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    Rebirth

    Laurence Lott
    Laurence Lott

    Player 
    Lineage : None
    Position : None
    Posts : 38
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Rebirth Empty Rebirth

    Post by Laurence Lott on 2nd February 2019, 4:53 pm

    Magic Name: Rebirth
    Magic Type: Solitary Ancient Magic(+50% spell damage)
    Description:
    Fae are some of the most ancient beings in the land. They come in many shapes, types, and sizes. Some are born from nature, some from the blood of the dead, or even the dead themselves. A dead human being born anew as a fae is as old as humanity itself. Laurence is certainly not the first to have this happen to him, nor will he be the last. Why a fae does this would depend on the individual. In this case? He was born as a normal human from a family of normal farmers. The only thing special was his pure heart that loved life and trusted within a higher power, the people around, and in the law. Instead of inheriting the farm, he told his parents to give it to a younger sibling. They apprenticed under a local carpenter and worked for him on non school days. On school days a lot of time was spent helping and working on his parents farm. What little spare time he had was spent at church, with his family, or his friend. After school ended that gave him time to try in romantic pursuits, gaining the affections in an intelligent girl. She taught him the joys in books, he showed her the best locations in the forest near their home. He had completed his training in carpentry and everything looked up, until everything fell apart. He was fishing at a river that he had loved since childhood when his oldest and dearest friend came by. When that friend started to attack? Laurence tried to avoid the attacks, never showing a violent side to his person. He was cut in multiple places, scratched and scraped on the face, and stabbed in the chest. Why was this done? Apparently that best friend hadn't noticed that girl was attractive until Lott had brought out the best in her. The friend was never put in jail, nor even prosecuted. Kelpie typically dislike humans quite a great deal, so of course one would gladly aid in revenge against one. This is a type of fae natorous for drowning humans, his fondness for the boy had been what had kept the boy and his friends safe to visit the kelpies river. Should this crime go unpunished? Of course not. The human with its pure heart? The soul had learned better now, the creature was sure of it. Moreso, a human needed to pay. This was how a human body that had been left in a layery grave ended up awakening as a new creature. No longer a normal human lacking magic, but a water horse, a newborn fae. This is his base magic. This is the first magic that a kelpie starts off with. They are creature of the water, often using it to attack and pull their victims in mythology. It isn't the only magic a kelpie can get, but it's certainly his.
    Pros:

    • Can attack.
    • Able to temporarily keep others in place.
    • healing capable.

    Cons:

    • Weak against lightening magic.
    • Weak to holy magic.
    • healing spells require blood.


    Unique Abilities:

    Form Of Vulnerability:
    This is his start in transformation abilities as a fae. In the forms a kelpie can get, one might hope that they start out with the mighty water horse form. That in a sense would be much like expecting to start as a knight when you haven't had any training yet. Another typical form and less powerful one tends to be one created to lure people over. Where most kelpies lure form look to be attractive women that lure their victims, his is that of an attractive young man. The violent and blood soaked nature is hidden while in this form, his very essence feeling as if it was free from any wrong doings. The cost of this however comes in the very nature of this form. While boots and shoes can hide the hooved feet, it cannot change his inability to use attack spells while in this form.
    Appearance:
    Rebirth J98OjWX
    Lineage:

    Proof: Page 6, post n°131
    Name: Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)


    Last edited by Laurence Lott on 6th May 2019, 7:41 am; edited 1 time in total
    Laurence Lott
    Laurence Lott

    Player 
    Lineage : None
    Position : None
    Posts : 38
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Rebirth Empty Re: Rebirth

    Post by Laurence Lott on 5th May 2019, 6:59 am

    Spells:

    Signature Spell:
    Name: Stuck
    Rank: C
    Type: single target
    Duration: 1 round
    Damage: 0
    Range: melee
    Speed: 30mps
    Description: A spell with zero range, can only be used if someone touches him. Water runs over the touched section of the casters body, causing whatever is touching to become stuck. Any part of a person is unable to remove themself from him for the short span of the spell.
    Downside: Doesn't stop stuck person from attacking. Doesn't last for long.
    C Rank:

    Advanced:

    Name: Sink
    Rank: C
    Type: Single target
    Duration: 6 Rounds
    Damage: 90 per round
    Range: 180 meters
    Speed: 180 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 180 meters at 180 meters per second in order to reach its target. Does 90HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Bleed
    Rank: C
    Type: burst
    Duration: 1 Round
    Damage: 90hp
    Range: 45 meters
    Speed: 45 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 45 meters away at 45 meters per second. Does 90HP worth of damage.  
    Downside: Cannot damage creatures that don't have flesh.
    Normal:

    Name: Soak
    Rank: C
    Type: single target/attack
    Duration: 5 Rounds
    Damage: 60 per round
    Range: 120 meters
    Speed: 120 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 120 meters at 120 meters per second in order to reach its target. Does 60HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Cut
    Rank: C
    Type: Burst
    Duration: 1 Round
    Damage: 60hp
    Range: 30 meters
    Speed: 30 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 30 meters away at 30 meters per second. It to does 60HP damage worth of damage.  
    Downside: Cannot damage creatures that don't have flesh.

    Name: Seep
    Rank: C
    Type: Single Target/Healing
    Duration: 5 Rounds
    Damage: heals 60 per round
    Range: 120 meters
    Speed: 120 mps
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 60hp each round it's active and travel up to 120 meters at 120 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.
    D Rank:
    Name: Dip
    Rank: D
    Type: single target/attack
    Duration: 3 Rounds
    Damage: 40 per round
    Range: 60 meters
    Speed: 60 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 60 meters at 60 meters per second in order to reach its target. Does 40HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Scratch
    Rank: D
    Type: burst
    Duration: 1 Round
    Damage: 40
    Range: 15 meters
    Speed: 15 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 15 meters away at 15 meters per second. This causes it to do 40HP damage worth of damage.  
    Downside: Cannot damage creatures that don't have flesh.

    Name: Trickle
    Rank: D
    Type: single target/heal
    Duration: 3 Rounds
    Damage: heals 40 per round
    Range: 60 meters
    Speed: 60 mps
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 40hp each round it's active and travel up to 60 meters at 60 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.


    Last edited by Laurence Lott on 11th May 2019, 7:24 am; edited 2 times in total
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2391
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,425,816

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Rebirth Empty Re: Rebirth

    Post by Nessa Cordelia Lux on 10th May 2019, 5:53 am

    Hey Jiri, it's Nessa and I'll be grading this for you today. Any edits I do for this grading will be in this colour! Bump when done and I'll take a look.

    Firstly, before I grade the spells themselves, I've noticed that this is kinda formatted like Statless, except that it include stats in the spell descriptions.

    If you're going to use stat based magic, I'll need you to follow the spell templates as they are
    stated.

    Please include this coding in your spells with the relevant information.

    Code:

    [b]Damage:[/b] (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    [b]Range:[/b] (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    [b]Speed:[/b] (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    [b]Downside:[/b]


    If you intend to have this as statless, then I'll need you to remove ALL stats from the magic itself.



    Spoiler:

    @Laurence Lott wrote:Magic Name: Rebirth
    Magic Type: Solitary Ancient Magic(+50% spell damage)
    Description:
    Fae are some of the most ancient beings in the land. They come in many shapes, types, and sizes. Some are born from nature, some from the blood of the dead, or even the dead themselves. A dead human being born anew as a fae is as old as humanity itself. Laurence is certainly not the first to have this happen to him, nor will he be the last. Why a fae does this would depend on the individual. In this case? He was born as a normal human from a family of normal farmers. The only thing special was his pure heart that loved life and trusted within a higher power, the people around, and in the law. Instead of inheriting the farm, he told his parents to give it to a younger sibling. They apprenticed under a local carpenter and worked for him on non school days. On school days a lot of time was spent helping and working on his parents farm. What little spare time he had was spent at church, with his family, or his friend. After school ended that gave him time to try in romantic pursuits, gaining the affections in an intelligent girl. She taught him the joys in books, he showed her the best locations in the forest near their home. He had completed his training in carpentry and everything looked up, until everything fell apart. He was fishing at a river that he had loved since childhood when his oldest and dearest friend came by. When that friend started to attack? Laurence tried to avoid the attacks, never showing a violent side to his person. He was cut in multiple places, scratched and scraped on the face, and stabbed in the chest. Why was this done? Apparently that best friend hadn't noticed that girl was attractive until Lott had brought out the best in her. The friend was never put in jail, nor even prosecuted. Kelpie typically dislike humans quite a great deal, so of course one would gladly aid in revenge against one. This is a type of fae natorous for drowning humans, his fondness for the boy had been what had kept the boy and his friends safe to visit the kelpies river. Should this crime go unpunished? Of course not. The human with its pure heart? The soul had learned better now, the creature was sure of it. Moreso, a human needed to pay. This was how a human body that had been left in a layery grave ended up awakening as a new creature. No longer a normal human lacking magic, but a water horse, a newborn fae. This is his base magic. This is the first magic that a kelpie starts off with. They are creature of the water, often using it to attack and pull their victims in mythology. It isn't the only magic a kelpie can get, but it's certainly his.
    Pros:

    • Can attack.
    • Able to temporarily keep others in place.
    • healing capable.

    Cons:

    • Weak against lightening magic.
    • Weak to holy magic.
    • healing spells require blood.


    Unique Abilities:

    Form Of Vulnerability:
    This is his start in transformation abilities as a fae. In the forms a kelpie can get, one might hope that they start out with the mighty water horse form. That in a sense would be much like expecting to start as a knight when you haven't had any training yet. Another typical form and less powerful one tends to be one created to lure people over. Where most kelpies lure form look to be attractive women that lure their victims, his is that of an attractive young man. The violent and blood soaked nature is hidden while in this form, his very essence feeling as if it was free from any wrong doings. The cost of this however comes in the very nature of this form. While boots and shoes can hide the hooved feet, it cannot change his inability to use attack spells while in this form.
    Appearance:
    Rebirth J98OjWX
    Lineage:

    Proof: Page 6, post n°131
    Name: Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)



    @Laurence Lott wrote:
    Spells:

    Signature Spell:
    Name: Stuck
    Rank: C
    Type: single target
    Duration: 1 round
    Description: A spell with zero range, can only be used if someone touches him. Water runs over the touched section of the casters body, causing whatever is touching to become stuck. Any part of a person is unable to remove themself from him for the short span of the spell.
    Downside: Doesn't stop stuck person from attacking. Doesn't last for long.
    C Rank:

    Advanced:

    Name: Sink
    Rank: C
    Type: Single target
    Duration: 6 Rounds
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 180 meters at 180 meters per second in order to reach its target. Does 90HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Bleed
    Rank: C
    Type: burst
    Duration: 6 Rounds
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 45 meters away at 45 meters per second. After the initial hit, the water soaks into the hit targets, continuously trying to cause damage and blood loss until it fades. This causes it to do 90HP damage worth of damage per round.  
    Downside: Cannot damage creatures that don't have flesh.
    Normal:

    Name: Soak
    Rank: C
    Type: single target/attack
    Duration: 5 Rounds
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 120 meters at 120 meters per second in order to reach its target. Does 60HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Cut
    Rank: C
    Type: Burst
    Duration: 5 Rounds
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 30 meters away at 30 meters per second. After the initial hit, the water soaks into the hit targets, continuously trying to cause damage and blood loss until it fades. This causes it to do 60HP damage worth of damage per round.  
    Downside: Cannot damage creatures that don't have flesh.

    Name: Seep
    Rank: C
    Type: Single Target/Healing
    Duration: 5 Rounds
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 60hp each round it's active and travel up to 120 meters at 120 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.
    D Rank:
    Name: Dip
    Rank: D
    Type: single target/attack
    Duration: 3 Rounds
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 60 meters at 60 meters per second in order to reach its target. Does 40HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Scratch
    Rank: D
    Type: single target/attack
    Duration: 3 Rounds
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 15 meters away at 15 meters per second. After the initial hit, the water soaks into the hit targets, continuously trying to cause damage and blood loss until it fades. This causes it to do 40HP damage worth of damage per round.  
    Downside: Cannot damage creatures that don't have flesh.

    Name: Trickle
    Rank: D
    Type: single target/heal
    Duration: 3 Rounds
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 40hp each round it's active and travel up to 60 meters at 60 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.




    _____________________________________________________________________________________

    Rebirth McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Laurence Lott
    Laurence Lott

    Player 
    Lineage : None
    Position : None
    Posts : 38
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Rebirth Empty Re: Rebirth

    Post by Laurence Lott on 10th May 2019, 8:34 am

    I have placed the stats over the description with the stats, but kept the downside under description.


    _____________________________________________________________________________________

    [-Laurences Bank-]
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2391
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,425,816

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Rebirth Empty Re: Rebirth

    Post by Nessa Cordelia Lux on 10th May 2019, 8:36 am

    Regardless, Spells must follow the provided template format. If you want me to grade this, then you'll make the recommended edit.


    _____________________________________________________________________________________

    Rebirth McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Laurence Lott
    Laurence Lott

    Player 
    Lineage : None
    Position : None
    Posts : 38
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Rebirth Empty Re: Rebirth

    Post by Laurence Lott on 10th May 2019, 8:40 am

    . . . I already made the edit?


    _____________________________________________________________________________________

    [-Laurences Bank-]
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2391
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,425,816

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Rebirth Empty Re: Rebirth

    Post by Nessa Cordelia Lux on 11th May 2019, 4:08 am

    My Apologies, I misinterpreted what you wrote as you saying you wouldn't do the edits because you'd already wrote them 'in' the descriptions. A few more tweaks needed, 'bump' when done and I'll take another look.

    Spoiler:

    @Laurence Lott wrote:Magic Name: Rebirth
    Magic Type: Solitary Ancient Magic(+50% spell damage)
    Description:
    Fae are some of the most ancient beings in the land. They come in many shapes, types, and sizes. Some are born from nature, some from the blood of the dead, or even the dead themselves. A dead human being born anew as a fae is as old as humanity itself. Laurence is certainly not the first to have this happen to him, nor will he be the last. Why a fae does this would depend on the individual. In this case? He was born as a normal human from a family of normal farmers. The only thing special was his pure heart that loved life and trusted within a higher power, the people around, and in the law. Instead of inheriting the farm, he told his parents to give it to a younger sibling. They apprenticed under a local carpenter and worked for him on non school days. On school days a lot of time was spent helping and working on his parents farm. What little spare time he had was spent at church, with his family, or his friend. After school ended that gave him time to try in romantic pursuits, gaining the affections in an intelligent girl. She taught him the joys in books, he showed her the best locations in the forest near their home. He had completed his training in carpentry and everything looked up, until everything fell apart. He was fishing at a river that he had loved since childhood when his oldest and dearest friend came by. When that friend started to attack? Laurence tried to avoid the attacks, never showing a violent side to his person. He was cut in multiple places, scratched and scraped on the face, and stabbed in the chest. Why was this done? Apparently that best friend hadn't noticed that girl was attractive until Lott had brought out the best in her. The friend was never put in jail, nor even prosecuted. Kelpie typically dislike humans quite a great deal, so of course one would gladly aid in revenge against one. This is a type of fae natorous for drowning humans, his fondness for the boy had been what had kept the boy and his friends safe to visit the kelpies river. Should this crime go unpunished? Of course not. The human with its pure heart? The soul had learned better now, the creature was sure of it. Moreso, a human needed to pay. This was how a human body that had been left in a layery grave ended up awakening as a new creature. No longer a normal human lacking magic, but a water horse, a newborn fae. This is his base magic. This is the first magic that a kelpie starts off with. They are creature of the water, often using it to attack and pull their victims in mythology. It isn't the only magic a kelpie can get, but it's certainly his.
    Pros:

    • Can attack.
    • Able to temporarily keep others in place.
    • healing capable.

    Cons:

    • Weak against lightening magic.
    • Weak to holy magic.
    • healing spells require blood.


    Unique Abilities:

    Form Of Vulnerability:
    This is his start in transformation abilities as a fae. In the forms a kelpie can get, one might hope that they start out with the mighty water horse form. That in a sense would be much like expecting to start as a knight when you haven't had any training yet. Another typical form and less powerful one tends to be one created to lure people over. Where most kelpies lure form look to be attractive women that lure their victims, his is that of an attractive young man. The violent and blood soaked nature is hidden while in this form, his very essence feeling as if it was free from any wrong doings. The cost of this however comes in the very nature of this form. While boots and shoes can hide the hooved feet, it cannot change his inability to use attack spells while in this form.
    Appearance:
    Rebirth J98OjWX
    Lineage:

    Proof: Page 6, post n°131
    Name: Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)

    @Laurence Lott wrote:
    Spells:

    Signature Spell:
    Name: Stuck
    Rank: C
    Type: single target
    Duration: 1 round
    Damage: 0
    Range: 0 Edit:: This requires a range, you may put 'melee' if you wish.
    Speed: 30mps
    Description: A spell with zero range, can only be used if someone touches him. Water runs over the touched section of the casters body, causing whatever is touching to become stuck. Any part of a person is unable to remove themself from him for the short span of the spell.
    Downside: Doesn't stop stuck person from attacking. Doesn't last for long.
    C Rank:

    Advanced:

    Name: Sink
    Rank: C
    Type: Single target
    Duration: 6 Rounds
    Damage: 90 per round
    Range: 180 meters
    Speed: 180 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 180 meters at 180 meters per second in order to reach its target. Does 90HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Bleed
    Rank: C
    Type: burst
    Duration: 6 Rounds
    Damage: 90hp per round
    Range: 45 meters
    Speed: 45 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 45 meters away at 45 meters per second. After the initial hit, the water soaks into the hit targets, continuously trying to cause damage and blood loss until it fades. Edit:: This is worded like it does continuous damage after the first hit which is more like a DoT, in which case the damage needs to be amended to 50% User ranked burst per round, otherwise remove this part of the spell.This causes it to do 90HP damage worth of damage per round.  
    Downside: Cannot damage creatures that don't have flesh.
    Normal:

    Name: Soak
    Rank: C
    Type: single target/attack
    Duration: 5 Rounds
    Damage: 60 per round
    Range: 120 meters
    Speed: 120 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 120 meters at 120 meters per second in order to reach its target. Does 60HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Cut
    Rank: C
    Type: Burst
    Duration: 5 Rounds
    Damage: 60 per round
    Range: 30 meters
    Speed: 30 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 30 meters away at 30 meters per second. After the initial hit, the water soaks into the hit targets, continuously trying to cause damage and blood loss until it fades. This causes it to do 60HP damage worth of damage per round.  Edit:: Same again, change this to DoT or remove the 'soaking into the targets and deals continuous damage per round' part.
    Downside: Cannot damage creatures that don't have flesh.

    Name: Seep
    Rank: C
    Type: Single Target/Healing
    Duration: 5 Rounds
    Damage: heals 60 per round
    Range: 120 meters
    Speed: 120 mps
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 60hp each round it's active and travel up to 120 meters at 120 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.
    D Rank:
    Name: Dip
    Rank: D
    Type: single target/attack
    Duration: 3 Rounds
    Damage: 40 per round
    Range: 60 meters
    Speed: 60 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 60 meters at 60 meters per second in order to reach its target. Does 40HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Scratch
    Rank: D
    Type: single target/attack
    Duration: 3 Rounds
    Damage: 40 per round
    Range: 15 meters
    Speed: 15 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 15 meters away at 15 meters per second. After the initial hit, the water soaks into the hit targets, continuously trying to cause damage and blood loss until it fades.  Edit:: Same again, change this to DoT or remove. This causes it to do 40HP damage worth of damage per round.  
    Downside: Cannot damage creatures that don't have flesh.

    Name: Trickle
    Rank: D
    Type: single target/heal
    Duration: 3 Rounds
    Damage: heals 40 per round
    Range: 60 meters
    Speed: 60 mps
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 40hp each round it's active and travel up to 60 meters at 60 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.


    _____________________________________________________________________________________

    Rebirth McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Laurence Lott
    Laurence Lott

    Player 
    Lineage : None
    Position : None
    Posts : 38
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Rebirth Empty Re: Rebirth

    Post by Laurence Lott on 11th May 2019, 8:18 am

    I have made the changes~


    _____________________________________________________________________________________

    [-Laurences Bank-]
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2391
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,425,816

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Rebirth Empty Re: Rebirth

    Post by Nessa Cordelia Lux on 12th May 2019, 11:34 am

    Rebirth Pg4YHn3

    Spoiler:

    @Laurence Lott wrote:Magic Name: Rebirth
    Magic Type: Solitary Ancient Magic(+50% spell damage)
    Description:
    Fae are some of the most ancient beings in the land. They come in many shapes, types, and sizes. Some are born from nature, some from the blood of the dead, or even the dead themselves. A dead human being born anew as a fae is as old as humanity itself. Laurence is certainly not the first to have this happen to him, nor will he be the last. Why a fae does this would depend on the individual. In this case? He was born as a normal human from a family of normal farmers. The only thing special was his pure heart that loved life and trusted within a higher power, the people around, and in the law. Instead of inheriting the farm, he told his parents to give it to a younger sibling. They apprenticed under a local carpenter and worked for him on non school days. On school days a lot of time was spent helping and working on his parents farm. What little spare time he had was spent at church, with his family, or his friend. After school ended that gave him time to try in romantic pursuits, gaining the affections in an intelligent girl. She taught him the joys in books, he showed her the best locations in the forest near their home. He had completed his training in carpentry and everything looked up, until everything fell apart. He was fishing at a river that he had loved since childhood when his oldest and dearest friend came by. When that friend started to attack? Laurence tried to avoid the attacks, never showing a violent side to his person. He was cut in multiple places, scratched and scraped on the face, and stabbed in the chest. Why was this done? Apparently that best friend hadn't noticed that girl was attractive until Lott had brought out the best in her. The friend was never put in jail, nor even prosecuted. Kelpie typically dislike humans quite a great deal, so of course one would gladly aid in revenge against one. This is a type of fae natorous for drowning humans, his fondness for the boy had been what had kept the boy and his friends safe to visit the kelpies river. Should this crime go unpunished? Of course not. The human with its pure heart? The soul had learned better now, the creature was sure of it. Moreso, a human needed to pay. This was how a human body that had been left in a layery grave ended up awakening as a new creature. No longer a normal human lacking magic, but a water horse, a newborn fae. This is his base magic. This is the first magic that a kelpie starts off with. They are creature of the water, often using it to attack and pull their victims in mythology. It isn't the only magic a kelpie can get, but it's certainly his.
    Pros:

    • Can attack.
    • Able to temporarily keep others in place.
    • healing capable.

    Cons:

    • Weak against lightening magic.
    • Weak to holy magic.
    • healing spells require blood.


    Unique Abilities:

    Form Of Vulnerability:
    This is his start in transformation abilities as a fae. In the forms a kelpie can get, one might hope that they start out with the mighty water horse form. That in a sense would be much like expecting to start as a knight when you haven't had any training yet. Another typical form and less powerful one tends to be one created to lure people over. Where most kelpies lure form look to be attractive women that lure their victims, his is that of an attractive young man. The violent and blood soaked nature is hidden while in this form, his very essence feeling as if it was free from any wrong doings. The cost of this however comes in the very nature of this form. While boots and shoes can hide the hooved feet, it cannot change his inability to use attack spells while in this form.
    Appearance:
    Rebirth J98OjWX
    Lineage:

    Proof: Page 6, post n°131
    Name: Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.

    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)

    @Laurence Lott wrote:
    Spells:

    Signature Spell:
    Name: Stuck
    Rank: C
    Type: single target
    Duration: 1 round
    Damage: 0
    Range: melee
    Speed: 30mps
    Description: A spell with zero range, can only be used if someone touches him. Water runs over the touched section of the casters body, causing whatever is touching to become stuck. Any part of a person is unable to remove themself from him for the short span of the spell.
    Downside: Doesn't stop stuck person from attacking. Doesn't last for long.
    C Rank:

    Advanced:

    Name: Sink
    Rank: C
    Type: Single target
    Duration: 6 Rounds
    Damage: 90 per round
    Range: 180 meters
    Speed: 180 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 180 meters at 180 meters per second in order to reach its target. Does 90HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Bleed
    Rank: C
    Type: burst
    Duration: 1 Round
    Damage: 90hp
    Range: 45 meters
    Speed: 45 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 45 meters away at 45 meters per second. Does 90HP worth of damage.  
    Downside: Cannot damage creatures that don't have flesh.
    Normal:

    Name: Soak
    Rank: C
    Type: single target/attack
    Duration: 5 Rounds
    Damage: 60 per round
    Range: 120 meters
    Speed: 120 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 120 meters at 120 meters per second in order to reach its target. Does 60HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Cut
    Rank: C
    Type: Burst
    Duration: 1 Round
    Damage: 60hp
    Range: 30 meters
    Speed: 30 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 30 meters away at 30 meters per second. It to does 60HP damage worth of damage.  
    Downside: Cannot damage creatures that don't have flesh.

    Name: Seep
    Rank: C
    Type: Single Target/Healing
    Duration: 5 Rounds
    Damage: heals 60 per round
    Range: 120 meters
    Speed: 120 mps
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 60hp each round it's active and travel up to 120 meters at 120 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.
    D Rank:
    Name: Dip
    Rank: D
    Type: single target/attack
    Duration: 3 Rounds
    Damage: 40 per round
    Range: 60 meters
    Speed: 60 mps
    Description: This is one of the things kelpies are most well known for, doing their best to drown people. The spell looks like a glob of water. It can be launched up to 60 meters at 60 meters per second in order to reach its target. Does 40HP damage each round it's on the targeted individual. If the person struck with the spell cannot breathe under water than it also carries the risk of drowning that person.
    Downside: The spell falls apart if the mage loses focus.

    Name: Scratch
    Rank: D
    Type: burst
    Duration: 1 Round
    Damage: 40
    Range: 15 meters
    Speed: 15 mps
    Description: A bloodthirsty creature, these water horses naturally crave the death of humans. It seems only natural for one to have at least one spell that would seek to cause their target to bleed. Water blades form around him, launching a short distance in every direction around him. These blades can travel 15 meters away at 15 meters per second. This causes it to do 40HP damage worth of damage.  
    Downside: Cannot damage creatures that don't have flesh.

    Name: Trickle
    Rank: D
    Type: single target/heal
    Duration: 3 Rounds
    Damage: heals 40 per round
    Range: 60 meters
    Speed: 60 mps
    Description: It's as plain as the kelpies sharp teeth and violent nature, they were built to kill and eat flesh. This part of his nature allows the creature to use the enemies fallen flesh or spilled blood to heal himself or a nearby ally with. The only people it can't heal are those who are holy, as this is a very dark spell from a malevolent creature. The spell looks like a red liquid ball after it's created. It can heal up to 40hp each round it's active and travel up to 60 meters at 60 meters per second to reach its target.
    Downside: Can only be used if the mage in question has someone else's raw flesh or raw blood.



    _____________________________________________________________________________________

    Rebirth McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}

      Current date/time is 19th July 2019, 9:14 am