⍵ Ink Arsenal ⍵

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    Garnet & Emperor

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Summer Special Participant- Player -
    Lineage : Eternal Warlord
    Position : None
    Posts : 110
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,475

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    ⍵ Ink Arsenal ⍵

    Post by Garnet & Emperor on 27th September 2018, 10:17 am





    Magic Name: Ink Arsenal
    Magic Type: Solitary: ReQuip
    Description: After appearing in Earthland, Garnet discovered that he didn't have any of his weapons that he used to use during Splat Battles with him. Instead, he felt imbued with some sort of power, that he then learned was magic. Garnet is now no longer limited to particular weapon sets and his ink tank, anymore. Now he conjures up his old weapons from ink, determined to prove that he is still the champion he is in Inkopolis.
    The magic itself is orientated more towards offense, but Garnet has some more defensive options aswell. He is limited to having only one weapon equipped at a time duo to their sizes, but in return, Garnet can use any spell from his extension (second magic coming one day and unless stated otherwise) while he has a weapon equipped and some of his weapons enhance his other abilities.


    Strengths:

    ⍵ So many choices - The weapons that Garnet has at his disposal could be divided into several types, with each type having a number of different variants of the weapons. Some give Garnet new abilities, some enhance his other abilities or stats.

    ⍵ Extinguisher - Garnet's ink is fairly thick in consistency, which makes it excel at smothering flames. Garnet deals 50% increased damage to fire users.


    Weaknesses:

    ⍵ Washed away - The greatest enemy of Garnet's ink is water. It can easily wash away the ink he had splatted before, making his squid form that much less effective. Garnet's body itself is also made of ink, which makes him fairly afraid of water, since he can easily disintegrate after coming into contact with copius amounts of it. Garnet takes 100% increased damage from water element and spells that are Garnet's rank or above wash away the ink he had splatted around.

    ⍵ Only one pair of hands - The weapons that Garnet handles tend to be on the larger size, needing both of his hands to wield them. He is limited to having only one ReQuip weapon active at a time. Summoning a new weapon overrides the current weapon Garnet is using. In return, he can use spells (soon tm) from his Extension while he has a weapon summoned



    Unique Abilities:

    [D Rank UA] ⍵ Ink Turf - Passive - Every weapon, and in future spells, Garnet has at his disposal leave behind ink. This ink can be used in conjuction with Garnet's squid form. It slows enemies by 10% while they are passing through inked areas and the ink lasts for up to 5 posts, unless washed away. The ink can cling onto almost any surface, except for very slick materials or surfaces, that have been oiled up or the like.

    [B-Rank UA] ⍵ Squid Form - Passive - Garnet can change into his form at will, his colour depending on his current hue of ink. While in this form, Garnet cannot use weapons, but he submerges into the ink he had splatted before. Thanks to this, he can also scale walls and pass through grates or fences. Ceilings and ledges that are sticking out, however, are beyond his capabilities. While he is submerged, he is practically invisible, unless he moves too fast and creates ripples, somebody senses his magic presence or can sniff him out. If he is outside of his ink while in squid form, Garnet moves 50% slower. When he is in and only in squid form, Garnet can perform a so-called Super Jump, which allows Garnet to jump in a maximum range of 50m after a small channel. Garnet is fully vulnerable while Super Jumping and changes into his Inkling form mid-flight, making him always land in Inkling form.

    [S Rank UA] ⍵ Thermal Ink - Passive - Any enemy who gets hit by or steps into Garnet's ink becomes visible as brightly coloured silhouettes to Garnet, even through walls. The range of this effect is 100m and lasts for 5 posts.



    Signature spells:

    C Rank Signature - Heavy Splatling Deco:

    Name: Heavy Splatling Deco
    Rank: Current user's rank
    Type: ReQuip Weapon - Splatling
    Damage: 21HP
    Range: 200m
    Speed: 200m/s
    Duration: 5 posts
    Downside: None
    Description: Garnet conjures a weapon out of his ink and it appears in his hands, ready to be used. Heavy Splatling Deco is a rather heavy weapon, not only because it is in the name, but simply because of the large barrel

    Abilities
    Tetra Dash - Active - Twins have innate ability to allow Inklings who wield them dash for up to three times. Tetra Twins, however, have specialised pressure system built into them, allowing Garnet to dash up to four times in a row. After dashing, the weapons enter heavy rapid fire mode, but Garnet is rooted in place for a moment after dashing. Range of 1 dash: 10m.

    Swift Swim - Passive - The Light Tetra Twins are quite lightweight and thus do not weigh Garnet down. While wielding this weapon Garnet gains 20% movement speed while he is swimming in ink in squid form.

    A Rank Signature - Enperry Splat Dualies:

    Name: Enperry Splat Dualies
    Rank: Current user's rank
    Type: ReQuip Weapon - Dualies
    Damage: 30HP
    Range: 75m
    Speed: 50m/s
    Duration: 7 posts
    Downside: None
    Description: Garnet conjures a weapon out of his ink and it appears in his hands, ready to be used. Aerospray MG is a rather straightforward weapon to use - just pull the trigger and shoot away. The main drawback of this weapon, however, is its horrible inaccuracy and a shooting pattern in a cone in front of Garnet. On other hand, this inaccuracy helps him ink vast amounts of turf, making it easier for him to use his squid form.

    Abilities
    ??? - Active - Twins have innate ability to allow Inklings who wield them dash for up to three times. Tetra Twins, however, have specialised pressure system built into them, allowing Garnet to dash up to four times in a row. After dashing, the weapons enter heavy rapid fire mode, but Garnet is rooted in place for a moment after dashing. Range of 1 dash: 10m.

    ??? - Passive - The Light Tetra Twins are quite lightweight and thus do not weigh Garnet down. While wielding this weapon Garnet gains 20% movement speed while he is swimming in ink in squid form.



    Spells:


    notes for the forgetful past and future me:

    Rainmaker / h+
    Inkzooka / h
    Carbon Roller / b
    Krak-On! Roller / c
    Kensa Dynamo Roller / a
    Kensa Charger / b+
    Heavy Splatling Deco / b
    .52 Gal / c
    Tenta 'Brella / a
    Neo Splash-O-Matic / b
    Tri-Slosher Nouveau / a+
    Luna Blaster / s
    Zink Mini Splatling / c
    Inkbrush / b
    Custom Explosher / s
    Forge Splattershot PRO / a
    Custom Splattershot Jr. / c+
    Custom E-Liter 4k / s
    Sloshing Machine Neo / a
    .96 Gal Deco / a
    Cherry H-3 Nozzlenose / s+
    3 c spells + 1 c+ ; 4 b spells + 1b+ ; 5 a spells + 2 a+ ; 3 s spells + 1 s+


    C Rank Signature - Light Tetra Twins:

    Name: Light Tetra Twins
    Rank: Current user's rank
    Type: ReQuip Weapon - Twins
    Damage: 14HP
    Range: 20m
    Speed: 20m/s
    Duration: 5 posts
    Downside: None
    Description: Garnet conjures a weapon out of his ink and it appears in his hands, ready to be used. A dual weapon, one of Garnet's personal favourites, when he is not battling with his team. It is a weapon that requires Garnet to be quick with his wit and on his feet to make use of the rapid fire the twins bring to the table. With this rapid fire comes a downside of a limited rage.

    Abilities
    Tetra Dash - Active - Twins have innate ability to allow Inklings who wield them dash for up to three times. Tetra Twins, however, have specialised pressure system built into them, allowing Garnet to dash up to four times in a row. After dashing, the weapons enter heavy rapid fire mode, but Garnet is rooted in place for a moment after dashing. Range of 1 dash: 10m.

    Swift Swim - Passive - The Light Tetra Twins are quite lightweight and thus do not weigh Garnet down. While wielding this weapon Garnet gains 20% movement speed while he is swimming in ink in squid form.

    A Rank Signature - Aerospray MG:

    Name: Aerospray MG
    Rank: Current user's rank
    Type: ReQuip Weapon - Shooter
    Damage: 30HP
    Range: 75m
    Speed: 50m/s
    Duration: 7 posts
    Downside: None
    Description: Garnet conjures a weapon out of his ink and it appears in his hands, ready to be used. Aerospray MG is a rather straightforward weapon to use - just pull the trigger and shoot away. The main drawback of this weapon, however, is its horrible inaccuracy and a shooting pattern in a cone in front of Garnet. On other hand, this inaccuracy helps him ink vast amounts of turf, making it easier for him to use his squid form.

    Abilities
    ??? - Active - Twins have innate ability to allow Inklings who wield them dash for up to three times. Tetra Twins, however, have specialised pressure system built into them, allowing Garnet to dash up to four times in a row. After dashing, the weapons enter heavy rapid fire mode, but Garnet is rooted in place for a moment after dashing. Range of 1 dash: 10m.

    ??? - Passive - The Light Tetra Twins are quite lightweight and thus do not weigh Garnet down. While wielding this weapon Garnet gains 20% movement speed while he is swimming in ink in squid form.

      Current date/time is 18th January 2019, 3:08 am