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    The Great Arsenal

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    Aspen

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Paladin of Blood and Iron
    Position : None
    Posts : 112
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 500

    Character Sheet
    Character Name: Aspen Laeta Azarov
    Primary Magic: The Great Arsenal
    Secondary Magic: [2nd Gen] Metal Dragon Slayer

    The Great Arsenal

    Post by Aspen on 23rd August 2018, 9:12 am

    The Great Arsenal

    ▶ Magic Name: The Great Arsenal
    ▶ Magic Type: Prevalent Holder (+10% Magic Damage) / Auxiliary ReQuip (Up to 2 active ReQuip Spells at a time)

    ▶ Secondary Magic: Metal Dragon Slayer [2nd Gen]

    ▶ Additional Notes:
    - All additional Primary Magic Spell Slots bought here

    ▶ Description:
    The Great Arsenal is, in essence, the use of The Iron Key that Aspen has inherited from her parents before they vanished one day. Only later did she find out that she could channel magic through it and that key was actually a magical item, able to change its shape and function into anything she desired so long as she had a clear vision what she wanted to create and how it worked. The key is, in essence, a weapon, a tool and a useful utensil all at the same time, and can shift into anything the user of the key desires so long as they have a clear and detailed picture of the object they want to create in their mind. The key has no limitation on what can be created, and can even split itself into a theoretically infinite number of exact copies that all work the exact same way as the original key, but draws from the magical power of its user in doing so. Therefore, the more potential magical power the user has, the more potential combat strength has the key. Aspen, primarily, but not exclusively, uses the key to create what she is most familiar with from her time as a Paladin in the army of the Kingdom of Pergrande to use the magical item as effectively and efficiently as possible. This, in short, includes almost all manners of military equipment, from knives and swords to simple muskets to more complex firearms and weapon systems, and even more. Practically, everything is possible.

    ▶ Strengths:
    ● Extremely versatile, can be used effectively in many situations
    ● Provides a range of diverse offensive, defensive and support spells alike
    ● The user is theoretically able to create any object they want with nothing but a thought

    ▶ Weaknesses:
    ● The user has to have thorough knowledge of the object they wish to create
    ● Using a wide range of equipment it's impossible for the user to specialize
    ● The user has to use The Iron Key to use spells of this magic

    ▶ Lineage:
    Paladin of Blood and Iron

    ▶ Unique Abilities:

    Marksman (Passive){D}: Due to Aspen's familiarity with gunpowder and projectile weapons an aspect of those translates over to her magic, enhancing the speed of all spells she uses by 50% passively. Additionally, this familiarity and experience she has used to train her senses beyond what is normally possible, granting her a heightened sense of both sight and hearing that can also be used to see through illusions.

    Hardened (Passive){D}: Although never part of the fighting forces of Pergrande, Aspen has seen more than enough war and battle for a lifetime. This has hardened not just her body, but also her mind, to be more resilient. Grants a passive 25% reduction to physical and magical damage taken. Additionally, this cuts in half the duration of negative effects (e.g. poison, blindness etc.) and halves the distance of knockbacks (e.g. 40m of knockback would be halved to 20m) affecting her.

    Soldier (Passive){D}: Aspen is rather proficient with a wide range of military equipment, using it skillfully and efficiently in combat, granting her 40% more melee damage in combat passively with an additional 5% per rank above D.

    Blessings of Iron (Passive){C}: Without knowing about it, the user wielding the Iron Key not just influences the item, it's actually the other way around as well. The Key passively strengthens the user and gives them unnaturally high regenerative abilities, granting them a 5% MP regain every post and a 5% HP regain every other post as well as an overall 25% larger pool of HP.

    ▶ Spells:

    Singature Spells:


    D-rank:


    ▶ Name: Pride
    ▶ Rank: D
    ▶ Type: Healing
    ▶ Healing: 40
    ▶ Range: Self / Melee
    ▶ Speed: Self / Melee
    ▶ Duration: Instant
    ▶ Cooldown: -

    ▶ Description:
    Aspen creates an exact copy of the Iron Key that quickly turns into a grey liquid that rushes to the her injuries or the wounds of an ally in melee range, covering them before being absorbed, healing any damage the affected might have sustained.

    ▶ Strengths:
    ● Heals self or an ally in melee range

    ▶ Weaknesses:
    ● Has to be in melee range to use it


    Ranking:


    ▶ Name: Ignorance
    ▶ Rank: Ranking
    ▶ Type: Multi Target
    ▶ Damage: 30 (D) / 45 (C) / 60 (B) / 75 (A) / 90 (S)
    ▶ Range: Rank Multi Target
    ▶ Speed: Rank Multi Target
    ▶ Duration: Instant
    ▶ Cooldown: -

    ▶ Description:
    Grasping the Iron Key firmly Aspen channels her magic through the item, the key changing form into her signature firearm, one of the first she created back in Pergrande. The weapon itself, a simple, modern looking submachine gun, appears grey and seemingly made from rusty iron, with customizable attachments depending on the situation. The projectiles fired from it are infused with the users pure magic power and deal 0.75x rank damage each. The weapon itself has two modes, single shot and full auto, and has an effective range of the current ranks multi target range.

    Appearance:



    ▶ Strengths:
    ● Projectiles are infused with the user's magic power, get stronger as they rank up

    ▶ Weaknesses:
    ● Has a relatively low range for a firearm



    D-rank Spells:


    Passives:


    1. Name: Ruin
    Description: Since she has started using magic Aspen has learned to do so with as little magic and as stealthily as possible. This makes it so she radiates very little magical energy naturally, almost unnoticeable outside of combat, reducing the cost of her spells by 50% passively. This can be toggled on and off.


    1. Slavery:


    ▶ Name: Slavery
    ▶ Rank: D (20 MP)
    ▶ Type: Defensive
    ▶ Durability: 120
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: Instant
    ▶ Cooldown: 2

    ▶ Description:
    Aspen quickly holds out the key, extending one hand as it shifts into a 2m wide metal plate that extends in all directions and can be used to deflect or absorb attacks or spells. Can take up to 120HP (3xD-rank damage) in damage before breaking.

    ▶ Strengths:
    ● Shield that can protect the user from damage

    ▶ Weaknesses:
    ● Can only take so much damage before breaking


    2. Anger:


    ▶ Name: Anger
    ▶ Rank: D (20 MP)
    ▶ Type: ReQuip Armor, Buff
    ▶ Damage: -
    ▶ Requip HP: 60
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 3
    ▶ Cooldown: 4

    ▶ Description:
    Aspen touches the Iron Key, allowing her magic to seep into it before from it, a grey liquid starts leaking out and flowing down her arms before forming around her hands a pair of metallic gauntlets. These gauntlets appear to be made from clean, shiny steel on the outside and a black fabric on the inside, allowing for easy use of her weapons and the Iron Key while this spell is active while simultaneously granting the ReQuip's benefits.

    ▶ Strengths:
    ● Enhances damage

    ▶ Weaknesses:
    ● Buffs only apply to the user

    ▶ Abilities:

    Passive Ability - Armored Up: The steel gauntlets cause Aspen's punches to deal more damage, granting her 50% increased Melee damage for the duration of the spell.

    Passive Ability - Magic Focus: The gauntlets also act as a focal point for magical energy, amplifying the magical pressure and thus enhancing spell damage by 50% for the duration of the spell.


    3. Greed:


    ▶ Name: Greed
    ▶ Rank: D (20 MP)
    ▶ Type: Multi Target
    ▶ Damage: 30 per shot
    ▶ Range: 45 m
    ▶ Speed: 30 m/s
    ▶ Duration: 2
    ▶ Cooldown: 3

    ▶ Description:
    Holding out the Iron Key and letting her magic flow through it the item changes into a handgun, easy to wield and use with one hand, able to shoot magically infused projectiles at a single or a group of opponents, each projectile dealing 0.75x D-rank damage.

    Appearance:



    ▶ Strengths:
    ● Can target a single individual or a group

    ▶ Weaknesses:
    ● Relatively low speed and range



    C-rank Spells:


    1. Arrogance:


    ▶ Name: Arrogance
    ▶ Rank: C
    ▶ Type:ReQuip Weapon, Single & Multi Target
    ▶ Damage: 14
    ▶ Requip HP: 90
    ▶ Range: Varies
    ▶ Speed: Varies
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Creating an exact copy of the Iron Key, Aspen uses her magical energy to change this copy into a black, single-edged one handed sword, easy to wield and retaining the original qualities of the Iron Key.

    Appearance:

    ▶ Strengths:
    ● It's a sword, you can use it to stab a fool

    ▶ Weaknesses:
    ● Sword itself has limited durability and can be broken

    ▶ Abilities:

    Active Ability - Reign of Blades: Lifting the blade up, 5 identical copies of the weapon appear over Aspens head, hovering there for the duration of the ability. Any blade used or lost is immediately replaced by another one copied from the others. Aspen, channeling her magic through the blades, retains full control over each one of them. The swords can be launched at a single opponent or a group of opponents in C-rank multi target range at C-rank multi target speeds, dealing 0.75x C-rank damage per projectile.
    Duration: 5
    Cooldown: 6

    Active Ability - Heart of Arrogance: Pointing the tip of the blade at a single opponent in C-rank single target range, Aspen channels through the blade a burst of magical energy that is focussed at the weapons point, releasing a beam of light blue, pure magical energy at C-rank single target speeds. This beam can penetrate almost all materials and deals C-rank spell damage.
    Duration: 1
    Cooldown: 3


    2. Profanity:


    ▶ Name: Profanity
    ▶ Rank: C (30 MP)
    ▶ Type: ReQuip Armor, Buff, Burst
    ▶ Damage: -
    ▶ Requip HP: 90
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling her magic through the Iron Key Aspen creates around her hands what appears like a pair of black gloves, glowing on the outside with light blue, magical runes. The gloves have the ability to generate, store and release electrical energy on demand.

    ▶ Strengths:
    ● Strengthens the user's melee damage

    ▶ Weaknesses:
    ● Armor has a limited durability and can be broken

    ▶ Abilities:

    Passive Ability - Electrical Profanity: While the gloves are equipped all of Aspen's melee strikes, whether delivered by weapon or unarmed, are passively infused with electrical energy that is released when striking at an enemy. This increases melee damage by 55%

    Active Ability - Gigawatt Burst: Spreading her arms out Aspen releases a burst of the electrical energy from the gloves, covering the area in C-rank burst range in soaring electrical energy at C-rank burst speeds. This deals full C-rank damage to anyone in the area and additionally, due to the electrical energy affecting muscles and nerves, paralyzes affected foes for their next turn.
    Duration: 2
    Cooldown: 3


    3. Envy:


    ▶ Name: Envy
    ▶ Rank: C (30 MP)
    ▶ Type: Teleport
    ▶ Damage: -
    ▶ Range: 30 m
    ▶ Speed: -
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Channeling her magic power through the Iron Key the magical item transports her through space itself, Aspen teleports to anywhere within 30m instantly.

    ▶ Strengths:
    ● Teleports the user

    ▶ Weaknesses:
    ● Limited range



    Advanced Spells:


    D+:


    ▶ Name: Narcissism
    ▶ Rank: D+ (30 MP)
    ▶ Type: Buff
    ▶ Damage: -
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling the power of the key through herself for a short while, Aspen enhances her own spell damage by 75% for the duration of the spell.

    ▶ Strengths:
    ● Enhances spell power

    ▶ Weaknesses:
    ● Can only affect the user


    C+:


    ▶ Name: Punishment
    ▶ Rank: C+ (45 MP)
    ▶ Type: Burst
    ▶ Damage: 90
    ▶ Range: 45 m
    ▶ Speed: 45 m/s
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Creating a copy of the Iron Key before throwing it upwards, Aspen channels through this copy her own magic, the copy turning into countless more, identical copies. The copies themselves then change form again, shifting into various knives and daggers before bursting downwards, covering the area in the spells range with a rain of sharp projectiles, dealing C+ rank burst damage to anyone within the area.

    ▶ Strengths:
    ● Covers the area in sharp knives and daggers, hard to dodge

    ▶ Weaknesses:
    ● Limited range



    Spell Template:


    ▶ Name:
    ▶ Rank:
    ▶ Type:
    ▶ Damage:
    ▶ Requip/Summon HP:
    ▶ Range:
    ▶ Speed:
    ▶ Duration:
    ▶ Cooldown:
    ▶ Downside:
    ▶ Description:

    ▶ Strengths:


    ▶ Weaknesses:


    ▶ Abilities:



    Last edited by Aspen on 20th September 2018, 11:00 pm; edited 8 times in total
    avatar
    Aspen

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Paladin of Blood and Iron
    Position : None
    Posts : 112
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 500

    Character Sheet
    Character Name: Aspen Laeta Azarov
    Primary Magic: The Great Arsenal
    Secondary Magic: [2nd Gen] Metal Dragon Slayer

    Re: The Great Arsenal

    Post by Aspen on 26th August 2018, 12:40 pm

    reserved


    Last edited by Aspen on 26th August 2018, 12:40 pm; edited 1 time in total
    avatar
    Aspen

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Paladin of Blood and Iron
    Position : None
    Posts : 112
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 500

    Character Sheet
    Character Name: Aspen Laeta Azarov
    Primary Magic: The Great Arsenal
    Secondary Magic: [2nd Gen] Metal Dragon Slayer

    Re: The Great Arsenal

    Post by Aspen on 26th August 2018, 12:40 pm

    also reserved
    avatar
    Rin Mayou
     
     

    Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Senior [500]- Novice [250]- Hero- Summer Special Donor- Summer Special Participant- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 618
    Guild : Crystal Swan - Ace of Ruby
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Mentor : Desirée Blooms
    Experience : 31,172.5

    Character Sheet
    Character Name: Rin Mayou
    Primary Magic: World Make Magic
    Secondary Magic: ReQuip: The Sugary Armory

    Re: The Great Arsenal

    Post by Rin Mayou on 6th September 2018, 6:24 pm

    Hey there! It's Rin! ^w^ I'm here to grade this lovely magic! All suggestions will be in this lovely color here! You know what to do! Give this thread a quick bump once you've made the changes! Let's get started!

    ♥:
    @Aspen wrote:The Great Arsenal

    ▶ Magic Name: The Great Arsenal
    ▶ Magic Type: Prevalent Holder (+10% Magic Damage) / Auxiliary ReQuip (Up to 2 active ReQuip Spells at a time)

    ▶ Secondary Magic:

    ▶ Additional Notes:

    ▶ Description:
    The Great Arsenal is, in essence, the use of The Iron Key that Aspen has inherited from her parents before they vanished one day. Only later did she find out that she could channel magic through it and that key was actually a magical item, able to change its shape and function into anything she desired so long as she had a clear vision what she wanted to create and how it worked. The key is, in essence, a weapon, a tool and a useful utensil all at the same time, and can shift into anything the user of the key desires so long as they have a clear and detailed picture of the object they want to create in their mind. The key has no limitation on what can be created, and can even split itself into a theoretically infinite number of exact copies that all work the exact same way as the original key, but draws from the magical power of its user in doing so. Therefore, the more potential magical power the user has, the more potential combat strength has the key. Aspen, primarily, but not exclusively, uses the key to create what she is most familiar with from her time as a Paladin in the army of the Kingdom of Pergrande to use the magical item as effectively and efficiently as possible. This, in short, includes almost all manners of military equipment, from knives and swords to simple muskets to more complex firearms and weapon systems, and even more. Practically, everything is possible.

    ▶ Strengths:
    ● Extremely versatile, can be used effectively in many situations
    ● Provides a range of diverse offensive, defensive and support spells alike
    ● The user is theoretically able to create any object they want with nothing but a thought

    ▶ Weaknesses:
    ● The user has to have thorough knowledge of the object they wish to create
    ● Using a wide range of equipment it's impossible for the user to specialize
    ● The user has to use The Iron Key to use spells of this magic

    ▶ Lineage:
    Gold Rush:


    Name: Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...

    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.

    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    ▶ Unique Abilities:

    Marksman (Passive){D}: Due to Aspen's familiarity with gunpowder and projectile weapons an aspect of those translates over to her magic, enhancing the speed of all spells she uses by 50% passively. Additionally, this familiarity and experience she has used to train her senses beyond what is normally possible, granting her a heightened sense of both sight and hearing that can also be used to see through illusions.

    Hardened (Passive){D}: Although never part of the fighting forces of Pergrande, Aspen has seen more than enough war and battle for a lifetime. This has hardened not just her body, but also her mind, to be more resilient. Grants a passive 25% reduction to physical and magical damage taken. Additionally, this cuts in half the duration of negative effects (e.g. poison, blindness etc.) and halves the distance of knockbacks (e.g. 40m of knockback would be halved to 20m) affecting her.

    Soldier (Passive){D}: Aspen is rather proficient with a wide range of military equipment, using it skillfully and efficiently in combat, granting her 40% more melee damage in combat passively with an additional 5% per rank above D.

    Blessings of Iron (Passive){C}: Without knowing about it, the user wielding the Iron Key not just influences the item, it's actually the other way around as well. The Key passively strengthens the user and gives them unnaturally high regenerative abilities, granting them a 5% MP regain every post and a 5% HP regain every other post as well as an overall 30% larger pool of HP. If you could change 30% to 25% that would be great! ^w^

    ▶ Spells:

    Singature Spells:


    D-rank:


    ▶ Name: Pride
    ▶ Rank: D
    ▶ Type: Healing
    ▶ Healing: 40
    ▶ Range: Self / Melee
    ▶ Speed: Self / Melee
    ▶ Duration: 1
    ▶ Cooldown: - I would prefer this to have at least a 1 post cooldown!

    ▶ Description:
    Aspen creates an exact copy of the Iron Key that quickly turns into a grey liquid that rushes to the her injuries or the wounds of an ally in melee range, covering them before being absorbed, healing any damage the affected might have sustained.

    ▶ Strengths:
    ● Heals self or an ally in melee range

    ▶ Weaknesses:
    ● Has to be in melee range to use it


    Ranking:


    ▶ Name: Ignorance
    ▶ Rank: Ranking
    ▶ Type: Multi Target
    ▶ Damage: 30 (D) / 45 (C) / 60 (B) / 75 (A) / 90 (S)
    ▶ Range: Rank Multi Target
    ▶ Speed: Rank Multi Target
    ▶ Duration: 1
    ▶ Cooldown: - Same with this one! I would prefer there to be at least a 1 post cooldown!

    ▶ Description:
    Grasping the Iron Key firmly Aspen channels her magic through the item, the key changing form into her signature firearm, one of the first she created back in Pergrande. The weapon itself, a simple, modern looking submachine gun, appears grey and seemingly made from rusty iron, with customizable attachments depending on the situation. The projectiles fired from it are infused with the users pure magic power and deal 0.75x rank damage each. The weapon itself has two modes, single shot and full auto, and has an effective range of the current ranks multi target range.

    Appearance:



    ▶ Strengths:
    ● Projectiles are infused with the user's magic power, get stronger as they rank up

    ▶ Weaknesses:
    ● Has a relatively low range for a firearm



    D-rank Spells:


    Passives:


    1. Name: Ruin
    Description: Since she has started using magic Aspen has learned to do so with as little magic and as stealthily as possible. This makes it so she radiates very little magical energy naturally, almost unnoticeable outside of combat, reducing the cost of her spells by 50% passively. This can be toggled on and off.


    1. Slavery:


    ▶ Name: Slavery
    ▶ Rank: D (20 MP)
    ▶ Type: Defensive
    ▶ Durability: 120
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: Instant
    ▶ Cooldown: 2

    ▶ Description:
    Aspen quickly holds out the key, extending one hand as it shifts into a 2m wide metal plate that extends in all directions and can be used to deflect or absorb attacks or spells. Can take up to 120HP in damage before breaking. If you wouldn't mind, could you just add that this is x3 D rank spell damage? :3 just to make things a bit more clear!

    ▶ Strengths:
    ● Shield that can protect the user from damage

    ▶ Weaknesses:
    ● Can only take so much damage before breaking


    2. Anger:


    ▶ Name: Anger
    ▶ Rank: D (20 MP)
    ▶ Type: ReQuip Armor, Buff
    ▶ Damage: -
    ▶ Requip HP: 60
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 3
    ▶ Cooldown: 4

    ▶ Description:
    Aspen touches the Iron Key, allowing her magic to seep into it before from it, a grey liquid starts leaking out and flowing down her arms before forming around her hands a pair of metallic gauntlets. These gauntlets appear to be made from clean, shiny steel on the outside and a black fabric on the inside, allowing for easy use of her weapons and the Iron Key while this spell is active while simultaneously granting the ReQuip's benefits.

    ▶ Strengths:
    ● Enhances damage

    ▶ Weaknesses:
    ● Buffs only apply to the user

    ▶ Abilities:

    Passive Ability - Armored Up: The steel gauntlets cause Aspen's punches to deal more damage, granting her 50% increased Melee damage for the duration of the spell.

    Passive Ability - Magic Focus: The gauntlets also act as a focal point for magical energy, amplifying the magical pressure and thus enhancing spell damage by 50% for the duration of the spell.


    3. Greed:


    ▶ Name: Greed
    ▶ Rank: D (20 MP)
    ▶ Type: Multi Target
    ▶ Damage: 30 per shot
    ▶ Range: 45 m
    ▶ Speed: 30 m/s
    ▶ Duration: 2
    ▶ Cooldown: 3

    ▶ Description:
    Holding out the Iron Key and letting her magic flow through it the item changes into a handgun, easy to wield and use with one hand, able to shoot magically infused projectiles at a single or a group of opponents, each projectile dealing 0.75x D-rank damage.

    Appearance:



    ▶ Strengths:
    ● Can target a single individual or a group

    ▶ Weaknesses:
    ● Relatively low speed and range



    C-rank Spells:


    1. Arrogance:


    ▶ Name: Arrogance
    ▶ Rank: C
    ▶ Type:ReQuip Weapon, Single & Multi Target
    ▶ Damage: 14
    ▶ Requip HP: 90
    ▶ Range: Varies
    ▶ Speed: Varies
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Creating an exact copy of the Iron Key, Aspen uses her magical energy to change this copy into a black, single-edged one handed sword, easy to wield and retaining the original qualities of the Iron Key.

    Appearance:

    ▶ Strengths:
    ● It's a sword, you can use it to stab a fool

    ▶ Weaknesses:
    ● Sword itself has limited durability and can be broken

    ▶ Abilities:

    Active Ability - Reign of Blades: Lifting the blade up, 5 identical copies of the weapon appear over Aspens head, hovering there for the duration of the ability. Any blade used or lost is immediately replaced by another one copied from the others. Aspen, channeling her magic through the blades, retains full control over each one of them. The swords can be launched at a single opponent or a group of opponents in C-rank multi target range at C-rank multi target speeds, dealing 0.75x C-rank damage per projectile.
    Duration: 5
    Cooldown: 6

    Active Ability - Heart of Arrogance: Pointing the tip of the blade at a single opponent in C-rank single target range, Aspen channels through the blade a burst of magical energy that is focussed at the weapons point, releasing a beam of light blue, pure magical energy at C-rank single target speeds. This beam can penetrate almost all materials and deals C-rank spell damage.
    Duration: 1
    Cooldown: 3


    2. Profanity:


    ▶ Name: Profanity
    ▶ Rank: C (30 MP)
    ▶ Type: ReQuip Armor, Buff, Burst
    ▶ Damage: -
    ▶ Requip HP: 90
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling her magic through the Iron Key Aspen creates around her hands what appears like a pair of black gloves, glowing on the outside with light blue, magical runes. The gloves have the ability to generate, store and release electrical energy on demand.

    ▶ Strengths:
    ● Strengthens the user's melee damage

    ▶ Weaknesses:
    ● Armor has a limited durability and can be broken

    ▶ Abilities:

    Passive Ability - Electrical Profanity: While the gloves are equipped all of Aspen's melee strikes, whether delivered by weapon or unarmed, are passively infused with electrical energy that is released when striking at an enemy. This increases melee damage by 55%

    Active Ability - Gigawatt Burst: Spreading her arms out Aspen releases a burst of the electrical energy from the gloves, covering the area in C-rank burst range in soaring electrical energy at C-rank burst speeds. This deals full C-rank damage to anyone in the area and additionally, due to the electrical energy affecting muscles and nerves, paralyzes affected foes for their next turn.
    Duration: 2
    Cooldown: 3


    3. Envy:


    ▶ Name: Envy
    ▶ Rank: C (30 MP)
    ▶ Type: Teleport
    ▶ Damage: -
    ▶ Range: 30 m
    ▶ Speed: -
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Channeling her magic power through the Iron Key the magical item transports her through space itself, Aspen teleports to anywhere within 30m instantly.

    ▶ Strengths:
    ● Teleports the user

    ▶ Weaknesses:
    ● Limited range



    Advanced Spells:


    D+:


    ▶ Name: Narcissism
    ▶ Rank: D+ (30 MP)
    ▶ Type: Buff
    ▶ Damage: -
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling the power of the key through herself for a short while, Aspen enhances her own spell damage by 75% for the duration of the spell.

    ▶ Strengths:
    ● Enhances spell power

    ▶ Weaknesses:
    ● Can only affect the user


    C+:


    ▶ Name: Punishment
    ▶ Rank: C+ (45 MP)
    ▶ Type: Burst
    ▶ Damage: 90
    ▶ Range: 45 m
    ▶ Speed: 45 m/s
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Creating a copy of the Iron Key before throwing it upwards, Aspen channels through this copy her own magic, the copy turning into countless more, identical copies. The copies themselves then change form again, shifting into various knives and daggers before bursting downwards, covering the area in the spells range with a rain of sharp projectiles, dealing C+ rank burst damage to anyone within the area.

    ▶ Strengths:
    ● Covers the area in sharp knives and daggers, hard to dodge

    ▶ Weaknesses:
    ● Limited range



    Spell Template:


    ▶ Name:
    ▶ Rank:
    ▶ Type:
    ▶ Damage:
    ▶ Requip/Summon HP:
    ▶ Range:
    ▶ Speed:
    ▶ Duration:
    ▶ Cooldown:
    ▶ Downside:
    ▶ Description:

    ▶ Strengths:


    ▶ Weaknesses:


    ▶ Abilities:



    _____________________________________________________________________________________


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    avatar
    Aspen

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Paladin of Blood and Iron
    Position : None
    Posts : 112
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Experience : 500

    Character Sheet
    Character Name: Aspen Laeta Azarov
    Primary Magic: The Great Arsenal
    Secondary Magic: [2nd Gen] Metal Dragon Slayer

    Re: The Great Arsenal

    Post by Aspen on 6th September 2018, 6:33 pm

    That's all edits done, please let me know if I missed anything, thank you for the grading ~


    _____________________________________________________________________________________


    avatar
    Rin Mayou
     
     

    Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Senior [500]- Novice [250]- Hero- Summer Special Donor- Summer Special Participant- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 618
    Guild : Crystal Swan - Ace of Ruby
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Mentor : Desirée Blooms
    Experience : 31,172.5

    Character Sheet
    Character Name: Rin Mayou
    Primary Magic: World Make Magic
    Secondary Magic: ReQuip: The Sugary Armory

    Re: The Great Arsenal

    Post by Rin Mayou on 6th September 2018, 6:36 pm

    ♥:
    @Aspen wrote:The Great Arsenal

    ▶ Magic Name: The Great Arsenal
    ▶ Magic Type: Prevalent Holder (+10% Magic Damage) / Auxiliary ReQuip (Up to 2 active ReQuip Spells at a time)

    ▶ Secondary Magic: Metal Dragon Slayer [2nd Gen]

    ▶ Additional Notes:
    - All additional Primary Magic Spell Slots bought here

    ▶ Description:
    The Great Arsenal is, in essence, the use of The Iron Key that Aspen has inherited from her parents before they vanished one day. Only later did she find out that she could channel magic through it and that key was actually a magical item, able to change its shape and function into anything she desired so long as she had a clear vision what she wanted to create and how it worked. The key is, in essence, a weapon, a tool and a useful utensil all at the same time, and can shift into anything the user of the key desires so long as they have a clear and detailed picture of the object they want to create in their mind. The key has no limitation on what can be created, and can even split itself into a theoretically infinite number of exact copies that all work the exact same way as the original key, but draws from the magical power of its user in doing so. Therefore, the more potential magical power the user has, the more potential combat strength has the key. Aspen, primarily, but not exclusively, uses the key to create what she is most familiar with from her time as a Paladin in the army of the Kingdom of Pergrande to use the magical item as effectively and efficiently as possible. This, in short, includes almost all manners of military equipment, from knives and swords to simple muskets to more complex firearms and weapon systems, and even more. Practically, everything is possible.

    ▶ Strengths:
    ● Extremely versatile, can be used effectively in many situations
    ● Provides a range of diverse offensive, defensive and support spells alike
    ● The user is theoretically able to create any object they want with nothing but a thought

    ▶ Weaknesses:
    ● The user has to have thorough knowledge of the object they wish to create
    ● Using a wide range of equipment it's impossible for the user to specialize
    ● The user has to use The Iron Key to use spells of this magic

    ▶ Lineage:
    Gold Rush:


    Name: Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...

    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.

    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    ▶ Unique Abilities:

    Marksman (Passive){D}: Due to Aspen's familiarity with gunpowder and projectile weapons an aspect of those translates over to her magic, enhancing the speed of all spells she uses by 50% passively. Additionally, this familiarity and experience she has used to train her senses beyond what is normally possible, granting her a heightened sense of both sight and hearing that can also be used to see through illusions.

    Hardened (Passive){D}: Although never part of the fighting forces of Pergrande, Aspen has seen more than enough war and battle for a lifetime. This has hardened not just her body, but also her mind, to be more resilient. Grants a passive 25% reduction to physical and magical damage taken. Additionally, this cuts in half the duration of negative effects (e.g. poison, blindness etc.) and halves the distance of knockbacks (e.g. 40m of knockback would be halved to 20m) affecting her.

    Soldier (Passive){D}: Aspen is rather proficient with a wide range of military equipment, using it skillfully and efficiently in combat, granting her 40% more melee damage in combat passively with an additional 5% per rank above D.

    Blessings of Iron (Passive){C}: Without knowing about it, the user wielding the Iron Key not just influences the item, it's actually the other way around as well. The Key passively strengthens the user and gives them unnaturally high regenerative abilities, granting them a 5% MP regain every post and a 5% HP regain every other post as well as an overall 25% larger pool of HP.

    ▶ Spells:

    Singature Spells:


    D-rank:


    ▶ Name: Pride
    ▶ Rank: D
    ▶ Type: Healing
    ▶ Healing: 40
    ▶ Range: Self / Melee
    ▶ Speed: Self / Melee
    ▶ Duration: Instant
    ▶ Cooldown: -

    ▶ Description:
    Aspen creates an exact copy of the Iron Key that quickly turns into a grey liquid that rushes to the her injuries or the wounds of an ally in melee range, covering them before being absorbed, healing any damage the affected might have sustained.

    ▶ Strengths:
    ● Heals self or an ally in melee range

    ▶ Weaknesses:
    ● Has to be in melee range to use it


    Ranking:


    ▶ Name: Ignorance
    ▶ Rank: Ranking
    ▶ Type: Multi Target
    ▶ Damage: 30 (D) / 45 (C) / 60 (B) / 75 (A) / 90 (S)
    ▶ Range: Rank Multi Target
    ▶ Speed: Rank Multi Target
    ▶ Duration: Instant
    ▶ Cooldown: -

    ▶ Description:
    Grasping the Iron Key firmly Aspen channels her magic through the item, the key changing form into her signature firearm, one of the first she created back in Pergrande. The weapon itself, a simple, modern looking submachine gun, appears grey and seemingly made from rusty iron, with customizable attachments depending on the situation. The projectiles fired from it are infused with the users pure magic power and deal 0.75x rank damage each. The weapon itself has two modes, single shot and full auto, and has an effective range of the current ranks multi target range.

    Appearance:



    ▶ Strengths:
    ● Projectiles are infused with the user's magic power, get stronger as they rank up

    ▶ Weaknesses:
    ● Has a relatively low range for a firearm



    D-rank Spells:


    Passives:


    1. Name: Ruin
    Description: Since she has started using magic Aspen has learned to do so with as little magic and as stealthily as possible. This makes it so she radiates very little magical energy naturally, almost unnoticeable outside of combat, reducing the cost of her spells by 50% passively. This can be toggled on and off.


    1. Slavery:


    ▶ Name: Slavery
    ▶ Rank: D (20 MP)
    ▶ Type: Defensive
    ▶ Durability: 120
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: Instant
    ▶ Cooldown: 2

    ▶ Description:
    Aspen quickly holds out the key, extending one hand as it shifts into a 2m wide metal plate that extends in all directions and can be used to deflect or absorb attacks or spells. Can take up to 120HP (3xD-rank damage) in damage before breaking.

    ▶ Strengths:
    ● Shield that can protect the user from damage

    ▶ Weaknesses:
    ● Can only take so much damage before breaking


    2. Anger:


    ▶ Name: Anger
    ▶ Rank: D (20 MP)
    ▶ Type: ReQuip Armor, Buff
    ▶ Damage: -
    ▶ Requip HP: 60
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 3
    ▶ Cooldown: 4

    ▶ Description:
    Aspen touches the Iron Key, allowing her magic to seep into it before from it, a grey liquid starts leaking out and flowing down her arms before forming around her hands a pair of metallic gauntlets. These gauntlets appear to be made from clean, shiny steel on the outside and a black fabric on the inside, allowing for easy use of her weapons and the Iron Key while this spell is active while simultaneously granting the ReQuip's benefits.

    ▶ Strengths:
    ● Enhances damage

    ▶ Weaknesses:
    ● Buffs only apply to the user

    ▶ Abilities:

    Passive Ability - Armored Up: The steel gauntlets cause Aspen's punches to deal more damage, granting her 50% increased Melee damage for the duration of the spell.

    Passive Ability - Magic Focus: The gauntlets also act as a focal point for magical energy, amplifying the magical pressure and thus enhancing spell damage by 50% for the duration of the spell.


    3. Greed:


    ▶ Name: Greed
    ▶ Rank: D (20 MP)
    ▶ Type: Multi Target
    ▶ Damage: 30 per shot
    ▶ Range: 45 m
    ▶ Speed: 30 m/s
    ▶ Duration: 2
    ▶ Cooldown: 3

    ▶ Description:
    Holding out the Iron Key and letting her magic flow through it the item changes into a handgun, easy to wield and use with one hand, able to shoot magically infused projectiles at a single or a group of opponents, each projectile dealing 0.75x D-rank damage.

    Appearance:



    ▶ Strengths:
    ● Can target a single individual or a group

    ▶ Weaknesses:
    ● Relatively low speed and range



    C-rank Spells:


    1. Arrogance:


    ▶ Name: Arrogance
    ▶ Rank: C
    ▶ Type:ReQuip Weapon, Single & Multi Target
    ▶ Damage: 14
    ▶ Requip HP: 90
    ▶ Range: Varies
    ▶ Speed: Varies
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Creating an exact copy of the Iron Key, Aspen uses her magical energy to change this copy into a black, single-edged one handed sword, easy to wield and retaining the original qualities of the Iron Key.

    Appearance:

    ▶ Strengths:
    ● It's a sword, you can use it to stab a fool

    ▶ Weaknesses:
    ● Sword itself has limited durability and can be broken

    ▶ Abilities:

    Active Ability - Reign of Blades: Lifting the blade up, 5 identical copies of the weapon appear over Aspens head, hovering there for the duration of the ability. Any blade used or lost is immediately replaced by another one copied from the others. Aspen, channeling her magic through the blades, retains full control over each one of them. The swords can be launched at a single opponent or a group of opponents in C-rank multi target range at C-rank multi target speeds, dealing 0.75x C-rank damage per projectile.
    Duration: 5
    Cooldown: 6

    Active Ability - Heart of Arrogance: Pointing the tip of the blade at a single opponent in C-rank single target range, Aspen channels through the blade a burst of magical energy that is focussed at the weapons point, releasing a beam of light blue, pure magical energy at C-rank single target speeds. This beam can penetrate almost all materials and deals C-rank spell damage.
    Duration: 1
    Cooldown: 3


    2. Profanity:


    ▶ Name: Profanity
    ▶ Rank: C (30 MP)
    ▶ Type: ReQuip Armor, Buff, Burst
    ▶ Damage: -
    ▶ Requip HP: 90
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling her magic through the Iron Key Aspen creates around her hands what appears like a pair of black gloves, glowing on the outside with light blue, magical runes. The gloves have the ability to generate, store and release electrical energy on demand.

    ▶ Strengths:
    ● Strengthens the user's melee damage

    ▶ Weaknesses:
    ● Armor has a limited durability and can be broken

    ▶ Abilities:

    Passive Ability - Electrical Profanity: While the gloves are equipped all of Aspen's melee strikes, whether delivered by weapon or unarmed, are passively infused with electrical energy that is released when striking at an enemy. This increases melee damage by 55%

    Active Ability - Gigawatt Burst: Spreading her arms out Aspen releases a burst of the electrical energy from the gloves, covering the area in C-rank burst range in soaring electrical energy at C-rank burst speeds. This deals full C-rank damage to anyone in the area and additionally, due to the electrical energy affecting muscles and nerves, paralyzes affected foes for their next turn.
    Duration: 2
    Cooldown: 3


    3. Envy:


    ▶ Name: Envy
    ▶ Rank: C (30 MP)
    ▶ Type: Teleport
    ▶ Damage: -
    ▶ Range: 30 m
    ▶ Speed: -
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Channeling her magic power through the Iron Key the magical item transports her through space itself, Aspen teleports to anywhere within 30m instantly.

    ▶ Strengths:
    ● Teleports the user

    ▶ Weaknesses:
    ● Limited range



    Advanced Spells:


    D+:


    ▶ Name: Narcissism
    ▶ Rank: D+ (30 MP)
    ▶ Type: Buff
    ▶ Damage: -
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling the power of the key through herself for a short while, Aspen enhances her own spell damage by 75% for the duration of the spell.

    ▶ Strengths:
    ● Enhances spell power

    ▶ Weaknesses:
    ● Can only affect the user


    C+:


    ▶ Name: Punishment
    ▶ Rank: C+ (45 MP)
    ▶ Type: Burst
    ▶ Damage: 90
    ▶ Range: 45 m
    ▶ Speed: 45 m/s
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Creating a copy of the Iron Key before throwing it upwards, Aspen channels through this copy her own magic, the copy turning into countless more, identical copies. The copies themselves then change form again, shifting into various knives and daggers before bursting downwards, covering the area in the spells range with a rain of sharp projectiles, dealing C+ rank burst damage to anyone within the area.

    ▶ Strengths:
    ● Covers the area in sharp knives and daggers, hard to dodge

    ▶ Weaknesses:
    ● Limited range



    Spell Template:


    ▶ Name:
    ▶ Rank:
    ▶ Type:
    ▶ Damage:
    ▶ Requip/Summon HP:
    ▶ Range:
    ▶ Speed:
    ▶ Duration:
    ▶ Cooldown:
    ▶ Downside:
    ▶ Description:

    ▶ Strengths:


    ▶ Weaknesses:


    ▶ Abilities:




    _____________________________________________________________________________________


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    avatar
    Lester Drynedi
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Zodiac Key- Legal Guild Ace- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Hero- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1448
    Guild : ❀ Crystal Swan Guild Master❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 28,481.25
    Brownie Points :

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀ Glucose Dandelion Slayer ❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    Re: The Great Arsenal

    Post by Lester Drynedi on 8th September 2018, 5:39 pm

    Unlocked and Moved at users request


    ❀:
    @Aspen wrote:The Great Arsenal

    ▶ Magic Name: The Great Arsenal
    ▶ Magic Type: Prevalent Holder (+10% Magic Damage) / Auxiliary ReQuip (Up to 2 active ReQuip Spells at a time)

    ▶ Secondary Magic: Metal Dragon Slayer [2nd Gen]

    ▶ Additional Notes:
    - All additional Primary Magic Spell Slots bought here

    ▶ Description:
    The Great Arsenal is, in essence, the use of The Iron Key that Aspen has inherited from her parents before they vanished one day. Only later did she find out that she could channel magic through it and that key was actually a magical item, able to change its shape and function into anything she desired so long as she had a clear vision what she wanted to create and how it worked. The key is, in essence, a weapon, a tool and a useful utensil all at the same time, and can shift into anything the user of the key desires so long as they have a clear and detailed picture of the object they want to create in their mind. The key has no limitation on what can be created, and can even split itself into a theoretically infinite number of exact copies that all work the exact same way as the original key, but draws from the magical power of its user in doing so. Therefore, the more potential magical power the user has, the more potential combat strength has the key. Aspen, primarily, but not exclusively, uses the key to create what she is most familiar with from her time as a Paladin in the army of the Kingdom of Pergrande to use the magical item as effectively and efficiently as possible. This, in short, includes almost all manners of military equipment, from knives and swords to simple muskets to more complex firearms and weapon systems, and even more. Practically, everything is possible.

    ▶ Strengths:
    ● Extremely versatile, can be used effectively in many situations
    ● Provides a range of diverse offensive, defensive and support spells alike
    ● The user is theoretically able to create any object they want with nothing but a thought

    ▶ Weaknesses:
    ● The user has to have thorough knowledge of the object they wish to create
    ● Using a wide range of equipment it's impossible for the user to specialize
    ● The user has to use The Iron Key to use spells of this magic

    ▶ Lineage:
    Gold Rush:


    Name: Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...

    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.

    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    ▶ Unique Abilities:

    Marksman (Passive){D}: Due to Aspen's familiarity with gunpowder and projectile weapons an aspect of those translates over to her magic, enhancing the speed of all spells she uses by 50% passively. Additionally, this familiarity and experience she has used to train her senses beyond what is normally possible, granting her a heightened sense of both sight and hearing that can also be used to see through illusions.

    Hardened (Passive){D}: Although never part of the fighting forces of Pergrande, Aspen has seen more than enough war and battle for a lifetime. This has hardened not just her body, but also her mind, to be more resilient. Grants a passive 25% reduction to physical and magical damage taken. Additionally, this cuts in half the duration of negative effects (e.g. poison, blindness etc.) and halves the distance of knockbacks (e.g. 40m of knockback would be halved to 20m) affecting her.

    Soldier (Passive){D}: Aspen is rather proficient with a wide range of military equipment, using it skillfully and efficiently in combat, granting her 40% more melee damage in combat passively with an additional 5% per rank above D.

    Blessings of Iron (Passive){C}: Without knowing about it, the user wielding the Iron Key not just influences the item, it's actually the other way around as well. The Key passively strengthens the user and gives them unnaturally high regenerative abilities, granting them a 5% MP regain every post and a 5% HP regain every other post as well as an overall 25% larger pool of HP.

    ▶ Spells:

    Singature Spells:


    D-rank:


    ▶ Name: Pride
    ▶ Rank: D
    ▶ Type: Healing
    ▶ Healing: 40
    ▶ Range: Self / Melee
    ▶ Speed: Self / Melee
    ▶ Duration: Instant
    ▶ Cooldown: -

    ▶ Description:
    Aspen creates an exact copy of the Iron Key that quickly turns into a grey liquid that rushes to the her injuries or the wounds of an ally in melee range, covering them before being absorbed, healing any damage the affected might have sustained.

    ▶ Strengths:
    ● Heals self or an ally in melee range

    ▶ Weaknesses:
    ● Has to be in melee range to use it


    Ranking:


    ▶ Name: Ignorance
    ▶ Rank: Ranking
    ▶ Type: Multi Target
    ▶ Damage: 30 (D) / 45 (C) / 60 (B) / 75 (A) / 90 (S)
    ▶ Range: Rank Multi Target
    ▶ Speed: Rank Multi Target
    ▶ Duration: Instant
    ▶ Cooldown: -

    ▶ Description:
    Grasping the Iron Key firmly Aspen channels her magic through the item, the key changing form into her signature firearm, one of the first she created back in Pergrande. The weapon itself, a simple, modern looking submachine gun, appears grey and seemingly made from rusty iron, with customizable attachments depending on the situation. The projectiles fired from it are infused with the users pure magic power and deal 0.75x rank damage each. The weapon itself has two modes, single shot and full auto, and has an effective range of the current ranks multi target range.

    Appearance:



    ▶ Strengths:
    ● Projectiles are infused with the user's magic power, get stronger as they rank up

    ▶ Weaknesses:
    ● Has a relatively low range for a firearm



    D-rank Spells:


    Passives:


    1. Name: Ruin
    Description: Since she has started using magic Aspen has learned to do so with as little magic and as stealthily as possible. This makes it so she radiates very little magical energy naturally, almost unnoticeable outside of combat, reducing the cost of her spells by 50% passively. This can be toggled on and off.


    1. Slavery:


    ▶ Name: Slavery
    ▶ Rank: D (20 MP)
    ▶ Type: Defensive
    ▶ Durability: 120
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: Instant
    ▶ Cooldown: 2

    ▶ Description:
    Aspen quickly holds out the key, extending one hand as it shifts into a 2m wide metal plate that extends in all directions and can be used to deflect or absorb attacks or spells. Can take up to 120HP (3xD-rank damage) in damage before breaking.

    ▶ Strengths:
    ● Shield that can protect the user from damage

    ▶ Weaknesses:
    ● Can only take so much damage before breaking


    2. Anger:


    ▶ Name: Anger
    ▶ Rank: D (20 MP)
    ▶ Type: ReQuip Armor, Buff
    ▶ Damage: -
    ▶ Requip HP: 60
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 3
    ▶ Cooldown: 4

    ▶ Description:
    Aspen touches the Iron Key, allowing her magic to seep into it before from it, a grey liquid starts leaking out and flowing down her arms before forming around her hands a pair of metallic gauntlets. These gauntlets appear to be made from clean, shiny steel on the outside and a black fabric on the inside, allowing for easy use of her weapons and the Iron Key while this spell is active while simultaneously granting the ReQuip's benefits.

    ▶ Strengths:
    ● Enhances damage

    ▶ Weaknesses:
    ● Buffs only apply to the user

    ▶ Abilities:

    Passive Ability - Armored Up: The steel gauntlets cause Aspen's punches to deal more damage, granting her 50% increased Melee damage for the duration of the spell.

    Passive Ability - Magic Focus: The gauntlets also act as a focal point for magical energy, amplifying the magical pressure and thus enhancing spell damage by 50% for the duration of the spell.


    3. Greed:


    ▶ Name: Greed
    ▶ Rank: D (20 MP)
    ▶ Type: Multi Target
    ▶ Damage: 30 per shot
    ▶ Range: 45 m
    ▶ Speed: 30 m/s
    ▶ Duration: 2
    ▶ Cooldown: 3

    ▶ Description:
    Holding out the Iron Key and letting her magic flow through it the item changes into a handgun, easy to wield and use with one hand, able to shoot magically infused projectiles at a single or a group of opponents, each projectile dealing 0.75x D-rank damage.

    Appearance:



    ▶ Strengths:
    ● Can target a single individual or a group

    ▶ Weaknesses:
    ● Relatively low speed and range



    C-rank Spells:


    1. Arrogance:


    ▶ Name: Arrogance
    ▶ Rank: C
    ▶ Type:ReQuip Weapon, Single & Multi Target
    ▶ Damage: 14
    ▶ Requip HP: 90
    ▶ Range: Varies
    ▶ Speed: Varies
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Creating an exact copy of the Iron Key, Aspen uses her magical energy to change this copy into a black, single-edged one handed sword, easy to wield and retaining the original qualities of the Iron Key.

    Appearance:

    ▶ Strengths:
    ● It's a sword, you can use it to stab a fool

    ▶ Weaknesses:
    ● Sword itself has limited durability and can be broken

    ▶ Abilities:

    Active Ability - Reign of Blades: Lifting the blade up, 5 identical copies of the weapon appear over Aspens head, hovering there for the duration of the ability. Any blade used or lost is immediately replaced by another one copied from the others. Aspen, channeling her magic through the blades, retains full control over each one of them. The swords can be launched at a single opponent or a group of opponents in C-rank multi target range at C-rank multi target speeds, dealing 0.75x C-rank damage per projectile.
    Duration: 5
    Cooldown: 6

    Active Ability - Heart of Arrogance: Pointing the tip of the blade at a single opponent in C-rank single target range, Aspen channels through the blade a burst of magical energy that is focussed at the weapons point, releasing a beam of light blue, pure magical energy at C-rank single target speeds. This beam can penetrate almost all materials and deals C-rank spell damage.
    Duration: 1
    Cooldown: 3


    2. Profanity:


    ▶ Name: Profanity
    ▶ Rank: C (30 MP)
    ▶ Type: ReQuip Armor, Buff, Burst
    ▶ Damage: -
    ▶ Requip HP: 90
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling her magic through the Iron Key Aspen creates around her hands what appears like a pair of black gloves, glowing on the outside with light blue, magical runes. The gloves have the ability to generate, store and release electrical energy on demand.

    ▶ Strengths:
    ● Strengthens the user's melee damage

    ▶ Weaknesses:
    ● Armor has a limited durability and can be broken

    ▶ Abilities:

    Passive Ability - Electrical Profanity: While the gloves are equipped all of Aspen's melee strikes, whether delivered by weapon or unarmed, are passively infused with electrical energy that is released when striking at an enemy. This increases melee damage by 55%

    Active Ability - Gigawatt Burst: Spreading her arms out Aspen releases a burst of the electrical energy from the gloves, covering the area in C-rank burst range in soaring electrical energy at C-rank burst speeds. This deals full C-rank damage to anyone in the area and additionally, due to the electrical energy affecting muscles and nerves, paralyzes affected foes for their next turn.
    Duration: 2
    Cooldown: 3


    3. Envy:


    ▶ Name: Envy
    ▶ Rank: C (30 MP)
    ▶ Type: Teleport
    ▶ Damage: -
    ▶ Range: 30 m
    ▶ Speed: -
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Channeling her magic power through the Iron Key the magical item transports her through space itself, Aspen teleports to anywhere within 30m instantly.

    ▶ Strengths:
    ● Teleports the user

    ▶ Weaknesses:
    ● Limited range



    Advanced Spells:


    D+:


    ▶ Name: Narcissism
    ▶ Rank: D+ (30 MP)
    ▶ Type: Buff
    ▶ Damage: -
    ▶ Range: Self
    ▶ Speed: Self
    ▶ Duration: 5
    ▶ Cooldown: 6

    ▶ Description:
    Channeling the power of the key through herself for a short while, Aspen enhances her own spell damage by 75% for the duration of the spell.

    ▶ Strengths:
    ● Enhances spell power

    ▶ Weaknesses:
    ● Can only affect the user


    C+:


    ▶ Name: Punishment
    ▶ Rank: C+ (45 MP)
    ▶ Type: Burst
    ▶ Damage: 90
    ▶ Range: 45 m
    ▶ Speed: 45 m/s
    ▶ Duration: Instant
    ▶ Cooldown: 3

    ▶ Description:
    Creating a copy of the Iron Key before throwing it upwards, Aspen channels through this copy her own magic, the copy turning into countless more, identical copies. The copies themselves then change form again, shifting into various knives and daggers before bursting downwards, covering the area in the spells range with a rain of sharp projectiles, dealing C+ rank burst damage to anyone within the area.

    ▶ Strengths:
    ● Covers the area in sharp knives and daggers, hard to dodge

    ▶ Weaknesses:
    ● Limited range



    Spell Template:


    ▶ Name:
    ▶ Rank:
    ▶ Type:
    ▶ Damage:
    ▶ Requip/Summon HP:
    ▶ Range:
    ▶ Speed:
    ▶ Duration:
    ▶ Cooldown:
    ▶ Downside:
    ▶ Description:

    ▶ Strengths:


    ▶ Weaknesses:


    ▶ Abilities:



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      Current date/time is 23rd September 2018, 2:56 am