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    Wrath of the Nine Realms

    Lemony.Boy
    Lemony.Boy

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 78
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 900

    Character Sheet
    First Magic: Prismatic Unison
    Second Magic:
    Third Magic:

    Wrath of the Nine Realms Empty Wrath of the Nine Realms

    Post by Lemony.Boy on 15th April 2019, 9:40 pm

    Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  With this, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Ability:


    Spells:

    Take-Over Spells:


    Aesir Soul:

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 7 HP
    Range: 60 m
    Speed: 60 m/s
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This ability increases Zachariah's reflexes by 30% and his resistance to Burst and AoE spells by 10% each.  It appears around Zachariah's body in the form of white rune lines that float around his body.

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 90 m
    Speed: 90 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and the stars.
    Buff: 55% increase to physical strength

    Abilities:

    Name: :Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description:

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range:
    Speed:
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 20% increase in spell-power, 5% buff to health regeneration.

    Abilities:

    Name: The Nine Waves
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    Duration: 3
    Description:

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range:
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    Duration: 5 posts
    Description:
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    Summons:


    Name: Hugin & Munin
    Rank: C+
    Type: Summon
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    Name: The Sea Mither
    Rank: C
    Type: Summon
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    D-Rank Spells: 0
    C-Rank Spells: 6/18 (D-Ranks exchanged for C-Rank)


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      Current date/time is 25th June 2019, 9:38 pm