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    Eden Gate: Time Wizard

    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Eden Gate: Time Wizard

    Post by Ghost on 10th November 2018, 3:03 pm

    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster ( Primary)

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Eden Gate Of Time- The user can now tap into Eden Gate energy. Allowing the time keeper access to the knowledge that times knows-rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters. With a  + 30% buff speed this speed could be used only once a post.

    Name: Time Magic Sloth
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 10 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play. This allows the user a 25% speed buff


    Name: Time Magic Time Keeper demand X1
    Rank: D+
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters
    Speed: 25 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also cause spell negation up to D ranks. This spell can immobilize its targets within its range. Paying double the cost if used after someone used their spell. Cane negate one spell post turn


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Of D Rank Damage ( 20 HP)
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: The bombs could be avoided
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them. The clones limit is 10 and they may only cast C rank or lower spells. Only one clone can cast a spell.

    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C+
    Type: Movement/ Immobilize/ AOE
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 1
    Downside: The user target can still move if they are 2 Ranks higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: B
    Type: Burst
    Damage: 80Hp
    Range: 50 Meters per second
    Speed: 50 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Spoiler:

    Name: Eden Gate: Time Sight
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 Mps
    Duration: 6
    Downside: the Target etc... Must stay within the user 360 vision meters.
    Description: The user gain the sight of Eden. A 360 vision capable of looking up to 100 meters. Within this sight, the user is able to locate any time frame see he fits. This, in turn, allows him to see incoming attacks and a chance to see how to counter it. Rather the user could counter it or not. With that being said this spell allows the user to predict danger.

    Name: Eden Gate: Time Keepers Command
    Rank: B
    Type:  muti-target
    Damage: 60 Hp
    Range: 100 Meters
    Speed: 110 Mps
    Duration: 5
    Downside: N/A
    Description: Within his Time space the user can assault his targets. By htiing them with time strikes. Hitting them with balls made of time. The balls are the size of basketballs and could blow up. With a range of 25 meters high and wide.


    Name: Eden Gate: Time Wrap
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 Meters
    Speed: 50 Meters
    Duration: 6
    Downside: N/A
    Description: The User will gather the energy of Eden gate. Using his Time magic he will Wrap a location he is at. To be a completely different type it was before. Example of this is if the user was in a desert. Depending I. The location he is at. He could wrap time to when that very area had plant life all around it. I will need OOC to use against PC and NPC controlled by a PC



    Name: Eden Gate: Devastation Blast
    Rank:  B+
    Type: AOE
    Damage: 60HP
    Range: 300 Meters
    Speed: 300 Mps
    Duration: 1
    Downside: N/A
    Description: The users opens a wormhole of time via Eden Gate energy. With that he will lunch a very powerful beam of time at his target. Hitting the target and area behind them. The wormhole is 20 meters long and wide as is the time beam coming out of it.



    Signature
    Name: Eden Gate: Time Keeper Demand
    Rank: A
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 100 meter
    Speed: 110
    Duration: 1
    Downside: The tagert(s) must be at least a Rank higher then him to move freely.
    Description: The user Freezes time using Eden Gateway energy. He will be able to move around freely however for those who could not tell. It will appear as he is doing things in in instance. The user is able to attack his Target(s) as well.


    Last edited by Ghost on 25th June 2019, 1:24 am; edited 72 times in total
    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 11th November 2018, 2:24 pm

    This is ready to be graded
    Blood Plus
    Blood Plus
     
     

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    Character Sheet
    First Magic: Thunder God Slayer
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Blood Plus on 12th November 2018, 8:01 pm

    Hey man. You've got the honor of me grading your magic q:^).

    I'll be adding in the changes I'd like you to consider or make in this colour.

    Spoiler:
    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power. Remember you only get to use one of these at D-Rank. The rest are unlocked at B-Rank and S-Rank respectively. You can choose which one to retain but keep in mind that they'd have to suit the rank. I.E. the more powerful one you should save for B and S-Rank while the other you can keep.
    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.
    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)


    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mph +40% buff speed Remember we use measurements of meters per second rather than miles per hour so you may want to alter the units from mph to mps. You could also have a 50% boost if you wanted.
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post).
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    Name: Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mph Again, meters per second rather than miles per hour please!
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: whole thread area Sorry, this is way too vague. An entire thread could take place in an entire town or a different universe as far as any roleplayer is concerned. 45 meters is your maximum, do with it what you wish.
    Speed: 20 mph Remember no MPH but MPS instead! Also, you could have up to 30 if you want.
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for half a post (write one post here instead rather than half a post. Half a post is a little difficult to gauge for some as is a pretty misleading duration) of all participants. This will cause everyone who is affected by this spell to skip time for half the post (same with here) ( 10 seconds ic time). Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mph
    Duration: 1 post
    Downside: Using this spell longer than need (+1 post) will cause the spell to increase by 40% however the cooldown will double. This isn't really a downside. Rather an alternative way of using the spell. I'd just remove this completely as a downside isn't really necessary for this spell other than a cooldown of three or four posts.
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.


    _____________________________________________________________________________________

    •  DIRECTORY

    Eden Gate: Time Wizard CNMQ731
    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 12th November 2018, 8:55 pm

    Alright that should do it
    Blood Plus
    Blood Plus
     
     

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    Dungeon Tokens : 0
    Age : 21
    Mentor : Zeus & Rin Mayou
    Experience : 2,013
    Brownie Points : ∞²

    Character Sheet
    First Magic: Thunder God Slayer
    Second Magic: N/A
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Blood Plus on 13th November 2018, 4:50 pm

    Awesome.

    Thanks for taking the time. Approved!

    Spoiler:
    size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S


    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    b]Name:[/b] Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.


    _____________________________________________________________________________________

    •  DIRECTORY

    Eden Gate: Time Wizard CNMQ731
    ivyleaf33
    ivyleaf33

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    Second Magic: Aura Manipulation
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by ivyleaf33 on 15th November 2018, 9:30 pm

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate.
    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S


    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself.

    b]Name:[/b] Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right.


    b]Name:[/b] Time Magic Time Keeper demand X1
    Rank: ( D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up.


    b]Name:[/b] Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Unlocked and moved at user's request.


    _____________________________________________________________________________________


    Eden Gate: Time Wizard OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    MarkusEldridge
    MarkusEldridge

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    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by MarkusEldridge on 24th April 2019, 2:21 pm

    Hey There Ghost, sorry in the delay in grading. You already know me, and what I do, but to be formal I am Markus and will be grading your magic this time around. All of my edits will be in This lovely color.
    Spoiler:
    @Ghost wrote:Magic

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster Please be sure to include benefit below.
    Description: Being apart of the timekeeper bloodline have given risen to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability:Timely matter: Allows the timekeeper to give certain information to his past self from his future self( able only 3 times a thread)[Locked]-gets at rank S Although this is locked, the information will have to be specified in the ability, and will not be able to give OOC info or info on players or player owned NPCs without OOC permission.


    Spoiler:

    Spells:D rank b]
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: burst-15 meters if this is single Target, why burst range? It is either self, or range of the ability.
    Speed: 60 mps +50% buff speed
    Duration: 1
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post) Cooldowns are not a thing, if this is saying he can use this spell once per 3 posts if it is successful, please clarify.
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The speed this increases him to can not be over speed of the spell, and the maximum distance he can move will be D rank range.

    Name: Time Magic Sloth
    Rank: D
    Type: Area of Effect, Burst  I do not see how this acts as AoE and Burst, if it is a self based spell it would still be the range of the spell, which is Burst by the look of it.
    Damage: N/A
    Range: 15 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: If the user is successful when creating more time for the spell (1 post) the cooldown will add 3 more post)Same as above, please clarify.
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right. if this is slowing down people and spells, then it counts as a speed buff, and must have the buff percentage up to D rank max, split among each type of target it effects.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: Multiple Target
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user will not be able to use time magic for 8 posts in the thread.
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. Alright, so time magic is tricky, and I see what you are wanting to do here. So, there are a few options. 1, if you do not want to change anything then make it require OOC to cast. Otherwise, you can do one of the following. First, the option if you want to effect others would be to make this a flavored immobilization, but it would not effect spells. If you want to stop, or freeze spells I am going to then treat it like a deflection, or delayed negation. Meaning, you must pay cost equal to the spell being modified, and the spells max ranked would be the rank of this spell.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: N/A You must have a range, this can be Self.
    Speed: 60 mps
    Duration: 1 post
    Downside: 3 post cooldown is the downside cooldowns are not a thing, and honestly there is no need to limit yourself, unless you increase a base stat by 50%
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Multiple Targets This sounds like Multi Target / Burst
    Damage: 60 Burst Hp Just use MT Damage, as it is the weaker of the two
    Range: 90 Meters
    Speed: 65 Meters per second
    Duration: 3
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be very little if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place.Specify range and speed of explosions, this would be C-Rank Burst


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target
    Damage: 60 Hp
    Range: 120 Meters
    Speed: 120 Meters per second
    Duration: 5
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix it's time window.mobilization can only be one turn at a time, so it would have to be each other turn for the duration. Also, you specified they touch the target, but then have a range and speed.

    Name: Time Magic Time Worlds
    Rank: C
    Type: Self Buff
    Damage: N/A
    Range: 120 Meters
    Speed: 120 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell. This down side does not make sense
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. If you want actual clones, this would be best as a multi target, and allow them to move for an instant in various timelines. Each would have the duribility of 3x C Rank / amount of clones.


    Name:  Time Magic Time Keeper Demand X2 I am sorry, but I do not understand what this spell is trying to do. I am going to have to ask that your rework it, or reword its effects before I can properly grade it. If this is an increased effect on the above, then please word it as such, and look at my grading there.
    ( Advance)
    Rank: C
    Type: AOE
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 5
    Downside: A for with a stronger magic level could stop this very attack 1 post after is was cast
    Description: The user is able to move himself and others inside of any known time spell. That could trap him and company within it.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 40Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: A For could counter this with a repel spell. Or spacetime magic as well. All spells can be countered with Negation, Repel, or Deflection magic. This is not really a downside, and not all spells need them.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times in the chest area. However, it will appear as if he struck then once.You put burst above, but this acts like a multi target. If that is the case, please modify.


    _____________________________________________________________________________________

    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
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    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 29th April 2019, 6:25 pm

    Ok phase two.. It's ready do you thing
    MarkusEldridge
    MarkusEldridge

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    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by MarkusEldridge on 8th May 2019, 11:14 am

    Alright, sorry about the delay, lets start round two.

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster

    Benefits: Temporal Isolation- Allows the user to freely move within manipulate the time matrix.  

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank A This does not unlock until S, at that point it will have to be described in more detail.


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% buff speed You still need an adequate downside to include an increase. Feel free to add below.
    Duration: 1
    Downside: N/A
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. You still have to specify that he can only go 60 m/s maximum for a maximum range of 60 meters.

    Name: Time Magic Sloth
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% bluff Need a downside for increase
    Duration: 1 post
    Downside: N/A If your downside is the removal of Range for Speed, then state it here, and know you can only get 25%
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The only downside to this is the user cannot perform other spells when he is active. Those who are stronger then the user might be able to break out if done right. I think you misunderstood what I was saying about this ability. If you are affecting other spells and effects the range can not be self, must have a range, and onyl effect things in that range. The way it would effect them is a speed debuff, which must be split among all things being effected.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters
    Speed: 30 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also delay spell castings. You must explain exactly what this spell does. If it is immobilization that is fine, if it is delayed casting you must pay 2x times the cost of the spell, and the cap is D rank spells.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50%
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Multiple Targets/ Burst
    Damage: 60 Burst Hp If this is multi target the damage must be multi target max. however it sounds lke this ability works differently now, as such it no logner needs MT as a type.
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be halved if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: N/A All spells must have speed. Can be touch.
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix it's time window.

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 120 Meters
    Speed: 120 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each have the durability to take 3x C Rank or 4x D rank spells Not each, the durability of the cloans would be 3x C divided by the amount of clones. Ex, 10 clones would meen each has 13.5 HP
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. Adda limit they cannot use a spell that has already been cast, and that the spell still uses his mana pool


    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C
    Type: AOE/ Immobilize
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 1
    Downside: The user can not use any other time related spells while this is active.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together. This counts as a movement spell, as such the max range he can move is 90 meters, the max speed is 65 m/s, otherwise if it is 'instant', it is equivalant to a teleport, and limited to burst. Also, you can not effect others if this counts as a teleport. If ti is movement, and their speed is higher they could react.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 40Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: N/A
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once. Though hitting multiple times is okay for flavor, it can not do the damage multiple times.


    _____________________________________________________________________________________

    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 9th May 2019, 8:26 am

    Alright check over it I fixed it
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
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    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
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    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by ivyleaf33 on 23rd May 2019, 7:17 am

    Spoiler:

    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster

    Benefits: Temporal Isolation- Allows the user to freely move within manipulate the time matrix. Please specify what precisely this entails, or if it is merely a plot benefit. If it is not a plot benefit, it needs to be moved to an ability or spell. 

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% buff speed
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters.

    Name: Time Magic Sloth
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 25% bluff
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. Please specify how much speed is debuffed from the people around him, as you only specify a speed buff for himself.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters Please lower to 30 meters.
    Speed: 30 mps Please lower to 15 mps.
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also delay spell castings. This spell can immobilize its targets within its range and can cause spell delay. Paying double the cost if used after someone used their spell.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Please specify this further. 50% D rank damage?Or something else?
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be halved if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window. Please add that user permission is required for the part where the spell can manipulate their mind.

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 120 Meters Please lower to 90 meters.
    Speed: 120 Meters per second. Please lower to 65 mps.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay mana to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. Please specify that mp must still be paid by the user if a clone uses his spell.


    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C
    Type: Movement/ Immobilize Please add one of the four spell types (I'm guessing multi-target).
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second
    Duration: 1
    Downside: The user target can still move if they speed is higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 40Hp This may be increased to 60HP.
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Hi Ghost! Ivy here to take over your magic grading. All edits will be made in this lovely color - feel free to ask if you have any questions! (Also, I'd like to mention that you may turn 2 spells into advanced if you wish).


    _____________________________________________________________________________________


    Eden Gate: Time Wizard OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 23rd May 2019, 9:21 pm

    Ok that should do it I believe
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by ivyleaf33 on 24th May 2019, 8:37 pm

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster

    Benefits: Temporal Isolation- Allows the user to freely move within manipulate the time matrix.  What this mean is the user is in his own time space and is uneffected by regular time laws such as others ageing etc... This is also a plot benefit as it plays into my timekeeper persona.


    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% buff speed
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters.

    Name: Time Magic Sloth
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 25% bluff
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 30 meters
    Speed: 15 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also delay spell castings. This spell can immobilize its targets within its range and can cause spell delay. Paying double the cost if used after someone used their spell.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Of D Rank Damage
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be halved if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them.


    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second
    Duration: 1
    Downside: The user target can still move if they speed is higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 60Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Eden Gate: Time Wizard KhyzeRtP_o


    _____________________________________________________________________________________


    Eden Gate: Time Wizard OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Saraphina
    Saraphina

    Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Senior [500]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 1151
    Guild : Errings Rising - GM
    Dungeon Tokens : 0
    Experience : 145,037

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Saraphina on 16th June 2019, 8:54 am

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster

    Benefits: Temporal Isolation- Allows the user to freely move within manipulate the time matrix.  What this mean is the user is in his own time space and is uneffected by regular time laws such as others ageing etc... This is also a plot benefit as it plays into my timekeeper persona.


    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported.[Locked]-gets at rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% buff speed
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters.

    Name: Time Magic Sloth
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 25% bluff
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play.


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 30 meters
    Speed: 15 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also delay spell castings. This spell can immobilize its targets within its range and can cause spell delay. Paying double the cost if used after someone used their spell.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Of D Rank Damage
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be halved if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them.


    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second
    Duration: 1
    Downside: The user target can still move if they speed is higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: C
    Type: Burst
    Damage: 60Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Unlocked and moved upon users request.


    _____________________________________________________________________________________

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 643
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 88,425

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Shane Stern on 20th June 2019, 2:53 am

    Hey Ghost, I'm Shane and I will be the trial mod grading your magic. There are some edits in this color that you will need to make.

    Edits:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster --> Specify the level of benefit

    Benefits: Temporal Isolation- Allows the user to freely move within manipulate the time matrix.  What this mean is the user is in his own time space and is uneffected by regular time laws such as others ageing etc... This is also a plot benefit as it plays into my timekeeper persona.
    --> This is not an actual benefit, so you will have to move this into your UA or maybe as a plot spell

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Time skip: Allows the timekeeper to skip from one 5 meters mark towards 15 meters. Which appears to others as if he teleported. rank B
      --> As this is an active spell, you will need to specify that it follows B-rank Burst spell stats. You will also need to either give this a duration or set it as usable only once per post

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:


    --> You should have 3 normal D rank and 1 D+ rank spells here, but you have 4 normal D rank and 0 D+ rank spells. Please decide which one of it is to be labeled as the D+ and then rework its stats according to the table for advanced.

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 30% buff speed --> The 30% buff should be in the description as the 60mps refers to your spell speed at which you can teleport/move fast whereas the 30% buff is for your physical speed
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters.
    --> Please specify that this can only be used once per turn.

    Name: Time Magic Sloth
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps + 25% bluff --> This 25% buff should be stated in your description as it's a buff for your physical speed, whereas this section is for spell speed
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play.
    --> Based on the wording of your spell, this should be a burst spell. Range should also be updated with 10 meters, Type changed to Burst and Speed to 15 meters per second


    Name: Time Magic Time Keeper demand X1
    Rank: D
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 30 meters
    Speed: 15 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also delay spell castings. This spell can immobilize its targets within its range and can cause spell delay. Paying double the cost if used after someone used their spell.
    --> you will need to clarify on what you mean by spell delay, as it's not a mechanic we use here. however, if what you meant was spell negation, then you have specify that it can only work against D-rank spells and below.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Of D Rank Damage --> Healing spells work by fixed numbers, so this should be 20HP if your intention is 50% of D-rank damage.
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: If the target(s) outspeed the damage or tank it. Then the damage will be halved if any.
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height
    --> I will need you to clarify on the downside as I don't really understand what you mean to convey.

    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them.
    --> You will need to specify the number of clones you can create in this post.
    --> You will need to specify that your clones can only cast one spell per post, regardless of how many clones you have. Eg: you might have 10 clones, but only one of them can cast a spell in any one post, and they can only cast a spell that's C rank or lower.
    --> You will also need to specify that whatever spell the clone uses, the cost still comes from your MP pool.



    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C --> This should be labeled as C+
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second
    Duration: 1
    Downside: The user target can still move if they speed is higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.
    --> you will need to rework the stats of the spells according to advanced stats. However, before that, from your description, the ability sounds more like a burst or AOE spell instead of a multi target spell, so you will need to adjust that.

    Signature
    Name: Time Magic Time Strike
    Rank: C --> This should be a B-rank spell, as signature spells rank up with the user. you will need to adjust the stats to match as well.
    Type: Burst
    Damage: 60Hp
    Range: 30 Meters per second
    Speed: 30 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Spoiler:

    Name: Eden Gate: Time Sight
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 Mps
    Duration: 6
    Downside: the Target etc... Must stay within the user 360 vision meters.
    Description: The user gain the sight of Eden. A 360 vision capable of looking up to 100 meters. Within this sight, the user is able to locate any time frame see he fits. This, in turn, allows him to see incoming attacks and a chance to see how to counter it. Rather the user could counter it or not. With that being said this spell allows the user to predict danger.

    Name: Eden Gate: Time Keepers Command
    Rank: B
    Type:  muti-target
    Damage: 60 Hp
    Range: 100 Meters
    Speed: 110 Mps
    Duration: 5
    Downside: N/A
    Description: Within his Time space the user can assault his targets. By htiing them with time strikes. Hitting them with balls made of time. The balls are the size of basketballs and could blow up. With a range of 25 meters high and wide.


    Name: Eden Gate: Time Wrap
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 Meters
    Speed: 50 Meters
    Duration: 6
    Downside: N/A
    Description: The User will gather the energy of Eden gate. Using his Time magic he will Wrap a location he is at. To be a completely different type it was before. Example of this is if the user was in a desert. Depending I. The location he is at. He could wrap time to when that very area had plant life all around it.
    --> you will need to mention that this cannot be used in PVP unless you get OOC permission from whoever you are RP-ing with

    Name: Eden Gate: Devastation Blast
    Rank:  B+
    Type: Single/AOE
    Damage: 120HP
    Range: 300 Meters
    Speed: 300 Mps
    Duration: 1
    Downside: N/A
    Description: The users opens a wormhole of time via Eden Gate energy. With that he will lunch a very powerful beam of time at his target. Hitting the target and area behind them. The wormhole is 20 meters long and wide as is the time beam coming out of it.
    --> The way this spell works, it's essentially a ranged AOE spell. So you will have to change your spell damage according to AOE instead of single target. Range and speed is okay.



    Signature
    Name: Eden Gate: Time Keeper Demand
    Rank: B
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 100 meter
    Speed: 110
    Duration: 2
    Downside: The tagert(s) must be at least a Rank higher then him to move freely.
    Description: The user Freezes time using Eden Gateway energy. He will be able to move around freely however for those who could not tell. It will appear as he is doing things in in instance. The user is able to attack his Target(s) as well.
    --> You only get your second Signature spell at A-rank, so you will have to either delete this or change the rank to A so that you can only use it when you reach A.


    _____________________________________________________________________________________

    Eden Gate: Time Wizard Z9G4aIt
    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 20th June 2019, 10:03 am

    Ok i believe that should fix it..
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 643
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 88,425

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Shane Stern on 24th June 2019, 10:44 pm

    Hi, only a little bit more of edits done in this color and you will be good to go!

    Edits:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster ( Primary)

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Eden Gate Of Time- Tge user can now tap into Eden Gate energy. Allowing the time keeper access to the knowledge that times knows-rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters. With a  + 30% buff speed this speed could be used only once a post.

    Name: Time Magic Sloth
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 10 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play. This allows the user a 25% speed buff


    Name: Time Magic Time Keeper demand X1
    Rank: D+
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters
    Speed: 25 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also cause spell negation up to D ranks. This spell can immobilize its targets within its range. Paying double the cost if used after someone used their spell.
    --> Everything else is good with this spell except just a tiny edit needed. You will need to specify that you can only negate one spell per post.


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Of D Rank Damage ( 20 HP)
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: The bombs could be avoided
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them. The clones limit is 10 and they may only cast C rank or lower spells. Only one clone can cast a spell.

    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C+
    Type: Movement/ Immobilize/ AOE
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 1
    Downside: The user target can still move if they are 2 Ranks higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: B
    Type: Burst
    Damage: 80Hp
    Range: 50 Meters per second
    Speed: 50 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Spoiler:

    Name: Eden Gate: Time Sight
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 Mps
    Duration: 6
    Downside: the Target etc... Must stay within the user 360 vision meters.
    Description: The user gain the sight of Eden. A 360 vision capable of looking up to 100 meters. Within this sight, the user is able to locate any time frame see he fits. This, in turn, allows him to see incoming attacks and a chance to see how to counter it. Rather the user could counter it or not. With that being said this spell allows the user to predict danger.

    Name: Eden Gate: Time Keepers Command
    Rank: B
    Type:  muti-target
    Damage: 60 Hp
    Range: 100 Meters
    Speed: 110 Mps
    Duration: 5
    Downside: N/A
    Description: Within his Time space the user can assault his targets. By htiing them with time strikes. Hitting them with balls made of time. The balls are the size of basketballs and could blow up. With a range of 25 meters high and wide.


    Name: Eden Gate: Time Wrap
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 Meters
    Speed: 50 Meters
    Duration: 6
    Downside: N/A
    Description: The User will gather the energy of Eden gate. Using his Time magic he will Wrap a location he is at. To be a completely different type it was before. Example of this is if the user was in a desert. Depending I. The location he is at. He could wrap time to when that very area had plant life all around it. I will need OOC to use against PC and NPC controlled by a PC



    Name: Eden Gate: Devastation Blast
    Rank:  B+
    Type: AOE
    Damage: 120HP --> Should be 60HP
    Range: 300 Meters
    Speed: 300 Mps
    Duration: 1
    Downside: N/A
    Description: The users opens a wormhole of time via Eden Gate energy. With that he will lunch a very powerful beam of time at his target. Hitting the target and area behind them. The wormhole is 20 meters long and wide as is the time beam coming out of it.



    Signature
    Name: Eden Gate: Time Keeper Demand
    Rank: A
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 100 meter
    Speed: 110
    Duration: 2
    Downside: The tagert(s) must be at least a Rank higher then him to move freely.
    Description: The user Freezes time using Eden Gateway energy. He will be able to move around freely however for those who could not tell. It will appear as he is doing things in in instance. The user is able to attack his Target(s) as well.
    --> This is a stun/immobilize spell, so you will need to change your duration to 1 post.


    _____________________________________________________________________________________

    Eden Gate: Time Wizard Z9G4aIt
    Ghost
    Ghost

    Player 
    Lineage : Time Keeper's Curse
    Position : Rising Star
    Posts : 276
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1019
    Experience : 7950

    Character Sheet
    First Magic: Time Keeper Power
    Second Magic: Twilight Saga
    Third Magic: N/A

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Ghost on 25th June 2019, 1:24 am

    Ok that should do it
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 643
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 88,425

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Shane Stern on 25th June 2019, 3:12 am

    Congrats Ghost. Your magic is approved!

    Eden Gate: Time Wizard Bgk37lA

    Approved:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster ( Primary)

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Eden Gate Of Time- The user can now tap into Eden Gate energy. Allowing the time keeper access to the knowledge that times knows-rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters. With a  + 30% buff speed this speed could be used only once a post.

    Name: Time Magic Sloth
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 10 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play. This allows the user a 25% speed buff


    Name: Time Magic Time Keeper demand X1
    Rank: D+
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters
    Speed: 25 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also cause spell negation up to D ranks. This spell can immobilize its targets within its range. Paying double the cost if used after someone used their spell. Cane negate one spell post turn


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Of D Rank Damage ( 20 HP)
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: The bombs could be avoided
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them. The clones limit is 10 and they may only cast C rank or lower spells. Only one clone can cast a spell.

    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C+
    Type: Movement/ Immobilize/ AOE
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 1
    Downside: The user target can still move if they are 2 Ranks higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: B
    Type: Burst
    Damage: 80Hp
    Range: 50 Meters per second
    Speed: 50 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Spoiler:

    Name: Eden Gate: Time Sight
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 Mps
    Duration: 6
    Downside: the Target etc... Must stay within the user 360 vision meters.
    Description: The user gain the sight of Eden. A 360 vision capable of looking up to 100 meters. Within this sight, the user is able to locate any time frame see he fits. This, in turn, allows him to see incoming attacks and a chance to see how to counter it. Rather the user could counter it or not. With that being said this spell allows the user to predict danger.

    Name: Eden Gate: Time Keepers Command
    Rank: B
    Type:  muti-target
    Damage: 60 Hp
    Range: 100 Meters
    Speed: 110 Mps
    Duration: 5
    Downside: N/A
    Description: Within his Time space the user can assault his targets. By htiing them with time strikes. Hitting them with balls made of time. The balls are the size of basketballs and could blow up. With a range of 25 meters high and wide.


    Name: Eden Gate: Time Wrap
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 Meters
    Speed: 50 Meters
    Duration: 6
    Downside: N/A
    Description: The User will gather the energy of Eden gate. Using his Time magic he will Wrap a location he is at. To be a completely different type it was before. Example of this is if the user was in a desert. Depending I. The location he is at. He could wrap time to when that very area had plant life all around it. I will need OOC to use against PC and NPC controlled by a PC



    Name: Eden Gate: Devastation Blast
    Rank:  B+
    Type: AOE
    Damage: 60HP
    Range: 300 Meters
    Speed: 300 Mps
    Duration: 1
    Downside: N/A
    Description: The users opens a wormhole of time via Eden Gate energy. With that he will lunch a very powerful beam of time at his target. Hitting the target and area behind them. The wormhole is 20 meters long and wide as is the time beam coming out of it.



    Signature
    Name: Eden Gate: Time Keeper Demand
    Rank: A
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 100 meter
    Speed: 110
    Duration: 1
    Downside: The tagert(s) must be at least a Rank higher then him to move freely.
    Description: The user Freezes time using Eden Gateway energy. He will be able to move around freely however for those who could not tell. It will appear as he is doing things in in instance. The user is able to attack his Target(s) as well.


    _____________________________________________________________________________________

    Eden Gate: Time Wizard Z9G4aIt
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5399
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,137
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Eden Gate: Time Wizard Empty Re: Eden Gate: Time Wizard

    Post by Johann on 7th October 2019, 11:06 pm

    Moved and unlocked at the user's request

    Spoiler:
    @Ghost wrote:size=18]Magic[/size]

    Magic Name: Eden Gate:Hands Of Time
    Magic Type:  Caster ( Primary)

    Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things  back and forth throughout time to an extinct.

    The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.

    Lineage
    Name: Time Keeper's Curse
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.

    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
    Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    • Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.

    • Ability: Eden Gate Of Time- The user can now tap into Eden Gate energy. Allowing the time keeper access to the knowledge that times knows-rank B

    • Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
      [Locked]-gets at rank S


    Spoiler:

    Spells:D rank
    Name: Time Magic Mercury
    Rank:  D
    Type: Single Target
    Damage: N/A
    Range: Self
    Speed: 60 mps
    Duration: 1
    Downside: This is not a shield and the user can still take damage
    Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters. With a  + 30% buff speed this speed could be used only once a post.

    Name: Time Magic Sloth
    Rank: D
    Type: Burst
    Damage: N/A
    Range: 10 meter
    Speed: 15 mps
    Duration: 1 post
    Downside: N/A
    Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play. This allows the user a 25% speed buff


    Name: Time Magic Time Keeper demand X1
    Rank: D+
    Type: AOE/ Immobilization/Spell Delay
    Damage: N/A
    Range: 45 meters
    Speed: 25 mps
    Duration: 1 Post
    Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
    Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for  a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also cause spell negation up to D ranks. This spell can immobilize its targets within its range. Paying double the cost if used after someone used their spell. Cane negate one spell post turn


    Name: Time Magic Mercy
    Rank: D
    Type: Single Target
    Damage: Healing 50% Of D Rank Damage ( 20 HP)
    Range: Self / Targets up 15 meters
    Speed: 60 mps
    Duration: 1 post
    Downside: N/A
    Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.

    Spoiler:

    Name: Time Magic Ticking Time Bomb
    Rank: C
    Type: Burst
    Damage: 60 Burst Hp
    Range: 30 Meters
    Speed: 30 Meters per second
    Duration: 1
    Downside: The bombs could be avoided
    Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height


    Name: Time Magic Time Out
    Rank: C
    Type: Single Target/immobilize
    Damage: 60 Hp
    Range: Contact
    Speed: 120 mps
    Duration: 1
    Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
    Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)

    Name: Time Magic Time Worlds
    Rank: C
    Type: Muti Targets
    Damage: N/A
    Range: 90 Meters
    Speed: 65 Meters per second.
    Duration: 3
    Downside: A target can cause an AOE spell that could damage the time bodies etc....  Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
    Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them. The clones limit is 10 and they may only cast C rank or lower spells. Only one clone can cast a spell.

    Name:  Time Magic Time Keeper Demand X2
    ( Advance)
    Rank: C+
    Type: Movement/ Immobilize/ AOE
    Damage: N/A
    Range: 90 Meters
    Speed: 45 Meters per second
    Duration: 1
    Downside: The user target can still move if they are 2 Ranks higher than his.
    Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.

    Signature
    Name: Time Magic Time Strike
    Rank: B
    Type: Burst
    Damage: 80Hp
    Range: 50 Meters per second
    Speed: 50 Meters per second
    Duration: 1
    Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
    Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.

    Spoiler:

    Name: Eden Gate: Time Sight
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 meters
    Speed: 50 Mps
    Duration: 6
    Downside: the Target etc... Must stay within the user 360 vision meters.
    Description: The user gain the sight of Eden. A 360 vision capable of looking up to 100 meters. Within this sight, the user is able to locate any time frame see he fits. This, in turn, allows him to see incoming attacks and a chance to see how to counter it. Rather the user could counter it or not. With that being said this spell allows the user to predict danger.

    Name: Eden Gate: Time Keepers Command
    Rank: B
    Type:  muti-target
    Damage: 60 Hp
    Range: 100 Meters
    Speed: 110 Mps
    Duration: 5
    Downside: N/A
    Description: Within his Time space the user can assault his targets. By htiing them with time strikes. Hitting them with balls made of time. The balls are the size of basketballs and could blow up. With a range of 25 meters high and wide.


    Name: Eden Gate: Time Wrap
    Rank: B
    Type: AOE
    Damage: N/A
    Range: 100 Meters
    Speed: 50 Meters
    Duration: 6
    Downside: N/A
    Description: The User will gather the energy of Eden gate. Using his Time magic he will Wrap a location he is at. To be a completely different type it was before. Example of this is if the user was in a desert. Depending I. The location he is at. He could wrap time to when that very area had plant life all around it. I will need OOC to use against PC and NPC controlled by a PC



    Name: Eden Gate: Devastation Blast
    Rank:  B+
    Type: AOE
    Damage: 60HP
    Range: 300 Meters
    Speed: 300 Mps
    Duration: 1
    Downside: N/A
    Description: The users opens a wormhole of time via Eden Gate energy. With that he will lunch a very powerful beam of time at his target. Hitting the target and area behind them. The wormhole is 20 meters long and wide as is the time beam coming out of it.



    Signature
    Name: Eden Gate: Time Keeper Demand
    Rank: A
    Type: Movement/ Immobilize/ muti-target
    Damage: N/A
    Range: 100 meter
    Speed: 110
    Duration: 1
    Downside: The tagert(s) must be at least a Rank higher then him to move freely.
    Description: The user Freezes time using Eden Gateway energy. He will be able to move around freely however for those who could not tell. It will appear as he is doing things in in instance. The user is able to attack his Target(s) as well.


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    Eden Gate: Time Wizard Johannsiggies

      Current date/time is 19th November 2019, 7:12 pm