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    Soul of Chaos - Primordial Warrior

    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
    Position : None
    Posts : 985
    Guild : Dies Irae
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 867,041.25

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Soul of Chaos - Primordial Warrior Empty Soul of Chaos - Primordial Warrior

    Post by MarkusEldridge on 22nd December 2018, 1:01 am

    Soul of Chaos - Primordial Warrior BjwLEOi
    Soul of Chaos - Primordial Warrior

    Magic Type
    Takeover(Auxiliary), Requip(Auxiliary), Summoning(Auxiliary)

    Description
    Long ago, after the world was created 7 seals were made to prepare for the eventual destruction of the world. These seals, known as the Seven Seals of the Apocalypse were hidden away and put within various vessels, and mages. The Sixth Seal of the Apocalypse, also known as Aporia, the Seal of Chaos, was given to a mage family that thrived in the darkness.

    One day, many many years later, the heirs to the original vessel found an ancient tomb, and lost artifact connected to an unknown world. This world was the realm of Chaos, the ancient primordial being. This heir made a deal with Chaos, and became the first Progeny, unknown to the mage at the time this also sealed Aporia, and Chaos together until the Seal was called for her final duty. this deal forced the power of Chaos to be passed throughout the ages from various Progenitors. The most powerful of which would learn to awaken Aporia, and use the seal hidden within them.

    Aporia as the personification of chaos is capable of many things, none of which are pleasant. When she is in a good mood and under her angelic blood, she can provide support, summon useful allies, and act as a caring team member. When under the influence of her demonic side, she is dangerous, vindictive, and powerful. Capable of immense strength, and deadly summons.

    This Seal can be warped, and molded to allow the Nephilim to gift her power to the user, this is generally done through various means including Takeover magic, and providing access to Aporias Armory within the Domain of Chaos for requip magic. However, this is not all. The magic at its absolute can allow the user to fully submerge themselves within the Seal of Chaos, and be taken over by the magic becoming, for a brief time, like Nephilim. Or, a cunning mage can use this magic to make beings from the darkness, and perhaps even create a vessel for Aporia to walk herself.


    Notes:
    4x Spell slots from here; 1x Signature(Capped at A), 1x H, and 1x H+ from Lineage; 1x H, and 1x H+ from Will of Nature




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Take Over Auxiliary Benefit: +15% HP and MP
    Requip Auxiliary Benefit: Can have up to 2 Requip Spells active at once.
    Ancient Auxiliary Benefit: +15% Spell Damage

    Unique Abilities :  

    • Dark Control: The user of this magic is truly at one in the dark. As such when in any form of shadow they can literately merge with the shadows itself. When merged with shadows they have no weight, produce no magical aura, scent, or heat, and do not leave any physical trace of their presence. They can not be detected by magical or technological means while merged. In addition, due to their absolute affinity with darkness and void theirs spells cost 50% less Mana, and do 10% more damage.
    • Void Affinity: The user is one with the void, as such they can step in and out of its domain at will. When in Earthland this means they can teleport instantaneously from one position to another by stepping into this realm. They are able to teleport up their their rank spell burst range, once per post. As a plot ability they can use this ability to open a portal into the Domain of Chaos at will. This portal allows all those that enter to transfer between the realms until Markus steps through the portal. Also because of their connection they take 25% less magic damage, unless the damage is self inflicted.
    • TBD







    Signature Spells:
    Lineage :


    • Shadow of Aporia:
      Name: Shadow of Aporia
      Rank: User Rank(S Cap)
      Type: Summon || Darkness, Void
      Summon Melee Damage: 0
      Summon HP: 312.5HP
      Range: 100m
      Speed: 100m/s
      Duration: 10
      Downside: This summon can do no melee damage, however its HP is increased by 25%
      Description:
      Spoiler:
      Soul of Chaos - Primordial Warrior M4nqoyz
      Abilities: (The abilities this Requip/Summon spell has.)
      Ability 1:

      Name: (Name of the Ability)
      Type: (Single Target, Multiple Target, Area of Effect, Burst.)
      Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
      Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
      Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
      Duration: (How long does the Ability last?)
      Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
      Description: (How the spell is cast, what it looks like, what it does, extra info.)

    Normal:


    • TBD

    • Takeover Angelic Soul

    • Name: Chaos Soul : Presence of Aporia
      Rank: Ranks With User, Caps at S
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: Rank Takeover Damage
      Range: Melee
      Speed: Melee
      Duration: 1
      Downside: When using this particular takeover Markus must allow Aporia to merge with his mind, and take over his body. Being of chaotic nature Aporia many times does not act in the interest Markus would.
      Description: Aporia merges her mind with Markus, and takes over his body. His eyes turn either white, or black depending on whether she is in her Demon, or Angel Form. A strange aura started to fold out from Markus, as Aporias power overwhelms his body and enters the material realm. This aura radiates out in waves of dark energy.
      Abilities: The abilities this Takeover spell has.

      • Aporia's Presence(Active Ability)
        Rank: Ranks With User, Caps at S
        Type: Signature, Burst, Effect, Primordial, 'Transformation', Lineage
        Damage: N/A
        Range: Up to Spell Rank Burst +25%
        Speed: Spell Rank Speed
        Duration: 1
        Downside: Affects Allies
        Description: At will the Seal within Markus can decided to provide him with her magical aura and presence. This presence becomes an anomaly in 'space/time' as it connects the immediate area with the Void and Domain of Chaos. All Spells within a range chosen by the caster(maximum Spell Rank Burst +25%) are slowed by 70%, this effect also effects his allies.
      • Buff: 35% Spell Speed









    B-Rank Spells: 5 Slots
    Passive:


    • Affinity for Destruction: Markus' magic can do many things, and is subject to his will. However, it excels at one thing above all others, killing and destruction. As such he gets a passive boost to Spell Damage equal to 50%
    • Hard Shadows: Despite Darkness' incorporeal nature when Markus is controlling it shadows and magic seems to have an unexpected physical presence and strength. This correlates into his spells doing an addition 50% damage
    • Empowered Darkness: Markus has learned the power of having a good defense, as such his defending spells have a buff to Spell Durability equal to 50%
    • Dark Ally: Markus might control one of the most destructive known magics, and many might assume him to be of a more evil standing. However, this is not the case. He acts purely on whim and desire, and has learned when healing to force chaos against its very nature. This absolute concentrating gives his Healing Spells a buff equal to 50%
    • Grasping Magic: Due to the absolute concentration and will he exerts on his magic, he is able to push it beyond expectation. As such all of his spells are 25% Faster, and have an increase in range equal to 25%


    A-Rank Spells: 8 Slots
    Normal Spells:


    • Takeover Angelic Soul

    • Takeover Angelic Soul




    • Requip

    • Requip




    • Name: Shadows Homunculus
      Spoiler:
      Soul of Chaos - Primordial Warrior YGE2IRg

    • Name: Living Darkness
      Spoiler:
      Soul of Chaos - Primordial Warrior IbsyL93




    • TBD
    • TBD


    S-Rank Spells: 6 Slots
    Normal Spells:


    • Name: Chaos Soul : Aporia's Glory
      Rank: S
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: 35
      Range: Self
      Speed: Self
      Duration: 10
      Downside: N/A
      Description: Aporia is a being of chaos, and whim. However, the Angelic side of Aporia is one of understanding and Glory. When thinking properly, and under control she is able to manipulate her bodies magic to cause strange effects.
      When overcome by this takeover the user grows two angelic wings, and can fly as a plot ability.
      Abilities:

      • Piercing Darkness(Active): At will the user of this takeover can cause one attack per turn to pierce through magical shields and armor. If they do this the attack can ignore said protections, however all damaged is cut in half before being applied to the opponent.
      • Buff : Spell Damage 35%


    • Takeover Angelic Soul




    • Requip

    • Requip





    • Name: Shadow Demon
      Spoiler:
      Soul of Chaos - Primordial Warrior NqQV4yo

    • Name: Void Wraith
      Spoiler:
      Soul of Chaos - Primordial Warrior TaxC5yq


    H-Rank Spell: 3 Slots
    Normal Spells:


    • H Rank Requip






    • H Rank Full Takeover, Angelic Soul






    • Name: Void Walkers
      Void Walkers:
      Soul of Chaos - Primordial Warrior U86MPIi








    Advanced Spells:
    Spoiler:


    • B+ Shadow Demon:

    • B+ Void Wraith:




    • A+ Chaos Soul :
      Name: Chaos Soul : Reach of the Nephilim
      Rank: A+
      Type: Partial-Takeover : Self, Buff, Chaos
      Melee Damage: 42
      Range: Melee
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: When this takeover is activated Markus' skin gets darker, and his muscles looked leaner and more defined. He is able to better manipulate magic, and extend the range of his abilities.
      Abilities:

      • Long Shadows(A+ Active): When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition 100% range. An additional effect to this the users melee range spells and attacks instead have spell rank burst range and speed.
      • Buff: Markus' Spells have their range increased by 75%

    • A+ Chaos Soul :
      Name: Chaos Soul : Aporia's Wrath
      Rank: A+
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: 42
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Aporia is a being of chaos, and whim. However, like most intelligent beings the Nephilim has her anger. Aporia when tapping into her chaotic side can gather and condense intense power. When allowing this takeover to envelop the user they stand taller and their hair changes to a dark color, black streaks through their hair.
      Abilities:

      • No Escape(Active) : In her rage Aproia's physical attacks take on a corrupted property. When she hits an opponent with an attack, and the opponent is within A+ Rank Burst Range the attack is corrupted with this magic. The attack suddenly weakens the opponent reducing their damage resistances by 50% for the remainder of the turn.(This effect can not stack, but it can be applied once per turn)
      • Buff : Strength 75%





    • S+ Book of Primordial Chaos:
      Name: Book of Primordial Chaos
      Rank: S+
      Type: Requip Item [Artifact(+)] ; Burst
      Requip Melee Damage: 0
      Requip HP: 0
      Range: 150 Meters
      Speed: 150 M/S
      Duration: 12
      Downside: N/A
      Description: Holding out his hand Markus causes the fabric of reality to rip a hole into earthland, for a brief moment connecting the Domain of Chaos with whatever realm Markus is currently in. From this hole in reality a book emerges with a dark and foreboding feeling, causing the air around it to feel cold.
      This book almost seems to shift and move in shadows, as if not actually being part of reality, and from its pages a glow emits with an ethereal light. The leather is warn and aged with an unknown amount of time. Strange, and almost unreadable text would be seen by any who is not bounded to the item.
      In actuality this book was written by the Primordial Chaos and is a magical Grimoire filled with millenniums of secrets and information. The book itself floats around Markus, and can extend as far as S+ Burst range from him, at S+ burst speed.
      Spell Abilities: +1 Ability for being a purchased item(Linked Above)

      • Secrets of Magic(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Range equal to 95%
      • Secrets of Chaos(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Speed equal to 95%
      • Strike of Chaos(S+ Spell) : Suddenly forming from the book an cloud of pure Chaotic Darkness forms and condenses it into a powerful orb. Once per turn for the duration of the requip.
        Suddenly releasing from the book the orb shoots forward at a S+ Rank Speed towards a single target chosen by Markus within S+ Rank Range. When the orb hits it suddenly explodes dealing S+ Rank Damage, to everything(including Markus or Allies) within S+ Rank Burst Range, at S+ Rank Burst Speed.

      Item Abilities:

      • Book of Magic(S Passive) : The very essence of this book itself is magical, and pure chaotic energy. The owner of this book, currently Markus, must sign their name in blood to gain control of its power. Once this is done the book is bound to them until they die. While bound in this way, and when summoned into the realm they are within, the book naturally attunes itself to the user and the world around them.
        As such it the book stores Ethernanos from the air itself within its pages every time magic flows through the owner and a spell is used. This magic is held within the pages, charging them with 5% of the user's MP per spell, and the book can hold user rank MP max (caps at S). The user can use the MP stored in the material instead of his own to cast a spell as long as there is enough mana stored in the pages for the cast. Should the duration of this requip end, the remaining magic stored is lost.
      • Book of Destruction(S+ Passive) : While within Burst Range of this book, Markus and his Allies get a passive buff to Spell Damage equal to 95%





    • H+ Soul of Chaos:
      Name: Chaos Soul : The Sixth Seal of the Apocalypse
      Rank: H+
      Type: Full Takeover : Burst
      Melee Damage: 105HP
      Range: Melee
      Speed: Instant
      Duration: 25
      Downside: N/A
      Description: Markus and Aporia Fully Merge and their power is merged in full. Markus gains the full visage of a Nephilim. Markus' hair changes color from the dark red to be streaked with black. His skin grows dark and tighter, his muscles grow becoming cutter, and his body stands straighter. All effects from the associated partial takeovers are also applied to his visage. In addition to this ability the other Chaos Soul partial-takeovers are activated.
      Sixth Seal of the Apocalypse:

      Soul of Chaos - Primordial Warrior BjwLEOi
      Abilities:

      • Durability of the Nephilim (Active Ability)
        Rank: H+
        Type: Self, Buff, Chaos
        Damage: 0
        Range: Self
        Speed: Instant
        Duration: 25
        Downside: N/A
        Description: The Nephilim are a race of half Angels, and half Demons, which are known for their heartiness and strength, when Aporia takes over Markus her true strength shines threw. Markus' skin hardens and he becomes much harder to kill, in addition to this his blood burns with the mixture of energies and aids the user providing them with self repairing cells. This translates into once per turn the users skin acts as a damage buffer, and can take 2 H+ Ranks worth of damage. In addition to this, should the Nephilim take damage, their revealed blood starts to smoke and return to the open wound, healing the user by 0.5 H+ Ranks worth of damage.
        An additional effect to this is that the Nephilim are masters of their craft, and are provided with a buff to Spell Durability, and Healing, equal to 50%, and the purative nature of their angelic blood allows them to once per turn, if they pay mana equal to the rank of the effect, purify a negative effect or Debuff inflicted upon them.

      • Final Judgement (Active Ability)
        Rank: H+
        Type: Burst, Charge, Effect, Chaos
        Damage: Varies
        Range: 500 Meters
        Speed: 500 m/s
        Duration: 5
        Downside: Weaker if shot early, other wise needs to be charged.
        Description: The Seals of the Apocalypse are chosen and created by a divine being for the sole purpose of the destruction of the world. As the Sixth Seal, and the Seal of Chaos, Aporia is close to the Final Judgement, and can cause the chaotic magic within her, and with the divine to force its way into the world. At will Aporia, or Markus depending on who is in control, can start to condense this chaos into a massive wave of destructive energy.
        While connected in this way he gets a boost to Spell Range equal to 115%, and can unleash this power when he desires. However, he must force this power to bend to his will. As such, it needs to be charged. Each round this spell is successfully charged it gains an addition .5 damage up to a maximum of 2.5. In order to successfully charge this spell Markus must either fully concentrate on warping it to his will, meaning he can not cast other spells, or he must sacrifice 5% of his health to feed the building power, if he sacrifices health he can cast as normal.
        When he decides to release the power it surges outwards from his body in a wave of destructive power, this wave moves at a speed equal to spell rank burst, and has a range of spell rank burst. All enemies within range take damage equal to the charged total.

      • Buff: 115% Spell Damage






    • H+ Blade of Aporia:
      Name: Blade of Aporia
      Rank: H+
      Type: Multi-Part Requip Weapon[Artifact(+), Artifact(+), Artifact(+)] ; Self
      Requip Melee Damage: 207
      Requip HP: 750HP
      Range: Melee
      Speed: Melee
      Duration: 25
      Downside: This spear can only be summoned once per thread, and cost double mana.
      Description: Holding their hand out the user pulls forth a halberd from the Armory of Chaos. This blade is the personal weapon to Aporia, the Sixth Seal of the Apocalypse, and Personification of Chaos. The blade is made of a strange and shifting black metal, which gives off and ominous dark glow. The weapon when striking causes the full magical power of the user to surge forward.
      Spoiler:
      Soul of Chaos - Primordial Warrior BDI0yX8
      Spell Abilities: The abilities this Requip/Summon spell has.

      • Chaotic Reflection (Active)
        Rank: H+
        Type: Offensive, Single-Target, Reflection, Piercing, Buff
        Damage: H+Rank + 50%
        Range: Melee
        Speed: Melee
        Duration: 1
        Downside: This ability can only be used if the user has been attacked by a magical spell, which does direct magical damage, and the attack is combined with a Melee attack, limiting the range and speed to such. The trade-off to this is that the spell does 50% more base damage.
        Description: This blade has a strange property, and seems to feed off magical energy, bolstering its own power. When the user of this weapon is attacked by, or subject to a magical spell, which would damage them directly with magical damage, they can pay mana equal to twice the spells rank to do the following.
        As an opponents spell surges towards them, the user of this ability can hold up the spear which suddenly glows with a black energy before turning into a mirror like substance. The spell is then absorbed by the spear and can be reflected within the same post as detailed below.
        The next time within the same turn that the user attacks with a melee attack, the spear does additional spell damage equal to the damage of this spell, and they can release the reflected spell above centered on the melee attack, the spell now acting as if cast by them. Both this spell, and the associated reflecting spell gain the pericing quality(using two effects), as such if they come into contact with a barrier, they peirce but the base damage is reduced to half.
        The turn this ability is used the user gets an buff to spell damage equal to 115%, this buff fades at the end of the turn, or directly after the opponents spell is reflected.

      • True Strike (Active)
        Rank: H+
        Type: Offensive Multi-Target/Self, Buff, Piercing, Burn
        Damage: H+ Multi Target + 50 %
        Range: Melee
        Speed: Melee
        Duration: 25
        Downside: This ability counts as a melee attack, and only works when striking as a melee attack. As such, it has no range or speed of its own, but does 50% more damage.
        Description: The dark aura around this item is actually the magical power of the user personified, and this ability can be used as soon as the requip is summoned. The dark aura emminating seems cold, chaotic, and dangerous. Any with sufficient power could tell that the blade is dangerous in more ways then just being sharp. The weilder of this blade gets a buff to spell damage equal to 115%.
        When the user hits with a melee attack, and this ability is active its aura flares and the melee attack does additional spell damage equal to the damage of this spell. Due to the chaotic nature of this blade, should it strike an opponents shield it will peirce through, using the void as a means of surconventions, however when it does this the base damage is cut in half. Finally, the chaotic nature of this blade soaks into an opponent, and if it does any damage the opponent is drained 5% of their Mana, and HP


      Item Abilities: The abilities given from the Multi-Part Weapon, linked above

      • Destructive Power(S Passive : The user of this weapons gets a buff to Magical Damage equal to 70%
      • Powerful Strikes(S Passive) : The wielder of this weapon gets a passive boost to strength equal to 70%
      • Chaotic Magic(S Passive) : The user of this weapon gets a passive buff to Magical Damage equal to 70%
      • Master of the Blades(A+ Passive) : The user gets a passive buff to Strength equal to 100%
      • Master of Body and Mind(Active) :
        Rank: S+
        Type: Offensive Multi-Target, Buff, Travel
        Damage:
        Range: 450m
        Speed: 525m/s
        Duration: 12
        Downside: Loose 2 abilities to increase speed by 50%
        Description: The user of this blade becomes attuned with all the past users of this weapon, and previous Vessels of Aporia. As such, they get a buff to the following 30% to Strength, 60% to Magical Damage, and 15% to Speed
        In addition, the user has an aura of pure chaotic energy about them which spirals intricately mostly behind their eyes, giving them an ethereal, distant look. Once per turn, they can use the chaotic energy surrounding them, and the change in materialistic ethernanos to forcibly push their body through space at a pace far faster than they usually could. This accounts such the user can move up to the speed of this spell, going no farther than the maximum range, though if they do this they take damage equal to their rank as their body is not used to such speeds. While this spell is active, due to the speed and magical nature of the blade when the user strikes with a Melee attack, this spell does rank multi target damage in addition.







      H+ Personification of Chaos:

    • Name: Personification of Aporia
      Rank: User Rank(H+ Cap)
      Type: Immaculate Summon; Chaos, Void, Seal
      Summon Melee Damage: 90
      Summon HP: 735
      Range: 150m
      Speed: 150m/s
      Duration: 25
      Downside: The Personification of Aporia can only be summoned once per thread, and cost double mana to cast. Added from Will of Nature
      Description: Aporia was created long ago for one purpose, and that is to be the epidemy of chaos when the 6th seal of the apocalypse is one day opened. Many generations have passed since that day, and the seal has had many hosts. Currently, she has found a connection with Markus that is unlike many others. His will and skill, combined with her power and knowledge has allowed for a spell that is unlike any other in her time of being.
      With mass concentration, and a heavy use of magic for a small amount of time the pair is able to summon Aporia into the realm of the living, and force her mind to leave his body. This summon summons a weaker Avatar of the great seal with portions of its power.
      When in this form Aporia can true walk as she wishes, until her time runs out. Her magic is attached to Markus however, and her power is severely limited draining on his reserves.
      Aporia:
      Soul of Chaos - Primordial Warrior QSMlffx
      Abilities:

      • Twinned Souls(Active):
        Rank: H+
        Type: AoE, Effect, Copy, Regen, Burn, Buff
        Damage: N/A
        Range: 900m
        Speed: 400m/s
        Duration: 25
        Downside: Removal of spell damage for +50% buff Cap. Markus takes H+ rank damage every other turn for 50% greater Range.
        Description: Aporia and Markus are linked through the 6th seal of the apocalypse, and this is not a link that can be severed save when Markus dies. However, this bond gives them an unexpected power when Aporia walks among Earthland in her Avatar. Aporia can, once per turn, cast a spell from Markus' spell list with her as the focal point, only if he is within this abilities range. This however counts as 'copy' magic, and as such, when the spell is cast Markus must pay two times the cost of the spell.
        Aporia's power is vast, and her range extends far, providing various effects to herself, her allies, and her enemies. Due to being a being of chaos and her resent connection with the void she is able to teleport at will once per turn up to spell rank burst range. While within range, Aporia herself regens 5% HP per turn, all allies gain a buff to spell damage equal to 172.5%, and all enemies are burned 5% of their HP. However, the Avatar walking among the denizens of Earthland is not without is complications, and the seal within Markus fights to return her mind to his body. As such, every other turn she is summoned Markus takes H+ rank damage, starting on the second turn.

      • Angelic Aura(Active):
        Rank: H+
        Type: Burst, Defensive, Anti Piercing, Negation, Buff, Regen
        Durability: H+ Rank
        Range: 750m
        Speed: 200m/s
        Duration: 25
        Downside: Speed reduced by 50% to increase range by 50%
        Description: Aporia as a nephilim is a creature of both Angelic, and Demonic nature. As her aura flares, and her angelic side shines one would feel an overwhelming sense of warmth, and radiance.
        All those within range of this ability get the following effects. Allies gain a shield equal to H+ rank durability, which can not be pierced. In addition to that, once per turn when a spell contacts one of these shields, the person the shield is effecting can spend mana equal to the opponents spell, and negate its effects and damage.
        This radiant aura gives Aporia and all allies within range a 50% damage resistance to magical and physical means(This resistance does not stack with someones individual resistances, and can not bring the total higher than 50%). Finally, the aura and Aporias angelic blood provide her a 5% natural regen to HP.

      • Demonic Pulse(Passive):
        Rank: H+
        Type: Burst, DoT, Burn, Regen, Buff
        Damage: 0.5 H+ damage per turn
        Range: 500
        Speed: 400
        Duration: 5
        Downside:
        Description: Aporia as a nephilim is a creature of both Angelic, and Demonic nature. At will she can force her demonic nature to surge outwards in a pulse of chaotic energy. This energy feels cold, distant, and strange to all affected, enemies are assaulted with the chaotic nature, while allies are bolstered.
        If this pulse hits an enemy, they feel the corrupting nature latching into their system and assaulting them, for the duration they get a 5% burn per turn to Mana, and as damage over time receive 0.5 H+ rank damage per turn.
        If this pulse affects an ally, for the duration they get a buff to Magical Damage equal to 115%, and for the duration Aporia gets a 5% regen to HP as her demonic blood repairs her wounds.





    Last edited by MarkusEldridge on 17th June 2019, 3:14 pm; edited 25 times in total


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    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4110
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Soul of Chaos - Primordial Warrior Empty Re: Soul of Chaos - Primordial Warrior

    Post by Johann on 11th January 2019, 6:59 am

    Soul of Chaos - Primordial Warrior 1cEJcPL

    Spoiler:
    @MarkusEldridge wrote:
    Total Blackout

    Magic Type
    Caster

    Description
    Markus with all of his traveling withing the void, and deals with the primordial started to realize his body was changing on a fundamental level. The mage, once born completely magic-less, was discovering that suddenly he could use spells of his very own, no longer connected to the Primordial Chaos, or Aporia. These spells were true darkness, and almost seemed to respond to his will in unexpected ways.

    Total Blackout is true darkness in its purest form, a magic that transcends mere shadows into a strange mix of Chaos, Shadows, and Void magic. This magic, while providing some damage of its own is almost primarily set as a supportive and buff magic, his own will manifesting as a merge between the and connection to the rest of his magic. The most powerful spells he controls actually modify the world around him, connecting whatever Realm he is within direction to the Void, or more specifically the Domain of Chaos.

    Like most of his magic, this is directly connected to his emotions and will. When not in control this can cause strange occurrences, and unexpected consequences for all of his magic. However, when in total control this magic provides even greater control and strength.

    Notes:
    4x Spell slots from here; 1x Signature(Capped at A) from Lineage




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +25% Spell Cost Reduction

    Unique Abilities :  

    • Dark Control: The user of this magic is truly at one in the dark. As such when in any form of shadow they can literately merge with the shadows itself. When merged with shadows they have no weight, produce no magical aura, scent, or heat, and do not leave any physical trace of their presence. They can not be detected by magical or technological means while merged. In addition, due to their absolute affinity with darkness and void theirs spells cost 25% less mana, and deal 30% more damage.
    • Void Affinity: The user is one with the void, as such they can step in and out of its domain at will. When in Earthland this means they can teleport instantaneously from one position to another by stepping into this realm. They are able to teleport up their their rank spell burst range, once per post. As a plot ability they can use this ability to open a portal into the Domain of Chaos at will. This portal allows all those that enter to transfer between the realms until Markus steps through the portal. Also because of their connection they take 25% less damage, unless the damage is self inflicted.
    • Chaos Touched: Markus due to his connection with the Primordial Chaos, The Void, and Darkness itself has gotten some interesting side effects. His mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means. Finally due to his ability to see where the void crosses into the realms he can see through illusions, and must pay the mana cost of the illusion spell, and has a 50% resistance to effects which alter senses, magical sensing, or alter his state of mind.







    Signature Spells:
    Lineage :


    • Name: Avatar of Darkness
      Rank: Ranks with User, Cap A
      Type: AoE, Effect, Darkness, Transformation, Lineage
      Damage: N/A
      Range: Spell Rank AoE + 25%
      Speed: Spell Rank AoE
      Duration: 2
      Downside: This ability can effect Allies, and needs other spells to function
      Description: The Progeny of Chaos gains the ability to enter the Avatar of Darkness state. If they do their body turns very pale, and shadows cling to them, streaming from their bodies. While using this ability Markus gets a curious nature to his being, less human and more otherworldly. His mind is expanded in strange ways, and he no longer responds to stimuli as one would effect. He has a strange prescience around him, and his spells effect differently.

      While under this effect the darkness seeps into the users magic. When a mage takes damage, or is subjected to a negative effect, from Markus, and is within the AoE, this energy begins to drain the opponent of magical power.
      For two turns after being effected the enemies is effected by the chaotic forces which will drain a mages MP by 5%. If the opponent is already under the effect it does not apply again.

    Normal:


    • Name: Dark Resolve
      Rank: Ranks With User, Max S
      Type: Burst, Healing, Effect
      Damage: N/A
      Range: Spell Rank Burst
      Speed: Spell Rank Burst
      Duration: 1
      Downside: N/A
      Description: Markus has learned a lot in his time within the void. Among those is the will to survive, and the power of his allies. As such he now commands shadows to bolster himself, and his allies and forces the void to aid them in battle. As such, once per turn, Markus and all allies within range gain HP equal to spell rank healing.

    • Name: Shadows Protection
      Rank: Ranks With User, Max S
      Type: Single Target, Defensive, Darkness
      Damage: N/A
      Range: Spell Rank
      Speed: Spell Rank
      Duration: Spell Rank
      Downside: N/A
      Description: With an ingrained control of shadows Markus can now force them to come to the aid of an ally or himself. Once per turn he can choose someone within range and give them a protective cover. This cover is shadows enveloping their body like armor. These shadows have a durability of 1x Spell Rank, and last through the duration or until destroyed. This effect can not stack with itself, and if it is applied to the same person before the duration or durability of the first ends, then that spell immediately ends.

    • Name: Black Bolts
      Rank: Ranks With User, S Max
      Type: Multi Target, Darkness
      Damage: 75% Spell Rank
      Range: 300 Meters
      Speed: 225 m/s
      Duration: Instant
      Downside: N/A
      Description: Markus can at will launch a series of high powered and condensed dark energy. These bolts can be sent at anyone he chooses within range and deal 50% Spell Rank damage, then dissipate and have an after effect damaging the hit targets Mana at the end of their turn equal to half the damage dealt to HP.







    B-Rank Spells: 5 Slots
    Passive:


    • Affinity for Destruction: Markus' magic can do many things, and is subject to his will. However, it excels at one thing above all others, killing and destruction. As such he gets a passive boost to Spell Damage equal to 50%
    • Hard Shadows: Despite Darkness' incorporeal nature when Markus is controlling it shadows and magic seems to have an unexpected physical presence and strength. This correlates into his spells doing an addition 50% damage
    • Empowered Darkness: Markus has learned the power of having a good defense, as such his defending spells have a buff to Spell Durability equal to 50%
    • Dark Ally: Markus might control one of the most destructive known magics, and many might assume him to be of a more evil standing. However, this is not the case. He acts purely on whim and desire, and has learned when healing to force chaos against its very nature. This absolute concentrating gives his Healing Spells a buff equal to 50%
    • Grasping Magic: Due to the absolute concentration and will he exerts on his magic, he is able to push it beyond expectation. As such all of his spells are 25% Faster, and have an increase in range equal to 25%


    A-Rank Spells: 8 Slots
    Normal Spells:


    • Name: Burning Shadows
      Rank: A
      Type: AoE, Burn, Darkness
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All enemies within range are burned by shadows and get a 5% health burn once per turn.

    • Name: Burning Chaos
      Rank: A
      Type: AoE, Burn, Chaos/Void
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All enemies within range are burned by a chaotic force, and their mana is effected in strange ways giving them a 5% mana burn once per turn.

    • Name: Support of Shadows
      Rank: A
      Type: AoE, Healing, Darkness
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All allies included Markus within range are supported by the darkness he controls. Once per turn all effected gain health equal to 50% A rank damage

    • Name: Chaotic Realm
      Rank: A
      Type: AoE, Effect
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: Markus allows a bit of chaos to slip in from the Domain of Chaos into the realm he is within. This attack does 50% A-Rank damage pure turn, and This chaotic forces assault enemies within range and once every other turn for the duration cause opponents within range to be paralyzed.

    • Name: Chaotic Bolt
      Rank: A
      Type: Single Target
      Damage: A-Rank
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 7
      Downside: N/A
      Description: When activating this spell he coats his hands in chaotic magic, once per turn Markus can release this chaos and send a bolt of pure magic an a single enemy. This bolt deals A-Rank damage.

    • Name: Shadows Stride
      Rank: A
      Type: Single Target, Effect
      Damage: N/A
      Range: 300 meters
      Speed: 300 m/s
      Duration: 7
      Downside: N/A
      Description: Markus can include his body with shadows, this allows him to once per turn rush forward an a mind boggling speed. Once per turn he can move up to spell rank distance at spell rank speed, while doing this he looks like a flash of darkness or a moving shadow, he does not ignore barriers when he is moving in this way and is still fully corporal.

    • Name: Chaotic Cleanse
      Rank: A
      Type: Single Target, Effect
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 7
      Downside: Spells targeted must have a duration or effect things over time.
      Description: Markus can select one spell within range, equal to or lower than this spells rank, once per turn. The spell must be an ongoing effect or duration based magic. If he pays mana equal to what the caster paid, that spell is cleansed and ends immediately.

    • Name: Gift of the Primordial
      Rank: A
      Type: Burst, Buff
      Damage: N/a
      Range: 75 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: Markus calls upon the Primordial known as Chaos to grant her aid to his allies. She gives them the gift of chaos for the duration. This gives all effected a bonus 65% bonus to speed.


    S-Rank Spells: 6 Slots
    Normal Spells:


    • Name: Concussive Void
      Rank: S
      Type: AoE, Effect, Void
      Damage: N/A
      Range: 200 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus forms a miniature black hole, or void tear within 200 Meters of his position. This anomaly in space time does the following. All enemies and enemy spells within range have their speed dropped by 35%, and once every other turn, if Markus wills it, this hole reacts violently with the surrounding area forcing all air, light, and sound to violently be ripped into the void. This causes all within range to be deafened and blinded for one post. This is not a magical effect, but is the result of all photons and sound waves in the atmosphere being forcefully removed.

    • Name: Grasping Shadows
      Rank: S
      Type: AoE, Effect, Darkness
      Damage: N/A
      Range: 250 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: Needs darkness to function
      Description: All darkness within an area suddenly comes to life grasping at Markus' opponents. Once every other post if there is significant darkness within range of Markus all opponents are grasped and immobilized by these shadows unable to move for one post. An addition effect to this is that the darkness gets corrupted with Markus' internal chaos, and all enemies get a 5% Mana burn once per turn.

    • Name: Friend of Darkness
      Rank: S
      Type: Burst, Effect
      Damage: N/A
      Range: 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus suddenly causes a burst of chaotic energy which slightly change the foundation of the realm he is within. All allies included himself within range when he uses this spell are marked as 'Friends of Darkness', for 10 rounds after this effect activates all effected get a boost to spell range equal to 70%, and once per turn negative effects such as paralysis, blindness, deafness, paralysis or sensory modifications are removed.

    • Name: Enemies of Shadows
      Rank: S
      Type: Burst, Effect
      Damage: N/A
      Range: 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus suddenly causes a burst of chaotic energy which slightly change the foundation of the realm he is within. All enemies within range are effected by these chaotic energies and marked as enemies for the rest of the duration. Those effected find that their spells are hampered and are 70% slower, an addition effect to this spell is that the enemy finds connecting with magic harder, and gets a 5% mana burn once per turn

    • Name: Chaos' Grasp
      Rank: S
      Type: Multi Target, Effect, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 225 m/s
      Duration: 10
      Downside: N/A
      Description: Markus extends the grasp of chaos to up to 10 mages within range once per turn. These grasping tendrils are meant to keep opponents within range, as such should someone be effected with this spell they find themselves immobilized for one turn, every other turn, should they attempt to leave its range, and those effected get their speed reduced by 50% for the duration

    • Name: Chaotic Reclamation
      Rank: S
      Type: Burst, Effect, Chaos
      Damage: 50% S-Rank
      Range: 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: OOC Permission, Effects all including Markus, damages all including Markus
      Description: Markus claims an area in the name of Chaos for the duration. As such, all creatures killed within range suddenly explode with chaotic magic as chaos claims their body and rips it into the void. These 'explosions' have a range and speed of 25 meters, and deal 25% Rank damage to all within range. If a character / character NPC is effected by this spell it MUST have OOC permission from the owner.


    H-Rank Spell: 1 Slot
    Normal Spells:


    • Name: Delayed Destruction
      Rank: H
      Type: Burst, Charge, Effect, Chaos
      Damage: Varies
      Range: 300 Meters
      Speed: 150 m/s
      Duration: 5
      Downside: Weaker if shot early, other wise needs to be charged.
      Description: When activating this spell Markus opens a connection with himself and the Domain of Chaos, and prepares to unleash a powerful wave of destruction. While connected in this way he gets a boost to Spell Damage equal to 75%, and can unleash this power when he desires. However, he must force this power to bend to his will. As such, it needs to be charged. Each round this spell is successfully charged it gains an addition .5 damage up to a maximum of 2.5. In order to successfully charge this spell Markus must either fully concentrate on warping it to his will, meaning he can not cast other spells, or he must sacrifice 5% of his health to feed the building power, if he sacrifices health he can cast as normal.
      When he decides to release the power it surges outwards from his body in a wave of destructive power, this wave moves at a speed equal to spell rank burst, and has a range of spell rank burst. All enemies within range take damage equal to the charged total.







    Advanced Spells:
    Spoiler:


    • Name: Void Healing
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus can select one mage in range once per turn and cause the void to grasp on and corrupt their life force. This curse applies a debuff to all healing they receive equal to 90%

    • Name: Chaotic Durability
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus causes chaotic forces to effect a single mage within range. This opponent gets a debuff to all defensive spell Durability equal to 90%

    • Name: Chaos' Kiss
      Rank: A+
      Type: Burst, Effect
      Damage: N/A
      Range: 110 Meters
      Speed: 110 m/s
      Duration: 9
      Downside: N/A
      Description: For a brief second all light vanishes from the area within 110 meters of Markus. All allies, including Markus, within range are effected with this flash and will find a temporary bruise upon the back of their neck resembles a dark kiss. This mark provides a boost to all effected mages Spell Damage equal to 100%

    • Name: Runes of Darkness
      Rank: A+
      Type: Self, Buff, Effect, Darkness
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Ever sense accepting Chaos' offer Markus has had strange tattoos on his body. All along his right arm, Ribs, and back ending just at his hip are intricate designs of a tribal style which resemble thorns. It turns out these symbols are far more than just a normal Tattoo, Markus has learned to activate their magic and force them to grow. They seem to get darker and start to cover his body. These are defensive in nature and do the following.
      First they act as an invisible armor and provide a defensive protection to the user equal to 2x A+ Rank Spells once per turn. In addition to this the Tattoo has an inbuilt safety measure. Once per turn the Tattoo rejuvenates Markus providing a healing effect equal to 0.5 A+ Rank Spells

    • Name: Into The Void : Total Blackout
      Rank: S+
      Type: AoE, Effect, Void, Darkness
      Damage: N/A
      Range: 375 Meters
      Speed: 150 m/s
      Duration: 12
      Downside: This spell effects the very fabric of the realm, and as such can effect allies and even Markus himself.
      Description: This ability rips into the fabric of reality. Whatever Realm Markus is in finds itself merging and being pulled into the Primordial Void, and the Realm of Chaos, all features change and warp as the sky vanishes, the landscape within range will be the same, but is now floating in the void, all is returned to normal when the Duration ends as if the landscape was never touched. The void itself however has strange effects on those not used to it, the following happens to all who are not used to the effects of the void. Meaning anyone not considered from or apart of the void get the following effects.
      All mages within the range loose bonuses or negatives they get from the environment, such as Sunlight, Darkness, Stars, Temperature, and more. In addition to this neither light nor darkness is supposed to exist within this void, as both are part of creation. Any non magical lights and shadows vanish entirely, while magical light finds itself being half as bright, and magical darkness is half as solid (This does not effect spell attributes such as damage, speed, or range, but is instead visual only)
      As for the Realm of Chaos itself it does not like trespassers, as such all who enter or exit immediately take 50% S+ Rank Damage, and while within find themselves having a harder time tapping into their mana, and get a 5% mana drain per turn.

    • Name: From The Void : Artificial Ley
      Rank: H+
      Type: Single Target, Buff, Effect, Chaos
      Damage: N/A
      Range: 800 Meters
      Speed: 800 m/s
      Duration: 25
      Downside: N/A
      Description: Ley lines are magical focal points of power. Within their depths is a connection mostly unknown to mages. For reasons unknown ancient civilizations have been using these lines to mark important landmarks, nexus points, and to build machines of great power.
      Those who know how to control such lines, and tap into the power find themselves assaulted by a massive power and are gifted with strange abilities and untold potential.
      Markus now understanding the Realms in a fundamental level have learned secrets about these nexus points. Using what he knows about the Void, and its connection to the world he is able to temporarily tap into these lines of power, and create an artificial Ley Line drawn from the Domain of Chaos, himself.
      This power gives him a 115% boost to Spell Damage as his magical aptitude is pushed to its limits. In addition to this he was gifted with the ability to warp magic itself.
      Once per turn while this spell is in effect he can target a single spell cast this turn and if he spends mana equal to what the caster did he can negate the spell entirely as he forces it to disappear into the Void. However, this is not all. If he decides, he can reopen that Void and once more spend mana equal to the cost of the spell to force it to warp to his will and instead act as if he was the caster.



    _____________________________________________________________________________________

    Soul of Chaos - Primordial Warrior Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4110
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Soul of Chaos - Primordial Warrior Empty Re: Soul of Chaos - Primordial Warrior

    Post by Johann on 13th March 2019, 5:25 pm

    Moved and unlocked at the user's request

    Spoiler:
    @MarkusEldridge wrote:
    Total Blackout

    Magic Type
    Caster

    Description
    Markus with all of his traveling withing the void, and deals with the primordial started to realize his body was changing on a fundamental level. The mage, once born completely magic-less, was discovering that suddenly he could use spells of his very own, no longer connected to the Primordial Chaos, or Aporia. These spells were true darkness, and almost seemed to respond to his will in unexpected ways.

    Total Blackout is true darkness in its purest form, a magic that transcends mere shadows into a strange mix of Chaos, Shadows, and Void magic. This magic, while providing some damage of its own is almost primarily set as a supportive and buff magic, his own will manifesting as a merge between the and connection to the rest of his magic. The most powerful spells he controls actually modify the world around him, connecting whatever Realm he is within direction to the Void, or more specifically the Domain of Chaos.

    Like most of his magic, this is directly connected to his emotions and will. When not in control this can cause strange occurrences, and unexpected consequences for all of his magic. However, when in total control this magic provides even greater control and strength.

    Notes:
    4x Spell slots from here; 1x Signature(Capped at A) from Lineage




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +25% Spell Cost Reduction

    Unique Abilities :  

    • Dark Control: The user of this magic is truly at one in the dark. As such when in any form of shadow they can literately merge with the shadows itself. When merged with shadows they have no weight, produce no magical aura, scent, or heat, and do not leave any physical trace of their presence. They can not be detected by magical or technological means while merged. In addition, due to their absolute affinity with darkness and void theirs spells cost 25% less mana, and deal 30% more damage.
    • Void Affinity: The user is one with the void, as such they can step in and out of its domain at will. When in Earthland this means they can teleport instantaneously from one position to another by stepping into this realm. They are able to teleport up their their rank spell burst range, once per post. As a plot ability they can use this ability to open a portal into the Domain of Chaos at will. This portal allows all those that enter to transfer between the realms until Markus steps through the portal. Also because of their connection they take 25% less damage, unless the damage is self inflicted.
    • Chaos Touched: Markus due to his connection with the Primordial Chaos, The Void, and Darkness itself has gotten some interesting side effects. His mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means. Finally due to his ability to see where the void crosses into the realms he can see through illusions, and must pay the mana cost of the illusion spell, and has a 50% resistance to effects which alter senses, magical sensing, or alter his state of mind.







    Signature Spells:
    Lineage :


    • Name: Avatar of Darkness
      Rank: Ranks with User, Cap A
      Type: AoE, Effect, Darkness, Transformation, Lineage
      Damage: N/A
      Range: Spell Rank AoE + 25%
      Speed: Spell Rank AoE
      Duration: 2
      Downside: This ability can effect Allies, and needs other spells to function
      Description: The Progeny of Chaos gains the ability to enter the Avatar of Darkness state. If they do their body turns very pale, and shadows cling to them, streaming from their bodies. While using this ability Markus gets a curious nature to his being, less human and more otherworldly. His mind is expanded in strange ways, and he no longer responds to stimuli as one would effect. He has a strange prescience around him, and his spells effect differently.

      While under this effect the darkness seeps into the users magic. When a mage takes damage, or is subjected to a negative effect, from Markus, and is within the AoE, this energy begins to drain the opponent of magical power.
      For two turns after being effected the enemies is effected by the chaotic forces which will drain a mages MP by 5%. If the opponent is already under the effect it does not apply again.

    Normal:


    • Name: Dark Resolve
      Rank: Ranks With User, Max S
      Type: Burst, Healing, Effect
      Damage: N/A
      Range: Spell Rank Burst
      Speed: Spell Rank Burst
      Duration: 1
      Downside: N/A
      Description: Markus has learned a lot in his time within the void. Among those is the will to survive, and the power of his allies. As such he now commands shadows to bolster himself, and his allies and forces the void to aid them in battle. As such, once per turn, Markus and all allies within range gain HP equal to spell rank healing.

    • Name: Shadows Protection
      Rank: Ranks With User, Max S
      Type: Single Target, Defensive, Darkness
      Damage: N/A
      Range: Spell Rank
      Speed: Spell Rank
      Duration: Spell Rank
      Downside: N/A
      Description: With an ingrained control of shadows Markus can now force them to come to the aid of an ally or himself. Once per turn he can choose someone within range and give them a protective cover. This cover is shadows enveloping their body like armor. These shadows have a durability of 1x Spell Rank, and last through the duration or until destroyed. This effect can not stack with itself, and if it is applied to the same person before the duration or durability of the first ends, then that spell immediately ends.

    • Name: Black Bolts
      Rank: Ranks With User, S Max
      Type: Multi Target, Darkness
      Damage: 75% Spell Rank
      Range: 300 Meters
      Speed: 225 m/s
      Duration: Instant
      Downside: N/A
      Description: Markus can at will launch a series of high powered and condensed dark energy. These bolts can be sent at anyone he chooses within range and deal 50% Spell Rank damage, then dissipate and have an after effect damaging the hit targets Mana at the end of their turn equal to half the damage dealt to HP.







    B-Rank Spells: 5 Slots
    Passive:


    • Affinity for Destruction: Markus' magic can do many things, and is subject to his will. However, it excels at one thing above all others, killing and destruction. As such he gets a passive boost to Spell Damage equal to 50%
    • Hard Shadows: Despite Darkness' incorporeal nature when Markus is controlling it shadows and magic seems to have an unexpected physical presence and strength. This correlates into his spells doing an addition 50% damage
    • Empowered Darkness: Markus has learned the power of having a good defense, as such his defending spells have a buff to Spell Durability equal to 50%
    • Dark Ally: Markus might control one of the most destructive known magics, and many might assume him to be of a more evil standing. However, this is not the case. He acts purely on whim and desire, and has learned when healing to force chaos against its very nature. This absolute concentrating gives his Healing Spells a buff equal to 50%
    • Grasping Magic: Due to the absolute concentration and will he exerts on his magic, he is able to push it beyond expectation. As such all of his spells are 25% Faster, and have an increase in range equal to 25%


    A-Rank Spells: 8 Slots
    Normal Spells:


    • Name: Burning Shadows
      Rank: A
      Type: AoE, Burn, Darkness
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All enemies within range are burned by shadows and get a 5% health burn once per turn.

    • Name: Burning Chaos
      Rank: A
      Type: AoE, Burn, Chaos/Void
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All enemies within range are burned by a chaotic force, and their mana is effected in strange ways giving them a 5% mana burn once per turn.

    • Name: Support of Shadows
      Rank: A
      Type: AoE, Healing, Darkness
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All allies included Markus within range are supported by the darkness he controls. Once per turn all effected gain health equal to 50% A rank damage

    • Name: Chaotic Realm
      Rank: A
      Type: AoE, Effect
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: Markus allows a bit of chaos to slip in from the Domain of Chaos into the realm he is within. This attack does 50% A-Rank damage pure turn, and This chaotic forces assault enemies within range and once every other turn for the duration cause opponents within range to be paralyzed.

    • Name: Chaotic Bolt
      Rank: A
      Type: Single Target
      Damage: A-Rank
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 7
      Downside: N/A
      Description: When activating this spell he coats his hands in chaotic magic, once per turn Markus can release this chaos and send a bolt of pure magic an a single enemy. This bolt deals A-Rank damage.

    • Name: Shadows Stride
      Rank: A
      Type: Single Target, Effect
      Damage: N/A
      Range: 300 meters
      Speed: 300 m/s
      Duration: 7
      Downside: N/A
      Description: Markus can include his body with shadows, this allows him to once per turn rush forward an a mind boggling speed. Once per turn he can move up to spell rank distance at spell rank speed, while doing this he looks like a flash of darkness or a moving shadow, he does not ignore barriers when he is moving in this way and is still fully corporal.

    • Name: Chaotic Cleanse
      Rank: A
      Type: Single Target, Effect
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 7
      Downside: Spells targeted must have a duration or effect things over time.
      Description: Markus can select one spell within range, equal to or lower than this spells rank, once per turn. The spell must be an ongoing effect or duration based magic. If he pays mana equal to what the caster paid, that spell is cleansed and ends immediately.

    • Name: Gift of the Primordial
      Rank: A
      Type: Burst, Buff
      Damage: N/a
      Range: 75 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: Markus calls upon the Primordial known as Chaos to grant her aid to his allies. She gives them the gift of chaos for the duration. This gives all effected a bonus 65% bonus to speed.


    S-Rank Spells: 6 Slots
    Normal Spells:


    • Name: Concussive Void
      Rank: S
      Type: AoE, Effect, Void
      Damage: N/A
      Range: 200 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus forms a miniature black hole, or void tear within 200 Meters of his position. This anomaly in space time does the following. All enemies and enemy spells within range have their speed dropped by 35%, and once every other turn, if Markus wills it, this hole reacts violently with the surrounding area forcing all air, light, and sound to violently be ripped into the void. This causes all within range to be deafened and blinded for one post. This is not a magical effect, but is the result of all photons and sound waves in the atmosphere being forcefully removed.

    • Name: Grasping Shadows
      Rank: S
      Type: AoE, Effect, Darkness
      Damage: N/A
      Range: 250 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: Needs darkness to function
      Description: All darkness within an area suddenly comes to life grasping at Markus' opponents. Once every other post if there is significant darkness within range of Markus all opponents are grasped and immobilized by these shadows unable to move for one post. An addition effect to this is that the darkness gets corrupted with Markus' internal chaos, and all enemies get a 5% Mana burn once per turn.

    • Name: Friend of Darkness
      Rank: S
      Type: Burst, Effect
      Damage: N/A
      Range: 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus suddenly causes a burst of chaotic energy which slightly change the foundation of the realm he is within. All allies included himself within range when he uses this spell are marked as 'Friends of Darkness', for 10 rounds after this effect activates all effected get a boost to spell range equal to 70%, and once per turn negative effects such as paralysis, blindness, deafness, paralysis or sensory modifications are removed.

    • Name: Enemies of Shadows
      Rank: S
      Type: Burst, Effect
      Damage: N/A
      Range: 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus suddenly causes a burst of chaotic energy which slightly change the foundation of the realm he is within. All enemies within range are effected by these chaotic energies and marked as enemies for the rest of the duration. Those effected find that their spells are hampered and are 70% slower, an addition effect to this spell is that the enemy finds connecting with magic harder, and gets a 5% mana burn once per turn

    • Name: Chaos' Grasp
      Rank: S
      Type: Multi Target, Effect, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 225 m/s
      Duration: 10
      Downside: N/A
      Description: Markus extends the grasp of chaos to up to 10 mages within range once per turn. These grasping tendrils are meant to keep opponents within range, as such should someone be effected with this spell they find themselves immobilized for one turn, every other turn, should they attempt to leave its range, and those effected get their speed reduced by 50% for the duration

    • Name: Chaotic Reclamation
      Rank: S
      Type: Burst, Effect, Chaos
      Damage: 50% S-Rank
      Range: 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: OOC Permission, Effects all including Markus, damages all including Markus
      Description: Markus claims an area in the name of Chaos for the duration. As such, all creatures killed within range suddenly explode with chaotic magic as chaos claims their body and rips it into the void. These 'explosions' have a range and speed of 25 meters, and deal 25% Rank damage to all within range. If a character / character NPC is effected by this spell it MUST have OOC permission from the owner.


    H-Rank Spell: 1 Slot
    Normal Spells:


    • Name: Delayed Destruction
      Rank: H
      Type: Burst, Charge, Effect, Chaos
      Damage: Varies
      Range: 300 Meters
      Speed: 150 m/s
      Duration: 5
      Downside: Weaker if shot early, other wise needs to be charged.
      Description: When activating this spell Markus opens a connection with himself and the Domain of Chaos, and prepares to unleash a powerful wave of destruction. While connected in this way he gets a boost to Spell Damage equal to 75%, and can unleash this power when he desires. However, he must force this power to bend to his will. As such, it needs to be charged. Each round this spell is successfully charged it gains an addition .5 damage up to a maximum of 2.5. In order to successfully charge this spell Markus must either fully concentrate on warping it to his will, meaning he can not cast other spells, or he must sacrifice 5% of his health to feed the building power, if he sacrifices health he can cast as normal.
      When he decides to release the power it surges outwards from his body in a wave of destructive power, this wave moves at a speed equal to spell rank burst, and has a range of spell rank burst. All enemies within range take damage equal to the charged total.







    Advanced Spells:
    Spoiler:


    • Name: Void Healing
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus can select one mage in range once per turn and cause the void to grasp on and corrupt their life force. This curse applies a debuff to all healing they receive equal to 90%

    • Name: Chaotic Durability
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus causes chaotic forces to effect a single mage within range. This opponent gets a debuff to all defensive spell Durability equal to 90%

    • Name: Chaos' Kiss
      Rank: A+
      Type: Burst, Effect
      Damage: N/A
      Range: 110 Meters
      Speed: 110 m/s
      Duration: 9
      Downside: N/A
      Description: For a brief second all light vanishes from the area within 110 meters of Markus. All allies, including Markus, within range are effected with this flash and will find a temporary bruise upon the back of their neck resembles a dark kiss. This mark provides a boost to all effected mages Spell Damage equal to 100%

    • Name: Runes of Darkness
      Rank: A+
      Type: Self, Buff, Effect, Darkness
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Ever sense accepting Chaos' offer Markus has had strange tattoos on his body. All along his right arm, Ribs, and back ending just at his hip are intricate designs of a tribal style which resemble thorns. It turns out these symbols are far more than just a normal Tattoo, Markus has learned to activate their magic and force them to grow. They seem to get darker and start to cover his body. These are defensive in nature and do the following.
      First they act as an invisible armor and provide a defensive protection to the user equal to 2x A+ Rank Spells once per turn. In addition to this the Tattoo has an inbuilt safety measure. Once per turn the Tattoo rejuvenates Markus providing a healing effect equal to 0.5 A+ Rank Spells

    • Name: Into The Void : Total Blackout
      Rank: S+
      Type: AoE, Effect, Void, Darkness
      Damage: N/A
      Range: 375 Meters
      Speed: 150 m/s
      Duration: 12
      Downside: This spell effects the very fabric of the realm, and as such can effect allies and even Markus himself.
      Description: This ability rips into the fabric of reality. Whatever Realm Markus is in finds itself merging and being pulled into the Primordial Void, and the Realm of Chaos, all features change and warp as the sky vanishes, the landscape within range will be the same, but is now floating in the void, all is returned to normal when the Duration ends as if the landscape was never touched. The void itself however has strange effects on those not used to it, the following happens to all who are not used to the effects of the void. Meaning anyone not considered from or apart of the void get the following effects.
      All mages within the range loose bonuses or negatives they get from the environment, such as Sunlight, Darkness, Stars, Temperature, and more. In addition to this neither light nor darkness is supposed to exist within this void, as both are part of creation. Any non magical lights and shadows vanish entirely, while magical light finds itself being half as bright, and magical darkness is half as solid (This does not effect spell attributes such as damage, speed, or range, but is instead visual only)
      As for the Realm of Chaos itself it does not like trespassers, as such all who enter or exit immediately take 50% S+ Rank Damage, and while within find themselves having a harder time tapping into their mana, and get a 5% mana drain per turn.

    • Name: From The Void : Artificial Ley
      Rank: H+
      Type: Single Target, Buff, Effect, Chaos
      Damage: N/A
      Range: 800 Meters
      Speed: 800 m/s
      Duration: 25
      Downside: N/A
      Description: Ley lines are magical focal points of power. Within their depths is a connection mostly unknown to mages. For reasons unknown ancient civilizations have been using these lines to mark important landmarks, nexus points, and to build machines of great power.
      Those who know how to control such lines, and tap into the power find themselves assaulted by a massive power and are gifted with strange abilities and untold potential.
      Markus now understanding the Realms in a fundamental level have learned secrets about these nexus points. Using what he knows about the Void, and its connection to the world he is able to temporarily tap into these lines of power, and create an artificial Ley Line drawn from the Domain of Chaos, himself.
      This power gives him a 115% boost to Spell Damage as his magical aptitude is pushed to its limits. In addition to this he was gifted with the ability to warp magic itself.
      Once per turn while this spell is in effect he can target a single spell cast this turn and if he spends mana equal to what the caster did he can negate the spell entirely as he forces it to disappear into the Void. However, this is not all. If he decides, he can reopen that Void and once more spend mana equal to the cost of the spell to force it to warp to his will and instead act as if he was the caster.



    _____________________________________________________________________________________

    Soul of Chaos - Primordial Warrior Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 4110
    Guild : Dies Irae - GM
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Soul of Chaos - Primordial Warrior Empty Re: Soul of Chaos - Primordial Warrior

    Post by Johann on 19th March 2019, 9:44 pm

    Soul of Chaos - Primordial Warrior FbVA7uB

    Spoiler:

    @MarkusEldridge wrote:
    Soul of Chaos - Primordial Warrior BjwLEOi
    Soul of Chaos - Primordial Warrior

    Magic Type
    Takeover(Auxiliary), Requip(Auxiliary), Lost(Auxiliary)

    Description
    Markus has finally learned what it means to be Progeny of Chaos, and Vessel of Aporia. As his power grew, and her seal opened Markus finally fully accepted the being living within him. As the seal breaks Markus is fully taken over by the ancient being.

    This magic is the culmination of everything Markus has learned. He gains the power, and strength of Aporia, the Sixth Seal of the Apocalypse, and Personification of Chaos, and she gains more and more control over his body. This magic is focused on preparing for, and excelling at battle. With the Seal of Aporia acting as the catalysis for Takeover Magic, and Aporias Knowledge providing the Requip abilities this magic combines that with Markus' innate nature to aid those he cares for.


    Notes:
    4x Spell slots from here; 1x Signature(Capped at A) from Lineage




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Take Over Auxiliary Benefit: +15% HP and MP
    Requip Auxiliary Benefit: Can have up to 2 Requip Spells active at once.
    Lost Auxiliary Benefit: +1 Spell duration, +10% MP Cost

    Unique Abilities :  

    • Dark Control: The user of this magic is truly at one in the dark. As such when in any form of shadow they can literately merge with the shadows itself. When merged with shadows they have no weight, produce no magical aura, scent, or heat, and do not leave any physical trace of their presence. They can not be detected by magical or technological means while merged. In addition, due to their absolute affinity with darkness and void theirs spells cost 50% less Mana, and do 10% more damage.
    • Void Affinity: The user is one with the void, as such they can step in and out of its domain at will. When in Earthland this means they can teleport instantaneously from one position to another by stepping into this realm. They are able to teleport up their their rank spell burst range, once per post. As a plot ability they can use this ability to open a portal into the Domain of Chaos at will. This portal allows all those that enter to transfer between the realms until Markus steps through the portal. Also because of their connection they take 25% less magic damage, unless the damage is self inflicted.
    • Chaos Touched: Markus due to his connection with the Primordial Chaos, The Void, and the seal he shares with Aporia. His mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means. Finally due to his ability to see where the void crosses into the realms he can see through illusions, and must pay the mana cost of the illusion spell, and has a 50% resistance to effects which alter senses, magical sensing, or alter his state of mind.







    Signature Spells:
    Lineage :


    • Name: Black Bolts
      Rank: Ranks With User, A Max
      Type: Multi Target, Darkness
      Damage: 75% Spell Rank
      Range: Spell Rank Multi Target
      Speed: Spell Rank Multi Target
      Duration: Instant
      Downside: N/A
      Description: Markus can at will launch a series of high powered and condensed dark energy. These bolts can be sent at anyone he chooses within range and deal 50% Spell Rank damage, then dissipate and have an after effect damaging the hit targets Mana at the end of their turn equal to 10% Spell Rank Damage.

    Normal:


    • Name: Dark Resolve
      Rank: Ranks With User, Max S
      Type: Burst, Healing
      Damage: N/A
      Range: Spell Rank Burst
      Speed: Spell Rank Burst
      Duration: 1
      Downside: N/A
      Description: Markus has learned a lot in his time within the void. Among those is the will to survive, and the power of his allies. As such he now commands shadows to bolster himself, and his allies and forces the void to aid them in battle. As such, once per turn, Markus and all allies within range gain HP equal to spell rank healing.




    • Name: Shadows Protection
      Rank: Ranks With User, Max S
      Type: Single Target, Defensive, Darkness
      Damage: N/A
      Range: Spell Rank
      Speed: Spell Rank
      Duration: Spell Rank
      Downside: N/A
      Description: With an ingrained control of shadows Markus can now force them to come to the aid of an ally or himself. Once per turn he can choose someone within range and give them a protective cover. This cover is shadows enveloping their body like armor. These shadows have a durability of 2x Spell Rank, and last through the duration or until destroyed. This effect can not stack with itself, and if it is applied to the same person before the duration or durability of the first ends, then that spell immediately ends.




    • Name: Chaos Soul : Presence of Aporia
      Rank: Ranks With User, Caps at S
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: Rank Takeover Damage
      Range: Melee
      Speed: Melee
      Duration: 1
      Downside: When using this particular takeover Markus must allow Aporia to merge with his mind, and take over his body. Being of chaotic nature Aporia many times does not act in the interest Markus would.
      Description: Aporia merges her mind with Markus, and takes over his body. His eyes turn either white, or black depending on whether she is in her Demon, or Angel Form. A strange aura started to fold out from Markus, as Aporias power overwhelms his body and enters the material realm. This aura radiates out in waves of dark energy.
      Abilities: The abilities this Takeover spell has.

      • Aporia's Presence(Active Ability)
        Rank: Ranks With User, Caps at S
        Type: Signature, Burst, Effect, Primordial, 'Transformation', Lineage
        Damage: N/A
        Range: Up to Spell Rank Burst +25%
        Speed: Spell Rank Speed
        Duration: 1
        Downside: Affects Allies
        Description: At will the Seal within Markus can decided to provide him with her magical aura and presence. This presence becomes an anomaly in 'space/time' as it connects the immediate area with the Void and Domain of Chaos. All Spells within a range chosen by the caster(maximum Spell Rank Burst +25%) are slowed by 70%, this effect also effects his allies.
      • Buff: 35% Spell Speed









    B-Rank Spells: 5 Slots
    Passive:


    • Affinity for Destruction: Markus' magic can do many things, and is subject to his will. However, it excels at one thing above all others, killing and destruction. As such he gets a passive boost to Spell Damage equal to 50%
    • Hard Shadows: Despite Darkness' incorporeal nature when Markus is controlling it shadows and magic seems to have an unexpected physical presence and strength. This correlates into his spells doing an addition 50% damage
    • Empowered Darkness: Markus has learned the power of having a good defense, as such his defending spells have a buff to Spell Durability equal to 50%
    • Dark Ally: Markus might control one of the most destructive known magics, and many might assume him to be of a more evil standing. However, this is not the case. He acts purely on whim and desire, and has learned when healing to force chaos against its very nature. This absolute concentrating gives his Healing Spells a buff equal to 50%
    • Grasping Magic: Due to the absolute concentration and will he exerts on his magic, he is able to push it beyond expectation. As such all of his spells are 25% Faster, and have an increase in range equal to 25%


    A-Rank Spells: 8 Slots
    Normal Spells:


    • Name: Support of Shadows
      Rank: A
      Type: AoE, Healing, Darkness
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All allies included Markus within range are supported by the darkness he controls. Once per turn all effected gain health equal to 50% A rank damage, and they get a buff to healing spells equal to 65%.




    • Name: Gift of the Primordial
      Rank: A
      Type: Burst, Buff
      Damage: N/a
      Range: 75 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: Markus calls upon the Primordial known as Chaos to grant her aid to his allies. She gives them the gift of chaos for the duration. This gives all effected a bonus 65% bonus to speed.




    • Name: Runes of Darkness
      Rank: A
      Type: Burst, Buff, Effect, Darkness
      Damage: N/A
      Range: 75 Meters
      Speed: 75 M/S
      Duration: 7
      Downside: N/A
      Description: Ever since accepting Chaos' offer Markus has had strange tattoos on his body. All along his right arm, Ribs, and back ending just at his hip are intricate designs of a tribal style which resemble thorns. It turns out these symbols are far more than just a normal Tattoo, Markus has learned to activate their magic and force them to grow. They seem to get darker and start to cover his body. In addition to that all allies within range when this is cast get a temporary tattoo placed upon their body that lasts through the duration, providing the same defenses to all effected. These are defensive in nature and do the following.
      First they act as an invisible armor and provide a defensive protection to the user equal to 2x A Rank Spells once per turn. In addition to this the Tattoo has an inbuilt safety measure. Once per turn the Tattoo rejuvenates those effected providing a healing effect equal to 0.5 A Rank Spells




    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD



    S-Rank Spells: 6 Slots
    Normal Spells:


    • Name: Chaos Soul : Aporia's Glory
      Rank: S
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: 35
      Range: Self
      Speed: Self
      Duration: 10
      Downside: N/A
      Description: Aporia is a being of chaos, and whim. However, the Angelic side of Aporia is one of understanding and Glory. When thinking properly, and under control she is able to manipulate her bodies magic to cause strange effects.
      When overcome by this takeover the user grows two angelic wings, and can fly as a plot ability.
      Abilities:

      • Piercing Darkness(Active): At will the user of this takeover can cause one attack per turn to pierce through magical shields and armor. If they do this the attack can ignore said protections, however all damaged is cut in half before being applied to the opponent.
      • Buff : Spell Damage 35%





    • Name: Concussive Void
      Rank: S
      Type: AoE, Effect, Void
      Damage: N/A
      Range: 200 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus forms a miniature black hole, or void tear within 200 Meters of his position. This anomaly in space time does the following. All enemies and enemy spells within range have their speed dropped by 35%, and once every other turn, if Markus wills it, this hole reacts violently with the surrounding area forcing all air, light, and sound to violently be ripped into the void. This causes all within range to be deafened and blinded for one post. This is not a magical effect, but is the result of all photons and sound waves in the atmosphere being forcefully removed.




    • Name: Chaos' Grasp
      Rank: S
      Type: Multi Target, Effect, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 225 m/s
      Duration: 10
      Downside: N/A
      Description: Markus extends the grasp of chaos to up to 10 mages within range once per turn. These grasping tendrils are meant to keep opponents within range, as such should someone be effected with this spell they find themselves immobilized for one turn, every other turn, should they attempt to leave its range, and those effected get their speed reduced by 50% for the duration




    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD


    H-Rank Spell: 1 Slot
    Normal Spells:
    Name: Blade of Chaos
    Rank: H
    Type: Requip Weapon[Artifact(+)] ; Self
    Requip Melee Damage: 135
    Requip HP: 500HP
    Range: Melee
    Speed: Instant
    Duration: 20
    Downside: N/A
    Description: Holding their hand out the user pulls forth a halberd from the Armory of Chaos. This blade is the personal weapon to Aporia, the Sixth Seal of the Apocalypse, and Personification of Chaos. The blade is made of a strange and shifting black metal, which gives off and ominous dark glow. The weapon when striking causes the full magical power of the user to surge forward.
    Spoiler:
    Soul of Chaos - Primordial Warrior HdsznPY
    Spell Abilities: The abilities this Requip/Summon spell has.

    • Master of the Blade(Passive) : The wielder of this weapon gets a passive boost to strength equal to 60%

    • True Strike (Active)
      Rank: H
      Type: Multi-Target/Self, Effect
      Damage: 165
      Range: Melee
      Speed: 350 m/s
      Duration: 20
      Downside: This ability counts as a melee attack, and only works when striking as a melee attack. As such, it has no range, but does 25 more damage
      Description: The dark aura around this item is actually the magical power of the user personified. As such, when the user hits with a melee attack, and this ability is activated the melee attack does addition spell damage equal to 165.


    Item Abilities: The abilities given from the item, linked above

    • Energy Beam (Active)
      Rank: S
      Type: Single Target
      Damage: 120
      Range: 400 Meters
      Speed: 400 m/s
      Duration: Instant
      Downside: N/A
      Description: The user points the blade forward and launches a beam of pure magical energy from its tip. This beam moves at S-Rank Single Target Speed, up to S-Rank Single Target Distance, and if it hits does S-Rank Damage.

    • Master of Combat(A+ Passive) : The wielder of this blade gets a passive boost to Strength equal to 90%








    Advanced Spells:
    Spoiler:


    • Name: Void Healing
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus can select one mage in range once per turn and cause the void to grasp on and corrupt their life force. This curse applies a debuff to healing effectiveness equal to 90%




    • Name: Chaotic Durability
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus causes chaotic forces to effect a single mage within range. This opponent gets a debuff to all defensive spell Durability equal to 90%




    • Name: Chaos Soul : Reach of the Nephilim
      Rank: A+
      Type: Partial-Takeover : Self, Buff, Chaos
      Melee Damage: 42
      Range: Melee
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: When this takeover is activated Markus' skin gets darker, and his muscles looked leaner and more defined. He is able to better manipulate magic, and extend the range of his abilities.
      Abilities:

      • Long Shadows(A+ Active): When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition 100% range. An additional effect to this the users melee range spells and attacks instead have spell rank burst range and speed.
      • Buff: Markus' Spells have their range increased by 75%





    • Name: Chaos Soul : Aporia's Wrath
      Rank: A+
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: 42
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Aporia is a being of chaos, and whim. However, like most intelligent beings the Nephilim has her anger. Aporia when tapping into her chaotic side can gather and condense intense power. When allowing this takeover to envelop the user they stand taller and their hair changes to a dark color, black streaks through their hair.
      Abilities:

      • No Escape(Active) : In her rage Aproia's physical attacks take on a corrupted property. When she hits an opponent with an attack, and the opponent is within A+ Rank Burst Range the attack is corrupted with this magic. The attack suddenly weakens the opponent reducing their damage resistances by 50% for the remainder of the turn.(This effect can not stack, but it can be applied once per turn)
      • Buff : Strength 75%





    • Name: Book of Primordial Chaos
      Rank: S+
      Type: Requip Item [Artifact(+)] ; Burst
      Requip Melee Damage: 0
      Requip HP: 0
      Range: 150 Meters
      Speed: 150 M/S
      Duration: 12
      Downside: N/A
      Description: Holding out his hand Markus causes the fabric of reality to rip a hole into earthland, for a brief moment connecting the Domain of Chaos with whatever realm Markus is currently in. From this hole in reality a book emerges with a dark and foreboding feeling, causing the air around it to feel cold.
      This book almost seems to shift and move in shadows, as if not actually being part of reality, and from its pages a glow emits with an ethereal light. The leather is warn and aged with an unknown amount of time. Strange, and almost unreadable text would be seen by any who is not bounded to the item.
      In actuality this book was written by the Primordial Chaos and is a magical Grimoire filled with millenniums of secrets and information. The book itself floats around Markus, and can extend as far as S+ Burst range from him, at S+ burst speed.
      Spell Abilities: +1 Ability for being a purchased item(Linked Above)

      • Secrets of Magic(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Range equal to 95%
      • Secrets of Chaos(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Speed equal to 95%
      • Strike of Chaos(S+ Spell) : Suddenly forming from the book an cloud of pure Chaotic Darkness forms and condenses it into a powerful orb. Once per turn for the duration of the requip.
        Suddenly releasing from the book the orb shoots forward at a S+ Rank Speed towards a single target chosen by Markus within S+ Rank Range. When the orb hits it suddenly explodes dealing S+ Rank Damage, to everything(including Markus or Allies) within S+ Rank Burst Range, at S+ Rank Burst Speed.

      Item Abilities:

      • Book of Magic(S Passive) : The very essence of this book itself is magical, and pure chaotic energy. The owner of this book, currently Markus, must sign their name in blood to gain control of its power. Once this is done the book is bound to them until they die. While bound in this way, and when summoned into the realm they are within, the book naturally attunes itself to the user and the world around them.
        As such it the book stores Ethernanos from the air itself within its pages every time magic flows through the owner and a spell is used. This magic is held within the pages, charging them with 5% of the user's MP per spell, and the book can hold user rank MP max (caps at S). The user can use the MP stored in the material instead of his own to cast a spell as long as there is enough mana stored in the pages for the cast. Should the duration of this requip end, the remaining magic stored is lost.
      • Book of Destruction(S+ Passive) : While within Burst Range of this book, Markus and his Allies get a passive buff to Spell Damage equal to 95%





    • Name: Chaos Soul : The Sixth Seal of the Apocalypse
      Rank: H+
      Type: Full Takeover : Burst
      Melee Damage: 105HP
      Range: Melee
      Speed: Instant
      Duration: 25
      Downside: N/A
      Description: Markus and Aporia Fully Merge and their power is merged in full. Markus gains the full visage of a Nephilim. Markus' hair changes color from the dark red to be streaked with black. His skin grows dark and tighter, his muscles grow becoming cutter, and his body stands straighter. All effects from the associated partial takeovers are also applied to his visage. In addition to this ability the other Chaos Soul partial-takeovers are activated.
      Sixth Seal of the Apocalypse:

      Soul of Chaos - Primordial Warrior BjwLEOi
      Abilities:

      • Durability of the Nephilim (Active Ability)
        Rank: H+
        Type: Self, Buff, Chaos
        Damage: 0
        Range: Self
        Speed: Instant
        Duration: 25
        Downside: N/A
        Description: The Nephilim are a race of half Angels, and half Demons, which are known for their heartiness and strength, when Aporia takes over Markus her true strength shines threw. Markus' skin hardens and he becomes much harder to kill, in addition to this his blood burns with the mixture of energies and aids the user providing them with self repairing cells. This translates into once per turn the users skin acts as a damage buffer, and can take 2 H+ Ranks worth of damage. In addition to this, should the Nephilim take damage, their revealed blood starts to smoke and return to the open wound, healing the user by 0.5 H+ Ranks worth of damage.
        An additional effect to this is that the Nephilim are masters of their craft, and are provided with a buff to Spell Durability, and Healing, equal to 50%

      • Final Judgement (Active Ability)
        Rank: H+
        Type: Burst, Charge, Effect, Chaos
        Damage: Varies
        Range: 500 Meters
        Speed: 500 m/s
        Duration: 5
        Downside: Weaker if shot early, other wise needs to be charged.
        Description: The Seals of the Apocalypse are chosen and created by a divine being for the sole purpose of the destruction of the world. As the Sixth Seal, and the Seal of Chaos, Aporia is close to the Final Judgement, and can cause the chaotic magic within her, and with the divine to force its way into the world. At will Aporia, or Markus depending on who is in control, can start to condense this chaos into a massive wave of destructive energy.
        While connected in this way he gets a boost to Spell Range equal to 115%, and can unleash this power when he desires. However, he must force this power to bend to his will. As such, it needs to be charged. Each round this spell is successfully charged it gains an addition .5 damage up to a maximum of 2.5. In order to successfully charge this spell Markus must either fully concentrate on warping it to his will, meaning he can not cast other spells, or he must sacrifice 5% of his health to feed the building power, if he sacrifices health he can cast as normal.
        When he decides to release the power it surges outwards from his body in a wave of destructive power, this wave moves at a speed equal to spell rank burst, and has a range of spell rank burst. All enemies within range take damage equal to the charged total.

      • Buff: 115% Spell Damage





    _____________________________________________________________________________________

    Soul of Chaos - Primordial Warrior Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Soul of Chaos - Primordial Warrior Empty Re: Soul of Chaos - Primordial Warrior

    Post by Nessa Cordelia Lux on 16th April 2019, 8:24 am

    Moved & Unlocked at Daddy's Request.

    Spoiler:

    @MarkusEldridge wrote:
    Soul of Chaos - Primordial Warrior BjwLEOi
    Soul of Chaos - Primordial Warrior

    Magic Type
    Takeover(Auxiliary), Requip(Auxiliary), Lost(Auxiliary)

    Description
    Markus has finally learned what it means to be Progeny of Chaos, and Vessel of Aporia. As his power grew, and her seal opened Markus finally fully accepted the being living within him. As the seal breaks Markus is fully taken over by the ancient being.

    This magic is the culmination of everything Markus has learned. He gains the power, and strength of Aporia, the Sixth Seal of the Apocalypse, and Personification of Chaos, and she gains more and more control over his body. This magic is focused on preparing for, and excelling at battle. With the Seal of Aporia acting as the catalysis for Takeover Magic, and Aporias Knowledge providing the Requip abilities this magic combines that with Markus' innate nature to aid those he cares for.


    Notes:
    4x Spell slots from here; 1x Signature(Capped at A) from Lineage




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Take Over Auxiliary Benefit: +15% HP and MP
    Requip Auxiliary Benefit: Can have up to 2 Requip Spells active at once.
    Lost Auxiliary Benefit: +1 Spell duration, +10% MP Cost

    Unique Abilities :  

    • Dark Control: The user of this magic is truly at one in the dark. As such when in any form of shadow they can literately merge with the shadows itself. When merged with shadows they have no weight, produce no magical aura, scent, or heat, and do not leave any physical trace of their presence. They can not be detected by magical or technological means while merged. In addition, due to their absolute affinity with darkness and void theirs spells cost 50% less Mana, and do 10% more damage.
    • Void Affinity: The user is one with the void, as such they can step in and out of its domain at will. When in Earthland this means they can teleport instantaneously from one position to another by stepping into this realm. They are able to teleport up their their rank spell burst range, once per post. As a plot ability they can use this ability to open a portal into the Domain of Chaos at will. This portal allows all those that enter to transfer between the realms until Markus steps through the portal. Also because of their connection they take 25% less magic damage, unless the damage is self inflicted.
    • Chaos Touched: Markus due to his connection with the Primordial Chaos, The Void, and the seal he shares with Aporia. His mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means. Finally due to his ability to see where the void crosses into the realms he can see through illusions, and must pay the mana cost of the illusion spell, and has a 50% resistance to effects which alter senses, magical sensing, or alter his state of mind.







    Signature Spells:
    Lineage :


    • Name: Black Bolts
      Rank: Ranks With User, A Max
      Type: Multi Target, Darkness
      Damage: 75% Spell Rank
      Range: Spell Rank Multi Target
      Speed: Spell Rank Multi Target
      Duration: Instant
      Downside: N/A
      Description: Markus can at will launch a series of high powered and condensed dark energy. These bolts can be sent at anyone he chooses within range and deal 50% Spell Rank damage, then dissipate and have an after effect damaging the hit targets Mana at the end of their turn equal to 10% Spell Rank Damage.

    Normal:


    • Name: Dark Resolve
      Rank: Ranks With User, Max S
      Type: Burst, Healing
      Damage: N/A
      Range: Spell Rank Burst
      Speed: Spell Rank Burst
      Duration: 1
      Downside: N/A
      Description: Markus has learned a lot in his time within the void. Among those is the will to survive, and the power of his allies. As such he now commands shadows to bolster himself, and his allies and forces the void to aid them in battle. As such, once per turn, Markus and all allies within range gain HP equal to spell rank healing.




    • Name: Shadows Protection
      Rank: Ranks With User, Max S
      Type: Single Target, Defensive, Darkness
      Damage: N/A
      Range: Spell Rank
      Speed: Spell Rank
      Duration: Spell Rank
      Downside: N/A
      Description: With an ingrained control of shadows Markus can now force them to come to the aid of an ally or himself. Once per turn he can choose someone within range and give them a protective cover. This cover is shadows enveloping their body like armor. These shadows have a durability of 2x Spell Rank, and last through the duration or until destroyed. This effect can not stack with itself, and if it is applied to the same person before the duration or durability of the first ends, then that spell immediately ends.




    • Name: Chaos Soul : Presence of Aporia
      Rank: Ranks With User, Caps at S
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: Rank Takeover Damage
      Range: Melee
      Speed: Melee
      Duration: 1
      Downside: When using this particular takeover Markus must allow Aporia to merge with his mind, and take over his body. Being of chaotic nature Aporia many times does not act in the interest Markus would.
      Description: Aporia merges her mind with Markus, and takes over his body. His eyes turn either white, or black depending on whether she is in her Demon, or Angel Form. A strange aura started to fold out from Markus, as Aporias power overwhelms his body and enters the material realm. This aura radiates out in waves of dark energy.
      Abilities: The abilities this Takeover spell has.

      • Aporia's Presence(Active Ability)
        Rank: Ranks With User, Caps at S
        Type: Signature, Burst, Effect, Primordial, 'Transformation', Lineage
        Damage: N/A
        Range: Up to Spell Rank Burst +25%
        Speed: Spell Rank Speed
        Duration: 1
        Downside: Affects Allies
        Description: At will the Seal within Markus can decided to provide him with her magical aura and presence. This presence becomes an anomaly in 'space/time' as it connects the immediate area with the Void and Domain of Chaos. All Spells within a range chosen by the caster(maximum Spell Rank Burst +25%) are slowed by 70%, this effect also effects his allies.
      • Buff: 35% Spell Speed









    B-Rank Spells: 5 Slots
    Passive:


    • Affinity for Destruction: Markus' magic can do many things, and is subject to his will. However, it excels at one thing above all others, killing and destruction. As such he gets a passive boost to Spell Damage equal to 50%
    • Hard Shadows: Despite Darkness' incorporeal nature when Markus is controlling it shadows and magic seems to have an unexpected physical presence and strength. This correlates into his spells doing an addition 50% damage
    • Empowered Darkness: Markus has learned the power of having a good defense, as such his defending spells have a buff to Spell Durability equal to 50%
    • Dark Ally: Markus might control one of the most destructive known magics, and many might assume him to be of a more evil standing. However, this is not the case. He acts purely on whim and desire, and has learned when healing to force chaos against its very nature. This absolute concentrating gives his Healing Spells a buff equal to 50%
    • Grasping Magic: Due to the absolute concentration and will he exerts on his magic, he is able to push it beyond expectation. As such all of his spells are 25% Faster, and have an increase in range equal to 25%


    A-Rank Spells: 8 Slots
    Normal Spells:


    • Name: Support of Shadows
      Rank: A
      Type: AoE, Healing, Darkness
      Damage: N/A
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: All allies included Markus within range are supported by the darkness he controls. Once per turn all effected gain health equal to 50% A rank damage, and they get a buff to healing spells equal to 65%.




    • Name: Gift of the Primordial
      Rank: A
      Type: Burst, Buff
      Damage: N/a
      Range: 75 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: Markus calls upon the Primordial known as Chaos to grant her aid to his allies. She gives them the gift of chaos for the duration. This gives all effected a bonus 65% bonus to speed.




    • Name: Runes of Darkness
      Rank: A
      Type: Burst, Buff, Effect, Darkness
      Damage: N/A
      Range: 75 Meters
      Speed: 75 M/S
      Duration: 7
      Downside: N/A
      Description: Ever since accepting Chaos' offer Markus has had strange tattoos on his body. All along his right arm, Ribs, and back ending just at his hip are intricate designs of a tribal style which resemble thorns. It turns out these symbols are far more than just a normal Tattoo, Markus has learned to activate their magic and force them to grow. They seem to get darker and start to cover his body. In addition to that all allies within range when this is cast get a temporary tattoo placed upon their body that lasts through the duration, providing the same defenses to all effected. These are defensive in nature and do the following.
      First they act as an invisible armor and provide a defensive protection to the user equal to 2x A Rank Spells once per turn. In addition to this the Tattoo has an inbuilt safety measure. Once per turn the Tattoo rejuvenates those effected providing a healing effect equal to 0.5 A Rank Spells




    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD



    S-Rank Spells: 6 Slots
    Normal Spells:


    • Name: Chaos Soul : Aporia's Glory
      Rank: S
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: 35
      Range: Self
      Speed: Self
      Duration: 10
      Downside: N/A
      Description: Aporia is a being of chaos, and whim. However, the Angelic side of Aporia is one of understanding and Glory. When thinking properly, and under control she is able to manipulate her bodies magic to cause strange effects.
      When overcome by this takeover the user grows two angelic wings, and can fly as a plot ability.
      Abilities:

      • Piercing Darkness(Active): At will the user of this takeover can cause one attack per turn to pierce through magical shields and armor. If they do this the attack can ignore said protections, however all damaged is cut in half before being applied to the opponent.
      • Buff : Spell Damage 35%





    • Name: Concussive Void
      Rank: S
      Type: AoE, Effect, Void
      Damage: N/A
      Range: 200 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: Markus forms a miniature black hole, or void tear within 200 Meters of his position. This anomaly in space time does the following. All enemies and enemy spells within range have their speed dropped by 35%, and once every other turn, if Markus wills it, this hole reacts violently with the surrounding area forcing all air, light, and sound to violently be ripped into the void. This causes all within range to be deafened and blinded for one post. This is not a magical effect, but is the result of all photons and sound waves in the atmosphere being forcefully removed.




    • Name: Chaos' Grasp
      Rank: S
      Type: Multi Target, Effect, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 225 m/s
      Duration: 10
      Downside: N/A
      Description: Markus extends the grasp of chaos to up to 10 mages within range once per turn. These grasping tendrils are meant to keep opponents within range, as such should someone be effected with this spell they find themselves immobilized for one turn, every other turn, should they attempt to leave its range, and those effected get their speed reduced by 50% for the duration




    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD


    H-Rank Spell: 1 Slot
    Normal Spells:
    Name: Blade of Chaos
    Rank: H
    Type: Requip Weapon[Artifact(+)] ; Self
    Requip Melee Damage: 135
    Requip HP: 500HP
    Range: Melee
    Speed: Instant
    Duration: 20
    Downside: N/A
    Description: Holding their hand out the user pulls forth a halberd from the Armory of Chaos. This blade is the personal weapon to Aporia, the Sixth Seal of the Apocalypse, and Personification of Chaos. The blade is made of a strange and shifting black metal, which gives off and ominous dark glow. The weapon when striking causes the full magical power of the user to surge forward.
    Spoiler:
    Soul of Chaos - Primordial Warrior HdsznPY
    Spell Abilities: The abilities this Requip/Summon spell has.

    • Master of the Blade(Passive) : The wielder of this weapon gets a passive boost to strength equal to 60%

    • True Strike (Active)
      Rank: H
      Type: Multi-Target/Self, Effect
      Damage: 165
      Range: Melee
      Speed: 350 m/s
      Duration: 20
      Downside: This ability counts as a melee attack, and only works when striking as a melee attack. As such, it has no range, but does 25 more damage
      Description: The dark aura around this item is actually the magical power of the user personified. As such, when the user hits with a melee attack, and this ability is activated the melee attack does addition spell damage equal to 165.


    Item Abilities: The abilities given from the item, linked above

    • Energy Beam (Active)
      Rank: S
      Type: Single Target
      Damage: 120
      Range: 400 Meters
      Speed: 400 m/s
      Duration: Instant
      Downside: N/A
      Description: The user points the blade forward and launches a beam of pure magical energy from its tip. This beam moves at S-Rank Single Target Speed, up to S-Rank Single Target Distance, and if it hits does S-Rank Damage.

    • Master of Combat(A+ Passive) : The wielder of this blade gets a passive boost to Strength equal to 90%








    Advanced Spells:
    Spoiler:


    • Name: Void Healing
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus can select one mage in range once per turn and cause the void to grasp on and corrupt their life force. This curse applies a debuff to healing effectiveness equal to 90%




    • Name: Chaotic Durability
      Rank: B+
      Type: Single Target, Debuff, Chaos
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 8
      Downside: N/A
      Description: Markus causes chaotic forces to effect a single mage within range. This opponent gets a debuff to all defensive spell Durability equal to 90%




    • Name: Chaos Soul : Reach of the Nephilim
      Rank: A+
      Type: Partial-Takeover : Self, Buff, Chaos
      Melee Damage: 42
      Range: Melee
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: When this takeover is activated Markus' skin gets darker, and his muscles looked leaner and more defined. He is able to better manipulate magic, and extend the range of his abilities.
      Abilities:

      • Long Shadows(A+ Active): When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition 100% range. An additional effect to this the users melee range spells and attacks instead have spell rank burst range and speed.
      • Buff: Markus' Spells have their range increased by 75%





    • Name: Chaos Soul : Aporia's Wrath
      Rank: A+
      Type: Partial-Takeover : Self, Chaos
      Melee Damage: 42
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Aporia is a being of chaos, and whim. However, like most intelligent beings the Nephilim has her anger. Aporia when tapping into her chaotic side can gather and condense intense power. When allowing this takeover to envelop the user they stand taller and their hair changes to a dark color, black streaks through their hair.
      Abilities:

      • No Escape(Active) : In her rage Aproia's physical attacks take on a corrupted property. When she hits an opponent with an attack, and the opponent is within A+ Rank Burst Range the attack is corrupted with this magic. The attack suddenly weakens the opponent reducing their damage resistances by 50% for the remainder of the turn.(This effect can not stack, but it can be applied once per turn)
      • Buff : Strength 75%





    • Name: Book of Primordial Chaos
      Rank: S+
      Type: Requip Item [Artifact(+)] ; Burst
      Requip Melee Damage: 0
      Requip HP: 0
      Range: 150 Meters
      Speed: 150 M/S
      Duration: 12
      Downside: N/A
      Description: Holding out his hand Markus causes the fabric of reality to rip a hole into earthland, for a brief moment connecting the Domain of Chaos with whatever realm Markus is currently in. From this hole in reality a book emerges with a dark and foreboding feeling, causing the air around it to feel cold.
      This book almost seems to shift and move in shadows, as if not actually being part of reality, and from its pages a glow emits with an ethereal light. The leather is warn and aged with an unknown amount of time. Strange, and almost unreadable text would be seen by any who is not bounded to the item.
      In actuality this book was written by the Primordial Chaos and is a magical Grimoire filled with millenniums of secrets and information. The book itself floats around Markus, and can extend as far as S+ Burst range from him, at S+ burst speed.
      Spell Abilities: +1 Ability for being a purchased item(Linked Above)

      • Secrets of Magic(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Range equal to 95%
      • Secrets of Chaos(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Speed equal to 95%
      • Strike of Chaos(S+ Spell) : Suddenly forming from the book an cloud of pure Chaotic Darkness forms and condenses it into a powerful orb. Once per turn for the duration of the requip.
        Suddenly releasing from the book the orb shoots forward at a S+ Rank Speed towards a single target chosen by Markus within S+ Rank Range. When the orb hits it suddenly explodes dealing S+ Rank Damage, to everything(including Markus or Allies) within S+ Rank Burst Range, at S+ Rank Burst Speed.

      Item Abilities:

      • Book of Magic(S Passive) : The very essence of this book itself is magical, and pure chaotic energy. The owner of this book, currently Markus, must sign their name in blood to gain control of its power. Once this is done the book is bound to them until they die. While bound in this way, and when summoned into the realm they are within, the book naturally attunes itself to the user and the world around them.
        As such it the book stores Ethernanos from the air itself within its pages every time magic flows through the owner and a spell is used. This magic is held within the pages, charging them with 5% of the user's MP per spell, and the book can hold user rank MP max (caps at S). The user can use the MP stored in the material instead of his own to cast a spell as long as there is enough mana stored in the pages for the cast. Should the duration of this requip end, the remaining magic stored is lost.
      • Book of Destruction(S+ Passive) : While within Burst Range of this book, Markus and his Allies get a passive buff to Spell Damage equal to 95%





    • Name: Chaos Soul : The Sixth Seal of the Apocalypse
      Rank: H+
      Type: Full Takeover : Burst
      Melee Damage: 105HP
      Range: Melee
      Speed: Instant
      Duration: 25
      Downside: N/A
      Description: Markus and Aporia Fully Merge and their power is merged in full. Markus gains the full visage of a Nephilim. Markus' hair changes color from the dark red to be streaked with black. His skin grows dark and tighter, his muscles grow becoming cutter, and his body stands straighter. All effects from the associated partial takeovers are also applied to his visage. In addition to this ability the other Chaos Soul partial-takeovers are activated.
      Sixth Seal of the Apocalypse:

      Soul of Chaos - Primordial Warrior BjwLEOi
      Abilities:

      • Durability of the Nephilim (Active Ability)
        Rank: H+
        Type: Self, Buff, Chaos
        Damage: 0
        Range: Self
        Speed: Instant
        Duration: 25
        Downside: N/A
        Description: The Nephilim are a race of half Angels, and half Demons, which are known for their heartiness and strength, when Aporia takes over Markus her true strength shines threw. Markus' skin hardens and he becomes much harder to kill, in addition to this his blood burns with the mixture of energies and aids the user providing them with self repairing cells. This translates into once per turn the users skin acts as a damage buffer, and can take 2 H+ Ranks worth of damage. In addition to this, should the Nephilim take damage, their revealed blood starts to smoke and return to the open wound, healing the user by 0.5 H+ Ranks worth of damage.
        An additional effect to this is that the Nephilim are masters of their craft, and are provided with a buff to Spell Durability, and Healing, equal to 50%

      • Final Judgement (Active Ability)
        Rank: H+
        Type: Burst, Charge, Effect, Chaos
        Damage: Varies
        Range: 500 Meters
        Speed: 500 m/s
        Duration: 5
        Downside: Weaker if shot early, other wise needs to be charged.
        Description: The Seals of the Apocalypse are chosen and created by a divine being for the sole purpose of the destruction of the world. As the Sixth Seal, and the Seal of Chaos, Aporia is close to the Final Judgement, and can cause the chaotic magic within her, and with the divine to force its way into the world. At will Aporia, or Markus depending on who is in control, can start to condense this chaos into a massive wave of destructive energy.
        While connected in this way he gets a boost to Spell Range equal to 115%, and can unleash this power when he desires. However, he must force this power to bend to his will. As such, it needs to be charged. Each round this spell is successfully charged it gains an addition .5 damage up to a maximum of 2.5. In order to successfully charge this spell Markus must either fully concentrate on warping it to his will, meaning he can not cast other spells, or he must sacrifice 5% of his health to feed the building power, if he sacrifices health he can cast as normal.
        When he decides to release the power it surges outwards from his body in a wave of destructive power, this wave moves at a speed equal to spell rank burst, and has a range of spell rank burst. All enemies within range take damage equal to the charged total.

      • Buff: 115% Spell Damage





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    Soul of Chaos - Primordial Warrior McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}

      Current date/time is 24th July 2019, 12:26 am