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    Shadow Ember 's magic

    ShadoW865
    ShadoW865

    1 Year Anniversary- Player 
    Lineage : Knight Of Swords
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    Age : 24
    Mentor : TehDMCmaniac
    Experience : 0

    Character Sheet
    First Magic: Elemental Weave
    Second Magic:
    Third Magic:

    Shadow Ember 's magic Empty Shadow Ember 's magic

    Post by ShadoW865 15th April 2013, 7:42 am

    Magic: Pyro shadows
    Secondary Magic:
    Caster or Holder: cast
    Description:
    Shadow Ember's powers are a mix of pyrokinesis and shadow control. That means that he  has almost unlimited potential to create flames. And has also the abilities of a shadow mage. When the two abilities combine they create a really devastating combination.That allows him to zone like a bastard and literally fill the ground under you with flames.But at  a cost his magical spells are extremely tiring for the mind because he has to do three things at a time: to concentrate with his pyrokinesis powers, to morph the shadows around him and last but by no means least is to combine the two powers together,imagine all this in an fears fight and you'll get a glimpse at what he goes through each time he has to cast a spell.
    Strengths:
    Very strong with a light source around to make shadows. And against light users in particular.
    Good utility and supportive role.
    Real good for zoning,pressure and control.

    Weaknesses:
    Very weak against PURE spells that have no links or connection to the fire or shadow elements.(ice, water, earth, light or any combination of these but no fire, darkness, or shadow/s)
    Needs full concentration for stronger spells.
    Very tiring for the mind.

    Abilities/Powers:
    Due to his powers Shadow has two affinities (shadow&fire) that give him some unique abilities and powers.
    Shadow and fire resistance-passive
    Description: Due to the nature of his magical energy,Shadows' body is naturally resistant to shadow and fire containing  magic. It scales off of his rank like so:
    (The lower of the two values applies to spells that have a more physical effect, rather than magical. Percentage is reduced by magic penetration depending on both Shadows' rank and the enemy spell/ability)
    List is arranged like so:

    (Character rank):
    (D-rank spells)- (value(penetration value))
    (C-rank spells)- (value(penetration value))
    (B-rank spells)- (value(penetration value))
    (A-rank spells)- (value(penetration value))
    (S-rank spells)- (value(penetration value))

    Rank D:
    Rank D- 15/20%(10%)
    Rank C- 5/10%(0%)
    Rank B+: None

    Rank C:
    Rank D- 20/35%(15%)
    Rank C- 15/20%(10%)
    Rank B- 5/10%(0%)
    Rank A+: None

    Rank B:
    Rank D- 35/45%(30%)
    Rank C- 20/35%(15%)
    Rank B- 15/20%(10%)
    Rank A- 5/10%(0)
    Rank S+: None

    Rank A:
    Rank D- 45/50%(35%)
    Rank C- 35/45%(30%)
    Rank B- 20/35%(15%)
    Rank A- 15/20%(10%)
    Rank S- 5/10%(0%)
    Rank H- None

    Rank S:
    Rank D- 50/50%(42%)
    Rank C- 45/50%(35%)
    Rank B- 35/45%(30%)
    Rank A- 20/35%(15%)
    Rank S- 15/20%(10%)
    Rank H- 5/10%(0%)

    Rank H:
    Rank D- 50/50%(50%)
    Rank C- 50/50%(42%)
    Rank B- 45/50%(35%)
    Rank A- 35/45%(30%)
    Rank H- 15/20%(10%)
    Skils
    Name: Flaming negation
    Rank: D
    Type: Shadow barrier
    Description: This is Shadow Ember's main defensive ability.When he uses it he concentrates and surrounds himself in a sphere made of shadows and fire.That sphere blocks physical damage and all projectiles(that came from a D rank source). Flaming negation will not only block all physical damage but it will also return 50% off the projectiles that were blocked.But it won't just return them it will return them with style.Because when they are returned they are set ablaze with his shadow fires.
    Strengths:
    Blocks physical damage and all projectiles from 3 D rank spells or 5 attacks.
    50% block from C rank source.
    12.5% block from B rank source.
    Weaknesses:
     While Shadow is casting this spell he cant move and when he stops using it he is very unprotected from the back.
    Very tiring spell after which Shadow needs to wait for 1 post before he can initiate an attack.
    Duration/Cooldowns
    Duration: 2 posts
    Cooldown:3 posts


    Name: Snake fire field
    Rank: D
    Type: Shadow trap
    Description: Shadow Ember scrapes the ground with the tip of his weapon and lights its shadow on fire thus lighting the weapon s tip on fire. Then he starts to spread the fire in a circle about 8m in diameter. The fires are small and don't burn or do any damage unless Shadow decides to turn them into shadows  that's when the fun part begins.When he turns them into shadows they form very sharp 100cm each shadow spikes that point in the direction that shadow desires. Up to 25 spikes at a time.When applied on people the fires instantly transform into 5 centimeters wide and three centimeters long spikes that count as a D rank barrier that blocks 2 D rank attacks/spells.
    Strengths:
    very useful surprise attack/defense
    can be applied on people when applied it counts as a D rank barrier
    Weaknesses:
    can be broken easily with a spell or water
    Duration/Cooldowns
    duration: 5 posts as fire 3 posts as spikes 3 posts when applied on people
    Cooldown: 3 posts


    Name: Shadow flames
    Rank: D
    Type: Shadow flame
    Description: Shadow infuses the tip of his weapon with shadow magic and then thrusts it at a target causing the magic energy to be fired. Three shots are fired in quick succession before the spell goes on cooldown.When the projectile impacts a living thing it transforms into a dark fire that does 1/3 of D rank damage. If it passes through solid objects the damage is halved (for example if it does 1/3 D rank damage it will do 1/6 when passed trough a solid object). If a magic projectile hits you in the face you will be blinded.
    Strengths:

    The magic projectile can be turned into fire.
    Blind lasts for 1 post.
    Very hard to dodge can pass through solid objects when in energy form.

    Weaknesses:
    Can be blocked.
    When it passes through solid objects deals less damage.
    Duration/Cooldowns
    Duration:1 post
    Cooldown:2 posts

    Name:Dark pyro transformation
    Rank: D
    Type: transformation
    Description: Using his pyro powers and combining them with his shadow powers Shadow is able to transform shadows into flames and vice versa.Using only his mind as a mold he can transform up to 4 square meters of shadow/fire at a time in an 10 meters in diameter circle.When transformed from shadows the flames don't give out light and do half of D rank damage.
    Strengths:
    Very useful surprise attack.
    When used on a transformed into a shadow/flame/fire person, the person takes his regular form.

    Weaknesses:
    The shadows/fires have to be returned to their normal state because if they are not Shadow might die from too much brain strain.
    Can't transform magical flames/fires/shadows.
    Duration/Cooldowns
    Duration : up to 2 posts
    Cooldown : 3 posts


    Last edited by ShadoW865 on 25th October 2013, 9:43 am; edited 14 times in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
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    Guild : Blue Pegasus
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Shadow Ember 's magic Empty Re: Shadow Ember 's magic

    Post by Rosetta Crawford 18th April 2013, 8:27 am

    @ShadoW865 wrote:Magic: Shadow magic
    Secondary Magic:
    Caster or Holder: cast
    Description:
    Shadow Embers magic manipulates the shadows.And the fire. [color=teal]Go into WAY more depth. Look at other apps. Just saying you can 'manipulate shadow' tells me nothing. Also, what do you mean and the fire?
    Strengths:
    Very strong with a light source around.

    Weaknesses:
    It uses light to fuel itself therefore no light almost no effect. More weaknesses
    Abilities/Powers:
    Gives Shadow Ember the power to become a shadow. This will need to be a high level spell (like B rank) rather than a passive
    Gives Shadow Ember the ability to control flames turning them into shadows and vice versa.How?
    Shadow and fire affinity.What does this mean?

    Name: Shadow carapace
    Rank: D
    Type: Shadow barrier
    Description: This is Shadow Ember's main defensive ability.When he uses it he concentrates and surrounds himself in a sphere made of shadows.That sphere blocks physical damage and almost all projectiles.(you have to throw a dice to see will it block). When it is used with Shadow's BO-staff it transforms into Flaming negation.Flaming negation will not only block all physical damage but it will also return 50% off the projectiles that were blocked.But it won't just return them it will return them with style.Because when Shadow uses his BO staff with this spell he will actually extrude the BO-staff's hidden blades and will set them ablaze with his black flames.And in the same time start to spin the BO staff around his body. Unless your magic is a holder type that relies on the staff the use of a staff will not change the effect. You will only be able to block D rank attacks with a d rank barrier. You can't block 'all projectiles' as I could fire a c rank one and your barrier would crumble
    Strengths: Blacks physical damage and almost all projectiles. (Dice roll to see which)
    Weaknesses: While Shadow is casting this spell he cant move and when he stops using it he is very unprotected from the back.
    Duration/Cooldowns
    Duration: 2-4 posts max
    Cooldown:3 posts


    Name: Snake fire field
    Rank: D
    Type: Shadow barrier How is this a barrier
    Description: Shadow Ember scrapes the ground with the tip of his weapon and lights its shadow on fire thus lighting the weapon s tip on fire. Then he starts to spread the fire in a circle about 8m in diameter. The fires are small and don't burn or do any damage unless Shadow decides to turn them into shadows that's when the fun part begins.When he turns them into shadows they form very sharp 100cm each shadow spikes that point in the direction that shadow desires How many spikes...
    Strengths:
    very useful surprise attack
    can be applied on people when applied it counts as a D rank barrier
    Weaknesses:
    can be broken easily with a spell or a sword
    Duration/Cooldowns
    duration: 5 posts as fire 3 posts as spikes 3 posts on people
    Cooldown: 3 posts


    Name: Shadow flame
    Rank: D
    Type: Shadow flame
    Description: Shadow infuses the tip of his spear with shadow magic.And then thrusts it in a direction so the magic energy is somewhat thrown.He can do that three times before the cooldown is in play per post and he has to do them continuously one after another.When the projectile impacts something it transforms into dark fires. If a magic projectile hits you in the face you will have a chance of getting blinded. What spear? Have you registered for one? Same for the bo staff. How long does the blinding last?
    Strengths:
    The magic projectile can be turned into fire.
    Very hard to dodge can pass through solid objects when in energy form.

    Weaknesses:
    Can be blocked.
    When it passes through solid objects deals less damage.
    Duration/Cooldowns
    Duration:1 post
    Cooldown:2 posts

    Name: Shadow-port
    Rank: D
    Type: Teleportation
    Description: Shadow Ember takes the place of his own shadow and moves in a line the length of which is maximally 6 meters and materializes again.But the path he has taken is covered with a shadow.And if he want's to go any further than those 6 meters he has to do the same thing going backwards. Explain this spell more clearly
    Strengths:
    Alows Shadow to easily evade an attack by teleporting away.
    Weaknesses:
    He has to return to the point from which he has teleported.
    He cant pass through solid objects while returning or moving with this spell.
    Duration/Cooldowns
    Duration : up to 3 posts
    Cooldown : 4 posts


    Fix all the stuff in teal, try to explain yourself more clearly and go into a bit more depth. Look at some other apps for examples e.g.

    https://www.fairytail-rp.com/t2243-hell-demon-slayer-and-wind-magic


    _____________________________________________________________________________________

    Shadow Ember 's magic Zack2_by_gramcrackers-d8ker96

    Shadow Ember 's magic Zack_by_ravenart5-d8j23c0

    Shadow Ember 's magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    ShadoW865
    ShadoW865

    1 Year Anniversary- Player 
    Lineage : Knight Of Swords
    Position : None
    Posts : 311
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : TehDMCmaniac
    Experience : 0

    Character Sheet
    First Magic: Elemental Weave
    Second Magic:
    Third Magic:

    Shadow Ember 's magic Empty Bump

    Post by ShadoW865 16th June 2013, 2:52 am

    Bump!
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
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    Guild : Blue Pegasus
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Shadow Ember 's magic Empty Re: Shadow Ember 's magic

    Post by Rosetta Crawford 16th June 2013, 10:53 am

    @ShadoW865 wrote:Magic: Shadow  magic
    Secondary Magic:
    Caster or Holder: cast
    Description:
    Shadow Embers magic manipulates the shadow and  fire elements. Go into way more detail
    Strengths:
    Very strong with a light source around. And against light users in particular. I'd suggest more strengths

    Weaknesses:
    It uses light to fuel itself therefore no light almost no effect.
    Very weak against PURE ice or earth spells that have no connection to the fire or shadow element. I'd suggest at least one more weakness
    Abilities/Powers:
    Due to his pyro and shadow powers shadow has two unique affinities that scale with his rank-
    Fire affinity

    • D rank-the ability to walk through/on fire without being harmed and 10% fire damage negation from D rank sources
    • C rank- previous +when ranked up will be filled
    • B rank- previous +when ranked up will be filled
    • A rank- previous +when ranked up will be filled
    • S rank- previous +when ranked up will be filled

    Shadow affinity

    • D rank-the ability to become a shadow once per topic and 10% shadow damage negation from D rank sources Explain this ability more. What does becoming a shadow do, how long does it last? Can you still attack as a shadow or is it like Rogue's shadow form where you have to turn if off to hit an opponent.
    • C rank- previous +when ranked up will be filled
    • B rank- previous +when ranked up will be filled
    • A rank- previous +when ranked up will be filled
    • S rank- previous +when ranked up will be filled

    Name: Flaming negation
    Rank: D
    Type: Shadow barrier
    Description: This is Shadow Ember's main defensive ability.When he uses it he concentrates and surrounds himself in a sphere made of shadows and fire.That sphere blocks physical damage and all projectiles(that came from a D rank source). Flaming negation will not only block all physical damage but it will also return 50% off the projectiles that were blocked.But it won't just return them it will return them with style.Because when they are returned they are set ablaze with his shadow fires.
    Strengths:
    Blocks physical damage and all projectiles from D rank sources. How many spells can it be hit with before it breaks
    50% block from C rank source.
    12.5% block from B rank source.
    Weaknesses: While Shadow is casting this spell he cant move and when he stops using it he is very unprotected from the back. One or two more weaknesses please
    Duration/Cooldowns
    Duration: 2-4 posts max 2 - 4 max makes no sense. Give me a definitive amount of time
    Cooldown:3 posts


    Name: Snake fire field
    Rank: D
    Type: Shadow trap
    Description: Shadow Ember scrapes the ground with the tip of his weapon and lights its shadow on fire thus lighting the weapon s tip on fire. Then he starts to spread the fire in a circle about 8m in diameter. The fires are small and don't burn or do any damage unless Shadow decides to turn them into shadows  that's when the fun part begins.When he turns them into shadows they form very sharp 100cm each shadow spikes that point in the direction that shadow desires. Up to 25 spikes at a time.
    Strengths:
    very useful surprise attack/defense
    can be applied on people when applied it counts as a D rank barrier
    Weaknesses:
    can be broken easily with a spell or a sword
    Duration/Cooldowns
    duration: 5 posts as fire 3 posts as spikes 3 posts on people
    Cooldown: 3 posts


    Name: Shadow flames
    Rank: D
    Type: Shadow flame
    Description: Shadow infuses the tip of his weapon with shadow magic.And then thrusts it in a direction so the magic energy is somewhat thrown.He can do that  three times before the cooldown is in play per post and he has to do them continuously one after another.When the projectile impacts something it transforms into dark fires. If a magic projectile hits you in the face you will have a chance of getting blinded.
    Strengths:

    The magic projectile can be turned into fire.
    Blind lasts for 1 post.
    Very hard to dodge can pass through solid objects when in energy form.

    Weaknesses:
    Can be blocked.
    When it passes through solid objects deals less damage.
    Duration/Cooldowns
    Duration:1 post
    Cooldown:2 posts

    Name:Dark transformation
    Rank: D
    Type: transformation
    Description: Shadow Ember has the ability to transform shadows into flames, and vice-versa for a short period of time.By manipulating them with his mind, but if they don't return to their normal state soon after they're transformed Shadow will die from too much brain strain.
    Strengths:
    Very useful surprise attack.

    Weaknesses:
    The shadows/fires have to be returned to their normal state beacausse if they are not Shadow might die from too much brain strain.
    Duration/Cooldowns
    Duration : up to 2 posts
    Cooldown : 3 posts

    One more the obvious fixes are in teal. I suggest going over this a few times and maybe adding some more strengths and weaknesses as well.


    _____________________________________________________________________________________

    Shadow Ember 's magic Zack2_by_gramcrackers-d8ker96

    Shadow Ember 's magic Zack_by_ravenart5-d8j23c0

    Shadow Ember 's magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Shadow Ember 's magic Empty Re: Shadow Ember 's magic

    Post by Rosetta Crawford 20th June 2013, 1:12 pm

    @ShadoW865 wrote:Magic: Pyro shadows
    Secondary Magic:
    Caster or Holder: cast
    Description:
    Shadow Ember's powers are a mix of pyrokinesis and shadow control. That means that he  has almost unlimited potential to create flames. And has also the abilities of a shadow mage. When the two abilities combine they create a really devastating combination.That allows him to zone like a bastard and literally fill the ground under you with flames.But at  a cost his magical spells are extremely tiring for the mind because he has to do three things at a time: to concentrate with his pyrokinesis powers, to morph the shadows around him and last but by no means least is to combine the two powers together,imagine all this in an fears fight and you'll get a glimpse at what he goes through each time he has to cast a spell.
    Strengths:
    Very strong with a light source around to make shadows. And against light users in particular.
    Good utility and supportive role.
    Real good for zoning,pressure and control.

    Weaknesses:
    Very weak against PURE spells that have no connection to the fire or shadow element. What do you mean by pure spells?
    Needs full concentration for stronger spells.
    Very tiring for the mind.
    Wouldn't water be a weakness of some of your magic?

    Abilities/Powers:
    Due to his powers Shadow has two affinities (shadow&fire) that give him some unique abilities and powers.
    Shadow and fire resistance-passive
    Description: Due to the nature of his magical energy,Shadows' body is naturally resistant to shadow and fire containing  magic. It scales off of his rank like so:
    (The lower of the two values applies to spells that have a more physical effect, rather than magical. Percentage is reduced by magic penetration depending on both Shadows' rank and the enemy spell/ability)
    List is arranged like so:

    (Character rank):
    (D-rank spells)- (value(penetration value))
    (C-rank spells)- (value(penetration value))
    (B-rank spells)- (value(penetration value))
    (A-rank spells)- (value(penetration value))
    (S-rank spells)- (value(penetration value))

    Rank D:
    Rank D- 15/20%(10%)
    Rank C- 5/10%(0%)
    Rank B+: None

    Rank C:
    Rank D- 20/35%(15%)
    Rank C- 15/20%(10%)
    Rank B- 5/10%(0%)
    Rank A+: None

    Rank B:
    Rank D- 35/45%(30%)
    Rank C- 20/35%(15%)
    Rank B- 15/20%(10%)
    Rank A- 5/10%(0)
    Rank S+: None

    Rank A:
    Rank D- 45/50%(35%)
    Rank C- 35/45%(30%)
    Rank B- 20/35%(15%)
    Rank A- 15/20%(10%)
    Rank S- 5/10%(0%)
    Rank H- None

    Rank S:
    Rank D- 50/50%(42%)
    Rank C- 45/50%(35%)
    Rank B- 35/45%(30%)
    Rank A- 20/35%(15%)
    Rank S- 15/20%(10%)
    Rank H- 5/10%(0%)

    Rank H:
    Rank D- 50/50%(50%)
    Rank C- 50/50%(42%)
    Rank B- 45/50%(35%)
    Rank A- 35/45%(30%)
    Rank H- 15/20%(10%)



    Skils
    Name: Flaming negation
    Rank: D
    Type: Shadow barrier
    Description: This is Shadow Ember's main defensive ability.When he uses it he concentrates and surrounds himself in a sphere made of shadows and fire.That sphere blocks physical damage and all projectiles(that came from a D rank source). Flaming negation will not only block all physical damage but it will also return 50% off the projectiles that were blocked.But it won't just return them it will return them with style.Because when they are returned they are set ablaze with his shadow fires.
    Strengths:
    Blocks physical damage and all projectiles from 3 D rank spells or attacks.
    50% block from C rank source.
    12.5% block from B rank source.
    Weaknesses:
     While Shadow is casting this spell he cant move and when he stops using it he is very unprotected from the back.
    Very tiring spell after which Shadow needs to wait for 1 post before he can initiate an attack.
    Duration/Cooldowns
    Duration: 2 posts
    Cooldown:3 posts


    Name: Snake fire field
    Rank: D
    Type: Shadow trap
    Description: Shadow Ember scrapes the ground with the tip of his weapon and lights its shadow on fire thus lighting the weapon s tip on fire. Then he starts to spread the fire in a circle about 8m in diameter. The fires are small and don't burn or do any damage unless Shadow decides to turn them into shadows  that's when the fun part begins.When he turns them into shadows they form very sharp 100cm each shadow spikes that point in the direction that shadow desires. Up to 25 spikes at a time. 
    Strengths:
    very useful surprise attack/defense
    can be applied on people when applied it counts as a D rank barrier
    Weaknesses:
    can be broken easily with a spell or a sword
    Duration/Cooldowns
    duration: 5 posts as fire 3 posts as spikes 3 posts on people What do you mean 3 posts on people
    Cooldown: 3 posts


    Name: Shadow flames
    Rank: D
    Type: Shadow flame
    Description: Shadow infuses the tip of his weapon with shadow magic.And then thrusts it in a direction so the magic energy is somewhat thrown.He can do that  three times before the cooldown is in play per post and he has to do them continuously one after another.When the projectile impacts something it transforms into dark fires. If a magic projectile hits you in the face you will have a chance of getting blinded. Rewrite this to make it clearer. I understand what you mean I think, but just to make sure. I'd suggest something similar to this: Shadow infuses the tip of his weapon with shadow magic and then thrusts it at a target causing the magic energy to be fired. Three shots are fired in quick succession before the spell goes on cooldown.

    Once you've done that explain what you mean by 'transforms into dark fires

    Strengths:

    The magic projectile can be turned into fire.
    Blind lasts for 1 post.
    Very hard to dodge can pass through solid objects when in energy form.

    Weaknesses:
    Can be blocked.
    When it passes through solid objects deals less damage.
    Duration/Cooldowns
    Duration:1 post
    Cooldown:2 posts

    Name:Dark pyro transformation
    Rank: D
    Type: transformation
    Description: Using his pyro powers and combining them with his shadow powers Shadow is able to transform shadows into flames and vice versa.Using only his mind as a mold. This needs more details such as how much he can transform. What range he can transform etc. Also the strength of the flames.
    Strengths:
    Very useful surprise attack.

    Weaknesses:
    The shadows/fires have to be returned to their normal state because if they are not Shadow might die from too much brain strain. I feel more weaknesses are needed. At least one more
    Duration/Cooldowns
    Duration : up to 2 posts
    Cooldown : 3 posts


    _____________________________________________________________________________________

    Shadow Ember 's magic Zack2_by_gramcrackers-d8ker96

    Shadow Ember 's magic Zack_by_ravenart5-d8j23c0

    Shadow Ember 's magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Shadow Ember 's magic Empty Re: Shadow Ember 's magic

    Post by Rosetta Crawford 20th June 2013, 2:09 pm

    Your spells will always do the Rank they are in damage or less so these will either do D rank or less. They are not going to do damage 'equal to Shadow's rank or half his rank' or anything of that manner.


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    Shadow Ember 's magic Zack2_by_gramcrackers-d8ker96

    Shadow Ember 's magic Zack_by_ravenart5-d8j23c0

    Shadow Ember 's magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Shadow Ember 's magic Empty Re: Shadow Ember 's magic

    Post by Rosetta Crawford 20th June 2013, 2:15 pm

    Shadow Ember 's magic 4la1gdb


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    Shadow Ember 's magic Zack2_by_gramcrackers-d8ker96

    Shadow Ember 's magic Zack_by_ravenart5-d8j23c0

    Shadow Ember 's magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 7th May 2021, 1:01 am