Job Title: Invasion of the Four-Finger Pirates
Player Requirements: none
Job Requirements: Must fight 2 of the 4 groups of enemies, if you choose to fight the boss you must only fight him. 3000 words.
Job Location: any island
A call for help in the form of a letter arrives at your guild or is sent to you. A coastal town has been threatened by a pirate gang that if they don't pay a handsome sum to them then they will be raided and wiped from the face of Earthland. You are sent to protect this town from the pirates. Keep them alive if you can but protection of the people and town are the most important things in this job.
to succeed you must defeat the enemies you roll and make sure no harm comes to the town or city.
Weak: Four-Finger's Pyromaniac x10 - A fire wizard from the Four-Fingers gang, not too skilled but their spells seem to have a long range and homing capabilities. wears assorted clothes and armor. They deal less than 10 damage with their fire spells, but their attacks are hard to dodge. Takes 1 hit of D-Ranked damage each to defeat. They aim for civilians and wooden structures
Normal: Four-Fingers Cannoneer x5 - a requip master of the Four-Fingers gang, they wear leather coats. More skilled but extremely slow when they have their cannon summoned. They can summon huge hand held cannons that deal 1 C-rank but are slow to fire and inaccurate. Takes 2 hits of D-Ranked damage or one hit of C-Ranked damage to defeat. They aim for structures to destroy with their heavy cannons.
Strong: Four-Finger's Summoner's x3 - These 3 wizards wear blue and white masks with wave designs on them and leather coats. They are weak by themselves but together their pets can deal lots of damage. They each have a different summon; one is a metal golem with 3 artillery cannons on it (one on each arm and one in it's chest), one is a huge parrot with extreme speeds, the last is a whirlpool with 5 tentacles sprouting out. The summoner's take 2 hits of D-Ranked damage to defeat and their summons only die when they are defeated, however you could deal damage to them to incapacitate them (if you cut the tentacles of the whirlpool it won't be able to use them.)
Boss: Captain Four-Fingers - This guy is the big bad of the Four-Finger's gang. He is a very skilled Wizard; C-Ranked in his level of skill. He specializes in requip and fire magic, having the abilities of both the pyromaniac and the cannoneer without their weaknesses. Takes 2 hits of B-Ranked damage, or 4 hits of C-Ranked damage, or 8 hits of D-Ranked damage to defeat. If he appears, the other enemies leave.
Reward: 20000 jewel and the thanks of the town. If you capture the enemies alive and take them to the magic council they will thank you for your service to Earthland.
"Take the job, they said. You'll be fine in a boat they said."
Sarah complained to Shane as she hung her head over the railing of the boat, on the way to Crescent Island.
"And why the hell are you so calm all the time?! Do you enjoy seeing me puking my guts out like this? Of all the things for a guy to get a kick out of, that's a strange one right there."
Sarah never really could figure out what was going on inside Shane's head. This wasn't the first job that they had done together, and it probably wouldn't be the last. But, to Sarah, it seemed like Shane had nerves of steel. She vented her sickness once more before wiping her mouth, and sitting against a wall.
"So, what's the plan? Go in, rough up some pirates, and politely ask them to leave?"
As she finished asking this, the boat pulled into port, and began the docking process.
"You know, to be honest, I really can't wait for the fighting to start. Whenever I'm fighting, that's when I really feel alive. But, with this, I'd just like to get it over with and go home."
Sarah enjoyed boats about as much as she enjoyed dresses, which was not at all. So, having to take two trips by boat was something she found would be easier to skip, but the people here needed saving, and she wasn't in any position to refuse.
Post WC: 256
Total WC: 256/3000