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    Casander's starter weapons

    Casander
    Casander

    Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 16
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Dark Summoning
    Second Magic:
    Third Magic:

    Casander's starter weapons  Empty Casander's starter weapons

    Post by Casander on 23rd September 2018, 6:35 am

    Name: Summoner’s whip
    Rank: Strong
    Type: Weapon, Whip, Medium Range
    Description: The Tamer’s whip was something Casander ‘inherited’ when his parents passed away. It was often used as a tool for dark mages in the guild to punish weak members of the guild but Casander’s uses it to battle his opponents and would only use it to tame new summons if absolutely necessary. It first appears as a well crafted hilt but it is actually a magical tool made of lacrima alloy with a dark crystal imbedded at the end of the hilt. The hilt is usually placed on Casander’s left hip when he is on missions.

    Original and demon chain form:

    Casander's starter weapons  W1_zpsfkfjc1es

    Demon tamer form:

    Casander's starter weapons  W-2_zpsnus51xtr

    Strengths:
    -Deceiving: At a normal glance the weapon looks like a useless hilt
    -Multiple abilities: On top of it’s deceitful appearance, the whip has unique abilities that Casanders utilizes in battle

    Weaknesses: ( List all of its weaknesses of the armor/item itself )
    -Limited magic: While not using Casander’s own magic, the weapon itself can only be used so many times during before it has to re-charge naturally. Once the abilities are used up the weapon is utterly useless for the duration of the thread
    -Ranged only: Being a whip like weapon, it is only good for keeping enemies at bay or striking from mid-range
    -In order to use the second ability the first ability has to be utilized to the fullest first.

    Abilities:
    Ability:

    Name: Demon chain
    Rank: D
    Duration: 3 posts
    Description: Casander’s grabs the hilt and conducts ‘whip like’ motions in the air until a purple bladed whip appears. As a D rank mage the whip starts at 10 feet long and expands five feet per rank.
    Strengths:
    -Mid ranged weapon: Able to keep enemies at bay and strike from a mid-range distance
    -Even if Casander’s grips the bladed whip it won’t harm him. The whip was crafted to be unable to harm the wielder

    Weaknesses:
    -This ability only lasts 3 posts
    -Since this is a whip like weapon it will never strike a foe with the speed of an arrow or bullet
    -It is not meant for close ranged combat

    Ability 2:

    Name: Demon tamer
    Rank: D
    Duration: 1 post
    Description: Once the demon chain ability is used, Casander is able to use the finally ability of the whip. When Casander uses this ability, the hilt grows a chain of dark purple energy that starts at 10 feet long and expands five feet per rank. If Casander’s strikes a foe with this attack, it does D rank dark magic damage and the damage will increase as Casander grows in rank.
    Strengths:
    -Surprise ability: Casander can utilize this ability anytime during battle as long as he has utilized the demon chain ability first

    Weaknesses:
    -Can only use this ability once
    -Once this ability is used the weapon is useless


    Name: Throwing knives (6)
    Rank: Weak
    Type: Weapon, Mid-range
    Description: These are normal throwing knives that are 6 inches in length and for optimal damage Casander and throw them 4 meters. He carries a set of 3 knives that are attached to each thigh when on missions

    Spoiler:

    Casander's starter weapons  W-3_zpsw2xfm0of


    Strengths:
    -mid ranged weapon

    Weaknesses:
    -Once Casander utilizes all the knives he would most likely be unable to retrieve them during the heat of battle
    -No magical abilities  - just normal throwing knives
    -Useless in close quarters combat and has limited range


    Name: Twin Demons
    Rank: Strong
    Type: Weapon, Short/Mid ranged
    Description: These are a pair of sai that Casander also ‘inherited’ when his parents passed away. They are a pair of sai that are 15 inches in length and are made of lacrima alloy with a dark crystal hidden within the hilt. Casander usually straps them on his back which are often hidden by his cloak. Casander can utilize the sai for both lethal and non-lethal combat.

    Spoiler:

    Casander's starter weapons  W-3_zps32isq6ch

    [b Strengths:

    -Deceiving appearance: to the naked eye they look like a normal weapon with no magical abilities
    -Can be used for short to mid ranged combat

    Weaknesses:
    -Magical abilities have limited uses
    -When magic abilities are used it functions as a ‘weak’ weapon and doesn’t do as much damage as other close ranged weapons
    -Range isn’t as effective as a bow or gun

    Abilities:
    Ability:

    Name: Return to Wielder
    Rank: D
    Description: By calling out, “return to me”, the pair of sai will fly through the air and return to Casander if he no longer holds the weapon i.e. if he threw the sai or was somehow disarmed. He can use this ability up to 4 times per thread

    Strengths:
    -Unexpected ability to opponents

    Weaknesses:
    -Can only use this ability a small number of times
    -Doesn’t enhance the damage of the weapon

    Ability 2:

    Name: Twin Strike
    Rank: D
    Duration: Instant
    Description: When using this ability, the pair of sai glow a deep purple and if both pair of sai strike the opponent, it deals D rank dark damage. If only one sai hits the opponent, the damage halves. The damage will increase by a rank as Casander’s grows in rank. This ability can only be used 3 times per thread
    Strengths:
    -Good close ranged skill

    Weaknesses:
    -Can only be used at close range
    -Casander can only utilize this ability a handful of times


    _____________________________________________________________________________________

    Character: Character Sheet
    Primary magic:
    Johann
    Johann

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    Lineage : Einherjar
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    Posts : 3700
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Casander's starter weapons  Empty Re: Casander's starter weapons

    Post by Johann on 26th September 2018, 9:09 am

    Heyo Casander, I'm Johann and I'll be grading these items. Any questions or clarifications please ask them in this thread. When you've made the required edits gimme a bump. That being said all edits will This colour

    Spoiler:

    @Casander wrote:Name: Summoner’s whip
    Rank: Strong (Alright first thing, I'd like you to link where you got this strong weapon from.)
    Type: Weapon, Whip, Medium Range
    Description: The Tamer’s whip was something Casander ‘inherited’ when his parents passed away. It was often used as a tool for dark mages in the guild to punish weak members of the guild but Casander’s uses it to battle his opponents and would only use it to tame new summons if absolutely necessary. It first appears as a well crafted hilt but it is actually a magical tool made of lacrima alloy with a dark crystal imbedded at the end of the hilt. The hilt is usually placed on Casander’s left hip when he is on missions.

    Original and demon chain form:

    Casander's starter weapons  W1_zpsfkfjc1es

    Demon tamer form:

    Casander's starter weapons  W-2_zpsnus51xtr

    Strengths:
    -Deceiving: At a normal glance the weapon looks like a useless hilt
    -Multiple abilities: On top of it’s deceitful appearance, the whip has unique abilities that Casanders utilizes in battle

    Weaknesses: ( List all of its weaknesses of the armor/item itself )
    -Limited magic: While not using Casander’s own magic, the weapon itself can only be used so many times during before it has to re-charge naturally. Once the abilities are used up the weapon is utterly useless for the duration of the thread
    -Ranged only: Being a whip like weapon, it is only good for keeping enemies at bay or striking from mid-range
    -In order to use the second ability the first ability has to be utilized to the fullest first.

    Abilities:
    Ability:

    Name: Demon chain
    Rank: D
    Duration: 3 posts
    Description: Casander’s grabs the hilt and conducts ‘whip like’ motions in the air until a purple bladed whip appears. As a D rank mage the whip starts at 10 feet long and expands five feet per rank. (Please specify whether this ability does any additional damage or just regular weapon melee damage. If this ability adds speed to the weapon's strikes please also specify that. Additionally, if you could use meters instead of feet so we're all on the same page that'd be lovely)
    Strengths:
    -Mid ranged weapon: Able to keep enemies at bay and strike from a mid-range distance
    -Even if Casander’s grips the bladed whip it won’t harm him. The whip was crafted to be unable to harm the wielder

    Weaknesses:
    -This ability only lasts 3 posts
    -Since this is a whip like weapon it will never strike a foe with the speed of an arrow or bullet
    -It is not meant for close ranged combat

    Ability 2:

    Name: Demon tamer
    Rank: D
    Duration: 1 post
    Description: Once the demon chain ability is used, Casander is able to use the finally ability of the whip. When Casander uses this ability, the hilt grows a chain of dark purple energy that starts at 10 feet long and expands five feet per rank. If Casander’s strikes a foe with this attack, it does D rank dark magic damage and the damage will increase as Casander grows in rank. (Please specify the speed of this ability)
    Strengths:
    -Surprise ability: Casander can utilize this ability anytime during battle as long as he has utilized the demon chain ability first

    Weaknesses:
    -Can only use this ability once
    -Once this ability is used the weapon is useless


    Name: Throwing knives (6)
    Rank: Weak
    Type: Weapon, Mid-range
    Description: These are normal throwing knives that are 6 inches in length and for optimal damage Casander and throw them 4 meters. He carries a set of 3 knives that are attached to each thigh when on missions

    Spoiler:

    Casander's starter weapons  W-3_zpsw2xfm0of


    Strengths:
    -mid ranged weapon

    Weaknesses:
    -Once Casander utilizes all the knives he would most likely be unable to retrieve them during the heat of battle
    -No magical abilities  - just normal throwing knives
    -Useless in close quarters combat and has limited range


    Name: Twin Demons
    Rank: Strong (Same here, please link to where you got this weapon)
    Type: Weapon, Short/Mid ranged
    Description: These are a pair of sai that Casander also ‘inherited’ when his parents passed away. They are a pair of sai that are 15 inches in length and are made of lacrima alloy with a dark crystal hidden within the hilt. Casander usually straps them on his back which are often hidden by his cloak. Casander can utilize the sai for both lethal and non-lethal combat.

    Spoiler:

    Casander's starter weapons  W-3_zps32isq6ch

    [b Strengths:

    -Deceiving appearance: to the naked eye they look like a normal weapon with no magical abilities
    -Can be used for short to mid ranged combat

    Weaknesses:
    -Magical abilities have limited uses
    -When magic abilities are used it functions as a ‘weak’ weapon and doesn’t do as much damage as other close ranged weapons
    -Range isn’t as effective as a bow or gun

    Abilities:
    Ability:

    Name: Return to Wielder
    Rank: D
    Description: By calling out, “return to me”, the pair of sai will fly through the air and return to Casander if he no longer holds the weapon i.e. if he threw the sai or was somehow disarmed. He can use this ability up to 4 times per thread. (You can remove the 4 times per thread part, just add a duration. Also please specify the range and speed of this ability)

    Strengths:
    -Unexpected ability to opponents

    Weaknesses:
    -Can only use this ability a small number of times
    -Doesn’t enhance the damage of the weapon

    Ability 2:

    Name: Twin Strike
    Rank: D
    Duration: Instant
    Description: When using this ability, the pair of sai glow a deep purple and if both pair of sai strike the opponent, it deals D rank dark damage. If only one sai hits the opponent, the damage halves. The damage will increase by a rank as Casander’s grows in rank. This ability can only be used 3 times per thread (Again you can remove the 3 times per thread part. Additionally, I'd like you to specify the exact range and speed of this ability)
    Strengths:
    -Good close ranged skill

    Weaknesses:
    -Can only be used at close range
    -Casander can only utilize this ability a handful of times


    _____________________________________________________________________________________

    Casander's starter weapons  Johannsiggies

      Current date/time is 16th June 2019, 5:06 pm