One day, without knowledge, without memory, the consciousness of the wraith awoke, unseen, unheard, and uncertain about the world around itself, possessing no form. The only thing Cassius would know was instinct, his mind completely devoid of any emotion but a single one: Hate ... and a burning anger for humanity he could not quite explain to himself. What he did know, however, was that he was once human, the strange world around him invoking a feeling of familiarity within him, though the hate remained. Strangely enough, Cassius also did not wake without worldly possession, the wraith clutching in his right hand a red spear, a weapon that he felt close to, felt familiar with, that filled him with another feeling he had not experienced before ... joy. Gradually, this circumstance developed into what Cassius is today, turning the former of his emotions into his pastime, his profession, while making the latter his hobby, the ominous armor that lacks a body to hold it becoming known for two things, being a merciless, cold-hearted killer and a meticulous, affectionate collector ...
✠ Untouchable Being:
Ghastly power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed in any way, shape or form, the efficiency of the other party's ability reduced by 50% in every aspect whenever matching the user's speed in any way (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed).
✠ Dead Body:
Cassius' body is gone, this fact alone removing all physical limiters that hold back other beings bound to a physical form normally. This grants Cassius a 100% increase to melee damage with an additional 10% to melee damage per rank above D, totaling at 150% at S rank. This also grants the user a 50% buff to both magical and physical damage reduction.
✠ Restless Soul:
The nature of Cassius' existence is indeed an odd one, an unexplainable mystery which, even after research and inquiry, cannot quite be defined even by the Wraith himself. Though one fact remains unalienably certain: Cassius' essence is incapable of producing focussed magic, and though he has since then found a workaround to that by utilizing his collection of rarities, this still limits and strengthens him. Cassius is unable to deal spell damage, and can never benefit from increases to spell damage under any circumstance. In return, the wraith possesses a seemingly limitless strength that is nigh unbelievable, granting him an additional 20 HP in base melee damage plus an additional 10 HP base melee damage per rank up to H.
✠ Incorporeal Mind:
Cassius is a being of pure essence, a being of spiritual energy. For the wraith, his magical energy and his health are one and the same thing. Both HP and MP are merged into a stat called "Spirit". Spirit is treated as HP for the purposes of damage calculation and as MP for the purposes of spellcasting. For the purposes of all spells and abilities utilized by Cassius Spirit counts as MP and HP with a conversion rate of 1:1 (e.g, A spell that costs 20 MP to cast instead of using 20 points from the user's Spirit to cast the said spell, spell cost reductions still apply. A spell that deals 120 damage in HP instead deals 120 damage to the user's Spirit, damage reductions still apply. MP and HP regeneration still functions normally), spells can be used in magically dead zones and areas where the use of magic would otherwise not be permitted and negative effects that target ethernano magic specifically do not apply to the caster and his spells since no actual magical energy is used in the casting process for the duration of the spell. If Spirit reaches 0 the user is instantly knocked out AND suffers the effects of running out of MP.
Cassius wields an extensive collection of artifacts and powers he draws from other souls that have had the fortune of passing on long ago. To accommodate for this collection, Cassius gains an additional 5 lineage spell slots to be used on one of his magics. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines, but do not follow regular spell slot limits since they are classed as lineage spells and thus function independently from other spells.
Apart from his usual collection, Cassius also has access to some of the finest pieces known to the world, acquiring them through ruthless determination and unyielding wrath. This grants Cassius two additional lineage signature spells that rank with him up to S, 5 additional lineage advanced spells (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 D+, 2 C+, 2 B+, 2 A+, 1 S+) plus two additional ones which ranks with him up to S+ and H+. Cassius additionally has the option to give up his H rank spell slot in one of his magics to gain an additional H+ rank spell slot for the same magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. If these spell slots are used on Take Over or Requip spells, they gain an additional spell rank active or passive ability.
Cassius, as a proper collector, has access to the finest pieces, his standards higher than those of the regular folk. As a consequence of this and his practice in very distinct ... negotiating skills, Cassius gains 100% extra jewels from jobs he completes as well as the ability to have an additional Requip spell active.
❀Unlocked and moved per user’s request.❀