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    Shield Magic

    Nadarr
    Nadarr

    Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 417
    Guild : Fairy Tail
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 7,500

    Character Sheet
    First Magic: Shields
    Second Magic:
    Third Magic:

    Shield Magic Empty Shield Magic

    Post by Nadarr on 4th December 2018, 11:59 pm

    Magic

    Magic Name: Sheild Manipulation
    Magic Type: Caster
    Description:Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Unique Abilities:
    Unique Abilities:
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources


    Lineage :
    Name: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.

    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
    Usage: 5 post cooldown between uses.




    Signature Spell:
    Name: magic circle
    Rank: B rank sig
    Type: defensive
    Damage: N/A
    Range: 200 meters
    Speed: N/A
    Duration: 6 posts
    Downside: N/A
    Description: a spell circle appears at Apollo's feet expanding out 200 meters in all directions.  Once the spell is cast no one the casters rank or lower may enter or leave the circle unless they teleport or can find a way 200 meters to go over it, until it ends or it is broken. This also blocks attacks from going in and out of the circle. The circle can be broken by doing 240 points of damage.  


    D rank Spells:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60mps
    Duration: 3 posts
    Downside: N/A
    Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as 40 points of damage and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only affect spells of same rank or lower to the user and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp in total.  The spell fire ld must be within 60 meters of the orb to be pulled into it.


    Name: Dome Shell
    Rank: D rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed:  N/A
    Duration: 3 posts
    Downside: N/A
    Description: Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to 120 points of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.


    Name: Shield Waltz
    Rank: D Rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60mps
    Duration: 3 posts
    Downside:  N/A
    Description: Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 40 hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing 20 points of damage. The  energy will only travel 60 meters, the stun only affects those of user rank or lower.


    Name: Flare Shield
    Rank: D Rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed:  60 mps
    Duration:  3 posts
    Downside:  N/A
    Description: A shield that appears in a bright flash of light flashes outward in front of him.  Anyone in front of him that is looking at the shield when it arrived Is blinded and slowed down by 25% of their rank in speed due to the disorientation.   The Shield looks like a knight's shield With the guild emblem on it.   the shield can take up to 80 points of damage before it disappears. After the flash as long as the shield is out it creates light around him for 60 meters.


    Name: Guild Shield
    Rank: D Rank
    Type: Defensive
    Damage:  N/A
    Range: 60 meters
    Speed: N/A
    Duration: 3 posts
    Downside: N/A
    Description: A swirling Vortex the size big enough to fit two or three people behind it appear as just as quick as he believes his guildmates would bearing the Fairy Tail symbol in front of the vortex.  The Shield can take up to 120 points of damage before fading away.


    Name: Fairy Armor
    Rank: D Rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60 mps
    Duration: 3 posts
    Downside: N/A
    Description: an orange glow emanates and whoever it covers feels light as a feather, when this spell is cast it allows you to fly up to 60mps as well as block 80 points of damage. However when you have taken 80 points of damage the glow dissipates as is no longer protecting you and if you are flying you will then fall
    C Rank:


    Name: Tempest Shield
    Rank: C Rank
    Type:  Defensive/Single Target
    Damage: 60 hp
    Range: 120 meters
    Speed:  120 mps
    Duration: 1-5 posts (see description)
    Downside: N/A
    Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he can see where it is going. The max energy released is 60 points of damage at the intended target.


    Name: Trinity Shield
    Rank: C rank
    Type: Defensive/ Single Target
    Damage:
    Range: 120 meters
    Speed:  120 meters
    Duration: 5 posts
    Downside:
    Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 180hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, If using all three sealed fragments for the Dome or shields in front of him he cannot use it for any offense of capabilities.   each fragment of Shield can be fired off at an enemy.   for each shard fire this way the shield loses 60 points of damage but fires off and can deal 20 points of damage each orb fired, dealing a max of 60 points of damage if he forgoes defence  for offence.

    Name: Gatling Shield
    Rank: C rank
    Type: Defensive / Single Target
    Damage: 60 hp
    Range:  120 meters
    Speed: 120 mps
    Duration:  5 posts
    Downside: N/A
    Description: :Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 60hp of damage before it gets destroyed, when it does it shatters into 15 pieces of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 120m of the shield. The shards travel at 120 meters per second.


    Name: fairy dust shield
    Rank: c rank
    Type: defensive/ single target
    Damage: 60 hp
    Range: 120 meters
    Speed: 120 mps
    Duration:  4 posts
    Downside: N/A
    Description: Apollo waves his hand over a surface cause glowing runes to appear creating a invisible barrier around him.  When an attack would cross the barrier it is able to stop 120 points of damage as the ruins bust up in golden fairy dust swallowing the attack before shooting at the attacker dusting them wit golden dust. Over the next 4 posts they take up to 15 points of damage a turn.


    Name: wave shield
    Rank: c rank
    Type:  defensive/single target
    Damage: 60 hp
    Range: 120 meters
    Speed: 120 mps
    Duration:  5 posts
    Downside: N/A
    Description: Apollo summons a wave of magic energy to form a barrier in front of him.  After it is formed he can push it forward to have it swallow something in it's path.  It also push any target the user's rank or lower with it untill it's destroyed or the user makes it end. If it takes 90 points of damage or the user ends it, it crashes down like a title wave crashing whoever is under it doing 60 points of damage.
    B Rank:

    Name: Fairy Bomb
    Rank: B rank
    Type:  Defensive/Aoe
    Damage: 40 hp
    Range:  100 meters
    Speed: 50 mps
    Duration: 6 posts
    Downside:  N/A
    Description: Apollo throws up a dome shield around him and his allies that can fit him and about three other people about his size. the shield can absorb up to 80 points in damage When the dome breaks or the duration expires it creates a  100 meter explosion going in all Directions. The only thing safe is the things inside the shield upon detonation. Anything hit by the explosion suffer 40 points worth of damage and be knocked back this includes magical attacks. This attack will throw melee attacks and physical projectiles away when it explode as well.

    Name: Sonic Shield
    Rank: B rank
    Type: Defensive/ Single Target
    Damage: 80 hp
    Range: 200 meters
    Speed: 200 mps
    Duration: 6 posts
    Downside: N/A
    Description: A circular shield Appears on Apollo's arm that looks to be silver rimmed with a silver and black swirl in the middle of it.   the shield itself can 120 points of damage about the size of a standard Circle Spartan Shield.  When the shield takes damage the swirl in the middle spins faster and when the Caster throws the Shield or it takes 120 points of damage it fires off whatever he throws it dealing 80 points of damage to a Target upon connection and knocking them off their feet.

    Name: Fairies Mist
    Rank: B Rank
    Type: Defensive
    Damage: N/A
    Range: 200 meters
    Speed: 200 mps
    Duration:  6 posts
    Downside: N/A
    Description:  Apollo clasps his hands together and from his body a thick white and gold smoke and mist.  The smoke and  mist is blinding to anyone who he does not demand a ally at the time and cannot see in the area it is covering.  However if you are deemed an ally you can see through the smoke as if it wasn't even there.   if an AOE spell War to go off inside it the smoke and gold rush back to Apollo covering him and  coating him in an armored like substance taking up to 240 points of damage.

    Name: Castling Shield
    Rank: B Rank
    Type: Defensive
    Damage: N/A
    Range: 200 meters
    Speed: N/A
    Duration: 6 posts
    Downside: N/A
    Description: When Apollo sees  and Ally or a thing he needs to protect he can if the target is willing teleport t to  the target's location in front of it and switch places with it putting it right behind himself.   as he reappears he holds his arm up and a rectangular  black glass looking Shield appears in front of him covering him and his person or object he is protecting.  law Shield can take up to 240 points of damage before shattering.   the Ally or object needs to be willing to teleport behind him otherwise he will just appear in front of them.

    Name: Sewing Life Shield
    Rank: B rank
    Type: Defensive/ Healing
    Damage: N/A
    Range: 200 meters
    Speed:  N/A
    Duration: 6 posts
    Downside:
    Description:Apollo puts his hand out and a circular Shield much like the Sonic shield with the silver rim and the swirling middle appears except this one has his Guild symbol in the middle of it.  when The Shield is hit the Caster of The Shield heals  80 points of damage.  The Shield itself can take up to 160 points of damage before it dissipates. The healing Factor only works once Time cast once healed  it is only a shield.

    Name: Frozen Earth Shield
    Rank: B rank
    Type: Defensive / Debuff
    Damage: N/A
    Range: 200 Meters
    Speed: N/A
    Duration: 6 posts
    Downside:  N/A
    Description: Apollo  gathers his energy and releases it outward. As the energy is released from his feet outward in a 200 meter radius a blue crystal like shield covers the ground forcing anyone standing there up about an inch off the ground.   anyone Apollo does not  deem  an Ally at the time is fine,  however if you are not an ally your movement speed is slowed by 60% while you stand on this area.   the spell can be broken by doing 240 points of damage to the shield covering the ground.   The Shield also protects against ground base attacks and anything coming from the ground must break through the shield.

    Advanced Spells :
    Name: Mirror Wall
    Rank: B rank adv
    Type: Defensive
    Damage: N/A
    Range: 300 meters
    Speed: N/A
    Duration:  6 posts
    Downside: N/A
    Description: Apollo class both hands against each other, causing a power light shield to form anywhere he can see within 300 meters of him or less.  The Shield appears as a spiraling black vortex a silver columns.  Whenever a spell or an attack makes contact with the barrier the spell or attack is reflected back at the user for up to 240 points of damage. This also applies to melee based spells and abilities.

    Name: Portal shield
    Rank: C Rank
    Type: Defesive/ single target
    Damage: N/A
    Range: 180 meters
    Speed: 180mps
    Duration: 6 post
    Downside: N/A
    Description: Apollo makes a gesture with his hand and a silver circle with a spiral in the middle appears big enough to encompass at least himself and other people behind it. Second one appears somewhere he can see 180 meters away. Of a attack hits this it is absorbs and comes out of the other portal for up to 240 points of damage as that's all the portal can contain before it disappears.

    Name: Defensive Maneuver
    Rank: D rank
    Type: Defensive
    Damage: N/A
    Range: 22.5
    Speed:
    Duration: 1 post
    Downside:
    Description: The caster understands that defence is good but sometimes other things are needed to keep oneself safe especially from a stronger enemy. The caster need only think of a certain location within 22.5 meters of their current location and take a step back and will themselves there, leaving an unmoving after image that will last only few seconds where they had been once standing; if the caster has no clear image in their mind when they take this step back where they end up will be random or even fatal.

    Proof of Spell Purchase :
    Ahote
    Ahote

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    Lineage : Spirit Link
    Position : Coming Storm
    Posts : 1042
    Guild : Guildless
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 16
    Mentor : N/A
    Experience : 3,843.75
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Shield Magic Empty Re: Shield Magic

    Post by Ahote on 10th December 2018, 8:04 am

    Hello! Let's get started. All edits will be in this color. Bump when edited.

    Nadarr wrote:Magic

    Magic Name: Sheild Manipulation
    Magic Type: Caster
    Description:Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Unique Abilities:
    Unique Abilities: Only two UAs permitted at A-rank
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources


    Lineage :
    Name: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.

    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
    Usage: 5 post cooldown between uses.




    Signature Spell:
    Name: magic circle
    Rank: B rank sig
    Type: defensive
    Damage: N/A
    Range: 200 meters
    Speed: N/A
    Duration: 6 posts
    Downside: N/A
    Description: a spell circle appears at Apollo's feet expanding out 200 meters in all directions.  Once the spell is cast no one the casters rank or lower may enter or leave the circle unless they teleport or can find a way 200 meters to go over it, until it ends or it is broken. This also blocks attacks from going in and out of the circle. The circle can be broken by doing 240 points of damage. This an AoE spell, not a single target. Either change the details to fit a single target spell, or change the stats.


    D rank Spells:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60mps
    Duration: 3 posts
    Downside: N/A
    Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as 40 points of damage Typo? 40 points of damage? and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only affect spells of same rank or lower to the user to the spell and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp 40 HP in total.  The spell fire ld must be within 60 meters of the orb to be pulled into it.


    Name: Dome Shell
    Rank: D rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed:  N/A
    Duration: 3 posts
    Downside: N/A
    Description: Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it because anyone inside it can benefit from its effects, this an AoE spell. Change the stats accordingly..  I is a red tinted see through dome shield that can take up to 120 points of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.


    Name: Shield Waltz
    Rank: D Rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60mps
    Duration: 3 posts
    Downside:  N/A
    Description: Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 40 hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing 20 points of damage. The  energy will only travel 60 meters, the stun only affects those of user rank or lower. This is not a pure defense spell. All defense must add up to 80 HP instead of 120.


    Name: Flare Shield
    Rank: D Rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed:  60 mps
    Duration:  3 posts
    Downside:  N/A
    Description: A shield that appears in a bright flash of light flashes outward in front of him.  Anyone in front of him that is looking at the shield when it arrived Is blinded and slowed down by 25% of their rank in speed due to the disorientation Remove "of their rank...due to the disorientation". It makes the wording more confusing than needed..   The Shield looks like a knight's shield With the guild emblem on it.   the shield can take up to 80 points of damage before it disappears. After the flash as long as the shield is out it creates light around him for 60 meters.


    Name: Guild Shield
    Rank: D Rank
    Type: Defensive
    Damage:  N/A
    Range: 60 meters
    Speed: N/A
    Duration: 3 posts
    Downside: N/A
    Description: A swirling Vortex the size big enough to fit two or three people behind it appear as just as quick as he believes his guildmates would bearing the Fairy Tail symbol in front of the vortex.  The Shield can take up to 120 points of damage before fading away. AoE spell, change stats.


    Name: Fairy Armor
    Rank: D Rank
    Type: Defensive
    Damage: N/A
    Range: 60 meters
    Speed: 60 mps
    Duration: 3 posts
    Downside: N/A
    Description: an orange glow emanates and whoever it covers feels light as a feather Can it only affect one target at a time?, when this spell is cast it allows you to fly up to 60mps as well as block 80 points of damage. However when you have taken 80 points of damage the glow dissipates as is no longer protecting you and if you are flying you will then fall
    C Rank:


    Name: Tempest Shield
    Rank: C Rank
    Type:  Defensive/Single Target
    Damage: 60 hp
    Range: 120 meters
    Speed:  120 mps
    Duration: 1-5 posts (see description)
    Downside: N/A
    Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he can see where it is going. The max energy released is 60 points of damage at the intended target. Again, an AoE spell. Adjust stats. Additionally, any spells that are sucked into the vortex should deal damage to the vortex.


    Name: Trinity Shield
    Rank: C rank
    Type: Defensive/ Single Target
    Damage: Damage is dealt in this spell. List it.
    Range: 120 meters
    Speed:  120 meters
    Duration: 5 posts
    Downside:
    Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 180hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, If using all three sealed fragments for the Dome or shields in front of him he cannot use it for any offense of capabilities.   each fragment of Shield can be fired off at an enemy.   for each shard fire this way the shield loses 60 points of damage but fires off and can deal 20 points of damage each orb fired, dealing a max of 60 points of damage if he forgoes defence  for offence. This is not a pure defense spell. All defense maxes at 120 HP.

    Name: Gatling Shield
    Rank: C rank
    Type: Defensive / Single Target
    Damage: 60 hp
    Range:  120 meters
    Speed: 120 mps
    Duration:  5 posts
    Downside: N/A
    Description: :Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 60hp of damage before it gets destroyed, when it does it shatters into 15 pieces Reduce this number. 15 is simply too much.of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 120m of the shield. The shards travel at 120 meters per second. Again, not a single target spell. This is an AoE spell. Adjust stats accordingly.


    Name: fairy dust shield
    Rank: c rank
    Type: defensive/ single target
    Damage: 60 hp
    Range: 120 meters
    Speed: 120 mps
    Duration:  4 posts
    Downside: N/A
    Description: Apollo waves his hand over a surface cause glowing runes to appear creating a invisible barrier around him.  When an attack would cross the barrier it is able to stop 120 points of damage as the ruins bust up in golden fairy dust swallowing the attack before shooting at the attacker dusting them wit golden dust. Over the next 4 posts they take up to 15 points of damage a turn.


    Name: wave shield
    Rank: c rank
    Type:  defensive/single target
    Damage: 60 hp
    Range: 120 meters
    Speed: 120 mps
    Duration:  5 posts
    Downside: N/A
    Description: Apollo summons a wave of magic energy to form a barrier in front of him.  After it is formed he can push it forward to have it swallow something in it's path.  It also push any target the user's rank or lower with it untill it's destroyed or the user makes it end. If it takes 90 points of damage or the user ends it, it crashes down like a title wave crashing whoever is under it doing 60 points of damage.
    B Rank:

    Name: Fairy Bomb
    Rank: B rank
    Type:  Defensive/Aoe
    Damage: 40 hp
    Range:  100 meters
    Speed: 50 mps
    Duration: 6 posts
    Downside:  N/A
    Description: Apollo throws up a dome shield around him and his allies that can fit him and about three other people about his size. the shield can absorb up to 80 points in damage When the dome breaks or the duration expires it creates a  100 meter explosion going in all Directions. The only thing safe is the things inside the shield upon detonation. Anything hit by the explosion suffer 40 points worth of damage and be knocked back this includes magical attacks. This attack will throw melee attacks and physical projectiles away when it explode as well.

    Name: Sonic Shield
    Rank: B rank
    Type: Defensive/ Single Target
    Damage: 80 hp
    Range: 200 meters
    Speed: 200 mps
    Duration: 6 posts
    Downside: N/A
    Description: A circular shield Appears on Apollo's arm that looks to be silver rimmed with a silver and black swirl in the middle of it.   the shield itself can 120 points of damage about the size of a standard Circle Spartan Shield.  When the shield takes damage the swirl in the middle spins faster and when the Caster throws the Shield or it takes 120 points of damage it fires off whatever he throws it dealing 80 points of damage to a Target upon connection and knocking them off their feet.

    Name: Fairies Mist
    Rank: B Rank
    Type: Defensive
    Damage: N/A
    Range: 200 meters
    Speed: 200 mps
    Duration:  6 posts
    Downside: N/A
    Description:  Apollo clasps his hands together and from his body a thick white and gold smoke and mist.  The smoke and  mist is blinding to anyone who he does not demand a ally at the time and cannot see in the area it is covering.  However if you are deemed an ally you can see through the smoke as if it wasn't even there.   if an AOE spell War to go off inside it the smoke and gold rush back to Apollo covering him and  coating him in an armored like substance taking up to 240 points of damage. This is an AoE spell, change stats accordingly. Also, all defenses max at 80 HP, as this is not a pure defense spell.

    Name: Castling Shield
    Rank: B Rank
    Type: Defensive
    Damage: N/A
    Range: 200 meters
    Speed: N/A
    Duration: 6 posts
    Downside: N/A
    Description: When Apollo sees  and Ally or a thing he needs to protect he can if the target is willing teleport t to  the target's location in front of it and switch places with it putting it right behind himself.   as he reappears he holds his arm up and a rectangular  black glass looking Shield appears in front of him covering him and his person or object he is protecting.  law Shield can take up to 240 points of damage before shattering.   the Ally or object needs to be willing to teleport behind him otherwise he will just appear in front of them. All teleports are exclusively limited to Burst stats. This is not a pure defense spell, so reduce the defense stat.

    Name: Sewing Life Shield
    Rank: B rank
    Type: Defensive/ Healing
    Damage: N/A
    Range: 200 meters
    Speed:  N/A
    Duration: 6 posts
    Downside:
    Description:Apollo puts his hand out and a circular Shield much like the Sonic shield with the silver rim and the swirling middle appears except this one has his Guild symbol in the middle of it.  when The Shield is hit the Caster of The Shield heals  80 points of damage.  The Shield itself can take up to 160 points of damage before it dissipates. The healing Factor only works once Time cast once healed  it is only a shield.

    Name: Frozen Earth Shield
    Rank: B rank
    Type: Defensive / Debuff
    Damage: N/A
    Range: 200 Meters
    Speed: N/A
    Duration: 6 posts
    Downside:  N/A
    Description: Apollo  gathers his energy and releases it outward. As the energy is released from his feet outward in a 200 meter radius a blue crystal like shield covers the ground forcing anyone standing there up about an inch off the ground.   anyone Apollo does not  deem  an Ally at the time is fine,  however if you are not an ally your movement speed is slowed by 60% while you stand on this area.   the spell can be broken by doing 240 points of damage to the shield covering the ground.   The Shield also protects against ground base attacks and anything coming from the ground must break through the shield. Again, this is an AoE spell. Adjust stats accordingly. This is not a pure defense spell either, defense stat must be reduced.

    Advanced Spells :
    Name: Mirror Wall
    Rank: B rank adv
    Type: Defensive
    Damage: N/A
    Range: 300 meters
    Speed: N/A
    Duration:  6 posts
    Downside: N/A
    Description: Apollo class both hands against each other, causing a power light shield to form anywhere he can see within 300 meters of him or less.  The Shield appears as a spiraling black vortex a silver columns.  Whenever a spell or an attack makes contact with the barrier the spell or attack is reflected back at the user for up to 240 points of damage Reword. The way it is currently worded makes the spell out to be that all reflected attacks can deal up to 240 damage, which is completely unacceptable.. This also applies to melee based spells and abilities.

    Name: Portal shield
    Rank: C Rank
    Type: Defesive/ single target
    Damage: N/A
    Range: 180 meters
    Speed: 180mps
    Duration: 6 post
    Downside: N/A
    Description: Apollo makes a gesture with his hand and a silver circle with a spiral in the middle appears big enough to encompass at least himself and other people behind it. Second one appears somewhere he can see 180 meters away. Of a attack hits this it is absorbs and comes out of the other portal for up to 240 points of damage as that's all the portal can contain before it disappears. AoE spell, again. Adjust stats accordingly. Explain yhr spell more: can people be hit by the transported attacks?

    Name: Defensive Maneuver
    Rank: D rank
    Type: Defensive
    Damage: N/A
    Range: 22.5
    Speed: include speed
    Duration: 1 post
    Downside:
    Description: The caster understands that defence is good but sometimes other things are needed to keep oneself safe especially from a stronger enemy. The caster need only think of a certain location within 22.5 meters of their current location and take a step back and will themselves there, leaving an unmoving after image that will last only few seconds where they had been once standing; if the caster has no clear image in their mind when they take this step back where they end up will be random or even fatal.

    Proof of Spell Purchase :


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      Current date/time is 26th June 2019, 11:43 am