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    Tarot of the Morei - Arcana Armaments (WIP)

    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 31st December 2018, 9:42 am

    Tarot of the Morei
    +Arcana Armaments +


    Tarot of the Morei - Arcana Armaments (WIP) W317O6T

    Magic Type:
    Requipt Primary - Auxiliary Summon

    Description:
    Through the use of the Tarot, the card magic that is used via her main magic-- Selina learns how to harness the same magic that governs the cards into new forms. She takes them on into herself to transform her abilities via conjuring garments and weapons of the arcana known as "Arcana Armaments." The magic allows her to conjure weapons and items tied to the individual powers of the Arcana. Though a seemingly fickled and chaotic magic, the martial power the magic alone holds is able to rival the best of Requipt users.

    Her training among the Umbra Witches, made her capable to wield both magic and martial power as many of her clan used 'demon arms' to fight. The weapons conjured reflect the theme of the 21 Major Arcana and minor arcana cards. However, these are not limited to only to weapons, as she can also summon powerful Eidolons -- ancient spirits tied to the essence of the arcana as well. They appear to be a mix of angels, demons or terrestrial spirits but bound to the nature that the arcana represent-- without the deadly consequences of a blood pact or trading one's soul as many of the Umbra Witches or Lumen Sages used.

    The method for changing and summoning revolves around the Tarot Cards she carries, partly due to the association with The Tarot of the Morei. The cards swirl around her to change her appearance, or to conjure the gates for the Eidolons to emerge through.

    First Magic:
    Tarot of the Morei (Card Magic)

    Primary Benefit:
    Can have up to 3 Requip spells active at once.

    Tarot of the Morei - Arcana Armaments (WIP) 9rKcXim

    Unique Abilities:

    • Arcana Armaments: As an extension to the "Tarot of the Morei" magic, each weapon is considered a "Tarot Card". Abilities between the two magic can be shared when used together. In no circumstances that using Requip causes Selina/Temperance to lose her holder-magic cards or spells and vice versa. This also allows her to use "The Magician" spell to teleport herself to her thrown weapons as well as her cards. Weapon benefit from first magic, count to this magic's attacks as well.  (Excluding summons)

    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    _____________________________________________________________________________________

    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 31st December 2018, 10:27 am

    The Deck

    Tarot of the Morei - Arcana Armaments (WIP) Vjk58Ms

    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank: 3 /3 ( 1/1 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: Abilities in orange indicate abilities added via a physical purchase of items along with any rank or detailed version applied to each one.

    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Queen of Wands Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) XRJimYf

    Queen of Wands Vestment:
    A fiery red cloak with orange and golden embroidery, some in arcane runes to represent a strong magical encantment. It is made of "embercloth" often used in alchemy for easy use of creating a spark or ignition. The robe is infused with the power of fire, allowing one to wear it to resist and wield it with ease.  

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 3 Posts


    Ability 1:

    Fireproof:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to fire magic and fire-related damage. Environmental or natural fire does no damage to the wearer. When calculating fire damage upon the user, the armor will take no damage when involved with fire magic.


    Ability 2:

    Fire Dancer:
    Target: Burst Range
    Damage: 40 HP/ 40 HP + Enemy's Fire Damage.
    Type: Offense/ Defense Burst
    Range: 15 Meter Circumference.
    Speed: 15 MPS
    Effect: When in the presence of fire, the wearer performs an alluring and beatiful dance as a means to cast. Fire churns around her, and in a final performance, releases a tornando of fire all around her, burning all in her vacinity with a powerful blaze.

    This spell, however, can be used to reflect enemy fire spells back at their opponents as well, using their own magic power against them. They take their own enemy's fire and direct it back at them.




    Queen of Cups Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) AIjzWol

    Queen of Cups Vestment:
    A stylish outfit of violet and watery textures. White and violet leathers and clothes form a classy but somewhat revealing attire. Feathery accessories hang off, but embroided by a watery pattern on the elegant blue design. The outfit is said to be enchanted to repel and endure frigid colds and water magic.

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 3 Posts

    Ability 1:

    Waterproof:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to water magic. While wearing this vestment, the user can swim faster in water like a mermaid and also maintain normal body temperature in figid colds and breathe under water.


    Ability 2:

    Ice Queen:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to ice magic. While wearing this vestment, the user can survive in frigid colds, unburdoned by freezing temperatures and cannot be frozen.  



    Queen of Pentagrams Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) 9ZGrv31

    Queen of Pentagrams Vestment:
    An classy, yet earthy looking outfit designed to embody the will of nature and the earth. Though it shows more skin than intended, its as durable as any form of armor and gives a natural resistance to earthen magic.  

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 3 Posts

    Ability 1:

    Earthened Soul:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to earth magic and nature-related damage. Though made of cloth it has a strange gravitational field that makes it more durable as if it was made of metal armor



    Ability 2:

    Earthen Fury:
    Target: Self
    Duration: 3 posts.
    Type: Buff/ Active
    Effect: Channels the earth into the body of the wearer. Reduce physical damage by 25% and increase physical damage done via weapons or melee by 25%. Despite the flimsy and alluring look of this costume, it can form a powerful armor to fend off the worst of foes.  





    D-Rank Advanced Spells

    Vestaments of the Moon:


    Tarot of the Morei - Arcana Armaments (WIP) GgilTXp

    Vestment of the Moon
    A special cloak and outfit designed made of 'mooncloth' known for its silk-like texture and reflective qualities. In truth, they are the foundations of all 'invisibility cloaks' made in Earthland. The special gear is made to harness the moon's illusionary powers, giving the user unparalleled illusionary abilities to their advantage. Most worn by thieves or spies for stealth operations.

    Cost: 30 MP
    Damage Reduction: -4.5 HP
    Armor Durability: 90 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 5 Posts

    Ability 1:

    Lunar Shroud:
    Target: Self
    Duration: 5 posts
    Type: Active /Illusion
    Effect: While worn, at the wearer's command and dawning of the cloak's hood-- the wearer becomes invisible, able to blend into the background and vanish from sight completely. Though still solid and able to touch and be touched, they cannot be perceived by the naked eye. After its duration, the cloak must recharge for 1 post to be active.


    Ability 2:

    Umbral Mirage:
    Target: Self
    Duration: 5 posts
    Type: Active /Illusion
    Effect: When in combat, the wearer of the cloak can activate two of its abilities at once. One-- to create an identical version of itself in its own appearance. The second is to slip away in an invisible state. The illusion has some minor mass in it-- as durable as the durability of the armor itself, but will behave similarly to the original's will. However, this is a substitution method for while the illusion can fight, the original now invisible, can sneak into the right spot or escape harm, while using the illusion as a diversion. This spell's invisibility lasts as long as "Lunar Shroud" and share its same cooldown to use simultaneously. The technique is similar to how a lizard would lose its own tail to escape harm.







    Last edited by Temperance on 24th January 2019, 8:31 am; edited 12 times in total


    _____________________________________________________________________________________

    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 31st December 2018, 12:04 pm



    C-Rank Spells

    VII - The Chariot Armament:


    Tarot of the Morei - Arcana Armaments (WIP) PwqcdLm

    VII - Chariot Magicycle
    A unique magic item summoned via Temperance's envision of 'The Chariot'. The result came in the form of a stylish red magi-cycle, with yellow and black designs on it. Marked on the side is the same "VII - The Chariot" to identify its design. This acts as both a vehicle for personal use but also a weapon to crash into enemies. A stylish harly for a getaway, right?  Capable of carrying max of 2 people (driver and passanger) and 1 pet. Helmets included :P  

    Cost: 30 MP
    Type: Requip/Item/Mount
    Range: Burst
    Duration: 5 Posts

    Ability 1:

    Chariot's Chase:
    Target: Self
    Duration: 5 posts
    Type: Active /Buff
    Effect: When riding Chariot, rider and passangers are offered a 55% raise in the user's speed. The magicycle is capable of moving as a veichle at high speeds, easily overcoming certain obstacles and at its speed, able to ride along certain vertical or upside down surfaces. Its speed also is reflected by the will and speed of the riders as well.



    Ability 2:

    "Eat my dust!":
    Target: Melee
    Damage: 60 HP per impact
    Range: Melee
    Speed: 120 MPS.
    Duration: Instant
    Type: Active
    Effect: While on the Chariot Magicycle, the user can naturally use the large magicycle to ram and slam through enemies or target within their way. This reckless form of impacts can be dangerous but in a stop-gap means can cause some severe damage to enemies around them. Best get out of their way.



    VIII - The Eidolon of The Strength Arcana:


    Tarot of the Morei - Arcana Armaments (WIP) D8utv2e-3cfc2ecd-173a-46b7-8b10-8fc274ab0876

    VIII - The Strength "Lionheart"
    An eidolon spirit embodying the nature of the Strength Arcana. Like the lion in the picture, Selina has tamed the mighty strength of this power and now serves her faithfully. It is a spirit that is part man, part lion-- easily towering over most like a giant. It is dawned in crimson red and yellow armor with the "VIII" placed on its breastplate.  Representing strength, courage, inner-strength and vital energy, it is strong in body and in will. It acts as a loyal guardian to its summoner, using his massive size and brute strength to fight for its master.

    Cost: 30 MP
    Type: Summon
    Duration: 5
    Health: 100 HP
    Melee damage: 12 HP per hit.

    Ability 1:

    Lionheart Unleashed:
    Target: Self
    Cost: 30 MP
    Duration: 5 posts
    Type: Active /Buff
    Effect:  Releases the restraints of the body on itself, allowing the eidolon to grow in size and a fiery aura surrounds it. A fiery aura surrounds it, which increases its physical strength by 30% and reduce damage taken by 25%.  The rush of power makes him a more stalward guardian and bodyguard as he will fight to the death for his master.



    Ability 2:

    "Terra Eruption":
    Target: Burst
    Cost: 30 MP
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS.
    Duration: Instant
    Type: Offense
    Effect: Lionheart launches himself high in the air and slams down on a target area. The resulting impact and added 'oof' of magic, causes a violent explosion within the earth around him. Both fire and earth are torn asunder, along with all enemies in the immediate vacinity. This violent shock also causes the enemies to stagger from the concussive force.




    The Moon Armaments:


    Tarot of the Morei - Arcana Armaments (WIP) Ny7bQZC

    Blue Moon Daggers
    A pair of silver daggers elegantly crafted by the elves. A curved form with goes from handle and the blades themselves. At night, parts glow with an eerie light. They were said to be forged upon the peaks of Galuna island, which absorbed light from the moon drip to utalize the moonlight's power.  

    Cost: 30 MP
    Weapon Damage: +14 HP
    Weapon Durability: 90 HP
    Type: Requip/Weapon
    Range: Burst
    Duration: 5 Posts

    Ability 1:

    Lunar Edge:
    Target: Burst Range
    Duration: Passive
    Type: Offense /Illusion
    Range: 30 meters
    Effect: The nature of these daggers are deceptive by nature. When held by a mage and in the presence of nighttime or darkness, the eerie glow is actually its activation of its lunar magic. The blades are cloaked by an illusion that extends their reach-- creating blades of moonlight that are literally invisible to the naked eye. They can only be detected via wizards with higher than spell's rank of sensory skill or able to see illusion magic. The mirage blade can cleave at distances, making an enemy think they are safe but in reality they are not. They are activated merely at the caster's will but will be active whenever held. However, this ability will not work when exposed to sunlight-- as the mirage magic becomes visible as a shimmer of moonlight around the blades.


    Ability 2:

    Waxing Cresent:
    Target: Burst - 30 Meters
    Duration: Instant
    Type: Offense
    Speed: 30 MPS
    Damage: 60 HP
    Effect:  The moonlight enchantment is soon used to fully materialized in the form of a slash around the caster. The blade's light brightenes to fully visible levels as blades of moonlight slash out in crescent waves around the battlefield. The spell is magical in nature, but is capable of slicing an ogre in half. The slash is a full 360-degree attack, leaving nothing untouched by her blades.




    C-Rank Advanced Spells

    Vestment of the Death:


    Tarot of the Morei - Arcana Armaments (WIP) LRhF3vA

    Arcane Reaper's Robes
    An odd design for the designated show of 'death'. This is a robe potrayed of ebrodded dark green, black and violet colors. It is loosely flowing robes tied by golden accessories with gothic, witch-like designs. Golden accessories link to her body to hold the robe in place, showing to be more elegant than the grim name suggested by the spell's title. It is most often a complete set when the scythe weapon is included. The robes are said to empower the user with shadow and darkness magic for a variety of uses.

    Cost: 45 MP
    Armor Resistance: -9 HP
    Armor Durability: 180 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 5 Posts

    Ability 1:

    Shadow of Death:
    Target: Self
    Duration: 6 posts.
    Type: Defense/Utility
    Range: Self
    Effect: Elusive as the night, one cannot catch a shadow. While wearing this outfit, the user may employ the use of darkness magic to actually make their body intangible. Physical objects and melee/weapon attacks pass right through them. This is an extremely powerful defensive ability as she can easily slip past up to 2 C+ spells before magic wears off and needs to be recasted. This acts as both a formidable defense, and allows her the ability to slip through walls and solid objects. Requires a 1 post cooldown after use since the body cannot be intangible forever. Cannot also iniciate physical attacks while in this form.



    Ability 2:

    Shadow Streak:
    Target: User
    Duration: 6 posts
    Type: Movement/Buff
    Effect: Using the cloak's power over darkness, the wearer can literally transform their cloak into a deep black and their body along with it, becoming an eitherial shadow. Their speed is increased by 85% and is immune to all form of darkness magic of C+ rank and lower in this state as the shadows only increase their speed and mobility. This allows them to launch attacks from the safety of shadows without risk of being hit. This is however have one critical weakness that will force the user to return to their normal state and eject them from the shadows.







    Last edited by Temperance on 24th January 2019, 8:34 am; edited 9 times in total


    _____________________________________________________________________________________

    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 31st December 2018, 12:27 pm



    B-Rank Spells


    B-Rank Advanced Spells



    _____________________________________________________________________________________

    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 31st December 2018, 12:27 pm



    A-Rank Spells


    A-Rank Advanced Spells



    _____________________________________________________________________________________

    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 31st December 2018, 12:28 pm



    S-Rank Spells


    H-Rank  Spells



    _____________________________________________________________________________________

    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 31st December 2018, 12:28 pm



    Signature Spells

    Tarot of the Morei - Arcana Armaments (WIP) W317O6T

    XVI- The Tower Armaments
    Inspired by the arts practiced by the Umbra Witches' 'gun arts', the power of the Tower Arcana has taken the form of a series of black and violet stylized (Mauser C96 "Broom handle") pistols that fire magic bullets per shot. Each one is embedded with a precious gem and the "XVI - The Tower" is inscribed on each pistol. The pair is held by hand-- but also a pair can be added to the woman's heels via magic for a stylish, acrobatic shot. A fighting style of the Umbra Witches and used to craft the Tower arcana's weapon for its destructive nature.

    Ammo is not an issue as it automatically refills after a time due to its magic.


    Cost: 0 MP
    Weapon Damage: +14  = Weapon Rank
    Weapon Durability: 90 HP
    Type: Requip/Weapon
    Range: Single Target = Rank
    Duration: Rank

    Chaos Burst:

    Chaos Barrage:
    Range: Multi-Target Range = Rank
    Speed: Rank
    Duration: Active
    Type: Offense/Piercing
    Damage: Rank
    Effect: Though the guns normally fire its bullets in weapon damage-- at command, Selina focuses magic into each shot to fire several rounds from all her guns, both in her hands and the ones in her heels (when she sees fit). It can target multiple enemies and deliver 'chaos' damage-- damage of a non-elemental nature. More so-- these magically charged bullets are so potent they can bypass and pierce enemy defense magics with ease.






    Last edited by Temperance on 24th January 2019, 8:35 am; edited 2 times in total


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    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Johann on 16th January 2019, 11:30 am

    Hello Temperance. Before I start grading this magic, two things:
    1) Please remove strengths and weaknesses from your spells as those are obsolete and thus no longer in use
    2) Please give all your ReQuip type spells and actual duration. Requips have to have a duration just like their active abilities need a duration. Also, please make sure all your spells have appropriate ranges and speeds.
    When you've made these changes give me a bump and we'll get to the actual grading

    Spoiler:
    @Temperance wrote:
    Tarot of the Morei
    +Arcana Armaments +


    Tarot of the Morei - Arcana Armaments (WIP) W317O6T

    Magic Type:
    Requipt Primary - Auxiliary Summon

    Description:
    Through the use of the Tarot, the card magic that is used via her main magic-- Selina learns how to harness the same magic that governs the cards into new forms. She takes them on into herself to transform her abilities via conjuring garments and weapons of the arcana known as "Arcana Armaments." The magic allows her to conjure weapons and items tied to the individual powers of the Arcana. Though a seemingly fickled and chaotic magic, the martial power the magic alone holds is able to rival the best of Requipt users.

    Her training among the Umbra Witches, made her capable to wield both magic and martial power as many of her clan used 'demon arms' to fight. The weapons conjured reflect the theme of the 21 Major Arcana and minor arcana cards. However, these are not limited to only to weapons, as she can also summon powerful Eidolons -- ancient spirits tied to the essence of the arcana as well. They appear to be a mix of angels, demons or terrestrial spirits but bound to the nature that the arcana represent-- without the deadly consequences of a blood pact or trading one's soul as many of the Umbra Witches or Lumen Sages used.

    The method for changing and summoning revolves around the Tarot Cards she carries, partly due to the association with The Tarot of the Morei. The cards swirl around her to change her appearance, or to conjure the gates for the Eidolons to emerge through.

    First Magic:
    Tarot of the Morei (Card Magic)

    Primary Benefit:
    Can have up to 3 Requip spells active at once.

    Tarot of the Morei - Arcana Armaments (WIP) 9rKcXim

    Unique Abilities:

    • Arcana Armaments: As an extension to the "Tarot of the Morei" magic, each weapon is considered a "Tarot Card". Abilities between the two magic can be shared when used together. In no circumstances that using Requip causes Selina/Temperance to lose her holder-magic cards or spells and vice versa. This also allows her to use "The Magician" spell to teleport herself to her thrown weapons as well as her cards. Weapon benefit from first magic, count to this magic's attacks as well.  (Excluding summons)

    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Temperance wrote:
    The Deck

    Tarot of the Morei - Arcana Armaments (WIP) Vjk58Ms

    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank: 3 /3 ( 1/1 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: Abilities in orange indicate abilities added via a physical purchase of items along with any rank or detailed version applied to each one.

    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Queen of Wands Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) XRJimYf

    Queen of Wands Vestment:
    A fiery red cloak with orange and golden embroidery, some in arcane runes to represent a strong magical encantment. It is made of "embercloth" often used in alchemy for easy use of creating a spark or ignition. The robe is infused with the power of fire, allowing one to wear it to resist and wield it with ease.  

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst


    Ability 1:

    Fireproof:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to fire magic and fire-related damage. Environmental or natural fire does no damage to the wearer. When calculating fire damage upon the user, the armor will take no damage when involved with fire magic.
    Strengths:

    • Able to resist fire damage and unharmed by fire itself.
    • Immune to Burn effects caused by fire-related spells.

    Weaknesses:

    • Cannot stop unique effects from fire enemies, outside of normal spectrum.
    • Treats as normal armor against other forms of damage.  



    Ability 2:

    Fire Dancer:
    Target: Burst Range
    Damage: 40 HP/ 40 HP + Enemy's Fire Damage.
    Type: Offense/ Defense Burst
    Range: 15 Meter Circumference.
    Speed: 15 MPS
    Effect: When in the presence of fire, the wearer performs an alluring and beatiful dance as a means to cast. Fire churns around her, and in a final performance, releases a tornando of fire all around her, burning all in her vacinity with a powerful blaze.

    This spell, however, can be used to reflect enemy fire spells back at their opponents as well, using their own magic power against them. They take their own enemy's fire and direct it back at them.

    Strengths:

    • Manipulates natural, surrounding fire to create a powerful explosive blaze for offensive purposes.
    • Can adapt to slayer's fires to use their magic against them. Excellent for fighting enemy slayers.

    Weaknesses:

    • Can only absorb and reflect the fires of equal rank to this spell.
    • Cannot reflect or absorb spells of mixed elemental properties.




    Queen of Cups Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) AIjzWol

    Queen of Cups Vestment:
    A stylish outfit of violet and watery textures. White and violet leathers and clothes form a classy but somewhat revealing attire. Feathery accessories hang off, but embroided by a watery pattern on the elegant blue design. The outfit is said to be enchanted to repel and endure frigid colds and water magic.

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst


    Ability 1:

    Waterproof:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to water magic. While wearing this vestment, the user can swim faster in water like a mermaid and also maintain normal body temperature in figid colds and breathe under water.


    Ability 2:

    Ice Queen:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to ice magic. While wearing this vestment, the user can survive in frigid colds, unburdoned by freezing temperatures and cannot be frozen.  



    Queen of Pentagrams Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) 9ZGrv31

    Queen of Pentagrams Vestment:
    An classy, yet earthy looking outfit designed to embody the will of nature and the earth. Though it shows more skin than intended, its as durable as any form of armor and gives a natural resistance to earthen magic.  

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst


    Ability 1:

    Earthened Soul:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to earth magic and nature-related damage. Though made of cloth it has a strange gravitational field that makes it more durable as if it was made of metal armor
    Strengths:

    • Able to resist earth-related damage and unharmed by rocks, soil and trees itself.
    • Cannot be stunned by earth attacks.

    Weaknesses:

    • Cannot stop unique effects from earth enemies, outside of normal spectrum.
    • Treats as normal armor against other forms of damage.  



    Ability 2:

    Earthen Fury:
    Target: Self
    Duration: 3 posts.
    Type: Buff/ Active
    Effect: Channels the earth into the body of the wearer. Reduce physical damage by 25% and increase physical damage done via weapons or melee by 25%. Despite the flimsy and alluring look of this costume, it can form a powerful armor to fend off the worst of foes.  


    Strengths:

    • Aids in hand-to-hand combat

    Weaknesses:

    • Not very helpful against ranged enemies.






    D-Rank Advanced Spells

    Vestaments of the Moon:


    Tarot of the Morei - Arcana Armaments (WIP) GgilTXp

    Vestment of the Moon
    A special cloak and outfit designed made of 'mooncloth' known for its silk-like texture and reflective qualities. In truth, they are the foundations of all 'invisibility cloaks' made in Earthland. The special gear is made to harness the moon's illusionary powers, giving the user unparalleled illusionary abilities to their advantage. Most worn by thieves or spies for stealth operations.

    Cost: 30 MP
    Damage Reduction: -4.5 HP
    Armor Durability: 90 HP
    Type: Requip/Armor
    Range: Burst

    Ability 1:

    Lunar Shroud:
    Target: Self
    Duration: 5 posts
    Type: Active /Illusion
    Effect: While worn, at the wearer's command and dawning of the cloak's hood-- the wearer becomes invisible, able to blend into the background and vanish from sight completely. Though still solid and able to touch and be touched, they cannot be perceived by the naked eye. After its duration, the cloak must recharge for 1 post to be active.

    Strengths:

    • Able to vanish from sight and easily escape and infiltrate tight situations.
    • Cannot be targeted by visual aim.

    Weaknesses:

    • Still detectable via physical contact and illusion ends if an attack is iniciated. Same cooldown required of 1 post.
    • Still detectable via other senses such as smell or sound if user is not careful.



    Ability 2:

    Umbral Mirage:
    Target: Self
    Duration: 5 posts
    Type: Active /Illusion
    Effect: When in combat, the wearer of the cloak can activate two of its abilities at once. One-- to create an identical version of itself in its own appearance. The second is to slip away in an invisible state. The illusion has some minor mass in it-- as durable as the durability of the armor itself, but will behave similarly to the original's will. However, this is a substitution method for while the illusion can fight, the original now invisible, can sneak into the right spot or escape harm, while using the illusion as a diversion. This spell's invisibility lasts as long as "Lunar Shroud" and share its same cooldown to use simultaneously. The technique is similar to how a lizard would lose its own tail to escape harm.

    Strengths:

    • Creates a realistic illusion with minor mass and fighting capability while allowing the original to escape.
    • Cannot be targeted by visual aim.

    Weaknesses:

    • Illusion only has 90 HP of durability before it is destroyed via harm. Can only conduct D rank melee attacks. No magic.  
    • Still detectable via other senses such as smell or sound if user is not careful.






    @Temperance wrote:


    C-Rank Spells

    VII - The Chariot Armament:


    Tarot of the Morei - Arcana Armaments (WIP) PwqcdLm

    VII - Chariot Magicycle
    A unique magic item summoned via Temperance's envision of 'The Chariot'. The result came in the form of a stylish red magi-cycle, with yellow and black designs on it. Marked on the side is the same "VII - The Chariot" to identify its design. This acts as both a vehicle for personal use but also a weapon to crash into enemies. A stylish harly for a getaway, right?  Capable of carrying max of 2 people (driver and passanger) and 1 pet. Helmets included :P  

    Cost: 30 MP
    Type: Requip/Item/Mount
    Range: Burst

    Ability 1:

    Chariot's Chase:
    Target: Self
    Duration: 5 posts
    Type: Active /Buff
    Effect: When riding Chariot, rider and passangers are offered a 55% raise in the user's speed. The magicycle is capable of moving as a veichle at high speeds, easily overcoming certain obstacles and at its speed, able to ride along certain vertical or upside down surfaces. Its speed also is reflected by the will and speed of the riders as well.

    Strengths:

    • Offers a significant speed boost and mobility in rural environments.  


    Weaknesses:

    • Riders who are slayers will get motion sick :P
    • Requires a recharge period when duration ends. Must recast with MP to ride again. After use it vanishes-- similar to summon but can be recalled.



    Ability 2:

    "Eat my dust!":
    Target: Melee
    Damage: 60 HP per impact
    Range: Melee
    Speed: 120 MPS.
    Duration: Instant
    Type: Active
    Effect: While on the Chariot Magicycle, the user can naturally use the large magicycle to ram and slam through enemies or target within their way. This reckless form of impacts can be dangerous but in a stop-gap means can cause some severe damage to enemies around them. Best get out of their way.

    Strengths:

    • Uses Chariot's own speed to impact to others.
    • Closes distances faster.

    Weaknesses:

    • Only accessable when Chariot's Chase is active. Cannot use damage when its cost isn't paid.
    • Reckless form of damage if user is not careful.




    VIII - The Eidolon of The Strength Arcana:


    Tarot of the Morei - Arcana Armaments (WIP) D8utv2e-3cfc2ecd-173a-46b7-8b10-8fc274ab0876

    VIII - The Strength "Lionheart"
    An eidolon spirit embodying the nature of the Strength Arcana. Like the lion in the picture, Selina has tamed the mighty strength of this power and now serves her faithfully. It is a spirit that is part man, part lion-- easily towering over most like a giant. It is dawned in crimson red and yellow armor with the "VIII" placed on its breastplate.  Representing strength, courage, inner-strength and vital energy, it is strong in body and in will. It acts as a loyal guardian to its summoner, using his massive size and brute strength to fight for its master.

    Cost: 30 MP
    Type: Summon
    Duration: 5
    Health: 100 HP
    Melee damage: 12 HP per hit.

    Ability 1:

    Lionheart Unleashed:
    Target: Self
    Cost: 30 MP
    Duration: 5 posts
    Type: Active /Buff
    Effect:  Releases the restraints of the body on itself, allowing the eidolon to grow in size and a fiery aura surrounds it. A fiery aura surrounds it, which increases its physical strength by 30% and reduce damage taken by 25%.  The rush of power makes him a more stalward guardian and bodyguard as he will fight to the death for his master.

    Strengths:

    • Offers a significant speed boost in physical power and defense 


    Weaknesses:

    • Not much use verses ranged attackers :P
    • Lionheart will likely go into a berserk state on his enemies, not listening well to reason and becoming reckless.



    Ability 2:

    "Terra Eruption":
    Target: Burst
    Cost: 30 MP
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS.
    Duration: Instant
    Type: Offense
    Effect: Lionheart launches himself high in the air and slams down on a target area. The resulting impact and added 'oof' of magic, causes a violent explosion within the earth around him. Both fire and earth are torn asunder, along with all enemies in the immediate vacinity. This violent shock also causes the enemies to stagger from the concussive force.

    Strengths:

    • Both physical impact but fiery eruption of earth element. Classified as a mix of fire and earth.
    • Unable to be consumed by fire slayers/earth slayers. Only works for those who can do both.
    • Stun's enemies for 1 turn.

    Weaknesses:

    • Short Range via Burst and user must launch self in the air to do so.




    The Moon Armaments:


    Tarot of the Morei - Arcana Armaments (WIP) Ny7bQZC

    Blue Moon Daggers
    A pair of silver daggers elegantly crafted by the elves. A curved form with goes from handle and the blades themselves. At night, parts glow with an eerie light. They were said to be forged upon the peaks of Galuna island, which absorbed light from the moon drip to utalize the moonlight's power.  

    Cost: 30 MP
    Weapon Damage: +14 HP
    Weapon Durability: 90 HP
    Type: Requip/Weapon
    Range: Burst

    Ability 1:

    Lunar Edge:
    Target: Burst Range
    Duration: Passive
    Type: Offense /Illusion
    Range: 30 meters
    Effect: The nature of these daggers are deceptive by nature. When held by a mage and in the presence of nighttime or darkness, the eerie glow is actually its activation of its lunar magic. The blades are cloaked by an illusion that extends their reach-- creating blades of moonlight that are literally invisible to the naked eye. They can only be detected via wizards with higher than spell's rank of sensory skill or able to see illusion magic. The mirage blade can cleave at distances, making an enemy think they are safe but in reality they are not. They are activated merely at the caster's will but will be active whenever held. However, this ability will not work when exposed to sunlight-- as the mirage magic becomes visible as a shimmer of moonlight around the blades.

    Strengths:

    • Deceptive reach of the blade for hand to hand combat.
    • Passive reach while under environmental conditions.

    Weaknesses:

    • Enchantment only works in darkness, nighttime or exposed to moonlight.
    • Detectable by those with the sensory of magic higher than Rank C.
    • Visible under sunlight to the naked eye.



    Ability 2:

    Waxing Cresent:
    Target: Burst - 30 Meters
    Duration: Instant
    Type: Offense
    Speed: 30 MPS
    Damage: 60 HP
    Effect:  The moonlight enchantment is soon used to fully materialized in the form of a slash around the caster. The blade's light brightenes to fully visible levels as blades of moonlight slash out in crescent waves around the battlefield. The spell is magical in nature, but is capable of slicing an ogre in half. The slash is a full 360-degree attack, leaving nothing untouched by her blades.

    Strengths:

    • Blades of moonlight slash enemies at 360 degrees of magical damage.
    • The damage is fast happens in split-second intervals.

    Weaknesses:

    • Enemy could evade via going over or under the cresent blades, but then vulnerable if mid-air. Cannot target enemies underground.
    • Moonlight blade can be consumed via light-slayers.  





    C-Rank Advanced Spells

    Vestment of the Death:


    Tarot of the Morei - Arcana Armaments (WIP) LRhF3vA

    Arcane Reaper's Robes
    An odd design for the designated show of 'death'. This is a robe potrayed of ebrodded dark green, black and violet colors. It is loosely flowing robes tied by golden accessories with gothic, witch-like designs. Golden accessories link to her body to hold the robe in place, showing to be more elegant than the grim name suggested by the spell's title. It is most often a complete set when the scythe weapon is included. The robes are said to empower the user with shadow and darkness magic for a variety of uses.

    Cost: 45 MP
    Armor Resistance: -9 HP
    Armor Durability: 180 HP
    Type: Requip/Armor
    Range: Burst

    Ability 1:

    Shadow of Death:
    Target: Self
    Duration: 6 posts.
    Type: Defense/Utility
    Range: Self
    Effect: Elusive as the night, one cannot catch a shadow. While wearing this outfit, the user may employ the use of darkness magic to actually make their body intangible. Physical objects and melee/weapon attacks pass right through them. This is an extremely powerful defensive ability as she can easily slip past up to 2 C+ spells before magic wears off and needs to be recasted. This acts as both a formidable defense, and allows her the ability to slip through walls and solid objects. Requires a 1 post cooldown after use since the body cannot be intangible forever. Cannot also iniciate physical attacks while in this form.

    Strengths:

    • A universal defense against physical attacks.
    • Able to evade through terrain and sneak into buildings with ease.
    • Immune to physical attacks or magic that launch physical attributed attacks.

    Weaknesses:

    • Cannot physically interact with enemies till enchantment is stopped.
    • Can be harmed by magic that works on a 'spiritual' level. Ex: Magic that influences via the mind or targets a person's spiritual nature.
    • Can not make others intangible-- only self.  



    Ability 2:

    Shadow Streak:
    Target: User
    Duration: 6 posts
    Type: Movement/Buff
    Effect: Using the cloak's power over darkness, the wearer can literally transform their cloak into a deep black and their body along with it, becoming an eitherial shadow. Their speed is increased by 85% and is immune to all form of darkness magic of C+ rank and lower in this state as the shadows only increase their speed and mobility. This allows them to launch attacks from the safety of shadows without risk of being hit. This is however have one critical weakness that will force the user to return to their normal state and eject them from the shadows.

    Strengths:

    • Able to swiftly move through shadows to move around and slip thorugh physical defenses. Is considered a shadow.
    • Immune to darkness magic in this state.

    Weaknesses:

    • Extremely bright light will make the shadow move slower.  
    • Successful light magic will instantly reveal the wearer from their shadow state and inflict damage to them as such.






    @Temperance wrote:


    Signature Spells

    Tarot of the Morei - Arcana Armaments (WIP) W317O6T

    XVI- The Tower Armaments
    Inspired by the arts practiced by the Umbra Witches' 'gun arts', the power of the Tower Arcana has taken the form of a series of black and violet stylized (Mauser C96 "Broom handle") pistols that fire magic bullets per shot. Each one is embedded with a precious gem and the "XVI - The Tower" is inscribed on each pistol. The pair is held by hand-- but also a pair can be added to the woman's heels via magic for a stylish, acrobatic shot. A fighting style of the Umbra Witches and used to craft the Tower arcana's weapon for its destructive nature.

    Ammo is not an issue as it automatically refills after a time due to its magic.


    Cost: 0 MP
    Weapon Damage: +14  = Weapon Rank
    Weapon Durability: 90 HP
    Type: Requip/Weapon
    Range: Single Target = Rank

    Chaos Burst:

    Chaos Barrage:
    Range: Multi-Target Range = Rank
    Speed: Rank
    Duration: Active
    Type: Offense/Piercing
    Damage: Rank
    Effect: Though the guns normally fire its bullets in weapon damage-- at command, Selina focuses magic into each shot to fire several rounds from all her guns, both in her hands and the ones in her heels (when she sees fit). It can target multiple enemies and deliver 'chaos' damage-- damage of a non-elemental nature. More so-- these magically charged bullets are so potent they can bypass and pierce enemy defense magics with ease.

    Strengths:

    • Long-range and multi-target weapons capable of delivering powerful shots at multiple targets.
    • Capable of launching  

    Weaknesses:

    • Eatable by 'chaos slayer' ?
    • Difficult to aim accurately if juggling melee and range at once, but not impossible.






    _____________________________________________________________________________________

    Tarot of the Morei - Arcana Armaments (WIP) Johannsiggies
    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 22nd January 2019, 1:11 pm

    I removed the stuff regarding strengths and weaknesses. Regarding the other stuff-- that is where i am confused. THe rules do not state that Requip is any form of duration beyond the spells used within each piece of equipment. All the spell speeds are accurate last i check.

    But please confirm if that it is true regarding durations on requip cause that is a big deal there.


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
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    Mentor : Ruvel
    Experience : 2,296,174
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Johann on 23rd January 2019, 5:34 am

    The ReQuip spells themselves have durations, as do their active abilities. Please adjust your magic accordingly


    _____________________________________________________________________________________

    Tarot of the Morei - Arcana Armaments (WIP) Johannsiggies
    Temperance
    Temperance

    Player 
    Lineage : Beast Pride
    Position : None
    Posts : 66
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Magic: Tarot of the Morei
    Second Magic:
    Third Magic:

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Temperance on 24th January 2019, 8:36 am

    I added durations to the requips. Im sorry for the delay and for the resistance.


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4061
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,296,174
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Tarot of the Morei - Arcana Armaments (WIP) Empty Re: Tarot of the Morei - Arcana Armaments (WIP)

    Post by Johann on 27th January 2019, 4:40 am

    Edits in THIS colour

    Spoiler:
    @Temperance wrote:
    Tarot of the Morei
    +Arcana Armaments +


    Tarot of the Morei - Arcana Armaments (WIP) W317O6T

    Magic Type:
    Requipt Primary - Auxiliary Summon

    Description:
    Through the use of the Tarot, the card magic that is used via her main magic-- Selina learns how to harness the same magic that governs the cards into new forms. She takes them on into herself to transform her abilities via conjuring garments and weapons of the arcana known as "Arcana Armaments." The magic allows her to conjure weapons and items tied to the individual powers of the Arcana. Though a seemingly fickled and chaotic magic, the martial power the magic alone holds is able to rival the best of Requipt users.

    Her training among the Umbra Witches, made her capable to wield both magic and martial power as many of her clan used 'demon arms' to fight. The weapons conjured reflect the theme of the 21 Major Arcana and minor arcana cards. However, these are not limited to only to weapons, as she can also summon powerful Eidolons -- ancient spirits tied to the essence of the arcana as well. They appear to be a mix of angels, demons or terrestrial spirits but bound to the nature that the arcana represent-- without the deadly consequences of a blood pact or trading one's soul as many of the Umbra Witches or Lumen Sages used.

    The method for changing and summoning revolves around the Tarot Cards she carries, partly due to the association with The Tarot of the Morei. The cards swirl around her to change her appearance, or to conjure the gates for the Eidolons to emerge through.

    First Magic:
    Tarot of the Morei (Card Magic)

    Primary Benefit:
    Can have up to 3 Requip spells active at once.

    Tarot of the Morei - Arcana Armaments (WIP) 9rKcXim

    Unique Abilities:

    • Arcana Armaments: As an extension to the "Tarot of the Morei" magic, each weapon is considered a "Tarot Card". Abilities between the two magic can be shared when used together. In no circumstances that using Requip causes Selina/Temperance to lose her holder-magic cards or spells and vice versa. This also allows her to use "The Magician" spell to teleport herself to her thrown weapons as well as her cards. Weapon benefit from first magic, count to this magic's attacks as well.  (Excluding summons)

    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Temperance wrote:
    The Deck

    Tarot of the Morei - Arcana Armaments (WIP) Vjk58Ms

    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank: 3 /3 ( 1/1 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: Abilities in orange indicate abilities added via a physical purchase of items along with any rank or detailed version applied to each one.

    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Queen of Wands Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) XRJimYf

    Queen of Wands Vestment:
    A fiery red cloak with orange and golden embroidery, some in arcane runes to represent a strong magical encantment. It is made of "embercloth" often used in alchemy for easy use of creating a spark or ignition. The robe is infused with the power of fire, allowing one to wear it to resist and wield it with ease.  

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 3 Posts


    Ability 1:

    Fireproof:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to fire magic and fire-related damage. Environmental or natural fire does no damage to the wearer. When calculating fire damage upon the user, the armor will take no damage when involved with fire magic. (This is an immunity. You cannot be completely immune against a certain type of damage. You can be up to 50% resistant to certain types of damage, but taking no damage at all is a big no)


    Ability 2:

    Fire Dancer:
    Target: Burst Range
    Damage: 40 HP/ 40 HP + Enemy's Fire Damage.
    Type: Offense/ Defense Burst
    Range: 15 Meter Circumference.
    Speed: 15 MPS
    Effect: When in the presence of fire, the wearer performs an alluring and beatiful dance as a means to cast. Fire churns around her, and in a final performance, releases a tornando of fire all around her, burning all in her vacinity with a powerful blaze.

    This spell, however, can be used to reflect enemy fire spells back at their opponents as well, using their own magic power against them. They take their own enemy's fire and direct it back at them.  (For this, I need you to both specify that you have to pay the original mana cost of the spell being reflected twice, once to redirect and once to throw it back at the attacker, in order for this effect to work and that this only works once per post for the duration of the spell and only on spells of D rank. Please also specify a set duration for this ability)




    Queen of Cups Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) AIjzWol

    Queen of Cups Vestment:
    A stylish outfit of violet and watery textures. White and violet leathers and clothes form a classy but somewhat revealing attire. Feathery accessories hang off, but embroided by a watery pattern on the elegant blue design. The outfit is said to be enchanted to repel and endure frigid colds and water magic.

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 3 Posts

    Ability 1:

    Waterproof:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to water magic. While wearing this vestment, the user can swim faster in water like a mermaid and also maintain normal body temperature in figid colds and breathe under water.


    Ability 2:

    Ice Queen:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to ice magic. While wearing this vestment, the user can survive in frigid colds, unburdoned by freezing temperatures and cannot be frozen. (Once again, this is an immunity to all ice-based spells. Refering to my earlier statement about immunities, please change this accordingly) 



    Queen of Pentagrams Vestment:


    Tarot of the Morei - Arcana Armaments (WIP) 9ZGrv31

    Queen of Pentagrams Vestment:
    An classy, yet earthy looking outfit designed to embody the will of nature and the earth. Though it shows more skin than intended, its as durable as any form of armor and gives a natural resistance to earthen magic.  

    Cost: 20 MP
    Damage Reduction: -3 HP
    Armor Durability: 60 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 3 Posts

    Ability 1:

    Earthened Soul:
    Target: Self
    Type: Passive
    Effect: While worn, the user has a 40% resistance to earth magic and nature-related damage. Though made of cloth it has a strange gravitational field that makes it more durable as if it was made of metal armor



    Ability 2:

    Earthen Fury:
    Target: Self
    Duration: 3 posts.
    Type: Buff/ Active
    Effect: Channels the earth into the body of the wearer. Reduce physical damage by 25% and increase physical damage done via weapons or melee by 25%. Despite the flimsy and alluring look of this costume, it can form a powerful armor to fend off the worst of foes.  





    D-Rank Advanced Spells

    Vestaments of the Moon:


    Tarot of the Morei - Arcana Armaments (WIP) GgilTXp

    Vestment of the Moon
    A special cloak and outfit designed made of 'mooncloth' known for its silk-like texture and reflective qualities. In truth, they are the foundations of all 'invisibility cloaks' made in Earthland. The special gear is made to harness the moon's illusionary powers, giving the user unparalleled illusionary abilities to their advantage. Most worn by thieves or spies for stealth operations.

    Cost: 30 MP
    Damage Reduction: -4.5 HP
    Armor Durability: 90 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 5 Posts

    Ability 1:

    Lunar Shroud:
    Target: Self
    Duration: 5 posts
    Type: Active /Illusion
    Effect: While worn, at the wearer's command and dawning of the cloak's hood-- the wearer becomes invisible, able to blend into the background and vanish from sight completely. Though still solid and able to touch and be touched, they cannot be perceived by the naked eye. After its duration, the cloak must recharge for 1 post to be active.


    Ability 2:

    Umbral Mirage:
    Target: Self
    Duration: 5 posts
    Type: Active /Illusion
    Effect: When in combat, the wearer of the cloak can activate two of its abilities at once. One-- to create an identical version of itself in its own appearance. The second is to slip away in an invisible state. The illusion has some minor mass in it-- as durable as the durability of the armor itself, but will behave similarly to the original's will. However, this is a substitution method for while the illusion can fight (If the illusion can fight I need you to specify the damage it deals), the original now invisible, can sneak into the right spot or escape harm, while using the illusion as a diversion. This spell's invisibility lasts as long as "Lunar Shroud" and share its same cooldown to use simultaneously. The technique is similar to how a lizard would lose its own tail to escape harm.






    @Temperance wrote:


    C-Rank Spells

    VII - The Chariot Armament:


    Tarot of the Morei - Arcana Armaments (WIP) PwqcdLm

    VII - Chariot Magicycle
    A unique magic item summoned via Temperance's envision of 'The Chariot'. The result came in the form of a stylish red magi-cycle, with yellow and black designs on it. Marked on the side is the same "VII - The Chariot" to identify its design. This acts as both a vehicle for personal use but also a weapon to crash into enemies. A stylish harly for a getaway, right?  Capable of carrying max of 2 people (driver and passanger) and 1 pet. Helmets included :P  

    Cost: 30 MP
    Type: Requip/Item/Mount
    Range: Burst (Specify a speed)
    Duration: 5 Posts

    Ability 1:

    Chariot's Chase:
    Target: Self
    Duration: 5 posts
    Type: Active /Buff
    Effect: When riding Chariot, rider and passangers are offered a 55% raise in the user's speed. The magicycle is capable of moving as a veichle at high speeds (what speed exactly ?), easily overcoming certain obstacles and at its speed, able to ride along certain vertical or upside down surfaces. Its speed also is reflected by the will and speed of the riders as well.



    Ability 2:

    "Eat my dust!":
    Target: Melee
    Damage: 60 HP per impact
    Range: Melee
    Speed: 120 MPS.
    Duration: Instant
    Type: Active (Please specify a spell type, from the wording of the spell most likely Single Target)
    Effect: While on the Chariot Magicycle, the user can naturally use the large magicycle to ram and slam through enemies or target within their way. This reckless form of impacts can be dangerous but in a stop-gap means can cause some severe damage to enemies around them. Best get out of their way. (If this is indeed a single target ability you need to specify that this can only happen once per post)



    VIII - The Eidolon of The Strength Arcana:


    Tarot of the Morei - Arcana Armaments (WIP) D8utv2e-3cfc2ecd-173a-46b7-8b10-8fc274ab0876

    VIII - The Strength "Lionheart"
    An eidolon spirit embodying the nature of the Strength Arcana. Like the lion in the picture, Selina has tamed the mighty strength of this power and now serves her faithfully. It is a spirit that is part man, part lion-- easily towering over most like a giant. It is dawned in crimson red and yellow armor with the "VIII" placed on its breastplate.  Representing strength, courage, inner-strength and vital energy, it is strong in body and in will. It acts as a loyal guardian to its summoner, using his massive size and brute strength to fight for its master.

    Cost: 30 MP
    Type: Summon
    Duration: 5 (Summon lacks range and speed)
    Health: 100 HP
    Melee damage: 12 HP per hit.

    Ability 1:

    Lionheart Unleashed:
    Target: Self
    Cost: 30 MP
    Duration: 5 posts
    Type: Active /Buff
    Effect:  Releases the restraints of the body on itself, allowing the eidolon to grow in size and a fiery aura surrounds it. A fiery aura surrounds it, which increases its physical strength by 30% and reduce damage taken by 25% (What damage ? You will have to pick either physical or magical damage, otherwise this would come out at a buff total of 80%, which is too much for a C rank active ability).  The rush of power makes him a more stalward guardian and bodyguard as he will fight to the death for his master.



    Ability 2:

    "Terra Eruption":
    Target: Burst
    Cost: 30 MP
    Damage: 60 HP
    Range: 30 meters
    Speed: 30 MPS.
    Duration: Instant
    Type: Offense
    Effect: Lionheart launches himself high in the air and slams down on a target area. The resulting impact and added 'oof' of magic, causes a violent explosion within the earth around him. Both fire and earth are torn asunder, along with all enemies in the immediate vacinity. This violent shock also causes the enemies to stagger from the concussive force. (Is this an immobilization effect? Please clarify. If that is indeed the case, I need you to specify that the ability can only be used once per post for the duration of the spell and that enemies can only be immobilized every other post max)




    The Moon Armaments:


    Tarot of the Morei - Arcana Armaments (WIP) Ny7bQZC

    Blue Moon Daggers
    A pair of silver daggers elegantly crafted by the elves. A curved form with goes from handle and the blades themselves. At night, parts glow with an eerie light. They were said to be forged upon the peaks of Galuna island, which absorbed light from the moon drip to utalize the moonlight's power.  

    Cost: 30 MP
    Weapon Damage: +14 HP
    Weapon Durability: 90 HP
    Type: Requip/Weapon
    Range: Burst
    Duration: 5 Posts

    Ability 1:

    Lunar Edge:
    Target: Burst Range
    Duration: Passive
    Type: Offense /Illusion
    Range: 30 meters
    Effect: The nature of these daggers are deceptive by nature. When held by a mage and in the presence of nighttime or darkness, the eerie glow is actually its activation of its lunar magic. The blades are cloaked by an illusion that extends their reach-- creating blades of moonlight that are literally invisible to the naked eye. They can only be detected via wizards with higher than spell's rank of sensory skill or able to see illusion magic. The mirage blade can cleave at distances, making an enemy think they are safe but in reality they are not. They are activated merely at the caster's will but will be active whenever held. However, this ability will not work when exposed to sunlight-- as the mirage magic becomes visible as a shimmer of moonlight around the blades.


    Ability 2:

    Waxing Cresent:
    Target: Burst - 30 Meters
    Duration: Instant
    Type: Offense (Please specify the correct spell type for this)
    Speed: 30 MPS (Please specify the range)
    Damage: 60 HP
    Effect:  The moonlight enchantment is soon used to fully materialized in the form of a slash around the caster. The blade's light brightenes to fully visible levels as blades of moonlight slash out in crescent waves around the battlefield. The spell is magical in nature, but is capable of slicing an ogre in half. The slash is a full 360-degree attack, leaving nothing untouched by her blades.




    C-Rank Advanced Spells

    Vestment of the Death:


    Tarot of the Morei - Arcana Armaments (WIP) LRhF3vA

    Arcane Reaper's Robes
    An odd design for the designated show of 'death'. This is a robe potrayed of ebrodded dark green, black and violet colors. It is loosely flowing robes tied by golden accessories with gothic, witch-like designs. Golden accessories link to her body to hold the robe in place, showing to be more elegant than the grim name suggested by the spell's title. It is most often a complete set when the scythe weapon is included. The robes are said to empower the user with shadow and darkness magic for a variety of uses.

    Cost: 45 MP
    Armor Resistance: -9 HP
    Armor Durability: 180 HP
    Type: Requip/Armor
    Range: Burst
    Duration: 5 Posts

    Ability 1:

    Shadow of Death:
    Target: Self
    Duration: 6 posts. (The armor itself has a duration of 5 posts. The Armors abilities cannot last longer than the ReQuip)
    Type: Defense/Utility
    Range: Self
    Effect: Elusive as the night, one cannot catch a shadow. While wearing this outfit, the user may employ the use of darkness magic to actually make their body intangible. Physical objects and melee/weapon attacks pass right through them. This is an extremely powerful defensive ability as she can easily slip past up to 2 C+ spells before magic wears off and needs to be recasted. This acts as both a formidable defense, and allows her the ability to slip through walls and solid objects. Requires a 1 post cooldown after use since the body cannot be intangible forever. Cannot also iniciate physical attacks while in this form.



    Ability 2:

    Shadow Streak:
    Target: User
    Duration: 6 posts
    Type: Movement/Buff
    Effect: Using the cloak's power over darkness, the wearer can literally transform their cloak into a deep black and their body along with it, becoming an eitherial shadow. Their speed is increased by 85% and is immune to all form of darkness magic of C+ rank and lower in this state as the shadows only increase their speed and mobility (You cannot be immune to something. Either you remove this immunity completely or remodel it into a resistance buff, in which case you will have to lower the speed buff so it still comes out at 85%). This allows them to launch attacks from the safety of shadows without risk of being hit. This is however have one critical weakness that will force the user to return to their normal state and eject them from the shadows. (The way this is worded the user would be immune to all kinds of damage simply by hiding in shadow, which is also not permitted)






    @Temperance wrote:


    Signature Spells

    Tarot of the Morei - Arcana Armaments (WIP) W317O6T

    XVI- The Tower Armaments
    Inspired by the arts practiced by the Umbra Witches' 'gun arts', the power of the Tower Arcana has taken the form of a series of black and violet stylized (Mauser C96 "Broom handle") pistols that fire magic bullets per shot. Each one is embedded with a precious gem and the "XVI - The Tower" is inscribed on each pistol. The pair is held by hand-- but also a pair can be added to the woman's heels via magic for a stylish, acrobatic shot. A fighting style of the Umbra Witches and used to craft the Tower arcana's weapon for its destructive nature.

    Ammo is not an issue as it automatically refills after a time due to its magic.


    Cost: 0 MP
    Weapon Damage: +14  = Weapon Rank
    Weapon Durability: 90 HP
    Type: Requip/Weapon
    Range: Single Target = Rank (This is lacking a speed)
    Duration: Rank

    Chaos Burst:

    Chaos Barrage:
    Range: Multi-Target Range = Rank
    Speed: Rank (Lower this to Multi Target Rank)
    Duration: Active (Please specify an actual duration, "active" is not a duration)
    Type: Offense/Piercing (Please specify an actual spell type for this, from the wording most likely Multi Target)
    Damage: Rank (Lower this to Multi Target Rank)
    Effect: Though the guns normally fire its bullets in weapon damage-- at command, Selina focuses magic into each shot to fire several rounds from all her guns, both in her hands and the ones in her heels (when she sees fit). It can target multiple enemies and deliver 'chaos' damage-- damage of a non-elemental nature. More so-- these magically charged bullets are so potent they can bypass and pierce enemy defense magics with ease. (If that is the case, lower the base damage of the spell by 50% as per the effect rules for piercing effects)






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    Tarot of the Morei - Arcana Armaments (WIP) Johannsiggies

      Current date/time is 19th July 2019, 9:45 am