Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Metallic God Slayer Magic

    newwaterz
    newwaterz

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 35
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Metallic God Slayer Magic Empty Metallic God Slayer Magic

    Post by newwaterz on 21st March 2019, 5:56 pm

    Magic

    Magic Name: Metallic God Slayer
    Magic Type: First Generation Metallic God Slayer
    Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
    Metallic God Info:


    • Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
      • Resistance to their slayer element based on strength of spell/ability as follows:

        • 2 Ranks Above Character: 0%
        • 1 Rank Above Character: 10%
        • Same Rank as Character: 25%
        • 1 Rank below Character: 35%
        • 2 Ranks below character: 50%




    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
    • God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.

      • Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
      • Disadvantages: Unable to consume Demon/God Slayer magic.


    • First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.

      • First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.



    Avatar of Ilyria:

    Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.

    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

           
    • Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.

      They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.

      Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.        
    • Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:

    • Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.


    _____________________________________________________________________________________

    Metallic God Slayer Magic Wsb8ROK
    Janine Kirrity Lolligo von Minstrel ✝ D-Rank Mage ✝ Dies Irae
    Metallic God Slayer
    Bank


    Health PointsMagic PowerSpeedMelee DamageMagic SensoryDamage ReductionDamage Reduction (Metal)
    450 HP300MP30 m/s45 HP150 Meters25%25%, 35%, 50%, 50%, 50%

    newwaterz
    newwaterz

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 35
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by newwaterz on 21st March 2019, 6:10 pm

    Spells:
    C-Rank

    • Name: Metal God Versus
      Rank: C
      Type: Burst
      Damage: N/A
      Range: 30 m
      Speed: 30 m/s
      Duration: 5
      Downside: Increased rate of mana depletion
      Description: Janine's hair grows in a solid flow, becoming a second Janine. This spell allows her to cast any of her offensive spells from a second point of origin. It can not cast a different spell or have different timing. It cast the exact same spell at the same time, depleting the same amount of magic power as two castings. This spell ends if Janine's hair is cut between the Clone and herself. This spell can only copy one spell per posts, once per round max.
      Example: After creating a second Janine and sending it 30 meters away, they both turn towards a single target and launch Melee. Both Janines launch the same hair swords, one from the left, on from the right of the target. This spell cost 30 mp to cast, and the two Melees cost 30 MP each, using a total of 90 MP to attack from both sides.
    • Name: Metal God Veneer
      Rank: C
      Type: Single target
      Damage: N/A
      Range: 120 m
      Speed: 120 m/s
      Duration: 5
      Description: Enveloping a single target (including herself) she can cut her hair and add a golden layer to that individual giving them the resistances of the Metallic God Slayer. This grants them a resistance to the Metal element based on strength of spell/ability as follows; B-Rank: 10%; C-Rank: 25%; D-Rank: 35%.
    • Name: Metal God Vessel
      Rank: C
      Type: Area of Effect
      Damage: N/A
      Range:  15 m
      Speed: 30 m/s
      Duration: 5
      Downside: Purely defensive spell that blocks all basic senses
      Description: Extending her hair into the air, she can bring it down in a dome shape encircling all with in it. The metallic strands create a layered barrier that extends two meeter under ground. It is anchored where she cast it, but can walk around inside it as well. It can withstand up to 3 C-Rank spells.

    D-Rank

    • Name: Metallic God Medic
      Rank: D
      Type: Multiple Targets
      Damage: 30 HP Healing
      Range: 45 m
      Speed: 30 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, Janine's hair extends to connect around each target she chooses within range. As long as her golden locks are connected to her target and herself, she can maintain a sort of regeneration on them. She can connect with up to two targets
    • Name: Metallic God Mesh
      Rank: D
      Type: Area of Effect
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, her golden hair erupts around her creating a mesh that entangles all within her range. The constriction upon impact is the only damage done, though the entanglement can hold her prey in place.
    • Name: Metallic God Meltdown
      Rank: D
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 3
      Description: Entering her Golden Goddess Form, Janine can alter her physical state as if she was gold. This includes slipping between cracks, flattening to the ground. Or growing to double her size. If she does she still weighs the same as her density does not change, only that she added cavities within her body.


    Advanced Spells:

    • Name: Metal God Vexation
      Rank: C+
      Type: Burst
      Damage: 45 per post
      Range: Self
      Speed: Self
      Duration: 6
      Description: All slayers can eat thier own element, but how often does metal present itself to a Metallic God Slayer? It often does, but not in the normal ways. No one flings an iron ball at them. Instead swords are drawn against them. Janine developed this method of eating from her unique body composition. After being struck by a metallic item, she will wrap around it and start doing damage to it until it breaks or it completely withstands her spell. This spell works like normal consumption. It is however not effect against unbreakable weapons and items.
    • Name: Metallic God Melee
      Rank: D+
      Type: Burst
      Damage: 60 HP
      Range: 23 m
      Speed: 25 m/s
      Duration: 5
      Description: Entering her Golden Goddess Form, Janine can cause her golden hair to cascade and move around her like a snake. She can direct it to move and strike individual targets within her range with physical force. This can strike once per post


    Signature Spells:

    • Name: Metal God Velocity
      Rank: C
      Type: Burst
      Damage: N/A
      Range: User Ranked Burst
      Speed: User Ranked Burst
      Duration: Passive
      Downside: Cannot cast spells that utilize her hair while moving through this method
      Description: Extending her metallic hair around her, she can carry her own body aloft through the air at incredible speeds. Her speed increases 45% and she is able to move in any direction in three dimensions, as long as her hair has a place to grab hold of.


    Last edited by newwaterz on 12th April 2019, 8:11 am; edited 4 times in total


    _____________________________________________________________________________________

    Metallic God Slayer Magic Wsb8ROK
    Janine Kirrity Lolligo von Minstrel ✝ D-Rank Mage ✝ Dies Irae
    Metallic God Slayer
    Bank


    Health PointsMagic PowerSpeedMelee DamageMagic SensoryDamage ReductionDamage Reduction (Metal)
    450 HP300MP30 m/s45 HP150 Meters25%25%, 35%, 50%, 50%, 50%

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5751
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 436

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by Nessa Cordelia Lux on 23rd March 2019, 6:06 am

    Hey there, Nessa here. I'm gonna be grading this for you, all edits will be made in this colour! Bump when done and I'll take a look. ^^

    Spoiler:

    @newwaterz wrote:Magic

    Magic Name: Metallic God Slayer
    Magic Type: First Generation Metallic God Slayer
    Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
    Metallic God Info:


    • Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
      • Resistance to their slayer element based on strength of spell/ability as follows:

        • 2 Ranks Above Character: 0%
        • 1 Rank Above Character: 10%
        • Same Rank as Character: 25%
        • 1 Rank below Character: 35%
        • 2 Ranks below character: 50%




    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
    • God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.

      • Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
      • Disadvantages: Unable to consume Demon/God Slayer magic.


    • First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.

      • First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.



    Avatar of Ilyria:

    Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.

    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

           
    • Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.

      They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.

      Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.        
    • Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:

    • Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.


    @newwaterz wrote:Spells:

    • Name: Metallic God Medic
      Rank: D
      Type: Multiple Targets
      Damage: 30 HP Healing
      Range: 45 m
      Speed: 30 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, Janine's hair extends to connect around each target she chooses within range. As long as her golden locks are connected to her target and herself, she can maintain a sort of regeneration on them. Edit:: Can you specify a number of targets, otherwise this is like unlimited healing which is kinda overpowered. ^^

    • Name: Metallic God Mesh
      Rank: D
      Type: Area of Effect
      Damage: 20 HP
      Range: 15 m Edit:: You can increase this to 30 m.
      Speed: 15 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, her golden hair erupts around her creating a mesh that entangles all within her range. The constriction upon impact is the only damage done, though the entaglement can hold her prey in place.

    • Name: Metallic God Meltdown
      Rank: D
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 3
      Description: Entering her Golden Goddess Form, Janine can alter her phsyical state as if she was gold. This includes slipping between cracks, flattening to the ground. Or growing to double her size. If she does she still weighs the same as her density does not change, only that she added cavities within her body.


    Advanced Spells

    • Name: Metallic God Melee
      Rank: D+
      Type: Burst
      Damage: 60 HP
      Range: 23 m
      Speed: 25 m/s
      Duration: 5
      Description: Entering her Golden Goddess Form, Janine can cause her golden hair to cascade and move around her like a snake. She can direct it to move and strike individual targets within her range with physical force. Edit:: Please clarify this can be used once per post for it's duration.



    _____________________________________________________________________________________

    Metallic God Slayer Magic 60582_s

    newwaterz
    newwaterz

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 35
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by newwaterz on 23rd March 2019, 7:20 am

    fixed. I also corrected a few typos


    _____________________________________________________________________________________

    Metallic God Slayer Magic Wsb8ROK
    Janine Kirrity Lolligo von Minstrel ✝ D-Rank Mage ✝ Dies Irae
    Metallic God Slayer
    Bank


    Health PointsMagic PowerSpeedMelee DamageMagic SensoryDamage ReductionDamage Reduction (Metal)
    450 HP300MP30 m/s45 HP150 Meters25%25%, 35%, 50%, 50%, 50%

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5751
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 436

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by Nessa Cordelia Lux on 23rd March 2019, 7:34 am

    Metallic God Slayer Magic Pg4YHn3

    Spoiler:

    @newwaterz wrote:Magic

    Magic Name: Metallic God Slayer
    Magic Type: First Generation Metallic God Slayer
    Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
    Metallic God Info:


    • Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
      • Resistance to their slayer element based on strength of spell/ability as follows:

        • 2 Ranks Above Character: 0%
        • 1 Rank Above Character: 10%
        • Same Rank as Character: 25%
        • 1 Rank below Character: 35%
        • 2 Ranks below character: 50%




    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
    • God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.

      • Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
      • Disadvantages: Unable to consume Demon/God Slayer magic.


    • First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.

      • First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.



    Avatar of Ilyria:

    Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.

    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

           
    • Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.

      They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.

      Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.        
    • Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:

    • Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.


    @newwaterz wrote:Spells:

    • Name: Metallic God Medic
      Rank: D
      Type: Multiple Targets
      Damage: 30 HP Healing
      Range: 45 m
      Speed: 30 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, Janine's hair extends to connect around each target she chooses within range. As long as her golden locks are connected to her target and herself, she can maintain a sort of regeneration on them. She can connect with up to two targets

    • Name: Metallic God Mesh
      Rank: D
      Type: Area of Effect
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, her golden hair erupts around her creating a mesh that entangles all within her range. The constriction upon impact is the only damage done, though the entanglement can hold her prey in place.

    • Name: Metallic God Meltdown
      Rank: D
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 3
      Description: Entering her Golden Goddess Form, Janine can alter her physical state as if she was gold. This includes slipping between cracks, flattening to the ground. Or growing to double her size. If she does she still weighs the same as her density does not change, only that she added cavities within her body.


    Advanced Spells

    • Name: Metallic God Melee
      Rank: D+
      Type: Burst
      Damage: 60 HP
      Range: 23 m
      Speed: 25 m/s
      Duration: 5
      Description: Entering her Golden Goddess Form, Janine can cause her golden hair to cascade and move around her like a snake. She can direct it to move and strike individual targets within her range with physical force. This can strike once per post



    _____________________________________________________________________________________

    Metallic God Slayer Magic 60582_s

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8041
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by Johann on 31st March 2019, 4:23 am

    Moved and unlocked at the user's request

    Spoiler:
    @newwaterz wrote:Magic

    Magic Name: Metallic God Slayer
    Magic Type: First Generation Metallic God Slayer
    Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
    Metallic God Info:


    • Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
      • Resistance to their slayer element based on strength of spell/ability as follows:

        • 2 Ranks Above Character: 0%
        • 1 Rank Above Character: 10%
        • Same Rank as Character: 25%
        • 1 Rank below Character: 35%
        • 2 Ranks below character: 50%




    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
    • God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.

      • Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
      • Disadvantages: Unable to consume Demon/God Slayer magic.


    • First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.

      • First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.



    Avatar of Ilyria:

    Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.

    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

           
    • Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.

      They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.

      Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.        
    • Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:

    • Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.


    @newwaterz wrote:Spells:

    • Name: Metallic God Medic
      Rank: D
      Type: Multiple Targets
      Damage: 30 HP Healing
      Range: 45 m
      Speed: 30 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, Janine's hair extends to connect around each target she chooses within range. As long as her golden locks are connected to her target and herself, she can maintain a sort of regeneration on them. She can connect with up to two targets

    • Name: Metallic God Mesh
      Rank: D
      Type: Area of Effect
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, her golden hair erupts around her creating a mesh that entangles all within her range. The constriction upon impact is the only damage done, though the entanglement can hold her prey in place.

    • Name: Metallic God Meltdown
      Rank: D
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 3
      Description: Entering her Golden Goddess Form, Janine can alter her physical state as if she was gold. This includes slipping between cracks, flattening to the ground. Or growing to double her size. If she does she still weighs the same as her density does not change, only that she added cavities within her body.


    Advanced Spells

    • Name: Metallic God Melee
      Rank: D+
      Type: Burst
      Damage: 60 HP
      Range: 23 m
      Speed: 25 m/s
      Duration: 5
      Description: Entering her Golden Goddess Form, Janine can cause her golden hair to cascade and move around her like a snake. She can direct it to move and strike individual targets within her range with physical force. This can strike once per post



    _____________________________________________________________________________________

    Metallic God Slayer Magic Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5751
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 436

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by Nessa Cordelia Lux on 4th April 2019, 3:15 am

    Hey Waterz, you know me.  So I'll be grading this magic for you, all edit will be made in this colour. Once you've made the neccesary edits, bump the thread and I'll take a look.

    Spoiler:

    @newwaterz wrote:Magic

    Magic Name: Metallic God Slayer
    Magic Type: First Generation Metallic God Slayer
    Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
    Metallic God Info:


    • Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
      • Resistance to their slayer element based on strength of spell/ability as follows:

        • 2 Ranks Above Character: 0%
        • 1 Rank Above Character: 10%
        • Same Rank as Character: 25%
        • 1 Rank below Character: 35%
        • 2 Ranks below character: 50%




    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
    • God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.

      • Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
      • Disadvantages: Unable to consume Demon/God Slayer magic.


    • First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.

      • First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.



    Avatar of Ilyria:

    Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.

    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

         
    • Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.

      They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.

      Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.        
    • Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:

    • Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.


    @newwaterz wrote:Spells:
    D-Rank

    • Name: Metal God Versus
      Rank: C
      Type: Burst
      Damage: N/A
      Range: 30 m
      Speed: 30 m/s
      Duration: 5
      Downside: Increased rate of mana depletion
      Description: Janine's hair grows in a solid flow, becoming a second Janine. This spell allows her to cast any of her spells and have it's effect double, but from the New Janine's point of origin. It can not cast a different spell or have different timing, It cast the exact same spell at the same time, depleting the same amount of magic power as two castings. This spell ends if Janine's hair is cut between the Clone and herself. Edit:: You cannot have a spell that just buff or doubles effects, please rework this.


    • Name: Metal God Veneer
      Rank: C
      Type: Single target
      Damage: N/A
      Range: 120 m
      Speed: 120 m/s
      Duration: 5
      Description: Envolping a single target (including herself) she can cut her hair and add a golden layer to that individual giving them the resistances of the Metallic God Slayer. This grants them a resistance to the Metal element based on strength of spell/ability as follows; B-Rank: 10%; C-Rank: 25%; D-Rank: 35%.

    • Name: Metal God Vessel
      Rank: C
      Type: Area of Effect
      Damage: N/A
      Range:  15 m
      Speed: 30 m/s
      Duration: 5
      Downside: Purely defensive spell that blocks all basic senses
      Description: Extending her hair into the air, she can bring it down in a dome shape encircling all with in it. The metallic strands create a layered barrier that extends two meeter under ground. It is anchored where she cast it, but can walk around inside it as well. It can withstand up to 3 C-Rank spells.

    D-Rank

    • Name: Metallic God Medic
      Rank: D
      Type: Multiple Targets
      Damage: 30 HP Healing
      Range: 45 m
      Speed: 30 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, Janine's hair extends to connect around each target she chooses within range. As long as her golden locks are connected to her target and herself, she can maintain a sort of regeneration on them. She can connect with up to two targets
    • Name: Metallic God Mesh
      Rank: D
      Type: Area of Effect
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, her golden hair erupts around her creating a mesh that entangles all within her range. The constriction upon impact is the only damage done, though the entanglement can hold her prey in place.
    • Name: Metallic God Meltdown
      Rank: D
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 3
      Description: Entering her Golden Goddess Form, Janine can alter her physical state as if she was gold. This includes slipping between cracks, flattening to the ground. Or growing to double her size. If she does she still weighs the same as her density does not change, only that she added cavities within her body.


    Advanced Spells:

    • Name: Metal God Vexation
      Rank: C+
      Type: Burst
      Damage: 45 per post
      Range: Self
      Speed: Self
      Duration: 6
      Description: All slayers can eat thier own element, but how often does metal present itself to a Metallic God Slayer? It often does, but not in the normal ways. No one flings an iron ball at them. Instead swords are drawn against them. Janine developed this method of eating from her unique body composition. After being struck by a metallic item, she will wrap around it and start doing damage to it until it breaks or it completely withstands her spell. This spell works like normal consumption. It is however not effect against unbreakable weapons and items.
    • Name: Metallic God Melee
      Rank: D+
      Type: Burst
      Damage: 60 HP
      Range: 23 m
      Speed: 25 m/s
      Duration: 5
      Description: Entering her Golden Goddess Form, Janine can cause her golden hair to cascade and move around her like a snake. She can direct it to move and strike individual targets within her range with physical force. This can strike once per post


    Signature Spells:

    • Name: Metal God Velocity
      Rank: C
      Type: Burst
      Damage: N/A
      Range: Burst Edit:: Please change this to either 'User Ranked Burst' or an actual stat.
      Speed: Burst Edit:: Please change this to either 'User Ranked Burst' or an actual stat.
      Duration: Passive
      Downside: Cannot cast spells that utilize her hair while moving through this method
      Description: Extending her metallic hair around her, she can carry her own body aloft through the air at incredible speeds. Her speed increases 85% Edit:: This is way too high for a passive C Rank buff, please lower this to 45%. and she is able to move in any direction in three dimensions, as long as her hair has a place to grab hold of.



    _____________________________________________________________________________________

    Metallic God Slayer Magic 60582_s

    newwaterz
    newwaterz

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 35
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by newwaterz on 10th April 2019, 6:11 am

    Adjusted with an example of the Versus spell


    _____________________________________________________________________________________

    Metallic God Slayer Magic Wsb8ROK
    Janine Kirrity Lolligo von Minstrel ✝ D-Rank Mage ✝ Dies Irae
    Metallic God Slayer
    Bank


    Health PointsMagic PowerSpeedMelee DamageMagic SensoryDamage ReductionDamage Reduction (Metal)
    450 HP300MP30 m/s45 HP150 Meters25%25%, 35%, 50%, 50%, 50%

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5751
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 436

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by Nessa Cordelia Lux on 12th April 2019, 7:07 am

    Just one more tweak and should be good. ^^

    Spoiler:

    @newwaterz wrote:Magic

    Magic Name: Metallic God Slayer
    Magic Type: First Generation Metallic God Slayer
    Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
    Metallic God Info:


    • Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
      • Resistance to their slayer element based on strength of spell/ability as follows:

        • 2 Ranks Above Character: 0%
        • 1 Rank Above Character: 10%
        • Same Rank as Character: 25%
        • 1 Rank below Character: 35%
        • 2 Ranks below character: 50%




    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
    • God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.

      • Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
      • Disadvantages: Unable to consume Demon/God Slayer magic.


    • First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.

      • First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.



    Avatar of Ilyria:

    Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.

    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

           
    • Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.

      They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.

      Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.        
    • Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:

    • Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.


    @newwaterz wrote:Spells:
    C-Rank

    • Name: Metal God Versus
      Rank: C
      Type: Burst
      Damage: N/A
      Range: 30 m
      Speed: 30 m/s
      Duration: 5
      Downside: Increased rate of mana depletion
      Description: Janine's hair grows in a solid flow, becoming a second Janine. This spell allows her to cast any of her offensive spells from a second point of origin. It can not cast a different spell or have different timing. It cast the exact same spell at the same time, depleting the same amount of magic power as two castings. This spell ends if Janine's hair is cut between the Clone and herself. Edit::  Please state this spell can only copy one spell per posts, once per round max.
      Example: After creating a second Janine and sending it 30 meters away, they both turn towards a single target and launch Melee. Both Janines launch the same hair swords, one from the left, on from the right of the target. This spell cost 30 mp to cast, and the two Melees cost 30 MP each, using a total of 90 MP to attack from both sides.
    • Name: Metal God Veneer
      Rank: C
      Type: Single target
      Damage: N/A
      Range: 120 m
      Speed: 120 m/s
      Duration: 5
      Description: Enveloping a single target (including herself) she can cut her hair and add a golden layer to that individual giving them the resistances of the Metallic God Slayer. This grants them a resistance to the Metal element based on strength of spell/ability as follows; B-Rank: 10%; C-Rank: 25%; D-Rank: 35%.
    • Name: Metal God Vessel
      Rank: C
      Type: Area of Effect
      Damage: N/A
      Range:  15 m
      Speed: 30 m/s
      Duration: 5
      Downside: Purely defensive spell that blocks all basic senses
      Description: Extending her hair into the air, she can bring it down in a dome shape encircling all with in it. The metallic strands create a layered barrier that extends two meeter under ground. It is anchored where she cast it, but can walk around inside it as well. It can withstand up to 3 C-Rank spells.

    D-Rank

    • Name: Metallic God Medic
      Rank: D
      Type: Multiple Targets
      Damage: 30 HP Healing
      Range: 45 m
      Speed: 30 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, Janine's hair extends to connect around each target she chooses within range. As long as her golden locks are connected to her target and herself, she can maintain a sort of regeneration on them. She can connect with up to two targets
    • Name: Metallic God Mesh
      Rank: D
      Type: Area of Effect
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, her golden hair erupts around her creating a mesh that entangles all within her range. The constriction upon impact is the only damage done, though the entanglement can hold her prey in place.
    • Name: Metallic God Meltdown
      Rank: D
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 3
      Description: Entering her Golden Goddess Form, Janine can alter her physical state as if she was gold. This includes slipping between cracks, flattening to the ground. Or growing to double her size. If she does she still weighs the same as her density does not change, only that she added cavities within her body.


    Advanced Spells:

    • Name: Metal God Vexation
      Rank: C+
      Type: Burst
      Damage: 45 per post
      Range: Self
      Speed: Self
      Duration: 6
      Description: All slayers can eat thier own element, but how often does metal present itself to a Metallic God Slayer? It often does, but not in the normal ways. No one flings an iron ball at them. Instead swords are drawn against them. Janine developed this method of eating from her unique body composition. After being struck by a metallic item, she will wrap around it and start doing damage to it until it breaks or it completely withstands her spell. This spell works like normal consumption. It is however not effect against unbreakable weapons and items.
    • Name: Metallic God Melee
      Rank: D+
      Type: Burst
      Damage: 60 HP
      Range: 23 m
      Speed: 25 m/s
      Duration: 5
      Description: Entering her Golden Goddess Form, Janine can cause her golden hair to cascade and move around her like a snake. She can direct it to move and strike individual targets within her range with physical force. This can strike once per post


    Signature Spells:

    • Name: Metal God Velocity
      Rank: C
      Type: Burst
      Damage: N/A
      Range: User Ranked Burst
      Speed: User Ranked Burst
      Duration: Passive
      Downside: Cannot cast spells that utilize her hair while moving through this method
      Description: Extending her metallic hair around her, she can carry her own body aloft through the air at incredible speeds. Her speed increases 45% and she is able to move in any direction in three dimensions, as long as her hair has a place to grab hold of.



    _____________________________________________________________________________________

    Metallic God Slayer Magic 60582_s

    newwaterz
    newwaterz

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 35
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by newwaterz on 12th April 2019, 8:12 am

    Copy and paste line in :3


    _____________________________________________________________________________________

    Metallic God Slayer Magic Wsb8ROK
    Janine Kirrity Lolligo von Minstrel ✝ D-Rank Mage ✝ Dies Irae
    Metallic God Slayer
    Bank


    Health PointsMagic PowerSpeedMelee DamageMagic SensoryDamage ReductionDamage Reduction (Metal)
    450 HP300MP30 m/s45 HP150 Meters25%25%, 35%, 50%, 50%, 50%

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5751
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 436

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Metallic God Slayer Magic Empty Re: Metallic God Slayer Magic

    Post by Nessa Cordelia Lux on 12th April 2019, 8:55 am

    Metallic God Slayer Magic Pg4YHn3

    Spoiler:

    @newwaterz wrote:Magic

    Magic Name: Metallic God Slayer
    Magic Type: First Generation Metallic God Slayer
    Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
    Metallic God Info:


    • Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.

      • +25% Strength, Speed, HP.
      • Greatly enhanced Hearing, Sight, and Smell.
      • Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
      • Resistance to their slayer element based on strength of spell/ability as follows:

        • 2 Ranks Above Character: 0%
        • 1 Rank Above Character: 10%
        • Same Rank as Character: 25%
        • 1 Rank below Character: 35%
        • 2 Ranks below character: 50%




    • Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
    • Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
    • Additional notes:  Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
    • God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.

      • Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
      • Disadvantages: Unable to consume Demon/God Slayer magic.


    • First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.

      • First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
      • Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      • The spell power of each rank is increased to 150%.
      • In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
      • During force spells cost no MP to cast.
      • To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.



    Avatar of Ilyria:

    Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.

    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

           
    • Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.

      They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.

      Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.        
    • Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:

    • Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.


    @newwaterz wrote:Spells:
    C-Rank

    • Name: Metal God Versus
      Rank: C
      Type: Burst
      Damage: N/A
      Range: 30 m
      Speed: 30 m/s
      Duration: 5
      Downside: Increased rate of mana depletion
      Description: Janine's hair grows in a solid flow, becoming a second Janine. This spell allows her to cast any of her offensive spells from a second point of origin. It can not cast a different spell or have different timing. It cast the exact same spell at the same time, depleting the same amount of magic power as two castings. This spell ends if Janine's hair is cut between the Clone and herself. This spell can only copy one spell per posts, once per round max.
      Example: After creating a second Janine and sending it 30 meters away, they both turn towards a single target and launch Melee. Both Janines launch the same hair swords, one from the left, on from the right of the target. This spell cost 30 mp to cast, and the two Melees cost 30 MP each, using a total of 90 MP to attack from both sides.
    • Name: Metal God Veneer
      Rank: C
      Type: Single target
      Damage: N/A
      Range: 120 m
      Speed: 120 m/s
      Duration: 5
      Description: Enveloping a single target (including herself) she can cut her hair and add a golden layer to that individual giving them the resistances of the Metallic God Slayer. This grants them a resistance to the Metal element based on strength of spell/ability as follows; B-Rank: 10%; C-Rank: 25%; D-Rank: 35%.
    • Name: Metal God Vessel
      Rank: C
      Type: Area of Effect
      Damage: N/A
      Range:  15 m
      Speed: 30 m/s
      Duration: 5
      Downside: Purely defensive spell that blocks all basic senses
      Description: Extending her hair into the air, she can bring it down in a dome shape encircling all with in it. The metallic strands create a layered barrier that extends two meeter under ground. It is anchored where she cast it, but can walk around inside it as well. It can withstand up to 3 C-Rank spells.

    D-Rank

    • Name: Metallic God Medic
      Rank: D
      Type: Multiple Targets
      Damage: 30 HP Healing
      Range: 45 m
      Speed: 30 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, Janine's hair extends to connect around each target she chooses within range. As long as her golden locks are connected to her target and herself, she can maintain a sort of regeneration on them. She can connect with up to two targets
    • Name: Metallic God Mesh
      Rank: D
      Type: Area of Effect
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3
      Description: Entering into her Golden Goddess Form, her golden hair erupts around her creating a mesh that entangles all within her range. The constriction upon impact is the only damage done, though the entanglement can hold her prey in place.
    • Name: Metallic God Meltdown
      Rank: D
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 3
      Description: Entering her Golden Goddess Form, Janine can alter her physical state as if she was gold. This includes slipping between cracks, flattening to the ground. Or growing to double her size. If she does she still weighs the same as her density does not change, only that she added cavities within her body.


    Advanced Spells:

    • Name: Metal God Vexation
      Rank: C+
      Type: Burst
      Damage: 45 per post
      Range: Self
      Speed: Self
      Duration: 6
      Description: All slayers can eat thier own element, but how often does metal present itself to a Metallic God Slayer? It often does, but not in the normal ways. No one flings an iron ball at them. Instead swords are drawn against them. Janine developed this method of eating from her unique body composition. After being struck by a metallic item, she will wrap around it and start doing damage to it until it breaks or it completely withstands her spell. This spell works like normal consumption. It is however not effect against unbreakable weapons and items.
    • Name: Metallic God Melee
      Rank: D+
      Type: Burst
      Damage: 60 HP
      Range: 23 m
      Speed: 25 m/s
      Duration: 5
      Description: Entering her Golden Goddess Form, Janine can cause her golden hair to cascade and move around her like a snake. She can direct it to move and strike individual targets within her range with physical force. This can strike once per post


    Signature Spells:

    • Name: Metal God Velocity
      Rank: C
      Type: Burst
      Damage: N/A
      Range: User Ranked Burst
      Speed: User Ranked Burst
      Duration: Passive
      Downside: Cannot cast spells that utilize her hair while moving through this method
      Description: Extending her metallic hair around her, she can carry her own body aloft through the air at incredible speeds. Her speed increases 45% and she is able to move in any direction in three dimensions, as long as her hair has a place to grab hold of.




    _____________________________________________________________________________________

    Metallic God Slayer Magic 60582_s


      Current date/time is 13th July 2020, 11:44 am