tosses Patriot at his target with uncanny precision to strike his opponent from afar and stun them for one post. Once it hits the target, the shield would rebound back towards Shane for him to catch. Opponents hit are also inflicted with a 70% physical damage resistance debuff for the duration of the spell.

    Name: White Lightning
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Calling upon Mjolnir’s ability to control lightning, Shane can instantly cast a large bolt or multiple small bolts of lightning from the sky to smite his opponents. He may also choose to release lightning from the hammer itself if he wishes to, likewise blasting his opponent with lightning as well. Enemies hit are stunned in place for 1 post from the lightning, as well as having to endure a 70% magic resistance debuff for the duration of the spell.


    Signature Spells [S rank]:

    Name: Unmovable Shield
    Rank: S
    Category: Defensive
    Type: AOE
    Durability: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves imbued with a reinforcement aura, granting them additional 35% speed and strength and 5% HP regen for the duration of the spell. The energy forming the shield is a translucent mix of red and blue, allowing for the allies to still see beyond the shield.

    Name: Blessing of Lightning
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: While holding Mjolnir, Shane pulls back his arms to cross it in front of his chest, wrist to wrist and then swings his arms outwards, releasing a shockwave of lightning that travels outward from himself. While enemies would be hurt by the surge of lightning, any allies within range would be buffed with a 35% increase to their spell damage and spell speed as well as 5% MP regen for the duration of the spell.
    [/b]


    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 1261
    Guild : Errings Rising - GM
    Dungeon Tokens : 0
    Experience : 257,537

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Saraphina on 16th October 2019, 7:52 pm

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Proficiency: Additional 60% to melee damage when armed
    • Armor Penetration: All melee attacks have 25% shield penetration
    • Combat Specialist: 30% boost to Strength and Spell damage


    Spells:

    Refined Requip [S-rank]:

    Name: Combat Suit
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage Reduction: 25 HP
    Requip HP: 355 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Combat Suit:
    Warfare Requip 0120c810
    Abilities: Additional 2 abilities (capped at A-rank and B-rank) from Legendary armor (https://www.fairytail-rp.com/t38465p200-ending-a-job-cancel-finish#376095)

    Enhanced Endurance:

    Name: Enhanced Endurance
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.

    Enhanced Durability:

    Name: Enhanced Durability
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.

    Enhanced Resistance:

    Name: Enhanced Resistance
    Rank: A
    Category: Auxiliary
    Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.

    Cloaking:

    Name: Cloaking
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.

    Advanced Requip [A+ rank]:

    Name: Twin Lions
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage: 45 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description: While its appearance is that of two shields, the sharp end of the shields are sharp enough to puncture flesh and slash through metal.
    Twin Lions:
    Warfare Requip Captai12
    Abilities:

    Warmonger:

    Name: Warmonger
    Rank: A+
    Category: Auxiliary
    Description: By requipping Twin Lions, Shane gains a 50% to his physical resistance, allowing him to withstand more damage and fight harder.  

    Army of One:

    Name: Army of One
    Rank: A+
    Category: Offensive, Defensive
    Type: Burst
    Damage: 90 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifice 1 effect for 25% to damage/shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of taking up to 360 HP of damage. Illusory black flames run rampant around the entirety of Twin Lions while the spell is active. While the spell is active, Shane is able to release a shockwave from his body, damaging all enemies around him for 90 HP damage once every post and also choose to instantly move himself anywhere within the spell range.

    Name: Patriot
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 22 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description: A circular shield that has seen its fair share of battles that provides Shane with equal offensive and defensive capabilities.
    Patriot:
    Warfare Requip 79463b10
    Abilities:

    Guardian:

    Name: Guardian
    Rank: A+
    Category: Auxiliary
    Description: Shane is boosted by an equal amount to his resistance to both physical and magical damage, each increased by 25% when he requips Patriot.

    Paragon:

    Name: Paragon
    Rank: A+
    Category: Supportive, Defensive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifice range and 1 effect for 50% to shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of withstanding up to 450 HP worth of damage. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane gains a 50% boost to his strength and spell damage as well as the ability to heal once per post.

    Advanced Requip [S+ rank]:

    Name: Mjolnir
    Rank: S+
    Type: Burst, Requip
    Requip Melee Damage: 62 HP
    Requip HP: 375 HP
    Range: Melee
    Speed: Self
    Duration: 12 posts
    Downside: -
    Description: A hammer of godly origins. Some legends state that it was created from the heart of a dying star while others speak of the hammer as a vessel used to contain the powers and sentience of a cosmic storm.
    Mjolnir:
    Warfare Requip 310?cb=20140129001244
    Abilities:

    Ascension:

    Name: Ascension
    Rank: S+
    Category: Auxiliary
    Description: With Mjolnir in his grasp, the power that was once bestowed to gods flow into Shane, giving him increased resilience against magical attacks by 50%.

    Lightning Storm:

    Name: Lightning Storm
    Rank: S+
    Category: Offensive
    Type: AOE
    Damage: 90 HP
    Range: 375 meters
    Speed: 185 m/s
    Duration: 12 posts
    Downside: Sacrifice 2 base effects for 25% increase to range and speed
    Description: Shane wills for Mjolnir to fly around him at great speed, the hammer brimming with lightning, to strike at any enemies within range while he himself is imbued with the power of lightning to give him an additional 105% to spell damage. While the spell is active, Shane’s entire body is covered with crackling bolts of lightning, surging throughout his entire body. His eyes glow an electric blue with lightning trailing out of the corner of his eyes as well.

    Normal Requip [A rank]:

    Name: Combat Knife
    Rank: A
    Type: Burst, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: Melee
    Speed: Self
    Duration: 7 posts
    Downside: -
    Description:  
    Combat Knife:
    Warfare Requip Weapon11
    Abilities:

    Razor Edge:

    Name: Razor Edge
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 100 HP
    Range: 90 meters
    Speed: 75 m/s
    Duration: 1 post
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.

    Windslash:

    Name: Windslash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: 300 meters
    Speed: 450 m/s
    Duration: 1 post
    Downside: Sacrifice 2 base effects for 50% increase to speed
    Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife.

    Name: SIG Sauer P250
    Rank: A
    Type: Single target, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Downside: -
    Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.
    SIG Sauer P250:
    Warfare Requip P25010
    Abilities:

    Quickfire:

    Name: Quickfire
    Rank: A
    Category: Auxiliary
    Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 65% boost in speed.

    Rainstorm:

    Name: Rainstorm
    Rank: A
    Category: Offensive
    Type: AOE
    Damage: 50 HP
    Range: 185 meters
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.

    Name: Night Hawk
    Rank: A
    Type: Single target, Requip
    Requip Melee Damage: 30 HP
    Requip HP: 200 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7 posts
    Downside: -
    Description: One of the two handguns that Shane has, the Night Hawk uses larger calibre bullets to punch holes with immense power behind each shot. Each magazine holds 7 bullets which he is able to switch either manually or magically.
    Night Hawk:
    Warfare Requip Desert11
    Abilities:

    Heavy Ammo:

    Name: Heavy Ammo
    Rank: A
    Category: Auxiliary
    Description: The high calibre bullets gives the bullets fired from the Night Hawk more punch that can rival even that of rifles. All bullets fired from the Night Hawk gains a 65% boost in physical damage.

    Charged Shot:

    Name: Charged Shot
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: 300 meters
    Speed: 300 m/s
    Duration: 1 post
    Downside: Sacrifice 1 base effect for 25% increase to damage
    Description: Imbuing his bullets with magic, Shane is able to release armor-piercing shots from the Night Hawk. This spell gains shield-piercing capabilities, where it would still do 50% of its damage if blocked by a shield or barrier.

    Normal Requip [S rank]:

    Name: Demon
    Rank: S
    Type: AOE, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: A grenade launcher customized to be able to fire off single rounds or rapidly fire off multiple grenades. The default grenades fired from Demon are the explosive type. When Requip-ing the weapon, Shane can choose to have it appear directly in his hands or appear with a sheath strapped to his back.
    Demon:
    Warfare Requip Grenad10
    Abilities:

    Shock Grenade:

    Name: Shock Grenade
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane switches out the grenades in Demon for shock grenades. Once impacted, the shock grenades explodes with bolts of lightning, shocking every enemy within range. This causes the opponents to be inflicted with a 70% spell damage debuff. The shock grenade carries enough firepower to breach shields and barriers, dealing 50% of its initial damage if attempted to be blocked.

    Freezing Grenade:

    Name: Freezing Grenade
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane brings another sort of grenade into play: freezing grenades. Appearing to be blue crystalline versions of the normal grenades, the freezing grenade will cover the enemies within vicinity in a layer of frost and causing them to suffer a 70% spell speed debuff along with 5% MP drain. The freezing grenade carries enough firepower to breach shields and barriers, dealing 50% of its initial damage if attempted to be blocked.

    Name: M249
    Rank: S
    Type: Multi target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: A large machine gun that spews bullet at terrifying speeds to cut down even the largest of armies or strongest of shields.
    M249:
    Warfare Requip M24910
    Abilities:

    Cover Fire:

    Name: Cover Fire
    Rank: S
    Category: Offensive
    Type: Multi target
    Damage: 90 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Heaving the large machine gun in front of him as though it weighs nothing, Shane presses down on the trigger, peppering his enemies in front of him with an uncountable number of bullets. Due to the cumbersome nature of the weapon, Shane can only target up to 5 enemies as he sweeps left and right with the M249. All targets hit are inflicted with a 50% physical resistance debuff and 5% HP drain for the duration of the spell.

    Exploding Ammo:

    Name: Exploding Ammo
    Rank: S
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: In the event where even more firepower is required, Shane can imbue the bullets with his magic to add on an explosive effect to the bullets fire from the M249. This spell grants a 35% boost to all normal bullets (melee damage) and 35% boost to spell damage for spells used with the M249. The spell also increases the efficacy of spells used with the M249 by inflicting enemies hit with 5% MP drain for the duration of the spell.

    Name: Stinger
    Rank: S
    Type: Multi target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: By far the strongest firearm in Shane’s arsenal, Stinger allows the Rune Knight to fire off death in the form of a warhead.
    Stinger:
    Warfare Requip Ryzin-10
    Abilities:

    Jericho:

    Name: Jericho
    Rank: S
    Category: Offensive
    Type: Multi target
    Damage: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane lugs the Stinger on his shoulder and fires off a Jericho warhead straight up into the sky. Once reaching a certain altitude, the Jericho warhead would break off into clusters of smaller missiles and rain down upon the enemies, dropping their speed by 70% for the duration of the spell and stunning them for one post.

    Avenger:

    Name: Avenger
    Rank: S
    Category: Offensive, DOT
    Type: Single target
    Damage: 60 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 5 posts
    Downside: -
    Description: Similar to the Jericho, Shane shoots the Avenger missile into the air which would then break off into 10 smaller warheads. Despite the smaller size and firepower of the individual missiles, all 10 of them would swarm towards the designated target over the duration of the spell, keeping them on their toes as the missiles slam into the target one by one. The missiles are capable of piercing shields and barriers, still able to deal 50% of the initial damage when protected against.

    Normal Spells [b]:

    Name: Healing Factor
    Rank: B
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.

    Normal Spells [A rank]:

    Name: First Aid
    Rank: A
    Category: Supportive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need immediate treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Enhanced Strength
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 30% boost to strength and 25% boost to spell damage.

    Name: Enhanced Speed
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell speed, allowing a 30% boost to speed and 25% boost to spell speed.

    Name: Forcefield
    Rank: A
    Category: Defensive
    Type: Multi target
    Durability: 75 HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 7 posts
    Downside: -
    Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 65% boost to shield durability while active and has anti-piercing properties.


    Normal Spells [S rank]:

    Name: Twin Blast
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Gathering magical energy within the twin shields, Shane points both shields at the opponent and fires a combined energy blast at the target that takes the form of a purplish, roaring lion head. During this spell, Shane may also choose to pay the additional MP cost of a spell of equal or lower rank that he wishes to negate. Enemies hit by this skill would be subjected to a 70% MP cost reduction debuff for the duration of the spell.

    Name: Shield Throw
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Pulling his arm back, Shane tosses Patriot at his target with uncanny precision to strike his opponent from afar and stun them for one post. Once it hits the target, the shield would rebound back towards Shane for him to catch. Opponents hit are also inflicted with a 70% physical damage resistance debuff for the duration of the spell.

    Name: White Lightning
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Calling upon Mjolnir’s ability to control lightning, Shane can instantly cast a large bolt or multiple small bolts of lightning from the sky to smite his opponents. He may also choose to release lightning from the hammer itself if he wishes to, likewise blasting his opponent with lightning as well. Enemies hit are stunned in place for 1 post from the lightning, as well as having to endure a 70% magic resistance debuff for the duration of the spell.


    Signature Spells [S rank]:

    Name: Unmovable Shield
    Rank: S
    Category: Defensive
    Type: AOE
    Durability: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves imbued with a reinforcement aura, granting them additional 35% speed and strength and 5% HP regen for the duration of the spell. The energy forming the shield is a translucent mix of red and blue, allowing for the allies to still see beyond the shield.

    Name: Blessing of Lightning
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: While holding Mjolnir, Shane pulls back his arms to cross it in front of his chest, wrist to wrist and then swings his arms outwards, releasing a shockwave of lightning that travels outward from himself. While enemies would be hurt by the surge of lightning, any allies within range would be buffed with a 35% increase to their spell damage and spell speed as well as 5% MP regen for the duration of the spell.
    [/b]

    Warfare Requip J8Nltax


    _____________________________________________________________________________________

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 21st October 2019, 1:42 am

    OKay, changes have been made.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3503
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on 27th October 2019, 5:29 am

    Hey Shane, Nessa here to grade your magic, all my edits are as usual in this colour! Bump when ready and I'll take a look~

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Proficiency: Additional 60% to melee damage when armed
    • Armor Penetration: All melee attacks have 25% shield penetration
    • Combat Specialist: 30% boost to Strength and Spell damage


    Spells:

    Refined Requip [S-rank]:

    Name: Combat Suit
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage Reduction: 25 HP
    Requip HP: 355 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Combat Suit:
    Warfare Requip 0120c810
    Abilities: Additional 2 abilities (capped at A-rank and B-rank) from Legendary armor (https://www.fairytail-rp.com/t38465p200-ending-a-job-cancel-finish#376095)

    Enhanced Endurance:

    Name: Enhanced Endurance
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.

    Enhanced Durability:

    Name: Enhanced Durability
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.

    Enhanced Resistance:

    Name: Enhanced Resistance
    Rank: A
    Category: Auxiliary
    Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.

    Cloaking:

    Name: Cloaking
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.

    Advanced Requip:

    Name: Patriot
    Rank: S+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 32 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 12 posts
    Downside: -
    Description:
    Patriot:
    Warfare Requip 79463b10
    Abilities:

    Shield Storm:

    Name: Shield Storm
    Rank: S+
    Category: Offensive
    Type: Multi Target
    Damage: 225 HP Edit:: Even with 25% boost this is still too high, please lower this to 168HP.
    Range: 450 meters
    Speed: 340 m/s
    Duration: 12 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield with incredible accuracy and precision for a multi-targeted shield attack that hits and reflects off multiple targets before returning to his grasp. All targets attacked. All targets hit by this attack would be stunned for one post, with the stun only applicable once every other post if they are hit by the same spell again. After using this spell, Shane’s physical and magical damage is also temporarily increased by 52% each.

    Unbreakable:

    Name: Unbreakable
    Rank: S+
    Category: Supportive, Defensive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: 110 m/s
    Duration: 12 posts
    Downside: Sacrifice range and 1 effect for 50% to shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of withstanding up to 540 HP worth of damage.  When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane gains a 50% boost to his strength and spell damage as well as the ability to heal once per post.

    Name: Avenger
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage: 45 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Avenger:
    Warfare Requip Avenge13
    Abilities:

    Arc Shield:

    Name: Arc Shield
    Rank: A+
    Category: Offensive
    Type: AOE
    Damage: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield at a trajectory that allows it to spin around him in a circle, cutting down any enemy within range around him with the sharp edges of the Avenger shield before returning to his grasp. After using this spell, Shane’s physical damage is temporarily boosted by 100% for the duration of the spell.  

    Heroic Fury:

    Name: Heroic Fury
    Rank: A+
    Category: Offensive
    Type: Burst
    Healing: 185 HP Edit:: Please change this to Damage instead of Healing.
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: With the Avenger shield in his left hand and a replica made of magical energy in his right, Shane charges his target and slashes in a ‘X’ across his target. Upon using the spell, Shane gains a 100% boost to his physical speed for the duration of the spell.

    Name: Sentinel
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 22 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Sentinel:
    Warfare Requip Sentin11
    Abilities:

    Energy Blast:

    Name: Energy Blast
    Rank: A+
    Category: Offensive
    Type: Single Target
    Damage: 185 HP
    Range: 450 meters
    Speed: 450 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Focusing his magical energy into the energy-based shield, Shane is able to fire off a blast of magical energy at a single target. After using this spell, Shane gains a 100% boost to his spell damage for the duration of the spell.

    Energy Array:

    Name: Energy Array
    Rank: A+
    Category: Offensive
    Type: AOE
    Healing: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane creates as many as sixteen copies of the Sentinel shield and positions them around the targets in a circular array, and releases a blast of magical energy from each shield at the same time. Shane gains a temporary boost of 100% to his spell speed for the duration of the spell.

    Normal Requip:

    Name: Valor
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:
    Valor:
    Warfare Requip Valor12
    Abilities:

    Shield Toss:

    Name: Shield Toss
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane throws and sends his shield flying at a single target to stun them. Upon hitting the target, the shield rebounds and returns to Shane. The target is stunned for 1 post. Upon the activation of the spell, Shane’s physical and magical resistance to damage is also increased by 25% each for the duration of the spell.

    Heavy Impact:

    Name: Heavy Impact
    Rank: S
    Category: Offensive
    Type: Multiple Target, Burst Edit:: Unless this spell has a mechanic that switches between the different types of attacks, then you need to pick one or the other. If you wish to keep this dual-type, then the values/description must fit this accordingly, at present this only states burst values.
    Damage: 150 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane charges at his opponent and smashes the shield, either using the edge or the face of the shield, into the target. The target’s physical speed and spell speed will be slowed by 35% each for the duration of the spell.

    Name: Combat Knife
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:  
    Combat Knife:
    Warfare Requip Weapon11
    Abilities:

    Razor Edge:

    Name: Razor Edge
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 125 meters
    Speed: 100 m/s
    Duration: 10 post
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.

    Windslash:

    Name: Windslash
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 600 m/s
    Duration: 10 post
    Downside: Sacrifice 2 base effects for 50% increase to speed
    Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife.

    Name: SIG Sauer P250
    Rank: S
    Type: Single target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.
    SIG Sauer P250:
    Warfare Requip P25010
    Abilities:

    Quickfire:

    Name: Quickfire
    Rank: S
    Category: Auxiliary
    Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 70% boost in speed.

    Rainstorm:

    Name: Rainstorm
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 225 meters
    Speed: 100 m/s
    Duration: 7 posts
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.

    Name: R 1250 RS
    Rank: S
    Type: Requip, Single Target
    Requip Melee Damage: -
    Requip HP: 250 HP
    Range: Self
    Speed: 100 m/s
    Duration: 7
    Downside: -
    Description:
    R 1250 RS:
    Warfare Requip Bmw_r110
    Abilities: None

    Normal Spells:


    Edit:: So it looks like you have 7 S rank spells, yet the max is 6, I know the bike is more of a plot spell but seeing as you've given it Requip Stats, I have to count it as an actual spell.

    Name: First Aid
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need immediate treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Forcefield
    Rank: S
    Category: Defensive
    Type: Multi target
    Durability: 270 HP Edit:: Anti-piercing shields follow Normal Damage values, therefore this needs to be lowered to 90HP or the Anti-piercing needs to be removed.
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 70% boost to shield durability while active and has anti-piercing properties.

    Name: Neutral Zone
    Rank: S
    Category: Auxiliary
    Type: AOE
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Used as a countermeasure against melee fighters, Shane expends his magical energy to create a zone in which his enemies would suffer from a 35% drop in physical strength and speed as long as they are within the zone.

    Name: Emergency Heal
    Rank: A
    Category: Supportive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any intermediate wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Enhanced Strength
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 30% boost to strength and 25% boost to spell damage.

    Name: Enhanced Speed
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell speed, allowing a 30% boost to speed and 25% boost to spell speed.

    Name: Healing Factor
    Rank: B
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.

    Name: Minor Heal
    Rank: B
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any minor wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.


    Signature Spells [S rank]:

    Name: Unmovable Shield
    Rank: S
    Category: Defensive
    Type: AOE
    Durability: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves imbued with a reinforcement aura, granting them additional 35% speed and strength and 5% HP regen for the duration of the spell. The energy forming the shield is a translucent mix of red and blue, allowing for the allies to still see beyond the shield. Edit:: Signature spells are limited to one effect regardless of type or category, therefore this has one too many effects, please either removed the buff or the regen.

    Name: Call To Arms
    Rank: S
    Category: Auxiliary
    Type: Multi target
    Damage: -
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane shares his strength with his fellow Rune Knights and allies, granting his allies with an aura that temporarily boosts their physical damage and speed by 35% each for the duration of the spell. All allies that gains the temporary boost will be branded with a glowing star on their right shoulder. Edit:: Much like with MT healing/defensive, MT Aux buffs must have a capped number of allies to be buffed, please state a value, this value can be equal to the spell's duration.


    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 660
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 384,260

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Warfare Requip Empty Re: Warfare Requip

    Post by Shane Stern on 27th October 2019, 5:37 pm

    Hi Nessa, thanks for going through this confusing piece of magic. I even confused myself that I only had 5 S-rank spells, hence creating the R1250S as another S-rank. My bad.

    But all edits have been made, so hopefully it will be better now.

    Thanks.


    _____________________________________________________________________________________

    Warfare Requip Z9G4aIt
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3503
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Warfare Requip Empty Re: Warfare Requip

    Post by Nessa Cordelia Lux on 27th October 2019, 5:39 pm


    Warfare Requip Pg4YHn3

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Proficiency: Additional 60% to melee damage when armed
    • Armor Penetration: All melee attacks have 25% shield penetration
    • Combat Specialist: 30% boost to Strength and Spell damage


    Spells:

    Refined Requip [S-rank]:

    Name: Combat Suit
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage Reduction: 25 HP
    Requip HP: 355 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Combat Suit:
    Warfare Requip 0120c810
    Abilities: Additional 2 abilities (capped at A-rank and B-rank) from Legendary armor (https://www.fairytail-rp.com/t38465p200-ending-a-job-cancel-finish#376095)

    Enhanced Endurance:

    Name: Enhanced Endurance
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.

    Enhanced Durability:

    Name: Enhanced Durability
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.

    Enhanced Resistance:

    Name: Enhanced Resistance
    Rank: A
    Category: Auxiliary
    Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.

    Cloaking:

    Name: Cloaking
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.

    Advanced Requip:

    Name: Patriot
    Rank: S+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 32 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 12 posts
    Downside: -
    Description:
    Patriot:
    Warfare Requip 79463b10
    Abilities:

    Shield Storm:

    Name: Shield Storm
    Rank: S+
    Category: Offensive
    Type: Multi Target
    Damage: 168 HP
    Range: 450 meters
    Speed: 340 m/s
    Duration: 12 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield with incredible accuracy and precision for a multi-targeted shield attack that hits and reflects off multiple targets before returning to his grasp. All targets attacked. All targets hit by this attack would be stunned for one post, with the stun only applicable once every other post if they are hit by the same spell again. After using this spell, Shane’s physical and magical damage is also temporarily increased by 52% each.

    Unbreakable:

    Name: Unbreakable
    Rank: S+
    Category: Supportive, Defensive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: 110 m/s
    Duration: 12 posts
    Downside: Sacrifice range and 1 effect for 50% to shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of withstanding up to 540 HP worth of damage. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane gains a 50% boost to his strength and spell damage as well as the ability to heal once per post.

    Name: Avenger
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage: 45 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Avenger:
    Warfare Requip Avenge13
    Abilities:

    Arc Shield:

    Name: Arc Shield
    Rank: A+
    Category: Offensive
    Type: AOE
    Damage: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield at a trajectory that allows it to spin around him in a circle, cutting down any enemy within range around him with the sharp edges of the Avenger shield before returning to his grasp. After using this spell, Shane’s physical damage is temporarily boosted by 100% for the duration of the spell.  

    Heroic Fury:

    Name: Heroic Fury
    Rank: A+
    Category: Offensive
    Type: Burst
    Damage: 185 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: With the Avenger shield in his left hand and a replica made of magical energy in his right, Shane charges his target and slashes in a ‘X’ across his target. Upon using the spell, Shane gains a 100% boost to his physical speed for the duration of the spell.

    Name: Sentinel
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 22 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Sentinel:
    Warfare Requip Sentin11
    Abilities:

    Energy Blast:

    Name: Energy Blast
    Rank: A+
    Category: Offensive
    Type: Single Target
    Damage: 185 HP
    Range: 450 meters
    Speed: 450 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Focusing his magical energy into the energy-based shield, Shane is able to fire off a blast of magical energy at a single target. After using this spell, Shane gains a 100% boost to his spell damage for the duration of the spell.

    Energy Array:

    Name: Energy Array
    Rank: A+
    Category: Offensive
    Type: AOE
    Healing: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane creates as many as sixteen copies of the Sentinel shield and positions them around the targets in a circular array, and releases a blast of magical energy from each shield at the same time. Shane gains a temporary boost of 100% to his spell speed for the duration of the spell.

    Normal Requip:

    Name: Valor
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:
    Valor:
    Warfare Requip Valor12
    Abilities:

    Shield Toss:

    Name: Shield Toss
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane throws and sends his shield flying at a single target to stun them. Upon hitting the target, the shield rebounds and returns to Shane. The target is stunned for 1 post. Upon the activation of the spell, Shane’s physical and magical resistance to damage is also increased by 25% each for the duration of the spell.

    Heavy Impact:

    Name: Heavy Impact
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane charges at his opponent and smashes the shield, either using the edge or the face of the shield, into the target. The target’s physical speed and spell speed will be slowed by 35% each for the duration of the spell.

    Name: Combat Knife
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:  
    Combat Knife:
    Warfare Requip Weapon11
    Abilities:

    Razor Edge:

    Name: Razor Edge
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 125 meters
    Speed: 100 m/s
    Duration: 10 post
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.

    Windslash:

    Name: Windslash
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 600 m/s
    Duration: 10 post
    Downside: Sacrifice 2 base effects for 50% increase to speed
    Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife.

    Name: SIG Sauer P250
    Rank: S
    Type: Single target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.
    SIG Sauer P250:
    Warfare Requip P25010
    Abilities:

    Quickfire:

    Name: Quickfire
    Rank: S
    Category: Auxiliary
    Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 70% boost in speed.

    Rainstorm:

    Name: Rainstorm
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 225 meters
    Speed: 100 m/s
    Duration: 7 posts
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.

    Name: R 1250 RS
    Rank: A
    Category: Supportive
    Type: Plot
    Description:
    R 1250 RS:
    Warfare Requip Bmw_r110

    Normal Spells:

    Name: First Aid
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need immediate treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Forcefield
    Rank: S
    Category: Defensive
    Type: Multi target
    Durability: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 70% boost to shield durability while active and has anti-piercing properties.

    Name: Neutral Zone
    Rank: S
    Category: Auxiliary
    Type: AOE
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Used as a countermeasure against melee fighters, Shane expends his magical energy to create a zone in which his enemies would suffer from a 35% drop in physical strength and speed as long as they are within the zone.

    Name: Emergency Heal
    Rank: A
    Category: Supportive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any intermediate wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Enhanced Strength
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 30% boost to strength and 25% boost to spell damage.

    Name: Enhanced Speed
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell speed, allowing a 30% boost to speed and 25% boost to spell speed.

    Name: Healing Factor
    Rank: B
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.

    Name: Minor Heal
    Rank: B
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any minor wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.


    Signature Spells [S rank]:

    Name: Unmovable Shield
    Rank: S
    Category: Defensive
    Type: AOE
    Durability: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves imbued with a reinforcement aura, granting them additional 35% speed and strength for the duration of the spell. The energy forming the shield is a translucent mix of red and blue, allowing for the allies to still see beyond the shield.

    Name: Call To Arms
    Rank: S
    Category: Auxiliary
    Type: Multi target
    Damage: -
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane shares his strength with his fellow Rune Knights and allies, granting a total of 10 allies with an aura that temporarily boosts their physical damage and speed by 35% each for the duration of the spell. All allies that gains the temporary boost will be branded with a glowing star on their right shoulder.


    _____________________________________________________________________________________

    Warfare Requip McfBn5d4_o

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5767
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,045,937
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Warfare Requip Empty Re: Warfare Requip

    Post by Johann on 21st November 2019, 3:14 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
    Magic Change Approval: Here
    Magic To Be Replaced: Ice Make

    Magic

    Magic Name: Warfare Requip
    Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
    Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.

    The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
    Unique Abilities:

    • Weapon Proficiency: Additional 60% to melee damage when armed
    • Armor Penetration: All melee attacks have 25% shield penetration
    • Combat Specialist: 30% boost to Strength and Spell damage


    Spells:

    Refined Requip [S-rank]:

    Name: Combat Suit
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage Reduction: 25 HP
    Requip HP: 355 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.
    Combat Suit:
    Warfare Requip 0120c810
    Abilities: Additional 2 abilities (capped at A-rank and B-rank) from Legendary armor (https://www.fairytail-rp.com/t38465p200-ending-a-job-cancel-finish#376095)

    Enhanced Endurance:

    Name: Enhanced Endurance
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.

    Enhanced Durability:

    Name: Enhanced Durability
    Rank: S
    Category: Auxiliary
    Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.

    Enhanced Resistance:

    Name: Enhanced Resistance
    Rank: A
    Category: Auxiliary
    Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.

    Cloaking:

    Name: Cloaking
    Rank: B
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: -
    Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.

    Advanced Requip:

    Name: Patriot
    Rank: S+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 32 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 12 posts
    Downside: -
    Description:
    Patriot:
    Warfare Requip 79463b10
    Abilities:

    Shield Storm:

    Name: Shield Storm
    Rank: S+
    Category: Offensive
    Type: Multi Target
    Damage: 168 HP
    Range: 450 meters
    Speed: 340 m/s
    Duration: 12 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield with incredible accuracy and precision for a multi-targeted shield attack that hits and reflects off multiple targets before returning to his grasp. All targets attacked. All targets hit by this attack would be stunned for one post, with the stun only applicable once every other post if they are hit by the same spell again. After using this spell, Shane’s physical and magical damage is also temporarily increased by 52% each.

    Unbreakable:

    Name: Unbreakable
    Rank: S+
    Category: Supportive, Defensive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: 110 m/s
    Duration: 12 posts
    Downside: Sacrifice range and 1 effect for 50% to shield durability
    Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, capable of withstanding up to 540 HP worth of damage. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane gains a 50% boost to his strength and spell damage as well as the ability to heal once per post.

    Name: Avenger
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage: 45 HP
    Requip HP: 300 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Avenger:
    Warfare Requip Avenge13
    Abilities:

    Arc Shield:

    Name: Arc Shield
    Rank: A+
    Category: Offensive
    Type: AOE
    Damage: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrificing 1 effect for a 25% boost to Damage
    Description: Shane throws his shield at a trajectory that allows it to spin around him in a circle, cutting down any enemy within range around him with the sharp edges of the Avenger shield before returning to his grasp. After using this spell, Shane’s physical damage is temporarily boosted by 100% for the duration of the spell.  

    Heroic Fury:

    Name: Heroic Fury
    Rank: A+
    Category: Offensive
    Type: Burst
    Damage: 185 HP
    Range: 110 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: With the Avenger shield in his left hand and a replica made of magical energy in his right, Shane charges his target and slashes in a ‘X’ across his target. Upon using the spell, Shane gains a 100% boost to his physical speed for the duration of the spell.

    Name: Sentinel
    Rank: A+
    Type: Burst, Requip
    Requip Melee Damage Reduction: 22 HP
    Requip HP: 360 HP
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: -
    Description:
    Sentinel:
    Warfare Requip Sentin11
    Abilities:

    Energy Blast:

    Name: Energy Blast
    Rank: A+
    Category: Offensive
    Type: Single Target
    Damage: 185 HP
    Range: 450 meters
    Speed: 450 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Focusing his magical energy into the energy-based shield, Shane is able to fire off a blast of magical energy at a single target. After using this spell, Shane gains a 100% boost to his spell damage for the duration of the spell.

    Energy Array:

    Name: Energy Array
    Rank: A+
    Category: Offensive
    Type: AOE
    Healing: 93 HP
    Range: 225 meters
    Speed: 110 m/s
    Duration: 9 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane creates as many as sixteen copies of the Sentinel shield and positions them around the targets in a circular array, and releases a blast of magical energy from each shield at the same time. Shane gains a temporary boost of 100% to his spell speed for the duration of the spell.

    Normal Requip:

    Name: Valor
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:
    Valor:
    Warfare Requip Valor12
    Abilities:

    Shield Toss:

    Name: Shield Toss
    Rank: S
    Category: Offensive
    Type: Single Target
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane throws and sends his shield flying at a single target to stun them. Upon hitting the target, the shield rebounds and returns to Shane. The target is stunned for 1 post. Upon the activation of the spell, Shane’s physical and magical resistance to damage is also increased by 25% each for the duration of the spell.

    Heavy Impact:

    Name: Heavy Impact
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: Sacrifices 1 effect for 25% boost to Damage
    Description: Shane charges at his opponent and smashes the shield, either using the edge or the face of the shield, into the target. The target’s physical speed and spell speed will be slowed by 35% each for the duration of the spell.

    Name: Combat Knife
    Rank: S
    Type: Burst, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: Melee
    Speed: Self
    Duration: 10 posts
    Downside: -
    Description:  
    Combat Knife:
    Warfare Requip Weapon11
    Abilities:

    Razor Edge:

    Name: Razor Edge
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 125 meters
    Speed: 100 m/s
    Duration: 10 post
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.

    Windslash:

    Name: Windslash
    Rank: S
    Category: Offensive
    Type: Single target
    Damage: 120 HP
    Range: 400 meters
    Speed: 600 m/s
    Duration: 10 post
    Downside: Sacrifice 2 base effects for 50% increase to speed
    Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife.

    Name: SIG Sauer P250
    Rank: S
    Type: Single target, Requip
    Requip Melee Damage: 41 HP
    Requip HP: 250 HP
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.
    SIG Sauer P250:
    Warfare Requip P25010
    Abilities:

    Quickfire:

    Name: Quickfire
    Rank: S
    Category: Auxiliary
    Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 70% boost in speed.

    Rainstorm:

    Name: Rainstorm
    Rank: S
    Category: Offensive
    Type: AOE
    Damage: 60 HP
    Range: 225 meters
    Speed: 100 m/s
    Duration: 7 posts
    Downside: Sacrifice 1 base effect for 25% increase to range
    Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.

    Name: R 1250 RS
    Rank: A
    Category: Supportive
    Type: Plot
    Description:
    R 1250 RS:
    Warfare Requip Bmw_r110

    Normal Spells:

    Name: First Aid
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need immediate treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Forcefield
    Rank: S
    Category: Defensive
    Type: Multi target
    Durability: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 70% boost to shield durability while active and has anti-piercing properties.

    Name: Neutral Zone
    Rank: S
    Category: Auxiliary
    Type: AOE
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Used as a countermeasure against melee fighters, Shane expends his magical energy to create a zone in which his enemies would suffer from a 35% drop in physical strength and speed as long as they are within the zone.

    Name: Emergency Heal
    Rank: A
    Category: Supportive
    Type: Burst
    Healing: 150 HP
    Range: Self
    Speed: Self
    Duration: 7 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any intermediate wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.

    Name: Enhanced Strength
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 30% boost to strength and 25% boost to spell damage.

    Name: Enhanced Speed
    Rank: A
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s physical and spell speed, allowing a 30% boost to speed and 25% boost to spell speed.

    Name: Healing Factor
    Rank: B
    Category: Auxiliary
    Downside: Combat Suit must be equipped
    Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.

    Name: Minor Heal
    Rank: B
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Sacrifice range and speed for 50% boost to healing.
    Description: For any wounds that would need treatment, the Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any minor wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.


    Signature Spells [S rank]:

    Name: Unmovable Shield
    Rank: S
    Category: Defensive
    Type: AOE
    Durability: 180 HP
    Range: 200 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves imbued with a reinforcement aura, granting them additional 35% speed and strength for the duration of the spell. The energy forming the shield is a translucent mix of red and blue, allowing for the allies to still see beyond the shield.

    Name: Call To Arms
    Rank: S
    Category: Auxiliary
    Type: Multi target
    Damage: -
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane shares his strength with his fellow Rune Knights and allies, granting a total of 10 allies with an aura that temporarily boosts their physical damage and speed by 35% each for the duration of the spell. All allies that gains the temporary boost will be branded with a glowing star on their right shoulder.


    _____________________________________________________________________________________

    Warfare Requip Johannsiggies

      Current date/time is 14th December 2019, 12:13 pm