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    Eden Gate: Time Wizard( second magic)

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    Ghost
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    Eden Gate: Time Wizard( second magic)

    Post by Ghost on Sat 10 Nov 2018 - 14:03

    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S


    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    b]Name:[/b] Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.


    Last edited by Ghost on Mon 12 Nov 2018 - 19:54; edited 8 times in total
    Ghost
    Ghost

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    Lineage : Time Keeper's Curse
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    Character Sheet
    First Magic: Sky God Magic
    Second Magic: N/A
    Third Magic: N/A

    Re: Eden Gate: Time Wizard( second magic)

    Post by Ghost on Sun 11 Nov 2018 - 13:24

    This is ready to be graded
    Blood Plus
    Blood Plus
     
     

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    Re: Eden Gate: Time Wizard( second magic)

    Post by Blood Plus on Mon 12 Nov 2018 - 19:01

    Hey man. You've got the honor of me grading your magic q:^).

    I'll be adding in the changes I'd like you to consider or make in this colour.

    Spoiler:
    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power. Remember you only get to use one of these at D-Rank. The rest are unlocked at B-Rank and S-Rank respectively. You can choose which one to retain but keep in mind that they'd have to suit the rank. I.E. the more powerful one you should save for B and S-Rank while the other you can keep.
    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.
    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)


    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mph +40% buff speed Remember we use measurements of meters per second rather than miles per hour so you may want to alter the units from mph to mps. You could also have a 50% boost if you wanted.
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post).
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    Name: Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mph Again, meters per second rather than miles per hour please!
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: whole thread area Sorry, this is way too vague. An entire thread could take place in an entire town or a different universe as far as any roleplayer is concerned. 45 meters is your maximum, do with it what you wish.
    Speed: 20 mph Remember no MPH but MPS instead! Also, you could have up to 30 if you want.
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for half a post (write one post here instead rather than half a post. Half a post is a little difficult to gauge for some as is a pretty misleading duration) of all participants. This will cause everyone who is affected by this spell to skip time for half the post (same with here) ( 10 seconds ic time). Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mph
    Duration: 1 post
    Downside: Using this spell longer than need (+1 post) will cause the spell to increase by 40% however the cooldown will double. This isn't really a downside. Rather an alternative way of using the spell. I'd just remove this completely as a downside isn't really necessary for this spell other than a cooldown of three or four posts.
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.


    _____________________________________________________________________________________

    •  DIRECTORY

    Ghost
    Ghost

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    Lineage : Time Keeper's Curse
    Position : None
    Posts : 53
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    Character Sheet
    First Magic: Sky God Magic
    Second Magic: N/A
    Third Magic: N/A

    Re: Eden Gate: Time Wizard( second magic)

    Post by Ghost on Mon 12 Nov 2018 - 19:55

    Alright that should do it
    Blood Plus
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    Re: Eden Gate: Time Wizard( second magic)

    Post by Blood Plus on Tue 13 Nov 2018 - 15:50

    Awesome.

    Thanks for taking the time. Approved!

    Spoiler:
    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S


    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    b]Name:[/b] Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.


    _____________________________________________________________________________________

    •  DIRECTORY

    ivyleaf33
    ivyleaf33

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    Re: Eden Gate: Time Wizard( second magic)

    Post by ivyleaf33 on Thu 15 Nov 2018 - 20:30

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S


    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    b]Name:[/b] Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Unlocked and moved at user's request.


    _____________________________________________________________________________________



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