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    • God's Eye •

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    • God's Eye •

    Post by Guest on 26th October 2018, 11:00 pm



    God's Eye



    Magic Name: God's Eye
    Magic Type: Solitary: Holder (Item Benefit: +30% MP), Primary: Ancient (+30% Magical Damage), Auxiliary: Lost (+1 posts to spell Durations, +10% MP cost)
    Description: Unlike what many people might believe when they come across a magic called "God's Eye", this magic is in no way related to any kind of god or holy spirit. It is the complete opposite, in fact. This mythical eye was once bestowed upon one of the high priestess of Faultier as a taste of his power should they manage to bring him back fully from the weakened seal Minako bind him to all those millennia ago. Though it blinded her in return it gave her powers far beyond what a normal mage is capable of. Controlling others, mind reading, telekinesis, palatalization, all with the blink of an eye. Though, despite being able to read the future, the priestess grew cocky. Too cocky for her own good.
    Upon gathering Faultier's rather small following they began a ritual to bring their demon lord back- or in their eyes, their 'god'- Astrid caught wind of their attempts thanks to her firm belief in Minako. She traveled to this desolate town they were located in, only to learn of the blood sacrifices they were doing to bring back Faultier. Fighting a long and heavy battle with his cult, the elf came out victorious, defeating the weakened demon lord and his high priestess.

    As a trophy, or perhaps to gain the powers herself Astrid ripped the eye from the priestess' socket and placed it into her own. The girl, though forever blind on that side of her face, has gained the power of a "god's" blessing.

    Unique Abilities:

    Extended Control:





    Spells:

    Name: (Name of the Spell )
    Rank: (What rank is your spell? D, C, B, A, S, or H)
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )


    Name: (Name of the Spell )
    Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )

      Current date/time is 23rd March 2019, 8:37 pm