• Patch Notes •                 • New User Guide •                • Guild Information •

    Infusion Magic

    Share
    Blanc
    Blanc

    Player 
    Lineage : Feline Sense
    Position : None
    Posts : 32
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 175

    Character Sheet
    First Magic: Infusion
    Second Magic:
    Third Magic:

    Infusion Magic

    Post by Blanc on 13th January 2019, 7:38 am

    Magic

    Magic Name: Infusion
    Magic Type: Caster (Solitary: +25% cost reduction)
    Description:

    Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
    In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.

    Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.

    Unique Abilities:

    • Ability:

      2 Major effects:

      Spoiler:
      Magical Attunement:

      His Infusion magic, gives him the passive ability to sense magical energies and sources in a 30 meter (about 100 foot) radius and detect them. This only gives him a location and size of the source, but unless he specifically knows alreay whom the magical power belongs to (though he will know the type of source), he can't figure out who the person is just from feeling their magical power. Crowds of many people may cloud this ability and make it hard to diferentiate between individuals.

      Analytical Eye:

      Another passive ability, which allows Blanc to see the amount of magical energy poured into a spell, aswell as allowing him to see the type of spell it is.


    Spells:

    D-Rank Spells:

    Spoiler:
    Name: (Self)-Modification D
    Rank: D
    Type: Buff
    Damage: 25% Buff to strength and speed each for self or an alley
    Range: Self or an Alley
    Speed: Instant
    Duration: 3 turns
    Downside: -
    Description: A spell that is hard to notice as it only shifts the magical power inside the user to maximize his/her body's physical output in a form of strength and speed. This technique is often only noticed from a sudden change in physical ability from the user and only really detecable by those who are goood at detecting changes in magical power or aura.


    Spoiler:
    Name: Shredding touch
    Rank: D
    Type: Single Target, Buff, Effect
    Damage: Physical attacks deal addittional 20 Dmg to MP and Stun for 1 turn
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside:
    Description: Can be seen in a glowing of the bodypart or weapon that has been enhanced, as if it was coated in a see through liquid. Like all damaging spells of this magic, this is an instant cast that takes effect upon hitting the enemy physically. It disrupts and 'wastes' some of their magical power and leaves them in a short feeling of paralysis if hit.


    Spoiler:
    Name: Five Finger Barrier D
    Rank: D
    Type: Single Target, Nullification
    Damage: None
    Range: Self
    Speed: Instant
    Duration: Lasts 3 turns or until a spell was negated
    Downside: Blanc has to either be in contact with the spell, or be in contact with the caster of said spell while they are casting it, which disrupts the spell.
    Description: This spell has Blanc's fingertips glow in a silverish sheen, but aside from that is barely noticable. He uses his fingertips to disrupt the flow of the magic that is casted on touch and by that completely disspelling it. He doesn't need to do it with his fingertips, anywhere on his body is fine to cast the negate from. This spell can only nullify spells of rank D.

    C-Rank Spells:

    Spoiler:
    Name: Air Infusion C
    Rank: C
    Type: Area of Effect, Damage Over Time, Effect
    Damage: 10HP damage per turn while inside (Maximum of 50 damage), Reduces enemy's speed by 20% while inside
    Range: 60 Meters
    Speed: 30m/s
    Duration: 5 Turns
    Downside:
    Description: Yet another spell that isn't flashy by any means but does its job none the less. Visable only as a slight flimmering of the air around Blanc and in the area of effect. Blanc does not have to do an movement to activate this ability, which makes it very hard to detect on cast. This magic puts a decent amount of pressure on those within its range, making their movements a little harder and their bodies feel heavier.


    Spoiler:
    Name: Natural Alignment
    Rank: C
    Type: Single Target, Passive
    Damage: - grants 20% damage reduction from spells of Blanc's rank and lower
    Range: Self
    Speed: Passive
    Duration: Until Blanc has no more MP
    Downside: -
    Description: An insible second skin is what one would call this ability of Blanc's. Blanc's skin is always coated in a thin film of magical energy, which protects him from some of the damage he would receive from spells.


    Spoiler:
    Name: Branding Touch
    Rank: C
    Type: Single Target, Effect, Debuff
    Damage: 1x physical damage of Blanc's rank, puts a mark on the target that increases their MP cost by 10% (Stacks 3 times; Duration gets refreshed to 5 turns upon consecutive hits but does not extend duration beyond 5 turns)
    Range: Melee
    Speed: Instant
    Duration: 5 turns
    Downside: ---
    Description: Can only be cast from Blanc's hands and gives them a light blue glow upon activation. Basically an enhanced punch that leaves a mark on the target


    Last edited by Blanc on 27th January 2019, 8:14 am; edited 6 times in total
    Blanc
    Blanc

    Player 
    Lineage : Feline Sense
    Position : None
    Posts : 32
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 175

    Character Sheet
    First Magic: Infusion
    Second Magic:
    Third Magic:

    Re: Infusion Magic

    Post by Blanc on 13th January 2019, 7:39 am

    Advanced Spells and Signature Spells:


    Signature Spells:

    Spoiler:


    Name: Destructive Touch
    Rank: C-S, scaling with Rank
    Type: Buff
    Damage: Blanc's physical attacks deal an additional 30/40/50/60 (C to S Rank) magical damage and cause bleeding. (Bleeding stacks 3 times and always deals 5/10/15 damage based on stacks, per turn)
    Range: Self only
    Speed: instant
    Duration: 5/6/7/10 Rounds based on rank, Bleed remains until removed with a healing spell
    Downside:
    Description: This spell doesn't usually need an incatation or movement, like similiar buffs of Blanc's, his hands just take on a different colored aura. In this case, they take on a shimmering black color. This spell shifts Blanc's magical energy to allow him by simply touching an object, to simply destroy or break it by infusing his magical power into it. Magical items, magical enhanced buildings and mages are harder to damage by this due to their own inherent magical power.

    Advanced Spells:

    Spoiler:
    Name: Emergency Touch D+
    Rank: D+
    Type: Single Target, Heal
    Damage: No Damage, heals self or ally by 100 HP over 5 turns (20hp per round)
    Range: Contact; self
    Speed: Instant
    Duration: 5 turns
    Downside: ---
    Description: An instant spell cast that does not require any movement or incantation and is activated with the user's will. This spell is visible by the green shimmer around Blanc's hands. What this little spell does, is to transfer magical power into the user or a target and enhancing their own physical regeneration by a few times. Good fot closing small wounds and stopping bleeding.



    Name: Refreshing Touch C+
    Rank: C+
    Type: Single Target, Heal
    Damage: Restores 90 MP of one Ally
    Range: Melee
    Speed: Instant on touch
    Duration: Instant/1 time use
    Downside: - Does not work on self
    Description: Converting one's own magical power into another's by infusion is a concept similiar to Blanc's emergency touch, just that this one doesn't physically heal them, but restores the targets magical power, making them feel refreshed and ful of energy. It's like a short adrenaline burst.


    Last edited by Blanc on 27th January 2019, 8:12 am; edited 2 times in total


    _____________________________________________________________________________________

    Blanc
    Blanc

    Player 
    Lineage : Feline Sense
    Position : None
    Posts : 32
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 175

    Character Sheet
    First Magic: Infusion
    Second Magic:
    Third Magic:

    Re: Infusion Magic

    Post by Blanc on 13th January 2019, 7:40 am

    Also reserve and yes not putting an advanced spell for now.
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Be On Lester's Friends List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2579
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 604,080

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Infusion Magic

    Post by ivyleaf33 on 13th January 2019, 8:53 am

    Spoiler:
    @Blanc wrote:Magic

    Magic Name: Infusion
    Magic Type: Caster
    Description:

    Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
    In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.

    Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.

    Unique Abilities:

    • Ability:

      2 Major effects:

      Spoiler:
      Magical Attunement:

      His Infusion magic, gives him the passive ability to sense magical energies and sources in a 30 meter (about 100 foot) radius and detect them. This only gives him a location and size of the source, but unless he specifically knows alreay whom the magical power belongs to (though he will know the type of source), he can't figure out who the person is just from feeling their magical power. Crowds of many people may cloud this ability and make it hard to diferentiate between individuals.

      Analytical Eye:

      Another passive ability, which allows Blanc to see the amount of magical energy poured into a spell, aswell as allowing him to see the type of spell it is.


    Spells:


    Spoiler:
    Name: (Self)-Modification D
    Rank: D
    Type: Buff
    Damage: 25% Buff to strength and speed each
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside: -
    Description: A spell that is hard to notice as it only shifts the magical power inside the user to maximize his/her body's physical output in a form of strength and speed. This technique is often only noticed from a sudden change in physical ability from the user an only really detecable by those who are goood at detecting changes in magical power or aura.




    Spoiler:
    Name: Shredding touch
    Rank: D
    Type: Buff, Effect Please include one of the 4 spell categories here (Single-target, multi-target, AoE, or burst).
    Damage: Physical attacks deal addittional 20 Dmg to MP and Stun for 1 turn
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside: 50%increased spel cost You don't have to include this downside if you would like.
    Description: Can be seen in a glowing of the bodypart or weapon that has been enhanced, as if it was coated in a see through liquid. Like all damaging spells of this magic, this is an instant cast that takes effect upon hitting the enemy physically. It disrupts and 'wastes' some of their magical power and leaves them in a short feeling of paralysis if hit.


    Spoiler:
    Name: Five Finger Barrier D
    Rank: D
    Type: Defensive Spell Please specify one of the four spell categories for this (probably single-target). Additionally, from your description, this seems to be a nullification and not defensive spell. If it is nullification, please specify the maximum rank of spell that you can nullify (D rank).
    Damage: None Please put how much damage the spell can protect you from here if it is defensive.
    Range: Self
    Speed: Instant
    Duration: Negates one spell of any type This is unfortunately not a duration. Please specify a duration in number of posts.
    Downside: Blanc has to either be in contact with the spell, or be in contact with the caster of said spell while they are casting it, which disrupts the spell.
    Description: This spell has Blanc's fingertips glow in a silverish sheen, but aside from that is barely noticable. He uses his fingertips to disrupt the flow of the magic that is casted on touch and by that completely disspelling it. He doesn't need to do it with his fingertips, anywhere on his body is fine to cast the negate from. Please specify that only D rank spells and lower can be nullified. If higher-ranking spells are to be nullified, you will have to pay the corresponding MP cost of a higher-ranked spell to nullify it.

    Hey Blanc, it's ya boi Ivy here to grade your magic today! All edits will be made in this color. If you have any questions, please feel free to ask!


    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Blanc
    Blanc

    Player 
    Lineage : Feline Sense
    Position : None
    Posts : 32
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 175

    Character Sheet
    First Magic: Infusion
    Second Magic:
    Third Magic:

    Re: Infusion Magic

    Post by Blanc on 13th January 2019, 10:13 am

    @ivyleaf33 wrote:
    Spoiler:

    @Blanc wrote:Magic

    Magic Name: Infusion
    Magic Type: Caster
    Description:

    Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
    In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.

    Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.

    Unique Abilities:

    • Ability:

      2 Major effects:

      Spoiler:
      Magical Attunement:

      His Infusion magic, gives him the passive ability to sense magical energies and sources in a 30 meter (about 100 foot) radius and detect them. This only gives him a location and size of the source, but unless he specifically knows alreay whom the magical power belongs to (though he will know the type of source), he can't figure out who the person is just from feeling their magical power. Crowds of many people may cloud this ability and make it hard to diferentiate between individuals.

      Analytical Eye:

      Another passive ability, which allows Blanc to see the amount of magical energy poured into a spell, aswell as allowing him to see the type of spell it is.


    Spells:


    Spoiler:
    Name: (Self)-Modification D
    Rank: D
    Type: Buff
    Damage: 25% Buff to strength and speed each
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside: -
    Description: A spell that is hard to notice as it only shifts the magical power inside the user to maximize his/her body's physical output in a form of strength and speed. This technique is often only noticed from a sudden change in physical ability from the user an only really detecable by those who are goood at detecting changes in magical power or aura.




    Spoiler:
    Name: Shredding touch
    Rank: D
    Type: Buff, Effect Please include one of the 4 spell categories here (Single-target, multi-target, AoE, or burst).
    Damage: Physical attacks deal addittional 20 Dmg to MP and Stun for 1 turn
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside: 50%increased spel cost You don't have to include this downside if you would like.
    Description: Can be seen in a glowing of the bodypart or weapon that has been enhanced, as if it was coated in a see through liquid. Like all damaging spells of this magic, this is an instant cast that takes effect upon hitting the enemy physically. It disrupts and 'wastes' some of their magical power and leaves them in a short feeling of paralysis if hit.


    Spoiler:
    Name: Five Finger Barrier D
    Rank: D
    Type: Defensive Spell Please specify one of the four spell categories for this (probably single-target). Additionally, from your description, this seems to be a nullification and not defensive spell. If it is nullification, please specify the maximum rank of spell that you can nullify (D rank).
    Damage: None Please put how much damage the spell can protect you from here if it is defensive.
    Range: Self
    Speed: Instant
    Duration: Negates one spell of any type This is unfortunately not a duration. Please specify a duration in number of posts.
    Downside: Blanc has to either be in contact with the spell, or be in contact with the caster of said spell while they are casting it, which disrupts the spell.
    Description: This spell has Blanc's fingertips glow in a silverish sheen, but aside from that is barely noticable. He uses his fingertips to disrupt the flow of the magic that is casted on touch and by that completely disspelling it. He doesn't need to do it with his fingertips, anywhere on his body is fine to cast the negate from. Please specify that only D rank spells and lower can be nullified. If higher-ranking spells are to be nullified, you will have to pay the corresponding MP cost of a higher-ranked spell to nullify it.

    Hey Blanc, it's ya boi Ivy here to grade your magic today! All edits will be made in this color. If you have any questions, please feel free to ask!

    I'm done!
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Be On Lester's Friends List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2579
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 604,080

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Infusion Magic

    Post by ivyleaf33 on 13th January 2019, 9:34 pm

    Spoiler:
    @Blanc wrote:Magic

    Magic Name: Infusion
    Magic Type: Caster
    Description:

    Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
    In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.

    Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.

    Unique Abilities:

    • Ability:

      2 Major effects:

      Spoiler:
      Magical Attunement:

      His Infusion magic, gives him the passive ability to sense magical energies and sources in a 30 meter (about 100 foot) radius and detect them. This only gives him a location and size of the source, but unless he specifically knows alreay whom the magical power belongs to (though he will know the type of source), he can't figure out who the person is just from feeling their magical power. Crowds of many people may cloud this ability and make it hard to diferentiate between individuals.

      Analytical Eye:

      Another passive ability, which allows Blanc to see the amount of magical energy poured into a spell, aswell as allowing him to see the type of spell it is.


    Spells:


    Spoiler:
    Name: (Self)-Modification D
    Rank: D
    Type: Buff
    Damage: 25% Buff to strength and speed each
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside: -
    Description: A spell that is hard to notice as it only shifts the magical power inside the user to maximize his/her body's physical output in a form of strength and speed. This technique is often only noticed from a sudden change in physical ability from the user an only really detecable by those who are goood at detecting changes in magical power or aura.




    Spoiler:
    Name: Shredding touch
    Rank: D
    Type: Single Target, Buff, Effect
    Damage: Physical attacks deal addittional 20 Dmg to MP and Stun for 1 turn
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside:
    Description: Can be seen in a glowing of the bodypart or weapon that has been enhanced, as if it was coated in a see through liquid. Like all damaging spells of this magic, this is an instant cast that takes effect upon hitting the enemy physically. It disrupts and 'wastes' some of their magical power and leaves them in a short feeling of paralysis if hit.


    Spoiler:
    Name: Five Finger Barrier D
    Rank: D
    Type: Single Target, Nullification
    Damage: None
    Range: Self
    Speed: Instant
    Duration: Lasts 3 turns or until a spell was negated
    Downside: Blanc has to either be in contact with the spell, or be in contact with the caster of said spell while they are casting it, which disrupts the spell.
    Description: This spell has Blanc's fingertips glow in a silverish sheen, but aside from that is barely noticable. He uses his fingertips to disrupt the flow of the magic that is casted on touch and by that completely disspelling it. He doesn't need to do it with his fingertips, anywhere on his body is fine to cast the negate from. This spell can only nullify spells of rank D.



    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- The Being- The Light- The Sacred- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow Sword- Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Be on Elyx's friends list- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player-
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1992
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 673,787.5
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Infusion Magic

    Post by Johann on 27th January 2019, 4:07 am

    Moved and unlocked at the user's request

    Spoiler:
    @Blanc wrote:Magic

    Magic Name: Infusion
    Magic Type: Caster
    Description:

    Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
    In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.

    Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.

    Unique Abilities:

    • Ability:

      2 Major effects:

      Spoiler:
      Magical Attunement:

      His Infusion magic, gives him the passive ability to sense magical energies and sources in a 30 meter (about 100 foot) radius and detect them. This only gives him a location and size of the source, but unless he specifically knows alreay whom the magical power belongs to (though he will know the type of source), he can't figure out who the person is just from feeling their magical power. Crowds of many people may cloud this ability and make it hard to diferentiate between individuals.

      Analytical Eye:

      Another passive ability, which allows Blanc to see the amount of magical energy poured into a spell, aswell as allowing him to see the type of spell it is.


    Spells:


    Spoiler:
    Name: (Self)-Modification D
    Rank: D
    Type: Buff
    Damage: 25% Buff to strength and speed each
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside: -
    Description: A spell that is hard to notice as it only shifts the magical power inside the user to maximize his/her body's physical output in a form of strength and speed. This technique is often only noticed from a sudden change in physical ability from the user an only really detecable by those who are goood at detecting changes in magical power or aura.




    Spoiler:
    Name: Shredding touch
    Rank: D
    Type: Single Target, Buff, Effect
    Damage: Physical attacks deal addittional 20 Dmg to MP and Stun for 1 turn
    Range: Self
    Speed: Instant
    Duration: 3 turns
    Downside:
    Description: Can be seen in a glowing of the bodypart or weapon that has been enhanced, as if it was coated in a see through liquid. Like all damaging spells of this magic, this is an instant cast that takes effect upon hitting the enemy physically. It disrupts and 'wastes' some of their magical power and leaves them in a short feeling of paralysis if hit.


    Spoiler:
    Name: Five Finger Barrier D
    Rank: D
    Type: Single Target, Nullification
    Damage: None
    Range: Self
    Speed: Instant
    Duration: Lasts 3 turns or until a spell was negated
    Downside: Blanc has to either be in contact with the spell, or be in contact with the caster of said spell while they are casting it, which disrupts the spell.
    Description: This spell has Blanc's fingertips glow in a silverish sheen, but aside from that is barely noticable. He uses his fingertips to disrupt the flow of the magic that is casted on touch and by that completely disspelling it. He doesn't need to do it with his fingertips, anywhere on his body is fine to cast the negate from. This spell can only nullify spells of rank D.


    _____________________________________________________________________________________

    Blanc
    Blanc

    Player 
    Lineage : Feline Sense
    Position : None
    Posts : 32
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 175

    Character Sheet
    First Magic: Infusion
    Second Magic:
    Third Magic:

    Re: Infusion Magic

    Post by Blanc on 27th January 2019, 8:16 am

    I am done editing my magic and ready for re-grading.
    Please note I included new spells in my second post.


    _____________________________________________________________________________________

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Fallen- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Celestial Blessing
    Position : Saint of Purity
    Posts : 1003
    Guild : Fairy Tail
    Cosmic Coins : 120
    Dungeon Tokens : 0
    Experience : 556,791.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Re: Infusion Magic

    Post by Nessa Cordelia Lux on 29th January 2019, 2:19 pm

    Hey there, I'm Nessa, and I'll be grading your magic today. All edits will be done in this colour, once you've made these changes, just bump when you're done and I'll take a look ^^

    Spoiler:

    @Blanc wrote:Magic

    Magic Name: Infusion
    Magic Type: Caster (Solitary: +25% cost reduction)
    Description:

    Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
    In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.

    Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.

    Unique Abilities:

    • Ability:

      2 Major effects:

      Spoiler:
      Magical Attunement:

      His Infusion magic, gives him the passive ability to sense magical energies and sources in a 30 meter (about 100 foot) radius and detect them. This only gives him a location and size of the source, but unless he specifically knows alreay whom the magical power belongs to (though he will know the type of source), he can't figure out who the person is just from feeling their magical power. Crowds of many people may cloud this ability and make it hard to diferentiate between individuals.

      Analytical Eye:

      Another passive ability, which allows Blanc to see the amount of magical energy poured into a spell, aswell as allowing him to see the type of spell it is. Edit:: Please note you need OOC permission to do this.


    Spells:

    D-Rank Spells:

    Spoiler:
    Name: (Self)-Modification D
    Rank: D
    Type: Buff
    Damage: 25% Buff to strength and speed each for self or an alley
    Range: Self or an Alley
    Speed: Instant
    Duration: 3 turns
    Downside: -
    Description: A spell that is hard to notice as it only shifts the magical power inside the user to maximize his/her body's physical output in a form of strength and speed. This technique is often only noticed from a sudden change in physical ability from the user and only really detecable by those who are goood at detecting changes in magical power or aura.


    Spoiler:
    Name: Shredding touch
    Rank: D
    Type: Single Target, Buff, Effect
    Damage: Physical attacks deal addittional 20 Dmg to MP and Stun for 1 turn Edit:: You can only have one effect on a D-Rank spell, so you would need to pick one or the other. Also you cannot directly damage MP this way, you can drain an individuals MP by 5% per post for the spells duration.
    Range: Self Edit:: This requires ST Range for this spells rank
    Speed: Instant Edit:: This requires ST Speed for this spells rank
    Duration: 3 turns
    Downside:
    Description: Can be seen in a glowing of the bodypart or weapon that has been enhanced, as if it was coated in a see through liquid. Like all damaging spells of this magic, this is an instant cast that takes effect upon hitting the enemy physically. It disrupts and 'wastes' some of their magical power and leaves them in a short feeling of paralysis if hit.


    Spoiler:
    Name: Five Finger Barrier D
    Rank: D
    Type: Single Target, Nullification
    Damage: None
    Range: Self Edit:: This requires ST range for this spells Rank
    Speed: Instant Edit:: This requires ST speed for this spells Rank
    Duration: Lasts 3 turns or until a spell was negated
    Downside: Blanc has to either be in contact with the spell, or be in contact with the caster of said spell while they are casting it, which disrupts the spell.
    Description: This spell has Blanc's fingertips glow in a silverish sheen, but aside from that is barely noticable. He uses his fingertips to disrupt the flow of the magic that is casted on touch and by that completely disspelling it. He doesn't need to do it with his fingertips, anywhere on his body is fine to cast the negate from. This spell can only nullify spells of rank D. Edit:: To negate a spell, you need to pay the additional mana cost of the spell you are negating, also you can only negate once spell per turn, please note this in your description.

    C-Rank Spells:

    Spoiler:
    Name: Air Infusion C
    Rank: C
    Type: Area of Effect, Damage Over Time, Effect
    Damage: 10HP damage per turn while inside (Maximum of 50 damage), Reduces enemy's speed by 20% while inside
    Range: 60 Meters
    Speed: 30m/s
    Duration: 5 Turns
    Downside:
    Description: Yet another spell that isn't flashy by any means but does its job none the less. Visable only as a slight flimmering of the air around Blanc and in the area of effect. Blanc does not have to do an movement to activate this ability, which makes it very hard to detect on cast. This magic puts a decent amount of pressure on those within its range, making their movements a little harder and their bodies feel heavier.


    Spoiler:
    Name: Natural Alignment
    Rank: C
    Type: Single Target, Passive
    Damage: - grants 20% damage reduction from spells of Blanc's rank and lower
    Range: Self
    Speed: Passive
    Duration: Until Blanc has no more MP Edit:: Because this is passive ability please remove the duration part of the spell, as passive abilities are essentially always active this is not needed.
    Downside: -
    Description: An insible second skin is what one would call this ability of Blanc's. Blanc's skin is always coated in a thin film of magical energy, which protects him from some of the damage he would receive from spells.


    Spoiler:
    Name: Branding Touch
    Rank: C
    Type: Single Target, Effect, Debuff
    Damage: 1x physical damage of Blanc's rank, puts a mark on the target that increases their MP cost by 10% (Stacks 3 times; Duration gets refreshed to 5 turns upon consecutive hits but does not extend duration beyond 5 turns) Edit:: Can you clarify the duration part? As a C Rank, regardless of refreshing the total would be 5 turns capped, so I'm not sure what you mean by this.
    Range: Melee
    Speed: Instant Edit:: This requires ST Speed for this spells rank
    Duration: 5 turns
    Downside: ---
    Description: Can only be cast from Blanc's hands and gives them a light blue glow upon activation. Basically an enhanced punch that leaves a mark on the target

    @Blanc wrote:
    Advanced Spells and Signature Spells:


    Signature Spells:

    Spoiler:


    Name: Destructive Touch
    Rank: C-S, scaling with Rank
    Type: Buff Name: Destructive Touch
    Rank: C-S, scaling with Rank
    Type: Buff
    Damage: Blanc's physical attacks deal an additional 30/40/50/60 Edit:: Can you please specify these as percentages as buff to damage are permitted, but base damage cannot be increased by a flat number. (C to S Rank) magical damage and cause bleeding. (Bleeding stacks 3 times and always deals 5/10/15 damage based on stacks, per turn) Edit:: Please remove the 'Bleeding' concept from this spell, Signature spells can only have one effect and by type you have stated this is a buff spell not a damage one.
    Range: Self only
    Speed: instant
    Duration: 5/6/7/10 Rounds based on rank, Bleed remains until removed with a healing spell
    Downside:
    Description: This spell doesn't usually need an incatation or movement, like similiar buffs of Blanc's, his hands just take on a different colored aura. In this case, they take on a shimmering black color. This spell shifts Blanc's magical energy to allow him by simply touching an object, to simply destroy or break it by infusing his magical power into it. Magical items, magical enhanced buildings and mages are harder to damage by this due to their own inherent magical power.


    Advanced Spells:

    Spoiler:
    Name: Emergency Touch D+
    Rank: D+
    Type: Single Target, Heal
    Damage: No Damage, heals self or ally by 100 HP over 5 turns (20hp per round)
    Range: Contact; self
    Speed: Instant
    Duration: 5 turns
    Downside: ---
    Description: An instant spell cast that does not require any movement or incantation and is activated with the user's will. This spell is visible by the green shimmer around Blanc's hands. What this little spell does, is to transfer magical power into the user or a target and enhancing their own physical regeneration by a few times. Good fot closing small wounds and stopping bleeding.



    Name: Refreshing Touch C+
    Rank: C+
    Type: Single Target, Heal
    Damage: Restores 90 MP of one Ally Edit:: Please change this to 45MP as this is C+ Spell Cost.
    Range: Melee
    Speed: Instant on touch Edit:: This requires ST Speed for this spells rank
    Duration: Instant/1 time use
    Downside: - Does not work on self
    Description: Converting one's own magical power into another's by infusion is a concept similiar to Blanc's emergency touch, just that this one doesn't physically heal them, but restores the targets magical power, making them feel refreshed and ful of energy. It's like a short adrenaline burst.



    _____________________________________________________________________________________


    CHARACTER | STARLIGHT | VALKYRIES | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}

      Current date/time is 20th February 2019, 8:52 am