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    Wrath of the Nine Realms

    Lemony.Boy
    Lemony.Boy

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 109
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1293.75

    Character Sheet
    First Magic: Prismatic Unison
    Second Magic: Wrath of the Nine Realms
    Third Magic:

    Wrath of the Nine Realms Empty Wrath of the Nine Realms

    Post by Lemony.Boy on 15th April 2019, 9:40 pm

    Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  Though, due to their immense power, creatures summoned with this magic cannot appear in their natural form, and thus are built out of gold crystal when conjured.  With this magic, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Nordic Grit: With this ability, slowness and speed debuffs are reduced by half.
    • Yggdrasil's Blessing: This ability reduces the MP cost of all summons by a fourth when a Full Take-Over is activated.


    Spells:

    Take-Over Spells:


    Aesir Soul, Heimdallr:

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over, Burst
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow, and a hazy, rainbow colored halo orbits his head.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell MP cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This passive ability allows Zachariah to hit intangible objects and enemies.  It appears in the form of white rune lines that float around his forearms like bracelets.

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and decorated with stars and planets.
    Buff: 27.5% increase to physical strength

    Abilities:

    Name: Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description: Zachariah summons a blinding pink light from his fingertips that causes space to be briefly disrupted.  When this ability is cast, detached objects such as trees, rocks and other loose terrain items within its radius are displaced at the user's discretion.

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 5% buff to health regeneration.

    Abilities:

    Name: The Seven Halos
    Type: Active; Single Target
    Damage: 60 Hp
    Range: 120 m
    Speed: 120 m/s
    Duration: 3 posts
    Description: Zachariah synthesizes a cannon formed by the colors of the rainbow.  The seven rings line up in order and begin to spin rapidly, followed by a bright flash and beam of white light.  This attack will pierce C-rank shields/magically created barriers in exchange for a 50% decrease in damage and deals elemental as well as holy damage.

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 5 posts
    Description: Zachariah channels in the power and abilities of the Aesir god, Heimdallr, and takes over its body temporarily.  When the complete take-over is used, a bright column of rainbow light descends on his body.  This spell requires The Golden Locks of Heimdallr, The Celestial Skin, and The Runes to all be activated before triggering this spell.
    Buff: 50% increase in physical resistance

    Abilities:

    Name: Gjallarhorn Bellow
    Type: Active; Multi-Target
    Damage: 68 hp
    Range: 135 m
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Although this ability allows Zachariah to deflect spells, this can only happen once per post and requires him to spend MP to do so.  Only spells of B-Rank or lower will be deflected by this ability.
    Description: Zachariah sucks in air and forms a tunnel with his hands in front of his mouth.  With this spell, he temporarily summons a magic golden horn and unleashes an ear-piercing bellow.  Sound waves become visibly bright gold and quake the very earth.  Incoming projectiles that are slower than the Gjallarhorn Bellow will be blown off course and miss.

    Name: Bifrost Call
    Type: Active; Burst
    Damage: 90 hp
    Range: 45 m
    Speed: 45 m/s
    Duration: 3 posts
    Description: Zachariah takes one post to charge this ability, then a train of light hurls his body at spell-speed towards his enemy (this mobility effect can only be used once per post, but this spell requires a full post to charge before triggering this effect).  A scorched trail is left behind in the path, and this spell will only allow for straight movements that are uninterrupted.  If a shield or barrier happens to be in the way, this spell will pierce it, but Zachariah's damage and speed will both be reduced by half following the pierce.


    Jötunn Soul, Ymir:


    Name: Bones of the Giant
    Rank: B
    Type: Partial Take-Over, AoE
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: With the activation of this spell, Zachariah gains a pair of tall stag antlers.  A crest of white fur grows on his torso with glowing blue runes, and his eyes shift to a sharp icy color.

    Abilities:

    Ability 1:

    Name: Song of the Hooded One
    Rank: B
    Category: Auxiliary
    Type: Multi-Target
    Range: 150 M
    Speed: 110 M/S
    Duration: 6 Posts
    Description: With a deep hum, Zachariah summons a powerful gale of wind that increases spell damage for up to four teammates and self by 25% for the duration of the spell.

    Buff: 30% increase to defense against spells

    Name: Ginnungagap Mold
    Rank: B
    Type: Partial Take-Over, Burst
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: Zachariah's limbs and neck become encased in a black and dark blue crystal, and his hands become gauntlets tipped with sharp claws.  Singular white runes glow in his palms and on his knees.

    Abilities:

    Ability 1:

    Name: Snærr Touch
    Rank: B
    Category: Auxiliary
    Range: 50 M
    Speed: 50 M/S
    Duration: 4 Posts
    Description: All of Zachariah's physical attacks cause ice to grow where he touches, adding a slowness debuff of 30% to attacks.  If he hits an opponent, ice will sprout from where his fist or kick made contact.

    Buff: 30% increase to physical durability

    Name: Ymir, the Primal Being
    Rank: B+
    Type: Full Take-Over, Multi-Target
    Melee Damage: 43.5HP
    Range: 75 M
    Speed: 75 M/S
    Duration: 8 Posts
    Downside: Requires Bones of the Giant and Ginnungagap Mold to activate.
    Description: After transforming into the giant, Ymir, Zachariah's body increases in size.  He becomes broader, more muscular in frame and much taller.  His skin shifts from its normal hue to an almost purple color.  His antlers gain glowing orbs that resemble tiny planets.

    Abilities:

    Ability 1:

    Name: Cosmic Winter
    Rank: B+
    Category: Offensive/Supportive
    Type: Multiple Target
    Damage: 45 damage HP, 45 healing HP
    Range: 225 M
    Speed: 165 M/S
    Duration: 6 Posts
    Description: Zachariah blows over his palm, summoning a dusty black wind.  Black ice and miniature comets fly through the wind and slash through opponents.  Opponents caught in the attack will be damaged by 45 HP points and allow Zachariah to be healed by 45 HP points.

    Ability 2:

    Name: Jötunn Fury
    Rank: B+
    Category: Offensive
    Type: Single Target
    Damage: 120 HP (150 if opponent is within 50 M)
    Range: 150 M (-150 M)
    Speed: 300 M/S
    Duration: 5 Posts
    Downside: While this attack has less range than a typical Single-Target spell, it makes up in extra damage.  Additionally, this spell does more damage the closer opponents are to the user.
    Description: This ability summons a larger version of Zachariah's fist or kick and strikes the opponent with powerful force.

    Wrath of the Nine Realms 8f2445b84b7abb543cd6217017353f41db3bcc4b_hq


    Buff: 90% increase to melee strength






    Summons:


    Name: Hugin & Munin; Eyes of Odin
    Rank: C+
    Type: Summon, Multi-Target
    Summon Melee Damage: 18 HP
    Summon HP: 150 (75 for Hugin and Munin individually)
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah channels the power of Odin's own ravens, Hugin and Munin, in the form of birds taller than him.  They appear as two separate halves of one bird and their bodies are comprised of golden crystal.  When their wings are spread, they reflect prismatically, and their feathers are made from clear crystal.
    Downside: Although this summon is essentially two for the cost of one, both halves of the bird move in sync and attack in unison.  No one half can move independently of the other, though one can survive after the other has been defeated.

    Abilities:
    Ability 1:

    Name: Interconnection
    Type: Passive
    Duration: 5 posts
    Description: This ability links Hugin & Munin's senses to Zachariah's, namely the eyes.  While this summon is active, Zachariah can see through the ravens' eyes, increasing his overall spell ranges by 25%.

    Ability 2:

    Name: Malstrom
    Type: Active; Area of Effect
    Damage: 45 hp
    Range: 90 meters
    Speed:  45 m/s
    Duration: 5 posts
    Description: The ravens begin to flap their wings and generate a vicious storm, summoning lighting, hail and heavy wind to reign over the battlefield.  

    Name: The Nuckelavee; Bane of Spring
    Rank: C
    Type: Summon, AoE
    Summon Melee Damage: 12 HP
    Summon HP: 100
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah conjures up the most horrendous demon of Orcadian mythology; the Nuckelavee.  It rises from the ground in the form of a horse and horseman built from gold crystal, with a long joust permanently attached to its right hand.  Its left is comprised of a long, sharp claw.

    Depiction:
    Wrath of the Nine Realms Monste11

    Abilities:
    Ability 1:

    Name: Orcadian Rhythm
    Type: Passive
    Duration: 5 posts
    Description: In the presence of a water body, this summon's regeneration increases by 5%, and both melee damage and speed by 50% total (25% increase to damage and speed individually).  Regeneration can only occur once per post.

    Ability 2:

    Name: Blighted Harvest
    Type: Active; Multi Target
    Damage: 22.5 hp
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description: With a swing of its joust, the Nuckelavee summons a plague of mold-colored mist that withers away nearby plant life.  This attack will cause DoT (37.5 hp per post).


    Last edited by Lemony.Boy on 1st September 2019, 9:31 am; edited 10 times in total


    _____________________________________________________________________________________


    Wrath of the Nine Realms Signat11


    Saraphina
    Saraphina

    Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Senior [500]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 939
    Guild : Errings Rising - GM
    Dungeon Tokens : 0
    Experience : 32,537.5

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Saraphina on 2nd July 2019, 8:05 pm

    Hi Lemony! I'm Saraphina and I'll be your grader today. My edits will be in this color so keep a look out for it please. If you have any questions, you can dm me or ask in the thread. Once the edits are done, please bump the thread.

    Spoiler:

    @Lemony.Boy wrote:Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  Though, due to their immense power, creatures summoned with this magic cannot appear in their natural form, and thus are built out of gold crystal when conjured.  With this magic, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Nordic Grit: With this ability, slowness and speed debuffs are reduced by half.


    Spells:

    Take-Over Spells:


    Aesir Soul, Heimdallr:

    Please include Single Target or Burst for the spell type for the partial takeovers.

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 7 HP This can be bumped to 12HP if you wish.
    Range: 60 m As stated within the rules 'Take Overs themselves use burst ranges and speeds for attacks not associated with their abilities.' Therefore this needs to be lowered to 30 m.
    Speed: 60 m/s Lower this to 30 m/s please ^^
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow, and a hazy, rainbow colored halo orbits his head.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell MP cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This ability increases Zachariah's dodging capabilities by 30% and his resistance to Burst and AoE spells by 10% respectively.  It appears in the form of white rune lines that float around his forearms like bracelets. Could you rework this please? None of these are allowed to be buffed ^^;

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and decorated with stars and planets.
    Buff: 55% increase to physical strength Takeover buff up to half the normal amount for the spells rank. Please lower it to 27.5%

    Abilities:

    Name: Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description: Zachariah summons a blinding pink light from his fingertips that causes space to be briefly disrupted.  When this ability is cast, detached objects such as trees, rocks and other loose terrain items within its radius are displaced at the user's discretion.  While this spell is useful for creating temporary shields from the terrain, humans and projectiles already in the air will not be moved.

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 20% increase in spell/active ability damage, 5% buff to health regeneration. May you please fix this? Active ability damage & Health Regen isn't something that can be buffed, because Active ability could reflect either melee or spell damage, also regen cannot be buffed as it is capped at 5% max.

    Abilities:

    Name: The Seven Halos
    Type: Active; Single Target
    Damage: 60 Hp
    Range: 120 m
    Speed: 120 m/s
    Duration: 3 posts
    Description: Zachariah synthesizes a cannon formed by the colors of the rainbow.  The seven rings line up in order and begin to spin rapidly, followed by a bright flash and beam of white light.  This attack will break shields/magically created barriers, but not pierce them, and deals elemental as well as holy damage. How you have this worded sounds like it can automatically 'break shields/magically created barriers' regardless of their HP, which isn't allowed. May you please fix this?

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 5 posts
    Description: Zachariah channels in the power and abilities of the Aesir god, Heimdallr, and takes over its body temporarily.  When the complete take-over is used, a bright column of rainbow light descends on his body
    Buff: 50% increase in physical resistance

    May you also include the corresponding partials required to activate the full takeover here please? You may also include the corresponding buffs.

    Abilities:

    Name: Gjallarhorn Bellow
    Type: Active; Multi-Target
    Damage: 68 hp
    Range: 135 m
    Speed: 100 m/s
    Duration: 4 posts
    Description: Zachariah sucks in air and forms a tunnel with his hands in front of his mouth.  With this spell, he temporarily summons a magic golden horn and unleashes an ear-piercing bellow.  Sound waves become visibly bright gold and quake the very earth.  Incoming projectiles that are slower than the Gjallarhorn Bellow will be blown off course and miss. As this is a redirection effect, please state that you pay the additional cost of the spell being redirected, and that it happens only once per post.

    Name: Bifrost Call
    Type: Active; Burst
    Damage: 60 hp This can be bumped to 90HP.
    Range: 45 m
    Speed: 45 m/s
    Duration: 3 posts
    Description: Zachariah takes one post to charge this ability, then a train of light hurls his body at spell-speed towards his enemy (this mobility effect can only be used once per post, but this spell requires a full post to charge before triggering this effect).  A scorched trail is left behind in the path, and this spell will only allow for straight movements that are uninterrupted.  If a shield or barrier happens to be in the way, this spell will pierce it, but Zachariah's damage and speed will both be reduced by half following the pierce.


    Summons:


    Name: Hugin & Munin; Eyes of Odin
    Rank: C+
    Type: Summon Please include a spell type here, as there are two creatures being summoned, this would be a MT Summon.
    Summon Melee Damage: 12 HP This can be bumped to 18 HP for C+
    Summon HP: 100, C+ HP is 150 HP, so this can be bumped up some. (50 for Hugin and Munin individually)
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah channels the power of Odin's own ravens, Hugin and Munin, in the form of birds taller than him.  They appear as two separate halves of one bird and their bodies are comprised of golden crystal.  When their wings are spread, they reflect prismatically, and their feathers are made from clear crystal.
    Downside: Although this summon is essentially two for the cost of one, both halves of the bird move in sync with each other and utilize the same attacks simultaneously.  No one half can move independently of the other, though one can survive after the other has been defeated.  (A similar mechanic to ice climbers in Super Smash Bros, except Hugin and Munin's attacks occur at the same time.)

    Abilities:
    Ability 1:

    Name: Interconnection
    Type: Passive
    Duration: 5 posts
    Description: This ability links Hugin & Munin's senses to Zachariah's, namely the eyes.  While this summon is active, Zachariah can see through the ravens' eyes, increasing his overall spell ranges by 25%.

    Ability 2:

    Name: Malstrom
    Type: Active; Area of Effect
    Damage: 30 hp C+ AoE Damage is 45 HP
    Range: 60 meters You can bump this to 90 meters
    Speed:  30 m/s You can bump this to 45 m/s
    Duration: 5 posts
    Description: The ravens begin to flap their wings and generate a vicious storm, summoning lighting, hail and heavy wind to reign over the battlefield.  

    Name: The Nuckelavee; Bane of Spring
    Rank: C
    Type: Summon Please include a spell type here too.
    Summon Melee Damage: 12 HP
    Summon HP: 100
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah conjures up the most horrendous demon of Orcadian mythology; the Nuckelavee.  It rises from the ground in the form of a horse and horseman built from gold crystal, with a long joust permanently attached to its right hand.  Its left is comprised of a long, sharp claw.

    Depiction:
    Wrath of the Nine Realms Monste11

    Abilities:
    Ability 1:

    Name: Orcadian Rhythm
    Type: Passive
    Duration: 5 posts
    Description: In the presence of a water body, this summon's regeneration increases by 5% Please state this regen occurs once per post for the spells duration., and both melee damage and speed by 50% total (25% increase to damage and speed individually).

    Ability 2:

    Name: Blighted Harvest
    Type: Active; Multi Target
    Damage: 45 hp
    Range: 90 m
    Speed: 65 m/s
    Duration: 3 posts
    Description: With a swing of its joust, the Nuckelavee summons a plague of mold-colored mist that withers away nearby plant life.  This attack will cause DoT (5 hp per post For your spell duration, you can have 37.5 HP per post.) as well as decrease enemy speed by 20%. You have one too many effects here. DoT counts as an effect.


    _____________________________________________________________________________________

    Lemony.Boy
    Lemony.Boy

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 109
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1293.75

    Character Sheet
    First Magic: Prismatic Unison
    Second Magic: Wrath of the Nine Realms
    Third Magic:

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Lemony.Boy on 22nd July 2019, 10:29 pm

    Bumping. Pretty sure I covered anything but always open to changes


    _____________________________________________________________________________________


    Wrath of the Nine Realms Signat11


    Saraphina
    Saraphina

    Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Senior [500]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 939
    Guild : Errings Rising - GM
    Dungeon Tokens : 0
    Experience : 32,537.5

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Saraphina on 23rd July 2019, 7:27 am

    Spoiler:
    @Lemony.Boy wrote:Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  Though, due to their immense power, creatures summoned with this magic cannot appear in their natural form, and thus are built out of gold crystal when conjured.  With this magic, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Nordic Grit: With this ability, slowness and speed debuffs are reduced by half.


    Spells:

    Take-Over Spells:


    Aesir Soul, Heimdallr:

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over, Burst
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow, and a hazy, rainbow colored halo orbits his head.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell MP cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This passive ability allows Zachariah to hit intangible objects and enemies.  It appears in the form of white rune lines that float around his forearms like bracelets.

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and decorated with stars and planets.
    Buff: 27.5% increase to physical strength

    Abilities:

    Name: Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description: Zachariah summons a blinding pink light from his fingertips that causes space to be briefly disrupted.  When this ability is cast, detached objects such as trees, rocks and other loose terrain items within its radius are displaced at the user's discretion.  While this spell is useful for creating temporary shields from the terrain, humans and projectiles already in the air will not be moved.

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 5% buff to health regeneration.

    Abilities:

    Name: The Seven Halos
    Type: Active; Single Target
    Damage: 60 Hp
    Range: 120 m
    Speed: 120 m/s
    Duration: 3 posts
    Description: Zachariah synthesizes a cannon formed by the colors of the rainbow.  The seven rings line up in order and begin to spin rapidly, followed by a bright flash and beam of white light.  This attack will break C-rank shields/magically created barriers, but not pierce them, and deals elemental as well as holy damage.

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 5 posts
    Description: Zachariah channels in the power and abilities of the Aesir god, Heimdallr, and takes over its body temporarily.  When the complete take-over is used, a bright column of rainbow light descends on his body.  This spell requires The Golden Locks of Heimdallr, The Celestial Skin, and The Runes to all be activated before triggering this spell.
    Buff: 50% increase in physical resistance

    Abilities:

    Name: Gjallarhorn Bellow
    Type: Active; Multi-Target
    Damage: 68 hp
    Range: 135 m
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Although this ability allows Zachariah to deflect spells, this can only happen once per post and requires him to spend MP to do so.  
    Description: Zachariah sucks in air and forms a tunnel with his hands in front of his mouth.  With this spell, he temporarily summons a magic golden horn and unleashes an ear-piercing bellow.  Sound waves become visibly bright gold and quake the very earth.  Incoming projectiles that are slower than the Gjallarhorn Bellow will be blown off course and miss.

    Name: Bifrost Call
    Type: Active; Burst
    Damage: 90 hp
    Range: 45 m
    Speed: 45 m/s
    Duration: 3 posts
    Description: Zachariah takes one post to charge this ability, then a train of light hurls his body at spell-speed towards his enemy (this mobility effect can only be used once per post, but this spell requires a full post to charge before triggering this effect).  A scorched trail is left behind in the path, and this spell will only allow for straight movements that are uninterrupted.  If a shield or barrier happens to be in the way, this spell will pierce it, but Zachariah's damage and speed will both be reduced by half following the pierce.


    Summons:


    Name: Hugin & Munin; Eyes of Odin
    Rank: C+
    Type: Summon, Multi-Target
    Summon Melee Damage: 18 HP
    Summon HP: 150 (75 for Hugin and Munin individually)
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah channels the power of Odin's own ravens, Hugin and Munin, in the form of birds taller than him.  They appear as two separate halves of one bird and their bodies are comprised of golden crystal.  When their wings are spread, they reflect prismatically, and their feathers are made from clear crystal.
    Downside: Although this summon is essentially two for the cost of one, both halves of the bird move in sync and attack in unison.  No one half can move independently of the other, though one can survive after the other has been defeated.

    Abilities:
    Ability 1:

    Name: Interconnection
    Type: Passive
    Duration: 5 posts
    Description: This ability links Hugin & Munin's senses to Zachariah's, namely the eyes.  While this summon is active, Zachariah can see through the ravens' eyes, increasing his overall spell ranges by 25%.

    Ability 2:

    Name: Malstrom
    Type: Active; Area of Effect
    Damage: 45 hp
    Range: 90 meters
    Speed:  45 m/s
    Duration: 5 posts
    Description: The ravens begin to flap their wings and generate a vicious storm, summoning lighting, hail and heavy wind to reign over the battlefield.  

    Name: The Nuckelavee; Bane of Spring
    Rank: C
    Type: Summon, AoE
    Summon Melee Damage: 12 HP
    Summon HP: 100
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah conjures up the most horrendous demon of Orcadian mythology; the Nuckelavee.  It rises from the ground in the form of a horse and horseman built from gold crystal, with a long joust permanently attached to its right hand.  Its left is comprised of a long, sharp claw.

    Depiction:
    Wrath of the Nine Realms Monste11

    Abilities:
    Ability 1:

    Name: Orcadian Rhythm
    Type: Passive
    Duration: 5 posts
    Description: In the presence of a water body, this summon's regeneration increases by 5%, and both melee damage and speed by 50% total (25% increase to damage and speed individually).  Regeneration can only occur once per post.

    Ability 2:

    Name: Blighted Harvest
    Type: Active; Multi Target
    Damage: 45 hp
    Range: 90 m
    Speed: 65 m/s
    Duration: 3 posts
    Description: With a swing of its joust, the Nuckelavee summons a plague of mold-colored mist that withers away nearby plant life.  This attack will cause DoT (37.5 hp per post).

    Wrath of the Nine Realms SaraphinaStampsES


    _____________________________________________________________________________________

    Johann
    Johann

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    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Johann on 8th August 2019, 2:17 pm

    Moved and unlocked at the user's request

    Spoiler:
    @Lemony.Boy wrote:Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  Though, due to their immense power, creatures summoned with this magic cannot appear in their natural form, and thus are built out of gold crystal when conjured.  With this magic, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Nordic Grit: With this ability, slowness and speed debuffs are reduced by half.


    Spells:

    Take-Over Spells:


    Aesir Soul, Heimdallr:

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over, Burst
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow, and a hazy, rainbow colored halo orbits his head.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell MP cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This passive ability allows Zachariah to hit intangible objects and enemies.  It appears in the form of white rune lines that float around his forearms like bracelets.

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and decorated with stars and planets.
    Buff: 27.5% increase to physical strength

    Abilities:

    Name: Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description: Zachariah summons a blinding pink light from his fingertips that causes space to be briefly disrupted.  When this ability is cast, detached objects such as trees, rocks and other loose terrain items within its radius are displaced at the user's discretion.  While this spell is useful for creating temporary shields from the terrain, humans and projectiles already in the air will not be moved.

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 5% buff to health regeneration.

    Abilities:

    Name: The Seven Halos
    Type: Active; Single Target
    Damage: 60 Hp
    Range: 120 m
    Speed: 120 m/s
    Duration: 3 posts
    Description: Zachariah synthesizes a cannon formed by the colors of the rainbow.  The seven rings line up in order and begin to spin rapidly, followed by a bright flash and beam of white light.  This attack will break C-rank shields/magically created barriers, but not pierce them, and deals elemental as well as holy damage.

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 5 posts
    Description: Zachariah channels in the power and abilities of the Aesir god, Heimdallr, and takes over its body temporarily.  When the complete take-over is used, a bright column of rainbow light descends on his body.  This spell requires The Golden Locks of Heimdallr, The Celestial Skin, and The Runes to all be activated before triggering this spell.
    Buff: 50% increase in physical resistance

    Abilities:

    Name: Gjallarhorn Bellow
    Type: Active; Multi-Target
    Damage: 68 hp
    Range: 135 m
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Although this ability allows Zachariah to deflect spells, this can only happen once per post and requires him to spend MP to do so.  
    Description: Zachariah sucks in air and forms a tunnel with his hands in front of his mouth.  With this spell, he temporarily summons a magic golden horn and unleashes an ear-piercing bellow.  Sound waves become visibly bright gold and quake the very earth.  Incoming projectiles that are slower than the Gjallarhorn Bellow will be blown off course and miss.

    Name: Bifrost Call
    Type: Active; Burst
    Damage: 90 hp
    Range: 45 m
    Speed: 45 m/s
    Duration: 3 posts
    Description: Zachariah takes one post to charge this ability, then a train of light hurls his body at spell-speed towards his enemy (this mobility effect can only be used once per post, but this spell requires a full post to charge before triggering this effect).  A scorched trail is left behind in the path, and this spell will only allow for straight movements that are uninterrupted.  If a shield or barrier happens to be in the way, this spell will pierce it, but Zachariah's damage and speed will both be reduced by half following the pierce.


    Summons:


    Name: Hugin & Munin; Eyes of Odin
    Rank: C+
    Type: Summon, Multi-Target
    Summon Melee Damage: 18 HP
    Summon HP: 150 (75 for Hugin and Munin individually)
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah channels the power of Odin's own ravens, Hugin and Munin, in the form of birds taller than him.  They appear as two separate halves of one bird and their bodies are comprised of golden crystal.  When their wings are spread, they reflect prismatically, and their feathers are made from clear crystal.
    Downside: Although this summon is essentially two for the cost of one, both halves of the bird move in sync and attack in unison.  No one half can move independently of the other, though one can survive after the other has been defeated.

    Abilities:
    Ability 1:

    Name: Interconnection
    Type: Passive
    Duration: 5 posts
    Description: This ability links Hugin & Munin's senses to Zachariah's, namely the eyes.  While this summon is active, Zachariah can see through the ravens' eyes, increasing his overall spell ranges by 25%.

    Ability 2:

    Name: Malstrom
    Type: Active; Area of Effect
    Damage: 45 hp
    Range: 90 meters
    Speed:  45 m/s
    Duration: 5 posts
    Description: The ravens begin to flap their wings and generate a vicious storm, summoning lighting, hail and heavy wind to reign over the battlefield.  

    Name: The Nuckelavee; Bane of Spring
    Rank: C
    Type: Summon, AoE
    Summon Melee Damage: 12 HP
    Summon HP: 100
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah conjures up the most horrendous demon of Orcadian mythology; the Nuckelavee.  It rises from the ground in the form of a horse and horseman built from gold crystal, with a long joust permanently attached to its right hand.  Its left is comprised of a long, sharp claw.

    Depiction:
    Wrath of the Nine Realms Monste11

    Abilities:
    Ability 1:

    Name: Orcadian Rhythm
    Type: Passive
    Duration: 5 posts
    Description: In the presence of a water body, this summon's regeneration increases by 5%, and both melee damage and speed by 50% total (25% increase to damage and speed individually).  Regeneration can only occur once per post.

    Ability 2:

    Name: Blighted Harvest
    Type: Active; Multi Target
    Damage: 45 hp
    Range: 90 m
    Speed: 65 m/s
    Duration: 3 posts
    Description: With a swing of its joust, the Nuckelavee summons a plague of mold-colored mist that withers away nearby plant life.  This attack will cause DoT (37.5 hp per post).


    _____________________________________________________________________________________

    Wrath of the Nine Realms Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2808
    Guild : Fairy Tail
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 1,777,986

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Nessa Cordelia Lux on 20th August 2019, 1:27 pm

    Hey there, sorry for the wait. So all my edits will be in this colour. Bump when done and I'll take a look.

    Edit:: To start with as an overarching edit, some of your spells are missing their Categories. See Maic/Spell Registration Template to see where these apply in accordance with your magic.

    Spoiler:

    @Lemony.Boy wrote:Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  Though, due to their immense power, creatures summoned with this magic cannot appear in their natural form, and thus are built out of gold crystal when conjured.  With this magic, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Nordic Grit: With this ability, slowness and speed debuffs are reduced by half.
    • Yggdrasil's Blessing: This ability reduces the MP cost of all summons by a fourth when a Full Take-Over is activated.


    Spells:

    Take-Over Spells:


    Aesir Soul, Heimdallr:

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over, Burst
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow, and a hazy, rainbow colored halo orbits his head.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell MP cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This passive ability allows Zachariah to hit intangible objects and enemies.  It appears in the form of white rune lines that float around his forearms like bracelets.

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and decorated with stars and planets.
    Buff: 27.5% increase to physical strength

    Abilities:

    Name: Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description: Zachariah summons a blinding pink light from his fingertips that causes space to be briefly disrupted.  When this ability is cast, detached objects such as trees, rocks and other loose terrain items within its radius are displaced at the user's discretion.  While this spell is useful for creating temporary shields from the terrain, Edit:: As this spell is offensive, it can't have a defensive mechanic unless you make it offensive/defensive. Which must be stated in the character and the defense requires a durability. humans and projectiles already in the air will not be moved.

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 5% buff to health regeneration.

    Abilities:

    Name: The Seven Halos
    Type: Active; Single Target
    Damage: 60 Hp
    Range: 120 m
    Speed: 120 m/s
    Duration: 3 posts
    Description: Zachariah synthesizes a cannon formed by the colors of the rainbow.  The seven rings line up in order and begin to spin rapidly, followed by a bright flash and beam of white light.  This attack will break C-rank shields/magically created barriers, but not pierce them, and deals elemental as well as holy damage. Edit:: You cannot have an ability that breaks shields/barriers as that would be a free negation, please rework this.

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 5 posts
    Description: Zachariah channels in the power and abilities of the Aesir god, Heimdallr, and takes over its body temporarily.  When the complete take-over is used, a bright column of rainbow light descends on his body.  This spell requires The Golden Locks of Heimdallr, The Celestial Skin, and The Runes to all be activated before triggering this spell.
    Buff: 50% increase in physical resistance

    Abilities:

    Name: Gjallarhorn Bellow
    Type: Active; Multi-Target
    Damage: 68 hp
    Range: 135 m
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Although this ability allows Zachariah to deflect spells, this can only happen once per post and requires him to spend MP to do so.  Edit ::  Please also state this can only deflect a single spell of B rank or lower.
    Description: Zachariah sucks in air and forms a tunnel with his hands in front of his mouth.  With this spell, he temporarily summons a magic golden horn and unleashes an ear-piercing bellow.  Sound waves become visibly bright gold and quake the very earth.  Incoming projectiles that are slower than the Gjallarhorn Bellow will be blown off course and miss.

    Name: Bifrost Call
    Type: Active; Burst
    Damage: 90 hp
    Range: 45 m
    Speed: 45 m/s
    Duration: 3 posts
    Description: Zachariah takes one post to charge this ability, then a train of light hurls his body at spell-speed towards his enemy (this mobility effect can only be used once per post, but this spell requires a full post to charge before triggering this effect).  A scorched trail is left behind in the path, and this spell will only allow for straight movements that are uninterrupted.  If a shield or barrier happens to be in the way, this spell will pierce it, but Zachariah's damage and speed will both be reduced by half following the pierce.


    Jötunn Soul, Ymir:


    Name: Bones of the Giant
    Rank: B
    Type: Partial Take-Over, AoE
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: With the activation of this spell, Zachariah gains a pair of tall stag antlers.  A crest of white fur grows on his torso with glowing blue runes, and his eyes shift to a sharp icy color.

    Abilities:

    Ability 1:

    Name: Song of the Hooded One
    Rank: B
    Category: Supportive
    Type: Multi-Target
    Damage: 60 HP
    Range: 150 M
    Speed: 110 M/S
    Duration: 6 Posts
    Description: With a deep hum, Zachariah summons a powerful gale of wind that increases spell damage for all teammates and self by 25%. Edit:: Please state the total number of allies being buffed and add 'for the duration of the spell' after the percentage. Also, you have categorized this as supportive, however, the way the description is worded is that it's Auxiliary, which means you would remove the damage value completely. If however this was intended as healing, then you need to change 'Damage' to 'Healing' in the template and include a healing mechanic in the description.

    Buff: 30% increase to defense against spells

    Name: Ginnungagap Mold
    Rank: B
    Type: Partial Take-Over, Burst
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: Zachariah's limbs and neck become encased in a black and dark blue crystal, and his hands become gauntlets tipped with sharp claws.  Singular white runes glow in his palms and on his knees.

    Abilities:

    Ability 1:

    Name: Snærr Touch
    Rank: B
    Category: Passive Edit:: Debuffs can not be passive, nor is passive a correct category. Please amend this ability to the template for active abilities.
    Duration: 4 Posts
    Description: All of Zachariah's physical attacks cause ice to grow where he touches, adding a slowness debuff of 30% to attacks.  If he hits an opponent, ice will sprout from where his fist or kick made contact.

    Buff: 30% increase to physical durability

    Name: Ymir, the Primal Being
    Rank: B+
    Type: Full Take-Over, Multi-Target
    Melee Damage: 43.5HP
    Range: 75 M
    Speed: 75 M/S
    Duration: 8 Posts
    Downside: Requires Bones of the Giant and Ginnungagap Mold to activate.
    Description: After transforming into the giant, Ymir, Zachariah's body increases in size.  He becomes broader, more muscular in frame and much taller.  His skin shifts from its normal hue to an almost purple color.  His antlers gain glowing orbs that resemble tiny planets.

    Abilities:

    Ability 1:

    Name: Cosmic Winter
    Rank: B+
    Category: Offensive
    Type: Multiple Target
    Damage: 90 HP
    Range: 225 M
    Speed: 165 M/S
    Duration: 6 Posts
    Description: Zachariah blows over his palm, summoning a dusty black wind.  Black ice and miniature comets fly through the wind and slash through opponents.  Opponents caught in this attack will have their health drained and recover 45 HP points of the user's HP. Edit:: This is base drain is not allowed, you can either drain a target for 5% once per post and absorb that 5% as regen, or you can make this a dual category spell, which both deals damage and heals, however, the value must be split to the total of 90HP i.e 45HP / 45HP, should you do this, you would also need to update the category to 'Offensive/Supportive'.

    Ability 2:

    Name: Jötunn Fury
    Rank: B+
    Category: Offensive
    Type: Single Target
    Damage: 120 HP (160 if opponent is within 50 M)
    Range: 150 M (-150 M)
    Speed: 300 M/S
    Duration: 5 Posts
    Downside: While this attack has less range than a typical Single-Target spell, it makes up in extra damage.  Additionally, this spell does more damage the closer opponents are to the user. Edit:: 50% less range would permit only an 25% base increase, either include an additional downside or lower the max damage to 150HP.
    Description: This ability summons a larger version of Zachariah's fist or kick and strikes the opponent with powerful force.

    Wrath of the Nine Realms 8f2445b84b7abb543cd6217017353f41db3bcc4b_hq


    Buff: 45% increase to melee strength Edit:: You can increase this to 90%.






    Summons:


    Name: Hugin & Munin; Eyes of Odin
    Rank: C+
    Type: Summon, Multi-Target
    Summon Melee Damage: 18 HP
    Summon HP: 150 (75 for Hugin and Munin individually)
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah channels the power of Odin's own ravens, Hugin and Munin, in the form of birds taller than him.  They appear as two separate halves of one bird and their bodies are comprised of golden crystal.  When their wings are spread, they reflect prismatically, and their feathers are made from clear crystal.
    Downside: Although this summon is essentially two for the cost of one, both halves of the bird move in sync and attack in unison.  No one half can move independently of the other, though one can survive after the other has been defeated.

    Abilities:
    Ability 1:

    Name: Interconnection
    Type: Passive
    Duration: 5 posts
    Description: This ability links Hugin & Munin's senses to Zachariah's, namely the eyes.  While this summon is active, Zachariah can see through the ravens' eyes, increasing his overall spell ranges by 25%.

    Ability 2:

    Name: Malstrom
    Type: Active; Area of Effect
    Damage: 45 hp
    Range: 90 meters
    Speed:  45 m/s
    Duration: 5 posts
    Description: The ravens begin to flap their wings and generate a vicious storm, summoning lighting, hail and heavy wind to reign over the battlefield.  

    Name: The Nuckelavee; Bane of Spring
    Rank: C
    Type: Summon, AoE
    Summon Melee Damage: 12 HP
    Summon HP: 100
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah conjures up the most horrendous demon of Orcadian mythology; the Nuckelavee.  It rises from the ground in the form of a horse and horseman built from gold crystal, with a long joust permanently attached to its right hand.  Its left is comprised of a long, sharp claw.

    Depiction:
    Wrath of the Nine Realms Monste11

    Abilities:
    Ability 1:

    Name: Orcadian Rhythm
    Type: Passive
    Duration: 5 posts
    Description: In the presence of a water body, this summon's regeneration increases by 5%, and both melee damage and speed by 50% total (25% increase to damage and speed individually).  Regeneration can only occur once per post.

    Ability 2:

    Name: Blighted Harvest
    Type: Active; Multi Target
    Damage: 45 hp Edit:: DoT's work by dealing 50% base damage over the course of five post to deal 2.5x base damage overall. Please lower the damage value stated here and in the description to 22.5HP and increase the duration to 5.
    Range: 90 m
    Speed: 65 m/s
    Duration: 3 posts
    Description: With a swing of its joust, the Nuckelavee summons a plague of mold-colored mist that withers away nearby plant life.  This attack will cause DoT (37.5 hp per post).


    _____________________________________________________________________________________

    Wrath of the Nine Realms McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Lemony.Boy
    Lemony.Boy

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 109
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1293.75

    Character Sheet
    First Magic: Prismatic Unison
    Second Magic: Wrath of the Nine Realms
    Third Magic:

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Lemony.Boy on 25th August 2019, 9:15 am

    Made the necessary edits. Bumping


    _____________________________________________________________________________________


    Wrath of the Nine Realms Signat11


    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2808
    Guild : Fairy Tail
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 1,777,986

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Nessa Cordelia Lux on 1st September 2019, 8:25 am

    One more tweak, bump when done. ^^

    Spoiler:

    @Lemony.Boy wrote:Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  Though, due to their immense power, creatures summoned with this magic cannot appear in their natural form, and thus are built out of gold crystal when conjured.  With this magic, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Nordic Grit: With this ability, slowness and speed debuffs are reduced by half.
    • Yggdrasil's Blessing: This ability reduces the MP cost of all summons by a fourth when a Full Take-Over is activated.


    Spells:

    Take-Over Spells:


    Aesir Soul, Heimdallr:

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over, Burst
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow, and a hazy, rainbow colored halo orbits his head.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell MP cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This passive ability allows Zachariah to hit intangible objects and enemies.  It appears in the form of white rune lines that float around his forearms like bracelets.

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and decorated with stars and planets.
    Buff: 27.5% increase to physical strength

    Abilities:

    Name: Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description: Zachariah summons a blinding pink light from his fingertips that causes space to be briefly disrupted.  When this ability is cast, detached objects such as trees, rocks and other loose terrain items within its radius are displaced at the user's discretion.

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 5% buff to health regeneration.

    Abilities:

    Name: The Seven Halos
    Type: Active; Single Target
    Damage: 60 Hp
    Range: 120 m
    Speed: 120 m/s
    Duration: 3 posts
    Description: Zachariah synthesizes a cannon formed by the colors of the rainbow.  The seven rings line up in order and begin to spin rapidly, followed by a bright flash and beam of white light.  This attack will pierce C-rank shields/magically created barriers in exchange for a 50% decrease in damage and deals elemental as well as holy damage.

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 5 posts
    Description: Zachariah channels in the power and abilities of the Aesir god, Heimdallr, and takes over its body temporarily.  When the complete take-over is used, a bright column of rainbow light descends on his body.  This spell requires The Golden Locks of Heimdallr, The Celestial Skin, and The Runes to all be activated before triggering this spell.
    Buff: 50% increase in physical resistance

    Abilities:

    Name: Gjallarhorn Bellow
    Type: Active; Multi-Target
    Damage: 68 hp
    Range: 135 m
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Although this ability allows Zachariah to deflect spells, this can only happen once per post and requires him to spend MP to do so.  Only spells of B-Rank or lower will be deflected by this ability.
    Description: Zachariah sucks in air and forms a tunnel with his hands in front of his mouth.  With this spell, he temporarily summons a magic golden horn and unleashes an ear-piercing bellow.  Sound waves become visibly bright gold and quake the very earth.  Incoming projectiles that are slower than the Gjallarhorn Bellow will be blown off course and miss.

    Name: Bifrost Call
    Type: Active; Burst
    Damage: 90 hp
    Range: 45 m
    Speed: 45 m/s
    Duration: 3 posts
    Description: Zachariah takes one post to charge this ability, then a train of light hurls his body at spell-speed towards his enemy (this mobility effect can only be used once per post, but this spell requires a full post to charge before triggering this effect).  A scorched trail is left behind in the path, and this spell will only allow for straight movements that are uninterrupted.  If a shield or barrier happens to be in the way, this spell will pierce it, but Zachariah's damage and speed will both be reduced by half following the pierce.


    Jötunn Soul, Ymir:


    Name: Bones of the Giant
    Rank: B
    Type: Partial Take-Over, AoE
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: With the activation of this spell, Zachariah gains a pair of tall stag antlers.  A crest of white fur grows on his torso with glowing blue runes, and his eyes shift to a sharp icy color.

    Abilities:

    Ability 1:

    Name: Song of the Hooded One
    Rank: B
    Category: Auxiliary
    Type: Multi-Target
    Range: 150 M
    Speed: 110 M/S
    Duration: 6 Posts
    Description: With a deep hum, Zachariah summons a powerful gale of wind that increases spell damage for up to four teammates and self by 25% for the duration of the spell.

    Buff: 30% increase to defense against spells

    Name: Ginnungagap Mold
    Rank: B
    Type: Partial Take-Over, Burst
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: Zachariah's limbs and neck become encased in a black and dark blue crystal, and his hands become gauntlets tipped with sharp claws.  Singular white runes glow in his palms and on his knees.

    Abilities:

    Ability 1:

    Name: Snærr Touch
    Rank: B
    Category: Auxiliary
    Edit:: As this is an active ability, it needs a range and speed.
    Duration: 4 Posts
    Description: All of Zachariah's physical attacks cause ice to grow where he touches, adding a slowness debuff of 30% to attacks.  If he hits an opponent, ice will sprout from where his fist or kick made contact.

    Buff: 30% increase to physical durability

    Name: Ymir, the Primal Being
    Rank: B+
    Type: Full Take-Over, Multi-Target
    Melee Damage: 43.5HP
    Range: 75 M
    Speed: 75 M/S
    Duration: 8 Posts
    Downside: Requires Bones of the Giant and Ginnungagap Mold to activate.
    Description: After transforming into the giant, Ymir, Zachariah's body increases in size.  He becomes broader, more muscular in frame and much taller.  His skin shifts from its normal hue to an almost purple color.  His antlers gain glowing orbs that resemble tiny planets.

    Abilities:

    Ability 1:

    Name: Cosmic Winter
    Rank: B+
    Category: Offensive/Supportive
    Type: Multiple Target
    Damage: 45 damage HP, 45 healing HP
    Range: 225 M
    Speed: 165 M/S
    Duration: 6 Posts
    Description: Zachariah blows over his palm, summoning a dusty black wind.  Black ice and miniature comets fly through the wind and slash through opponents.  Opponents caught in the attack will be damaged by 45 HP points and allow Zachariah to be healed by 45 HP points.

    Ability 2:

    Name: Jötunn Fury
    Rank: B+
    Category: Offensive
    Type: Single Target
    Damage: 120 HP (150 if opponent is within 50 M)
    Range: 150 M (-150 M)
    Speed: 300 M/S
    Duration: 5 Posts
    Downside: While this attack has less range than a typical Single-Target spell, it makes up in extra damage.  Additionally, this spell does more damage the closer opponents are to the user.
    Description: This ability summons a larger version of Zachariah's fist or kick and strikes the opponent with powerful force.

    Wrath of the Nine Realms 8f2445b84b7abb543cd6217017353f41db3bcc4b_hq


    Buff: 90% increase to melee strength






    Summons:


    Name: Hugin & Munin; Eyes of Odin
    Rank: C+
    Type: Summon, Multi-Target
    Summon Melee Damage: 18 HP
    Summon HP: 150 (75 for Hugin and Munin individually)
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah channels the power of Odin's own ravens, Hugin and Munin, in the form of birds taller than him.  They appear as two separate halves of one bird and their bodies are comprised of golden crystal.  When their wings are spread, they reflect prismatically, and their feathers are made from clear crystal.
    Downside: Although this summon is essentially two for the cost of one, both halves of the bird move in sync and attack in unison.  No one half can move independently of the other, though one can survive after the other has been defeated.

    Abilities:
    Ability 1:

    Name: Interconnection
    Type: Passive
    Duration: 5 posts
    Description: This ability links Hugin & Munin's senses to Zachariah's, namely the eyes.  While this summon is active, Zachariah can see through the ravens' eyes, increasing his overall spell ranges by 25%.

    Ability 2:

    Name: Malstrom
    Type: Active; Area of Effect
    Damage: 45 hp
    Range: 90 meters
    Speed:  45 m/s
    Duration: 5 posts
    Description: The ravens begin to flap their wings and generate a vicious storm, summoning lighting, hail and heavy wind to reign over the battlefield.  

    Name: The Nuckelavee; Bane of Spring
    Rank: C
    Type: Summon, AoE
    Summon Melee Damage: 12 HP
    Summon HP: 100
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah conjures up the most horrendous demon of Orcadian mythology; the Nuckelavee.  It rises from the ground in the form of a horse and horseman built from gold crystal, with a long joust permanently attached to its right hand.  Its left is comprised of a long, sharp claw.

    Depiction:
    Wrath of the Nine Realms Monste11

    Abilities:
    Ability 1:

    Name: Orcadian Rhythm
    Type: Passive
    Duration: 5 posts
    Description: In the presence of a water body, this summon's regeneration increases by 5%, and both melee damage and speed by 50% total (25% increase to damage and speed individually).  Regeneration can only occur once per post.

    Ability 2:

    Name: Blighted Harvest
    Type: Active; Multi Target
    Damage: 22.5 hp
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description: With a swing of its joust, the Nuckelavee summons a plague of mold-colored mist that withers away nearby plant life.  This attack will cause DoT (37.5 hp per post).


    _____________________________________________________________________________________

    Wrath of the Nine Realms McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Lemony.Boy
    Lemony.Boy

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 109
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1293.75

    Character Sheet
    First Magic: Prismatic Unison
    Second Magic: Wrath of the Nine Realms
    Third Magic:

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Lemony.Boy on 1st September 2019, 9:32 am

    Done. Applied Burst range/speed.


    _____________________________________________________________________________________


    Wrath of the Nine Realms Signat11


    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2808
    Guild : Fairy Tail
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 1,777,986

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Wrath of the Nine Realms Empty Re: Wrath of the Nine Realms

    Post by Nessa Cordelia Lux on 1st September 2019, 9:34 am

    Wrath of the Nine Realms Pg4YHn3

    Spoiler:

    @Lemony.Boy wrote:Completed Training Link: Cherry Blossom Training

    Magic

    Magic Name: Wrath of the Nine Realms
    Magic Type: Primary Summoner, Auxiliary Take-Over
    Description: After some much needed training, Zachariah studied his primary magic, the Prismatic Unison.  Amidst his visit to the mountain temples where he first learned magic, he discovered glyphs even older than those depicting Prismatic Unison and thus an entirely new subset of magic; The Wrath of the Nine Realms.  Following many, many translating sessions, Zachariah finally understood what the magic entailed.  With it, he was able to connect to and draw power from the Nine Realms of the Bifrost.  This magic allows Zachariah to summon powerful creatures from the realms of Asgard and Vanaheim, or monsters from Helheim and the fiery Muspelheim.  Though, due to their immense power, creatures summoned with this magic cannot appear in their natural form, and thus are built out of gold crystal when conjured.  With this magic, he can also channel the power of the ancient Vanir and Aesir gods, adapted into unique take-overs.

    Unique Abilities:


    • Nordic Grit: With this ability, slowness and speed debuffs are reduced by half.
    • Yggdrasil's Blessing: This ability reduces the MP cost of all summons by a fourth when a Full Take-Over is activated.


    Spells:

    Take-Over Spells:


    Aesir Soul, Heimdallr:

    Name: The Golden Locks of Heimdallr
    Rank: C
    Type: Partial Take-Over, Burst
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: Upon activating this spell, Zachariah's hair grows to shoulder-length with braids and glows bright yellow, and a hazy, rainbow colored halo orbits his head.  This transformation also causes his ears to become pointed like an elf's.
    Buff: 25% reduction in spell MP cost

    Abilities:

    Name: Fury of the Stars
    Type: Passive
    Duration: 3 posts
    Description: This passive ability allows Zachariah to hit intangible objects and enemies.  It appears in the form of white rune lines that float around his forearms like bracelets.

    Name: The Celestial Skin
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12 HP
    Range: 30 m
    Speed: 30 m/s
    Duration: 3 posts
    Description: When this spell is in use, the entirety of Zachariah's body from the neck down becomes textured with the appearance of space and decorated with stars and planets.
    Buff: 27.5% increase to physical strength

    Abilities:

    Name: Light of Ruin
    Type: Active; Area of Effect
    Damage: 20 HP
    Range: 30 m
    Speed: 15 m/s
    Duration: 2 posts
    Description: Zachariah summons a blinding pink light from his fingertips that causes space to be briefly disrupted.  When this ability is cast, detached objects such as trees, rocks and other loose terrain items within its radius are displaced at the user's discretion.

    Name: The Runes
    Rank: C
    Type: Partial Take-Over
    Melee Damage: 12
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Requires the Celestial Skin to be activated first.  Atop Zachariah's Celestial Skin appears the Runes, which are large, prismatic colored letterings that mark his torso in varying places.  
    Buff: 5% buff to health regeneration.

    Abilities:

    Name: The Seven Halos
    Type: Active; Single Target
    Damage: 60 Hp
    Range: 120 m
    Speed: 120 m/s
    Duration: 3 posts
    Description: Zachariah synthesizes a cannon formed by the colors of the rainbow.  The seven rings line up in order and begin to spin rapidly, followed by a bright flash and beam of white light.  This attack will pierce C-rank shields/magically created barriers in exchange for a 50% decrease in damage and deals elemental as well as holy damage.

    Name: Aesir Soul: Heimdallr
    Rank: C+
    Type: Full Take-Over
    Melee Damage: 27 HP
    Range: 45 m
    Speed: 45 m/s
    Duration: 5 posts
    Description: Zachariah channels in the power and abilities of the Aesir god, Heimdallr, and takes over its body temporarily.  When the complete take-over is used, a bright column of rainbow light descends on his body.  This spell requires The Golden Locks of Heimdallr, The Celestial Skin, and The Runes to all be activated before triggering this spell.
    Buff: 50% increase in physical resistance

    Abilities:

    Name: Gjallarhorn Bellow
    Type: Active; Multi-Target
    Damage: 68 hp
    Range: 135 m
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Although this ability allows Zachariah to deflect spells, this can only happen once per post and requires him to spend MP to do so.  Only spells of B-Rank or lower will be deflected by this ability.
    Description: Zachariah sucks in air and forms a tunnel with his hands in front of his mouth.  With this spell, he temporarily summons a magic golden horn and unleashes an ear-piercing bellow.  Sound waves become visibly bright gold and quake the very earth.  Incoming projectiles that are slower than the Gjallarhorn Bellow will be blown off course and miss.

    Name: Bifrost Call
    Type: Active; Burst
    Damage: 90 hp
    Range: 45 m
    Speed: 45 m/s
    Duration: 3 posts
    Description: Zachariah takes one post to charge this ability, then a train of light hurls his body at spell-speed towards his enemy (this mobility effect can only be used once per post, but this spell requires a full post to charge before triggering this effect).  A scorched trail is left behind in the path, and this spell will only allow for straight movements that are uninterrupted.  If a shield or barrier happens to be in the way, this spell will pierce it, but Zachariah's damage and speed will both be reduced by half following the pierce.


    Jötunn Soul, Ymir:


    Name: Bones of the Giant
    Rank: B
    Type: Partial Take-Over, AoE
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: With the activation of this spell, Zachariah gains a pair of tall stag antlers.  A crest of white fur grows on his torso with glowing blue runes, and his eyes shift to a sharp icy color.

    Abilities:

    Ability 1:

    Name: Song of the Hooded One
    Rank: B
    Category: Auxiliary
    Type: Multi-Target
    Range: 150 M
    Speed: 110 M/S
    Duration: 6 Posts
    Description: With a deep hum, Zachariah summons a powerful gale of wind that increases spell damage for up to four teammates and self by 25% for the duration of the spell.

    Buff: 30% increase to defense against spells

    Name: Ginnungagap Mold
    Rank: B
    Type: Partial Take-Over, Burst
    Melee Damage: 19HP
    Range: 50 M
    Speed: 50 M/S
    Duration: 6 Posts
    Description: Zachariah's limbs and neck become encased in a black and dark blue crystal, and his hands become gauntlets tipped with sharp claws.  Singular white runes glow in his palms and on his knees.

    Abilities:

    Ability 1:

    Name: Snærr Touch
    Rank: B
    Category: Auxiliary
    Range: 50 M
    Speed: 50 M/S
    Duration: 4 Posts
    Description: All of Zachariah's physical attacks cause ice to grow where he touches, adding a slowness debuff of 30% to attacks.  If he hits an opponent, ice will sprout from where his fist or kick made contact.

    Buff: 30% increase to physical durability

    Name: Ymir, the Primal Being
    Rank: B+
    Type: Full Take-Over, Multi-Target
    Melee Damage: 43.5HP
    Range: 75 M
    Speed: 75 M/S
    Duration: 8 Posts
    Downside: Requires Bones of the Giant and Ginnungagap Mold to activate.
    Description: After transforming into the giant, Ymir, Zachariah's body increases in size.  He becomes broader, more muscular in frame and much taller.  His skin shifts from its normal hue to an almost purple color.  His antlers gain glowing orbs that resemble tiny planets.

    Abilities:

    Ability 1:

    Name: Cosmic Winter
    Rank: B+
    Category: Offensive/Supportive
    Type: Multiple Target
    Damage: 45 damage HP, 45 healing HP
    Range: 225 M
    Speed: 165 M/S
    Duration: 6 Posts
    Description: Zachariah blows over his palm, summoning a dusty black wind.  Black ice and miniature comets fly through the wind and slash through opponents.  Opponents caught in the attack will be damaged by 45 HP points and allow Zachariah to be healed by 45 HP points.

    Ability 2:

    Name: Jötunn Fury
    Rank: B+
    Category: Offensive
    Type: Single Target
    Damage: 120 HP (150 if opponent is within 50 M)
    Range: 150 M (-150 M)
    Speed: 300 M/S
    Duration: 5 Posts
    Downside: While this attack has less range than a typical Single-Target spell, it makes up in extra damage.  Additionally, this spell does more damage the closer opponents are to the user.
    Description: This ability summons a larger version of Zachariah's fist or kick and strikes the opponent with powerful force.

    Wrath of the Nine Realms 8f2445b84b7abb543cd6217017353f41db3bcc4b_hq


    Buff: 90% increase to melee strength






    Summons:


    Name: Hugin & Munin; Eyes of Odin
    Rank: C+
    Type: Summon, Multi-Target
    Summon Melee Damage: 18 HP
    Summon HP: 150 (75 for Hugin and Munin individually)
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah channels the power of Odin's own ravens, Hugin and Munin, in the form of birds taller than him.  They appear as two separate halves of one bird and their bodies are comprised of golden crystal.  When their wings are spread, they reflect prismatically, and their feathers are made from clear crystal.
    Downside: Although this summon is essentially two for the cost of one, both halves of the bird move in sync and attack in unison.  No one half can move independently of the other, though one can survive after the other has been defeated.

    Abilities:
    Ability 1:

    Name: Interconnection
    Type: Passive
    Duration: 5 posts
    Description: This ability links Hugin & Munin's senses to Zachariah's, namely the eyes.  While this summon is active, Zachariah can see through the ravens' eyes, increasing his overall spell ranges by 25%.

    Ability 2:

    Name: Malstrom
    Type: Active; Area of Effect
    Damage: 45 hp
    Range: 90 meters
    Speed:  45 m/s
    Duration: 5 posts
    Description: The ravens begin to flap their wings and generate a vicious storm, summoning lighting, hail and heavy wind to reign over the battlefield.  

    Name: The Nuckelavee; Bane of Spring
    Rank: C
    Type: Summon, AoE
    Summon Melee Damage: 12 HP
    Summon HP: 100
    Range: 30 m
    Speed: 30 m/s
    Duration: 5 posts
    Description: Zachariah conjures up the most horrendous demon of Orcadian mythology; the Nuckelavee.  It rises from the ground in the form of a horse and horseman built from gold crystal, with a long joust permanently attached to its right hand.  Its left is comprised of a long, sharp claw.

    Depiction:
    Wrath of the Nine Realms Monste11

    Abilities:
    Ability 1:

    Name: Orcadian Rhythm
    Type: Passive
    Duration: 5 posts
    Description: In the presence of a water body, this summon's regeneration increases by 5%, and both melee damage and speed by 50% total (25% increase to damage and speed individually).  Regeneration can only occur once per post.

    Ability 2:

    Name: Blighted Harvest
    Type: Active; Multi Target
    Damage: 22.5 hp
    Range: 90 m
    Speed: 65 m/s
    Duration: 5 posts
    Description: With a swing of its joust, the Nuckelavee summons a plague of mold-colored mist that withers away nearby plant life.  This attack will cause DoT (37.5 hp per post).


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    Wrath of the Nine Realms McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}

      Current date/time is 14th September 2019, 11:20 pm