• Patch Notes •                 • New User Guide •                • Guild Information •

    Bullet Hell


    Bullet Hell Empty Bullet Hell

    Post by Guest on 25th September 2018, 9:57 am

    Bullet Hell GZHl7I9

    Bullet Hell

    Magic Name: Bullet Hell
    Magic Type: Holder
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)



    Unique Abilities:
    Power Shot: Each bullet that is fired from the gun's muzzle is powered up to the equivalent of her spell rank in damage within burst range. If a bullet goes out of burst range this is lowered to 50%. Her magical damage is also increased by 45%.

    Storage: Because each bullet is apart of Savannah's MP pool, she has an extra amount of it as backup. She gets a 45% increase to her mana pool, as well as a passive 5% regen per post.

    Sharpshooter: Since she favors the sniper as her gun of choice, her range is a bit better than most, as well as her speed. Her spell speed and range are both increased by 22%.

    Exchange: Because Savannah can gain no benefit from either magical or physical damage resistance, her health is always increased to the next rank's HP, with a little added bonus of 30% more at the start of each thread. Though the 30% is only until her HP reaches the minimum of what her normal HP would be like (still taking in the next rank above perk). If it dips below the 30% extra, she cannot go back up to it for the remainder of the thread.

    Spells: As a starter character at D rank, you start off with 4 spells.
    Name: (Name of the Spell )
    Rank: D
    Type: (Single Target, Multiple Target, Area of Effect, Burst.)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)

    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

      Current date/time is 22nd July 2019, 1:14 pm