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    [Dies Irae] Crusade: Rui Nation

    Shen Kadokawa
    Shen Kadokawa

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    Lineage : Assassin's Shadow
    Position : None
    Faction : The Rune Knights
    Posts : 11937
    Guild : Guildless
    Cosmic Coins : 505
    Dungeon Tokens : 0
    Age : 26
    Experience : 3,283,767

    Character Sheet
    First Magic: Infinite Arcana
    Second Magic: Vox Universum
    Third Magic: Disciple of War

    [Dies Irae] Crusade: Rui Nation Empty [Dies Irae] Crusade: Rui Nation

    Post by Shen Kadokawa 18th March 2019, 11:28 pm



    ☩ CRUSADE: RUI NATION ☩

    Job Title: Crusade: Rui Nation
    Rank: B
    Job Location: Islands
    Solo Word Count: 3500
    Group Word Count: 7000
    Additional Requirements: You need to have completed “Crusade: The Graveyard Sea”.
    Job Description: You make it to the island and find it to be a shockingly well-developed town. There are many buildings crowded together made from the dark stone making up the island itself, which gives it a pretty dire feel. There’s not much in the way of plant life or dirt, explaining the need for the supply system. The port is expansive and bustling with other uninterrupted goods ships, so blending in isn’t a problem. Because your ship was expected with much-needed food and water, it’ll be easy for you to let assumptions be your cover and get a chance to explore the island without much suspicion.

    Because everyone on the island is a dark mage, they make no effort to hide their schemes and aren’t shy about recruiting others. You get roped into the plans some islanders have for their part in mounting a comprehensive, simultaneous attack on all of Fiore. While the whole “undercover investigation” yields an eye-opening view of life on the island and ultimately reveals the goals of the nation, you probably shouldn’t let this cell follow through on their plans. Taking them out should put a kink in the alarmingly fast approaching war on Fiore!


    Enemies: Argo, Ergo, and Orgo
    Enemy Rank: Normal
    Enemy Stats: These triplets are off their rockers and highly volatile. They favor shortly fused explosives, and while you think that blowing stuff up would gain attention, it is just one of the many alarming sounds on the island and no one takes notice. Oddly enough, somehow their magic seems to be holder type, one triplet needing to be in physical contact with at least one of his two brothers to cast any of the spells they know. If all three of them are in contact, their spells are boosted in strength. Their magic has some pretty powerful wind-based spells, are customizable, and equal to B rank stats.


    Enemies: Beast Master Grandparents
    Enemy Rank: Strong
    Enemy Stats: Seemingly related to the destructive triplets, an old man and woman are heading up this small cell’s plans. Don’t be fooled by their gray hairs, boisterous laughs, and incessant offerings of sandwiches. These two will try to rip you limb from limb with their behemoth pets, and if that doesn’t work, their behemoth takeover magic. Those that slay together, stay together. Spells are customizable and equal to A rank stats.


    Reward: B rank exp. Checking in with the guild will yield Helga electronically depositing 40k jewel. You find out that this island is worse than a new dark guild forming. It’s a new nation being formed of entirely dark mages...and they intend on rising up and waging war on Fiore. You gain access to “Crusade: Hunted”.


    ~credit to Sivvy


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      Current date/time is 28th March 2024, 2:56 am