Name: Nassar Spirit Key
Rank: Mythical Weapon - Proof of Possession - The Event Thread
Type: Key
Description:
A very old but powerful key that has been handed down through the generations of the Nassar family line. Only the most powerful wizards of the family are able to make use of its full magical properties. At current, that would be Samira, who received the item as part of an inheritance after reaching her level of magical power. The key itself looks a bit useless, especially as a weapon, but it actually bestows powerful enhancements to the spirits contracted with the one who owns it as well as additional abilities. For this purpose, the "weapon" mainly stays on the keyring instead of being swung around like a normal one. Although, the key can transform into various weapons that were owned by ancestors in order to use it as a true weapon. This key also adds an additional 20 damage to her melee attacks.
Abilities:
Rank: Mythical Weapon - Proof of Possession - The Event Thread
Type: Key
Description:
A very old but powerful key that has been handed down through the generations of the Nassar family line. Only the most powerful wizards of the family are able to make use of its full magical properties. At current, that would be Samira, who received the item as part of an inheritance after reaching her level of magical power. The key itself looks a bit useless, especially as a weapon, but it actually bestows powerful enhancements to the spirits contracted with the one who owns it as well as additional abilities. For this purpose, the "weapon" mainly stays on the keyring instead of being swung around like a normal one. Although, the key can transform into various weapons that were owned by ancestors in order to use it as a true weapon. This key also adds an additional 20 damage to her melee attacks.
Abilities:
- D:
Name: Deity's Vitality
Rank: D
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: Spirit Health is increased by 25%.
- C:
Name: Deity's Vitality 2
Rank: C
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: Spirit Health is increased by 25%.
- B:
Name: Deity's Reach
Rank: B
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: The Range of Samira's spells and abilities from her magic and equipment is increased by 50%.
- A:
Name: Deity's Strength
Rank: A
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: The Strength of all spirits is increased by 55%.
- S:
Name: Power From Another Realm
Rank: S
Category: Defensive, Offensive
Type: Multi-Target, Buff
Durability: 180
Damage: 120
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Description: Samira's spirits come from their own area of the celestial realm. Each time they are summoned they bring with them some of the energy of that side of the realm, and with this key and this ability that extra energy can be used as a form of defense. On activation, Samira and each of her spirits are protected by a pale blue barrier that protects each of them for the amount up to x2 75% of S rank Spell Damage. This durability resets every post. These same barriers will also unleash surges of energy when hit by physical or magical attacks. Each surge will do 75% of S rank Spell Damage, and can travel up to 300m at 225 m/s. Samira and spirits also receive a buff of 70% towards Spell Damage for the remainder of the duration.
- H:
Name: Ancestral Link
Rank: H
Category: Auxiliary
Type: Burst, Buff/Debuff, Mobility, Drain, Immobilization
Damage: 0
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
Description: When activated, the essence of past Nassar ancestors that used this key, as well as the celestial energy of their spirits, bursts through the object in a seemingly soft and gentle, yet rapidly moving, wave that spreads as far as 300m at 150 m/s. Part of this energy forms into a more solid form that resembles wings in a way, but is not directly attached to Samira in any way despite it always being near her back. The area is more lit as the wings radiate a celestial aura that produces a soft light. The wings and glow will follow wherever she goes, but the glow's range will never extend beyond its max. It simply just stops affecting the old area to spread into the new.
Allies within range of the celestial light will have their Spell Damage increased by 37.5% for the remainder of the duration, and while Samira herself is also affected by the same buff, she is also capable of moving at the spell's max speed once per post. Enemies that were hit by the earlier wave of energy will have their Spell Damage reduced by 37.5%, will be immobilized for 1 post, and will suffer from a lingering 5% MP drain effect every post unless removed. Both the drain and debuff last for the remainder of the duration. This wave can be released every post throughout the duration, but the debuff and drain do not stack, and the immobilization effect can only occur every other post for those already affected by it. Due to this ability being of the Auxiliary category, the effects will go through magical defenses with ease, including those with Anti-Piercing.
For plot purposes, the celestial wings allow her to fly.
Edit Notes 9-3-19:
-Was too lazy to make real notes.
- Old Edit Notes:
- Edit Notes 2-8-19:
-Changed the A Rank ability since I have the original version elsewhere
Last edited by Samira Nassar on 7th September 2019, 2:17 am; edited 22 times in total