ReQuip ❈ The Reaper

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    Chalk

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    Character Sheet
    First Magic: ReQuip ❈ The Reaper
    Second Magic: N/A
    Third Magic: N/A

    ReQuip ❈ The Reaper

    Post by Chalk on 28th August 2018, 8:03 am



    ReQuip ❈ The Reaper

    Second Magic: N/A
    Third Magic: N/A
    Magic Type: ReQuip (Solitary)
    Description:
    The Grim Reaper is a rather well known name and most likely the namesake of Eireen's magic.  It came about through the harvesting of "lost souls", which are basically restless spirits of those who have passed on.  The restlessness usually is caused because the soul had an unsuccessful or unfulfilled life before dying.  Eireen found that there were plenty of them to go around, so her magic is centered around them.  Each ReQuip is a "model" of something the lost soul owned, they being its original owner.

    Eireen uses her magic to usually go in covert stealth missions, dealing with any problem as they come.  Although she can very well decide to go in guns blazing, the reaper usually enjoys herself more when hiding in plain sight.  In fact, she can equip just about anything that comes to mind, although most of these miscellaneous requips don't help within battle.  All requips' appearances rarely ever changes from the original, but seeing as it is simply an impeccable copy and not the real thing their basic appearances can be changed to match up with Eireen's wishes.

    Unique Abilities:
    Greater Firepower - Seeing as Eireen usually can't hold all the weapons or wear all the armor she would like at once, she made the weapons float and the abilities of the armor to be applied without it physically being in her. The floating weapons stay at about an arms length away from Eireen, allowing her to swap between them at any time.  Each provides general support and operate themselves, any effects still being applied.  Any armor's effects can be applied without it actually being in her, only the HP of the displayed armor being impacted by attacks.  These extra additions lighten Eireen's load that grants her a passive 45% buff to speed.




    Last edited by Chalk on 11th November 2018, 2:21 pm; edited 10 times in total
    avatar
    Chalk

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Summer Special Participant- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 33
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: ReQuip ❈ The Reaper
    Second Magic: N/A
    Third Magic: N/A

    Spells

    Post by Chalk on 28th August 2018, 8:14 am


    Spells


    Signature Spell:
    Fragmentation:

    knock knock, who's there?

    Name: Fragmentation
    Rank: User
    Type: ReQuip
    Damage:
    Requip HP:
    Range:
    Speed:
    Duration:
    Description:
    Something - Something - text
    D:
    Rebellion's Zeal:

    a diamond in the rough


    Name: Rebellion's Zeal
    Rank: D
    Type: ReQuip
    Damage: --
    Requip HP: 50 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Description: The original owner of Rebellion's Zeal was the leader of a revolution to separate from the rule of the country who managed to take over the area through cheating the locals out of their land.  So, she rallied her people to challenge them for their homes back only to be killed by her own forces mid-battle due to bribery from the other side.
    Rebellion's Zeal is great design-wise, but it's the kind of thing any female warrior would wear.  But of course, the run-of-the-mill kind of appearance helps Eireen blend in when she needs to.

    Soul Thread - Passive - Although Rebellion's Zeal itself isn't all too special, the sword that comes with it was was gave it it's reputation and name.  Blessed Valor was bestowed upon its original owner by a wandering priestess who saw great potential in them.  This enables it to cleanse areas of evil, although this effect is purely cosmetic and cannot be used within battle.  The blade deals 7 HP in damage and shares HP with Rebellion's Zeal.
    Blessed Valor:

    Dauntless Aura - Passive - Although it sports a rather simple design, Rebellion's Zeal exudes a great amount of confidence.  This leads NPCs to simply respect the wearer more for plot and also grants a 40% physical damage resistance, overall physical damage resistance capping at 50%.
    Ivory Python:

    blazing a trail


    Name: Ivory Python
    Rank: D
    Type: ReQuip
    Damage: --
    Requip HP: 60 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Description: Ivory Python's original owner was only a few years old when her entire village mysteriously caught in fire, she being the only survivor thanks to the efforts of her parents.  Taken in by a certain organization, she was brought up to be a ruthless hitman and assassin, killing anyone without another thought if she got paid in the end.  But at some point she revisited her home and discovered there was some foul play involved in the fire that destroyed the life she was meant to have.  But before she could even return to HQ, she was ambushed by a rival organization and taken out.
    Ivory Python is a somewhat blatant way of saying you're doing something suspicious due to the face obstructing hood, although the bright colors and design may offset some of that.

    Snakeskin - Active - Although one likely wouldn't guess so, there is a layer of pure white snakeskin on the inside of Ivory Python's fabric.  This allows the armor to grant the properties of a snake to the wearer, giving a 40 HP heal with a 2 post cooldown
    Snake Eyes - Passive - Also due to the aforementioned snakeskin in Ivory Python, it grants the wearer a passive 40% buff to speed as well as enhanced sneakiness.
    Serene Night:

    playing fast and loose


    Name: Serene Night
    Rank: D
    Type: ReQuip
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 40 m
    Speed: 35 m/s
    Duration: 3 posts
    Description: Serene Night's original owner lived alone in the middle of the forest by themself, completely self sufficient through their hunting and gathering.  But one day they wished to see more of the world and ventured farther away from their beloved home than they ever did before.  But what they found was a ruined landscape, ravaged by war, the only person nearby being a sullen man with only one arm.  Rushing to help him, Serene Night's original owner must have startled him because the man didn't hesitate before shooting them dead.
    When one first lays eyes on Serene Night, they may wonder how such a fancy bow was just used for hunting and where the string was.  Well, Serene Night's original owner didn't even remember how they got the bow.  One day they just kind of woke up with it in their grasp, something that served to motivate them to investigate the world around them.  As for the string, it actually appears and disappears whenever the wielder wants purely because it looks cooler.

    Crescent Moon - Passive - Serene Night was primarily used by its original owner for hunting, the properties of the skilled hunter being carried within the bow.  This grants the wielder enhanced aim and a spell damage increase of 40%.
    Comet - Active - Due to the very nature of the weapon as a hunting bow, when the wielder uses it for assassination they are granted a spell damage buff of 50% and the shot is silent, any onlookers having no idea where the arrow even came from.  This ability can only be used if the target is not yet aware of their presence with a cooldown of 2 posts.
    C:
    Twin Blossoms:

    all singing, all dancing


    Name: Twin Blossoms
    Rank: C
    Type: ReQuip
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 35 m
    Speed: 40 m/s
    Duration: 3 posts
    Description: The Twin Blossoms were manufactured specifically for their original owner with no expense spared.  After all, they were a celebrity, all the tickets to any of their shows selling out in a mere night.  They used the guns for all sorts of fancy trick shots and to split them self in two in order to hold even more shows for more money.  But the whole reason they started to charge people to see them shoot was for their two sickly children who both needed medication and doctors.  But one day while the Twin Blossom's original owner was on tour, there was a outbreak of a certain disease which ended up killing the gunslinger's children, leaving them to live the rest of their life alone.
    The Twin Blossoms are actually rather large for someone to be handling both at once, but seeing as there is a bit of lag time between each shot it's faster with two.

    Titanum - Passive - Each of the Twin Blossoms possess an enhanced quality originating in the specially crafted bullets that can grant their wielder a buff to physical or magical damage.  Seeing as there are two of them, each gun has their own separate 20% buff, what each may be being stated in the post they are equipped.
    Rafflesia - Active - The Twin Blossoms were once one weapon, Scarlet Lotus, but were divided into two due to their original owner's wishes.  But, the split caused a slight disturbance, granting them the ability to split their wielder as well.  This makes two of them, halving all their stats including HP, MP, speed, etc.  Each copy is equipped with one of the Twin Blossoms and whatever they had pre-split, sharing any buffs between each other, the buff being applied to the original stat before being halved.  This ability will wear off after 3 posts with a cooldown of 4 posts.
    Basic Spell:

    a wolf in sheep's clothing

    Name:
    Rank: C
    Type: ReQuip
    Damage:
    Requip HP:
    Range:
    Speed:
    Duration:
    Description:
    Something - Something - text
    Something - Something - text
    Basic Spell:

    in one fell swoop

    Name:
    Rank: C
    Type: ReQuip
    Damage:
    Requip HP:
    Range:
    Speed:
    Duration:
    Description:
    Something - Something - text
    Something - Something - text
    Advanced Spells:
    Big Daddy:

    birds of a feather


    Name: Big Daddy
    Rank: D+
    Type: ReQuip
    Damage: 10.5 HP
    Requip HP: 75 HP
    Range: 67.5 m
    Speed: 20 m/s
    Duration: 5 posts
    Description: Big Daddy's original owner was a convict escaping from prison with their two friends, robbed from the facility as a brand new rocket launcher.  With Big Daddy they shot down multiple jets that were attempting to get them back into jail, dead or alive, but as they were entering a tunnel on the highway a jet crashed into the road, caving in the tunnel with only enough time for Big Daddy's original owner to get through.  Not believing escaping to be worth it anymore, they surrendered and returned to prison.
    Each of Big Daddy's scarlet rockets are incredibly large and heavy, although reloading isn't a problem due to it being a ReQuip.

    Bombs Away - Passive - Although it was actually the jets that Big Daddy's original owner was gunning down, the weapon managed to adapt some of the aircraft's properties seeing as that was the only thing it ever launched at before it's owner died.  But, this allows the wielder to fly, although not any faster than they are on the ground, and grants a 65% buff to spell damage.
    Doomsday - Passive - Since Big Daddy is a rocket launcher, the projectiles it shoots have a 22.5m blast radius that deals 30 HP in damage if you happen to be caught in it.  And due to how unused it was by its original owner, Big Daddy buffs its wielder's spell damage by 65%.
    Basic Spell:

    can't stop, won't stop

    Name:
    Rank: C+
    Type: ReQuip
    Damage:
    Requip HP:
    Range:
    Speed:
    Duration:
    Description:
    Something - Something - text
    Something - Something - text

    Templates:
    Basic Spell:

    1st,
    2nd

    Name:
    Rank:
    Type:
    Damage:
    Requip HP:
    Range:
    Speed:
    Duration:
    Description:
    Something - Something - text
    Something - Something - text

    Extra Image:





    Last edited by Chalk on 10th December 2018, 5:33 pm; edited 12 times in total
    avatar
    Chalk

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Summer Special Participant- Player -
    Lineage : Gold Rush
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    Experience : 150

    Character Sheet
    First Magic: ReQuip ❈ The Reaper
    Second Magic: N/A
    Third Magic: N/A

    Edit Notes

    Post by Chalk on 28th August 2018, 8:15 am

    Notes

    - Some aesthetic changes
    - Removed cooldowns
    - Removed strengths and weaknesses
    - Removed an appropriate amount of UAs and spells
    - Updated Greater Firepower's [UA] speed buff


    Last edited by Chalk on 11th November 2018, 3:25 pm; edited 1 time in total


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    Sayuri Katsuya

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    First Magic: Hikari Nisemono
    Second Magic: Tsuyoi Ken
    Third Magic:

    Re: ReQuip ❈ The Reaper

    Post by Sayuri Katsuya on 7th September 2018, 9:57 pm

    Hello! I'm Sayuri, and I'll be grading your magic this time around. All edits will be in this color. If you have any questions, feel free to ask below, and please bump this thread once all changes have been made!

    Spoiler:

    @Chalk wrote:

    ReQuip ❈ The Reaper

    Secondary Magic: N/A
    Magic Type: ReQuip (Solitary)
    Description:
    The Grim Reaper is a rather well known name, most likely the namesake of Eireen's magic.  It came about through the harvesting of "lost souls", which are basically restless spirits of those who have passed on.  The restlessless usually is caused because the soul had an unsuccessful or unfulfilled life before dying.  Eireen found that there were plenty of them to go around, so her magic is centered around them.  Each ReQuip is a "model" of something the lost soul owned, they being the original owner.
    Eireen uses her magic to usually go in covert stealth missions, dealing with any problem as they come.  Although she can very well decide to go in guns blazing, the reaper usually enjoys herself more when hiding in plain sight.  In fact, she can equip just about anything that comes to mind, although most doesn't help within battle.  The ReQuip's appearances rarely ever changes from the original, but seeing as it is simply an impeccable copy and not the real thing their basic appearances can be changed to match up with Eireen wishes.

    Strengths:
    ❈ The magic can be applied to many situations
    ❈ There are no hard counters against it
    ❈ There is no themeatic pattern to really uphold
    Weaknesses:
    ❈ Trying to dabble in everything leads to mastery in nothing
    ❈ When running low on MP the main source of their power is lost.
    ❈ Very little team-oriented equipment
    ❈ All the equipment is secondhand

    Unique Abilities:
    Fear the Reaper - Eireen's job is to kill those who are meant to be dead and make sure they stay that way.  This led her to develop a technique that makes any of the damage dealt from her attacks to be unable to be healed from or regenerated for 3 posts.Please state that Eireen must pay the cost in MP of any healing spell negated using this ability. For canceling this regeneration she should pay that user's rank in MP.
    Harvest Season - Eireen has been reaping souls for eras, meaning she has polished her techniques so she can do her job efficiently.  This grants her a passive 40% buff to spell damage.
    Greater Firepower - Seeing as Eireen usually can't hold all the weapons or wear all the armor she would like at once, she made the weapons float and the abilities of the armor to be applied without it physically being in her. The floating weapons stay at about an arms length away from Eireen, allowing her to swap between them at any time.  Each provides general support and operate themselves, any effects still being applied.  Any armor's effects can be applied without it actually being in her, only the HP of the displayed armor will be impacted.  These extra additions lighten Eireen's load and give her a passive 40% buff to speed.

    @Chalk wrote:
    ❈ Spells ❈


    D:
    Rebellion's Zeal:

    She wanted to make a change,
    But a stab in the back made her an example.


    Name: Rebellion's Zeal
    Rank: D
    Type: Burst
    Damage: --
    Requip HP: 50 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The original owner of Rebellion's Zeal was the leader of a revolution to separate from the rule of the country who managed to take over the area through cheating the locals out of their land.  So, she rallied her people to challenge them for their homes back only to be killed by her own forces midbattle due to bribery from the other side.
    Rebellion's Zeal really is fine design-wise, but it's the kind of thing any female warrior would wear.  But of course, the run-of-the-mill kind of appearance helps Eireen blend in when she needs to.

    Soul Thread - Passive - Although Rebellion's Zeal itself isn't all too special, the sword that comes with it was was gave it it's reputation and name.  Blessed Valor was bestowed upon its original owner by a wandering priestess who saw great potential in them.  This enables it to cleanse areas of evil, although this effect is purely cosmetic and cannot be used within battle.  The blade deals 7 HP in damage and shares HP with Rebellion's Zeal.
    Blessed Valor:

    Dauntless Aura - Passive - Although it sports a rather simple design, Rebellion's Zeal exudes a great amount of confidence.  This leads NPCs to simple respect the wearer more for plot and also grants a 40% physical damage resistance, overall physical damage resistance capping at 50%.

    Strengths:
    ❈ A two in one combo!
    Weaknesses:
    ❈ Shared HP means the armor and weapon are more prone to breakage
    ❈ The armor itself misses out on having an extra ability due to the addition of the sword
    Ivory Python:

    Her life began with fumes and ashes,
    But attaining any kind of closer was too much to ask for.


    Name: Ivory Python
    Rank: D
    Type: Burst
    Damage: --
    Requip HP: 60 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Ivory Python's original owner was only a few years old when her entire village mysteriously caught in fire, she being the only survivor thanks to the efforts of her parents.  Taken in by a certain organization, she was brought up to be a ruthless hit man, killing anyone without another thought if she got paid in the end.  But at some point she revisited her home and discovered there was some foul play involved in the fire that destroyed the life she was meant to have.  But before she could even return to HQ, she was ambushed by the rival organization and taken out.
    Ivory Python is a somewhat blatant way of saying you're doing something suspicious due to the face obstructing hood, although the bright colors and design may offset some of that.

    Snakeskin - Active - Although one likely wouldn't guess so, there is a layer of pure white snakeskin on the inside of Ivory Python's fabric.  This allows the armor to grant the properties of a snake to the wearer and have a 40 HP heal with a 2 post cooldown
    Snake Eyes - Passive - Also due to the aforementioned snakeskin in Ivory Python, it grants the wearer a passive 40% buff to speed as well as enhanced sneakiness.

    Strengths:
    ❈ The snakeskin allows for both evasion and healing in one package
    Weaknesses:
    ❈ The armor doesn't really offer anything offensive
    ❈ Futher measures may have to be taken for stealth seeing as the armor is white
    Serene Night:

    The hunter ventured out only for adventure,
    But their daring path never lead them back home.


    Name: Serene Night
    Rank: D
    Type: Multi Target
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 45 m
    Speed: 35 m/s This should be 30 m/s.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Serene Night's original owner was lived alone in the middle of the forest by themself, completely self sufficient through their hunting and gathering.  But one day they wished to see more of the world and ventured farther away from their home than they ever did before.  But what they found was a ruined landscape, ravaged by war.  The only person they could see was a man with only one arm.  Rushing to help him, Serene Night's original owner must have startled him because he didn't hiesitate before shooting them dead.
    When one first lays eyes on Serene Night, they may wonder how such a fancy bow was just used for hunting and where the string was.  Well, Serene Night's original owner didn't even remember how they got the bow.  One day they just kind of woke up with it in their grasp, something that served to motivate them to investigate the world around them.  As for the string, it actually appears and disappears whenever the weilder wants purely because it looks cooler.

    Crescent Moon - Passive - Serene Night was primarily used by its original owner for hunting, the properties of the skilled hunter being carried within the bow.  This grants the wielder enhanced aim and a spell damage increase of 40%.
    Comet - Active - Due to the very nature of the weapon as a hunting bow, when the wielder used it for assassination they are granted a spell damage buff of 50% and the shot is silent, any onlookers having no idea where the arrow even came from.  Also, the aim is enhanced so far it's practically a sure hit against D-rank targets.  This ability can only be used if the target is not yet aware of their presence with a cooldown of 2 posts.Please remove the phrase "it's practically a sure hit against D-rank targets." This is very close to an auto-hit, which is not allowed.

    Strengths:
    ❈ The bow allows for extremely accurate shooting
    Weaknesses:
    ❈ Although aiming is enhanced, shots can still be dodged or the weilder' view obstructed
    ❈ One ability can only be used exclusively for sneak attacks
    Twin Blossoms:

    The popular gunslinger could be anywhere at once,
    Except with those who mattered most to them.


    Name: Twin Blossoms
    Rank: D
    Type: Multi Target
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 35 m
    Speed: 45 m/s Either decrease the speed to 40 m/s, or decrease the range to 30 m.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The Twin Blossoms were manufactured specifically for their original owner with no expense spared.  After all, they were a celebrity, all the tickets to their shows selling out in a mere night.  They used the guns for all sorts of fancy trick shots and to split them self in two to hold even more shows for more money.  But the whole reason they started to charge people to see them shoot was for their two sickly children who both needed medication and doctors.  But one day while the Twin Blossom's original owner was on tour, there was a comtained outbreak of a certain disease which ended up killing the gunslinger's children, leaving them to live the rest of their life alone.
    The Twin Blossoms are actually rather large for someone to be handling both at once, but seeing as there is a bit of lag time between each shot it's faster with two.

    Titanum - Passive - Each of the Twin Blossoms possess an enhanced quality originating in the specially crafted bullets that can grant their wielder flexible buffs.  Seeing as there are two of them, each gun has their own separate 20% buff, what each may be being stated in the post they are equipped. Pick a set buff, this cannot change every time they are used.
    Rafflesia - Active - The Twin Blossoms were once one weapon, Scarlet Lotus, but were divided into two due to their original owner's wishes.  But, the split caused a slight disturbance, granting them the ability to split their wielder as well.  This makes two of them, halving all their stats including HP, MP, speed, etc.  Each copy is equipped with one of the Twin Blossoms and whatever they had pre-split, sharing any buffs between each other, the buff being applied to the original stat before being halved.  This ability will wear off after 3 posts with a cooldown of 4 posts.

    Strengths:
    ❈ You can have two of you with no impact on actual skill!
    Weaknesses:
    ❈ Although it has never happened yet, one of the halves may decide to go rogue, although the combination into one person is in fact forced
    ❈ The halving of both attack strength and speed may hinder fighting
    Advanced Spells:
    Big Daddy:

    They shot down their fleet,
    But rockets and explosions can't defeat bad luck.


    Name: Big Daddy
    Rank: D+
    Type: Multi Target
    Damage: 10.5 HP
    Requip HP: 75 HP
    Range: 67.5 m
    Speed: 20 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Big Daddy's original owner was a convict escaping from prison with their two friends, robbed from the facility as a brand new rocket launcher.  With Big Daddy they shot down mutiple jets that were attempting to get them back into jail, dead or alive, but as they were entering a tunnel on the highway a jet crashed into the road, caving in the tunnel with only enough time for Big Daddy's original owner to get through.  Not believing escaping to be worth it anymore, they surrendered and returned to prison.
    Each of Big Daddy's scarlet rockets are incredibly large and heavy, although reloading isn't a problem due to it being a ReQuip.

    Bombs Away - Passive - Although it was actually the jets that Big Daddy's original owner was gunning down, the weapon managed to adapt some of the aircraft's properties seeing as that was the only thing it ever launched at before it's owner died.  But, this allows the weilder to fly, although not any faster than they are on the ground, and grants a 65% buff to spell damage.
    Doomsday - Passive - Since Big Daddy is a rocket launcher, the projectiles it shoots have a 22.5m blast radius that deals 30 HP in damage if you happen to be caught in it.  And due to how unused it was by its original owner, Big Daddy buffs its wielder's spell damage by 65%.

    Strengths:
    ❈ Boom!
    Weaknesses:
    ❈ The explosions are the opposite of sneaky
    ❈ Rocket launchers typically are used on large, slow targets, so the speed of the rockets are lacking

    Template:

    1st,
    2nd

    Name: (Name of the Spell)
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: (Fire, Water, etc. Offensive, Defensive, Supportive)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Requip HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells won't have a speed,  some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable.)
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic.)

    Code:
    <img src="https://pre00.deviantart.net/b7b2/th/pre/i/2018/241/9/e/taz___fancy_rat_by_dianephotos-dcliilh.jpg" style="max-height:250px;float:left;margin-right:10px;margin-bottom:5px;"> <p style="text-align:center;"><i style="font-size:10px;text-shadow:0px 0px 3px #e5d0d7;color:#e099b1;">1st,
    2nd</i></p>[b][color=#e69cb5]Name:[/color][/b]
    [b][color=#e69cb5]Rank:[/color][/b]
    [b][color=#e69cb5]Type:[/color][/b]
    [b][color=#e69cb5]Damage:[/color][/b]
    [b][color=#e69cb5]Requip HP:[/color][/b]
    [b][color=#e69cb5]Range:[/color]
    [b][color=#e69cb5]Speed:[/color][/b]
    [b][color=#e69cb5]Duration:[/color][/b]
    [b][color=#e69cb5]Cooldown:[/color][/b]
    [b][color=#e69cb5]Description:[/color][/b]
    [color=#e69cb5]Something[/color] - [i]Something[/i] - text
    [color=#e69cb5]Something[/color] - [i]Something[/i] - text
    [b][color=#e69cb5]Strengths:[/color][/b]
    ❈ --
    [b][color=#e69cb5]Weaknesses:[/color][/b]
    ❈ --
    ❈ --





















    Code:
    <div style="text-align:center;width:60%;margin-left:220px;"><img src="https://pre00.deviantart.net/b7b2/th/pre/i/2018/241/9/e/taz___fancy_rat_by_dianephotos-dcliilh.jpg" style="max-height:250px;"></div>


    [b]
    [b]
    [b]
    [b]

    [/b][/b][/b][/b]













































    Dividers made by LadyMidnightSolace on DA.














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    avatar
    Chalk

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Summer Special Participant- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 33
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: ReQuip ❈ The Reaper
    Second Magic: N/A
    Third Magic: N/A

    Re: ReQuip ❈ The Reaper

    Post by Chalk on 9th September 2018, 8:54 am

    Thanks for the feedback \o/
    bump~!


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    Sayuri Katsuya

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    Lineage : Keeper of Peace
    Position : Rising Star
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    First Magic: Hikari Nisemono
    Second Magic: Tsuyoi Ken
    Third Magic:

    Re: ReQuip ❈ The Reaper

    Post by Sayuri Katsuya on 9th September 2018, 11:20 am

    Spoiler:

    @Chalk wrote:

    ReQuip ❈ The Reaper

    Secondary Magic: N/A
    Magic Type: ReQuip (Solitary)
    Description:
    The Grim Reaper is a rather well known name and most likely the namesake of Eireen's magic.  It came about through the harvesting of "lost souls", which are basically restless spirits of those who have passed on.  The restlessness usually is caused because the soul had an unsuccessful or unfulfilled life before dying.  Eireen found that there were plenty of them to go around, so her magic is centered around them.  Each ReQuip is a "model" of something the lost soul owned, they being its original owner.
    Eireen uses her magic to usually go in covert stealth missions, dealing with any problem as they come.  Although she can very well decide to go in guns blazing, the reaper usually enjoys herself more when hiding in plain sight.  In fact, she can equip just about anything that comes to mind, although most of these miscellaneous requips don't help within battle.  All requips' appearances rarely ever changes from the original, but seeing as it is simply an impeccable copy and not the real thing their basic appearances can be changed to match up with Eireen's wishes.

    Strengths:
    ❈ The magic can be applied to many situations
    ❈ There are no hard counters against it
    ❈ There is no themeatic pattern to really uphold
    Weaknesses:
    ❈ Trying to dabble in everything leads to mastery in nothing
    ❈ When running low on MP the main source of their power is lost.
    ❈ Very little team-oriented equipment
    ❈ All the equipment is secondhand

    Unique Abilities:
    Fear the Reaper - Eireen's job is to kill those who are meant to be dead and make sure they stay that way.  This led her to develop a technique that makes any of the damage dealt from her attacks to be unable to be healed from or regenerated for 3 posts.  But, as a result she cannot hold any resistance to magic damage.
    Harvest Season - Eireen has been reaping souls for eras, meaning she has polished her techniques so she can do her job efficiently.  This grants her a passive 40% buff to spell damage.
    Greater Firepower - Seeing as Eireen usually can't hold all the weapons or wear all the armor she would like at once, she made the weapons float and the abilities of the armor to be applied without it physically being in her. The floating weapons stay at about an arms length away from Eireen, allowing her to swap between them at any time.  Each provides general support and operate themselves, any effects still being applied.  Any armor's effects can be applied without it actually being in her, only the HP of the displayed armor being be impacted by attacks.  These extra additions lighten Eireen's load and give her a passive 40% buff to speed.

    @Chalk wrote:
    ❈ Spells ❈


    D:
    Rebellion's Zeal:

    She wanted to make a change,
    But a stab in the back made her an example.


    Name: Rebellion's Zeal
    Rank: D
    Type: Burst
    Damage: --
    Requip HP: 50 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The original owner of Rebellion's Zeal was the leader of a revolution to separate from the rule of the country who managed to take over the area through cheating the locals out of their land.  So, she rallied her people to challenge them for their homes back only to be killed by her own forces mid-battle due to bribery from the other side.
    Rebellion's Zeal is great design-wise, but it's the kind of thing any female warrior would wear.  But of course, the run-of-the-mill kind of appearance helps Eireen blend in when she needs to.

    Soul Thread - Passive - Although Rebellion's Zeal itself isn't all too special, the sword that comes with it was was gave it it's reputation and name.  Blessed Valor was bestowed upon its original owner by a wandering priestess who saw great potential in them.  This enables it to cleanse areas of evil, although this effect is purely cosmetic and cannot be used within battle.  The blade deals 7 HP in damage and shares HP with Rebellion's Zeal.
    Blessed Valor:

    Dauntless Aura - Passive - Although it sports a rather simple design, Rebellion's Zeal exudes a great amount of confidence.  This leads NPCs to simply respect the wearer more for plot and also grants a 40% physical damage resistance, overall physical damage resistance capping at 50%.

    Strengths:
    ❈ A two in one combo!
    Weaknesses:
    ❈ Shared HP means the armor and weapon are more prone to breakage
    ❈ The armor itself misses out on having an extra ability due to the addition of the sword
    Ivory Python:

    Her life began with fumes and ashes,
    But attaining any kind of closer was too much to ask for.


    Name: Ivory Python
    Rank: D
    Type: Burst
    Damage: --
    Requip HP: 60 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Ivory Python's original owner was only a few years old when her entire village mysteriously caught in fire, she being the only survivor thanks to the efforts of her parents.  Taken in by a certain organization, she was brought up to be a ruthless hitman and assassin, killing anyone without another thought if she got paid in the end.  But at some point she revisited her home and discovered there was some foul play involved in the fire that destroyed the life she was meant to have.  But before she could even return to HQ, she was ambushed by a rival organization and taken out.
    Ivory Python is a somewhat blatant way of saying you're doing something suspicious due to the face obstructing hood, although the bright colors and design may offset some of that.

    Snakeskin - Active - Although one likely wouldn't guess so, there is a layer of pure white snakeskin on the inside of Ivory Python's fabric.  This allows the armor to grant the properties of a snake to the wearer, giving a 40 HP heal with a 2 post cooldown
    Snake Eyes - Passive - Also due to the aforementioned snakeskin in Ivory Python, it grants the wearer a passive 40% buff to speed as well as enhanced sneakiness.

    Strengths:
    ❈ The snakeskin allows for both evasion and healing in one package
    Weaknesses:
    ❈ The armor doesn't really offer anything offensively
    ❈ Further measures may have to be taken for stealth seeing as the armor is white
    Serene Night:

    The hunter ventured out only for adventure,
    But their daring path never lead them back home.


    Name: Serene Night
    Rank: D
    Type: Multi Target
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 40 m
    Speed: 35 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Serene Night's original owner lived alone in the middle of the forest by themself, completely self sufficient through their hunting and gathering.  But one day they wished to see more of the world and ventured farther away from their beloved home than they ever did before.  But what they found was a ruined landscape, ravaged by war, the only person nearby being a sullen man with only one arm.  Rushing to help him, Serene Night's original owner must have startled him because the man didn't hesitate before shooting them dead.
    When one first lays eyes on Serene Night, they may wonder how such a fancy bow was just used for hunting and where the string was.  Well, Serene Night's original owner didn't even remember how they got the bow.  One day they just kind of woke up with it in their grasp, something that served to motivate them to investigate the world around them.  As for the string, it actually appears and disappears whenever the wielder wants purely because it looks cooler.

    Crescent Moon - Passive - Serene Night was primarily used by its original owner for hunting, the properties of the skilled hunter being carried within the bow.  This grants the wielder enhanced aim and a spell damage increase of 40%.
    Comet - Active - Due to the very nature of the weapon as a hunting bow, when the wielder uses it for assassination they are granted a spell damage buff of 50% and the shot is silent, any onlookers having no idea where the arrow even came from.  This ability can only be used if the target is not yet aware of their presence with a cooldown of 2 posts.

    Strengths:
    ❈ The bow allows for extremely accurate shooting
    Weaknesses:
    ❈ Although aiming is enhanced, shots can still be dodged or the wielder' view obstructed
    ❈ One ability can only be used exclusively for sneak attacks
    Twin Blossoms:

    The popular gunslinger could be anywhere at once,
    Except with those who mattered most to them.


    Name: Twin Blossoms
    Rank: D
    Type: Multi Target
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 35 m
    Speed: 40 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The Twin Blossoms were manufactured specifically for their original owner with no expense spared.  After all, they were a celebrity, all the tickets to any of their shows selling out in a mere night.  They used the guns for all sorts of fancy trick shots and to split them self in two in order to hold even more shows for more money.  But the whole reason they started to charge people to see them shoot was for their two sickly children who both needed medication and doctors.  But one day while the Twin Blossom's original owner was on tour, there was a outbreak of a certain disease which ended up killing the gunslinger's children, leaving them to live the rest of their life alone.
    The Twin Blossoms are actually rather large for someone to be handling both at once, but seeing as there is a bit of lag time between each shot it's faster with two.

    Titanum - Passive - Each of the Twin Blossoms possess an enhanced quality originating in the specially crafted bullets that can grant their wielder a buff to physical or magical damage.  Seeing as there are two of them, each gun has their own separate 20% buff, what each may be being stated in the post they are equipped.
    Rafflesia - Active - The Twin Blossoms were once one weapon, Scarlet Lotus, but were divided into two due to their original owner's wishes.  But, the split caused a slight disturbance, granting them the ability to split their wielder as well.  This makes two of them, halving all their stats including HP, MP, speed, etc.  Each copy is equipped with one of the Twin Blossoms and whatever they had pre-split, sharing any buffs between each other, the buff being applied to the original stat before being halved.  This ability will wear off after 3 posts with a cooldown of 4 posts.

    Strengths:
    ❈ You can have two of you with no impact on actual skill!
    Weaknesses:
    ❈ Although it has never happened yet, one of the halves may decide to go rogue, although the combination into one person is in fact forced
    ❈ The halving of both attack strength and speed may hinder fighting
    Advanced Spells:
    Big Daddy:

    They shot down their fleet,
    But rockets and explosions can't defeat bad luck.


    Name: Big Daddy
    Rank: D+
    Type: Multi Target
    Damage: 10.5 HP
    Requip HP: 75 HP
    Range: 67.5 m
    Speed: 20 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Big Daddy's original owner was a convict escaping from prison with their two friends, robbed from the facility as a brand new rocket launcher.  With Big Daddy they shot down multiple jets that were attempting to get them back into jail, dead or alive, but as they were entering a tunnel on the highway a jet crashed into the road, caving in the tunnel with only enough time for Big Daddy's original owner to get through.  Not believing escaping to be worth it anymore, they surrendered and returned to prison.
    Each of Big Daddy's scarlet rockets are incredibly large and heavy, although reloading isn't a problem due to it being a ReQuip.

    Bombs Away - Passive - Although it was actually the jets that Big Daddy's original owner was gunning down, the weapon managed to adapt some of the aircraft's properties seeing as that was the only thing it ever launched at before it's owner died.  But, this allows the wielder to fly, although not any faster than they are on the ground, and grants a 65% buff to spell damage.
    Doomsday - Passive - Since Big Daddy is a rocket launcher, the projectiles it shoots have a 22.5m blast radius that deals 30 HP in damage if you happen to be caught in it.  And due to how unused it was by its original owner, Big Daddy buffs its wielder's spell damage by 65%.

    Strengths:
    ❈ Boom!
    Weaknesses:
    ❈ The explosions are the opposite of sneaky
    ❈ Rocket launchers typically are used on large, slow targets, so the speed of the rockets are lacking

    Templates:
    Basic Spell:

    1st,
    2nd

    Name:
    Rank:
    Type:
    Damage:
    Requip HP:
    Range:
    Speed:
    Duration:
    Cooldown:
    Description:
    Something - Something - text
    Something - Something - text
    Strengths:
    ❈ --
    Weaknesses:
    ❈ --
    ❈ --

    Extra Image:



    Dividers made by LadyMidnightSolace on DA.



    _____________________________________________________________________________________

    avatar
    aeluri

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Halloween job event participant - Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Confused Achievement- Forever Alone Achievement- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Villain- Fire Badge- Be On Lester's Friends List- 1 Year Anniversary- Player -
    Lineage : Musashi's Descent
    Position : None
    Posts : 169
    Guild : Guildless
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 18
    Experience : 175

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Re: ReQuip ❈ The Reaper

    Post by aeluri on 3rd November 2018, 10:42 pm

    ✦:
    @Chalk wrote:

    ReQuip ❈ The Reaper

    Secondary Magic: N/A
    Magic Type: ReQuip (Solitary)
    Description:
    The Grim Reaper is a rather well known name and most likely the namesake of Eireen's magic.  It came about through the harvesting of "lost souls", which are basically restless spirits of those who have passed on.  The restlessness usually is caused because the soul had an unsuccessful or unfulfilled life before dying.  Eireen found that there were plenty of them to go around, so her magic is centered around them.  Each ReQuip is a "model" of something the lost soul owned, they being its original owner.
    Eireen uses her magic to usually go in covert stealth missions, dealing with any problem as they come.  Although she can very well decide to go in guns blazing, the reaper usually enjoys herself more when hiding in plain sight.  In fact, she can equip just about anything that comes to mind, although most of these miscellaneous requips don't help within battle.  All requips' appearances rarely ever changes from the original, but seeing as it is simply an impeccable copy and not the real thing their basic appearances can be changed to match up with Eireen's wishes.

    Strengths:
    ❈ The magic can be applied to many situations
    ❈ There are no hard counters against it
    ❈ There is no themeatic pattern to really uphold
    Weaknesses:
    ❈ Trying to dabble in everything leads to mastery in nothing
    ❈ When running low on MP the main source of their power is lost.
    ❈ Very little team-oriented equipment
    ❈ All the equipment is secondhand

    Unique Abilities:
    Fear the Reaper - Eireen's job is to kill those who are meant to be dead and make sure they stay that way.  This led her to develop a technique that makes any of the damage dealt from her attacks to be unable to be healed from or regenerated for 3 posts.  But, as a result she cannot hold any resistance to magic damage.
    Harvest Season - Eireen has been reaping souls for eras, meaning she has polished her techniques so she can do her job efficiently.  This grants her a passive 40% buff to spell damage.
    Greater Firepower - Seeing as Eireen usually can't hold all the weapons or wear all the armor she would like at once, she made the weapons float and the abilities of the armor to be applied without it physically being in her. The floating weapons stay at about an arms length away from Eireen, allowing her to swap between them at any time.  Each provides general support and operate themselves, any effects still being applied.  Any armor's effects can be applied without it actually being in her, only the HP of the displayed armor being be impacted by attacks.  These extra additions lighten Eireen's load and give her a passive 40% buff to speed.

    @Chalk wrote:
    ❈ Spells ❈


    D:
    Rebellion's Zeal:

    She wanted to make a change,
    But a stab in the back made her an example.


    Name: Rebellion's Zeal
    Rank: D
    Type: Burst
    Damage: --
    Requip HP: 50 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The original owner of Rebellion's Zeal was the leader of a revolution to separate from the rule of the country who managed to take over the area through cheating the locals out of their land.  So, she rallied her people to challenge them for their homes back only to be killed by her own forces mid-battle due to bribery from the other side.
    Rebellion's Zeal is great design-wise, but it's the kind of thing any female warrior would wear.  But of course, the run-of-the-mill kind of appearance helps Eireen blend in when she needs to.

    Soul Thread - Passive - Although Rebellion's Zeal itself isn't all too special, the sword that comes with it was was gave it it's reputation and name.  Blessed Valor was bestowed upon its original owner by a wandering priestess who saw great potential in them.  This enables it to cleanse areas of evil, although this effect is purely cosmetic and cannot be used within battle.  The blade deals 7 HP in damage and shares HP with Rebellion's Zeal.
    Blessed Valor:

    Dauntless Aura - Passive - Although it sports a rather simple design, Rebellion's Zeal exudes a great amount of confidence.  This leads NPCs to simply respect the wearer more for plot and also grants a 40% physical damage resistance, overall physical damage resistance capping at 50%.

    Strengths:
    ❈ A two in one combo!
    Weaknesses:
    ❈ Shared HP means the armor and weapon are more prone to breakage
    ❈ The armor itself misses out on having an extra ability due to the addition of the sword
    Ivory Python:

    Her life began with fumes and ashes,
    But attaining any kind of closer was too much to ask for.


    Name: Ivory Python
    Rank: D
    Type: Burst
    Damage: --
    Requip HP: 60 HP
    Range: --
    Speed: --
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Ivory Python's original owner was only a few years old when her entire village mysteriously caught in fire, she being the only survivor thanks to the efforts of her parents.  Taken in by a certain organization, she was brought up to be a ruthless hitman and assassin, killing anyone without another thought if she got paid in the end.  But at some point she revisited her home and discovered there was some foul play involved in the fire that destroyed the life she was meant to have.  But before she could even return to HQ, she was ambushed by a rival organization and taken out.
    Ivory Python is a somewhat blatant way of saying you're doing something suspicious due to the face obstructing hood, although the bright colors and design may offset some of that.

    Snakeskin - Active - Although one likely wouldn't guess so, there is a layer of pure white snakeskin on the inside of Ivory Python's fabric.  This allows the armor to grant the properties of a snake to the wearer, giving a 40 HP heal with a 2 post cooldown
    Snake Eyes - Passive - Also due to the aforementioned snakeskin in Ivory Python, it grants the wearer a passive 40% buff to speed as well as enhanced sneakiness.

    Strengths:
    ❈ The snakeskin allows for both evasion and healing in one package
    Weaknesses:
    ❈ The armor doesn't really offer anything offensively
    ❈ Further measures may have to be taken for stealth seeing as the armor is white
    Serene Night:

    The hunter ventured out only for adventure,
    But their daring path never lead them back home.


    Name: Serene Night
    Rank: D
    Type: Multi Target
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 40 m
    Speed: 35 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Serene Night's original owner lived alone in the middle of the forest by themself, completely self sufficient through their hunting and gathering.  But one day they wished to see more of the world and ventured farther away from their beloved home than they ever did before.  But what they found was a ruined landscape, ravaged by war, the only person nearby being a sullen man with only one arm.  Rushing to help him, Serene Night's original owner must have startled him because the man didn't hesitate before shooting them dead.
    When one first lays eyes on Serene Night, they may wonder how such a fancy bow was just used for hunting and where the string was.  Well, Serene Night's original owner didn't even remember how they got the bow.  One day they just kind of woke up with it in their grasp, something that served to motivate them to investigate the world around them.  As for the string, it actually appears and disappears whenever the wielder wants purely because it looks cooler.

    Crescent Moon - Passive - Serene Night was primarily used by its original owner for hunting, the properties of the skilled hunter being carried within the bow.  This grants the wielder enhanced aim and a spell damage increase of 40%.
    Comet - Active - Due to the very nature of the weapon as a hunting bow, when the wielder uses it for assassination they are granted a spell damage buff of 50% and the shot is silent, any onlookers having no idea where the arrow even came from.  This ability can only be used if the target is not yet aware of their presence with a cooldown of 2 posts.

    Strengths:
    ❈ The bow allows for extremely accurate shooting
    Weaknesses:
    ❈ Although aiming is enhanced, shots can still be dodged or the wielder' view obstructed
    ❈ One ability can only be used exclusively for sneak attacks
    Twin Blossoms:

    The popular gunslinger could be anywhere at once,
    Except with those who mattered most to them.


    Name: Twin Blossoms
    Rank: D
    Type: Multi Target
    Damage: 7 HP
    Requip HP: 50 HP
    Range: 35 m
    Speed: 40 m/s
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The Twin Blossoms were manufactured specifically for their original owner with no expense spared.  After all, they were a celebrity, all the tickets to any of their shows selling out in a mere night.  They used the guns for all sorts of fancy trick shots and to split them self in two in order to hold even more shows for more money.  But the whole reason they started to charge people to see them shoot was for their two sickly children who both needed medication and doctors.  But one day while the Twin Blossom's original owner was on tour, there was a outbreak of a certain disease which ended up killing the gunslinger's children, leaving them to live the rest of their life alone.
    The Twin Blossoms are actually rather large for someone to be handling both at once, but seeing as there is a bit of lag time between each shot it's faster with two.

    Titanum - Passive - Each of the Twin Blossoms possess an enhanced quality originating in the specially crafted bullets that can grant their wielder a buff to physical or magical damage.  Seeing as there are two of them, each gun has their own separate 20% buff, what each may be being stated in the post they are equipped.
    Rafflesia - Active - The Twin Blossoms were once one weapon, Scarlet Lotus, but were divided into two due to their original owner's wishes.  But, the split caused a slight disturbance, granting them the ability to split their wielder as well.  This makes two of them, halving all their stats including HP, MP, speed, etc.  Each copy is equipped with one of the Twin Blossoms and whatever they had pre-split, sharing any buffs between each other, the buff being applied to the original stat before being halved.  This ability will wear off after 3 posts with a cooldown of 4 posts.

    Strengths:
    ❈ You can have two of you with no impact on actual skill!
    Weaknesses:
    ❈ Although it has never happened yet, one of the halves may decide to go rogue, although the combination into one person is in fact forced
    ❈ The halving of both attack strength and speed may hinder fighting
    Advanced Spells:
    Big Daddy:

    They shot down their fleet,
    But rockets and explosions can't defeat bad luck.


    Name: Big Daddy
    Rank: D+
    Type: Multi Target
    Damage: 10.5 HP
    Requip HP: 75 HP
    Range: 67.5 m
    Speed: 20 m/s
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Big Daddy's original owner was a convict escaping from prison with their two friends, robbed from the facility as a brand new rocket launcher.  With Big Daddy they shot down multiple jets that were attempting to get them back into jail, dead or alive, but as they were entering a tunnel on the highway a jet crashed into the road, caving in the tunnel with only enough time for Big Daddy's original owner to get through.  Not believing escaping to be worth it anymore, they surrendered and returned to prison.
    Each of Big Daddy's scarlet rockets are incredibly large and heavy, although reloading isn't a problem due to it being a ReQuip.

    Bombs Away - Passive - Although it was actually the jets that Big Daddy's original owner was gunning down, the weapon managed to adapt some of the aircraft's properties seeing as that was the only thing it ever launched at before it's owner died.  But, this allows the wielder to fly, although not any faster than they are on the ground, and grants a 65% buff to spell damage.
    Doomsday - Passive - Since Big Daddy is a rocket launcher, the projectiles it shoots have a 22.5m blast radius that deals 30 HP in damage if you happen to be caught in it.  And due to how unused it was by its original owner, Big Daddy buffs its wielder's spell damage by 65%.

    Strengths:
    ❈ Boom!
    Weaknesses:
    ❈ The explosions are the opposite of sneaky
    ❈ Rocket launchers typically are used on large, slow targets, so the speed of the rockets are lacking

    Templates:
    Basic Spell:

    1st,
    2nd

    Name:
    Rank:
    Type:
    Damage:
    Requip HP:
    Range:
    Speed:
    Duration:
    Cooldown:
    Description:
    Something - Something - text
    Something - Something - text
    Strengths:
    ❈ --
    Weaknesses:
    ❈ --
    ❈ --

    Extra Image:



    Dividers made by LadyMidnightSolace on DA.

    @Chalk wrote:
    Notes

    - N/A

    Moved and unlocked at the user's request~


    _____________________________________________________________________________________




      Current date/time is 18th January 2019, 5:18 pm