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    Abyss Foundation magic

    Veil Yami
    Veil Yami

    Player 
    Lineage : None
    Position : None
    Posts : 33
    Guild : Rune Knight
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1557
    Experience : 200

    Character Sheet
    First Magic: Abyss Foundation Magic
    Second Magic:
    Third Magic:

    Abyss Foundation magic Empty Abyss Foundation magic

    Post by Veil Yami on 6th October 2018, 11:29 am

    Magic

    Magic Name: Abyss Foundation Magic
    Magic Type: Lost Magic/Abyss (Prevalent)
    Description: Abyss magic is one of the oldest of the Lost Magic types, drawing on the abyss itself it has a highly fluid nature allowing the mage to cast a variety of spells, each one unique to itself. A form of Magic that is centered around the Abyss. It allows the user to conjure, control, and manipulate the Abyss as they will it. It can take many forms from the most simplest of teleportation magic to creating new dimension.

    Strengths:

    • Masterful fluid of spell types
    • Large number of spells
    • being a non elemental type it has no known weaknesses.

    Weaknesses:

    • Calling into the abyss can pull things that seek to control the caster, a dangerous magic.
    • Abyss magic is volatile, careful control is needed to keep it from destroying the caster.
    • An all consuming magic, it can turn on friend as easily as foe. Requires intense focus and preparation.

    Unique Abilities:

    • Ability:Focused Drawing (Passive): Abyss magic is a fluid type allowing it to do a variety of magic spells including attack, defense, support, area, and summon.
    • Ability:Formulation Matrix (Passive): Grants Veil perfect detailed memory regarding knowledge, such as books, history and spells. It grants him proficiency in a variety of knowledge-based skills, such as injury treatment, medicines, navigation etc. This stacks and synergies with his spells that allow him to analyse magic. In character, it takes shape as a mind library.
    • Ability:Ancestral Superiority (Passive/Social): Abyss is a powerful magic, easily one of the oldest, being the very magic that created all magic it is theorized, which have become a fundamental aspect in almost all magic today. This age results in the invoked magic possessing a very large level of intimidation factor as most beings can feel that the mere presence of this Lost Magic is pressing down on them and, for mages, disturbing their own magic, as if readying it to be broken down.



    Spells: As a starter character at D rank, you start off with 4 spells.


    Name: Abyss Gate
    Rank: D
    Type: Summon
    Damage: 10 hp
    Range: Can Summon the monster anywhere in a 90 meter radius
    Speed: 60 meters p/s
    Duration: Till defeated
    Downside: N/A
    Description: A black gate opens and allows a single minor abyss creature to emerge, it can fight by using sharp claws or 2 D rank spells, one being a mouth beam and the other a radius blast of 90 meters to self destruct.
    Strengths: Physically strong, can handle double damage
    Weaknesses: Weak against light and holy magic


    Name: Abyss defender
    Rank: D
    Type: Defensive/Counter
    Damage: Absorbs 60 hp damage
    Range: self
    Speed: 30 meters p/s
    Duration: 3 posts
    Downside: 2 post cooldown
    Description: A orb of blackness covers the magic user, absorbing the damage into itself and transferring half the magic to the caster
    Strengths: Absorbs half the magics spell

    [/list]
    Weaknesses: Higher Ranked spells can shatter the barrier


    Name: Abyss Slashers
    Rank: D
    Type: Multiple persons
    Damage: 45 hp per hit
    Range: 68 meters
    Speed: 45 meters/s
    Duration: 2 posts
    Downside: 3 post cooldown
    Description: A black wind blows in, visible to the eye and screams across the battlefield in a eerie voice, the black wind slashes anything it touches
    Strengths: Can cause severe bleeding

    Weaknesses: Visible to the naked eye

    Name:Abyss Field
    Rank:  D
    Type:  AoE
    Damage: 0
    Range:  45 meters
    Speed: 25 meters/s
    Duration: 3 posts
    Downside: 4 post cooldown
    Description: The caster coats a entire area in the abyss, this spell blocks all senses of D and C mages except the user, even slayers noses are blocked
    Strengths: Blocks all senses

    Weaknesses: Light magic can cut through the darkness

    Name: Abyss Enhance
    Rank: D+
    Type:  Burst.
    Damage: none
    Range: 22.5 Meters
    Speed: 25 meters p/s
    Duration: 4 post
    Downside: 6 post cooldown
    Description: While in darkness, the casters physical strength, endurance, and speed are doubled.
    Strengths: Physical enhancement

    [/list]
    Weaknesses: Only works in the dark.


    Last edited by Veil Yami on 6th June 2019, 9:39 pm; edited 8 times in total
    Theo
    Theo
     
     

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    Lineage : Gold Rush
    Position : None
    Posts : 675
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Abyss Foundation magic Empty Re: Abyss Foundation magic

    Post by Theo on 12th October 2018, 2:21 pm

    [Yo! I'm Theo and I'll be grading your lovely magic today! Keep a look out for this lovely, eye-melting color, for those will be my edit requests! Let's goooo! :3]

    ♛:
    @Veil Yami wrote:
    Magic

    Magic Name: Amaterasu Formula
    Magic Type: Lost Magic [What type benefit does this have? Solitary? Prevalent?]
    Description: Amaterasu magic is formula magic that utilizes magic circles to cast light and dark magic. The caster summons magic circles to cast the magic, the more circles added the more power the spells are.
    Strengths:

    • Cool magic circles
    • Comes in dark purple
    • Has cool names

    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc. list it. You must have at least the same amount of weaknesses as strengths.)

    • Does not come in Blue
    • Makes one think of race cars
    • Has a science sound to it.

    Unique Abilities:

    • Ability: Regen: For every spell Veil lands on a opponent his health is restored by 25% of the base damage.
    • Ability: Home bound: When Veil's health drops to ten percent of his HP his body is shifted from the battlefield back to the Silver Wolf Headquarters.
    • Ability: Mana for one: All of Veils spell costs are reduced by 40%


    Spells: As a starter character at D rank, you start off with 4 spells.


    Name: Amaterasu Formula 2: Tower
    Rank: D
    Type: Single Target
    Damage: 40 HP
    Range: 60 Meters
    Speed: 60 meters p/s
    Duration: Instant
    Downside: N/A
    Description: The spell creates a large magic circle the size of a kiddie pool under the feet of the opponent and a medium sized magic circle above the opponents head, the magic circle at the feet glows then unleashes a twenty foot high pillar of dark destructive magic. The spell sends the opponent to the top of the tower while causing damage. Once at the peak the spell vanishes leaving the opponent to fall to the ground. [Please keep all measurements in meters. What is 20 feet in meters? o.o ]
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)



    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

    [ Your strengths and weaknesses are missing for this one. D; ]



    Name: Amaterasu Formula 6: Holy Swords
    Rank: D
    Type: Single Target
    Damage: 40 Hp
    Range: 60 Meters
    Speed: 60 meters p/s
    Duration: Instant
    Downside: N/A
    Description: A magic circle appears in front, behind, and diagonal on the left and right side pointing like a X. The circles glow yellow before each circle fires three swords of pure light at the enemy, upon impact the swords impale the target. [This is a multi-target/multi-hit spell, so it needs multi-target values for damage (75% rank spell damage per hit), range, and speed. Once changed, the duration would be 1-3, your choice.]
    Strengths: Causes internal wounds.

    [/list]
    Weaknesses: Does not cause bleed.





    Name: Amaterasu Formula 9: Unholy haze
    Rank: D
    Type: Area of Effect
    Damage: 20 HP per post
    Range: 30 meters
    Speed: 15 meters per second
    Duration: 2 posts
    Downside: N/A
    Description:A giant magic circle opens in the air above a thirty meter radius, a black haze covers the max radius from the magic circle to the ground. Everyone inside the haze is effected with exhaustion causing their bodies to feel heavy.
    Strengths: Causes the bodies of those inside to feel weak.



    Weaknesses: Is only a mental effect, if pushed through the spell can be ignored.





    Name: Amaterasu Formula 12: 2 in 1
    Rank:  D
    Type:  Burst.
    Damage: 40 hp
    Range:  15 meters
    Speed: 15 meters p/s
    Duration: Instant
    Downside: N/A
    Description: A giant magic circle forms in the air above the radius, the circle glows black in the middle and yellow around the edges. A beam of light and darkness shoots down and strikes the ground causing a huge explosion of Dark and Light magic.
    Strengths: Causes a wide area of destruction.



    Weaknesses: It's short radius makes it easier to dodge.





    Name: Amaterasu Formula 13: Rise of Shadow
    Rank: D+
    Type:  Burst.)
    Damage: 60 hp
    Range: 22.5 Meters
    Speed: 25 meters p/s
    Duration: 2 posts
    Downside: N/A
    Description: A large magic circle forms in the sky and below in the max range of his circles, the magic circles both glow then began firing continuous streams of dark magic beams from above and below in random patters. Each one causing full damage if it hits.
    Strengths: Still causes max damage with each beam.

    [/list]
    Weaknesses: Takes 10% more mana to cast.



    [Alrighty! When you've made your edits and/or if you have any questions, please bumpity bump this thread and I'll teleport back! ^^ ]


    _____________________________________________________________________________________


    Abyss Foundation magic TheoSig
    Veil Yami
    Veil Yami

    Player 
    Lineage : None
    Position : None
    Posts : 33
    Guild : Rune Knight
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1557
    Experience : 200

    Character Sheet
    First Magic: Abyss Foundation Magic
    Second Magic:
    Third Magic:

    Abyss Foundation magic Empty Re: Abyss Foundation magic

    Post by Veil Yami on 12th October 2018, 6:55 pm

    Bump :D
    Theo
    Theo
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 675
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Abyss Foundation magic Empty Re: Abyss Foundation magic

    Post by Theo on 12th October 2018, 8:54 pm

    [You forgot just one little thing! ^^ ]

    ♛:
    @Veil Yami wrote:Magic

    Magic Name: Amaterasu Formula
    Magic Type: Lost Magic (Prevalent)
    Description: Amaterasu magic is formula magic that utilizes magic circles to cast light and dark magic. The caster summons magic circles to cast the magic, the more circles added the more power the spells are.
    Strengths:

    • Cool magic circles
    • Comes in dark purple
    • Has cool names

    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc. list it. You must have at least the same amount of weaknesses as strengths.)

    • Does not come in Blue
    • Makes one think of race cars
    • Has a science sound to it.

    Unique Abilities:

    • Ability: Regen: For every spell Veil lands on a opponent his health is restored by 25% of the base damage.
    • Ability: Home bound: When Veil's health drops to ten percent of his HP his body is shifted from the battlefield back to the Silver Wolf Headquarters.
    • Ability: Mana for one: All of Veils spell costs are reduced by 40%


    Spells: As a starter character at D rank, you start off with 4 spells.


    Name: Amaterasu Formula 2: Tower
    Rank: D
    Type: Single Target
    Damage: 40 HP
    Range: 60 Meters
    Speed: 60 meters p/s
    Duration: Instant
    Downside: N/A
    Description: The spell creates a large magic circle the size of a kiddie pool under the feet of the opponent and a medium sized magic circle above the opponents head, the magic circle at the feet glows then unleashes a six meter high pillar of dark destructive magic. The spell sends the opponent to the top of the tower while causing damage. Once at the peak the spell vanishes leaving the opponent to fall to the ground.
    Strengths: Does 40% more damage


    Weaknesses: Requires 15% more spell cost.




    Name: Amaterasu Formula 6: Holy Swords
    Rank: D
    Type: Single Target [Multi-target/hit]
    Damage: 40 Hp [30HP per hit]
    Range: 45 Meters
    Speed: 30 meters p/s
    Duration: 3 posts
    Downside: N/A
    Description: A magic circle appears in front, behind, and diagonal on the left and right side pointing like a X. The circles glow yellow before each circle fires three swords of pure light at the enemy, upon impact the swords impale the target.
    Strengths: Causes internal wounds.

    [/list]
    Weaknesses: Does not cause bleed.





    Name: Amaterasu Formula 9: Unholy haze
    Rank: D
    Type: Area of Effect
    Damage: 20 HP per post
    Range: 30 meters
    Speed: 15 meters per second
    Duration: 2 posts
    Downside: N/A
    Description:A giant magic circle opens in the air above a thirty meter radius, a black haze covers the max radius from the magic circle to the ground. Everyone inside the haze is effected with exhaustion causing their bodies to feel heavy.
    Strengths: Causes the bodies of those inside to feel weak.



    Weaknesses: Can be fought against with a strong enough will.





    Name: Amaterasu Formula 12: 2 in 1
    Rank:  D
    Type:  Burst.
    Damage: 40 hp
    Range:  15 meters
    Speed: 15 meters p/s
    Duration: Instant
    Downside: N/A
    Description: A giant magic circle forms in the air above the radius, the circle glows black in the middle and yellow around the edges. A beam of light and darkness shoots down and strikes the ground causing a huge explosion of Dark and Light magic.
    Strengths: Causes a wide area of destruction.



    Weaknesses: It's short radius makes it easier to dodge.





    Name: Amaterasu Formula 13: Rise of Shadow
    Rank: D+
    Type:  Burst.)
    Damage: 60 hp
    Range: 22.5 Meters
    Speed: 25 meters p/s
    Duration: 4 posts
    Downside: N/A
    Description: A large magic circle forms in the sky and below in the max range of his circles, the magic circles both glow then began firing continuous streams of dark magic beams from above and below in random patters. Each one causing full damage if it hits.
    Strengths: Still causes max damage with each beam.

    [/list]
    Weaknesses: Takes 10% more mana to cast.

    [Again, bump when done. :3]


    _____________________________________________________________________________________


    Abyss Foundation magic TheoSig
    Veil Yami
    Veil Yami

    Player 
    Lineage : None
    Position : None
    Posts : 33
    Guild : Rune Knight
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1557
    Experience : 200

    Character Sheet
    First Magic: Abyss Foundation Magic
    Second Magic:
    Third Magic:

    Abyss Foundation magic Empty Re: Abyss Foundation magic

    Post by Veil Yami on 13th October 2018, 5:44 am

    Bump :D
    Theo
    Theo
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 675
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Abyss Foundation magic Empty Re: Abyss Foundation magic

    Post by Theo on 13th October 2018, 12:59 pm

    ♛:
    @Veil Yami wrote:Magic

    Magic Name: Amaterasu Formula
    Magic Type: Lost Magic (Prevalent)
    Description: Amaterasu magic is formula magic that utilizes magic circles to cast light and dark magic. The caster summons magic circles to cast the magic, the more circles added the more power the spells are.
    Strengths:

    • Cool magic circles
    • Comes in dark purple
    • Has cool names

    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc. list it. You must have at least the same amount of weaknesses as strengths.)

    • Does not come in Blue
    • Makes one think of race cars
    • Has a science sound to it.

    Unique Abilities:

    • Ability: Regen: For every spell Veil lands on a opponent his health is restored by 25% of the base damage.
    • Ability: Home bound: When Veil's health drops to ten percent of his HP his body is shifted from the battlefield back to the Silver Wolf Headquarters.
    • Ability: Mana for one: All of Veils spell costs are reduced by 40%


    Spells: As a starter character at D rank, you start off with 4 spells.


    Name: Amaterasu Formula 2: Tower
    Rank: D
    Type: Single Target
    Damage: 40 HP
    Range: 60 Meters
    Speed: 60 meters p/s
    Duration: Instant
    Downside: N/A
    Description: The spell creates a large magic circle the size of a kiddie pool under the feet of the opponent and a medium sized magic circle above the opponents head, the magic circle at the feet glows then unleashes a six meter high pillar of dark destructive magic. The spell sends the opponent to the top of the tower while causing damage. Once at the peak the spell vanishes leaving the opponent to fall to the ground.
    Strengths: Does 40% more damage


    Weaknesses: Requires 15% more spell cost.




    Name: Amaterasu Formula 6: Holy Swords
    Rank: D
    Type: Multi Target/hit
    Damage: 30 Hp
    Range: 45 Meters
    Speed: 30 meters p/s
    Duration: 3 posts
    Downside: N/A
    Description: A magic circle appears in front, behind, and diagonal on the left and right side pointing like a X. The circles glow yellow before each circle fires three swords of pure light at the enemy, upon impact the swords impale the target.
    Strengths: Causes internal wounds.

    [/list]
    Weaknesses: Does not cause bleed.





    Name: Amaterasu Formula 9: Unholy haze
    Rank: D
    Type: Area of Effect
    Damage: 20 HP per post
    Range: 30 meters
    Speed: 15 meters per second
    Duration: 2 posts
    Downside: N/A
    Description:A giant magic circle opens in the air above a thirty meter radius, a black haze covers the max radius from the magic circle to the ground. Everyone inside the haze is effected with exhaustion causing their bodies to feel heavy.
    Strengths: Causes the bodies of those inside to feel weak.



    Weaknesses: Can be fought against with a strong enough will.





    Name: Amaterasu Formula 12: 2 in 1
    Rank:  D
    Type:  Burst.
    Damage: 40 hp
    Range:  15 meters
    Speed: 15 meters p/s
    Duration: Instant
    Downside: N/A
    Description: A giant magic circle forms in the air above the radius, the circle glows black in the middle and yellow around the edges. A beam of light and darkness shoots down and strikes the ground causing a huge explosion of Dark and Light magic.
    Strengths: Causes a wide area of destruction.



    Weaknesses: It's short radius makes it easier to dodge.





    Name: Amaterasu Formula 13: Rise of Shadow
    Rank: D+
    Type:  Burst.)
    Damage: 60 hp
    Range: 22.5 Meters
    Speed: 25 meters p/s
    Duration: 4 posts
    Downside: N/A
    Description: A large magic circle forms in the sky and below in the max range of his circles, the magic circles both glow then began firing continuous streams of dark magic beams from above and below in random patters. Each one causing full damage if it hits.
    Strengths: Still causes max damage with each beam.

    [/list]
    Weaknesses: Takes 10% more mana to cast.


    Abyss Foundation magic Rrp3qff


    _____________________________________________________________________________________


    Abyss Foundation magic TheoSig
    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Wanderer- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Helper- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Monty Python- Shipped- Sticking Around- Dank Memer- Halloween job event participant - Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- 1 Year Anniversary- Player 
    Lineage : Feline Sense
    Position : ULULU
    Posts : 729
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 24
    Experience : 2,556.25
    Brownie Points : 3

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic: Sinister Arsenal
    Third Magic:

    Abyss Foundation magic Empty Re: Abyss Foundation magic

    Post by aeluri on 3rd November 2018, 2:21 pm

    ✦:
    @Veil Yami wrote:Magic

    Magic Name: Amaterasu Formula
    Magic Type: Lost Magic (Prevalent)
    Description: Amaterasu magic is formula magic that utilizes magic circles to cast light and dark magic. The caster summons magic circles to cast the magic, the more circles added the more power the spells are.
    Strengths:

    • Cool magic circles
    • Comes in dark purple
    • Has cool names

    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc. list it. You must have at least the same amount of weaknesses as strengths.)

    • Does not come in Blue
    • Makes one think of race cars
    • Has a science sound to it.

    Unique Abilities:

    • Ability: Regen: For every spell Veil lands on a opponent his health is restored by 25% of the base damage.
    • Ability: Home bound: When Veil's health drops to ten percent of his HP his body is shifted from the battlefield back to the Silver Wolf Headquarters.
    • Ability: Mana for one: All of Veils spell costs are reduced by 40%


    Spells: As a starter character at D rank, you start off with 4 spells.


    Name: Amaterasu Formula 2: Tower
    Rank: D
    Type: Single Target
    Damage: 40 HP
    Range: 60 Meters
    Speed: 60 meters p/s
    Duration: Instant
    Downside: N/A
    Description: The spell creates a large magic circle the size of a kiddie pool under the feet of the opponent and a medium sized magic circle above the opponents head, the magic circle at the feet glows then unleashes a six meter high pillar of dark destructive magic. The spell sends the opponent to the top of the tower while causing damage. Once at the peak the spell vanishes leaving the opponent to fall to the ground.
    Strengths: Does 40% more damage


    Weaknesses: Requires 15% more spell cost.




    Name: Amaterasu Formula 6: Holy Swords
    Rank: D
    Type: Multi Target/hit
    Damage: 30 Hp
    Range: 45 Meters
    Speed: 30 meters p/s
    Duration: 3 posts
    Downside: N/A
    Description: A magic circle appears in front, behind, and diagonal on the left and right side pointing like a X. The circles glow yellow before each circle fires three swords of pure light at the enemy, upon impact the swords impale the target.
    Strengths: Causes internal wounds.

    [/list]
    Weaknesses: Does not cause bleed.





    Name: Amaterasu Formula 9: Unholy haze
    Rank: D
    Type: Area of Effect
    Damage: 20 HP per post
    Range: 30 meters
    Speed: 15 meters per second
    Duration: 2 posts
    Downside: N/A
    Description:A giant magic circle opens in the air above a thirty meter radius, a black haze covers the max radius from the magic circle to the ground. Everyone inside the haze is effected with exhaustion causing their bodies to feel heavy.
    Strengths: Causes the bodies of those inside to feel weak.



    Weaknesses: Can be fought against with a strong enough will.





    Name: Amaterasu Formula 12: 2 in 1
    Rank:  D
    Type:  Burst.
    Damage: 40 hp
    Range:  15 meters
    Speed: 15 meters p/s
    Duration: Instant
    Downside: N/A
    Description: A giant magic circle forms in the air above the radius, the circle glows black in the middle and yellow around the edges. A beam of light and darkness shoots down and strikes the ground causing a huge explosion of Dark and Light magic.
    Strengths: Causes a wide area of destruction.



    Weaknesses: It's short radius makes it easier to dodge.





    Name: Amaterasu Formula 13: Rise of Shadow
    Rank: D+
    Type:  Burst.)
    Damage: 60 hp
    Range: 22.5 Meters
    Speed: 25 meters p/s
    Duration: 4 posts
    Downside: N/A
    Description: A large magic circle forms in the sky and below in the max range of his circles, the magic circles both glow then began firing continuous streams of dark magic beams from above and below in random patters. Each one causing full damage if it hits.
    Strengths: Still causes max damage with each beam.

    [/list]
    Weaknesses: Takes 10% more mana to cast.

    Moved and unlocked at the user's request~


    _____________________________________________________________________________________


    Abyss Foundation magic Aelusigs

      Current date/time is 23rd August 2019, 7:12 pm