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    Eden Gate: Time Wizard

    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 87
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 600

    Character Sheet
    First Magic: Sky God Magic
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Eden Gate: Time Wizard

    Post by Ghost on 10th November 2018, 3:03 pm

    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster

    Benefits: Temporal Isolation- Allows the user to freely move within manipulate the time matrix.  

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% buff speed
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters.

    Name: Time Magic Sloth
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 25% bluff
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also delay spell castings. This spell can immobilize its targets within its range and can cause spell delay. Paying double the cost if used after someone used their spell.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be halved if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 120 Meters
    Speed: 120 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay mana to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells.


    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C
    Type: Movement/ Immobilize
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second
    Duration: 1
    Downside: The user target can still move if they speed is higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 40Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.


    Last edited by Ghost on 9th May 2019, 8:17 am; edited 46 times in total
    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 87
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 600

    Character Sheet
    First Magic: Sky God Magic
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 11th November 2018, 2:24 pm

    This is ready to be graded
    Blood Plus
    Blood Plus
     
     

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    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Blood Plus on 12th November 2018, 8:01 pm

    Hey man. You've got the honor of me grading your magic q:^).

    I'll be adding in the changes I'd like you to consider or make in this colour.

    Spoiler:
    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power. Remember you only get to use one of these at D-Rank. The rest are unlocked at B-Rank and S-Rank respectively. You can choose which one to retain but keep in mind that they'd have to suit the rank. I.E. the more powerful one you should save for B and S-Rank while the other you can keep.
    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.
    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)


    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mph +40% buff speed Remember we use measurements of meters per second rather than miles per hour so you may want to alter the units from mph to mps. You could also have a 50% boost if you wanted.
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post).
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    Name: Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mph Again, meters per second rather than miles per hour please!
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: whole thread area Sorry, this is way too vague. An entire thread could take place in an entire town or a different universe as far as any roleplayer is concerned. 45 meters is your maximum, do with it what you wish.
    Speed: 20 mph Remember no MPH but MPS instead! Also, you could have up to 30 if you want.
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for half a post (write one post here instead rather than half a post. Half a post is a little difficult to gauge for some as is a pretty misleading duration) of all participants. This will cause everyone who is affected by this spell to skip time for half the post (same with here) ( 10 seconds ic time). Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mph
    Duration: 1 post
    Downside: Using this spell longer than need (+1 post) will cause the spell to increase by 40% however the cooldown will double. This isn't really a downside. Rather an alternative way of using the spell. I'd just remove this completely as a downside isn't really necessary for this spell other than a cooldown of three or four posts.
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.


    _____________________________________________________________________________________

    •  DIRECTORY

    Eden Gate: Time Wizard CNMQ731
    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 87
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 600

    Character Sheet
    First Magic: Sky God Magic
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 12th November 2018, 8:55 pm

    Alright that should do it
    Blood Plus
    Blood Plus
     
     

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    Mentor : Zeus & Rin Mayou
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    Character Sheet
    First Magic: Thunder God Slayer
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Blood Plus on 13th November 2018, 4:50 pm

    Awesome.

    Thanks for taking the time. Approved!

    Spoiler:
    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S


    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    b]Name:[/b] Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.


    _____________________________________________________________________________________

    •  DIRECTORY

    Eden Gate: Time Wizard CNMQ731
    ivyleaf33
    ivyleaf33

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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by ivyleaf33 on 15th November 2018, 9:30 pm

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S


    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    b]Name:[/b] Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Unlocked and moved at user's request.


    _____________________________________________________________________________________


    Eden Gate: Time Wizard OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    MarkusEldridge
    MarkusEldridge

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    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by MarkusEldridge on 24th April 2019, 2:21 pm

    Hey There Ghost, sorry in the delay in grading. You already know me, and what I do, but to be formal I am Markus and will be grading your magic this time around. All of my edits will be in This lovely color.
    Spoiler:
    @Ghost wrote:Magic

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster Please be sure to include benefit below.
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S Although this is locked, the information will have to be specified in the ability, and will not be able to give OOC info or info on players or player owned NPCs without OOC permission.


    Spoiler:

    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters if this is single Target, why burst range? It is either self, or range of the ability.
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post) Cooldowns are not a thing, if this is saying he can use this spell once per 3 posts if it is successful, please clarify.
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The speed this increases him to can not be over speed of the spell, and the maximum distance he can move will be D rank range.

    Name: Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst  I do not see how this acts as AoE and Burst, if it is a self based spell it would still be the range of the spell, which is Burst by the look of it.
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)Same as above, please clarify.
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right. if this is slowing down people and spells, then it counts as a speed buff, and must have the buff percentage up to D rank max, split among each type of target it effects.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. Alright, so time magic is tricky, and I see what you are wanting to do here. So, there are a few options. 1, if you do not want to change anything then make it require OOC to cast. Otherwise, you can do one of the following. First, the option if you want to effect others would be to make this a flavored immobilization, but it would not effect spells. If you want to stop, or freeze spells I am going to then treat it like a deflection, or delayed negation. Meaning, you must pay cost equal to the spell being modified, and the spells max ranked would be the rank of this spell.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A You must have a range, this can be Self.
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside cooldowns are not a thing, and honestly there is no need to limit yourself, unless you increase a base stat by 50%
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Multiple Targets This sounds like Multi Target / Burst
    Damage: 60 Burst Hp Just use MT Damage, as it is the weaker of the two
    Range: 90 Meters
    Speed: 65 Meters per second
    Duration: 3
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be very little if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place.Specify range and speed of explosions, this would be C-Rank Burst


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target
    Damage: 60 Hp
    Range: 120 Meters
    Speed: 120 Meters per second
    Duration: 5
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix it's time window.mobilization can only be one turn at a time, so it would have to be each other turn for the duration. Also, you specified they touch the target, but then have a range and speed.

    Name: Time Magic Time Worlds
    Rank: C
    Type: Self Buff
    Damage: N/A
    Range: 120 Meters
    Speed: 120 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell. This down side does not make sense
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. If you want actual clones, this would be best as a multi target, and allow them to move for an instant in various timelines. Each would have the duribility of 3x C Rank / amount of clones.


    Name:  Time Magic Time Keeper Demand X2 I am sorry, but I do not understand what this spell is trying to do. I am going to have to ask that your rework it, or reword its effects before I can properly grade it. If this is an increased effect on the above, then please word it as such, and look at my grading there.
    ( Advance)
    Rank: C
    Type: AOE
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 5
    Downside: A for with a stronger magic level could stop this very attack 1 post after is was cast
    Description: The user is able to move himself and others inside of any known time spell. That could trap him and company within it.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 40Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: A For could counter this with a repel spell. Or spacetime magic as well. All spells can be countered with Negation, Repel, or Deflection magic. This is not really a downside, and not all spells need them.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times in the chest area. However, it will appear as if he struck then once.You put burst above, but this acts like a multi target. If that is the case, please modify.


    _____________________________________________________________________________________

    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 87
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 600

    Character Sheet
    First Magic: Sky God Magic
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 29th April 2019, 6:25 pm

    Ok phase two.. It's ready do you thing
    MarkusEldridge
    MarkusEldridge

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    Character Sheet
    First Magic: Primordial Chaos Slayer
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    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by MarkusEldridge on 8th May 2019, 11:14 am

    Alright, sorry about the delay, lets start round two.

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster

    Benefits: Temporal Isolation- Allows the user to freely move within manipulate the time matrix.  

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank A This does not unlock until S, at that point it will have to be described in more detail.


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% buff speed You still need an adequate downside to include an increase. Feel free to add below.
    Duration: 1
    Downside: N/A
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. You still have to specify that he can only go 60 m/s maximum for a maximum range of 60 meters.

    Name: Time Magic Sloth
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% bluff Need a downside for increase
    Duration: 1 post
    Downside: N/A If your downside is the removal of Range for Speed, then state it here, and know you can only get 25%
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right. I think you misunderstood what I was saying about this ability. If you are affecting other spells and effects the range can not be self, must have a range, and onyl effect things in that range. The way it would effect them is a speed debuff, which must be split among all things being effected.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also delay spell castings. You must explain exactly what this spell does. If it is immobilization that is fine, if it is delayed casting you must pay 2x times the cost of the spell, and the cap is D rank spells.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Multiple Targets/ Burst
    Damage: 60 Burst Hp If this is multi target the damage must be multi target max. however it sounds lke this ability works differently now, as such it no logner needs MT as a type.
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be halved if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: N/A All spells must have speed. Can be touch.
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix it's time window.

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 120 Meters
    Speed: 120 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each have the durability to take 3x C Rank or 4x D rank spells Not each, the durability of the cloans would be 3x C divided by the amount of clones. Ex, 10 clones would meen each has 13.5 HP
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. Adda limit they cannot use a spell that has already been cast, and that the spell still uses his mana pool


    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C
    Type: AOE/ Immobilize
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 1
    Downside: The user can not use any other time related spells while this is active.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together. This counts as a movement spell, as such the max range he can move is 90 meters, the max speed is 65 m/s, otherwise if it is 'instant', it is equivalant to a teleport, and limited to burst. Also, you can not effect others if this counts as a teleport. If ti is movement, and their speed is higher they could react.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 40Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: N/A
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once. Though hitting multiple times is okay for flavor, it can not do the damage multiple times.


    _____________________________________________________________________________________

    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 87
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 600

    Character Sheet
    First Magic: Sky God Magic
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 9th May 2019, 8:26 am

    Alright check over it I fixed it

      Current date/time is 22nd May 2019, 9:42 pm